[Flashcoders] Variable scope with asynchronous SQL connection

2011-04-20 Thread Mattheis, Erik (MIN-WSW)
Two questions about the following snip.


 1.  The SQLConnection is asynchronous. Is there a possibility the function 
variable sql would get garbage collected before the event handler fires?
 2.  Will the same variable ever get marked for garbage collection?
 3.  Three questions - is there a better way of doing this? (the function could 
get called multiple times in a for loop - could/should I use a class variable?)


public function getDayOfDrill() : void {
 var sql:SQLStatement = new SQLStatement();
 sql.sqlConnection = _sqlConnection;
 sql.text =  SELECT dayOfDrill FROM time;
 sql.addEventListener(SQLEvent.RESULT, getDayOfDrillResultHandler, false, 0, 
true);
 sql.execute();
}

private function getDayOfDrillResultHandler(e:SQLEvent) : void {

 var evt:FDataEvent = new FDataEvent(FDataEvent.GET_DAY_OF_DRILL);
 evt.param = e.target.data[0];
 dispatchEvent(evt);

 }

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Re: [Flashcoders] Variable scope with asynchronous SQL connection

2011-04-20 Thread Henrik Andersson

Mattheis, Erik (MIN-WSW) skriver:

  1.  The SQLConnection is asynchronous. Is there a possibility the function variable 
sql would get garbage collected before the event handler fires?


It is a local variable. Yes, it is up for garbage collection the instant 
the function returns. So if the event happens after that (as you said it 
will) then the garbage collection may happen before that.

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Re: [Flashcoders] Variable scope with asynchronous SQL connection

2011-04-20 Thread Ross Sclafani
the problem you may run into if you call in a loop is overwriting the object 
property.

i would implement a queue:

///

private var statementQueue:Vector.SQLStatement  = new Vector.SQLStatement();

public function getDayOfDrill() : void {
var sql:SQLStatement = new SQLStatement();
sql.sqlConnection = _sqlConnection;
sql.text =  SELECT dayOfDrill FROM time;
sql.addEventListener(SQLEvent.RESULT, getDayOfDrillResultHandler, false, 0, 
true);
statementQueue.push(sql);
sql.execute();
}

private function getDayOfDrillResultHandler(e:SQLEvent) : void {

var evt:FDataEvent = new FDataEvent(FDataEvent.GET_DAY_OF_DRILL);
evt.param = e.target.data[0];
dispatchEvent(evt);
statementQueue.splice(statementQueue.indexOf(e.target,1);

}


//


On Apr 20, 2011, at 3:43 PM, Henrik Andersson wrote:

 Mattheis, Erik (MIN-WSW) skriver:
  1.  The SQLConnection is asynchronous. Is there a possibility the function 
 variable sql would get garbage collected before the event handler fires?
 
 It is a local variable. Yes, it is up for garbage collection the instant the 
 function returns. So if the event happens after that (as you said it will) 
 then the garbage collection may happen before that.
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Re: [Flashcoders] Variable scope with asynchronous SQL connection

2011-04-20 Thread Mattheis, Erik (MIN-WSW)
Thanks Ross, I was rewriting things along the lines of your example after 
reading Henrik's reply.


On 4/20/11 2:53 PM, Ross Sclafani ross.sclaf...@gmail.com wrote:

the problem you may run into if you call in a loop is overwriting the object 
property.

i would implement a queue:

///

private var statementQueue:Vector.SQLStatement  = new Vector.SQLStatement();

public function getDayOfDrill() : void {
var sql:SQLStatement = new SQLStatement();
sql.sqlConnection = _sqlConnection;
sql.text =  SELECT dayOfDrill FROM time;
sql.addEventListener(SQLEvent.RESULT, getDayOfDrillResultHandler, false, 0, 
true);
statementQueue.push(sql);
sql.execute();
}

private function getDayOfDrillResultHandler(e:SQLEvent) : void {

var evt:FDataEvent = new FDataEvent(FDataEvent.GET_DAY_OF_DRILL);
evt.param = e.target.data[0];
dispatchEvent(evt);
statementQueue.splice(statementQueue.indexOf(e.target,1);

}


//


On Apr 20, 2011, at 3:43 PM, Henrik Andersson wrote:

 Mattheis, Erik (MIN-WSW) skriver:
  1.  The SQLConnection is asynchronous. Is there a possibility the function 
 variable sql would get garbage collected before the event handler fires?

 It is a local variable. Yes, it is up for garbage collection the instant the 
 function returns. So if the event happens after that (as you said it will) 
 then the garbage collection may happen before that.
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Re: [Flashcoders] Variable scope within for loops: reusingiteratorvariables

2008-03-28 Thread Ian Thomas
Oh.

Oh dear. *sigh*

Well, I do confess that there's nostalgic joy at the prospect of being
able to type:

let x=7

(which I don't think I've done since I last used BASIC back in I don't
know when. Around the 1800s, wasn't it?)

But I'm not sure I'd introduce a whole new keyword for it.

I'd probably make var scope work 'as commonly expected' - i.e.
block-level - in ES4 and throw in a compiler switch to turn it off for
backwards compatibility.

But I guess that could be 'as commonly expected - by me'. ;-)

Ian

On Thu, Mar 27, 2008 at 11:51 PM, Francis Cheng [EMAIL PROTECTED] wrote:
 Ian, help is on the way, the ECMAScript 4th edition draft specification
  contains a new keyword, let, that can be used in place of var to
  provide block-level scoping. Details for the curious:

  http://wiki.ecmascript.org/doku.php?id=proposals:block_expressions

  Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.
  http://blogs.adobe.com/fcheng

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Re: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-28 Thread Cory Petosky
It's valid both in a frame script in an IDE and in an AS3 class
compiled via mxmlc. I suspect it's also valid in an mx:script block,
but I didn't bother testing.

Actually give it a try before telling me it doesn't work. :)

On Thu, Mar 27, 2008 at 6:59 PM, Steven Sacks [EMAIL PROTECTED] wrote:
 Valid where?  If that's in a class function and i is not a class
  variable, then the compiler will complain that you're using an
  undeclared variable.


  Cory Petosky wrote:
   I guess I should have provided an example when I mentioned no block
   level scoping. Try this on for size:
  
   for (i = 0; i  10; ++i); // Do nothing but increment i
   var i:int;
   trace(i);
  
   This is totally valid code and will trace 10! ALL variable
   declarations in a function, regardless of the block the variable is
   declared in, are performed as the function is pushed on the stack.
  



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Re: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-27 Thread Omar Fouad
Try this:

for(var i:int; i10; i++) {
   //some crap here
}

On Mon, Mar 24, 2008 at 8:49 PM, Kerry Thompson [EMAIL PROTECTED]
wrote:

 jonathan howe wrote:

  Hmm... it is within a class... and that's when I'm getting the warnings.
 Or
  did you mean just in general to reiterate that variables are locally
 scoped
  to functions and classes and not to for loops?

 If you declare a variable within a function, its scope is limited to that
 function. It really doesn't relate to where in the function you use it (or
 declare it). In my example, this:

 function doSomething
 {
   var i:int;
   for(i=0;i++;i10)
   {
   }
 }

 Is functionally identical to this:

 function doSomething
 {
   for(var i:int =0;i++;i10)
   {
   }
 }

 You're correct that AS3 is more strict about these sorts of things than
 AS2.
 AS2 was really just syntactic sugar for AS1, and wasn't strict at all.

 Cordially,

 Kerry Thompson


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Re: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-27 Thread Omar Fouad
I mean inserting var i:int instead of declaring it outside the loop.

On Thu, Mar 27, 2008 at 3:26 PM, Omar Fouad [EMAIL PROTECTED] wrote:

 Try this:

 for(var i:int; i10; i++) {
//some crap here

 }

 On Mon, Mar 24, 2008 at 8:49 PM, Kerry Thompson [EMAIL PROTECTED]
 wrote:

  jonathan howe wrote:
 
   Hmm... it is within a class... and that's when I'm getting the
  warnings.
  Or
   did you mean just in general to reiterate that variables are locally
  scoped
   to functions and classes and not to for loops?
 
  If you declare a variable within a function, its scope is limited to
  that
  function. It really doesn't relate to where in the function you use it
  (or
  declare it). In my example, this:
 
  function doSomething
  {
var i:int;
for(i=0;i++;i10)
{
}
  }
 
  Is functionally identical to this:
 
  function doSomething
  {
for(var i:int =0;i++;i10)
{
}
  }
 
  You're correct that AS3 is more strict about these sorts of things than
  AS2.
  AS2 was really just syntactic sugar for AS1, and wasn't strict at all.
 
  Cordially,
 
  Kerry Thompson
 
 
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 disclosed to, retained or used by, any other party. If you are not an
 intended recipient then please promptly delete this e-mail and any
 attachment and all copies and inform the sender. Thank you.




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Re: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-27 Thread Steven Sacks

function doSomething

{
  var i:int;
  for(i=0;i++;i10)
  {
  }
}

Is functionally identical to this:

function doSomething
{
  for(var i:int =0;i++;i10)
  {
  }
}


Wrong.  It's not.

In the latter example, i is not available after the loop.  In the first 
example, it is.

var i:int;
for (i = 0; i  10; i++)
{
  if (i == 5) break;
}
trace(i);
-- 5

There are a multitude of uses for this, and I do it all the time.  
Additionally, I read somewhere many moons ago (back in my FLASM days) that 
declaring variables outside a for loop is less bytecode and uses less memory.  
I don't believe that applies to the counter declaration, but I do know it 
applies to the comparison as well as vars declared inside the for loop.  
However, this level of optimization is only useful in a practical way on mobile 
and some games.

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Re: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-27 Thread Juan Pablo Califano
for (var i:int = 0; i  10; i++)
{
  if (i == 5) break;
}
trace(i);

Mmm, have you actually tested the example? Because it does trace 5, since,
as it was explained earlier in this thread, there is no block level scoping
in AS 3.0. In fact, and this was mentioned too, all var declarations are
moved up to be executed as the first actions run in a function's code (I
believe that was called hoisting, but I might be wrong).

Cheers
Juan Pablo Califano

2008/3/27, Steven Sacks [EMAIL PROTECTED]:

 function doSomething
  {
var i:int;
for(i=0;i++;i10)
{
}
  }
 
  Is functionally identical to this:
 
  function doSomething
  {
for(var i:int =0;i++;i10)
{
}
  }

 Wrong.  It's not.

 In the latter example, i is not available after the loop.  In the first
 example, it is.

 var i:int;
 for (i = 0; i  10; i++)
 {
   if (i == 5) break;
 }
 trace(i);
 -- 5

 There are a multitude of uses for this, and I do it all the
 time.  Additionally, I read somewhere many moons ago (back in my FLASM days)
 that declaring variables outside a for loop is less bytecode and uses less
 memory.  I don't believe that applies to the counter declaration, but I do
 know it applies to the comparison as well as vars declared inside the for
 loop.  However, this level of optimization is only useful in a practical way
 on mobile and some games.

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Re: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-27 Thread Ian Thomas
AFAIK, in AS2 the Flash IDE didn't respect block level scoping, but
MTASC did, which led to some confusion. That leads some people to
think that AS2 as a language has block level scoping.

AS3 definitely doesn't respect block scopes, and I curse every time I
trip over that 'variable declared twice' issue. I wish it did.

Ian

On Thu, Mar 27, 2008 at 8:09 PM, Juan Pablo Califano
[EMAIL PROTECTED] wrote:
 for (var i:int = 0; i  10; i++)

 {
   if (i == 5) break;
  }
  trace(i);

  Mmm, have you actually tested the example? Because it does trace 5, since,
  as it was explained earlier in this thread, there is no block level scoping
  in AS 3.0. In fact, and this was mentioned too, all var declarations are
  moved up to be executed as the first actions run in a function's code (I
  believe that was called hoisting, but I might be wrong).

  Cheers
  Juan Pablo Califano

  2008/3/27, Steven Sacks [EMAIL PROTECTED]:


 
   function doSomething
{
  var i:int;
  for(i=0;i++;i10)
  {
  }
}
   
Is functionally identical to this:
   
function doSomething
{
  for(var i:int =0;i++;i10)
  {
  }
}
  
   Wrong.  It's not.
  
   In the latter example, i is not available after the loop.  In the first
   example, it is.
  
   var i:int;
   for (i = 0; i  10; i++)
   {
 if (i == 5) break;
   }
   trace(i);
   -- 5
  
   There are a multitude of uses for this, and I do it all the
   time.  Additionally, I read somewhere many moons ago (back in my FLASM 
 days)
   that declaring variables outside a for loop is less bytecode and uses less
   memory.  I don't believe that applies to the counter declaration, but I do
   know it applies to the comparison as well as vars declared inside the for
   loop.  However, this level of optimization is only useful in a practical 
 way
   on mobile and some games.
  
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Re: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-27 Thread jonathan howe
I wish it did.

Maybe at least one person saying that was what I was looking for... Thanks
for the discussion!

On Thu, Mar 27, 2008 at 4:22 PM, Ian Thomas [EMAIL PROTECTED] wrote:

 AFAIK, in AS2 the Flash IDE didn't respect block level scoping, but
 MTASC did, which led to some confusion. That leads some people to
 think that AS2 as a language has block level scoping.

 AS3 definitely doesn't respect block scopes, and I curse every time I
 trip over that 'variable declared twice' issue. I wish it did.

 Ian

 On Thu, Mar 27, 2008 at 8:09 PM, Juan Pablo Califano
 [EMAIL PROTECTED] wrote:
  for (var i:int = 0; i  10; i++)
 
  {
if (i == 5) break;
   }
   trace(i);
 
   Mmm, have you actually tested the example? Because it does trace 5,
 since,
   as it was explained earlier in this thread, there is no block level
 scoping
   in AS 3.0. In fact, and this was mentioned too, all var declarations
 are
   moved up to be executed as the first actions run in a function's code
 (I
   believe that was called hoisting, but I might be wrong).
 
   Cheers
   Juan Pablo Califano
 
   2008/3/27, Steven Sacks [EMAIL PROTECTED]:
 
 
  
function doSomething
 {
   var i:int;
   for(i=0;i++;i10)
   {
   }
 }

 Is functionally identical to this:

 function doSomething
 {
   for(var i:int =0;i++;i10)
   {
   }
 }
   
Wrong.  It's not.
   
In the latter example, i is not available after the loop.  In the
 first
example, it is.
   
var i:int;
for (i = 0; i  10; i++)
{
  if (i == 5) break;
}
trace(i);
-- 5
   
There are a multitude of uses for this, and I do it all the
time.  Additionally, I read somewhere many moons ago (back in my
 FLASM days)
that declaring variables outside a for loop is less bytecode and uses
 less
memory.  I don't believe that applies to the counter declaration, but
 I do
know it applies to the comparison as well as vars declared inside the
 for
loop.  However, this level of optimization is only useful in a
 practical way
on mobile and some games.
   
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Re: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-27 Thread Cory Petosky
I guess I should have provided an example when I mentioned no block
level scoping. Try this on for size:

for (i = 0; i  10; ++i); // Do nothing but increment i
var i:int;
trace(i);

This is totally valid code and will trace 10! ALL variable
declarations in a function, regardless of the block the variable is
declared in, are performed as the function is pushed on the stack.

Cory

On Thu, Mar 27, 2008 at 3:47 PM, jonathan howe [EMAIL PROTECTED] wrote:
 I wish it did.

  Maybe at least one person saying that was what I was looking for... Thanks
  for the discussion!



  On Thu, Mar 27, 2008 at 4:22 PM, Ian Thomas [EMAIL PROTECTED] wrote:

   AFAIK, in AS2 the Flash IDE didn't respect block level scoping, but
   MTASC did, which led to some confusion. That leads some people to
   think that AS2 as a language has block level scoping.
  
   AS3 definitely doesn't respect block scopes, and I curse every time I
   trip over that 'variable declared twice' issue. I wish it did.
  
   Ian
  
   On Thu, Mar 27, 2008 at 8:09 PM, Juan Pablo Califano
   [EMAIL PROTECTED] wrote:
for (var i:int = 0; i  10; i++)
   
{
  if (i == 5) break;
 }
 trace(i);
   
 Mmm, have you actually tested the example? Because it does trace 5,
   since,
 as it was explained earlier in this thread, there is no block level
   scoping
 in AS 3.0. In fact, and this was mentioned too, all var declarations
   are
 moved up to be executed as the first actions run in a function's code
   (I
 believe that was called hoisting, but I might be wrong).
   
 Cheers
 Juan Pablo Califano
   
 2008/3/27, Steven Sacks [EMAIL PROTECTED]:
   
   

  function doSomething
   {
 var i:int;
 for(i=0;i++;i10)
 {
 }
   }
  
   Is functionally identical to this:
  
   function doSomething
   {
 for(var i:int =0;i++;i10)
 {
 }
   }
 
  Wrong.  It's not.
 
  In the latter example, i is not available after the loop.  In the
   first
  example, it is.
 
  var i:int;
  for (i = 0; i  10; i++)
  {
if (i == 5) break;
  }
  trace(i);
  -- 5
 
  There are a multitude of uses for this, and I do it all the
  time.  Additionally, I read somewhere many moons ago (back in my
   FLASM days)
  that declaring variables outside a for loop is less bytecode and uses
   less
  memory.  I don't believe that applies to the counter declaration, but
   I do
  know it applies to the comparison as well as vars declared inside the
   for
  loop.  However, this level of optimization is only useful in a
   practical way
  on mobile and some games.
 
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Minneapolis, MN 55413
Office: 612.216.3924
Mobile: 240.422.9652
Fax: 612.605.9216
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RE: [Flashcoders] Variable scope within for loops: reusingiteratorvariables

2008-03-27 Thread Francis Cheng
Ian, help is on the way, the ECMAScript 4th edition draft specification
contains a new keyword, let, that can be used in place of var to
provide block-level scoping. Details for the curious:

http://wiki.ecmascript.org/doku.php?id=proposals:block_expressions

Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.
http://blogs.adobe.com/fcheng

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian
Thomas
Sent: Thursday, March 27, 2008 1:23 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Variable scope within for loops:
reusingiteratorvariables

AFAIK, in AS2 the Flash IDE didn't respect block level scoping, but
MTASC did, which led to some confusion. That leads some people to
think that AS2 as a language has block level scoping.

AS3 definitely doesn't respect block scopes, and I curse every time I
trip over that 'variable declared twice' issue. I wish it did.

Ian

On Thu, Mar 27, 2008 at 8:09 PM, Juan Pablo Califano
[EMAIL PROTECTED] wrote:
 for (var i:int = 0; i  10; i++)

 {
   if (i == 5) break;
  }
  trace(i);

  Mmm, have you actually tested the example? Because it does trace 5,
since,
  as it was explained earlier in this thread, there is no block level
scoping
  in AS 3.0. In fact, and this was mentioned too, all var declarations
are
  moved up to be executed as the first actions run in a function's
code (I
  believe that was called hoisting, but I might be wrong).

  Cheers
  Juan Pablo Califano

  2008/3/27, Steven Sacks [EMAIL PROTECTED]:


 
   function doSomething
{
  var i:int;
  for(i=0;i++;i10)
  {
  }
}
   
Is functionally identical to this:
   
function doSomething
{
  for(var i:int =0;i++;i10)
  {
  }
}
  
   Wrong.  It's not.
  
   In the latter example, i is not available after the loop.  In the
first
   example, it is.
  
   var i:int;
   for (i = 0; i  10; i++)
   {
 if (i == 5) break;
   }
   trace(i);
   -- 5
  
   There are a multitude of uses for this, and I do it all the
   time.  Additionally, I read somewhere many moons ago (back in my
FLASM days)
   that declaring variables outside a for loop is less bytecode and
uses less
   memory.  I don't believe that applies to the counter declaration,
but I do
   know it applies to the comparison as well as vars declared inside
the for
   loop.  However, this level of optimization is only useful in a
practical way
   on mobile and some games.
  
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Re: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-27 Thread Steven Sacks
Valid where?  If that's in a class function and i is not a class 
variable, then the compiler will complain that you're using an 
undeclared variable.


Cory Petosky wrote:

I guess I should have provided an example when I mentioned no block
level scoping. Try this on for size:

for (i = 0; i  10; ++i); // Do nothing but increment i
var i:int;
trace(i);

This is totally valid code and will trace 10! ALL variable
declarations in a function, regardless of the block the variable is
declared in, are performed as the function is pushed on the stack.
  


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RE: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-24 Thread Cor
Using it youre way is possible when you do it within  a function or class
because then they are private by default

Other you could use it this way
Example 1:

for (var i:int = 0; i  someArray.length; i ++) {
  // do something cool
}

for (i = 0; i  someOtherArray.length; i ++) {
  // do something even cooler
}

---
Example 2:
var i:int; //or uint if I is never negative

for (i = 0; i  someArray.length; i ++) {
  // do something cool
}

for (i = 0; i  someOtherArray.length; i ++) {
  // do something even cooler
}

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Re: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-24 Thread jonathan howe
Hmm... it is within a class... and that's when I'm getting the warnings. Or
did you mean just in general to reiterate that variables are locally scoped
to functions and classes and not to for loops?

I should have mentioned in my subject that this is AS3. So far everyone's
alternatives and explanations make sense, I am just curious now as to the
reasoning. Either this is a change from AS2 - AS3 or since AS2 wasn't as
strict, it let me do it before. Maybe the explanation lies in the ECMA
guidelines somewhere. Anyway, thanks for the discussion, gang.

-jonathan


On Mon, Mar 24, 2008 at 3:53 AM, Cor [EMAIL PROTECTED] wrote:

 Using it youre way is possible when you do it within  a function or class
 because then they are private by default

 Other you could use it this way
 Example 1:

 for (var i:int = 0; i  someArray.length; i ++) {
  // do something cool
 }

 for (i = 0; i  someOtherArray.length; i ++) {
  // do something even cooler
 }

 ---
 Example 2:
 var i:int; //or uint if I is never negative

 for (i = 0; i  someArray.length; i ++) {
  // do something cool
 }

 for (i = 0; i  someOtherArray.length; i ++) {
  // do something even cooler
 }

 No virus found in this outgoing message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.21.8/1340 - Release Date: 23-3-2008
 18:50


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RE: [Flashcoders] Variable scope within for loops: reusingiteratorvariables

2008-03-24 Thread Cor
Indeed, I was talking about AS3 too.

For reasoning: Its like the real world - every object is UNIQUE, therefor
there can only exist ONE of it.
You can make copies (instances) but they will have there own unique name.
You can use it as much as you like but you can't CREATE the same object
(within its scope) again.

Does this explain it for you?

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens jonathan howe
Verzonden: maandag 24 maart 2008 9:14
Aan: Flash Coders List
Onderwerp: Re: [Flashcoders] Variable scope within for loops:
reusingiteratorvariables

Hmm... it is within a class... and that's when I'm getting the warnings. Or
did you mean just in general to reiterate that variables are locally scoped
to functions and classes and not to for loops?

I should have mentioned in my subject that this is AS3. So far everyone's
alternatives and explanations make sense, I am just curious now as to the
reasoning. Either this is a change from AS2 - AS3 or since AS2 wasn't as
strict, it let me do it before. Maybe the explanation lies in the ECMA
guidelines somewhere. Anyway, thanks for the discussion, gang.

-jonathan


On Mon, Mar 24, 2008 at 3:53 AM, Cor [EMAIL PROTECTED] wrote:

 Using it youre way is possible when you do it within  a function or 
 class because then they are private by default

 Other you could use it this way
 Example 1:

 for (var i:int = 0; i  someArray.length; i ++) {
  // do something cool
 }

 for (i = 0; i  someOtherArray.length; i ++) {
  // do something even cooler
 }

 ---
 Example 2:
 var i:int; //or uint if I is never negative

 for (i = 0; i  someArray.length; i ++) {
  // do something cool
 }

 for (i = 0; i  someOtherArray.length; i ++) {
  // do something even cooler
 }

 No virus found in this outgoing message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.21.8/1340 - Release Date: 
 23-3-2008 18:50


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18:50

No virus found in this incoming message.
Checked by AVG. 
Version: 7.5.519 / Virus Database: 269.21.8/1340 - Release Date: 23-3-2008
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Re: [Flashcoders] Variable scope within for loops: reusingiteratorvariables

2008-03-24 Thread jonathan howe
I totally agree with your explanation, and the part that I am being pouty
about is: Why isn't the variable's scope confined to the loop?

a la:

for (var i:int = 0; i  limit; i ++) {  // variable is instantiated
   // scope of variable
} // variable is discarded

instead of it being what several of you have described.

-jonathan

On Mon, Mar 24, 2008 at 4:22 AM, Cor [EMAIL PROTECTED] wrote:

 Indeed, I was talking about AS3 too.

 For reasoning: Its like the real world - every object is UNIQUE, therefor
 there can only exist ONE of it.
 You can make copies (instances) but they will have there own unique name.
 You can use it as much as you like but you can't CREATE the same object
 (within its scope) again.

 Does this explain it for you?

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens jonathan howe
 Verzonden: maandag 24 maart 2008 9:14
 Aan: Flash Coders List
 Onderwerp: Re: [Flashcoders] Variable scope within for loops:
 reusingiteratorvariables

 Hmm... it is within a class... and that's when I'm getting the warnings.
 Or
 did you mean just in general to reiterate that variables are locally
 scoped
 to functions and classes and not to for loops?

 I should have mentioned in my subject that this is AS3. So far everyone's
 alternatives and explanations make sense, I am just curious now as to the
 reasoning. Either this is a change from AS2 - AS3 or since AS2 wasn't as
 strict, it let me do it before. Maybe the explanation lies in the ECMA
 guidelines somewhere. Anyway, thanks for the discussion, gang.

 -jonathan


 On Mon, Mar 24, 2008 at 3:53 AM, Cor [EMAIL PROTECTED] wrote:

  Using it youre way is possible when you do it within  a function or
  class because then they are private by default
 
  Other you could use it this way
  Example 1:
 
  for (var i:int = 0; i  someArray.length; i ++) {
   // do something cool
  }
 
  for (i = 0; i  someOtherArray.length; i ++) {
   // do something even cooler
  }
 
  ---
  Example 2:
  var i:int; //or uint if I is never negative
 
  for (i = 0; i  someArray.length; i ++) {
   // do something cool
  }
 
  for (i = 0; i  someOtherArray.length; i ++) {
   // do something even cooler
  }
 
  No virus found in this outgoing message.
  Checked by AVG.
  Version: 7.5.519 / Virus Database: 269.21.8/1340 - Release Date:
  23-3-2008 18:50
 
 
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  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 



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 --
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.21.8/1340 - Release Date: 23-3-2008
 18:50

 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.21.8/1340 - Release Date: 23-3-2008
 18:50


 No virus found in this outgoing message.
 Checked by AVG.
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RE: [Flashcoders] Variable scope within for loops:reusingiteratorvariables

2008-03-24 Thread Cor
You should ask the creators of AS3 that.
Its their choice 

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens jonathan howe
Verzonden: maandag 24 maart 2008 9:35
Aan: Flash Coders List
Onderwerp: Re: [Flashcoders] Variable scope within for
loops:reusingiteratorvariables

I totally agree with your explanation, and the part that I am being pouty
about is: Why isn't the variable's scope confined to the loop?

a la:

for (var i:int = 0; i  limit; i ++) {  // variable is instantiated
   // scope of variable
} // variable is discarded

instead of it being what several of you have described.

-jonathan

On Mon, Mar 24, 2008 at 4:22 AM, Cor [EMAIL PROTECTED] wrote:

 Indeed, I was talking about AS3 too.

 For reasoning: Its like the real world - every object is UNIQUE, 
 therefor there can only exist ONE of it.
 You can make copies (instances) but they will have there own unique name.
 You can use it as much as you like but you can't CREATE the same 
 object (within its scope) again.

 Does this explain it for you?

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens jonathan 
 howe
 Verzonden: maandag 24 maart 2008 9:14
 Aan: Flash Coders List
 Onderwerp: Re: [Flashcoders] Variable scope within for loops:
 reusingiteratorvariables

 Hmm... it is within a class... and that's when I'm getting the warnings.
 Or
 did you mean just in general to reiterate that variables are locally 
 scoped to functions and classes and not to for loops?

 I should have mentioned in my subject that this is AS3. So far 
 everyone's alternatives and explanations make sense, I am just curious 
 now as to the reasoning. Either this is a change from AS2 - AS3 or 
 since AS2 wasn't as strict, it let me do it before. Maybe the 
 explanation lies in the ECMA guidelines somewhere. Anyway, thanks for the
discussion, gang.

 -jonathan


 On Mon, Mar 24, 2008 at 3:53 AM, Cor [EMAIL PROTECTED] wrote:

  Using it youre way is possible when you do it within  a function or 
  class because then they are private by default
 
  Other you could use it this way
  Example 1:
 
  for (var i:int = 0; i  someArray.length; i ++) {
   // do something cool
  }
 
  for (i = 0; i  someOtherArray.length; i ++) {
   // do something even cooler
  }
 
  ---
  Example 2:
  var i:int; //or uint if I is never negative
 
  for (i = 0; i  someArray.length; i ++) {
   // do something cool
  }
 
  for (i = 0; i  someOtherArray.length; i ++) {
   // do something even cooler
  }
 
  No virus found in this outgoing message.
  Checked by AVG.
  Version: 7.5.519 / Virus Database: 269.21.8/1340 - Release Date:
  23-3-2008 18:50
 
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 



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 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.21.8/1340 - Release Date: 
 23-3-2008 18:50

 No virus found in this incoming message.
 Checked by AVG.
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 23-3-2008 18:50


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Checked by AVG. 
Version: 7.5.519 / Virus Database: 269.21.8/1340 - Release Date: 23-3-2008
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Re: [Flashcoders] Variable scope within for loops: reusing iterator variables

2008-03-24 Thread Andrew Sinning
You are correct Jonathan, but loop blocks are delimited by brackets, so 
the for ( ... ) declaration is outside of the loop block.


jonathan howe wrote:

I had always thought that the scope of variables declared in the
initialization part of the for loop were local to the loop block


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Re: [Flashcoders] Variable scope within for loops: reusing iterator variables

2008-03-24 Thread Cory Petosky
Jonathon:

In any other language, the scope would be as you describe. AS3 doesn't
have block-level scoping -- the most local scope is always the
function. Declaring a variable anywhere but the first line of a
function is a lie -- the VM declares all variables as the first set of
operations after pushing the function call on the stack.

On Mon, Mar 24, 2008 at 7:36 AM, Andrew Sinning [EMAIL PROTECTED] wrote:
 You are correct Jonathan, but loop blocks are delimited by brackets, so
  the for ( ... ) declaration is outside of the loop block.


  jonathan howe wrote:
   I had always thought that the scope of variables declared in the
   initialization part of the for loop were local to the loop block



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Minneapolis, MN 55413
Office: 612.216.3924
Mobile: 240.422.9652
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Re: [Flashcoders] Variable scope within for loops: reusing iterator variables

2008-03-24 Thread Meinte van't Kruis
besides, the compiler only warns you that you're about the overwrite the
variable, by
re-assigning it. In case of 2 loops(where the variable is only used within
the loop),
it doesn't have any real consequences.

On Mon, Mar 24, 2008 at 4:56 PM, Cory Petosky [EMAIL PROTECTED]
wrote:

 Jonathon:

 In any other language, the scope would be as you describe. AS3 doesn't
 have block-level scoping -- the most local scope is always the
 function. Declaring a variable anywhere but the first line of a
 function is a lie -- the VM declares all variables as the first set of
 operations after pushing the function call on the stack.

 On Mon, Mar 24, 2008 at 7:36 AM, Andrew Sinning [EMAIL PROTECTED]
 wrote:
  You are correct Jonathan, but loop blocks are delimited by brackets, so
   the for ( ... ) declaration is outside of the loop block.
 
 
   jonathan howe wrote:
I had always thought that the scope of variables declared in the
initialization part of the for loop were local to the loop block
 
 
 
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 Minneapolis, MN 55413
 Office: 612.216.3924
 Mobile: 240.422.9652
 Fax: 612.605.9216
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RE: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-24 Thread Kerry Thompson
jonathan howe wrote:

 Hmm... it is within a class... and that's when I'm getting the warnings.
Or
 did you mean just in general to reiterate that variables are locally
scoped
 to functions and classes and not to for loops?

If you declare a variable within a function, its scope is limited to that
function. It really doesn't relate to where in the function you use it (or
declare it). In my example, this:

function doSomething
{
   var i:int;
   for(i=0;i++;i10)
   {
   }
}

Is functionally identical to this:

function doSomething
{
   for(var i:int =0;i++;i10)
   {
   }
}

You're correct that AS3 is more strict about these sorts of things than AS2.
AS2 was really just syntactic sugar for AS1, and wasn't strict at all.

Cordially,

Kerry Thompson


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[Flashcoders] Variable scope within for loops: reusing iterator variables

2008-03-23 Thread jonathan howe
I was hoping someone could explain why I get Warning: 3596: Duplicate
variable definition. warnings when I reuse an iterator variable.
Example:

for (var i:int = 0; i  someArray.length; i ++) {
  // do something cool
}

for (var i:int = 0; i  someOtherArray.length; i ++) {
  // do something even cooler
}

I had always thought that the scope of variables declared in the
initialization part of the for loop were local to the loop block, not the
block containing the loop. So I guess that is not true... does this mean the
second time I use the loop I have to omit the declaration? Or is there a
keyword I can use to keep the instantiation local to the for block? Seems
like it would be clunky if I was cutting and pasting blocks of code in
different orders, I'd have to keep track of who was the first for loop of
any code block (an admittedly minor annoyance, since I don't have stacks and
stacks of loops, but still...)

Thanks in advance,
-jonathan



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RE: [Flashcoders] Variable scope within for loops: reusing iterator variables

2008-03-23 Thread Kerry Thompson
jonathan howe wrote:

 I was hoping someone could explain why I get Warning: 3596: Duplicate
 variable definition. warnings when I reuse an iterator variable.
 Example:
 
 for (var i:int = 0; i  someArray.length; i ++) {
   // do something cool
 }
 
 for (var i:int = 0; i  someOtherArray.length; i ++) {
   // do something even cooler
 }

The first time you declare the var i, it is in scope for the rest of the
function, not the loop. Think of it this way:

function someFunc():void
{
   .
   .
   .
   var i:int;
   for (i = 0; i  someArray.length; i ++) {
   // do something cool
   }

   for (i = 0; i  someOtherArray.length; i ++) {
  // do something even cooler
   }
}

Make sense?

Cordially,

Kerry Thompson


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Re: [Flashcoders] Variable scope within for loops: reusing iteratorvariables

2008-03-23 Thread D Neckles
That's easy.only after busting my asss for an hour figuring it out..
...Variables are only local to the function
Jonathan try using j in your second for statementnot the letter i twice

Hope that helps...
Sent via BlackBerry from T-Mobile

-Original Message-
From: jonathan howe [EMAIL PROTECTED]

Date: Sun, 23 Mar 2008 20:00:41 
To:flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Variable scope within for loops: reusing iterator
variables


I was hoping someone could explain why I get Warning: 3596: Duplicate
variable definition. warnings when I reuse an iterator variable.
Example:

for (var i:int = 0; i  someArray.length; i ++) {
  // do something cool
}

for (var i:int = 0; i  someOtherArray.length; i ++) {
  // do something even cooler
}

I had always thought that the scope of variables declared in the
initialization part of the for loop were local to the loop block, not the
block containing the loop. So I guess that is not true... does this mean the
second time I use the loop I have to omit the declaration? Or is there a
keyword I can use to keep the instantiation local to the for block? Seems
like it would be clunky if I was cutting and pasting blocks of code in
different orders, I'd have to keep track of who was the first for loop of
any code block (an admittedly minor annoyance, since I don't have stacks and
stacks of loops, but still...)

Thanks in advance,
-jonathan



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[Flashcoders] variable scope

2007-09-09 Thread Lee Marshall
I have just created a class 'ClassA' that loads an XML file.Within that class I 
have a public function that navigates through the XML and populates arrays with 
the XML content.
 
I am now creating another class, which will be called 'ClassB' which I plan to 
extend 'ClassA'.
 
From 'ClassB' I would like to reference the array variable to re-use in  the 
'ClassB' class. I have tried tons of different ways all of which I get 
undefined.
 
Could anyone help?
 
Cheers
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Re: [Flashcoders] variable scope

2007-09-09 Thread o renken
did you tried the Delegate- Class?

in sense something like that:

import mx.Delegate(i think that path is wrong)
//..

..//
Delegate.create(scope,object)

cheers
olee

2007/9/9, Lee Marshall [EMAIL PROTECTED]:

 I have just created a class 'ClassA' that loads an XML file.Within that
 class I have a public function that navigates through the XML and populates
 arrays with the XML content.

 I am now creating another class, which will be called 'ClassB' which I
 plan to extend 'ClassA'.

 From 'ClassB' I would like to reference the array variable to re-use
 in  the 'ClassB' class. I have tried tons of different ways all of which I
 get undefined.

 Could anyone help?

 Cheers
 ___
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
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 http://www.figleaf.com
 http://training.figleaf.com




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Re: [Flashcoders] variable scope

2007-09-09 Thread eka
Hello :)

can you show your code ?

else try it :

import mx.utils.Delegate ;

class Test
{

 function Test()
 {
   x = new XML() ;
   x.onLoad = Delegate.create(this, onLoad) ; // create a proxy
between your instance and the xml object
   x.load(test.xml) ;
 }

public var x:XML ;

public function onLoad( success:Boolean ):Void
{
 trace( scope of your function :  + this) ;
 trace(xml :  + x ) ;
 // here use your Test methods !
}


}

The Delegate class of Adobe can be your solution ?

In my opensource framework i use more powerful Delegate implementation and
event model, you can read :
- http://code.google.com/p/vegas/wiki/VegasTutorialsEvents_delegate
- http://code.google.com/p/vegas/wiki/VegasTutorialsEvents
- http://code.google.com/p/vegas/

My vegas.events.Delegate class is more complete ... but the Adobe class it's
more easy to begin with the proxy model.

EKA+ :)

2007/9/9, Lee Marshall [EMAIL PROTECTED]:

 I have just created a class 'ClassA' that loads an XML file.Within that
 class I have a public function that navigates through the XML and populates
 arrays with the XML content.

 I am now creating another class, which will be called 'ClassB' which I
 plan to extend 'ClassA'.

 From 'ClassB' I would like to reference the array variable to re-use
 in  the 'ClassB' class. I have tried tons of different ways all of which I
 get undefined.

 Could anyone help?

 Cheers
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

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Re: [Flashcoders] variable scope

2007-09-09 Thread Helmut Granda
if you are just extending from ClassA you should be able to do something
like this:
--CLASS A:

class ClassA

{

public var myVar:Number = 50;

public function ClassA() {};

}

--CLASS B

class ClassB extends ClassA{

public function ClassB()

{

trace(myVar);//this will return 50

}

}



On 9/9/07, Lee Marshall [EMAIL PROTECTED] wrote:

 I have just created a class 'ClassA' that loads an XML file.Within that
 class I have a public function that navigates through the XML and populates
 arrays with the XML content.

 I am now creating another class, which will be called 'ClassB' which I
 plan to extend 'ClassA'.

 From 'ClassB' I would like to reference the array variable to re-use
 in  the 'ClassB' class. I have tried tons of different ways all of which I
 get undefined.

 Could anyone help?

 Cheers
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com




-- 
...helmut
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RE: [Flashcoders] variable scope

2007-09-09 Thread Lee Marshall
I did, yes
 
Here is a snippet:
 
 kp_xml.load (xml/keypoints.xml);
  kp_xml.onLoad = Delegate.create (this, kpLoad);
 }


 public function kpLoad (bSuccess : Boolean) {
  kp_array = new Array;
  if (bSuccess){
   //trace(Keypoints loaded!);
   //Sort keypoints
   numKPs = kp_xml.firstChild.childNodes.length;
   for (i = 0; i  numKPs; i ++){
kpID_array.push (kp_xml.firstChild.childNodes[i].attributes.id);
kp_array.push (kp_xml.firstChild.childNodes[i].childNodes[0].nodeValue);
   }
   //
   //trace(kp_array);
   gl_xml.load (xml/glossary.xml);
   gl_xml.onLoad = Delegate.create (this, glossLoad);
  } else
  {
   _root.debug_txt.text = Keypoints XML failed to load;
  }
 }



From: [EMAIL PROTECTED] on behalf of o renken
Sent: Sun 09/09/2007 14:58
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] variable scope



did you tried the Delegate- Class?

in sense something like that:

import mx.Delegate(i think that path is wrong)
//..

..//
Delegate.create(scope,object)

cheers
olee

2007/9/9, Lee Marshall [EMAIL PROTECTED]:

 I have just created a class 'ClassA' that loads an XML file.Within that
 class I have a public function that navigates through the XML and populates
 arrays with the XML content.

 I am now creating another class, which will be called 'ClassB' which I
 plan to extend 'ClassA'.

 From 'ClassB' I would like to reference the array variable to re-use
 in  the 'ClassB' class. I have tried tons of different ways all of which I
 get undefined.

 Could anyone help?

 Cheers
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com http://www.figleaf.com/ 
 http://training.figleaf.com http://training.figleaf.com/ 




--
http://www.renkster.de/#/about/
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RE: [Flashcoders] variable scope

2007-09-09 Thread Lee Marshall
Sure: I am trying to retreive kp_array in 'classB', which is in the kpLoad 
function.

 

/**
* ...
* @author -
* @version 0.1
*/
import mx.utils.Delegate;
class xmlHandler {
 public var new_array : Array;
 public var numKPs : Number; 
 public var kpID_array :Array
 public var kp_array :Array
 private var kp_xml : XML;
 private var numGlossIDs : Number;
 public var numGlossTerms : Number;
 private var letters_array : Array;
 private var glIndex_array : Array;
 private var glTerms_array : Array;
 public var glDefs_array : Array;
 private var tmpArr1 : Array;
 private var tmpArr2 : Array;
 private var glButtActive : Array;
 private var gl_xml : XML;
 private var numRefs : Number;
 private var ref_xml : XML;
 public var refID_array : Array;
 private var refRef_array : Array;
 private var i : Number;
 private var j : Number;
 private var __index : Number;
 var kp_cmp:mx.controls.TextArea;
 
 public function xmlHandler(){
  //Keypoints
  kpID_array = new Array;
  kp_array = new Array;
  kp_xml = new XML ();
  kp_xml.ignoreWhite = true;
  //Glossary
  letters_array = new Array;
  glIndex_array = new Array;
  glTerms_array = new Array;
  glDefs_array = new Array;
  glButtActive = new Array;
  tmpArr1 = new Array;
  tmpArr2 = new Array;
  gl_xml = new XML ();
  gl_xml.ignoreWhite = true;
  //References
  refID_array = new Array;
  refRef_array = new Array;
  ref_xml = new XML ();
  ref_xml.ignoreWhite = true;
  //Load keypoints
  kp_xml.load (xml/keypoints.xml);
  kp_xml.onLoad = Delegate.create (this, kpLoad);
 }


 public function kpLoad (bSuccess : Boolean) {
  if (bSuccess){
   //trace(Keypoints loaded!);
   //Sort keypoints
   numKPs = kp_xml.firstChild.childNodes.length;
   for (i = 0; i  numKPs; i ++){
kpID_array.push (kp_xml.firstChild.childNodes[i].attributes.id);
kp_array.push (kp_xml.firstChild.childNodes[i].childNodes[0].nodeValue);
   }
   //
   //trace(kp_array);
   gl_xml.load (xml/glossary.xml);
   gl_xml.onLoad = Delegate.create (this, glossLoad);
  } else
  {
   _root.debug_txt.text = Keypoints XML failed to load;
  }
 }


 public function glossLoad (bSuccess : Boolean) {
  if (bSuccess){
   //trace(Glossary loaded!);
   //Sort glossary
   numGlossIDs = gl_xml.firstChild.childNodes.length;
   for (i = 0; i  numGlossIDs; i ++)
   {
numGlossTerms = gl_xml.firstChild.childNodes [i].childNodes.length;
glIndex_array.push (gl_xml.firstChild.childNodes [i].attributes.letter);
if (numGlossTerms == 0)
{
 glButtActive.push(0);
} else
{
 glButtActive.push(1);
 var tmpArr1:Array = new Array();
 var tmpArr2:Array = new Array();
 for (j = 0; j  numGlossTerms; j ++)
 {  
  tmpArr1.push (gl_xml.firstChild.childNodes [i].childNodes [j].childNodes 
[0].childNodes [0].nodeValue);
  tmpArr2.push (gl_xml.firstChild.childNodes [i].childNodes [j].childNodes 
[1].childNodes [0].nodeValue);
 }
 glTerms_array.push (tmpArr1);
 glDefs_array.push (tmpArr2);
}
   }
   //
   ref_xml.load (xml/references.xml);
   ref_xml.onLoad = Delegate.create (this, refsLoad);
  } else
  {
   _root.debug_txt.text = Keypoints XML failed to load;
  }
 }


 public function refsLoad (bSuccess : Boolean) {
  if (bSuccess){
   //Sort keypoints
   numRefs = ref_xml.firstChild.childNodes.length;
   for (i = 0; i  numRefs; i ++){
refID_array.push (ref_xml.firstChild.childNodes[i].attributes.id);
refRef_array.push 
(ref_xml.firstChild.childNodes[i].childNodes[0].nodeValue);
   }
   //
  } else
  {
   _root.debug_txt.text = Keypoints XML failed to load;
  }
  _root.id_txt.text = refRef_array;
 }
}

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[Flashcoders] Variable scope issue

2005-12-02 Thread Bo Parker
I have a combox instance that is being populated with the data below. In the
oListener.change function, I am defining a variable that is getting a value
for the variable mItemLabel. I want that value to be available to the next
function, setShirtSize below and have tried a million different combinations
but keeping getting an undefined value. I know this is a scope issue and
there is probably a very easy answer but how do you move the local variable
up to make it available and then back down into another function? Thanks,


ccbProducts.dataProvider = [{label:Small}, {label:Medium}, {label:
Large}, {label: X Large}, {label: XX Large}];


var oListener:Object = new Object() ;
oListener.change = function (oEvent:Object) {
mItem = ccbProducts.selectedItem;
mItemLabel = mItem.label;
};

ccbProducts.addEventListener (change, oListener);


function setShirtSize()  {
  BN.setItemName(mItemLabel + + Blue Moneymaker Gaming T-Shirt);
}
-- 

Bo Parker, AIGA
RMC
215 S Jennings Avenue
Fort Worth, TX  76104
817.332.4700 p
817.332.4710 f

www.rmcfw.com

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