RE: [Flashcoders] basic flash games development issues

2007-04-10 Thread Blumenthal, Peter

 Speaking of which - is there a serious competitor to Zinc
 when it comes to not only wrapping a swf into an exe but also
 adding some functionality such as the system functions and
 methods that come with it?


Yep - Macromedia Director MX2004. Although I think most wrappers are
going to get a bit shaky in the transition to Vista...

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Re: [Flashcoders] basic flash games development issues

2007-04-10 Thread nik crosina

Thank you, Peter,

I was thinking of this, but I am worried that Director might throw a
spanner in the works when it comes to UNICODE support. Another ongoing
project I am working on is a (director developed) global disk based
training programme, which works beautifully unless you need it (like
my client now) to work in Russia, or Korea, or even Greece! It then
caused endless head aches with me having to write my own fonts to make
this possible!

This global aspect was not set out in the initial requirements and
therefore not an issue.

With this current project Unicode support is an issue from the outset
as it is as far as I know being sold to the middle east.


Nik Crosina



On 4/10/07, Blumenthal, Peter [EMAIL PROTECTED] wrote:


 Speaking of which - is there a serious competitor to Zinc
 when it comes to not only wrapping a swf into an exe but also
 adding some functionality such as the system functions and
 methods that come with it?


Yep - Macromedia Director MX2004. Although I think most wrappers are
going to get a bit shaky in the transition to Vista...

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by Pearson plc, registered office at 80 Strand, London WC2R 0RL,
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Re: [Flashcoders] basic flash games development issues

2007-04-10 Thread Ian Thomas

Nik,
 What sort of functionality are you looking for?

 We use SWHX - from http://screenweaver.com/

 This runs on top of the Neko runtime and has access (via Neko and
haXe) to a variety of different system APIs, database extensions and
the like - and if it doesn't already exist, it's very easy to create
your own. It does the job for us, at any rate - our CD-ROM based apps
include configuration/logging/user management and so forth, and that's
all handled by code in the SWHX layer.

 Hope that's helpful,
   Ian

On 4/9/07, nik crosina [EMAIL PROTECTED] wrote:

Speaking of which - is there a serious competitor to Zinc when it
comes to not only wrapping a swf into an exe but also adding some
functionality such as the system functions and methods that come with
it?

I am looking around the net and can only find relative light weights
such as flajector, and swfkit, or am I misjudging them?

Nik

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Re: [Flashcoders] basic flash games development issues

2007-04-10 Thread nik crosina

hi Ian,

That sounds interesting - I'll look into that. I like the
extensibility of it. I am really looking at an app that I can throw
most things at and know it can do it without much fuzz. I would go for
Director if there wasn't the Unicode issue (can't wait for the update
later this year as that will finally be implemented by then)

Thanks Ian,

Nik
Crosina

On 4/10/07, Ian Thomas [EMAIL PROTECTED] wrote:

Nik,
  What sort of functionality are you looking for?

  We use SWHX - from http://screenweaver.com/

  This runs on top of the Neko runtime and has access (via Neko and
haXe) to a variety of different system APIs, database extensions and
the like - and if it doesn't already exist, it's very easy to create
your own. It does the job for us, at any rate - our CD-ROM based apps
include configuration/logging/user management and so forth, and that's
all handled by code in the SWHX layer.

  Hope that's helpful,
Ian

On 4/9/07, nik crosina [EMAIL PROTECTED] wrote:
 Speaking of which - is there a serious competitor to Zinc when it
 comes to not only wrapping a swf into an exe but also adding some
 functionality such as the system functions and methods that come with
 it?

 I am looking around the net and can only find relative light weights
 such as flajector, and swfkit, or am I misjudging them?

 Nik
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RE: [Flashcoders] basic flash games development issues

2007-04-09 Thread Holth, Daniel C.

We've built some applications for CD, and have run into 'security
sandbox' issues.  They were very frustrating.  The DVD will be
considered 'local content', and you can read about the issues here:
http://www.adobe.com/products/flashplayer/articles/localcontent/

When you begin testing your applications, make sure you are doing so
with 'default' security settings in Flash.  I'm guessing most of us have
turned them to 'always allow' because we got security errors once and
just turned them off, but you can't expect your clients to have that
set, or want to change them.  Without installing something on the users
machine, changing the security settings requires access to the internet,
(which is very silly IMO) but you may need to take internet-less users
who won't be able to change their settings into account as well.

As far as SharedObjects go, the user may be able to change them, and
clearing their internet caches may delete the SharedObjects (and thus
their scores).

-Dan


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of nik
crosina
Sent: Sunday, April 08, 2007 4:03 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] basic flash games development issues

Hi,

I am putting together a quote for a client who needs to have a number
of games developed for a DVD. I am new to games dev and running Flash
from disks so my questions are now:

Are there any special issues relating to putting (existing) games onto
disks? How would we keep high scores, etc. Can Flash write to disks
when run from a DVD?

I am planning to use Zinc to run the swf in, which raises some
questions regarding the needed compatibility: The interface of the
thing will need to display also PDF files, something I never had to do
in Flash. Is this possible and can they be displayed inside4 Flash or
only opened externally with existing / installed Acrobats (or Acr.
Readers)?

Are there any viable alternatives to Zinc?

All the above *needs* to run on Win 98, XP and Vista, and the client
would be in 7th heaven if we can get it to work on Mac and Linux OSs.
Are there any issues we could encounter or reasons why this would not
work/ I am thinking along the lines of players not being available for
any of the above platforms, or implementing things differently on
different platforms.

Is there a ball park guide line how long the development of a simple
'point and shoot/avoidance' game would take under the above
restrictions?

I hope this is not too OT, thanks for any responses.

Nik C
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Re: [Flashcoders] basic flash games development issues

2007-04-09 Thread Muzak
You can install a file on the client that will make your CD/DVD app trusted and 
the user no longer needs to configure anything 
online.
(in fact that's exactly what the security manager does - writes a text file to 
disk)

http://www.adobe.com/devnet/flash/articles/fplayer8_security_04.html
Read the FlashPlayerTrust configuration files part.

regards,
Muzak

- Original Message - 
From: Holth, Daniel C. [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, April 09, 2007 3:17 PM
Subject: RE: [Flashcoders] basic flash games development issues



We've built some applications for CD, and have run into 'security
sandbox' issues.  They were very frustrating.  The DVD will be
considered 'local content', and you can read about the issues here:
http://www.adobe.com/products/flashplayer/articles/localcontent/

When you begin testing your applications, make sure you are doing so
with 'default' security settings in Flash.  I'm guessing most of us have
turned them to 'always allow' because we got security errors once and
just turned them off, but you can't expect your clients to have that
set, or want to change them.  Without installing something on the users
machine, changing the security settings requires access to the internet,
(which is very silly IMO) but you may need to take internet-less users
who won't be able to change their settings into account as well.

As far as SharedObjects go, the user may be able to change them, and
clearing their internet caches may delete the SharedObjects (and thus
their scores).

-Dan 


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RE: [Flashcoders] basic flash games development issues

2007-04-09 Thread Holth, Daniel C.

True, but the trust files are designed to be used by executable
installer programs.  The applications we have developed (and I'm
guessing the original authors as well) needed to be run totally from the
CD-ROM/DVD and thus no installing.

Anyone know of a way to getting the trust files on the users machine
with something as simple as This application needs to install a Flash
player trust file: Allow, Deny?  dialog box?

-Dan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Monday, April 09, 2007 12:03 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] basic flash games development issues

You can install a file on the client that will make your CD/DVD app
trusted and the user no longer needs to configure anything
online.
(in fact that's exactly what the security manager does - writes a text
file to disk)

http://www.adobe.com/devnet/flash/articles/fplayer8_security_04.html
Read the FlashPlayerTrust configuration files part.

regards,
Muzak

- Original Message -
From: Holth, Daniel C. [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, April 09, 2007 3:17 PM
Subject: RE: [Flashcoders] basic flash games development issues



We've built some applications for CD, and have run into 'security
sandbox' issues.  They were very frustrating.  The DVD will be
considered 'local content', and you can read about the issues here:
http://www.adobe.com/products/flashplayer/articles/localcontent/

When you begin testing your applications, make sure you are doing so
with 'default' security settings in Flash.  I'm guessing most of us have
turned them to 'always allow' because we got security errors once and
just turned them off, but you can't expect your clients to have that
set, or want to change them.  Without installing something on the users
machine, changing the security settings requires access to the internet,
(which is very silly IMO) but you may need to take internet-less users
who won't be able to change their settings into account as well.

As far as SharedObjects go, the user may be able to change them, and
clearing their internet caches may delete the SharedObjects (and thus
their scores).

-Dan


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responsible for delivering the message to the intended recipient, you are 
hereby notified that any dissemination, distribution, displaying, copying, or 
use of this information is strictly prohibited. If you have received this 
communication in error, please inform the sender immediately and delete and 
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Re: [Flashcoders] basic flash games development issues

2007-04-09 Thread nik crosina

Thanks Josh,

The PDFs are only going onto the DVD as teachers instructions as to
how to use it, and I would like to inte3grte them directly into the
interface simply for usability reasons. I may well go down the
conversion to swf route and then provide the same PDFs in a folder
elsewhere on disk in case they need to be printed. the PDFs are not
going to be linked into any games directly (they might be though when
used for interactive whiteboard content which I also will need to
develop in flash...)

How is Flash with printing content off to a printer anyways? god - I
realise how much I don't know after coming to Flash from Director with
only the project done in flash so far.


Nik



On 4/9/07, Joshua Sera [EMAIL PROTECTED] wrote:

I'd look into using SharedObject for high scores.

Why do you need to display PDFs? Instructions?
Disclaimers? If they're instructions for the games,
you can try importing them into the library.
Alternately, if that gives you troubles, import them
into Illustrator, then export them as .swfs. Then you
can integrate them into the games themselves which is
much better usability-wise.

Really though, having the games link to PDFs isn't
such a hot idea.

--- nik crosina [EMAIL PROTECTED] wrote:

 Hi,

 I am putting together a quote for a client who needs
 to have a number
 of games developed for a DVD. I am new to games dev
 and running Flash
 from disks so my questions are now:

 Are there any special issues relating to putting
 (existing) games onto
 disks? How would we keep high scores, etc. Can Flash
 write to disks
 when run from a DVD?

 I am planning to use Zinc to run the swf in, which
 raises some
 questions regarding the needed compatibility: The
 interface of the
 thing will need to display also PDF files, something
 I never had to do
 in Flash. Is this possible and can they be displayed
 inside4 Flash or
 only opened externally with existing / installed
 Acrobats (or Acr.
 Readers)?

 Are there any viable alternatives to Zinc?

 All the above *needs* to run on Win 98, XP and
 Vista, and the client
 would be in 7th heaven if we can get it to work on
 Mac and Linux OSs.
 Are there any issues we could encounter or reasons
 why this would not
 work/ I am thinking along the lines of players not
 being available for
 any of the above platforms, or implementing things
 differently on
 different platforms.

 Is there a ball park guide line how long the
 development of a simple
 'point and shoot/avoidance' game would take under
 the above
 restrictions?

 I hope this is not too OT, thanks for any responses.

 Nik C
 ___
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 archive:

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Download and play hundreds of games for free on Yahoo! Games.
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--
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Re: [Flashcoders] basic flash games development issues

2007-04-09 Thread nik crosina

Hi Dan,

How did you run the flash files from the disk? Did they run inside a
browser, or did you wrap them in a 'swf to exe' app like Zinc?

And if you did, do the above limitations still aply? Becasue I just
ahd a look at the mdm script
(http://www.multidmedia.com/support/learning/help/HTML/zinc/2.5/index.html)
and e.g. the mdm.FileSystem methods seem pretty comprehensive!

Nik



On 4/9/07, Holth, Daniel C. [EMAIL PROTECTED] wrote:


We've built some applications for CD, and have run into 'security
sandbox' issues.  They were very frustrating.  The DVD will be
considered 'local content', and you can read about the issues here:
http://www.adobe.com/products/flashplayer/articles/localcontent/

When you begin testing your applications, make sure you are doing so
with 'default' security settings in Flash.  I'm guessing most of us have
turned them to 'always allow' because we got security errors once and
just turned them off, but you can't expect your clients to have that
set, or want to change them.  Without installing something on the users
machine, changing the security settings requires access to the internet,
(which is very silly IMO) but you may need to take internet-less users
who won't be able to change their settings into account as well.

As far as SharedObjects go, the user may be able to change them, and
clearing their internet caches may delete the SharedObjects (and thus
their scores).

-Dan


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of nik
crosina
Sent: Sunday, April 08, 2007 4:03 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] basic flash games development issues

Hi,

I am putting together a quote for a client who needs to have a number
of games developed for a DVD. I am new to games dev and running Flash
from disks so my questions are now:

Are there any special issues relating to putting (existing) games onto
disks? How would we keep high scores, etc. Can Flash write to disks
when run from a DVD?

I am planning to use Zinc to run the swf in, which raises some
questions regarding the needed compatibility: The interface of the
thing will need to display also PDF files, something I never had to do
in Flash. Is this possible and can they be displayed inside4 Flash or
only opened externally with existing / installed Acrobats (or Acr.
Readers)?

Are there any viable alternatives to Zinc?

All the above *needs* to run on Win 98, XP and Vista, and the client
would be in 7th heaven if we can get it to work on Mac and Linux OSs.
Are there any issues we could encounter or reasons why this would not
work/ I am thinking along the lines of players not being available for
any of the above platforms, or implementing things differently on
different platforms.

Is there a ball park guide line how long the development of a simple
'point and shoot/avoidance' game would take under the above
restrictions?

I hope this is not too OT, thanks for any responses.

Nik C
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hereby notified that any dissemination, distribution, displaying, copying, or 
use of this information is strictly prohibited. If you have received this 
communication in error, please inform the sender immediately and delete and 
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--
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Re: [Flashcoders] basic flash games development issues

2007-04-09 Thread nik crosina

Speaking of which - is there a serious competitor to Zinc when it
comes to not only wrapping a swf into an exe but also adding some
functionality such as the system functions and methods that come with
it?

I am looking around the net and can only find relative light weights
such as flajector, and swfkit, or am I misjudging them?

Nik

On 4/9/07, nik crosina [EMAIL PROTECTED] wrote:

Hi Dan,

How did you run the flash files from the disk? Did they run inside a
browser, or did you wrap them in a 'swf to exe' app like Zinc?

And if you did, do the above limitations still aply? Becasue I just
ahd a look at the mdm script
(http://www.multidmedia.com/support/learning/help/HTML/zinc/2.5/index.html)
and e.g. the mdm.FileSystem methods seem pretty comprehensive!

Nik



On 4/9/07, Holth, Daniel C. [EMAIL PROTECTED] wrote:

 We've built some applications for CD, and have run into 'security
 sandbox' issues.  They were very frustrating.  The DVD will be
 considered 'local content', and you can read about the issues here:
 http://www.adobe.com/products/flashplayer/articles/localcontent/

 When you begin testing your applications, make sure you are doing so
 with 'default' security settings in Flash.  I'm guessing most of us have
 turned them to 'always allow' because we got security errors once and
 just turned them off, but you can't expect your clients to have that
 set, or want to change them.  Without installing something on the users
 machine, changing the security settings requires access to the internet,
 (which is very silly IMO) but you may need to take internet-less users
 who won't be able to change their settings into account as well.

 As far as SharedObjects go, the user may be able to change them, and
 clearing their internet caches may delete the SharedObjects (and thus
 their scores).

 -Dan


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of nik
 crosina
 Sent: Sunday, April 08, 2007 4:03 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] basic flash games development issues

 Hi,

 I am putting together a quote for a client who needs to have a number
 of games developed for a DVD. I am new to games dev and running Flash
 from disks so my questions are now:

 Are there any special issues relating to putting (existing) games onto
 disks? How would we keep high scores, etc. Can Flash write to disks
 when run from a DVD?

 I am planning to use Zinc to run the swf in, which raises some
 questions regarding the needed compatibility: The interface of the
 thing will need to display also PDF files, something I never had to do
 in Flash. Is this possible and can they be displayed inside4 Flash or
 only opened externally with existing / installed Acrobats (or Acr.
 Readers)?

 Are there any viable alternatives to Zinc?

 All the above *needs* to run on Win 98, XP and Vista, and the client
 would be in 7th heaven if we can get it to work on Mac and Linux OSs.
 Are there any issues we could encounter or reasons why this would not
 work/ I am thinking along the lines of players not being available for
 any of the above platforms, or implementing things differently on
 different platforms.

 Is there a ball park guide line how long the development of a simple
 'point and shoot/avoidance' game would take under the above
 restrictions?

 I hope this is not too OT, thanks for any responses.

 Nik C
 ___
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 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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 http://training.figleaf.com

 This e-mail and its attachments are intended only for the use of the 
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If you are not the intended recipient, or the employee or agent responsible for 
delivering the message to the intended recipient, you are hereby notified that any 
dissemination, distribution, displaying, copying, or use of this information is 
strictly prohibited. If you have received this communication in error, please 
inform the sender immediately and delete and destroy any record of this message. 
Thank you.
 ___
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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--
Nik C




--
Nik C
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Re: [Flashcoders] basic flash games development issues

2007-04-08 Thread Ron Wheeler


Visit http://tech.groups.yahoo.com/group/Script_in_Action for some books 
on Game development


Flash can write to the local hard drive but only in a very controlled 
way. Zinc probably has more capabilities but you need to read their 
documentation.


In a Windows environment, opening a PDF is possible if the user has 
software installed that lets a browser open a PDF. (Acrobat Reader, for 
instance)
As long as you do not care if a smart user can modify his/her score, you 
should be OK.


Ron

nik crosina wrote:

Hi,

I am putting together a quote for a client who needs to have a number
of games developed for a DVD. I am new to games dev and running Flash
from disks so my questions are now:

Are there any special issues relating to putting (existing) games onto
disks? How would we keep high scores, etc. Can Flash write to disks
when run from a DVD?

I am planning to use Zinc to run the swf in, which raises some
questions regarding the needed compatibility: The interface of the
thing will need to display also PDF files, something I never had to do
in Flash. Is this possible and can they be displayed inside4 Flash or
only opened externally with existing / installed Acrobats (or Acr.
Readers)?

Are there any viable alternatives to Zinc?

All the above *needs* to run on Win 98, XP and Vista, and the client
would be in 7th heaven if we can get it to work on Mac and Linux OSs.
Are there any issues we could encounter or reasons why this would not
work/ I am thinking along the lines of players not being available for
any of the above platforms, or implementing things differently on
different platforms.

Is there a ball park guide line how long the development of a simple
'point and shoot/avoidance' game would take under the above
restrictions?

I hope this is not too OT, thanks for any responses.

Nik C
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Re: [Flashcoders] basic flash games development issues

2007-04-08 Thread Joshua Sera
I'd look into using SharedObject for high scores.

Why do you need to display PDFs? Instructions?
Disclaimers? If they're instructions for the games,
you can try importing them into the library.
Alternately, if that gives you troubles, import them
into Illustrator, then export them as .swfs. Then you
can integrate them into the games themselves which is
much better usability-wise.

Really though, having the games link to PDFs isn't
such a hot idea.

--- nik crosina [EMAIL PROTECTED] wrote:

 Hi,
 
 I am putting together a quote for a client who needs
 to have a number
 of games developed for a DVD. I am new to games dev
 and running Flash
 from disks so my questions are now:
 
 Are there any special issues relating to putting
 (existing) games onto
 disks? How would we keep high scores, etc. Can Flash
 write to disks
 when run from a DVD?
 
 I am planning to use Zinc to run the swf in, which
 raises some
 questions regarding the needed compatibility: The
 interface of the
 thing will need to display also PDF files, something
 I never had to do
 in Flash. Is this possible and can they be displayed
 inside4 Flash or
 only opened externally with existing / installed
 Acrobats (or Acr.
 Readers)?
 
 Are there any viable alternatives to Zinc?
 
 All the above *needs* to run on Win 98, XP and
 Vista, and the client
 would be in 7th heaven if we can get it to work on
 Mac and Linux OSs.
 Are there any issues we could encounter or reasons
 why this would not
 work/ I am thinking along the lines of players not
 being available for
 any of the above platforms, or implementing things
 differently on
 different platforms.
 
 Is there a ball park guide line how long the
 development of a simple
 'point and shoot/avoidance' game would take under
 the above
 restrictions?
 
 I hope this is not too OT, thanks for any responses.
 
 Nik C
 ___
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 To change your subscription options or search the
 archive:

http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com
 



 

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