[Flightgear-devel] Locating an airport control tower

2004-11-01 Thread Martin Spott
Hello,
I'm modelling an airfield and I know the exact location of the control
tower. Unfortunately I forgot to take pictures of the building but at
least I'd like to place the FlightGear default control tower building,
as it is present at KHAF for example, at the correct location.

I know there has been discussion on this topic in the past but I don't
manage to find the places (discussion thread) from where to pick the
relevant information. Apparently the airport definition doesn't provide
a field to enter the location - does it ? Could please someone give me
a hint ?

Thanks,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Locating an airport control tower

2004-11-01 Thread Curtis L. Olson
Martin Spott wrote:
Hello,
I'm modelling an airfield and I know the exact location of the control
tower. Unfortunately I forgot to take pictures of the building but at
least I'd like to place the FlightGear default control tower building,
as it is present at KHAF for example, at the correct location.
I know there has been discussion on this topic in the past but I don't
manage to find the places (discussion thread) from where to pick the
relevant information. Apparently the airport definition doesn't provide
a field to enter the location - does it ? Could please someone give me
a hint ?
 

Yes, the apt.dat file specifies the location of the tower (well sort of):
http://x-plane.org/users/robinp/AptNavFAQ.htm
I am using the code #14 entry to place the towers.  This ultimately 
get's translated into a .stg file entry.

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Locating an airport control tower

2004-11-01 Thread David Luff


On 11/1/04 at 1:37 PM Martin Spott wrote:

Hello,
I'm modelling an airfield and I know the exact location of the control
tower. Unfortunately I forgot to take pictures of the building but at
least I'd like to place the FlightGear default control tower building,
as it is present at KHAF for example, at the correct location.

I know there has been discussion on this topic in the past but I don't
manage to find the places (discussion thread) from where to pick the
relevant information. Apparently the airport definition doesn't provide
a field to enter the location - does it ? Could please someone give me
a hint ?


Look in the .stg file with the right bucket id in the scenery tree.  Best
way to find the right file is to grep the scenery tree for the airport
code, since the airport object is also referenced in the .stg file.

Cheers - Dave



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Re: [Flightgear-devel] List of FG materials and textures

2004-11-01 Thread Boris Koenig
Paul Surgeon wrote:
Ok this is just a rough idea what do ya guys think?
I think that a variation of what you described should be relatively
straight-forward to do, at least to get some basic support for
season-based textures going ...basically it sounds similar to what
has been mentioned already in earlier discussions about this topic.
So, one could still later on refine these things - however, while
supporting the corresponding tags would be a no-brainer, one would
still have to look into the current texturing code in order to be
really able to assess how feasible it would  ultimately be to get
the thing easily done.
Also, personally I would consider it more plausible to either provide
the season(s) for a texture either as a parameter - or simply as a
sub/child-node, instead of using a separate tag.
But that's then probably really only a cosmetical factor ...
But such a dynamic backend option would certainly be interesting
to have. The ESRI data sets do also seem provide data for different
seasons if I remember correctly, so one might even be able to use
some of that for that purpose, too...
P.S. Oops that took a few more lines to explain than I anticipated.  :P
I can reassure you, that your posting is certainly not the longest one
this mailing list has seen - don't ask me how I come to know that ;-)

Boris
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Re: [Flightgear-devel] Locating an airport control tower

2004-11-01 Thread Martin Spott
Curtis L. Olson wrote:

 Yes, the apt.dat file specifies the location of the tower (well sort of):
 
 http://x-plane.org/users/robinp/AptNavFAQ.htm

Aaaah, fine, thanks - I looked into the copy that is contained in the
FG base package, but apparently that one is pretty outdated 

 I am using the code #14 entry to place the towers.  This ultimately 
 get's translated into a .stg file entry.

I assume we currently don't have this feature in TaxiDraw, because
TaxiDraw internally still operates with the FlightGear format - do we ?
At least the TaxiDraw 'project' files look pretty similar to the
FlightGear format,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Locating an airport control tower

2004-11-01 Thread David Luff


On 11/1/04 at 3:58 PM Martin Spott wrote:

Curtis L. Olson wrote:

 I am using the code #14 entry to place the towers.  This ultimately 
 get's translated into a .stg file entry.

I assume we currently don't have this feature in TaxiDraw, because
TaxiDraw internally still operates with the FlightGear format - do we ?
At least the TaxiDraw 'project' files look pretty similar to the
FlightGear format,


The core part of TaxiDraw's project files gets written out in whichever
data format you originally loaded the data from - either X-Plane or
FlightGear.  If towers/beacons/windsocks are found in the data, then they
will be stored internally in TaxiDraw.  Currently only the beacons get
displayed and can be moved, but this could easily be changed to include
tower and windsocks as well.

It's possible in the current version to export moved beacon locations to
FlightGear's .stg file.  This allows instant viewing of the change, with no
need to rebuild the scenery.  This could easily be extended to encompass
tower and windsock positions as well.  The problem is that TaxiDraw has no
knowledge of ground elevation, so unless the airport is relatively flat the
beacon/tower/windsock may end up either partially submerged or floating.  

Cheers - Dave



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Re: [Flightgear-devel] Locating an airport control tower

2004-11-01 Thread Martin Spott
David Luff wrote:

 The core part of TaxiDraw's project files gets written out in whichever
 data format you originally loaded the data from - either X-Plane or
 FlightGear.

Ah, then I'll try to 'port' my project file over to X-Plane format.
It's been easier to define the runway in FG format, that's why I
started there,

Martin.
-- 
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Re: [Flightgear-devel] Locating an airport control tower

2004-11-01 Thread Martin Spott
David Luff wrote:

 The core part of TaxiDraw's project files gets written out in whichever
 data format you originally loaded the data from - either X-Plane or
 FlightGear.

O.k., I moved my airport over to X-Plane format. For this purpose I
modified the current but inaccurate definition in my copy of Robin's
recent data set to the following:

10  49.03  5.888922 05x  48.35   785860.0553  902.0902  148 11 01 0 2 0.25 
1


Now i start TaxiDraw, load this as a 'new' airport and save it into a
project file. The runway definition now looks like this:

10  49.03  005.888922 05x  48.35   7858   60.0553  902.0901  148 11 01 0 2 
0.25 1
 ^^^

TaxiDraw always shortens the blast strip by one foot. This is not
really harmful but a bit irritating 

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux (was AI Carrier)

2004-11-01 Thread Arnt Karlsen
On Sun, 31 Oct 2004 01:49:53 -0400, Ampere wrote in message 
[EMAIL PROTECTED]:
 On October 30, 2004 10:32 pm, Arnt Karlsen wrote:
  On Sat, 30 Oct 2004 19:39:42 -0400, Ampere wrote in message
 
  [EMAIL PROTECTED]:
   On October 30, 2004 04:11 pm, Arnt Karlsen wrote:
..according to your lspci -v, you have both an ATI card and
an Intel 82845G/GL[Brookdale-G] integrated card, and AFAICT, a
propeller head driver from ATI telling your box fairy tales on
seeing your Intel card.
   
..lose that ATI driver, use a fresh kernel, they have the DRI
drivers, and retry X setup.
  
   I have removed fglrx completely and use the driver from XFree86
   instead.  The good news is that I have stopped getting errors in
   XFree86.0.log.  The bad news is that I still don't have direct
   rendering.
 
  ..and the logs says?
 
 The entire log is too big to put in here, so I put attached it as a
 Zip archive.
 
 There is no error or warning message regarding video driver.  X also
 stopped crashing when I logout.

..and your log mentions Acceleration enabled.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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[Flightgear-devel] Command line debugger

2004-11-01 Thread Jon S Berndt
Is anyone aware of a command line C++ code debugger? Particularly one 
that runs under IRIX?

Jon
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Re: [Flightgear-devel] Locating an airport control tower

2004-11-01 Thread David Luff


On 11/1/04 at 6:45 PM Martin Spott wrote:


O.k., I moved my airport over to X-Plane format. For this purpose I
modified the current but inaccurate definition in my copy of Robin's
recent data set to the following:

10  49.03  5.888922 05x  48.35   785860.0553  902.0902  148 11
01 0 2 0.25 1


Now i start TaxiDraw, load this as a 'new' airport and save it into a
project file. The runway definition now looks like this:

10  49.03  005.888922 05x  48.35   7858   60.0553  902.0901  148
11 01 0 2 0.25 1
 ^^^

TaxiDraw always shortens the blast strip by one foot. This is not
really harmful but a bit irritating 


Urgh - thanks for catching that - I consider any case where TaxiDraw
corrupts data to be extremely harmfull, even if it is only one foot.  I've
got a pretty good idea where this is happening.  The trouble with these
float-int rounding bugs is that they seem to be OS or compiler specific,
so I can't always reproduce them.  I'll send you a patch to test when I've
got a fix if that's OK.

Cheers - Dave


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Re: [Flightgear-devel] Command line debugger

2004-11-01 Thread Erik Hofman
Jon S Berndt wrote:
Is anyone aware of a command line C++ code debugger? Particularly one 
that runs under IRIX?
If you mean something like gdb for Linux: xdb
Erik
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Re: [Flightgear-devel] Command line debugger

2004-11-01 Thread Jon S Berndt
On Mon, 01 Nov 2004 21:09:39 +0100
 Erik Hofman [EMAIL PROTECTED] wrote:
Jon S Berndt wrote:
Is anyone aware of a command line C++ code debugger? Particularly 
one that runs under IRIX?
If you mean something like gdb for Linux: xdb
Erik
Has anyone used ddd? Does KDevelop compile under IRIX? Can it be 
forced to do so?

Jon
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Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux (was AI Carrier)

2004-11-01 Thread Ampere K. Hardraade
When I type glxinfo | grep rendering, I got:
direct rendering: No

Ampere

On November 1, 2004 02:23 pm, Arnt Karlsen wrote:
 ..and your log mentions Acceleration enabled.  ;-)

 --
 ..med vennlig hilsen = with Kind Regards from Arnt... ;-)
 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three:
   best case, worst case, and just in case.

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Re: [Flightgear-devel] St. Elmo's Fire

2004-11-01 Thread Ampere K. Hardraade
I'm for this particular idea.

Ampere

On November 1, 2004 08:57 pm, David Culp wrote:
   Should we have a seperate screen-drawing subsystem that draws windscreen
       effects, like St. Elmo's Fire, rain, snow, glare?

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Re: [Flightgear-devel] St. Elmo's Fire

2004-11-01 Thread Ampere K. Hardraade
These may help:

http://www.airliners.net/open.file/608244/L/
http://www.airliners.net/open.file/014507/L/

Ampere

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Re: [Flightgear-devel] Command line debugger

2004-11-01 Thread Mathias Fröhlich
On Montag 01 November 2004 21:29, Jon S Berndt wrote:
 On Mon, 01 Nov 2004 21:09:39 +0100

   Erik Hofman [EMAIL PROTECTED] wrote:
  Jon S Berndt wrote:
  Is anyone aware of a command line C++ code debugger? Particularly
  one that runs under IRIX?
 
  If you mean something like gdb for Linux: xdb
 
  Erik

 Has anyone used ddd? Does KDevelop compile under IRIX? Can it be
 forced to do so?
ddd needs a gdb. So you need that anyway.

And yes you can compile kdevelop under irix. But I don't think that it will 
compile out oft the box.

   Greetings

 Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]

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