[Flashcoders] Dragging a clip gives erratic ._x numbers

2007-02-28 Thread Paul Hoza

Heya folks,

This is baffling me (and making me very annoyed), and I haven't found an 
answer elsewhere, so here goes...


I have a main movie with a custom drag scrubber control.  At the core 
of my app (Flash 8 Pro) is this scrubber that needs to simply return its 
position so I can use it to display the proper frame of a movie clip 
(with many frames).


Problem is that dragging the scrubber in one direction very slowly will 
frequently get erratic and NOT just increase or decrease relevant to the 
drag direction.  Now, I originally thought it could be poor rounding 
math code on my part, but I finally put a text counter on the screen 
that simply displays the value of mcTheMovieClip._x which is the 
dragged clip.  Here's what I mean by erratic:


Dragging from left to right, ._x reports:
..101, 102, 101, 102, 103, 104, ..

What the friggin' poo??  What exactly causes a dragged movie clip to 
jump back/forth a pixel or two?  It's making an accurate, consistently 
one-directional drag behavior to be roughly impossible!


I'm miffed, but hopefully somebody has a clue on this and would be so 
kind as to throw down some helpful bits.


Thanks!
Paul Hoza


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Re: [Flashcoders] Dragging a clip gives erratic ._x numbers

2007-02-28 Thread Paul Hoza


Thanks for the reply... I tried what you're suggesting and still see the 
problem.  I decided to make a quick example to see if anyone can see a 
problem in what I'm doing (and a demonstration of said funkiness.)  This 
is out of context, so I think it's working okay as a demo.  The code is 
included in case it sheds any light... the sample is pulled right out of 
my app, so it's the same controller I'm using (out of context, so there 
were tweaks to get it working standalone.)


   
http://www.gamedevschool.com/samples/flashcoders/dragproblems/dragproblems.html


Code:
   
http://www.gamedevschool.com/samples/flashcoders/dragproblems/dragproblems.zip



Thanks for any more insights! 


Paul



Mick G wrote:

Perhaps it's doing some rounding because your mouse is sitting on half
pixels and it's not noticeable to the eye (if that's even possible).  
Have
you tried putting a Math.ceil around the _x values to see if it helps 
always

round the value up?



On 2/28/07, David Cohn [EMAIL PROTECTED] wrote:


Paul,

I know it's no help, but I recently ran into this also and never
found a workaround...

I'd love to know if you find one!

--Dave




 Heya folks,

 This is baffling me (and making me very annoyed), and I haven't
 found an
 answer elsewhere, so here goes...

 I have a main movie with a custom drag scrubber control.  At the
 core
 of my app (Flash 8 Pro) is this scrubber that needs to simply
 return its
 position so I can use it to display the proper frame of a movie clip
 (with many frames).

 Problem is that dragging the scrubber in one direction very slowly
 will
 frequently get erratic and NOT just increase or decrease relevant
 to the
 drag direction.  Now, I originally thought it could be poor rounding
 math code on my part, but I finally put a text counter on the screen
 that simply displays the value of mcTheMovieClip._x which is the
 dragged clip.  Here's what I mean by erratic:

 Dragging from left to right, ._x reports:
 ..101, 102, 101, 102, 103, 104, ..

 What the friggin' poo??  What exactly causes a dragged movie clip to
 jump back/forth a pixel or two?  It's making an accurate, consistently
 one-directional drag behavior to be roughly impossible!

 I'm miffed, but hopefully somebody has a clue on this and would be so
 kind as to throw down some helpful bits.

 Thanks!
 Paul Hoza

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Re: [Flashcoders] Dragging a clip gives erratic ._x numbers

2007-02-28 Thread Paul Hoza

Alain Rousseau wrote:
checked your files and indeed the position was wrong if you dragged 
and droped too fast. I made a simple fix to your code and now it works 
nicely...


Suhweeet... thanks a ton!  That's very interesting.  I'm much further 
towards the side of Flash Novice, but this bugger was really getting to 
me. 

Thanks also for pointing out Delegate.. another thing I'm realizing I 
should have implemented on another project.  I recall a major problem I 
was having with scoping on another project and I'm going to have to 
revisit it using Delegate goodies.  Nice.


I really appreciate the time.  I had stripped out a bunch of other code 
for this demo, so I'll roll this stuff into my main project and move on 
to the next bit of puzzlement.  :)


Regards,
Paul

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Re: [Flashcoders] Dragging a clip gives erratic ._x numbers

2007-02-28 Thread Paul Hoza


Wacky.  Thanks for looking further into this.  It's helping to 
understand the issues, for sure... not to say that I'm fully aware of 
what to do with this knowledge so far, but thanks.  :)  


Paul


John VanHorn wrote:
here, i set the frame rate to 1, and tried to move the mouse 1 px 
persecond.
i added traces for everything on both enterframe and mousemove events. 
you

can start to see the asychronicity between setting the text and redrawing
the stage:

onEnterFrame
mc._x: 3.45
_xmouse: 149
text: 4

   onMouseMove
   mc._x: 3.45
   _xmouse: 150
   text: 4

onEnterFrame
mc._x: 4.45
_xmouse: 150
text: 4

onEnterFrame
mc._x: 4.45
_xmouse: 150
text: 4

   onMouseMove
   mc._x: 4.45
   _xmouse: 149
   text: 5

onEnterFrame
mc._x: 3.45
_xmouse: 149
text: 5

On 2/28/07, Alain Rousseau [EMAIL PROTECTED] wrote:


onEnterFrame didn't give any better results either, it was definitely a
case of how fast can Flash grab the exact _x postion when the button is
released and the listener removed (or onEnterFrame deleted). Can't quite
understand the logic of the sequence or timing, but it's definitely a
case of asynchronous function call.

John VanHorn wrote:
 this seems to be tied to using a mouse listener. onMouseMove is not
 synchronous with the frame rate, so it can fire more than once in
between
 framesthat being said, it still doesnt make sense that the _x
 seemingly
 increases if you drag left.

 if you use good ole onEnterFrame, everything works fine. 



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[Flashcoders] Re: Using transform with a clip loaded during runtime..

2006-12-18 Thread Paul Hoza


Well, if anyone is trying to understand this post... if it even got 
sent, that is (I need to set the list admin to send me confirmation)... 
I've basically figured out the problem with transforms in a loaded clip:


I've moved ALL the code for creating Transforms and ColorTransforms into 
the external movie completely.  The only thing that gets done at the 
root app is setting some variables for the RGB values... I then pull in 
those vars in the external SWF and do the transforming in there.  (ie:  
colorTrans.rgb = _global.thisThingsColorHexValue )


I gave up trying to control the transforms from the root app, but I'd 
still love to know if that's possible in this case.  If anyone has 
insight, I'd still like to hear it.  However, hopefully someone gets 
some helped by my couple quick posts.


Thanks!
Paul


Paul Hoza wrote:


Hey folks,
I haven't been a member of this list long, but love the opportunity to 
learn from you folks.  Please go easy on me as I'm not much of a Flash 
expert here and this is my first post on the list.


I have been searching for this problem I'm having and hopefully 
someone has some insight.  Please take a gawk?



I have a main app (AS2, Flash 8) that loads up an external SWF at 
runtime.  The root app has a panel of buttons that each have color 
transforms applied to their background colors (each is an instance of 
a library clip with a background color clip set to transform).  
Basically, the intent is to be able to change their colors at runtime, 
so I did my first foray into Transforms with this project.


So... I also want to take the color used for the buttons and apply 
them to clips that are inside an external SWF that is loaded during 
runtime.  Thus, _root.button1 has a color transform set at 
initialization to an RGB value.  What I want to do is apply the same 
color transform to _root.loadedMovie.someMovieClip .


I had all the transforms working great inside the _root app, but once 
I tried transforming stuff inside the loaded movie clip, I am having 
no luck.



I think it's mainly (only??) a scope issue, since I've done a 
trace(this); from inside the external SWF and when the root app 
runs, I see _level0.container.instance2 (container is where the 
SWF is loaded, of course).  So, I'm having trouble understanding where 
instance2 gets decided, and how to control that so I can get to 
clips inside there... ie:  _level0.container.instance2.myMiscMC  ???  
Every time I re-load the SWF (by clicking a load movie type button 
from _root), the instance gets updated... so it could be 
instance12 after a while, for instance.  (Gah!  pun NOT intended)



Well.. I'm having trouble asking this question, since I'm not sure 
what to ask.  Please let me know if anyone has some idea of what is 
going on here.  I'll expand on the issue as I get some direction about 
what other info you need.


I've tried placing some of the transform initialization code inside 
the external SWF itself... I'm not getting my head wrapped around why 
I would do that, though.  It seems like the root app should 
create/control the transforms.  Bah.



Well, I'll see if anyone bites.  Thanks HUGE for any help!!

Best Regards,
Paul Hoza









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[Flashcoders] Using transform with a clip loaded during runtime..

2006-12-17 Thread Paul Hoza


Hey folks,
I haven't been a member of this list long, but love the opportunity to 
learn from you folks.  Please go easy on me as I'm not much of a Flash 
expert here and this is my first post on the list.


I have been searching for this problem I'm having and hopefully someone 
has some insight.  Please take a gawk?



I have a main app (AS2, Flash 8) that loads up an external SWF at 
runtime.  The root app has a panel of buttons that each have color 
transforms applied to their background colors (each is an instance of a 
library clip with a background color clip set to transform).  
Basically, the intent is to be able to change their colors at runtime, 
so I did my first foray into Transforms with this project.


So... I also want to take the color used for the buttons and apply them 
to clips that are inside an external SWF that is loaded during runtime.  
Thus, _root.button1 has a color transform set at initialization to an 
RGB value.  What I want to do is apply the same color transform to 
_root.loadedMovie.someMovieClip .


I had all the transforms working great inside the _root app, but once I 
tried transforming stuff inside the loaded movie clip, I am having no luck.



I think it's mainly (only??) a scope issue, since I've done a 
trace(this); from inside the external SWF and when the root app runs, 
I see _level0.container.instance2 (container is where the SWF is 
loaded, of course).  So, I'm having trouble understanding where 
instance2 gets decided, and how to control that so I can get to clips 
inside there... ie:  _level0.container.instance2.myMiscMC  ???  Every 
time I re-load the SWF (by clicking a load movie type button from 
_root), the instance gets updated... so it could be instance12 after 
a while, for instance.  (Gah!  pun NOT intended)



Well.. I'm having trouble asking this question, since I'm not sure what 
to ask.  Please let me know if anyone has some idea of what is going on 
here.  I'll expand on the issue as I get some direction about what other 
info you need.


I've tried placing some of the transform initialization code inside the 
external SWF itself... I'm not getting my head wrapped around why I 
would do that, though.  It seems like the root app should create/control 
the transforms.  Bah.



Well, I'll see if anyone bites.  Thanks HUGE for any help!!

Best Regards,
Paul Hoza







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