RE: [Flashcoders] Passing a Variable to Adobe Acrobat

2009-12-09 Thread Lord, Susan, CTR, DSS
That makes sense.  I just wanted to make sure it wasn't an issue with
how I was making the getURL call from Flash.  I'm still not sure why
acrobat isn't receiving the variable.  

Anyone know of any acrobat lists I could post this on?

Thanks.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan
Mynarcik
Sent: Tuesday, December 08, 2009 2:10 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Passing a Variable to Adobe Acrobat

If it did not work with HTML I would check the PDF. Doesn't seem to be a
flash issue then. 

--Original Message--
From: Lord, Susan, CTR, DSS
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] Passing a Variable to Adobe Acrobat
Sent: Dec 8, 2009 12:47 PM

Hello,

I am attempting to pass a variable to adobe acrobat (a pdf file) using a
URL string (certificate.pdf?name).  For some reason the pdf file is not
receiving the variable. Do any of you have any experience with this?  I
am not sure if the problem is flash or the pdf.  The pdf has a field
within it. The name of the field is the the name of the variable being
passed.

I also attempted to do this through HTML and it did not work.

Any thoughts or ideas are appreciated!

Thanks!
Susan

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Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

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[Flashcoders] Passing a Variable to Adobe Acrobat

2009-12-08 Thread Lord, Susan, CTR, DSS
Hello,

I am attempting to pass a variable to adobe acrobat (a pdf file) using a
URL string (certificate.pdf?name).  For some reason the pdf file is not
receiving the variable. Do any of you have any experience with this?  I
am not sure if the problem is flash or the pdf.  The pdf has a field
within it. The name of the field is the the name of the variable being
passed.

I also attempted to do this through HTML and it did not work.

Any thoughts or ideas are appreciated!

Thanks!
Susan

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[Flashcoders] Error playing flash

2008-11-04 Thread Lord, Susan, CTR, DSS
Hello,

I have a client who is having difficulty playing all of our courses that
contain flash 8. She is running flash 9.  When she accesses the course,
the source code for the page displays.  This happens for both SCORM and
non-SCORM courses.  

Have any of you seen anything like this happen?  If so, how did you fix
it?

Thanks!

Susan


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RE: [BULK] Re: [Flashcoders] Is there a quick way to convert back to AS2?

2008-10-23 Thread Lord, Susan, CTR, DSS
The client is convinced that the Flash 9 has not permeated government
systems yet.  My point of view is how will we ever move forward unless
we put the requirement out there? He does not want to force our students
to upgrade their plug-ins, with as difficult it is to get technical
support in the government (users have no control over their systems and
there is a long approval process to get new software, even plug-ins
approved).

What are some good arguments for upgrading?  I need to be able to
convince him that this is the way to go!

Any words of wisdom you could provide would be very much appreciated!

Thank you!
Susan


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Andrews
Sent: Wednesday, October 22, 2008 5:52 PM
To: Flash Coders List
Subject: [BULK] Re: [Flashcoders] Is there a quick way to convert back
to AS2?
Importance: Low

How can anyone know how much effort is involved?

It'll depend on how your code is written. What is sure is that it'll be
a 
ton of work.

Why does your client want to revert to AS2?

If they insist you'll just have to charge accordingly.

I reverted an AS3 video/slide player to AS2 and it was a PIA because the

code was close to what it should be but had so many differences because
the 
classes involved had changed between AS2 and AS3. It'd probably have
been 
easier to dump the AS3 code and start from scratch.

I'd probably do everything possible to not go back. Try and educate you 
client that it's a huge amount of work and one day they'll still want to
go 
forward to AS3.

Paul

- Original Message - 
From: Lord, Susan, CTR, DSS [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 22, 2008 10:11 PM
Subject: [Flashcoders] Is there a quick way to convert back to AS2?


I know this seems like a backwards question... but my client has
requested (300 plus fla's later) that we revert our code back to AS2.  I
was wondering if there was a quick way to do this.  When I ran my first
piece in AS2 and it was searching for the event class. I was wondering
if there was a quick way around this... like somehow incorporating the
event class into an AS2 piece or will this piece completely have to be
rewritten?

Thanks!
Susan
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[Flashcoders] Is there a quick way to convert back to AS2?

2008-10-22 Thread Lord, Susan, CTR, DSS
I know this seems like a backwards question... but my client has
requested (300 plus fla's later) that we revert our code back to AS2.  I
was wondering if there was a quick way to do this.  When I ran my first
piece in AS2 and it was searching for the event class. I was wondering
if there was a quick way around this... like somehow incorporating the
event class into an AS2 piece or will this piece completely have to be
rewritten?

Thanks!
Susan 
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[Flashcoders] Layering, drawing a blank

2008-09-29 Thread Lord, Susan, CTR, DSS
Hi there,

I cannot for the life of me remember what the method is to have a layer
come to the top of the stacking order when you click it.  

Any help you can provide is appreciated!
Thanks,
Susan
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RE: [BULK] Re: [Flashcoders] Layering, drawing a blank

2008-09-29 Thread Lord, Susan, CTR, DSS
AS3.  

I tried swapDepth() and getDepth, and a fewothers but none worked. Has
it changed since AS2?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt S.
Sent: Monday, September 29, 2008 3:02 PM
To: Flash Coders List
Subject: [BULK] Re: [Flashcoders] Layering, drawing a blank
Importance: Low

AS2 or AS3?

On Mon, Sep 29, 2008 at 2:48 PM, Lord, Susan, CTR, DSS
[EMAIL PROTECTED] wrote:
 Hi there,

 I cannot for the life of me remember what the method is to have a
layer
 come to the top of the stacking order when you click it.

 Any help you can provide is appreciated!
 Thanks,
 Susan
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RE: [BULK] Re: [Flashcoders] Layering, drawing a blank

2008-09-29 Thread Lord, Susan, CTR, DSS
What would my parentDisplayObject be if the objects were drawn directly
onto the stage?  They are now in an object array and I am manipulating
them from there.  I noticed that sometimes they drag behind other
objects though, so wanted to make sure they always be on top.

function startDragging(event:MouseEvent):void {

for (i= 0; i  count; i++) {
if (event.target == aButtons[i] ) {
trace(start dragging);
event.target.startDrag();
}
stage.addEventListener(MouseEvent.MOUSE_UP,
stopDragging);
}
}


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of jonathan
howe
Sent: Monday, September 29, 2008 3:34 PM
To: Flash Coders List
Subject: Re: [BULK] Re: [Flashcoders] Layering, drawing a blank
Importance: Low

It absolutely has: the whole display model has changed for the better.

Arguably the most understandable way to do it is a removeChild and
addChild
in succession.

parentDisplayObjectName.removeChild(childYoureMoving);
parentDisplayObjectName.addChild(childYoureMoving);
This works because addChild() puts the new object at the top of the
display
order.

The display object model is definitely worth doing a little reading on,
though.

-jonathan


On Mon, Sep 29, 2008 at 3:06 PM, Lord, Susan, CTR, DSS 
[EMAIL PROTECTED] wrote:

 AS3.

 I tried swapDepth() and getDepth, and a fewothers but none worked. Has
 it changed since AS2?


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matt
S.
 Sent: Monday, September 29, 2008 3:02 PM
 To: Flash Coders List
 Subject: [BULK] Re: [Flashcoders] Layering, drawing a blank
 Importance: Low

 AS2 or AS3?

 On Mon, Sep 29, 2008 at 2:48 PM, Lord, Susan, CTR, DSS
 [EMAIL PROTECTED] wrote:
  Hi there,
 
  I cannot for the life of me remember what the method is to have a
 layer
  come to the top of the stacking order when you click it.
 
  Any help you can provide is appreciated!
  Thanks,
  Susan
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-- 
-jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101
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RE: [BULK] Re: [Flashcoders] Layering, drawing a blank

2008-09-29 Thread Lord, Susan, CTR, DSS
What an awesome reference! Thanks!!

I used:

setChildIndex(aButtons[i], numChildren - 1);

And it worked like a charm.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen
Pike
Sent: Monday, September 29, 2008 3:37 PM
To: Flash Coders List
Subject: Re: [BULK] Re: [Flashcoders] Layering, drawing a blank
Importance: Low

Hi,

It has changed - I think this may help:

http://www.foundation-flash.com/tutorials/changingdepths/

If not, try googling AS3 + depth

Glen

Lord, Susan, CTR, DSS wrote:
 AS3.  

 I tried swapDepth() and getDepth, and a fewothers but none worked. Has
 it changed since AS2?


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matt
S.
 Sent: Monday, September 29, 2008 3:02 PM
 To: Flash Coders List
 Subject: [BULK] Re: [Flashcoders] Layering, drawing a blank
 Importance: Low

 AS2 or AS3?

 On Mon, Sep 29, 2008 at 2:48 PM, Lord, Susan, CTR, DSS
 [EMAIL PROTECTED] wrote:
   
 Hi there,

 I cannot for the life of me remember what the method is to have a
 
 layer
   
 come to the top of the stacking order when you click it.

 Any help you can provide is appreciated!
 Thanks,
 Susan
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 Flashcoders@chattyfig.figleaf.com
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-- 

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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RE: [Flashcoders] Problems creating a drag and drop

2008-09-26 Thread Lord, Susan, CTR, DSS
Turns out it was a layering issue with my movie clips.  Also, of course,
add the listener to the stage instead of to the button.  It works great!
:)

Thanks so much for all your feedback.  You all really helped me think of
new places to troubleshoot.  :)  

I just had to post my final coding, because for me, the newbie coder, I
am excited I finally got it working!  LOL!  :D



for (i= 0; i  count; i++) {
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
startDragging);
aButtons[i].mouseChildren = false;
}

function startDragging(event:MouseEvent):void {

for (i= 0; i  count; i++) {
if (event.target == aButtons[i] ) {
trace(start dragging);
event.target.startDrag();
}
stage.addEventListener(MouseEvent.MOUSE_UP,
stopDragging);
}
}

function stopDragging(event:MouseEvent):void {

for (i= 0; i  count; i++) {

if (event.target == aButtons[i]  ) {
trace(stop dragging);
aButtons[i].stopDrag();
//now figure out whether the drag is over a hit
spot or not

var hitSpot:Boolean;
var index:Number;
var snapPosition:Number;
var snapInPlace:Boolean;
for (index= 0; index  count; index++) {
hitSpot =
event.target.hitTestObject(dropSpots[index]);
if (hitSpot == true) {
snapInPlace=hitSpot;
snapPosition = index;
}//end if
trace(snap to +snapPosition + hitspot
= + hitSpot);
}//end for

if (snapInPlace) {
var snapX:Tween = new Tween(aButtons[i],
x, Strong.easeOut, aButtons[i].x, dropSpots[snapPosition].x, .2,
true);
var snapy:Tween = new Tween(aButtons[i],
y, Strong.easeOut, aButtons[i].y, dropSpots[snapPosition].y, .2,
true);
} else {
var returnX:Tween = new
Tween(aButtons[i], x, Strong.easeOut, aButtons[i].x,
originalPositions[i].x, 1, true);
var returnY:Tween = new
Tween(aButtons[i], y, Strong.easeOut, aButtons[i].y,
originalPositions[i].y, 1, true);
}//end if
hitSpot = false ;
}//end for loop index

}//end for i

stage.removeEventListener(MouseEvent.MOUSE_UP, stopDragging);
}//end stop dragfunction

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RE: [Flashcoders] Problems creating a drag and drop

2008-09-25 Thread Lord, Susan, CTR, DSS
Thanks for all of your suggestions.  I ended up restructuring the code
and adding the event listeners for the mouse up to the stage instead and
took them out of the array. It seems to be working well (as long as I
keep my mouse on the stage).  I am very happy to have a working model!
If anyone has any ideas for the occasion when the user moves the mouse
off stage, that would be great!  One sample I saw had the following in
the stopDrag code --if (event.target == circle ||
circle.contains(event.target))--- But the contains code did not work for
me.

Below is my current code. Again thanks!

~~~

for (i= 0; i  count; i++) {
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
startDragging);
aButtons[i].mouseChildren = false;
}

function startDragging(event:MouseEvent):void {

for (i= 0; i  count; i++) {
if (event.target == aButtons[i] ) {
trace(start dragging);
aButtons[i].startDrag();
}
stage.addEventListener(MouseEvent.MOUSE_UP,
stopDragging);
}
}

function stopDragging(event:MouseEvent):void {

for (i= 0; i  count; i++) {
if (event.target == aButtons[i]  ) {
trace(stop dragging);
aButtons[i] .stopDrag();
}
}
stage.removeEventListener(MouseEvent.MOUSE_UP, stopDragging);
}



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RE: [Flashcoders] Problems creating a drag and drop

2008-09-25 Thread Lord, Susan, CTR, DSS


Nevermind my last message... that was not the problem. The problem is my
hit test.  When I add the following code to determine whether the object
is over the target, everything stops working:

for (index= 0; index  count; index++) {
trace(aButtons[index].hitTestObject(dropSpots[index]));
}

Even having it in there as a simple trace messes things up.  Any ideas
on how to accommodate the hitTest? Is there a different way to do a hit
test in AS3?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lord,
Susan, CTR, DSS
Sent: Thursday, September 25, 2008 4:43 PM
To: Flash Coders List
Subject: RE: [Flashcoders] Problems creating a drag and drop

Thanks for all of your suggestions.  I ended up restructuring the code
and adding the event listeners for the mouse up to the stage instead and
took them out of the array. It seems to be working well (as long as I
keep my mouse on the stage).  I am very happy to have a working model!
If anyone has any ideas for the occasion when the user moves the mouse
off stage, that would be great!  One sample I saw had the following in
the stopDrag code --if (event.target == circle ||
circle.contains(event.target))--- But the contains code did not work for
me.

Below is my current code. Again thanks!

~~~

for (i= 0; i  count; i++) {
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
startDragging);
aButtons[i].mouseChildren = false;
}

function startDragging(event:MouseEvent):void {

for (i= 0; i  count; i++) {
if (event.target == aButtons[i] ) {
trace(start dragging);
aButtons[i].startDrag();
}
stage.addEventListener(MouseEvent.MOUSE_UP,
stopDragging);
}
}

function stopDragging(event:MouseEvent):void {

for (i= 0; i  count; i++) {
if (event.target == aButtons[i]  ) {
trace(stop dragging);
aButtons[i] .stopDrag();
}
}
stage.removeEventListener(MouseEvent.MOUSE_UP, stopDragging);
}



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[Flashcoders] Problems creating a drag and drop

2008-09-24 Thread Lord, Susan, CTR, DSS
Hi there,

I am having problems with my event listener for my drag and drop.
Sometimes it detects the mouse up event and sometimes it doesn't and
won't let go of the object (stopDrag). Have any of you ever run into
this? If so, is there a fix?

Basically I have this coding...

function stopDragging(event:MouseEvent):void {
trace(mouse up)
// There is more function code I just didn't want to paste
it all in.
}

Triggered by:

for (i= 0; i  aButtons.length; i++) {
aButtons[i].mouseChildren = false;
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
startDragging);
aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging);

}

Any ideas?
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RE: [Flashcoders] Problems creating a drag and drop

2008-09-24 Thread Lord, Susan, CTR, DSS
Thanks for the information. I think that may be part of my problem.  I
tried out the code on that site and Flash does not like the following
circle.contains(event.target)

If I take that out the code runs, but of course doesn't work.

Does anyone know where I can find a good example on how to do a drag and
drop in as3? I never had issues with this in 2.

Thanks!
Susan


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt S.
Sent: Wednesday, September 24, 2008 3:25 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Problems creating a drag and drop

You might need to add the releaseOutside hack for AS3, since there
is no releaseOutside anymore:

http://www.kirupa.com/forum/showthread.php?p=1948182#post1948182


On Wed, Sep 24, 2008 at 2:43 PM, Lord, Susan, CTR, DSS
[EMAIL PROTECTED] wrote:
 Hi there,

 I am having problems with my event listener for my drag and drop.
 Sometimes it detects the mouse up event and sometimes it doesn't and
 won't let go of the object (stopDrag). Have any of you ever run into
 this? If so, is there a fix?

 Basically I have this coding...

 function stopDragging(event:MouseEvent):void {
trace(mouse up)
// There is more function code I just didn't want to paste
 it all in.
 }

 Triggered by:

 for (i= 0; i  aButtons.length; i++) {
aButtons[i].mouseChildren = false;
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
 startDragging);
aButtons[i].addEventListener(MouseEvent.MOUSE_UP,
stopDragging);

 }

 Any ideas?
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[Flashcoders] Drag and drop in AS3

2008-09-23 Thread Lord, Susan, CTR, DSS
Hi there,

I am programming a drag and drop using a instance array.   The problem I
am having is that the instances have dynamic text within them.  I am
trying to track what symbol the user clicked so that I can drag that
instance.  Well... sometimes, the program registers the button name, and
sometimes it registers the text within the button.  Is there a clean way
to prevent this from happening?

Any help you can provide is appreciated!  

Thanks!
Susan

~~

var aButtons:Array  = new Array(b0, b1, b2, b3);
aButtons[0].txDrag.text= Drag 1;
aButtons[1].txDrag.text= Drag 2;
aButtons[2].txDrag.text= Drag 3;
aButtons[3].txDrag.text= Drag 4;

//var _rectangle:Sprite;
var i:Number;


for (i= 0; i  aButtons.length; i++) {
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
startDragging);
aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging);

}



function startDragging(event:MouseEvent):void {
var count:Number = aButtons.length;
var index:Number;
trace(event.target.name)
for (i = 0; i  count; i++) {
if (evt.target.name == aButtons[i].name ) {
//drag code to be added...
aButtons[i].startDrag();
}



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RE: [BULK] Re: [Flashcoders] Drag and drop in AS3

2008-09-23 Thread Lord, Susan, CTR, DSS
aButtons[i].mouseChildren = false; worked like a charm! 

Thanks!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gerry
Sent: Tuesday, September 23, 2008 11:23 AM
To: Flash Coders List
Subject: [BULK] Re: [Flashcoders] Drag and drop in AS3
Importance: Low

Susan,
Try...

aButton[i].buttonMode = true;
aButtons[i].mouseChildren = false;



On Sep 23, 2008, at 10:58 AM, Lord, Susan, CTR, DSS wrote:

 Hi there,

 I am programming a drag and drop using a instance array.   The  
 problem I
 am having is that the instances have dynamic text within them.  I am
 trying to track what symbol the user clicked so that I can drag that
 instance.  Well... sometimes, the program registers the button name,  
 and
 sometimes it registers the text within the button.  Is there a clean  
 way
 to prevent this from happening?

 Any help you can provide is appreciated!

 Thanks!
 Susan

 ~~

 var aButtons:Array  = new Array(b0, b1, b2, b3);
 aButtons[0].txDrag.text= Drag 1;
 aButtons[1].txDrag.text= Drag 2;
 aButtons[2].txDrag.text= Drag 3;
 aButtons[3].txDrag.text= Drag 4;

 //var _rectangle:Sprite;
 var i:Number;


 for (i= 0; i  aButtons.length; i++) {
   aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
 startDragging);
   aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging);

 }



 function startDragging(event:MouseEvent):void {
   var count:Number = aButtons.length;
   var index:Number;
   trace(event.target.name)
 for (i = 0; i  count; i++) {
   if (evt.target.name == aButtons[i].name ) {
   //drag code to be added...
   aButtons[i].startDrag();
 }



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RE: [BULK] Re: [Flashcoders] OT - Detecting flash versions for a large site

2008-09-18 Thread Lord, Susan, CTR, DSS
This is really cool, Glen! Thanks for the heads up on Flash Analytics. I
am going to implement this on my personal site!  Unfortunately, I am
with the gov't and we can't use the Google app on our site.  I wish we
could!

Does anyone know if there is a way to write something that runs with the
person first hits my internet home page... possibly an asp script that
will detect the version of flash and write it out to a log file?
Basically we want to create our own stats for our particular audience.
We don't want the coding embedded in a SWF, since there are no swf's on
our home page.

Any advice or references you have would be most helpful!  

Thanks!

Susan


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[Flashcoders] OT - Detecting flash versions for a large site

2008-09-16 Thread Lord, Susan, CTR, DSS
Hi everyone,

I am in a bit of a quandary... I need to do 2 things. First of all, I
need to convince my gov't client that AS3 and flash 9 are the way to go
for new development.  Does anyone know of a good list of benefits I
might be able to share with my client?

My second task... I need to somehow detect what version of the flash
player people are using who access our site and track this data. If I
could prove that a certain percentage of people already have the Flash 9
player installed that would greatly help my case.  Basically I need to
accomplish this task in the background, so it won't disturb the user's
workflow and track the data. We have about 80k users of our website.  Is
there a good way to do this that you might recommend?

Any guidance you could provide is greatly appreciated!

Thanks!
Susan



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[Flashcoders] Coding question...

2008-09-08 Thread Lord, Susan, CTR, DSS
Hi there,

I was wondering if there was an easy way to inactivate buttons.  I
activate a series of buttons in an array using the following:

for (i = 0; i  aRadioButtons.length; i++) {
trace(aRadioButtons[i].name);
aRadioButtons[i].addEventListener(MouseEvent.CLICK,
buttonClicked);
aSelected[i].addEventListener(MouseEvent.CLICK, buttonClicked);
}

I know there is a way to inactivate the listener, but cannot remember
for the life of me how to do it.

Any pointers you could provide are appreciated!

Thanks,
Susan

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RE: [Flashcoders] Coding question...

2008-09-08 Thread Lord, Susan, CTR, DSS

Ok... I am feeling a bit clueless... 

I tried it three ways...

aRadioButtons[1].removeEventListener(MouseEvent.CLICK,
buttonClicked);

and
aRadioButtons[1].removeEventListener(MouseEvent.CLICK);

and 
aRadioButtons[1].removeEventListener();


I am sure I am doing something simple wrong. Any direction you can
provide is appreciated.

Thanks!
Susan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Monday, September 08, 2008 10:42 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Coding question...

 I know there is a way to inactivate the listener, but cannot remember
for the life of me how to do it.

removeEventListener() on the button

Jason Merrill 
Bank of America 
Enterprise Technology  Global Risk LLD 
Instructional Technology  Media

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  Innovative Learning Blog  subscribe. 

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RE: [Flashcoders] Coding question...

2008-09-08 Thread Lord, Susan, CTR, DSS
DOH!  I had a type-O.  Thanks!  Error between seat and keyboard  LOL!

Thanks!



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Monday, September 08, 2008 11:16 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Coding question...

for (i = 0; i  aRadioButtons.length; i++) 
{
aRadioButtons[i].removeEventListener(MouseEvent.CLICK,
buttonClicked);
aSelected[i].removeEventListener(MouseEvent.CLICK,
buttonClicked);
}

Should do the trick.  It doesn't?

By the way, what is the difference between the aRadioButtons array and
the aSelected array?  

Jason Merrill 
Bank of America 
Enterprise Technology  Global Risk LLD 
Instructional Technology  Media

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  Innovative Learning Blog  subscribe. 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lord,
Susan, CTR, DSS
Sent: Monday, September 08, 2008 10:34 AM
To: Flash Coders List
Subject: [Flashcoders] Coding question...

Hi there,

I was wondering if there was an easy way to inactivate buttons.  I
activate a series of buttons in an array using the following:

for (i = 0; i  aRadioButtons.length; i++) {
trace(aRadioButtons[i].name);
aRadioButtons[i].addEventListener(MouseEvent.CLICK,
buttonClicked);
aSelected[i].addEventListener(MouseEvent.CLICK, buttonClicked);
}

I know there is a way to inactivate the listener, but cannot remember
for the life of me how to do it.

Any pointers you could provide are appreciated!

Thanks,
Susan

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[Flashcoders] Unloading an SWF in Flash and controlling the loaded SWF

2008-09-02 Thread Lord, Susan, CTR, DSS

Hi there,

I have a newbie question for you. I posted this to the newbie list and
recieved no response. I am wondering if it might be too advanced for
that  list. For those of you who are on both lists, please excuse the
double post.

I have a pop-up box that I am loading as an external swf, using the
following code:

function displayHotword(evt:Event):void {
trace(in function);
var i =new Loader();
addChild(i);
i.load(new URLRequest(hotword.swf));
i.scaleX = 1;
i.scaleY = 1;
i.x = 100;
i.y = 150
;
}
btClassified.addEventListener(MouseEvent.CLICK, displayHotword);


I am not sure how to unload the movie. I am also not sure on how to
control the movie when it is on the screen. In AS2, I always used a
movie holder so I had an instance... with this method, I don't know what
the movie instance would be.  

Right now to close the loaded SWF, I am using following code within the
loaded swf file.

function closeHotword(evt:Event):void {
this.visible=false;

}
btClose.addEventListener(MouseEvent.CLICK, closeHotword);

And simply making it invisible from the swf file.

I am wondering if there is a better way to do this?  It seems like this
would cause some memory issues eventually as each time the student will
click on the link to load pop-up window, it would create a new instance
of the movie and just hide it, instead of unloading it.

I am new to AS3 and not sure how to approach this.

Any help you could provide is appreciated!

Thanks!




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RE: [BULK] Re: [Flashcoders] Unloading an SWF in Flash and controlling the loadedSWF

2008-09-02 Thread Lord, Susan, CTR, DSS
Thanks Paul,

I rewrote the code, so its easier to read:

var request:URLRequest = new URLRequest(hotword.swf);
var loader:Loader = new Loader()

function displayHotword(evt:Event):void {
loader.load(request);
addChild(loader);
loader.x = 100;
loader.y = 150
}


btClassified.addEventListener(MouseEvent.CLICK, displayHotword);

My question is, how do I control the instance that is now on the stage?
Say I wanted to create a function that would change the opacity of that
movie or something like that. How do I reference that item. In the old
flash, I would create a movie clip that would hold the swf and reference
that instance name. With this new method, I have no instance name to
reference.   


Also, I can't seem to talk to the file.  If they click a button within
the file (the close button), I want the popup removed from the stage.
Right now, I am hiding (visibility = false) the clip and putting the
code to hide it within the loaded swf.  I am not communicating with the
clip from the parent file.

Any direction you could provide is very much appreciated! 

Thank you!
Susan 

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RE: [BULK] Re: [Flashcoders] Unloading an SWF in Flash andcontrolling the loadedSWF

2008-09-02 Thread Lord, Susan, CTR, DSS
Your function cracked me up!  LOL!  Thanks! I will give it a shot.

I just added the following to unload the movie clip:

function unloadHotword(evt:Event):void {
loader.unload();
}

loader.addEventListener(MouseEvent.CLICK, unloadHotword);

It seemed to work well.  :)

Now I just need to figure out how to incorporate my array of movie
clips! :)

Thanks!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eric e.
dolecki
Sent: Tuesday, September 02, 2008 1:12 PM
To: Flash Coders List
Subject: Re: [BULK] Re: [Flashcoders] Unloading an SWF in Flash
andcontrolling the loadedSWF
Importance: Low

I think you want to listen for the event of the loader being loaded 
then
use .content for it.

loader.addEventListener( Event.COMPLETE, iAmLoaded_Drunk );

function iAmLoaded_Drunk( e:Event ):void

{

 var lo:Loader = e.target as Loader;

 lo.content.alpha = 20; // what you actually loaded

}



On Tue, Sep 2, 2008 at 12:55 PM, Lord, Susan, CTR, DSS 
[EMAIL PROTECTED] wrote:

 Thanks Paul,

 I rewrote the code, so its easier to read:

 var request:URLRequest = new URLRequest(hotword.swf);
 var loader:Loader = new Loader()

 function displayHotword(evt:Event):void {
 loader.load(request);
addChild(loader);
loader.x = 100;
loader.y = 150
 }


 btClassified.addEventListener(MouseEvent.CLICK, displayHotword);

 My question is, how do I control the instance that is now on the
stage?
 Say I wanted to create a function that would change the opacity of
that
 movie or something like that. How do I reference that item. In the old
 flash, I would create a movie clip that would hold the swf and
reference
 that instance name. With this new method, I have no instance name to
 reference.


 Also, I can't seem to talk to the file.  If they click a button
within
 the file (the close button), I want the popup removed from the stage.
 Right now, I am hiding (visibility = false) the clip and putting the
 code to hide it within the loaded swf.  I am not communicating with
the
 clip from the parent file.

 Any direction you could provide is very much appreciated!

 Thank you!
 Susan

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RE: [BULK] Re: [Flashcoders] Unloading an SWF in Flashandcontrollingthe loadedSWF

2008-09-02 Thread Lord, Susan, CTR, DSS
Thank you, Paul!

I was wondering if there might be a cleaner way to call my swf's.  Below
is my code. You will notice that each button calls a different swf.  

Any suggestions are appreciated!

Thanks!
Susan 

---
var fileName:String = ;
var request:URLRequest = new URLRequest(fileName);
var myMovie:Loader = new Loader()

//load hotword swf

function displayHotword(file:String):void {
addChild(myMovie);
myMovie.load(new URLRequest(file));
myMovie.x = 100;
myMovie.y = 150;
}

//unload hotword swf

function unloadHotword(evt:Event):void {
//trace(evt);
myMovie.unload();
removeChild(myMovie);
}

myMovie.addEventListener(MouseEvent.CLICK, unloadHotword);


//click each hotword button to load a different swf

function button1Clicked(evt:Event) {
displayHotword(hotword.swf);
}
btHotWord1.addEventListener(MouseEvent.CLICK, button1Clicked);


function button2Clicked(evt:Event) {
displayHotword(hotword2.swf);
}
btHotWord2.addEventListener(MouseEvent.CLICK, button2Clicked);


function button3Clicked(evt:Event) {
displayHotword(hotword3.swf);
}
btHotWord3.addEventListener(MouseEvent.CLICK, button3Clicked);




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RE: [BULK] Re: [Flashcoders] Unloading an SWF inFlashandcontrollingthe loadedSWF

2008-09-02 Thread Lord, Susan, CTR, DSS
I asked too soon... I found an easier way to activate the buttons using
an array (see code below).  

Thanks again for your help!



var fileName:String = ;
var request:URLRequest = new URLRequest(fileName);
var myMovie:Loader = new Loader();

//load hotword swf

function displayHotword(file:String):void {
addChild(myMovie);
myMovie.load(new URLRequest(file));
myMovie.x = 100;
myMovie.y = 150;
}

//unload hotword swf

function unloadHotword(evt:Event):void {
//trace(evt);
myMovie.unload();
removeChild(myMovie);
}

myMovie.addEventListener(MouseEvent.CLICK, unloadHotword);


//click each hotword button to load a different swf

var aHotWord:Array = new Array(hotword.swf,
hotword2.swf,hotword3.swf);
var aHotButtons:Array = new Array(btHotWord0, btHotWord1, btHotWord2);

for (var i:Number = 0; i  aHotWord.length; i++) {
trace(aHotWord[i]);
aHotButtons[i].addEventListener(MouseEvent.CLICK,
buttonClicked);
}

function buttonClicked(evt:Event) {
trace(evt.target.name);
var count:Number = aHotButtons.length;
var index:Number;

for (var i:Number = 0; i  count; i++) {
if (evt.target.name == aHotButtons[i].name) {
index = i;
trace(index)
}
}
displayHotword(aHotWord[index]);
}

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[Flashcoders] Using the TextArea Class

2008-09-02 Thread Lord, Susan, CTR, DSS
Hi there,

When I use a TextArea and import HTML, I see the flash of the scroll
bars come up, just prior to the text displaying.  Is there anyway to
avoid that flash? If the text string is not html, this does not happen.

Thanks!
Susan

~

import fl.controls.TextArea;
import fl.events.ComponentEvent;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TextEvent;
import flash.text.TextField;

ta1.editable=false;
ta1.setStyle(textPadding,15);

var testStringHTML:String = ' bfont face=Arial, Helvetica,
sans-serifcolor=#364981 size = 16pxx/fontbrimg
src=line.gif /p/pfont face=Arial, Helvetica,
sans-serifcolor=#66 size =
12pxyy/f
ont/b';

ta1.htmlText = testStringHTML;



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