Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-29 Thread Curtis L. Olson
Paul Kahler wrote:
What's wrong with just using double precision? If it's because this math
is done on the video card then fine. In ray tracing I switched to
doubles over 5 years ago and measured only a tiny penalty which was more
than made up for by the reduction of artifacts. Single precision is so
20th century.
 

By definition, opengl *only* does floating point.
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-29 Thread Mathias Fröhlich

Hi Jim,

On Freitag 29 April 2005 02:16, Jim Wilson wrote:
 This sounds great.  In a few days I should be able to get this and test it.
  In the meanwhile, please double check that you can do resets and multiple
 teleports.  I think your changes will improve the situation,  but those
 have historically been issues when working with the viewer code.  Also
 check to make sure taxing accross tile boundries works (coast most of the
 way down the default runway at KSFO).
Ok,
I can rerset.
I can taxi across tile boundaries.
All with JSBSim (non groundcache) and YASim (groundcache) aircraft
I can still take off and land on the carrier.
With YASim aircraft.

With teleporting I am not shure what you mean.
Switching between views far away?
I can take of from KSFO fly straight away for several minues (about 350 kts) 
and happily cycle through all views including the tower view.

   Greetings

Mathias

-- 
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Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-29 Thread Mathias Fröhlich

Hi,
On Freitag 29 April 2005 01:33, Paul Kahler wrote:
 What's wrong with just using double precision? If it's because this math
 is done on the video card then fine. In ray tracing I switched to
 doubles over 5 years ago and measured only a tiny penalty which was more
 than made up for by the reduction of artifacts. Single precision is so
 20th century.
:)

I think the most important thing now is that plibs scenegraph is only 
available in single precision.

I assume that your raytracing program timings runs on an i*86 type cpu without 
using mmx/sse extensions and not using the gpu to do computations?
If so, this timings are not meaningful. An i*86 just uses the same registers 
and the same precision for all computations. This precision is by default 
even more than 64 bit double (which makes the i386 in some sense a non ieee 
machine and could be the reason for really strange bugs). Shure you can 
switch the precision to a lower datatype, but this switch is much more costly 
than executing one flop. As a result most programs will just leave that at 
the default (96 bit extendend precision) for performance reasons.
The time to execute one multiplication/addision/subtraction is exactly the 
same for each precision (throughput is at about 1 flop per cycle), so even if 
you swiched the precision down to single precision at the beginning of your 
program, the operations which are mostly used performe exactly the same.
Only divisions, sqrt, sin/cos and such more complicated assembly instructions 
take less computation time iff you changed the fpu control word to single 
precision.

This situation improoves a with the vector valued fpu extensioins like sse et 
al ... (like mesa uses inside and very most propably are used in the closed 
source drivers from nvidia/ati for non gpu operations too).
You can execute operations on one smid register at a clock cycle. That means 
either 2 doubles or 4 floats at a time, that is twice the throughput with 
floats.
Also different cpu's like virtually nearly all non x86 (at least I know sparc, 
alpha and ia64 for shure) have extra assembler instructions for single and 
double precision floatingpoint oprerations and they perform different.

Apart from that I am not shure if any of those gpu's can really compute with 
floats or doubles like we know them from cpu's. I expect that they support 
some internal format with some precision. May be a fixed point format, may be 
an other one. Even if the OpenGL interface will take floats and doubles, 
there is no guarantee that it does not use singles for all computations 
internally (True? Or is there a paragaph in the OpenGL standard?).
That means that you might have jitter, even if all your transforms stored in 
the client application are in double precision.
And if there are different gpu floatingpoint/fixedpoint formats available, I 
do not know if they will perform better or worse with different precision, 
which is not that unlikely.

Does anybody have better knowledge about the internals of gpus?

   Greetings

Mathias

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RE: [Flightgear-devel] (no subject)

2005-04-29 Thread Vivian Meazza
Mostyn Gale asked

 
 Just two quick questions. What effect do gauges have on the frame rates of
 virtual cockpits. i.e. is there as strong effect after 10 or 20 gauges?

3d gauges - yes the vertex count is significant, but not the number of
gauges per se. 

 Also is it possible to configure the views so that a virtual cockpit is
 only
 visible when actually in the cockpit?

Yes - see the Hunter or Spitfire for an example of how it can be done.

Regards

Vivian



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Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-29 Thread Erik Hofman
Mathias Fröhlich wrote:
With teleporting I am not shure what you mean.
By teleporting I think Jim means selecting different airports across the 
world (one after another), i.e. KSFO, CYYR, EHAM, etc.

Erik
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[Flightgear-devel] Re: RFC: Eliminating jitter

2005-04-29 Thread Melchior FRANZ
* Erik Hofman -- Friday 29 April 2005 09:38:
 By teleporting I think Jim means selecting different airports across the 
 world (one after another), i.e. KSFO, CYYR, EHAM, etc.

Yes, probably. Works without the least problems.

m.

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Re: [Flightgear-devel] Re: RFC: Eliminating jitter

2005-04-29 Thread Erik Hofman
Melchior FRANZ wrote:
* Erik Hofman -- Friday 29 April 2005 09:38:
By teleporting I think Jim means selecting different airports across the 
world (one after another), i.e. KSFO, CYYR, EHAM, etc.
Yes, probably. Works without the least problems.
Ok, I tried it and liked it.
Can we agree this should be committed?
Erik
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Re: [Flightgear-devel] Re: RFC: Eliminating jitter

2005-04-29 Thread Frederic Bouvier
Erik Hofman wrote :
Melchior FRANZ wrote:
* Erik Hofman -- Friday 29 April 2005 09:38:
By teleporting I think Jim means selecting different airports across 
the world (one after another), i.e. KSFO, CYYR, EHAM, etc.

Yes, probably. Works without the least problems.

Ok, I tried it and liked it.
Can we agree this should be committed?

It compiles and works for me
-Fred

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Re: [Flightgear-devel] Re: RFC: Eliminating jitter

2005-04-29 Thread Jim Wilson
 From: Erik Hofman
 
 Melchior FRANZ wrote:
  * Erik Hofman -- Friday 29 April 2005 09:38:
  
 By teleporting I think Jim means selecting different airports across the 
 world (one after another), i.e. KSFO, CYYR, EHAM, etc.
  
  Yes, probably. Works without the least problems.
 
 Ok, I tried it and liked it.
 Can we agree this should be committed?
 

As the last writer/rewriter of the viewer (and therefore partly responsible for 
the bug being there) I probably should look at it, but it will be a few days 
yet.  This is too good to wait on and it sounds like it passes the acid tests, 
so yeah go for it!

Best,

Jim



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[Flightgear-devel] MSVC 7.1 Runtime Error

2005-04-29 Thread Ben Morrison








I have downloaded the following source code files:
FlightGear 9.8, SimGear 3.8, plib 1.8.4, and zlib 1.1.4. I was able to
get this to compile in Visual Studio 2003 but when I try to run flight gear
with the following command: fgfs fg-root=c:\\GS_PTT\\Flightgear\\data
airport=KSFO  aircraft=A-10cl disable-sound and I
get the following runtime error almost immediately: 



Debug assertion failed! 



Program: fgfs.exe

File: isctype.c

Line: 68



_expression_: (unsigned)(c+1) = 256



Has anyone ever encountered this error? Is it possible
to set breakpoints in Flightgear and debug it that way? 






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Re: [Flightgear-devel] MSVC 7.1 Runtime Error

2005-04-29 Thread Harald JOHNSEN
Ben Morrison wrote:
I have downloaded the following source code files: FlightGear 9.8, 
SimGear 3.8, plib 1.8.4, and zlib 1.1.4. I was able to get this to 
compile in Visual Studio 2003 but when I try to run flight gear with 
the following command: fgfs fg-root=c:\\GS_PTT\\Flightgear\\data 
airport=KSFO  aircraft=A-10cl disable-sound and I get the 
following runtime error almost immediately:

Debug assertion failed!
Program: fgfs.exe
File: isctype.c
Line: 68
Expression: (unsigned)(c+1) = 256
Has anyone ever encountered this error? Is it possible to set 
breakpoints in Flightgear and debug it that way?


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You can debug, no problem.
The assert is a known problem, it happens with a debug build under VS, 
you have to change a view lines in simgear, patch attached.

Harald.
Index: strutils.cxx
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/misc/strutils.cxx,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 strutils.cxx
--- strutils.cxx7 Sep 2002 02:58:19 -   1.1.1.1
+++ strutils.cxx26 Apr 2005 17:01:34 -
@@ -41,14 +41,14 @@
 
while (i  len)
{
-   while (i  len  isspace(str[i]))
+   while (i  len  isspace((unsigned char)str[i]))
{
++i;
}
 
j = i;
 
-   while (i  len  !isspace(str[i]))
+   while (i  len  !isspace((unsigned char)str[i]))
{
++i;
}
@@ -57,7 +57,7 @@
{
result.push_back( str.substr(j, i-j) );
++countsplit;
-   while (i  len  isspace(str[i]))
+   while (i  len  isspace((unsigned char)str[i]))
{
++i;
}

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Re: [Flightgear-devel] MSVC 7.1 Runtime Error

2005-04-29 Thread Frederic Bouvier
Harald JOHNSEN wrote :
Ben Morrison wrote:
I have downloaded the following source code files: FlightGear 9.8, 
SimGear 3.8, plib 1.8.4, and zlib 1.1.4. I was able to get this to 
compile in Visual Studio 2003 but when I try to run flight gear with 
the following command: fgfs fg-root=c:\\GS_PTT\\Flightgear\\data 
airport=KSFO  aircraft=A-10cl disable-sound and I get the 
following runtime error almost immediately:

Debug assertion failed!
Program: fgfs.exe
File: isctype.c
Line: 68
Expression: (unsigned)(c+1) = 256
Has anyone ever encountered this error? Is it possible to set 
breakpoints in Flightgear and debug it that way?

You can debug, no problem.
The assert is a known problem, it happens with a debug build under VS, 
you have to change a view lines in simgear, patch attached.

BTW: you will get a 2x to 3x framerate improvement if you compile 
flightgear in release mode, and you will not be annoyed by this 
assertion failure.

-Fred

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RE: [Flightgear-devel] MSVC 7.1 Runtime Error

2005-04-29 Thread Ben Morrison
Thanks, guys.  This is my first time posting to the board and I am impressed
with the response times.  I am compiling in debug mode because I am going to
be modifying flightgear later.  Ok, Harald's solution fixed the runtime
error but now flightgear just sits there and doesn't start.  What could be
causing this?


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Re: [Flightgear-devel] Re: RFC: Eliminating jitter

2005-04-29 Thread Erik Hofman
Jim Wilson wrote:
From: Erik Hofman

As the last writer/rewriter of the viewer (and therefore partly responsible for the bug being there) I probably should look at it, but it will be a few days yet.  This is too good to wait on and it sounds like it passes the acid tests, so yeah go for it!
Done.
Erik
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Re: [Flightgear-devel] MSVC 7.1 Runtime Error

2005-04-29 Thread Harald JOHNSEN
Ben Morrison wrote:
Thanks, guys.  This is my first time posting to the board and I am impressed
with the response times.  I am compiling in debug mode because I am going to
be modifying flightgear later.  Ok, Harald's solution fixed the runtime
error but now flightgear just sits there and doesn't start.  What could be
causing this?
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It's not very clear. Check that you added the 
'--fg-root=x:\flightgear\data' parameter to the debugger, not finding 
the airports/runway data can lead FG to an infinite loop for example. Or 
just press break and look where he is in the code ;)

Harald.

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[Flightgear-devel] nimitz ai model : solid material, versus yasim jsb

2005-04-29 Thread ghours
G-ROBIN [EMAIL PROTECTED]
An Aircraft with FDM YASIM does work correctly when we try to land on 
Nimitz: the solid material is active.
An Aircraft with FDM JSB does not work the solid material is not active.
I  test it with SeafireIIIC (yasim)  and c172r (jsb), this one go 
through the deck like butter (OK the c172r is not a naval aircraft)
This  is only on AI model.
With static model and the same Nimitz everything works correctly.

Does anybody  could explain that problem.
thanks
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Re: [Flightgear-devel] nimitz ai model : solid material, versus yasim jsb

2005-04-29 Thread Erik Hofman
ghours wrote:
G-ROBIN [EMAIL PROTECTED]
An Aircraft with FDM YASIM does work correctly when we try to land on 
Nimitz: the solid material is active.
An Aircraft with FDM JSB does not work the solid material is not active.
I  test it with SeafireIIIC (yasim)  and c172r (jsb), this one go 
through the deck like butter (OK the c172r is not a naval aircraft)
This  is only on AI model.
With static model and the same Nimitz everything works correctly.

Does anybody  could explain that problem.
The code to get JSBSim working with the Nimitz is not yet committed to 
CVS. This is because JSBSim has had a major overhaul recently and it was 
easier to develop that code against the new version of JSBSim directly.

Erik
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[Flightgear-devel] Re: nimitz ai model : solid material, versus yasim jsb

2005-04-29 Thread Melchior FRANZ
* ghours -- Friday 29 April 2005 19:04:
 An Aircraft with FDM YASIM does work correctly when we try to land on 
 Nimitz: the solid material is active.
 An Aircraft with FDM JSB does not work the solid material is not active.
[...]
 Does anybody  could explain that problem.

That's simple: Mathias is still working on JSBSim's groundcache() support
(which is necessary for landing on the carrier), while that for YASim is
already in CVS (and the last release?). If you are very impatient: there
are patches available to add the feature to JSBSim already now.)

m.

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Re: [Flightgear-devel] nimitz ai model : solid material, versus yasim jsb

2005-04-29 Thread ghours
Erik Hofman a écrit :
ghours wrote:
G-ROBIN [EMAIL PROTECTED]
An Aircraft with FDM YASIM does work correctly when we try to land on 
Nimitz: the solid material is active.
An Aircraft with FDM JSB does not work the solid material is not active.
I  test it with SeafireIIIC (yasim)  and c172r (jsb), this one go 
through the deck like butter (OK the c172r is not a naval aircraft)
This  is only on AI model.
With static model and the same Nimitz everything works correctly.

Does anybody  could explain that problem.

The code to get JSBSim working with the Nimitz is not yet committed to 
CVS. This is because JSBSim has had a major overhaul recently and it was 
easier to develop that code against the new version of JSBSim directly.

Erik

OK   thanks for the quick answer.
I like better to use JSBSIM, because of the technical flexibility in 
modeling an Aircraft ,in spite of
the existing limitations of integration in FGFS

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RE: [Flightgear-devel] MSVC 7.1 Runtime Error

2005-04-29 Thread Ben Morrison
It's not very clear. Check that you added the 
'--fg-root=x:\flightgear\data' parameter to the debugger, not finding 
the airports/runway data can lead FG to an infinite loop for example. Or 
just press break and look where he is in the code ;)

Harald.


Ok, it turns out it was initializing it just wasn't echoing the information
to the command window so I thought it was stuck.  Thanks for your help.

Ben.




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[Flightgear-devel] Disabling the top menu

2005-04-29 Thread Ben Morrison








Is it possible to hide the menu at the top of the screen?






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Re: [Flightgear-devel] Disabling the top menu

2005-04-29 Thread Oliver C.
On Friday 29 April 2005 18:34, Ben Morrison wrote:
 Is it possible to hide the menu at the top of the screen?

Yes, press F10.

Best Regards,
 Oliver C.

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[Flightgear-devel] Re: Disabling the top menu

2005-04-29 Thread Melchior FRANZ
* Ben Morrison -- Friday 29 April 2005 20:34:
 Is it possible to hide the menu at the top of the screen?

Sure. F10 toggles it. If you want it disabled everytime you start
fgfs, you can put this into one of the xml configuration files:

PropertyList
...
sim
menubar
visibility type=boolfalse/visibility
/menubar
/sim
...
/PropertyList



or simply start fgfs with this option (or put it into ~/.fgfsrc):

  --prop:/sim/menubar/visibility=0

m.

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RE: [Flightgear-devel] Disabling the top menu

2005-04-29 Thread Ben Morrison
Is it possible to do this from the command prompt?  I don't want the user to
have to press F10.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oliver C.
Sent: Friday, April 29, 2005 3:40 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Disabling the top menu

On Friday 29 April 2005 18:34, Ben Morrison wrote:
 Is it possible to hide the menu at the top of the screen?

Yes, press F10.

Best Regards,
 Oliver C.

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RE: [Flightgear-devel] Re: Disabling the top menu

2005-04-29 Thread Ben Morrison
Thanks that is exactly what I needed.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Melchior FRANZ
Sent: Friday, April 29, 2005 1:45 PM
To: flightgear-devel@flightgear.org
Subject: [Flightgear-devel] Re: Disabling the top menu

* Ben Morrison -- Friday 29 April 2005 20:34:
 Is it possible to hide the menu at the top of the screen?

Sure. F10 toggles it. If you want it disabled everytime you start
fgfs, you can put this into one of the xml configuration files:

PropertyList
...
sim
menubar
visibility type=boolfalse/visibility
/menubar
/sim
...
/PropertyList



or simply start fgfs with this option (or put it into ~/.fgfsrc):

  --prop:/sim/menubar/visibility=0

m.

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Re: [Flightgear-devel] Re: nimitz ai model : solid material, versus yasim jsb

2005-04-29 Thread ghours
Melchior FRANZ a écrit :
* ghours -- Friday 29 April 2005 19:04:
An Aircraft with FDM YASIM does work correctly when we try to land on 
Nimitz: the solid material is active.
An Aircraft with FDM JSB does not work the solid material is not active.
[...]
Does anybody  could explain that problem.

That's simple: Mathias is still working on JSBSim's groundcache() support
(which is necessary for landing on the carrier), while that for YASim is
already in CVS (and the last release?). If you are very impatient: there
are patches available to add the feature to JSBSim already now.)
Yes the patches are welcome .
from where is it possible to get these patches ?
I did find anything in JSBSim CVs
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[Flightgear-devel] Re: nimitz ai model : solid material, versus yasim jsb

2005-04-29 Thread Melchior FRANZ
* ghours -- Friday 29 April 2005 22:36:
[ground cache for JSBSim]
 Yes the patches are welcome .
 from where is it possible to get these patches ?

  ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/

You only need the JSBSim diff (and the FA18, of course :-). I don't know
it the diff does still apply, though. (It's Mathias' work, not mine.)

m.

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Re: [Flightgear-devel] Re: nimitz ai model : solid material, versus yasim jsb

2005-04-29 Thread ghours
Melchior FRANZ a écrit :
* ghours -- Friday 29 April 2005 22:36:
[ground cache for JSBSim]
Yes the patches are welcome .
from where is it possible to get these patches ?

  ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/
You only need the JSBSim diff (and the FA18, of course :-). I don't know
it the diff does still apply, though. (It's Mathias' work, not mine.)
m.

Thanks the patche is OK .
Compilation and FGFS running without problems. The Nimitz deck is now 
solid and not butter.

Could not it be in the FGFS CVS ?
G-ROBIN [EMAIL PROTECTED]
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