RE: [Flashcoders] basic flash games development issues
Speaking of which - is there a serious competitor to Zinc when it comes to not only wrapping a swf into an exe but also adding some functionality such as the system functions and methods that come with it? Yep - Macromedia Director MX2004. Although I think most wrappers are going to get a bit shaky in the transition to Vista... This email may contain confidential material. If you were not an intended recipient, please notify the sender and delete all copies. We may monitor email to and from our network. This email was sent by a company within the corporate group owned by Pearson plc, registered office at 80 Strand, London WC2R 0RL, registered in England and Wales with company number 53723 and VAT number GB 278 5371 21. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] basic flash games development issues
Thank you, Peter, I was thinking of this, but I am worried that Director might throw a spanner in the works when it comes to UNICODE support. Another ongoing project I am working on is a (director developed) global disk based training programme, which works beautifully unless you need it (like my client now) to work in Russia, or Korea, or even Greece! It then caused endless head aches with me having to write my own fonts to make this possible! This global aspect was not set out in the initial requirements and therefore not an issue. With this current project Unicode support is an issue from the outset as it is as far as I know being sold to the middle east. Nik Crosina On 4/10/07, Blumenthal, Peter [EMAIL PROTECTED] wrote: Speaking of which - is there a serious competitor to Zinc when it comes to not only wrapping a swf into an exe but also adding some functionality such as the system functions and methods that come with it? Yep - Macromedia Director MX2004. Although I think most wrappers are going to get a bit shaky in the transition to Vista... This email may contain confidential material. If you were not an intended recipient, please notify the sender and delete all copies. We may monitor email to and from our network. This email was sent by a company within the corporate group owned by Pearson plc, registered office at 80 Strand, London WC2R 0RL, registered in England and Wales with company number 53723 and VAT number GB 278 5371 21. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] basic flash games development issues
Nik, What sort of functionality are you looking for? We use SWHX - from http://screenweaver.com/ This runs on top of the Neko runtime and has access (via Neko and haXe) to a variety of different system APIs, database extensions and the like - and if it doesn't already exist, it's very easy to create your own. It does the job for us, at any rate - our CD-ROM based apps include configuration/logging/user management and so forth, and that's all handled by code in the SWHX layer. Hope that's helpful, Ian On 4/9/07, nik crosina [EMAIL PROTECTED] wrote: Speaking of which - is there a serious competitor to Zinc when it comes to not only wrapping a swf into an exe but also adding some functionality such as the system functions and methods that come with it? I am looking around the net and can only find relative light weights such as flajector, and swfkit, or am I misjudging them? Nik ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] basic flash games development issues
hi Ian, That sounds interesting - I'll look into that. I like the extensibility of it. I am really looking at an app that I can throw most things at and know it can do it without much fuzz. I would go for Director if there wasn't the Unicode issue (can't wait for the update later this year as that will finally be implemented by then) Thanks Ian, Nik Crosina On 4/10/07, Ian Thomas [EMAIL PROTECTED] wrote: Nik, What sort of functionality are you looking for? We use SWHX - from http://screenweaver.com/ This runs on top of the Neko runtime and has access (via Neko and haXe) to a variety of different system APIs, database extensions and the like - and if it doesn't already exist, it's very easy to create your own. It does the job for us, at any rate - our CD-ROM based apps include configuration/logging/user management and so forth, and that's all handled by code in the SWHX layer. Hope that's helpful, Ian On 4/9/07, nik crosina [EMAIL PROTECTED] wrote: Speaking of which - is there a serious competitor to Zinc when it comes to not only wrapping a swf into an exe but also adding some functionality such as the system functions and methods that come with it? I am looking around the net and can only find relative light weights such as flajector, and swfkit, or am I misjudging them? Nik ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] basic flash games development issues
We've built some applications for CD, and have run into 'security sandbox' issues. They were very frustrating. The DVD will be considered 'local content', and you can read about the issues here: http://www.adobe.com/products/flashplayer/articles/localcontent/ When you begin testing your applications, make sure you are doing so with 'default' security settings in Flash. I'm guessing most of us have turned them to 'always allow' because we got security errors once and just turned them off, but you can't expect your clients to have that set, or want to change them. Without installing something on the users machine, changing the security settings requires access to the internet, (which is very silly IMO) but you may need to take internet-less users who won't be able to change their settings into account as well. As far as SharedObjects go, the user may be able to change them, and clearing their internet caches may delete the SharedObjects (and thus their scores). -Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nik crosina Sent: Sunday, April 08, 2007 4:03 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] basic flash games development issues Hi, I am putting together a quote for a client who needs to have a number of games developed for a DVD. I am new to games dev and running Flash from disks so my questions are now: Are there any special issues relating to putting (existing) games onto disks? How would we keep high scores, etc. Can Flash write to disks when run from a DVD? I am planning to use Zinc to run the swf in, which raises some questions regarding the needed compatibility: The interface of the thing will need to display also PDF files, something I never had to do in Flash. Is this possible and can they be displayed inside4 Flash or only opened externally with existing / installed Acrobats (or Acr. Readers)? Are there any viable alternatives to Zinc? All the above *needs* to run on Win 98, XP and Vista, and the client would be in 7th heaven if we can get it to work on Mac and Linux OSs. Are there any issues we could encounter or reasons why this would not work/ I am thinking along the lines of players not being available for any of the above platforms, or implementing things differently on different platforms. Is there a ball park guide line how long the development of a simple 'point and shoot/avoidance' game would take under the above restrictions? I hope this is not too OT, thanks for any responses. Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com This e-mail and its attachments are intended only for the use of the addressee(s) and may contain privileged, confidential or proprietary information. If you are not the intended recipient, or the employee or agent responsible for delivering the message to the intended recipient, you are hereby notified that any dissemination, distribution, displaying, copying, or use of this information is strictly prohibited. If you have received this communication in error, please inform the sender immediately and delete and destroy any record of this message. Thank you. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] basic flash games development issues
You can install a file on the client that will make your CD/DVD app trusted and the user no longer needs to configure anything online. (in fact that's exactly what the security manager does - writes a text file to disk) http://www.adobe.com/devnet/flash/articles/fplayer8_security_04.html Read the FlashPlayerTrust configuration files part. regards, Muzak - Original Message - From: Holth, Daniel C. [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 09, 2007 3:17 PM Subject: RE: [Flashcoders] basic flash games development issues We've built some applications for CD, and have run into 'security sandbox' issues. They were very frustrating. The DVD will be considered 'local content', and you can read about the issues here: http://www.adobe.com/products/flashplayer/articles/localcontent/ When you begin testing your applications, make sure you are doing so with 'default' security settings in Flash. I'm guessing most of us have turned them to 'always allow' because we got security errors once and just turned them off, but you can't expect your clients to have that set, or want to change them. Without installing something on the users machine, changing the security settings requires access to the internet, (which is very silly IMO) but you may need to take internet-less users who won't be able to change their settings into account as well. As far as SharedObjects go, the user may be able to change them, and clearing their internet caches may delete the SharedObjects (and thus their scores). -Dan ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] basic flash games development issues
True, but the trust files are designed to be used by executable installer programs. The applications we have developed (and I'm guessing the original authors as well) needed to be run totally from the CD-ROM/DVD and thus no installing. Anyone know of a way to getting the trust files on the users machine with something as simple as This application needs to install a Flash player trust file: Allow, Deny? dialog box? -Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Monday, April 09, 2007 12:03 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] basic flash games development issues You can install a file on the client that will make your CD/DVD app trusted and the user no longer needs to configure anything online. (in fact that's exactly what the security manager does - writes a text file to disk) http://www.adobe.com/devnet/flash/articles/fplayer8_security_04.html Read the FlashPlayerTrust configuration files part. regards, Muzak - Original Message - From: Holth, Daniel C. [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 09, 2007 3:17 PM Subject: RE: [Flashcoders] basic flash games development issues We've built some applications for CD, and have run into 'security sandbox' issues. They were very frustrating. The DVD will be considered 'local content', and you can read about the issues here: http://www.adobe.com/products/flashplayer/articles/localcontent/ When you begin testing your applications, make sure you are doing so with 'default' security settings in Flash. I'm guessing most of us have turned them to 'always allow' because we got security errors once and just turned them off, but you can't expect your clients to have that set, or want to change them. Without installing something on the users machine, changing the security settings requires access to the internet, (which is very silly IMO) but you may need to take internet-less users who won't be able to change their settings into account as well. As far as SharedObjects go, the user may be able to change them, and clearing their internet caches may delete the SharedObjects (and thus their scores). -Dan ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com This e-mail and its attachments are intended only for the use of the addressee(s) and may contain privileged, confidential or proprietary information. If you are not the intended recipient, or the employee or agent responsible for delivering the message to the intended recipient, you are hereby notified that any dissemination, distribution, displaying, copying, or use of this information is strictly prohibited. If you have received this communication in error, please inform the sender immediately and delete and destroy any record of this message. Thank you. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] basic flash games development issues
Thanks Josh, The PDFs are only going onto the DVD as teachers instructions as to how to use it, and I would like to inte3grte them directly into the interface simply for usability reasons. I may well go down the conversion to swf route and then provide the same PDFs in a folder elsewhere on disk in case they need to be printed. the PDFs are not going to be linked into any games directly (they might be though when used for interactive whiteboard content which I also will need to develop in flash...) How is Flash with printing content off to a printer anyways? god - I realise how much I don't know after coming to Flash from Director with only the project done in flash so far. Nik On 4/9/07, Joshua Sera [EMAIL PROTECTED] wrote: I'd look into using SharedObject for high scores. Why do you need to display PDFs? Instructions? Disclaimers? If they're instructions for the games, you can try importing them into the library. Alternately, if that gives you troubles, import them into Illustrator, then export them as .swfs. Then you can integrate them into the games themselves which is much better usability-wise. Really though, having the games link to PDFs isn't such a hot idea. --- nik crosina [EMAIL PROTECTED] wrote: Hi, I am putting together a quote for a client who needs to have a number of games developed for a DVD. I am new to games dev and running Flash from disks so my questions are now: Are there any special issues relating to putting (existing) games onto disks? How would we keep high scores, etc. Can Flash write to disks when run from a DVD? I am planning to use Zinc to run the swf in, which raises some questions regarding the needed compatibility: The interface of the thing will need to display also PDF files, something I never had to do in Flash. Is this possible and can they be displayed inside4 Flash or only opened externally with existing / installed Acrobats (or Acr. Readers)? Are there any viable alternatives to Zinc? All the above *needs* to run on Win 98, XP and Vista, and the client would be in 7th heaven if we can get it to work on Mac and Linux OSs. Are there any issues we could encounter or reasons why this would not work/ I am thinking along the lines of players not being available for any of the above platforms, or implementing things differently on different platforms. Is there a ball park guide line how long the development of a simple 'point and shoot/avoidance' game would take under the above restrictions? I hope this is not too OT, thanks for any responses. Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. http://games.yahoo.com/games/front ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] basic flash games development issues
Hi Dan, How did you run the flash files from the disk? Did they run inside a browser, or did you wrap them in a 'swf to exe' app like Zinc? And if you did, do the above limitations still aply? Becasue I just ahd a look at the mdm script (http://www.multidmedia.com/support/learning/help/HTML/zinc/2.5/index.html) and e.g. the mdm.FileSystem methods seem pretty comprehensive! Nik On 4/9/07, Holth, Daniel C. [EMAIL PROTECTED] wrote: We've built some applications for CD, and have run into 'security sandbox' issues. They were very frustrating. The DVD will be considered 'local content', and you can read about the issues here: http://www.adobe.com/products/flashplayer/articles/localcontent/ When you begin testing your applications, make sure you are doing so with 'default' security settings in Flash. I'm guessing most of us have turned them to 'always allow' because we got security errors once and just turned them off, but you can't expect your clients to have that set, or want to change them. Without installing something on the users machine, changing the security settings requires access to the internet, (which is very silly IMO) but you may need to take internet-less users who won't be able to change their settings into account as well. As far as SharedObjects go, the user may be able to change them, and clearing their internet caches may delete the SharedObjects (and thus their scores). -Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nik crosina Sent: Sunday, April 08, 2007 4:03 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] basic flash games development issues Hi, I am putting together a quote for a client who needs to have a number of games developed for a DVD. I am new to games dev and running Flash from disks so my questions are now: Are there any special issues relating to putting (existing) games onto disks? How would we keep high scores, etc. Can Flash write to disks when run from a DVD? I am planning to use Zinc to run the swf in, which raises some questions regarding the needed compatibility: The interface of the thing will need to display also PDF files, something I never had to do in Flash. Is this possible and can they be displayed inside4 Flash or only opened externally with existing / installed Acrobats (or Acr. Readers)? Are there any viable alternatives to Zinc? All the above *needs* to run on Win 98, XP and Vista, and the client would be in 7th heaven if we can get it to work on Mac and Linux OSs. Are there any issues we could encounter or reasons why this would not work/ I am thinking along the lines of players not being available for any of the above platforms, or implementing things differently on different platforms. Is there a ball park guide line how long the development of a simple 'point and shoot/avoidance' game would take under the above restrictions? I hope this is not too OT, thanks for any responses. Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com This e-mail and its attachments are intended only for the use of the addressee(s) and may contain privileged, confidential or proprietary information. If you are not the intended recipient, or the employee or agent responsible for delivering the message to the intended recipient, you are hereby notified that any dissemination, distribution, displaying, copying, or use of this information is strictly prohibited. If you have received this communication in error, please inform the sender immediately and delete and destroy any record of this message. Thank you. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] basic flash games development issues
Speaking of which - is there a serious competitor to Zinc when it comes to not only wrapping a swf into an exe but also adding some functionality such as the system functions and methods that come with it? I am looking around the net and can only find relative light weights such as flajector, and swfkit, or am I misjudging them? Nik On 4/9/07, nik crosina [EMAIL PROTECTED] wrote: Hi Dan, How did you run the flash files from the disk? Did they run inside a browser, or did you wrap them in a 'swf to exe' app like Zinc? And if you did, do the above limitations still aply? Becasue I just ahd a look at the mdm script (http://www.multidmedia.com/support/learning/help/HTML/zinc/2.5/index.html) and e.g. the mdm.FileSystem methods seem pretty comprehensive! Nik On 4/9/07, Holth, Daniel C. [EMAIL PROTECTED] wrote: We've built some applications for CD, and have run into 'security sandbox' issues. They were very frustrating. The DVD will be considered 'local content', and you can read about the issues here: http://www.adobe.com/products/flashplayer/articles/localcontent/ When you begin testing your applications, make sure you are doing so with 'default' security settings in Flash. I'm guessing most of us have turned them to 'always allow' because we got security errors once and just turned them off, but you can't expect your clients to have that set, or want to change them. Without installing something on the users machine, changing the security settings requires access to the internet, (which is very silly IMO) but you may need to take internet-less users who won't be able to change their settings into account as well. As far as SharedObjects go, the user may be able to change them, and clearing their internet caches may delete the SharedObjects (and thus their scores). -Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nik crosina Sent: Sunday, April 08, 2007 4:03 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] basic flash games development issues Hi, I am putting together a quote for a client who needs to have a number of games developed for a DVD. I am new to games dev and running Flash from disks so my questions are now: Are there any special issues relating to putting (existing) games onto disks? How would we keep high scores, etc. Can Flash write to disks when run from a DVD? I am planning to use Zinc to run the swf in, which raises some questions regarding the needed compatibility: The interface of the thing will need to display also PDF files, something I never had to do in Flash. Is this possible and can they be displayed inside4 Flash or only opened externally with existing / installed Acrobats (or Acr. Readers)? Are there any viable alternatives to Zinc? All the above *needs* to run on Win 98, XP and Vista, and the client would be in 7th heaven if we can get it to work on Mac and Linux OSs. Are there any issues we could encounter or reasons why this would not work/ I am thinking along the lines of players not being available for any of the above platforms, or implementing things differently on different platforms. Is there a ball park guide line how long the development of a simple 'point and shoot/avoidance' game would take under the above restrictions? I hope this is not too OT, thanks for any responses. Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com This e-mail and its attachments are intended only for the use of the addressee(s) and may contain privileged, confidential or proprietary information. If you are not the intended recipient, or the employee or agent responsible for delivering the message to the intended recipient, you are hereby notified that any dissemination, distribution, displaying, copying, or use of this information is strictly prohibited. If you have received this communication in error, please inform the sender immediately and delete and destroy any record of this message. Thank you. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Nik C -- Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training
Re: [Flashcoders] basic flash games development issues
Visit http://tech.groups.yahoo.com/group/Script_in_Action for some books on Game development Flash can write to the local hard drive but only in a very controlled way. Zinc probably has more capabilities but you need to read their documentation. In a Windows environment, opening a PDF is possible if the user has software installed that lets a browser open a PDF. (Acrobat Reader, for instance) As long as you do not care if a smart user can modify his/her score, you should be OK. Ron nik crosina wrote: Hi, I am putting together a quote for a client who needs to have a number of games developed for a DVD. I am new to games dev and running Flash from disks so my questions are now: Are there any special issues relating to putting (existing) games onto disks? How would we keep high scores, etc. Can Flash write to disks when run from a DVD? I am planning to use Zinc to run the swf in, which raises some questions regarding the needed compatibility: The interface of the thing will need to display also PDF files, something I never had to do in Flash. Is this possible and can they be displayed inside4 Flash or only opened externally with existing / installed Acrobats (or Acr. Readers)? Are there any viable alternatives to Zinc? All the above *needs* to run on Win 98, XP and Vista, and the client would be in 7th heaven if we can get it to work on Mac and Linux OSs. Are there any issues we could encounter or reasons why this would not work/ I am thinking along the lines of players not being available for any of the above platforms, or implementing things differently on different platforms. Is there a ball park guide line how long the development of a simple 'point and shoot/avoidance' game would take under the above restrictions? I hope this is not too OT, thanks for any responses. Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] basic flash games development issues
I'd look into using SharedObject for high scores. Why do you need to display PDFs? Instructions? Disclaimers? If they're instructions for the games, you can try importing them into the library. Alternately, if that gives you troubles, import them into Illustrator, then export them as .swfs. Then you can integrate them into the games themselves which is much better usability-wise. Really though, having the games link to PDFs isn't such a hot idea. --- nik crosina [EMAIL PROTECTED] wrote: Hi, I am putting together a quote for a client who needs to have a number of games developed for a DVD. I am new to games dev and running Flash from disks so my questions are now: Are there any special issues relating to putting (existing) games onto disks? How would we keep high scores, etc. Can Flash write to disks when run from a DVD? I am planning to use Zinc to run the swf in, which raises some questions regarding the needed compatibility: The interface of the thing will need to display also PDF files, something I never had to do in Flash. Is this possible and can they be displayed inside4 Flash or only opened externally with existing / installed Acrobats (or Acr. Readers)? Are there any viable alternatives to Zinc? All the above *needs* to run on Win 98, XP and Vista, and the client would be in 7th heaven if we can get it to work on Mac and Linux OSs. Are there any issues we could encounter or reasons why this would not work/ I am thinking along the lines of players not being available for any of the above platforms, or implementing things differently on different platforms. Is there a ball park guide line how long the development of a simple 'point and shoot/avoidance' game would take under the above restrictions? I hope this is not too OT, thanks for any responses. Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. http://games.yahoo.com/games/front ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com