[Flashcoders] Hiding MD5 shared secret
Hi, I'm building a Flash game that'll store a player's score in a database. To make sure the posts are coming from the swf, we're using MD5 to hash some (variable) player data together with a shared secret. This works fine, until someone downloads and decompiles the swf, and finds the shared secret. Do you have any best practices for hiding the shared secret as much as possible? I don't know enough about how the Flash IDE compiles swf's to figure this out on my own. Thanks! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] mpg to fla conversion
I've been looking all over the internet for a tool that will convert a batch of mpg files to flas with (oldskool) video symbols in their library, preferably with the option to have sound as a separate symbol. Flash itself can batch-convert to FLV, but that's not what I need as I need some overlay effects done in the IDE and cue points are simply too unreliable. The only tools that I've come across are 3-4 years old and seem to date from the time when you couldn't import video into Flash, so quality isn't up to par. Anyone got any ideas? If anyone could code such an app, i'd be willing to pay for it. Thanks! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Decoding xml text w/no CDATA allowed
That does appear to be the case, i tried the following: textfield.htmlText = currentPand.firstChild; which shows 'bthis is bold/b' instead of bold text On the other hand, this: textfield.htmlText = currentPand.firstChild.nodeValue; Shows the text in bold, as would be expected. So i suppose using nodeValue automatically decodes the entities. On 6/7/06, Merrill, Jason [EMAIL PROTECTED] wrote: Thanks Ryan, that's what I was looking for. So this must be a failing of XFactorstudio's Xpath classes - and Flash's xml.parseXML() or nodeValue does the decoding automatically? Or does anyone know a way to get Xfactorstudios Xpath classes to decode entities? Jason Merrill Bank of America Learning Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Ryan Matsikas Sent: Wednesday, June 07, 2006 11:30 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Decoding xml text w/no CDATA allowed Why not let flash do the work for you? function convertEntities(p_str:String):String { var x:XML = new XML(p_str); x.parseXML(); return x.firstChild.firstChild.nodeValue; } var xmlStr:String = 'itemThis is the quot;String I want in quotesquot; please help./item'; trace(convertEntities(xmlStr)); // This is the String I want in quotes please help. On 6/7/06, Merrill, Jason [EMAIL PROTECTED] wrote: Jim - I tried out your static class and it works great for my problem - thanks! Jason Merrill Bank of America Learning Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto: flashcoders- [EMAIL PROTECTED] On Behalf Of Jim Cheng Sent: Tuesday, June 06, 2006 6:39 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Decoding xml text w/no CDATA allowed Merrill, Jason wrote: Is there an Actionscript 2.0 or Xpath equivalent to Javascript and Actionscript 3.0's decode(theStringWithquot;Specialquot;Characters); Hey Jason, I've run into the same issue about a month ago with XML documents that a client had generated from their database, character entities included. I couldn't find a built-in solution for converting the character entities back into Unicode characters, so I went online, found the specs, wrote a little scraper utility to grab the mappings for me and then wrote a small utility class to use the data for encoding and decoding. It's a simple static class with inline JavaDoc-style documentation. Hope this works for you. You can grab it here: http://dev.psalterego.com/CharacterEntity.as Regards, Jim ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Toon Van de Putte Pannenhuisstraat 63 2500 Lier Belgium mobile: +32 (0)497 52 74 51 [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] looking for experienced freelance Actionscript developers
preferably with some design skills too, for a +- 15-day project. We would like you to work at our offices in Antwerp, for easier communication. If you're interested, just send me an e-mail at toon [at] amphion [dot] be and include some (links to) work samples. -- Toon Van de Putte ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Loading consecutive swfs into the same holder movieclip
I'm sure this problem has cropped up before for lots of people, so I'd like to know what your approaches are for solving it: I have a navigation bar with buttons that each load a different swf into the same holder movieclip. These swf's are quite large, so they take a while to download. Now, whenever a user clicks on a number of navigation buttons in quick succession, this potentially messes up the whole navigation, because the previous loadmovie actions are not aborted by the new loadmovie. What happens is this: click on button A - loading of swf A is started click on button B - loading of swf B is started B has completed loading first Then A completes loading and replaces B navigation now shows button B as active, but swf A is being shown. Is this something the MovieClipLoader class can resolve? Are there any other good approaches for making sure it works as it should? -- Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: SV: [Flashcoders] Microsoft Sparkle
3D on the web is a niche market at best. So are all '3d desktop' metaphors. It doesn't simplify the user experience one bit, quite to the contrary. As long as computer screens are flat surfaces, 3D desktop interfaces and 3d websites will never have the ease of use, flexibility and editability of a traditional 2D window metaphor. 3D is not the solution to desktop clutter, good interface design is. Sure, doing 3D-ish stuff in Flash is cool, but it has almost no real-world use. There are some 3D kitchen and bathroom designers out there, but that's about it. This whole 'virtual 3D environment' idea as a website interface is very, very dated. The 'feel' of being in a 3D richly textured space can be emulated by using 2.5D with parallax scrolling and clever use of (edited) photographs, which is generally cheaper and faster than building a 3D world. Most of the time, it's also easier to use, because it's flatter, as is your screen. On 1/25/06, Andreas Rønning [EMAIL PROTECTED] wrote: I couldn't give less of a crap about putting 3d on the web, and i'm pretty sure the average consumer agrees with me. Content rules. I seem to recall Shockwave 3d not ever really taking off, and if 3d is the only thing sparkle has over Flash it ain't gonna do much good as a competitor. - Andreas David Skoglund wrote: so why does someone post it to this list ? Since it's going to be a direct competitor/alternative to Flash, and since it's pushed by Microsoft. Wether you like it or not you'll need to keep your eyes on what happening over there. Personally I think it's great to finally see a promising new standard for creating web 3d. Hopefully Adobe can create a competitive 3d-solution to integrate i flash, but looking at Acrobat 3d I'm not impressed, and they stopped developing Shockwave 3d a long time ago (still the best solution despite lack of updates last 5 years). /David ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Toon Van de Putte Pannenhuisstraat 63 2500 Lier Belgium mobile: +32 (0)497 52 74 51 [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash website statistics
Hi, I'm looking for something that can generate clean Flash site statistics. Currently, we're using the stats package the hosting company provides, but its output is not especially practical. Our websites are generally built around a central canvas.swf file that loads all the pages as swf files. We can see those as downloaded files in the stats interface, but any querystring parameters are omitted, which is a bit annoying. Being able to track screen resolution would also be nice. With existing stats packages, we can only track screen resolution by including some special gif in the main page or something, which isn't particularly handy, especially since that could all be detected from within Flash, together with a whole load of other useful information like available microphone, webcam, etc. I've thought about building our own simple stats system using a database call through PHP each time a new page is loaded, but I'm afraid it might put too much of a burden on the database. Has anyone got any experience with something like this? Kind regards, -- Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Math question: find coordinates of a point
I'd already found the solution where you'd rotate the triangle until it's base is horizontal, but unfortunately i know absolutely nothing about matrices. Seems like an interesting subject, mathematically rotating shapes is quite a useful skill. Couldn't i adapt the 'circle-method' to AS? No idea how i'd figure out the equation of these circles, but it should be possible, since i've got their centre and their radius. Thanks for the help so far, now i definitely now i need to get cozy with matrices, however much i'm fearing the subject On 12/27/05, Alan Shaw [EMAIL PROTECTED] wrote: On 12/26/05, Toon Van de Putte [EMAIL PROTECTED] wrote: Hi, I've got a math question: How can i find the x,y coordinates of a point at a known equal distance from two other, known, points? Well if it is strictly a math question the most straightforward way might be analytic: solve the system of two equations for the circles of radius d about the two points, as shown at http://www.ping.be/~ping1339/circle.htm#Intersection-points- But I guess you might be wanting to find a code solution. I think I have an idea: Use matrix operations to rotate the line connecting P1 and P2 to horizontal and translate it to the X axis with midpoint at the origin. Concat these operations into a single Matrix. The desired point(s) will now be found on the y axis with ordinate equal to + or - sqrt(d * d - x * x), where d is your desired distance and x is the current transformed abscissa of P2 (if d = x that is). The invert the matrix and apply it to the points you found. What do you think? -A ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Math question: find coordinates of a point
Hi, I've got a math question: How can i find the x,y coordinates of a point at a known equal distance from two other, known, points? I know this is an isosceles triangle and i can probably figure out all the distances by just using the Pythagorean theorem, but finding the actual x,y coordinates is a bit tricky, since the two known points are not both on the same axis, so it's a rotated isosceles triangle... I'm having a look at Mathworld to figure it out, but any help would be greatly appreciated. -- Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] jumpy horizontal motion
I think Ralph's problem there is that Flash hasn't finished redrawing frame 1, when it has to start drawing frame 2. As for David's choppy animation, it's typical for too much animation in too little time. 60 fps is way too high, 25 or 30 fps is more than enough for smooth animation. The player won't be able to keep up 60fps for anything but the simplest animations, so there's no use in trying it. This might explain the choppy animation (at least partly), the player is just skipping frames. On 12/22/05, Hauwert, Ralph [EMAIL PROTECTED] wrote: I've run into this several times now, with no solution as of yet. For some reason, when doing more heavy things on the graphical side of things, it seems like vsyncing is stopped. Like the renderer only renders half a frame. I did a demo for the Flash 8 launch, using optimizations using only bitmaps and scrollrect to scroll for instance, and still ran into this v-sync issue. Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] IE vs Firefox performance
1.5 Does not remedy it, it's a Flash player issue. I'm noticing a general flash player performance hit in Firefox. I think the Firefox player runs less efficiently than the IE player, and is therefore a bit of a resource hog. I can definitely notice a system-wide slowdown when i'm running a number of Firefox tabs with Flash animations. On 12/21/05, JesterXL [EMAIL PROTECTED] wrote: There was an old bug with Moz, but I remember people reporting Firefox would not give you enough CPU cycles, so you framerate suffered. It was clearly posted as a Firefox problem, but not sure if 1.5 remedies it or not. Ref: https://bugzilla.mozilla.org/show_bug.cgi?id=106397 - Original Message - From: Mike Boutin [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, December 21, 2005 2:46 PM Subject: [Flashcoders] IE vs Firefox performance I recently installed and have been using Firefox as my main browser. I have noticed that all my flash sites in firefox perform noticably slower than they do in internet explorer. Is this an issue with firefox plugin itself or should I just go back to oh no internet explorer. Mike Boutin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] jumpy horizontal motion
Maybe there is some threshold beneath which the player will refresh the frame anyway? Some sort of minimum frame rate that is maintained at all times, even if frames cannot be fully drawn. On 12/22/05, Hauwert, Ralph [EMAIL PROTECTED] wrote: I realize that that is the correct analysis of my problem. Strangly enough, this isn't really how the flashplayer seems to work; since I am using the onEnterFrame to update, I shouldn't be able to go out of sync with the renderer. The render should send out an ontenterframe when it's done rendering a frame, draw the new one on a framebuffer, swap the buffers, and send out the event again. Ralph. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Verzonden: donderdag 22 december 2005 16:45 Aan: Flashcoders mailing list Onderwerp: Re: [Flashcoders] jumpy horizontal motion I think Ralph's problem there is that Flash hasn't finished redrawing frame 1, when it has to start drawing frame 2. As for David's choppy animation, it's typical for too much animation in too little time. 60 fps is way too high, 25 or 30 fps is more than enough for smooth animation. The player won't be able to keep up 60fps for anything but the simplest animations, so there's no use in trying it. This might explain the choppy animation (at least partly), the player is just skipping frames. On 12/22/05, Hauwert, Ralph [EMAIL PROTECTED] wrote: I've run into this several times now, with no solution as of yet. For some reason, when doing more heavy things on the graphical side of things, it seems like vsyncing is stopped. Like the renderer only renders half a frame. I did a demo for the Flash 8 launch, using optimizations using only bitmaps and scrollrect to scroll for instance, and still ran into this v-sync issue. Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Pathfinding
Does anyone have a good implementation of a pathfinding algorithm, preferably for a typical side scrolling adventure game type interface? -- Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] floating point
var i = 0; var j= 0.8; j*=10 onEnterFrame = function () { i = i + 1; trace (i); if (i == j) trace(here); } Or is that just not possible (ie you don't know how many decimal spaces j will have)? On 12/4/05, Hans Wichman [EMAIL PROTECTED] wrote: Hi peeps, related discussions have been on here before, but i didn't find a real answer. Imagine this piece of code: var i = 0; onEnterFrame = function () { i = i + 0.1; trace (i); if (i == 0.7) trace(here); } as you might expect, after running for 7 frames, it traces here. However if you change 0.7 to 0.8, it stops working. I assume this is to floating point math and rounding errors and stuff? In what way can i check for equality to 0.7 then? With a bigger than, smaller than construction? This seems so weird to me... greetz Hans ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] emoticons in a chat component
On 11/22/05, Karina Steffens [EMAIL PROTECTED] wrote: 1. Unembedded, it looks nice and crispy, but embedded there's a fuzziness to it, even with anti-aliasing switched off (in fact that looks even worse). Verdana didn't produce any better results. Should I use a different font, perhaps? I know that up until MX 2004, pixel fonts have to be perfectly aligned with the pixel grid not to anti-alias. This means that your textfield should be positioned on an integer pixel position, as seen from _root (ie x300 y400 and not x299.5 y400.2). When your textfield is buried deep inside other symbols, trying to get this figured out can be tricky, the solution that works best for me is to dynamically create all text fields that need exact positioning. In Flash 8, this problem no longer exists, thankfully. -- Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Swfs embedded in an email
On 11/24/05, Danny Kodicek [EMAIL PROTECTED] wrote: Standard practice is to put a link in the email pointing to the swf. Except that in my experience, no one ever clicks on them. Hey ho, thanks anyway. That depends entirely on the rest of the copy of the e-mail. If you can incorporate a personalised message into the swf file and hint at that in your text mail, you'll get a lot more clickthroughs. The more personal and 'unspanny' it looks and feels, the more clicks you'll get -- Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders