Re: [Flashcoders] coding a world clock
I did something for a client that may be helpful - It's in AS2 - easy to modify, add to, etc.: http://jimbo.us/lab/worldClock.html Jimbo http://jimbo.us - Original Message - From: Corban Baxter [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Thursday, September 06, 2007 10:17 AM Subject: Re: [Flashcoders] coding a world clock hey keith or any of you guys have you had a chance to look any further into this. I have put it to the side since the time i posted but I am going to try and get back at it very quickly. On 9/3/07, Marcelo Volmaro [EMAIL PROTECTED] wrote: Something like this? private static var timeZones:Array = [ [-1, Azores,Brazil Atlantic Islands,Cape Verde,Greenland Scoresbysun,Guinea Bissau], [-2, Antarctica], [-3, Argentina,Brazil East, French Guiana, Greenland, Guyana,St Pierre Miquelon,Suriname,Uruguay], [-3.5, Canada Newfoundland], [-4, AST: Atlantic Standard,Anguilla, Antigua, Argentina western prov,Aruba,Barbados,Bermuda,Bolivia,Bonaire,Brazil Acre,Brazil West,British Virgin Islands,Canada Atlantic,Chile,Curacao,Dominica,Dominican Republic,Falkland Islands,Greenland Thule,Grenada,Grenadines,Guadeloupe,Leeward Islands,Martinique,Netherlands Antilles,Nevis Montserrat,Paraguay,Puerto Rico,Saba,St Christopher,St Croix,St John,St Kitts Nevis,St Lucia,St Maarten,St Thomas,St Vincent,Trinidad and Tobago,Venezuela,Virgin Islands,Windward Islands], [-5, EST: Eastern Standard,Bahamas,Canada Eastern,Cayman Islands,Colombia,Cuba,Ecuador,Galapagos Islands,Haiti,Jamaica,Panama,Peru,Turks and Caicos Islands,USA Eastern,USA Indiana East], [-6, CST: Central Standard,Belize, Canada Central,Costa Rica,Easter Island,El Salvador,Guatemala,Honduras,Mexico,Nicaragua,USA Central], [-7, MST: Mountain Standard,Canada Mountain,Mexico Nayarit,Mexico Sinaloa,Mexico Sonora,USA Arizona,USA Mountain], [-8, PST: Pacific Standard,Canada Yukon Pacific,Mexico Baja Calif Norte,USA Pacific], [-9, Gambier Island,USA Alaska], [-9, Marquesas Islands], [-10, Christmas Islands,Cook Islands,French Polynesia,Johnston Island,Society Island,Tahiti,Tuamotu Island,Tubuai Island,USA Aleutian,USA Hawaii], [-11, NT: Nome,American Samoa,Canton Enderbury Islands,Midway Island,Niue Island,Samoa], [-12, IDLW: International Date Line West], [0, Ascension,Burkina Faso,Canary Islands,Channel Islands,Cote d'Ivoire,England,Faroe Island,Gambia,Ghana,Guinea,Iceland,Ireland Republic of,Liberia,Madeira,Mali,Mauritania,Morocco,Northern Ireland,Principe Island,Sao Tome e Principe,Scotland,Senegal,Sierra Leone,St Helena,Togo,United Kingdom,Wales], [1.00, CET Central European, Albania,Algeria,Andorra,Angola,Austria,Balearic Islands,Belgium,Benin,Bosnia Hercegovina,Cameroon,Central African Rep,Chad,Congo,Czech Republic,Dahomey,Denmark,Equatorial Guinea,France,Gabon,Germany,Gibraltar,Hungary,Italy,Luxembourg,Macedonia,Mallorca Islands,Malta,Melilla,Monaco,Namibia,Netherlands,Niger,Nigeria,Norway,Poland,Portugal,San Marino,Slovakia,Slovenia,Spain,Sweden,Switzerland,Tunisia,Vatican City,Yugoslavia,Zaire Kinshasa Mbandaka,Croatia], [2.00, EET Eastern European,Belarus,Botswana,Bulgaria,Burundi,Cyprus,Egypt,Estonia,Finland,Greece,Israel,Jordan,Latvia,Lebanon,Lesotho,Libya,Lithuania,Malawi,Moldova,Moldovian Rep Pridnestrovye,Mozambique,Romania,Russian Federation zone one,Rwanda,South Africa,Sudan,Swaziland,Syria,Turkey,Ukraine,Zaire Haut Zaire,Zaire Kasai,Zaire Kivu,Zaire Shaba,Zambia,Zimbabwe], [3.00, Azerbaijan,Bahrain,Djibouti,Eritrea,Ethiopia,Iraq,Kenya,Kuwait,Madagascar,Mayotte,Qatar,Russian Federation zone two,Saudi Arabia,Somalia,Tanzania,Uganda,Yemen], [3.50, Iran], [4.00, Armenia,Georgia,Mauritius,Oman,Reunion,Russian Federation zone three,Seychelles,United Arab Emirates], [4.50, Afghanistan], [5.00, Kyrgyzstan,Maldives,Pakistan,Russian Federation zone four,Turkmenistan,Uzbekistan], [5.50, India,Sri Lanka], [5.75, Nepal], [6.00, Bangladesh,Bhutan,Kazakhstan,Russian Federation zone five,Tajikistan], [6.50, Myanmar], [7.00, Cambodia,Indonesia West,Laos,Russian Federation zone six,Thailand,Vietnam], [8.00, Australia Western,Brunei,China People's Rep,Hong Kong,Indonesia Central,Malaysia,Mongolia,Philippines,Russian Federation zone seven,Singapore,Taiwan], [9.00, YST: Yukon Standard,Indonesia East,Japan,Korea Dem Republic of,Korea Republic of,Palau,Russian Federation zone eight], [9.50, Australia Northern Territory,Australia South], [10.00, AHST: Alaska-Hawaii Standard,CAT: Central Alaska,HST: Hawaii Standard,Australia
Re: [Flashcoders] coding a world clock
Note to Jim Berkey: First, thank you for the link. Nice touch with the iconic location graphics. Second, I'm getting a 404 for the worldclock source file. Just FYI. Regards, -Keith http://keithreinfeld.home.comcast.net Sorry blush had to uncloak it in Dreamweaver before I uploaded. Should be there now. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] coding a world clock
It's in CS3 now. I'll save a Flash 8 version and put it up. Check in 10 minutes. Sorry. Also, code is in the separate mc's for each clock, not on the first frame, it's an old piece I haven't updated. Jimbo http://jimbo.us - Original Message - From: Keith Reinfeld [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Thursday, September 06, 2007 12:36 PM Subject: RE: [Flashcoders] coding a world clock Hi Jim, Thanks again! Is it just me (Flash 8) or does anybody else get the 'Unexpected File Format' error? What version of Flash was your worldclock.fla created in? Regards, -Keith http://keithreinfeld.home.comcast.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] swf obfuscation - new challenge
Thank you Rákos, I see now how one can get the data from Fiddler, I got it quite easily without knowing or seeing the location of the file online, just saving the response was enough. Of course, now with Amaral's input on the php file, it is easily readable, so the location can be easily found. more work, . . . I must move outside another box somehow. Thanks, jimbo - Original Message - From: Rákos Attila [EMAIL PROTECTED] To: Jim Berkey flashcoders@chattyfig.figleaf.com Sent: Monday, July 23, 2007 9:49 AM Subject: Re: [Flashcoders] swf obfuscation - new challenge http://www.tengerstudio.com/public/jumppeg2/ That was not harder than previous ones :) I think you are going on a wrong way - hiding the real games source URL and preventing the user from downloading is simply impossible. If I use some kind of a traffic monitoring stuff everything is visible (personally I use Fiddler - not for cracking Flash games :) just for debugging my applications). Attila =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= From:Jim Berkey [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Date:Monday, July 23, 2007, 1:50:09 PM Subject: [Flashcoders] swf obfuscation - new challenge --===-- Okay, another brick in the wall to keep you from grabbing a swf (the old joyluckclub.com peg game from flashkit again - my version 4, I upgraded flash 5 as1 to flash 8, as2 http://jimbo.us/Games/jumpPeg/index.html In the interest of transparency, here is what I've put together so far: The goal is to have the best protection possible, while maintaining: (1) - zero code obfuscation (2) - technically easy enough for a n00b++ to implement (3) - Sharing/knowing the technique does not make it weaker To this end, since so many of you last grabbed the game so quickly, I've added some noise to the Herring, and I think I nailed shut the door that Eric Priou showed us (executing the php script directly from the browser address bar). Hopefully the number of folks that can grab the game is reduced?? Here is how it's done: Container swf (game.swf) holds a Red Herring faux game to keep the --n00bs busy, and a script loaded via smoke and mirrors - logo.gif is actually logo.swf - suffix changed after compiling - Flashplayer obviously doesn't use the dot-three suffix to determine what a file holds. None of this is necessary for the system to work, but is easy, fun and does no harm. The code in logo.gif checks to see that it is being loaded onto a trusted url, and if so loads the real swf via a php script that conceals the directory location of the real swf, and prevents caching. Here is the php file that does this: ?php $data = $_GET['data']; header(Expires: Thu, 01 Jan 1970 00:00:00 GMT, -1 ); header(Cache-Control: no-cache, no-store, must-revalidate); header(Pragma: no-cache); $content = file_get_contents(pathToRealSwf/$data); echo$content; ? The only change you make to the php file is to change the 'pathToRealSwf/' to your own relative or absolute path to the directory holding the real swf. I eliminated a line in the script that typed the data as a shockwave/flash file, and removed the dot three suffix from 'rainbow.swf' - the actual file. So now, when one runs the php script from the browser window, the browser doesn't know what it is opening, and just shows the bytecode. If anyone wants the system so far, write me offlist and I will send the source files for your examination. I'll also post the system online once all the doors are closed that can be closed. It's probably premature to do this yet, there are probably more doors to close, and more bricks to add to the wall, but as we go along, anyone is welcome to what I've done so far. If you have a suggestion for making the system stronger, I'd appreciate the help. So grab this version of the game, and let me know what other doors might be closed? Thanks for kicking at my wall, jimbo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com
Re: [Flashcoders] RE: obfuscation swf !
Ok, yesterday was 7 minutes of work to capture . . . another try today. Is the wall higher yet? http://jimbo.us/Games/jumpPeg/ jimbo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] RE: obfuscation swf !
Thanks Ian, your ideas look promising . . . Thanks Frederic, that's on the same vein as Mark's link to Kerckhoffs' assumption - btw, I think I can defeat the way you found it, Frederic, with one more layer of php . . . maybe . . . (you got to 'path' but not to 'rainbow' - hmmm) Seems we can protect from the casual swf grabber/decompiler, but as long as swf's are delivered in some manner to the player as one complete file, I can prevent it from caching on the users machine, I can hide the location of the file, but it can still be captured, even if it isn't a proper swf file when it hits the player . . . . . . I'll be back . . . :~) jimbo - Original Message - From: Ian Thomas [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, July 18, 2007 9:47 AM Subject: Re: [Flashcoders] RE: obfuscation swf ! Hm. Just a side thought on that - again, making it difficult rather than impossible. Use the same FP9 idea - loading via a binary socket - but instead of using Blowfish or something heavyweight to decrypt, just split the source .swf into chunks on the server, load each chunk seperately, reassemble and loadBytes on the client side. Easy to get around if you know what's going on, granted. But no longer just a case of lifting a cached file from somewhere and renaming it to SWF. Particularly if you're clever about how the chunks are ordered. Just a thought. :-) Ian On 7/18/07, Jon Bradley [EMAIL PROTECTED] wrote: The most difficult method I am aware of is by using FP9 (AS3) and Loader.loadBytes (combined with ByteArray). You could use a secured socket connection and load binary data, decrypted through ByteArray and a client-server handshake (say Blowfish as the encryption method - it'll just take forever to decrypt the data). That still won't protect you. All one needs is a packet sniffer to get the data (including any keys or other information) and use the SWF that loaded the data in the first place to decrypt it. It'll take a bit longer to get the file (a long time if implemented properly) but you can still get the file. http://www.bytearray.org/?p=32 good luck. - jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] obfuscation swf !
If the viewer cannot get your swf, they cannot decompile it: http://jimbo.us/swf_protect/ - Original Message - From: Bart Wttewaall [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Sunday, May 07, 2006 8:10 AM Subject: Re: [Flashcoders] obfuscation swf ! http://www.amayeta.com/software/swfencrypt/ This doesn't obfuscate, but really encrypt your swf's. I've tried every swf decoder I could find to check if it works, and it does. All you get is rubbish when decompiling. 2006/5/7, [EMAIL PROTECTED] [EMAIL PROTECTED]: Is there any good way or method for obfuscation a Flash file so that swf works fine after obfuscation and also prevent any one to understand the code easily . Few common softwares for obfuscation are just not that good as swf stops working after using them . Of if not obfuscation is there any other method to prevent swf to be decompiled to fla . help will be really appreciate . Thx Max mail2web - Check your email from the web at http://mail2web.com/ . ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] obfuscation swf !
Instead of answering every note that claims to have 'taken' the game, don't write a note - prove it - You do not have the game, you have a nearly empty container file :) You have the game? Congrats - upload it to your site and show us! jimbo - Original Message - From: Jesse Graupmann [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, July 17, 2007 12:46 PM Subject: RE: [Flashcoders] obfuscation swf ! Check it out, and see if you can 'steal' this game - it is yours for the taking: Instead of Alert! you should have wrote, Congrats! This game is yours! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frederic Caron Sent: Tuesday, July 17, 2007 9:32 AM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] obfuscation swf ! I've just save as and uncompile .. I don't get where's the revolution? message = Alert! This movie\'s copyrights are being infringed! A message is being sent to the author that you have copied his work. \nOffending website path: + _url; ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] obfuscation swf !
So you are telling me that the game content is ad.swf? I don't think so . . . - Original Message - From: Eric Priou [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, July 17, 2007 12:26 PM Subject: Re: [Flashcoders] obfuscation swf ! Isn't all the swf content in that url ? http://jimbo.us/Games/mahJongg/advert.php?data=content so : $ curl -LO http://jimbo.us/Games/mahJongg/advert.php?data=content $ mv advert.php?data=content ad.swf $ swfdump -a ad.swf Interesting content. Is this trick so hard to find ? Le 17 juil. 07 à 18:06, Jim Berkey a écrit : If the viewer cannot get your swf, they cannot decompile it: http:// jimbo.us/swf_protect/ - Original Message - From: Bart Wttewaall [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Sunday, May 07, 2006 8:10 AM Subject: Re: [Flashcoders] obfuscation swf ! http://www.amayeta.com/software/swfencrypt/ This doesn't obfuscate, but really encrypt your swf's. I've tried every swf decoder I could find to check if it works, and it does. All you get is rubbish when decompiling. 2006/5/7, [EMAIL PROTECTED] [EMAIL PROTECTED]: Is there any good way or method for obfuscation a Flash file so that swf works fine after obfuscation and also prevent any one to understand the code easily . Few common softwares for obfuscation are just not that good as swf stops working after using them . Of if not obfuscation is there any other method to prevent swf to be decompiled to fla . help will be really appreciate . Thx Max mail2web - Check your email from the web at http://mail2web.com/ . ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com --- Eric Priou aka erixtekila Dev notes : http://www.v-i-a.net/inprogress Oregano XMLSocket server forum : http://www.v-i-a.net/forum ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re[2]: [Flashcoders] obfuscation swf !
Congratulations, I obviously have more holes to plug, my methods are no good. I will continue trying . . . jimbo - Original Message - From: Rákos Attila [EMAIL PROTECTED] To: Jim Berkey flashcoders@chattyfig.figleaf.com Sent: Tuesday, July 17, 2007 1:48 PM Subject: Re[2]: [Flashcoders] obfuscation swf ! Well, just for you: http://www.tengerstudio.com/public/mahjong/ It took no more than 5-10 minutes :) Attila =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= From:Jim Berkey [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com flashcoders@chattyfig.figleaf.com Date:Tuesday, July 17, 2007, 7:21:17 PM Subject: [Flashcoders] obfuscation swf ! --===-- Instead of answering every note that claims to have 'taken' the game, don't write a note - prove it - You do not have the game, you have a nearly empty container file :) You have the game? Congrats - upload it to your site and show us! jimbo - Original Message - From: Jesse Graupmann [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, July 17, 2007 12:46 PM Subject: RE: [Flashcoders] obfuscation swf ! Check it out, and see if you can 'steal' this game - it is yours for the taking: Instead of Alert! you should have wrote, Congrats! This game is yours! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frederic Caron Sent: Tuesday, July 17, 2007 9:32 AM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] obfuscation swf ! I've just save as and uncompile .. I don't get where's the revolution? message = Alert! This movie\'s copyrights are being infringed! A message is being sent to the author that you have copied his work. \nOffending website path: + _url; ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] swfobject and AS3/Player 9
Here it is: http://blog.deconcept.com/swfobject/#expressinstall The new method is mandatory for F9, but works well for all versions (6.65 and greater - no support for any expressinstall in flashplayer before that). Can't put my finger on the explaination for why the new method is necessary, but it is. Most recent download, and other info on this page as well. As an aside, Geoff was teaming with Bobby van der Sluis to come up with the bottom-line-best-standards-compliant method for putting swf's on a web page, but that effort seems dead - nothing much happening there: This also may be the last major release of SWFObject. If you havent already heard, the SWFFix project (http://www.swffix.org/devblog/) will be attempting to replace SWFObject as the de-facto Flash embedding standard. The project is still in the alpha stage, but is looking quite promising. So until then, enjoy! jimbo *** REPLY SEPARATOR *** On 7/13/2007 at 6:35 PM Count Schemula wrote: Thanks for that. I checked the swfobject website and did not see any information on F9/AS3 testing and upgrading. Did I just miss it? On 7/13/07, Jim Berkey [EMAIL PROTECTED] wrote: Of course, if the swf is compiled F9/AS3, you would test for F9. You do know that the express install has changed for F9? Now you don't include the express install code in your main swf, but use the provided swf - expressinstall.swf - and reference it this way: div id=flashcontent strongYou need to upgrade your Flash Player/strong This is replaced by the Flash content. Place your alternate content here and users without the Flash plugin or with Javascript turned off will see this. Content here allows you to leave out codenoscript/code tags. Include a link to a href=expressinstall.html?detectflash=falsebypass the detection/a if you wish. /div script type=text/javascript // ![CDATA[ var so = new SWFObject(mySwf.swf, sotester, 300, 300, 9, #FF6600); so.useExpressInstall('expressinstall.swf'); so.write(flashcontent); // ]] /script jimbo *** REPLY SEPARATOR *** On 7/13/2007 at 12:33 AM Count Schemula wrote: If I'm doing a site in F9/AS3 is it enough to use swfobject just have it test for player 9 and force upgrade accordingly? It's a small personal site and I won't be making am F8/AS2 version. Thanks. -- count_schemula ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- count_schemula ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com o ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] swfobject and AS3/Player 9
Of course, if the swf is compiled F9/AS3, you would test for F9. You do know that the express install has changed for F9? Now you don't include the express install code in your main swf, but use the provided swf - expressinstall.swf - and reference it this way: div id=flashcontent strongYou need to upgrade your Flash Player/strong This is replaced by the Flash content. Place your alternate content here and users without the Flash plugin or with Javascript turned off will see this. Content here allows you to leave out codenoscript/code tags. Include a link to a href=expressinstall.html?detectflash=falsebypass the detection/a if you wish. /div script type=text/javascript // ![CDATA[ var so = new SWFObject(mySwf.swf, sotester, 300, 300, 9, #FF6600); so.useExpressInstall('expressinstall.swf'); so.write(flashcontent); // ]] /script jimbo *** REPLY SEPARATOR *** On 7/13/2007 at 12:33 AM Count Schemula wrote: If I'm doing a site in F9/AS3 is it enough to use swfobject just have it test for player 9 and force upgrade accordingly? It's a small personal site and I won't be making am F8/AS2 version. Thanks. -- count_schemula ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MovieClip Buttons in Flash CS3 ActionScript 3
Adam, Your button works with your assets . . . if you change all of the graphic elements from 'movie clips' on your _up, _over and _down frames to 'graphic' Type - both in the library and above the instance name in the properties panel when selected on stage. Grouping is all right, but no mc can be in any of the frames. With Flash 8 many gurus saw little need for the 'graphic' type, and everything, even graphics, became a movie clip. Now it seems that the lowly 'graphic' type has it's place in a much stricter Actionscript 3. My only query is . . . for the over state, now I cannot design a whiz-bang graphic tween - since it would need to be held in a movie clip container instead of a graphic container? http://jimbo.us/lab/FinalAssets.fla http://jimbo.us/lab/FinalAssets.swf jimbo *** REPLY SEPARATOR *** On 6/27/2007 at 9:22 AM Adam Pasztory wrote: Jim, The problem seems to be that each of my button states is a MovieClip. In your version, the buttons states are just raw graphics and text the timeline of the button. Do a convert to symbol on your graphics, and change each button state into a MovieClip. The hit areas will no longer work. This works in AS2, but not AS3, so I'm thinking it's a bug in Flash. On 6/27/07, Jim Berkey [EMAIL PROTECTED] wrote: funny, mine does . . . your setup looks the same? http://jimbo.us/lab/buttonAs3.fla http://jimbo.us/lab/buttonAs3.swf *** REPLY SEPARATOR *** On 6/27/2007 at 8:39 AM Adam Pasztory wrote: Didn't work. I posted the FLA in case anyone is bored and feels like taking a look: http://www.pasz.com/xfer/FinalAssets.zip On 6/27/07, Jim Berkey [EMAIL PROTECTED] wrote: Hah, yes, it does work, just need to addChild: my_btn.addEventListener(MouseEvent.CLICK, myFunction); my_btn.buttonMode = true; function myFunction(event:MouseEvent):void { //do something } addChild(my_btn); jimbo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MovieClip Buttons in Flash CS3 ActionScript 3
Fumio, Can you explain using' InteractiveObject.mouseEnabled' to allow a mc inside a mc acting as a button a little more? I have a mc called button_play, with the three frames (_up, _over, and _down), in the over frame, instead of a graphic, I placed a mc, gave it instance name over_mc, and on the main timeline, put: btn_play.over_mc.mouseEnabled = false; I got this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at FinalAssets2_fla::MainTimeline/FinalAssets2_fla::frame1() What code to I need to allow a mc to be on one of the frames? http://jimbo.us/lab/FinalAssets2.fla jimbo *** REPLY SEPARATOR *** On 6/28/2007 at 9:33 AM Fumio Nonaka wrote: This works in ActionScript 3.0, too. You should use Graphic instances for your button's states. Otherwise, set the InteractiveObject.mouseEnabled properties of MovieClips for each state to false. _ Adam Pasztory wrote: The problem seems to be that each of my button states is a MovieClip. In your version, the buttons states are just raw graphics and text the timeline of the button. Do a convert to symbol on your graphics, and change each button state into a MovieClip. The hit areas will no longer work. Good luck, -- Fumio Nonaka mailto:[EMAIL PROTECTED] http://www.FumioNonaka.com/ My bookshttp://www.FumioNonaka.com/Books/index.html Flash communityhttp://F-site.org/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MovieClip Buttons in Flash CS3 ActionScript 3
Thanks Fumio, Works like a charm!! jimbo *** REPLY SEPARATOR *** On 6/28/2007 at 9:48 PM Fumio Nonaka wrote: When the statement you put is processed the play head in the btn_play instance is in the first frame, in which the over_mc instance does not exist. This is what the error tells you. Therefore InteractiveObject.mouseEnabled for over_mc cannot be set. trace(btn_play.over_mc); // Output: null The statement should be placed in the second frame of the btn_play, or inside the over_mc itself. _ Jim Berkey wrote: Can you explain using' InteractiveObject.mouseEnabled' to allow a mc inside a mc acting as a button a little more? I have a mc called button_play, with the three frames (_up, _over, and _down), in the over frame, instead of a graphic, I placed a mc, gave it instance name over_mc, and on the main timeline, put: btn_play.over_mc.mouseEnabled = false; I got this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at FinalAssets2_fla::MainTimeline/FinalAssets2_fla::frame1() Good luck, -- Fumio Nonaka mailto:[EMAIL PROTECTED] http://www.FumioNonaka.com/ My bookshttp://www.FumioNonaka.com/Books/index.html Flash communityhttp://F-site.org/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MovieClip Buttons in Flash CS3 ActionScript 3
Fuomo, One more question, if you have the inclination . . . I put the statement on each frame of the button mc, and it works as expected, but as I mouse over the shape, there is a flicker between the up state to the over state - I thought it might be that part of the graphic was transparent and losing focus, but that is not the case? http://jimbo.us/lab/FinalAssets3.fla http://jimbo.us/lab/FinalAssets3.swf jimbo *** REPLY SEPARATOR *** On 6/28/2007 at 9:48 PM Fumio Nonaka wrote: When the statement you put is processed the play head in the btn_play instance is in the first frame, in which the over_mc instance does not exist. This is what the error tells you. Therefore InteractiveObject.mouseEnabled for over_mc cannot be set. trace(btn_play.over_mc); // Output: null The statement should be placed in the second frame of the btn_play, or inside the over_mc itself. _ Jim Berkey wrote: Can you explain using' InteractiveObject.mouseEnabled' to allow a mc inside a mc acting as a button a little more? I have a mc called button_play, with the three frames (_up, _over, and _down), in the over frame, instead of a graphic, I placed a mc, gave it instance name over_mc, and on the main timeline, put: btn_play.over_mc.mouseEnabled = false; I got this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at FinalAssets2_fla::MainTimeline/FinalAssets2_fla::frame1() Good luck, -- Fumio Nonaka mailto:[EMAIL PROTECTED] http://www.FumioNonaka.com/ My bookshttp://www.FumioNonaka.com/Books/index.html Flash communityhttp://F-site.org/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MovieClip Buttons in Flash CS3 ActionScript 3
One way to instantiate a mc as a button in as3 is: my_btn.addEventListener(MouseEvent.CLICK, myFunction); my_btn.buttonMode = true; function myFunction(event:MouseEvent):void { //do something } jimbo *** REPLY SEPARATOR *** On 6/26/2007 at 9:40 PM Adam Pasztory wrote: In ActionScript 2, I never used button symbols. Instead I would create buttons as MovieClips, give the frames of the buttons labels -- _up, _down, _over -- and assign an event handler to them. I tried this in AS3, but it didn't seem to work. Is there some new secret to MovieClip buttons in Flash 9? thanks, Adam ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com s ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MovieClip Buttons in Flash CS3 ActionScript 3
Yes, I can find nothing in as3 docs about support for that shortcut (_up,_over, _down frame labels). The buttonMode=true only affects the cursor - changes it from pointer to hand. afaik, you need to set functions for each event - possible mouse events include: CLICK DOUBLE_CLICK MOUSE_DOWN MOUSE_MOVE MOUSE_OUT MOUSE_OVER MOUSE_UP MOUSE_WHEEL ROLL_OUT ROLL_OVER So I think you need to do this: my_btn.addEventListener(MouseEvent.CLICK, myFunction); my_btn.buttonMode = true; function myFunction(event:MouseEvent):void { //do something } my_btn.addEventListener(MouseEvent.ROLL_OVER, myOverFunction); function myOverFunction(event:MouseEvent):void { //do something } my_btn.addEventListener(MouseEvent.ROLL_OUT, myOutFunction); function myOutFunction(event:MouseEvent):void { //do something } I'd love to learn otherwise, though. Of course, using the simple button component avoids this, maybe you could just skin it to your liking? All of the button states are separate editable mc's in the library. jimbo *** REPLY SEPARATOR *** On 6/27/2007 at 6:24 AM Adam Pasztory wrote: Thanks Jim, I've set up the AS3 event handler as you've specified, and it does change the cursor from an arrow to a pointer, but the _up, _down and _over states don't work. I pasted the same button symbol into an AS2 FLA file, and it does work, so there isn't anything wrong with the way I've set my frame labels in the button symbol. According to the docs, it should work in AS3: If you use the buttonMode property with the MovieClip class (which is a subclass of the Sprite class), your button might have some added functionality. If you include frames labeled _up, _over, and _down, Flash Player provides automatic state changes (functionality similar to that provided in previous versions of ActionScript for movie clips used as buttons). Can anyone else get this working in AS3??? On 6/27/07, Jim Berkey [EMAIL PROTECTED] wrote: One way to instantiate a mc as a button in as3 is: my_btn.addEventListener(MouseEvent.CLICK, myFunction); my_btn.buttonMode = true; function myFunction(event:MouseEvent):void { //do something } jimbo *** REPLY SEPARATOR *** On 6/26/2007 at 9:40 PM Adam Pasztory wrote: In ActionScript 2, I never used button symbols. Instead I would create buttons as MovieClips, give the frames of the buttons labels -- _up, _down, _over -- and assign an event handler to them. I tried this in AS3, but it didn't seem to work. Is there some new secret to MovieClip buttons in Flash 9? thanks, Adam ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com s ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com s ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MovieClip Buttons in Flash CS3 ActionScript 3
Hah, yes, it does work, just need to addChild: my_btn.addEventListener(MouseEvent.CLICK, myFunction); my_btn.buttonMode = true; function myFunction(event:MouseEvent):void { //do something } addChild(my_btn); jimbo *** REPLY SEPARATOR *** On 6/27/2007 at 7:14 AM Adam Pasztory wrote: Also, the client just wants the buttons delivered in a simple graphical format, so they can add code later. They don't want me to send them an FLA with a ton of code in it, like in Leandro's example. I would go ahead and just use button symbols, but my problem is that these buttons also have an inactive state, which can be represented by a SimpleButton object. In AS2, I just would have added an _inactive frame to the button. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MovieClip Buttons in Flash CS3 ActionScript 3
funny, mine does . . . your setup looks the same? http://jimbo.us/lab/buttonAs3.fla http://jimbo.us/lab/buttonAs3.swf *** REPLY SEPARATOR *** On 6/27/2007 at 8:39 AM Adam Pasztory wrote: Didn't work. I posted the FLA in case anyone is bored and feels like taking a look: http://www.pasz.com/xfer/FinalAssets.zip On 6/27/07, Jim Berkey [EMAIL PROTECTED] wrote: Hah, yes, it does work, just need to addChild: my_btn.addEventListener(MouseEvent.CLICK, myFunction); my_btn.buttonMode = true; function myFunction(event:MouseEvent):void { //do something } addChild(my_btn); jimbo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com e ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MovieClip Buttons in Flash CS3 ActionScript 3
You're right. Unfortunately, there are precious few examples in the flash docs for simple designer-type actionscript - it's all Flex type class structure. jimbo *** REPLY SEPARATOR *** On 6/27/2007 at 9:22 AM Adam Pasztory wrote: Jim, The problem seems to be that each of my button states is a MovieClip. In your version, the buttons states are just raw graphics and text the timeline of the button. Do a convert to symbol on your graphics, and change each button state into a MovieClip. The hit areas will no longer work. This works in AS2, but not AS3, so I'm thinking it's a bug in Flash. On 6/27/07, Jim Berkey [EMAIL PROTECTED] wrote: funny, mine does . . . your setup looks the same? http://jimbo.us/lab/buttonAs3.fla http://jimbo.us/lab/buttonAs3.swf *** REPLY SEPARATOR *** On 6/27/2007 at 8:39 AM Adam Pasztory wrote: Didn't work. I posted the FLA in case anyone is bored and feels like taking a look: http://www.pasz.com/xfer/FinalAssets.zip On 6/27/07, Jim Berkey [EMAIL PROTECTED] wrote: Hah, yes, it does work, just need to addChild: my_btn.addEventListener(MouseEvent.CLICK, myFunction); my_btn.buttonMode = true; function myFunction(event:MouseEvent):void { //do something } addChild(my_btn); jimbo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com i ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Best way to control game character animations
If I'm understanding the question, I just read a blog about this . . . possibly Sprite sheets + scrollrect is what you are looking for?? http://mikegrundvig.blogspot.com/2007/05/as3-is-fast.html *** REPLY SEPARATOR *** On 5/29/2007 at 11:54 AM Bob Wohl wrote: can you set their visability? (AS3 noob i am) B. On 5/28/07, Frederico Ferro Schuh [EMAIL PROTECTED] wrote: Hello list, I've been fiddling around with character animations for use in AS3 flash games. What's not clear to me is the animation control. What's the best way to switch the current animation of the character? I tried having each animation in its own MovieClip, and add/remove and play/stop them as necessary, but this causes blinking problems in slower machines (you can sometimes see the character disappearing and appearing when the animation switches), which's not a good thing. I believe this is related to the asyncronous nature of the flash player. What I'm doing now is have a master MovieClip that contains one character animation in each frame, and switch between them as needed. This looks a little clumsy to me, as objects get created/destroyed unnecessarily, and it's hard to manage them. Is this the only way to go, or is there a better solution? Any hints on this would be really appreciated. Thanks. -- Frederico Ferro Schuh MSN [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com h ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Actionscript 3.0 help w/ simple HelloWorld
The constructor traces fine in the output window, but the TextField does not show. What have I done wrong? My Export settings in F9 As3 preview are for AS 3.0 and FP9. In later scripts, I tried moving the textfield, changing the color, changing the stage color to be sure it wasn't matching the textfield and this invisible, etc...(but it should show as black Times New Roman text by default anyway...) I think that the flash 9 ide serves up the flash 8 stand-alone player - I believe that you need to replace that manually with the flash 9 standalone player or view your projects in a browser window with flash 9 installed in it. jimbo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problems with Key event
var keyListener:Object = new Object(); keyListener.onKeyDown = keyPressed; Key.addListener(keyListener); function keyPressed():Void { trace(foo); } All letters and numbers work. Insert and Shift works.. But not Delete, Home, End, PageUp, PageDown, Enter, etc.. What am I doing wrong??? I believe that it is probably working fine - but in the flash ide, when testing, you need to disable the keyboard shortcuts - click on Control --- Disable Keyboard Shortcuts in your preview window. jimboF ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to run an external exe file
On 3/21/2007 at 11:39 AM Steve Abaffy wrote: Hello, I am creating a Flash exe to run off of a CD. I have a second exe that I want to run from the first. The second exe runs fine by itself, but when I start it from the first all the resources of the second exe file do not load, it looks as if they cannot be found. Both exe files are in the same directory. I am using the getURL(Second.exe,_blank,get); on a button on(release). When I've done CD's I created the opening file as an exe,so you have the built-in player, auto opened it with an autorun.inf file, then loaded and unloaded swf's and jpg's and such into it, without any problems. Does the second file need to be an exe? jimbo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Very large html document created by Flash 8 Publish
All of the text and links used in a swf are by default published as comments in an html page outputted by the Flash IDE. The reason is to show that data to Google and other search engines. All of those comments may be deleted without any adverse effects to the swf or viewed page. And Google now claims that it can 'read/index' the text inside swf's anyway. Also, many of us use Geoff's SWFObject js. to not only embed the swf more invisibly cross-browser, avoid the 'click to activate' in IE, and it gives the opportunity to place whatever alternative content you wish in a div that is much more search engine friendly and offers graceful degrading. http://blog.deconcept.com/swfobject/ hth, jimbo *** REPLY SEPARATOR *** On 1/31/2007 at 10:28 AM Paul Steven wrote: Anyone experienced this problem. When I publish my flash movie, it creates an html page that is over 3mb... It appears to have lots of font information in it Here is a snippit html xmlns=http://www.w3.org/1999/xhtml; xml:lang=en lang=en head meta http-equiv=Content-Type content=text/html; charset=iso-8859-1 / titleHighER/title /head body bgcolor=#ff !--url's used in the movie-- !--text used in the movie-- !-- p align=leftfont face=Verdana size=12 color=#ff letterSpacing=1.00 kerning=1bnext /b/font/p p align=leftfont face=Webdings size=32 color=#ff letterSpacing=0.00 kerning=14/font/p p align=leftfont face=Verdana size=12 color=#ff letterSpacing=0.00 kerning=1bprevious /b/font/p p align=leftfont face=Webdings size=32 color=#ff letterSpacing=0.00 kerning=13/font/p p align=leftfont face=Verdana size=12 color=#ff letterSpacing=0.00 kerning=1Getting started/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Establish a baseline/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Learning the rules/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Training eyes amp; mind/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Become an efficient reader/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Pulling it together/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Looking ahead/font/p p align=leftfont face=Verdana size=12 color=#959595 letterSpacing=0.00 kerning=1| nbsp;Setting some objectives ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Very large html document created by Flash 8 Publish
The comments with text and url's have been inserted for a long time, usually there isn't such a large amount that one noticed it. Geoff's javascript solution has been generally regarded as the best/easiest to implement, fully xhtml compliant method to place swf's on pages for some time now. http://adobe.com/devnet/flash/articles/swfobject.html I place all of the searchable content in the swfobject div, right after a comment about installing the needed flash player to see the Rich Internet Content, complete with lots of h1, h2, p text that search engines love. Browsers with the flash player installed never see it, only the actual swf. Browsers without a flash player installed see this text content instead of the swf. jimbo *** REPLY SEPARATOR *** On 1/31/2007 at 1:56 PM Paul Steven wrote: Thanks jimbo - I wasn't aware of this. Is this something that has recently happened? I will be sure to look into Geoffs SWFObject Many thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Berkey Sent: 31 January 2007 13:25 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Very large html document created by Flash 8 Publish All of the text and links used in a swf are by default published as comments in an html page outputted by the Flash IDE. The reason is to show that data to Google and other search engines. All of those comments may be deleted without any adverse effects to the swf or viewed page. And Google now claims that it can 'read/index' the text inside swf's anyway. Also, many of us use Geoff's SWFObject js. to not only embed the swf more invisibly cross-browser, avoid the 'click to activate' in IE, and it gives the opportunity to place whatever alternative content you wish in a div that is much more search engine friendly and offers graceful degrading. http://blog.deconcept.com/swfobject/ hth, jimbo *** REPLY SEPARATOR *** On 1/31/2007 at 10:28 AM Paul Steven wrote: Anyone experienced this problem. When I publish my flash movie, it creates an html page that is over 3mb... It appears to have lots of font information in it Here is a snippit html xmlns=http://www.w3.org/1999/xhtml; xml:lang=en lang=en head meta http-equiv=Content-Type content=text/html; charset=iso-8859-1 / titleHighER/title /head body bgcolor=#ff !--url's used in the movie-- !--text used in the movie-- !-- p align=leftfont face=Verdana size=12 color=#ff letterSpacing=1.00 kerning=1bnext /b/font/p p align=leftfont face=Webdings size=32 color=#ff letterSpacing=0.00 kerning=14/font/p p align=leftfont face=Verdana size=12 color=#ff letterSpacing=0.00 kerning=1bprevious /b/font/p p align=leftfont face=Webdings size=32 color=#ff letterSpacing=0.00 kerning=13/font/p p align=leftfont face=Verdana size=12 color=#ff letterSpacing=0.00 kerning=1Getting started/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Establish a baseline/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Learning the rules/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Training eyes amp; mind/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Become an efficient reader/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Pulling it together/font/p p align=leftfont face=Verdana size=12 color=#636363 letterSpacing=0.00 kerning=1Looking ahead/font/p p align=leftfont face=Verdana size=12 color=#959595 letterSpacing=0.00 kerning=1| nbsp;Setting some objectives ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized
Re: [Flashcoders] very basic movie freezing up (???)
Stops for me on frame 10, just like you said, only in browsers. Never saw anything like that. I even copied the frames to a new flash file, with no change. *** REPLY SEPARATOR *** On 1/31/2007 at 12:10 PM Max Kaufmann wrote: The following movie freezes up for no discernable reason, there's not even any actionscript or tweening or anything. It's just shapes in keys: http://www.mentalpicture.net/misc/test.html The small web file (http://www.mentalpicture.net/misc/test.swf) runs fine directly in the flash player, just not in a browser. ANY browser. Here's my source file: http://www.mentalpicture.net/misc/test.fla Umm... help? --max ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] YouTube Performance
Do you have any sound events or progressively downloading sounds independent of the sound in the flv? Flash sounds seem to prevent the player from dropping frames as needed to keep the flv playing seamlessly. jimbo *** REPLY SEPARATOR *** On 1/10/2007 at 3:32 PM Sumeet Kumar wrote: Hi I m building a flash player in which I need to play flv with progressive download. My flv plays with lot of jerks and it stops to buffer every 3 seconds. if I try the same flv file from YouTube.com,the performance was very much better. Any Reasons? Thanks Sumeet Kumar ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flashing first frame
A quick-n-dirty way to prevent the first frame from loading before the getURL command happens is to add a few empty frames after the getURL command, so that the swf has somewhere to go while the page takes its sweet time to open. jimbo *** REPLY SEPARATOR *** On 12/12/2006 at 12:33 PM nik crosina wrote: Hi, Small issue with getURL. We want to load a new html page at the end of a swf. So we use getURL on the last frame to do this. Problem is - on some occasions we get a flash of the first frame before the new page is loaded. How can we avoid this? Is this a little bug, or could this be in our code some where? Thanks guys. -- Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com B ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] swf and domains, what domain made the call?
Would this do what you are looking for? http://www.mochibot.com jimbo *** REPLY SEPARATOR *** On 10/28/2006 at 6:24 PM Diversity wrote: Anyone with any suggestions? Diversity wrote: With flash and its cross domain security is there anyway for me to read what the calling domain is of the swf? Example swf located on my server, being called from domain.com. How can I see that its domain.com calling the swf and not myserver.com making the call? _url gives me the swf location not the calling domain. Thanks, Diversity ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Thanks ---Moving to AS2, array always undefined
I lurk here to learn code, but I have to tell you, I stay because of Dave Watts and the 'non' control of the list. This morning, looking forward to a rough day of work, this thread caused laughter that led to near tears, and the weight of my day is suddenly lighter. Thank you for not punishing everyone that doesn't 'top post' or 'bottom post' or 'cut the footers' or whatever rules of engagement some lists demand. Thank you for allowing those that want to enforce more rules to speak also, every voice is good. Thank you for not listening to those that want to enforce strict rules. Strict rules are for coding, not communicating. Flash may not forgive sloppy code, but sloppy communication is human. Many days I feel too in-human after a rough day of strict typing, and have been brought back to wonderful human imperfection by this list. This list rulz! *** REPLY SEPARATOR *** On 10/12/2006 at 6:10 PM Steven Sacks | BLITZ wrote: fin. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv not playing in IE with Flash 9
I notice that you are using: so.addParam(wmode, transparent); Do you need that? I've heard that the wmode paramater can do strange things to some browsers? *** REPLY SEPARATOR *** On 10/5/2006 at 1:49 PM Ammon Lauritzen wrote: Ok, simple issue really, and I seem to have found evidence of other people experiencing it as well - just no answers posted to their pleas for help :) I have a flash video (the player swf is compiled for flash 8) that should be visible at the bottom of http://walk-ez.com/fans.aspx. And it is visible. Under Firefox and Opera. Under IE, it does not work on machines with flash 9, only those that have yet to be upgraded from 8. I've tried with and without fla-i mean swfobject, with and without various parameters being passed in to the swf, and off of a variety of servers. None of this seems to make any sort of difference. Thoughts? Is this a known issue? Ammon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com i ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to get the URL of the page that a moive is embedded on?
http://www.mochibot.com/ *** REPLY SEPARATOR *** On 9/14/2006 at 1:45 PM Jeff Mastropietro wrote: I need a 100% effective way to get the URL of the page that a flash movie is embedded in. It cannot rely on JavaScript. Any ideas? We are trying to track the pages that are embedding our flash movies. Thanks, Jeff ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com e ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Scrubbing offline flvPlayback with code
If the video is short, and is playing from a cd, why not make every frame a keyframe when you encode the flv? jimbo *** REPLY SEPARATOR *** On 9/12/2006 at 1:18 PM Danny Kodicek wrote: We wrote one recently for a client. You can download it from here: http://www.view.uk.com/temp/video.player.zip Wow, thanks Jason, that's really helpful. I've been examining this and it's great, but it suffers the same problems that my version did: it doesn't scrub the video to an exact time, only to the nearest keyframe. Our videos are only a few seconds long and may have no more than one keyframe in the middle. Anyone got a solution that allows you to set a time precisely? Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] getURL and IE 6.0.
Try it without the second paramater: test_btn.onRelease= getThatURL; function getThatURL() { getURL(http://www.example.com/script.php;); } *** REPLY SEPARATOR *** On 9/4/2006 at 4:04 AM Adrian Ionut Beschea wrote: Hello, I want to use getURL to open the exact same window whenever a user pushes the button. The code is this : test_btn.onRelease= getThatURL; function getThatURL() { getURL(http://www.example.com/script.php,window_name;); } It works fine in Firefox, but in IE 6.0. it keeps opening new windows. Am I doing something wrong ? Is there a workaround this problem ? Thanks. Adi. PS I am exporting for flash 7 as version: 2.0 - Get your email and more, right on the new Yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com o ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] getURL and IE 6.0.
I need the browser to open a new window but if I press my button multiple times I want to get to that same window. Ahhh, an interesting concept. I'm surprised that it works in Firefox. Does it open a new browser with window, or a new tab? Maybe when tabbed IE 7 is out this would be possible? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Vob to FLV without Sound
I use Ulead Video Studio 10 for this. I import Vob, convert to mpeg1, then with the Flash Video Encoder I can convert mpeg1 to flv. jimbo *** REPLY SEPARATOR *** On 9/2/2006 at 1:18 PM Sönke Rohde wrote: Hi, Thanks for clearing this up but I expected Squeeze to handle this internaly. Does anybody know a solution where video and audio of Vob-files are converted together? Thanks, Sönke -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Count Schemula Sent: Friday, September 01, 2006 7:49 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Vob to FLV without Sound Vob files are multiplexed. A lot of times I have to rip the audio out as a seperate file, rip the VOB to an intermediate format like Quicktime Animation and then use a video editor to export the video track and the audio track back out as a single file and then go to final compression. On 9/1/06, Sönke Rohde [EMAIL PROTECTED] wrote: Hi, I tried to convert a Vob to FLV using Sorenson Squeeze 4.2. The preview plays audio but when I try to encode it the sound is missing. Thanks, Sönke ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- count_schemula a href=http://www.thelargeglass.com/flashNo0b/;files for No0bs/a ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com i ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash effect
There is a tute on this very thing here - check out the Creating 3D Carousels - their nav is a 3-d carousel of players, rotating on an oval. Not terribly difficult, and a very kewl look. http://gotoandlearn.com Currently you need to download the flv tutes and watch. jimbo *** REPLY SEPARATOR *** On 8/25/2006 at 6:50 AM Elena Blanco wrote: Sorry, I pasted the wrong link. Here it is http://myspace.com/adidassoccer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Elena Blanco Sent: Thursday, August 24, 2006 8:23 PM To: 'Flashcoders mailing list' Subject: [Flashcoders] Flash effect Hello I need to replicate an effect very similar to the following http://myspace.com/adidassoccerbv Rotating movieclips, scaling and fading. Any idea on how this might have been accomplished? Thank you for the suggestions, El ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] (no subject)
You can change that and the other text strings, and the icons in a standalone exe projector, (http://www.angusj.com/resourcehacker/) but I don't believe you can change it in the users flash player. jimbo *** REPLY SEPARATOR *** On 8/19/2006 at 11:17 PM [EMAIL PROTECTED] wrote: does anyone know how to change the flash player title bar from Macromedia Flash Player 8 to whatever i wan't? thanks, lewis - Email sent from www.ntlworld.com Virus-checked using McAfee(R) Software Visit www.ntlworld.com/security for more information ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com c ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] desperate! works locally, not on server
Many times this can be caused by case differences - locally MySwf.swf and myswf.swf are the same, but on the server, they are not. Maybe check the case of all the links? jimbo *** REPLY SEPARATOR *** On 8/11/2006 at 6:24 AM Lisa Haitz wrote: I was told this is where the experts are...I'm trying to mount a flash document I didn't write. http://www.libraries.uc.edu/instruction/Module1/Module_1.html All files are here in this folder: http://www.libraries.uc.edu/instruction/Module1/ The problem is, when I test the movie, debug the movie, play it, etc... on my machine, or any other machine locally, it works fine. If we open the local file in a browser- works fine. But, when viewed at the above url, two things dont work: 1-slides do not advance correctly 2-narration doesnt play (which might be due to the first problem). The way this was put together has me stumped- the action script looks right- so I think there must be something I am missing. Would appreciate any insight! Lisa ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com a ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Movement in an oval shape
Check out the '3d Carousels' tutorials http://www.gotoandlearn.com/ jimbo *** REPLY SEPARATOR *** On 8/10/2006 at 2:05 PM Paul Steven wrote: I have written some code to move some stars in a circle. This is a snippet of the code: vStar_Object._x = (Math.cos((vStar_Object.circlePos/180)*Math.PI))*160 + vStar_Object.centerX; vStar_Object._y = (Math.sin((vStar_Object.circlePos/180)*Math.PI))*160 + vStar_Object.centerY; vStar_Object.circlePos = vStar_Object.circlePos + vStar_Object.speed; if (vStar_Object.circlePos == 360) { vStar_Object.circlePos = 0; } if (vStar_Object._alpha 100) { vStar_Object._alpha +=1; } This seems to work just fine. Anyway I need to change this so they move in an oval shape (like an egg on its side) Not being a mathematics expert I wondered if anyone can suggest how I can amend my code to do so. Thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Components in Flash 4/MX
This might help: http://www.communitymx.com/content/article.cfm?cid=A06B3C7D7B74030D jimbo *** REPLY SEPARATOR *** On 7/27/2006 at 6:42 PM Weyert de Boer wrote: Does anyone know some good resources how to make components for Flash MX/4 ? Yours, Weyert de Boer ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ï ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Components in Flash 4/MX
Here's another by Joey Lott - possibly a duplicate of the first link: http://www.person13.com/articles/components/creatingcomponents.html *** REPLY SEPARATOR *** On 7/27/2006 at 6:42 PM Weyert de Boer wrote: Does anyone know some good resources how to make components for Flash MX/4 ? Yours, Weyert de Boer ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Fullscreen from SWF
My understanding is that it is not possible to make the current browser window fullscreen via any code. It is possible to open a new browser window full screen via pop-up, but any browser pop-up blockers would stop this ( google for 'javascript fullscreen') - so in effect, there is no bullet-proof way to do this. *** REPLY SEPARATOR *** On 7/7/2006 at 7:34 AM 8ball Developer wrote: I'm trying to make the browser window containing my swf go full screen. I NEED to make this work accross browsers/platforms (IE, Safari, Firefox/PC, Mac). Does anyone have code that works and are you willing to share :). Thanks. P.S. I promise not use this on a site, I hate windows that change size too. Offline project! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Wierd Problem with ftp and flash
If a flash 8 swf uploaded properly (binary), then the v.7 swf probably would have uploaded binary also, I would think - most servers want 'passive transfer' used, you might check that setting. *** REPLY SEPARATOR *** On 6/6/2006 at 9:29 AM Tom Haschenburger wrote: So, I uploaded my flash file using Homesite and it didn't work live unless I uploaded a compiled version for flash player 8. Well I needed flash player 7 compatibility. After many bizarre attempts and hours to get it to work by changing publishing settings...no progress. Finally, I decided to use cuteFtp to upload my file and bingo, it works. Has anyone else experienced this problem? Does the Ftp client need to be set to binary or ascii or something? Thanks, T ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] _url
There is no easy way to totally protect the contents of a swf, but you can easily keep hot-linkers and swf downloaders from success: http://jimbo.us/swf_protect/index.html Of course, it's still pretty easy to decompile most swf's, since it is an open format. *** REPLY SEPARATOR *** On 5/26/2006 at 12:27 PM Dennis - I Sioux wrote: Hey Johan, Thanks for the feedback. The reason i asked was to prevent deeplinking.. In some way the js is an option to make it somewhat harder.. but it is prevered that when another site downloads the game and hosts it itself that it will work.. also the js is easy to workaround.. it's a good start though.. .. the second opion is easier to tamper with so that's not of use in this case.. Thanks though.. if you have any more thoughs i'd love to hear them. Cheers, Dennis - Original Message - From: Johan Karlsson [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Friday, May 26, 2006 1:15 PM Subject: RE: [Flashcoders] _url I don't think you can. Not in a reliable way that is. You could make a get url that runs some javascript that looks up the window.location.href and sends it to a variable inside flash using setVariable() method (http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15683) But I'm not sure that this will work if the swf and html is on different domains. Other ways are to let the HTML page itself pass it's url. But that easily tampered with. /Johan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dennis - I Sioux Sent: den 26 maj 2006 10:30 To: Flashcoders mailing list Subject: [Flashcoders] _url Hey, I'm wondering if anyone knows a way to get the url of the site that is embedding an swf..(instead of the one hosting it) The _url will give the url where the swf is hosted.. but i want to get the url from the server that is showing it. Anyone? Many thanks, Dennis ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] FLV preloading question
My understanding is that preloading implies that you are loading the entire movie before playing, whereas buffering would be to load a small amount before starting a progressive stream playback. I think that by definition, if you are using progressive streaming flv's, you want to size them so that they *stream* - and other than a very short buffer, there should be no need for preloading. jimbo - Original Message - From: Wouter Steidl [EMAIL PROTECTED] To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Sent: Monday, April 17, 2006 12:12 PM Subject: [Flashcoders] FLV preloading question Hi list! I`m working on a project that uses a lot of FLVs, My issue is this: The visitor of the website is watching a flv (1st flv ) and when he is done he can choose an option that will result in showing another FLV (2nd flv). What would be the best way to preload the 2nd flv while the user is watching the 1st FLV? And while I`m at it, can anyone explain the difference between buffering a flv and preloading a flv ? Thx a lot! Wout ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Q: Flash Object vs UFO for flash detection and aseolas workaround
Sounds wonderful, why don't you take it a step beyond words and show us js dummies how that would be done? We'd all worship at your shrine. jim - Original Message - From: Jim Kremens [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Saturday, April 15, 2006 8:19 AM Subject: [Flashcoders] Re: Q: Flash Object vs UFO for flash detection and aseolas workaround He said it well: 'As it stands, all of the features are crammed into one class file, the FlashObject.js, making it very hard to add/remove functionality without fundamentally reprogramming the entire tool.' IMHO, the code is very procedural, not object oriented. The cues for this are the endless conditional statements. A good, encapsulated architecture can greatly minimize these... Jim Kremens On 4/15/06, elibol [EMAIL PROTECTED] wrote: Bryan if you thought that he could give you a valid answer to the questions you're asking I don't think you would of asked them in the first place since to think otherwise you would have come to a valid answer yourself. I think you've taken someone elses opinion far too personally, otherwise I believe your question would be generally presented rather than personally scolding someone. I will assume that you really are just curious, and if this is the case, then hearing the answer from me should make no difference. The Express Install feature for FlashObject originally had its own page with comments, I would of liked to link you to that so you could see my own reasoning for why it wasn't well implemented. To give you a basic outline of how I would of done things differently: The FlashObject class would just embed swf files. Any additional concerns would be seperated from this class, where each class would interface to operate with one another. Additional composite classes would serve to package feature combinations to maintain an easy implementation by the user. As it stands, all of the features are crammed into one class file, the FlashObject.js, making it very hard to add/remove functionality without fundamentally reprogramming the entire tool. I hope this satisfies your curiosity, M. On 4/15/06, bryan.rice [EMAIL PROTECTED] wrote: On Apr 14, 2006, at 5:05 PM, Jim Kremens wrote: Did you ever look at the code? I have taken a look at the javascript and I find it pretty straight forward (though not commented)...what is that you don't like about it? Just curious. How would you write it differently? blue skies, bryan ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jim Kremens ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] CSS with TextArea
I use this with good success: //init TextArea component myText.html = true; myText.wordWrap = true; myText.multiline = true; myText.label.condenseWhite=true; /**/ //load css myStyle = new TextField.StyleSheet(); myStyle.load(fla.css); myText.styleSheet = myStyle; - Original Message - From: [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 22, 2006 9:43 AM Subject: [Flashcoders] CSS with TextArea Hi, I want to apply a CCS on on text in a textArea. I try: textStyle= new TextField.StyleSheet(); textStyle.load(style.css); textArea.setStyle(_style); but, this don't work! I want to set a textArea. but, I get StyleSheet from TextField I think this is the problem... Somebody can help me? Rodrigo Schramm ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Question for XML Style Junkies
I don't know a ton about xml, but I use p and p class=headline and br / and hr / and a href=http://somewhere.com;Somewhere.com website/a tags directly in the xml file amongst text without problems. a separate css file defines the elements. I've never used the CDATA tags or seen the need for them in xml files? - Original Message - From: Merrill, Jason [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, March 16, 2006 12:08 PM Subject: [Flashcoders] Question for XML Style Junkies My XML file takes the following form: ?xml version=1.0 encoding=iso-8859-1? home banner imageUrl=media/banner.jpg x=0 y=0/ bar title=Home x=10 y=0 width=750 height=30/ panels panel title=Message x=10 y=10 height=150 width=250 button title=Read Article action=switchTab/ content title=![CDATA[SomebrHTML Text in brhere]] ![CDATA[Lorem Ipsum Paragraph Text Here]] /content /panel panel title=HR Toolbox x=220 y=10 height=150 width=150 button title=Send e-mail action=sendEmail param1=message/ content title=![CDATA[SomebrHTML Text in brhere]] ![CDATA[Lorem Ipsum Paragraph Text Here]] /content /panel panel ...etc. ...etc. /panels /home However, after I load it into Flash, it gets truncated to: ?xml version=1.0 encoding=iso-8859-1? home banner imageUrl=media/banner.jpg x=0 y=0 / bar title=Home x=10 y=0 width=750 height=30/ panels panel title=Message x=10 y=10 height=150 width=250 button title=Read Article action=switchTab/ /panel /panels /home I am assuming the way I am using CDATA tags are throwing it off somehow. For example, I have a CDATA tag inside an attribute value under the Home/Panel/Panel[0]/Title attribute value and this is where it seems to break. Is this bad form and/or causing Flash to choke? If not, what could be causing this? If this is bad XML form, how would you reorganize it to work in Flash? --- FYI - FWIW: I am loading the XML in a standard way: var xmlObject = new XML(); xmlObject.ignoreWhite = true; xmlObject.onLoad = Delegate.create(this, loadSuccess); xmlObject.load(home.xml) and the delegate function just moves the playhead once the file is loaded - when I get to the frame after it's loaded, I do a trace on the XML and see the truncation as described. -- Ideas? Jason Merrill | E-Learning Solutions | icfconsulting.com NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] multi-threading / xml progress meter solutions?
Here is the Live Docs spot where I got the code: http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1586.html - Original Message - From: Mike Boutin [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, March 02, 2006 3:56 PM Subject: Re: [Flashcoders] multi-threading / xml progress meter solutions? Yes I also tried this with the same results. Merrill, Jason wrote: var pctLoaded:Number = Math.floor(my_xml.getBytesLoaded() / my_xml.getBytesTotal() * 100); Does that really work? I know you said you got it from the help docs and all, but I always thought the Flash player, when it came to loading XML, ran single threaded in the sense that all other caluculations had to stop until the XML was loaded. I ask because with the code you posted, I tried it on a 2mb XML file and pctLoaded traces NaN, and my_xml.getBytesLoaded traces 0 the entire time the file is loading. Jason Merrill | E-Learning Solutions | icfconsulting.com -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Jim Berkey Sent: Wednesday, March 01, 2006 1:20 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] multi-threading / xml progress meter solutions? I found this xml dynamic preloader in the flash 8 docs that works like a charm. You need to tweak the location of the preloader bar, and the name of your xml file, but it's pretty sweet for larger xml loads. var barWidth:Number = 200; var barHeight:Number = 6; this.createEmptyMovieClip(pBar_mc, ); var bar:MovieClip = pBar_mc.createEmptyMovieClip(bar_mc, 10); bar.beginFill(0xFF, 100); bar.moveTo(0, 0); bar.lineTo(barWidth, 0); bar.lineTo(barWidth, barHeight); bar.lineTo(0, barHeight); bar.lineTo(0, 0); bar.endFill(); bar._xscale = 0; var stroke:MovieClip = pBar_mc.createEmptyMovieClip(stroke_mc, 20); stroke.lineStyle(0, 0x00); stroke.moveTo(0, 0); stroke.lineTo(barWidth, 0); stroke.lineTo(barWidth, barHeight); stroke.lineTo(0, barHeight); stroke.lineTo(0, 0); pBar_mc.createTextField(label_txt, 30, 0, barHeight, 100, 21); pBar_mc.label_txt.autoSize = left; pBar_mc.label_txt.selectable = false; pBar_mc.label_txt.textColor = 0xFF; // location of preloader on the movie stage pBar_mc._x = -160; pBar_mc._y = 0; var my_xml:XML = new XML(); my_xml.ignoreWhite = true; my_xml.onLoad = function(success:Boolean) { pBar_mc.onEnterFrame = undefined; if (success) { myText.text = my_xml; pBar_mc._visible=false; pBar_mc.label_txt._visible=false; trace(XML loaded successfully); } else { trace(Unable to load XML); } }; my_xml.load(Publications.xml); pBar_mc.onEnterFrame = function() { var pctLoaded:Number = Math.floor(my_xml.getBytesLoaded() / my_xml.getBytesTotal() * 100); if (!isNaN(pctLoaded)) { pBar_mc.bar_mc._xscale = pctLoaded; pBar_mc.label_txt.text = pctLoaded + % loaded; if (pctLoaded = 100) { pBar_mc.onEnterFrame = undefined; } } } - Original Message - From: Mike Boutin [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 1:05 PM Subject: Re: [Flashcoders] multi-threading / xml progress meter solutions? Yes I have this problem too, except the xml im loading can be rather large and it causes flash player to freeze up for a few seconds when parsing. - Original Message - From: Scott Pobiner [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 9:02 AM Subject: [Flashcoders] multi-threading / xml progress meter solutions? Hello flashcoders, I was wondering what solutions people have for activity while trying to load and parse XML data? My application takes a solid 2-3 seconds to load and all attempts to build preloaders and progress meters seem to fail. It seems that the application is hanging while it sorts out the XML data. I suppose that this topic might also be valuable for other applications. Thoughts? Comments? Thanks all, Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http
Re: [Flashcoders] multi-threading / xml progress meter solutions?
I found this xml dynamic preloader in the flash 8 docs that works like a charm. You need to tweak the location of the preloader bar, and the name of your xml file, but it's pretty sweet for larger xml loads. var barWidth:Number = 200; var barHeight:Number = 6; this.createEmptyMovieClip(pBar_mc, ); var bar:MovieClip = pBar_mc.createEmptyMovieClip(bar_mc, 10); bar.beginFill(0xFF, 100); bar.moveTo(0, 0); bar.lineTo(barWidth, 0); bar.lineTo(barWidth, barHeight); bar.lineTo(0, barHeight); bar.lineTo(0, 0); bar.endFill(); bar._xscale = 0; var stroke:MovieClip = pBar_mc.createEmptyMovieClip(stroke_mc, 20); stroke.lineStyle(0, 0x00); stroke.moveTo(0, 0); stroke.lineTo(barWidth, 0); stroke.lineTo(barWidth, barHeight); stroke.lineTo(0, barHeight); stroke.lineTo(0, 0); pBar_mc.createTextField(label_txt, 30, 0, barHeight, 100, 21); pBar_mc.label_txt.autoSize = left; pBar_mc.label_txt.selectable = false; pBar_mc.label_txt.textColor = 0xFF; // location of preloader on the movie stage pBar_mc._x = -160; pBar_mc._y = 0; var my_xml:XML = new XML(); my_xml.ignoreWhite = true; my_xml.onLoad = function(success:Boolean) { pBar_mc.onEnterFrame = undefined; if (success) { myText.text = my_xml; pBar_mc._visible=false; pBar_mc.label_txt._visible=false; trace(XML loaded successfully); } else { trace(Unable to load XML); } }; my_xml.load(Publications.xml); pBar_mc.onEnterFrame = function() { var pctLoaded:Number = Math.floor(my_xml.getBytesLoaded() / my_xml.getBytesTotal() * 100); if (!isNaN(pctLoaded)) { pBar_mc.bar_mc._xscale = pctLoaded; pBar_mc.label_txt.text = pctLoaded + % loaded; if (pctLoaded = 100) { pBar_mc.onEnterFrame = undefined; } } } - Original Message - From: Mike Boutin [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 1:05 PM Subject: Re: [Flashcoders] multi-threading / xml progress meter solutions? Yes I have this problem too, except the xml im loading can be rather large and it causes flash player to freeze up for a few seconds when parsing. - Original Message - From: Scott Pobiner [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 9:02 AM Subject: [Flashcoders] multi-threading / xml progress meter solutions? Hello flashcoders, I was wondering what solutions people have for activity while trying to load and parse XML data? My application takes a solid 2-3 seconds to load and all attempts to build preloaders and progress meters seem to fail. It seems that the application is hanging while it sorts out the XML data. I suppose that this topic might also be valuable for other applications. Thoughts? Comments? Thanks all, Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] way to get window.location from flash?
Sounds more like you might want a tracking service embedded in your swf, like this one: http://www.mochibot.com/ - Original Message - From: Alan Queen [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 2:16 PM Subject: Re: [Flashcoders] way to get window.location from flash? thx, but i'm actually looking for the url in the browser not the url of the flash movie itself.. in otherwords if the browser's url is: http://www.mydomain.com/index.html and the flash file is embedded from: http://www.someotherdomain.com/flash/myfile.swf I'd like to know the browser's location from myfile.swf On 3/1/06, Bart Wttewaall [EMAIL PROTECTED] wrote: crap.. I meant: trace(_root._url) 2006/3/1, Bart Wttewaall [EMAIL PROTECTED]: trace(_root.url) 2006/3/1, Alan Queen [EMAIL PROTECTED]: Is there a way get the window's location ( url ) from flash without embedded a javascript helper function on the page? -- - Alan Queen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Alan Queen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] sound problem
Do you mean in a 'tabbed' browser, so that the tab with the sound on it stays active after moving to another tab? That's the only time I've encountered that. - Original Message - From: Thomas Arnoldi [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Thursday, February 23, 2006 12:20 PM Subject: [Flashcoders] sound problem Hi all, I wonder if anyone found a solution: The problem is that I have a loaded a external soundfile in a swf file and if the user leaves the page, the sound keeps playing. Thanks Thomas. Thomas Arnoldi [EMAIL PROTECTED] www.syntheticdesign.dk http://www.syntheticdesign.dk/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Loading Swf files in site (protectingbandwithfromother sites)
sorry, I read too fast, this won't work with submitted swf's if you can't get into them. Might try to see if you created a container swf that loaded the submitted swf might work? How about if you put a bit of actionscript in your swf to prevent it from being displayed on any other url? It's not perfect - the swf can be broken into and the code found, but it prevents regular surfers from grabbing the swf and placing it on any other url, (including hot-linking to your swf from another url), and also prevents viewing the swf if it is downloaded to a hard drive. thttp://jimbo.us/Games/Test.html http://jimbo.us/Games/Test.swf http://jimbo.us/Games/Test.fla Try loading/viewing this swf on any other url, or downloading and viewing the swf from your hard drive. Just two frames of code, placed before your real content. - Original Message - From: Dennis - I Sioux [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Monday, February 20, 2006 7:59 AM Subject: Re: [Flashcoders] Loading Swf files in site (protectingbandwithfromother sites) Hey, Thanks for the tip.. We checked it out but what the way you adviced will be working with a referer.. Meaning that the browser will give the last url to the server(/apache).. Problem is that not all(/no) browser gives that var along with the request Many thanks though.. any other thoughts? Best Regards, Dennis - Original Message - From: Adrian Lynch [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Monday, February 20, 2006 12:19 PM Subject: RE: [Flashcoders] Loading Swf files in site (protecting bandwithfromother sites) I've only heard of this in regards to images, but it's termed hotlinking. There's bound to be a bunch of solutions to it. http://www.google.co.uk/search?hl=enq=prevent+hotlinkingbtnG=Google+Search meta= Adrian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dennis - I Sioux Sent: 20 February 2006 10:21 To: Flashcoders mailing list Subject: [Flashcoders] Loading Swf files in site (protecting bandwith fromother sites) We are trying to protect our swf-files from loading by others (protecting our bandwidth). Searching the net, no solution could be found for this. We want our users flashfiles to be loaded from our site, but rejected when called from other sites to secure our bandwidth. NOTE: The flashfiles are submitted content, so we can't change them. Does anyone have a suggestion on how to do this correctly? - On a more technical note (for those that wish to know what we tried) : - We tried PHP to parse the files, using an swf header. This works in most cases, but appearantly some swf files do not work correctly (it looks fine at first, but things go bad when using the swf). Even though the parsed file is both in Header as in content equal (to the bit, checked that in filesize and in code) the code behaves differently than the original swf.(for instance when a key is pressed a characters animation will play but won't be moved around). - Now we'r trying to secure a webdirectory (with ModRewrite), to not load swf files when not refered to by our site, but object and embed tags do not pass on a referer in the header, thus blocking all requests or simple not blocking any. Many Thanks Dennis ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] FLV not showing, please help
Can somebody please take a look at my code. The flv doesnt show, but the audio I do hear. Not sure if this is what you are experiencing, but I do know that a version 8 flv displayed in a version 7 browser plug-in will play audio with no video. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Frame or duration limit on FLV
I've got a project with roughly 150 MPEG videos (anywhere from 3-20 minutes each) that I'm preparing to convert to FLV. I'm aware of this tech note regarding the 16,000 frame limit for .fla/.swf ( http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=tn_14437 ) but my client just emailed to say that he'd heard of a duration limit of 8 minutes. Anyone have any info on this? If there is a limit, it is very large. On2, the maker of the newest codec, has a full length feature film on its website: http://www.on2.com/video_samples/flix-video-samples/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [OT] Color Scheme Websites
Maybe this one? http://www.colorschemer.com/ - Original Message - From: mika [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 08, 2005 8:26 AM Subject: [Flashcoders] [OT] Color Scheme Websites Hello I once saw a link on the list to a great site which presented favorites color schemes from designers. I cannot find it again at all. Anyone see what site i'm talking about ? Anyhelp apreciated thanks mika ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Spinning wheel
Here's a google link you might find some useful info at: http://int.cysd.k12.pa.us/mummert/wof/wof.swf http://int.cysd.k12.pa.us/mummert/wof/wof.fla - Original Message - From: quinrou . [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, November 24, 2005 5:01 AM Subject: Re: [Flashcoders] Spinning wheel u could even use the motion tween prototypes (http://laco.wz.cz/tween/) or fuse (http://www.mosessupposes.com/Fuse/) to get the rotation motion and use one of the robert pernner easing equation in order to ease out the rotation of the wheel. mind u motion tween will bump up ur file size by 6k straight away and fuse will bump it up by ~14k. check out those 2 packages they are pretty handy. good luck On 11/24/05, Eric E. Dolecki [EMAIL PROTECTED] wrote: Don't think I need Flade to pull this off. Although its nice. What I whipped up so far: import Timer; function randomize( min:Number, max:Number ):Number { var generator = Math.random()*(max-min); generator = Math.round(min+generator); return generator; } function spin():Void { // Spinning time between 10 and 20 seconds var nTime = randomize( 1, 2 ); var newTimer = new Timer(); var friction = nTime/200; wheel.onEnterFrame = function(){ this._rotation += friction; friction -= friction/30; if (!newTimer.end){ newTimer.wait( nTime ); } else { //trace( nTime/1000 + secs passed!); trace(this._rotation); delete this.onEnterFrame; } } } spin(); Now, the divisions are merely magic numbers - they seem to work fairly well... but I don't think this is the right way to do it. Also, if I pick random points on the circle surface, how do I know which is closest to the top (say the little pointer as centered top above the wheel)? edolecki On Nov 23, 2005, at 8:01 PM, Alias wrote: Check out Flade: http://www.cove.org/flade/default.aspx HTH Alias On 11/23/05, Eric E. Dolecki [EMAIL PROTECTED] wrote: before i code one up myself - does anyone have the basic math for a wheel of fortune type of spinning wheel? if it had a flapper that would be a bonus. otherwise i can just randomize the total time of spin, and let er rip, slowing the rotation down over time. random number of possible hits on the wheel. edolecki ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders