Re: [Flightgear-devel] Re: howto compile on SuSE 10.0 running gcc

2005-11-09 Thread Stefan Seifert

Steve Knoblock wrote:


On Tue, 08 Nov 2005 11:26:51 -0600, you wrote:

 


freeglut (fgfs): Failed to create cursor
freeglut  ERROR:  Function glutSetCursor called without first calling 
'glutInit'.
   



I installed freeglut, all three packages found in the SuSE library.
Restarted and ran ./configure again for FG. It seems to have compiled
okay without complaining about glutInit, but I am now getting this
error. So I've made progress. ;-)

An archive post says that the CVS version does not have this problem.
Should I try the CVS version? I installed 0.9.8 because of the
previous error, just to see if the version was at fault.
 

Like I said yesterday: the easiest way is to install the freeglut rpms 
from SUSE 9.3. They work on 10.0, too and are available on your 
favourite ftp.suse.com mirror.


Nine

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RE: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-09 Thread Vivian Meazza
Jim Wilson wrote

 
  -Original Message-
 
  If you contributed something that is missing, or poorly described here,
  please send me something better.
 
 
 Hi Curt,
 
 This may not be helpful at this point (haven't been reading for a few
 days).
 
 Here's an addition:
 
 * Material animation added to Simgear's 3D model support, allowing things
 like dimmable cockpit lights and other exotic color and transparency
 morphs in 3D models.
 

Here's something we seem to have missed:

* Extensive revisions to the Multiplayer code. Multiplayer servers are now
available. A Google-based map server is also available

Hope we can get this in somewhere

Regards,

Vivian 


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Re: [Flightgear-devel] Persistant Nasal big-endian bug

2005-11-09 Thread Erik Hofman

Andy Ross wrote:


Again: I've run fairly rigorous tests on both Sparc and PPC at this
point with no failures, so I think we've pretty much ruled out
endianness.


Ok, I've test compiled the simgear/nasal library using gcc on IRIX and 
linked it with the MIPSpro build version of FlightGear and it's working 
like a charm. Now remains the question, is it an exploited gcc 
bug/feature or is it really a MIPSpro bug?


I've asked others to send me a version of FlightGear compiled with the 
latest version of MIPSpro but have had no response so far.


The good thing is that I now have a way to distribute FlightGear 0.9.9 
and 1.0 for IRIX.


Erik

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Re: [Flightgear-devel] Re: B1900D fuel/engines

2005-11-09 Thread George Patterson
On Tue, 2005-11-08 at 17:16 -0800, syd wrote:
 Andy, (or whoever is maintaining the b1900d), I hate to do this to you,
 but I think I have spotted another bug to do with fuel and engines.
 
 
 When you run out of fuel the engines continue to run, despite 
 
 /engine/engine/out-of-fuel[0]='true' and 
 /consumables/fuel/total-fuel-gals|lbs|norm[0]='0.00'
 
 But the both engines are still running. 
 
 
 I hope this is clearer..
 
 
 George Patterson
 
 
 
 Hi George . I am maintaining the b1900d , and yes I mentioned the same 
 problem
 a while back, I run out of fuel and continue to fly on if I understand 
 correctly,
 the turboprop engine code is fairly new and  still a work in progress , so Im 
 sure it 
 will be straightened out  soon.I have thought of trying to fix it myself , 
 but I think
 the engine code is Andy's work and he knows FAR more than I do about such 
 things .
 Thanks for the note , sometimes I get so far into the modelling aspect I miss 
 bugs :)
 Cheers
 
 


Syd,

I didn't intend that to be a criticism of any sort.. I much appreciate
the effort of all involved with the modelling of any of the planes and
models.

Otherwise, it looks and feels great :-) While I haven't seen a b1900d,
it seem around the mark, tend to enter a spin when air speed drops too
low but that's extreme flight dynamics.

George Patterson


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[Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Melchior FRANZ
* Georg Vollnhals -- Tuesday 08 November 2005 21:00:
 Melchior FRANZ schrieb:
  but for now I think we can live with that.

 That is ok, I think it should only be fixed before the new version gets 
 officially out.

You don't seem to understand: this is a very *minor*, almost cosmetic
glitch, and I'll most likely not fix it for 0.9.9, but rather for
0.9.10/1.0.0.



 one more serious problem:
 - adjust HUD transparency
does not switch but after you leave the menue ('cancel') the *main* 

How is this more serious? This is by *design* and was like that since
ages. It was hard coded and modal. I only changed that now because I felt
like it, and because I always found that dialog ugly. The transparency wasn't
justified and looked like a bug. (But can easily be added again if
necessary. :-)



 one less serious problem:
 - Browse internal properties does not switch,

Yes, because it's yet another hard-coded dialog, just like the airport
list dialog and the waypoint dialog. I'd like to get all of those
modernized after the 0.9.9 release.



 Yes, might be - but we should tell them! It is all a question of 
 personal taste, but the new style is really nice and my default from 
 now. Yes, eye-candy somehow - but I also like my house much better after 
 I have painted it :-)

The funny thing is, though, that nobody came up with an alternative
'theme' yet.

m.

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Re: [Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Stefan Seifert

Melchior FRANZ wrote:


The funny thing is, though, that nobody came up with an alternative
'theme' yet.
 

And why should one? The new style is very nice, not too intrusive when 
flighing at night. And it works now, so what more coule one want?


Nine

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[Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Melchior FRANZ
* Georg Vollnhals -- Tuesday 08 November 2005 21:00:
[dynamic dialog components lost after them switching]
 That is ok, I think it should only be fixed before the new version gets 
 officially out.

Oh, well. You just can't rely on what I say. I felt like fixing
that, too. Will commit later today.

m.

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Re: [Flightgear-devel] Re: Buildings ?????

2005-11-09 Thread Josh Babcock
Ima Sudonim wrote:
  Next on the list are
 the Nat. Cathedral, Basilica of the Immaculate Conception, Mormon
 Temple, Pentagon and then the Mall. Not sure what timetable I'm  looking
 at though. If you can think of any other big visible structures  that you
 would like to see (sorry, I'm not tackling the bridges yet, there's
 issues with the VMAP data I don't want to deal with) let me know. No
 promises though.
 
 
 Josh,
 
 Thanks for your interest on building up a more recognizable  washingon, DC!
 
SNIP
 
 On my wishlist for dc: (in addition to yours):
 


Oh, yeah I forgot, I am also planning on doing the stadiums.

 
 the georgetown and dalecarlia sp? reservoirs might help avoid the 
 restricted area around the us vice presidents house (at the naval 
 observatory)

Don't forget the reflecting pool:)

The reservoirs should eventually get taken care of by more accurate
shoreline data. Curt may be filtering them out because of their size
right now. I don't know if they are in the data set. If they are there
may be a way to get him to whitelist them. Curt?

SNIP
 
 Probably accurately displaying the borders of parks and forested  areas
 could help with VFR, no? (this is not to imply that the borders  are not
 accurate, I don't know but it might be worth looking into)

Again, a function of how accurate the VMAP data is. I think it's already
pretty good, actually.

 
 I don't know what your schedule is, but it's probably
 moving a lot faster than mine will be.
 
 
 My schedule is remarkably unreliable 8-(. I hope that eventually I  will
 be able to do some of this...
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Re: [Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Georg Vollnhals

Melchior FRANZ schrieb:

 


one more serious problem:
- adjust HUD transparency
  does not switch but after you leave the menue ('cancel') the *main* 
   



How is this more serious? This is by *design* and was like that since
ages. 


Melchior, you cut off the very *important* part of the sentence:
-  does not switch but after you leave the menue ('cancel') the 
*main* menue is frozen (no reaction on clicks)


In my eyes something is serious when you make a legal keypress and 
afterwards a big part of the programs functions don't work anymore = the 
main menu is frozen = you can only use keycodes not the mouse and the 
main-menue entries are not accessible anymore.
Ok, if this is by design then all is ok,  I just reported an error 
which might be a problem for *other* user.

Not for me anymore as I know about these features.
Regards
Georg


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[Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Melchior FRANZ
* Georg Vollnhals -- Wednesday 09 November 2005 17:11:
 -  does not switch but after you leave the menue ('cancel') the 
 *main* menue is frozen (no reaction on clicks)
  
 In my eyes something is serious when you make a legal keypress and 
 afterwards a big part of the programs functions don't work anymore

Yes, but it's the same with all modal dialogs. I didn't say it's a
good idea, but it was designed like that. It's annoying and *seems*
like a bug, so we'll change it. But it's really only legacy gui design,
not a bug. And the pending 0.9.9 release does not mean that we have
to improve everything that we can think of. I didn't criticize that
you reported it -- that was the right thing to do. I just didn't share
your opinion that it had to be fixed for the next release. Someone
has to spend the time after all. And there will be a release after
0.9.9, or two.  ;-)

m.

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Re: [Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Georg Vollnhals

Melchior FRANZ schrieb:


I didn't criticize that
you reported it -- that was the right thing to do. I just didn't share
your opinion that it had to be fixed for the next release. Someone
has to spend the time after all. And there will be a release after
0.9.9, or two.  ;-)

m.
 


This is ok :-)  - other priorities and limited time is an important factor!
After all, I am really happy with this new GUI style
Cheers
Georg

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[Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Melchior FRANZ
* Georg Vollnhals -- Wednesday 09 November 2005 17:39:
 This is ok :-)  - other priorities and limited time is an important factor!
 After all, I am really happy with this new GUI style

And it's even fixed meanwhile, and I'm quite satisfied with the result.
(Now it even re-opens the Nasal dialogs.) So your bug report encouraged
me to fix the non-bug.  ;-)   The only thing that would be nice is if
dialogs would remember their former position. They don't. And then
there are the remaining hard-coded dialogs ... but some points *have*
to be remain for 1.0.0/0.9.10, or we will be bored to death.

m.

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[Flightgear-devel] dialog boxes (Was: FG CVS error report)

2005-11-09 Thread Thorben
On Wednesday 09 November 2005 16:49, Melchior FRANZ wrote:
 * Georg Vollnhals -- Wednesday 09 November 2005 17:39:
  This is ok :-)  - other priorities and limited time is an important
  factor! After all, I am really happy with this new GUI style

 And it's even fixed meanwhile, and I'm quite satisfied with the result.
 (Now it even re-opens the Nasal dialogs.) So your bug report encouraged
 me to fix the non-bug.  ;-)   The only thing that would be nice is if
 dialogs would remember their former position. They don't. And then
 there are the remaining hard-coded dialogs ... but some points *have*
 to be remain for 1.0.0/0.9.10, or we will be bored to death.

i patched my code to disable dialog boxes when making screenshots, because 
they were quite annoying. shouldn't we do something about that in general?

Thorben

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[Flightgear-devel] Re: dialog boxes (Was: FG CVS error report)

2005-11-09 Thread Melchior FRANZ
* Thorben -- Wednesday 09 November 2005 20:22:
 i patched my code to disable dialog boxes when making screenshots, because 
 they were quite annoying. shouldn't we do something about that in general?

I just made two nice shots for the screenshots page, which are *supposed*
to show menu and dialogs. Would one have to patch his/her fgfs then to
allow that? I'd say, if you don't want the dialog boxes, just close them.
Same with the menu.  :-P

m.

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Re: [Flightgear-devel] Persistant Nasal big-endian bug

2005-11-09 Thread Andy Ross
Erik Hofman wrote:
 Ok, I've test compiled the simgear/nasal library using gcc on IRIX
 and linked it with the MIPSpro build version of FlightGear and it's
 working like a charm.

great sigh of relief

Excellent.  Thanks for your work, I was completely out of ideas on
this. :)

 Ok, I've test compiled the simgear/nasal library using gcc on IRIX
 and linked it with the MIPSpro build version of FlightGear and it's
 working like a charm. Now remains the question, is it an exploited
 gcc bug/feature or is it really a MIPSpro bug?

I've personally built and tested it using the Sun Studio compiler on
Sparc, and the windows builds are done using MSVC.  That proves
nothing, of course, but if code were a democracy MIPSpro would be
losing 3:1. :)

Note that the naRef structure is a nested union, and the code makes
heavy use of structure assignment of these things.  That's not a
common idiom (most other interpreters just use casts), so I wouldn't
be shocked if it triggered a bug or two.  There's one spot in there
already (I forget who found it -- not me, anyway) with a workaround
for a gcc 2.95 code generation bug.

If you want to continue tracking this down, you could try starting
with a gcc library, and replace each .o file in turn with a MIPSpro
one to figure out where the faulty code generation is (it might be
more than one location, of course), then start moving code out
symbol-by-symbol until you zero in on the location.  Then we can try
to rewrite it so it compiles correctly.

Andy



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[Flightgear-devel] Pending v0.9.9 release

2005-11-09 Thread Curtis L. Olson
As some of you may have noticed, I completed a prerelease of 
FlightGear-0.9.9(pre1) and SimGear-0.3.9(pre1).  I haven't heard any 
complaints about the prerelease, so I am planning to do a pre2 release 
this week.


If all goes well and we have no major show stoppers, I would like to 
start working on the official v0.9.9 release next week and have it out 
by the end of next week (optimistically.)


I'm trying to fit this into my own 'spare' time schedule so I may not be 
able to accomidate everyone's needs and wishes.  But, there is always 
the next release if we miss something this time around.


We haven't officially decided, but right now we are talking about doing 
a v1.0 release after the dust has settled on 0.9.9.  That would likely 
happen sometime early 2006 after the holidays.


Regards,

Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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[Flightgear-devel] Joystick issues with throttleAxis()

2005-11-09 Thread Ralf Gerlich

Hi,

some time ago a new version of the joystick configuration file for 
Logitech Wingman FF 3D was committed, containing a change to the 
throttle-handling.


Shortly after that I couldn't get the engines down to idle. As I 
noticed, jsdemo reports that the throttle axis returns +0.3 when on 
idle. I'm using Linux on a 2.6.8 kernel.


I thought that plib would calibrate the joystick axes to 0 in the 
positions they are in on construction of the plib Joystick object. 
However, there is no evidence on this in the plib code.


I had to go back to a previous version of the configuration file and 
idling worked again.


Maybe we should have a general calibration utility and load the 
resulting data on FlightGear startup. This would also spare us some of 
the offset-hacks in joystick configuration files. I don't have time 
right now (maybe within a week's time), but if nobody else jumps in I'll 
create a tool as soon as I have time.


Best regards,
Ralf

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[Flightgear-devel] wp altitudes

2005-11-09 Thread ces177
Hello all,

I'm messing around with waypoints, ie race track loop around airports, 
etc... but found the [EMAIL PROTECTED] command doesn't seem to work with 
multiple waypoints altitudes... The plane eventually has it's own mind with 
regard to what altitude it wants to fly.  I also tried the flightplan, but have 
the same isue. The altitude in the gui autopilot works very stable.  So... is 
there a way to implement a series of waypoints at different altitudes?  My next 
attack was going to cut into the route manger code in try to implement a file 
read to the autopilot data points, any input would be appreciated... Thanks for 
your help...  Craig E.   


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[Flightgear-devel] uneven brakes (and another spotted bug+fix)

2005-11-09 Thread Joacim Persson

Using a Saitek stick, I've noticed a peculiar bug in the brakes which I
still haven't pinned down. The nasal function interpolate() works on left
wheel only, not the right wheel, making the plane twist when brakes are
applied (or released). One can see it by watching the internal properties
(controls/gear) while applying the wheel brakes. Right wheel jumps from 0.0
to 1.0 in an instant.

I've been scanning the source for assymetries on right and left brake
implemetation, and so far I've only found a line in
src/Aircraft/replay.cxx:

replay.cxx line 365 and on:
result.ctrls.brake_left
= weight( ctrls1.brake_left, ctrls2.brake_right, ratio );
result.ctrls.brake_right
= weight( ctrls1.brake_right, ctrls2.brake_right, ratio );

line 366 should probably read:
= weight( ctrls1.brake_left, ctrls2.brake_left, ratio );

This however, is not the source of the uneven brakes bug. I'll keep
looking.

Oh, and I doubt if the js button in question should be marked as
repeatable when interpolate() is being used -- ?  I set repeatable to
false and the interpolation time to one second. (should perhaps be a bit
less) As it is now, the value is interpolated from the previous value to
1.0 (or 0.0) by each repeat step, which in theory takes forever...

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[Flightgear-devel] Re: dialog boxes (Was: FG CVS error report)

2005-11-09 Thread Melchior FRANZ
* Thorben -- Wednesday 09 November 2005 20:22:
 i patched my code to disable dialog boxes when making screenshots, because 
 they were quite annoying. shouldn't we do something about that in general?

In case you mean the popups that have the annoying habit of not going away
when fgfs is paused: yes, these are annoying as hell! We should really
fix that. Most annoying if you halt at a really photogenic flight position,
then go to outside view to find a cool perspective, and ... gahhh!

m. 

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Re: [Flightgear-devel] wp altitudes

2005-11-09 Thread Curtis L. Olson

[EMAIL PROTECTED] wrote:

   I'm messing around with waypoints, ie race track loop around airports, etc... but found the [EMAIL PROTECTED] command doesn't seem to work with multiple waypoints altitudes... The plane eventually has it's own mind with regard to what altitude it wants to fly.  I also tried the flightplan, but have the same isue. The altitude in the gui autopilot works very stable.  So... is there a way to implement a series of waypoints at different altitudes?  My next attack was going to cut into the route manger code in try to implement a file read to the autopilot data points, any input would be appreciated... Thanks for your help...  Craig E.   
 



This used to work back when it was first implimented.  You may want to 
check that the route manager is setting the same property name for 
target elevation that the autopilot is using.


Downside of using properties for these things rather than C++ variables 
if you change one side and not the other, the compiler won't catch it 
for you, but the upside is a tremendous amount of increased flexibility 
and power so we live with it ...


Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] Joystick issues with throttleAxis()

2005-11-09 Thread Dave Culp
On Wednesday 09 November 2005 12:58 pm, Ralf Gerlich wrote:
 ...
 some time ago a new version of the joystick configuration file for
 Logitech Wingman FF 3D was committed, containing a change to the
 throttle-handling.

 Shortly after that I couldn't get the engines down to idle. As I
 noticed, jsdemo reports that the throttle axis returns +0.3 when on
 idle. I'm using Linux on a 2.6.8 kernel.


That configuration file applies an offset of -0.3 prior to the scale.  That 
shouldn't be allowed, and I guess someone's personal configuration snuck in 
by accident?


Dave 

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Re: [Flightgear-devel] uneven brakes (and another spotted bug+fix)

2005-11-09 Thread Andy Ross
Joacim Persson wrote:
 Using a Saitek stick, [..] The nasal function interpolate() works on
 left wheel only, not the right wheel, making the plane twist when
 brakes are applied (or released). One can see it by watching the
 internal properties (controls/gear) while applying the wheel
 brakes. Right wheel jumps from 0.0 to 1.0 in an instant.

Which stick, and which aircraft?  I don't see anything weird in the
joystick configurations, at least.  The C++ input handling is a
possibility, but the FDM configuration could be glitched too.

Andy

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[Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-09 Thread Curtis L. Olson
I reserve the right to make the final determination (and all 
non-included aircraft will still always be available for separate 
download from the web site ...)


Given that new aircraft have arrived on the scene since the last 
release, do we want to make any changes to the list of default aircraft 
included in the base package?


The rule generally is that if we add one, we have to remove an existing 
one so the total number of included aircraft remains about the same...


The current list is:

   data/Aircraft/737 \
   data/Aircraft/A-10 \
   data/Aircraft/bo105 \
   data/Aircraft/c172 \
   data/Aircraft/c172p \
   data/Aircraft/c310 \
   data/Aircraft/c310u3a \
   data/Aircraft/Citation \
   data/Aircraft/f16 \
   data/Aircraft/j3cub \
   data/Aircraft/Hunter \
   data/Aircraft/p51d \
   data/Aircraft/pa28-161 \
   data/Aircraft/ufo \
   data/Aircraft/wrightFlyer1903 \

Just glancing through the list very quickly, potential candidates for 
inclusion might be the b1900d, Citation Bravo, Concorde, dhc2, F-8E, 
Hurricane, Marchetti, MiG-15, seahawk, Spitfire, tu154 ... (?)


Any opinions?  Note that if you propose adding an airplane, you also 
have to say which one we remove from the existing list ...


Thanks,

Curt.

--
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Re: [Flightgear-devel] Joystick issues with throttleAxis()

2005-11-09 Thread Ralf Gerlich

Hi,

Dave Culp wrote:

On Wednesday 09 November 2005 12:58 pm, Ralf Gerlich wrote:

[SNIP]

Shortly after that I couldn't get the engines down to idle. As I
noticed, jsdemo reports that the throttle axis returns +0.3 when on
idle. I'm using Linux on a 2.6.8 kernel.




That configuration file applies an offset of -0.3 prior to the scale.  That 
shouldn't be allowed, and I guess someone's personal configuration snuck in 
by accident?


The major change to that file was that appropriate Nasal-scripts are 
used on throttle and other axes and that's a Good Thing (tm). However, 
that effectively broke the calibration that was in there, as 
throttleAxis() and friends don't currently support these offsets.


I was just thinking of a more general way of solving the calibration 
issues than putting it into the configuration files.


Regards,
Ralf

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[Flightgear-devel] (no subject)

2005-11-09 Thread Joacim Persson

On Wed, 9 Nov 2005, Andy Ross wrote:


Which stick, and which aircraft?


Saitek Cyborg Evo (but the code is copied from Saitek to other sticks)

And it's the same for all aircrafts I've tested, including uiuc-models (so
it's probably not the FDM engine. Not that I have full understanding of 
how

FlightGear is designed. ;)

I've also experimented with commenting out the lines about left gear in 
the

joystick config file (and thus tie the button to right gear only), to see
if it had something to do with nasal per se. (as in not being able to 
handle

two interpolate simultaneously) But the right wheel keeps braking hard.


I don't see anything weird in the joystick configurations, at least.


Me neither.


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Re: [Flightgear-devel] Joystick issues with throttleAxis()

2005-11-09 Thread AJ MacLeod
On Wednesday 09 November 2005 19:04, Dave Culp wrote:
 That configuration file applies an offset of -0.3 prior to the scale.  That
 shouldn't be allowed, and I guess someone's personal configuration snuck in
 by accident?

I don't think so in this case.  That offset apparently worked for most people 
with this stick - I know my throttle's been broken since using the new 
nasal based config, in that I can never get the throttle input less than 
0.24.  

If an offset fixes a problem for everyone with this stick, I can't see any 
valid argument against it.  If the offset required is completely 
unpredictable of course, it's not an acceptable solution.

I would be interested to know if anyone has a Wingman Force 3d which gives the 
correct full range of throttle values with the new config...

Cheers,

AJ

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[Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-09 Thread Curtis L. Olson
FlightGear v0.9.9-pre2 (second prerelease for v0.9.9) is now available 
for downloading and testing from the FlightGear web site 
(http://www.flightgear.org)


It would be great if as many people as possible could download the 
tarballs for this release and build and test it on as many platforms as 
possible.  Also note you will need the corresponding SimGear-0.3.9-pre2 
(from http://www.simgear.org)


The more build errors and platform bugs we can catch now, the smoother 
the v0.9.9 release will be for your favorite platform!


I am currently targeting the official v0.9.9 release for late next week 
(time permitting.)


Thanks!

Curt.

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Re: [Flightgear-devel] (no subject)

2005-11-09 Thread Andy Ross
Joacim Persson wrote:
 I've also experimented with commenting out the lines about left gear
 in the joystick config file (and thus tie the button to right gear
 only), to see if it had something to do with nasal per se. (as in not
 being able to handle two interpolate simultaneously) But the right
 wheel keeps braking hard.

Theory: the right brake property is flagged as a boolean in the
property tree, and is clamping all values to 0 or 1.  This can be
complicated to debug -- you need to figure out where it's created.

Andy

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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-09 Thread AJ MacLeod
On Wednesday 09 November 2005 19:31, Curtis L. Olson wrote:
 Just glancing through the list very quickly, potential candidates for
 inclusion might be the b1900d, Citation Bravo, Concorde, dhc2, F-8E,
 Hurricane, Marchetti, MiG-15, seahawk, Spitfire, tu154 ... (?)

 Any opinions?  Note that if you propose adding an airplane, you also
 have to say which one we remove from the existing list ...

I think, especially in view of the spate of posts a short while ago, it would 
be wise to only include (by default) aircraft which are quite complete - i.e. 
with populated cockpits etc.  People who know what they want and what they're 
doing can easily download the others.

My vote would probably go for the Spitfire - that way you actually get two 
planes for the price of one, and one of those is carrier capable - I think we 
should make sure we have at least one or two carrier capable planes 
distributed by default.

To remove... probably the one of the Cessnas (purely personal tastes!) or the 
Wright Flyer (which I'd say is kind of special interest and not that useful 
for general flying).  Anyway, like you say anything removed would still be 
there for download...

AJ

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Re: [Flightgear-devel] uneven brakes mystery

2005-11-09 Thread Joacim Persson

On Wed, 9 Nov 2005, Andy Ross wrote:


Theory: the right brake property is flagged as a boolean in the
property tree, and is clamping all values to 0 or 1.  This can be
complicated to debug -- you need to figure out where it's created.


Sounds plausible. Some sort of type mismatch. But I figure left and right
gear should be identical throughout the code (including data/-files), so it
ought to show up by extensive grep'ing and counting occurrences in various
files. Rather tedious though. :P

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Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 29

2005-11-09 Thread Jon Stockill

Buchanan, Stuart wrote:

--- Steve Knoblock [EMAIL PROTECTED] wrote:


I am unsure if I can help, I do hope to convert a model of
the Cape May Light I made for MSFS for FG once I understand the tools.



As a first pass, you could place a generic lighthouse (from
http://fgfsdb.stockill.org/models.php) in the correct location by editing
the the correct .stg file.


Or just let me know where it is, and I'll add it to the database. Is 
there an organisation that manages lighthouses? (in the UK there's 
Trinity House, and the Northern Lighthouse Board). If so then it's 
possible they list all the lights they manage - that's then an easy 
addition to the scenery.


Jon

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Re: [Flightgear-devel] uneven brakes mystery

2005-11-09 Thread Joacim Persson

On Wed, 9 Nov 2005, Andy Ross wrote:

Theory: the right brake property is flagged as a boolean in the
property tree, and is clamping all values to 0 or 1.


Confirmed.

I tried a setprop to 0.3 for right wheel in the js config file, and got a
1.0 in the browse internal props dialog. Somewhere control/gear/brake-right
is set to 'true' (i.e. not zero).

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Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-09 Thread Jon Stockill

Curtis L. Olson wrote:
I am currently targeting the official v0.9.9 release for late next week 
(time permitting.)


Is there any preferred version of OpenAL for this release? Just 
wondering if there's a recommended version for linking against for the 
binary packages.


Also, is there an fgrun release planned to coincide with 0.9.9?

Jon


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[Flightgear-devel] Re: uneven brakes mystery

2005-11-09 Thread Melchior FRANZ
* Joacim Persson -- Wednesday 09 November 2005 21:30:
 I tried a setprop to 0.3 for right wheel in the js config file, and got a
 1.0 in the browse internal props dialog. Somewhere control/gear/brake-right
 is set to 'true' (i.e. not zero).

Is this the development version (cvs/head)?

m.

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Re: [Flightgear-devel] Re: uneven brakes mystery

2005-11-09 Thread Joacim Persson

On Wed, 9 Nov 2005, Melchior FRANZ wrote:


Is this the development version (cvs/head)?


Yes, but it has been the same for shipped versions too.

How can I tell which version of fgfs I'm running? fgfs --version didn't
work on the version I have installed in /usr/local/... anyway. Think it's
the last official stable release. In that installation I've replaced the
calls to interpolate with setprop in the js config file, when I first
noticed the problem after buying a new js.

But it's an a few hours old cvs version I'm working on now.

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Re: [Flightgear-devel] Joystick issues with throttleAxis()

2005-11-09 Thread Buchanan, Stuart

--- AJ MacLeod [EMAIL PROTECTED] wrote:
 I would be interested to know if anyone has a Wingman Force 3d which
 gives the 
 correct full range of throttle values with the new config...

Mine does, but then since I sent in the patch I probably don't count...

I wonder if it is OS or USB specific? I've got a USB version and run under
WinXP.

-Stuart



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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-09 Thread Stefan Seifert
Before 0.9.9 is released I think one problem should be resolved: on some 
planes (like the 737, f16, Concorde, fokker100) the engine sounds are 
missing. Specifically Sounds/jet.wav is not audible.


I discussed this problem some weeks ago on the IRC channel and tried to 
find out what's causing it. It's no local problem and happens to all 
planes that use the /engines/engine[0]/thrust_lb[0] property for volume 
calculation. I had to stop investigating due to some real life stealing 
my time, but I'm sure this should be fixed before a release.


If someone has an idea what caused this I could spend some more time for 
debugging.


Nine

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Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-09 Thread Martin Spott
Jon Stockill wrote:

 Is there any preferred version of OpenAL for this release?

The CVS from 1st April this year appears to be a good choice - BTW,
this is what FreeBSD folks decided to stick to   ;-)

Martin.
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[Flightgear-devel] 737 nosewheel animations

2005-11-09 Thread Stefan Seifert

Hi,

attached are two small patches for giving the 737 nosewheel some 
animations. Namely it rotates when steering and compresses on breaking. 
For the latter I attached a one line patch that let's JSBsim expose 
compression-norm to the property tree just like YaSim.


I don't know if this is in any way correct, but it gives some plausible 
movement visually. Now if there were some skid sounds you could get an 
impression how such a large plane feels like on the ground ;)


Nine
diff -u -3 -p -r1.36 JSBSim.cxx
--- src/FDM/JSBSim/JSBSim.cxx	1 Nov 2005 13:41:49 -	1.36
+++ src/FDM/JSBSim/JSBSim.cxx	9 Nov 2005 21:18:59 -
@@ -1023,6 +1023,7 @@ void FGJSBsim::init_gear(void )
   node-setBoolValue(has-brake, gear-GetBrakeGroup()  0);
   node-setDoubleValue(position-norm, FCS-GetGearPos());
   node-setDoubleValue(tire-pressure-norm, gear-GetTirePressure());
+  node-setDoubleValue(compression-norm, gear-GetCompLen());
   if ( gear-GetSteerable() )
 node-setDoubleValue(steering-norm, gear-GetSteerNorm());
 }
@@ -1038,6 +1039,7 @@ void FGJSBsim::update_gear(void)
   node-getChild(wow, 0, true)-setBoolValue( gear-GetWOW());
   node-getChild(position-norm, 0, true)-setDoubleValue(FCS-GetGearPos());
   gear-SetTirePressure(node-getDoubleValue(tire-pressure-norm));
+  node-setDoubleValue(compression-norm, gear-GetCompLen());
   if ( gear-GetSteerable() )
 node-setDoubleValue(steering-norm, gear-GetSteerNorm());
 }
diff -u -3 -p -r1.3 boeing733.xml
--- Models/boeing733.xml	17 Feb 2004 09:39:46 -	1.3
+++ Models/boeing733.xml	9 Nov 2005 21:13:35 -
@@ -42,6 +42,35 @@
   /axis
  /animation
 
+ animation
+  typerotate/type
+  object-namenosegear/object-name
+  property/surface-positions/rudder-pos-norm/property
+  factor-35/factor
+  center
+   x-m-11.1/x-m
+   y-m0/y-m
+   z-m-0.40/z-m
+  /center
+  axis
+   x0/x
+   y0/y
+   z1/z
+  /axis
+ /animation
+
+ animation
+  typetranslate/type
+  object-namenosegear/object-name
+  property/gear/gear/compression-norm/property
+  factor0.3/factor
+  axis
+   x0/x
+   y0/y
+   z1/z
+  /axis
+ /animation
+
   animation
   typerotate/type
   object-namerhgear/object-name
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[Flightgear-devel] waypoints, waypoint loops, route manger

2005-11-09 Thread Craig E. Staples
Title: Message



Hello 
all,

 I'm trying certain senarios 
via waypoints and varying altitudes by using flightplan/.fgfsrc file. I 
plan on implementing a data input change for route manger code to read a file 
with my data, but in the mean time I was wondering if there's a reason why [EMAIL PROTECTED] has issues maintaining the wanted 
altitude. I have alts at 15k, but the craft drifts to 20 k, 
etc... I also want to maintain a senario for a certain amount of 
time, so go to waypoint 1 and 2 looping for 10 mins, etc... then hit waypoints 
3, 4 and 5... If anyone has a better way to approach this please give me ur 
ideas.Thanks a lot..

Regards,
Craig E. 

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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-09 Thread Erik Hofman

Curtis L. Olson wrote:
I reserve the right to make the final determination (and all 
non-included aircraft will still always be available for separate 
download from the web site ...)


Given that new aircraft have arrived on the scene since the last 
release, do we want to make any changes to the list of default aircraft 
included in the base package?


The rule generally is that if we add one, we have to remove an existing 
one so the total number of included aircraft remains about the same...


The current list is:

   data/Aircraft/737 \
   data/Aircraft/A-10 \
   data/Aircraft/bo105 \


This is a nice selection

   data/Aircraft/c172 \

This one can be removed (no more dependencies)


   data/Aircraft/c172p \
   data/Aircraft/c310 \
   data/Aircraft/c310u3a \

I would switch the c310 for the Citation or B1900d

   data/Aircraft/Citation \
   data/Aircraft/f16 \
   data/Aircraft/j3cub \
   data/Aircraft/Hunter \
   data/Aircraft/p51d \
   data/Aircraft/pa28-161 \
   data/Aircraft/ufo \

This would be Santa until 1.0?

   data/Aircraft/wrightFlyer1903 \



Erik

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Re: [Flightgear-devel] Re: uneven brakes mystery

2005-11-09 Thread Joacim Persson

I have pinned down the exact moment in gdb when brake-right is set to 1.0
(without a cause, so to speak), but I feel I don't have enough knowledge
about how FG is designed to come further.

gdb backtrace below. This is after initialisation is done, FG is up and
running and the fire button (apply all brakes) is pressed and held. Just
before this br stop, there was another one with the correct value (from the
nasal setprop to 0.3, which I used for testing instead of interpolate() in
the js config file). I have not a clue where this spurious 1.00 comes
from, nor why it only affects the right wheel brake. It seems like more
than one function has been bound to the button in question, or some list
handler is running amok.

--


Breakpoint 1, FGControls::set_brake_right (this=0x0, pos=1) at controls.cxx:40
40  {
(gdb) bt
#0  FGControls::set_brake_right (this=0x0, pos=1) at controls.cxx:40
#1  0x080a1624 in SGRawValueMethodsFGControls, double::setValue (this=0x0, 
value=1)
at props.hxx:404
#2  0x0848f900 in SGPropertyNode::setUnspecifiedValue (this=0x89fa878,
value=0x8af39fc 1.00) at props.cxx:408
#3  0x0805b154 in do_property_assign (arg=0x8af2c70) at fg_commands.cxx:795
#4  0x082f9b92 in FGBinding::fire (this=0xbf4d0f8) at input.cxx:127
#5  0x082f9d8f in FGBinding::fire (this=0xbf4d0f8, offset=1, max=-1) at 
input.cxx:139
#6  0x08301368 in FGInput::_update_button (this=0x4baa9008, [EMAIL PROTECTED],
modifiers=204483636, pressed=true, x=-1, y=-1) at stl_vector.h:501
#7  0x082ff5c3 in FGInput::_update_joystick (this=0x4baa9008, 
dt=187.94)
at input.cxx:811
#8  0x082fa653 in FGInput::update (this=0x4baa9008, dt=187.94) at 
input.cxx:203
#9  0x084c0698 in SGSubsystemGroup::Member::update (this=0xb966d68,
delta_time_sec=187.94) at subsystem_mgr.cxx:237
#10 0x084c0041 in SGSubsystemGroup::update (this=0x891711c, 
delta_time_sec=187.94)
at stl_vector.h:501
#11 0x084c0c49 in SGSubsystemMgr::update (this=0x8917100, 
delta_time_sec=187.94)
at subsystem_mgr.cxx:297
#12 0x08052b6c in fgMainLoop () at main.cxx:495
#13 0x08088592 in GLUTidle () at fg_os.cxx:114
#14 0x400a4929 in __glutRegisterEventParser () from /usr/X11R6/lib/libglut.so.3
#15 0x400a50ad in glutMainLoop () from /usr/X11R6/lib/libglut.so.3
#16 0x08055567 in fgMainInit (argc=3, argv=0xb424) at main.cxx:1007
#17 0x080519d6 in main (argc=3, argv=0xb424) at bootstrap.cxx:193
(gdb)

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Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-09 Thread Josh Babcock
Georg Vollnhals wrote:
 Curtis L. Olson schrieb:
 


 man touch ?

 Curt.

 Yes. My 13 years old son is actually a co-user on my PC. He does not
 ask, he does not think a lot - just trial and error method.
 Very good if you have all your important data burned on CD/DVD and have
 a good firewall, virus-scanner and no possibility to make a dial-up
 connection from your PC!
 But only until christmas, then I'll upgrade my PC and I'll build him his
 own with the parts I don't use anymore and those he gets as presents :-)
 :-)
 Joy of fatherhood!
 Regards
 Georg
 
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Or you could run linux, then he could only mess up his own files.
Josh

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Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 29

2005-11-09 Thread Josh Babcock
Jon Stockill wrote:
 Buchanan, Stuart wrote:
 
 --- Steve Knoblock [EMAIL PROTECTED] wrote:

 I am unsure if I can help, I do hope to convert a model of
 the Cape May Light I made for MSFS for FG once I understand the tools.



 As a first pass, you could place a generic lighthouse (from
 http://fgfsdb.stockill.org/models.php) in the correct location by editing
 the the correct .stg file.
 
 
 Or just let me know where it is, and I'll add it to the database. Is
 there an organisation that manages lighthouses? (in the UK there's
 Trinity House, and the Northern Lighthouse Board). If so then it's
 possible they list all the lights they manage - that's then an easy
 addition to the scenery.
 
 Jon
 
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They used to all be operated by the Coast Guard, but there are very few
still active. Most are just museums now.

Josh

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Re: [Flightgear-devel] Re: uneven brakes mystery

2005-11-09 Thread Andy Ross
Joacim Persson wrote:
 Andy Ross wrote:
  Which stick [...]?

 Saitek Cyborg Evo

[...]

 I have pinned down the exact moment in gdb when brake-right is set
 to 1.0 (without a cause, so to speak), but I feel I don't have
 enough knowledge about how FG is designed to come further.

What this is showing is a joystick button (not a key) causing a
property-assign binding to fire, which is setting your brake
property.  The problem is, the Cyborg Evo joystick definition doesn't
*have* any property-assign bindings.  It does everything with nasal
scripts.

Something odd is going on -- apparently some other stick's binding for
the right brake only is being picked up by your configuration.  Have
you modified the name properties of any of you joysticks files?  Can
you verify that your base package is unmodified?

If you want to continue playing with the debugger, you could try
stepping through the joystick initialization (or, alternatively,
selectively removing files from your Input/Joysticks directory) to
figure out which stick is being incorrectly loaded, and why.

Andy

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Re: [Flightgear-devel] Re: uneven brakes mystery

2005-11-09 Thread George Patterson
On Wed, 2005-11-09 at 21:54 +0100, Joacim Persson wrote:
 On Wed, 9 Nov 2005, Melchior FRANZ wrote:
 
  Is this the development version (cvs/head)?
 
 Yes, but it has been the same for shipped versions too.
 
 How can I tell which version of fgfs I'm running? fgfs --version didn't
 work on the version I have installed in /usr/local/... anyway. Think it's
 the last official stable release. In that installation I've replaced the
 calls to interpolate with setprop in the js config file, when I first
 noticed the problem after buying a new js.
 
 But it's an a few hours old cvs version I'm working on now.
 
You have more than one version of FlightGear installed?

To find out which copy is being loaded when you type fgfs, open up a
terminal and type which fgfs and you should get something like
/usr/local/bin/fgfs.

Perhaps a command line parameter could be added to display the version
of the binary and the version of the fg_root data.

George



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Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-09 Thread Georg Vollnhals

Josh Babcock schrieb:


Or you could run linux, then he could only mess up his own files.
Josh

 


Yes Josh, that's my way for the future :-)
I already created a second partition for Linux some months ago and tried 
Suse, Fedora, Kubuntu, Knoppix and Kanopix (Debian version).
The last was the best for me - installed all my hardware without 
problems, runs fine.
Only problem is that I cannot get my WLAN/router working (Ethernet no 
problem). I am playing with that whenever I have some time left. But 
this is the cutting edge for me: no WLAN, no serious work under Linux :-(
But I hope I'll find a solution for that in the next future - working 
with FlightGear under Linux would be a lot easier, I think.

Regards
Georg



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[Flightgear-devel] Re: uneven brakes mystery

2005-11-09 Thread Melchior FRANZ
* Andy Ross -- Thursday 10 November 2005 00:37:
 stepping through the joystick initialization (or, alternatively,
 selectively removing files from your Input/Joysticks directory) to
 figure out which stick is being incorrectly loaded, and why.

... or simply look in the property browser under /input/joysticks/js[0]/.
You'll find there these entries:

  name[0], name[1], etc.   ... all joystick IDs that the driver was
   made for
 
  id   ... the joystick's ID string; this is one
   of the name[]s and the reason why this
   driver was picked up

  source   ... the file path to this driver

m.

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Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-09 Thread Ampere K. Hardraade
A bit off topic: does anyone have success in compiling FlightGear and related 
libaries using GCC-4.0?

I want to get my system sorted before I test the pre-release, but I might 
ended up not being able to test FlightGear if GCC-4.0 has trouble compiling 
FlightGear.

Ampere

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[Flightgear-devel] Re: FlightGear v0.9.9-pre2

2005-11-09 Thread Alex Romosan
Ampere K. Hardraade [EMAIL PROTECTED] writes:

 A bit off topic: does anyone have success in compiling FlightGear and related 
 libaries using GCC-4.0?

 I want to get my system sorted before I test the pre-release, but I might 
 ended up not being able to test FlightGear if GCC-4.0 has trouble compiling 
 FlightGear.

i am using gcc (GCC) 4.0.3 20051023 (prerelease) (Debian 4.0.2-3) and
i din't have any problems compiling flightgear (or if i did i have
patches, i guess).

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

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RE: [Flightgear-devel] Pending v0.9.9 release

2005-11-09 Thread Innis Cunningham




Curtis L. Olson writes

We haven't officially decided, but right now we are talking about doing a 
v1.0 release after the dust has settled on 0.9.9.  That would likely happen 
sometime early 2006 after the holidays.


This sounds good I have a 737 on the go but it won't be finished in
a week.I am hoping for sometime in January 2006


Regards,

Curt.


Cheers
Innis



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[Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 30

2005-11-09 Thread syd

Syd,


I didn't intend that to be a criticism of any sort.. I much appreciate
the effort of all involved with the modelling of any of the planes and
models.

Otherwise, it looks and feels great :-) While I haven't seen a b1900d,
it seem around the mark, tend to enter a spin when air speed drops too
low but that's extreme flight dynamics.

George Patterson

 

Hi George   no, I didnt take it as critisism . Just thought I'd let 
you know that I did run across the same problem ... just not sure how to 
fix it :)





 




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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-09 Thread Innis Cunningham

Hi Stefan

 Stefan Seifert writes


Before 0.9.9 is released I think one problem should be resolved: on some 
planes (like the 737, f16, Concorde, fokker100) the engine sounds are 
missing. Specifically Sounds/jet.wav is not audible.


I discussed this problem some weeks ago on the IRC channel and tried to 
find out what's causing it. It's no local problem and happens to all planes 
that use the /engines/engine[0]/thrust_lb[0] property for volume 
calculation. I had to stop investigating due to some real life stealing my 
time, but I'm sure this should be fixed before a release.


I do a lot of my model testing on a 9.4 copy of FG and the engine sound
is working just fine there.I will check out the 737 in 9.8 today and see if 
I

can get to the bottom of it


If someone has an idea what caused this I could spend some more time for 
debugging.


Nine


Cheers
Innis



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[Flightgear-devel] Re: FlightGear v0.9.9-pre2

2005-11-09 Thread Ima Sudonim



Ampere,

A bit off topic: does anyone have success in compiling FlightGear  
and related

libaries using GCC-4.0?



I have only one problem, building src/FlightGear/src/Instrumentation/ 
od_gauge.cxx.  I mentioned it in october here:


http://mail.flightgear.org/pipermail/flightgear-devel/2005-October/ 
039393.html


the workaround is to build just od_gauge.cxx with -fpermissive.

I am using:

ima% gcc --version
powerpc-apple-darwin8-gcc-4.0.0 (GCC) 4.0.0 (Apple Computer, Inc.  
build 5026)

Copyright (C) 2005 Free Software Foundation, Inc.

The problem still occurs with latest CVS.

Alex,

I guess you're not seeing this problem with 4.0.3? Nice to know it's  
been fixed! (assuming it's not a private patch) 8-) Now if only apple  
would update to 4.0.3...


best regards,

Ima

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Re: [Flightgear-devel] Re: FlightGear v0.9.9-pre2

2005-11-09 Thread Arthur Wiebe
Ima, that problem can be fixed with a small patch to simgear.On 11/10/05, Ima Sudonim [EMAIL PROTECTED]
 wrote:Ampere, A bit off topic: does anyone have success in compiling FlightGear
 and related libaries using GCC-4.0?I have only one problem, building src/FlightGear/src/Instrumentation/od_gauge.cxx.I mentioned it in october here:
http://mail.flightgear.org/pipermail/flightgear-devel/2005-October/039393.htmlthe workaround is to build just od_gauge.cxx with -fpermissive.I am using:ima% gcc --versionpowerpc-apple-darwin8-gcc-4.0.0
 (GCC) 4.0.0 (Apple Computer, Inc.build 5026)Copyright (C) 2005 Free Software Foundation, Inc.The problem still occurs with latest CVS.Alex,I guess you're not seeing this problem with 4.0.3
? Nice to know it'sbeen fixed! (assuming it's not a private patch) 8-) Now if only applewould update to 4.0.3...best regards,Ima___Flightgear-devel mailing list
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[Flightgear-devel] Re: FlightGear v0.9.9-pre2

2005-11-09 Thread Alex Romosan
Ima Sudonim [EMAIL PROTECTED] writes:

 I have only one problem, building src/FlightGear/src/Instrumentation/ 
 od_gauge.cxx.  I mentioned it in october here:

 Alex,

 I guess you're not seeing this problem with 4.0.3? Nice to know it's  
 been fixed! (assuming it's not a private patch) 8-) Now if only apple  
 would update to 4.0.3...

i never had any problems compiling od_gauge.cxx. looking at the
message you mentioned, i see that at line 54 of
SimGear/simgear/structure/event_mgr.hxx there is a empty declaration
of check(); just comment out that line, i guess, it's not being
used/declared anywhere else. or remove it entirely. this should
actually be applied to cvs:

--- simgear/structure/event_mgr.hxx 3 May 2004 18:39:25 -   1.6
+++ simgear/structure/event_mgr.hxx 10 Nov 2005 05:48:10 -
@@ -51,7 +51,6 @@
 void siftDown(int n);
 void siftUp(int n);
 void growArray();
-void check();
 
 double _now;
 HeapEntry *_table;

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

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[Flightgear-devel] CVS problems

2005-11-09 Thread Jason Cox
Hi all,
I am having a problem compiling the lattest ( 1/2 Hour ago )
flightgear. I have also updated simgear and recompiled.
the error I get is while making flightgear as follows,

Making all in MultiPlayer
make[2]: Entering directory `/root/source/src/MultiPlayer'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/X11R6/include -I/usr/local/include  -g -O2 -D_REENTRANT -MT
multiplaymgr.o -MD -MP -MF .deps/multiplaymgr.Tpo -c -o multiplaymgr.o
multiplaymgr.cxx; \
then mv -f .deps/multiplaymgr.Tpo .deps/multiplaymgr.Po; else rm -f
.deps/multiplaymgr.Tpo; exit 1; fi
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/X11R6/include -I/usr/local/include  -g -O2 -D_REENTRANT -MT
mpplayer.o -MD -MP -MF .deps/mpplayer.Tpo -c -o mpplayer.o
mpplayer.cxx; \
then mv -f .deps/mpplayer.Tpo .deps/mpplayer.Po; else rm -f
.deps/mpplayer.Tpo; exit 1; fi
make[2]: *** No rule to make target `tiny_xdr.cpp', needed by
`tiny_xdr.o'.  Stop.
make[2]: Leaving directory `/root/source/src/MultiPlayer'

 I have tried ./configure --without-multiplayer  but it didn't help.

Thanks
Jason Cox


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Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-09 Thread Ampere K. Hardraade
On November 9, 2005 02:46 pm, Curtis L. Olson wrote:
 The more build errors and platform bugs we can catch now, the smoother
 the v0.9.9 release will be for your favorite platform!

Well, I still can't get FlightGear to run under Xorg at 24bit depth.  I am 
still getting the following messages:

X Error of failed request:  GLXUnsupportedPrivateRequest
  Major opcode of failed request:  145 (GLX)
  Minor opcode of failed request:  16 (X_GLXVendorPrivate)
  Serial number of failed request:  41
  Current serial number in output stream:  42
freeglut (/usr/local/FlightGear/bin/fgfs): Failed to create cursor


If I switched to 16bit, I get the following messages:

freeglut (/usr/local/FlightGear/bin/fgfs): Failed to create cursor
freeglut  ERROR:  Function glutSetCursor called without first calling 
'glutInit'.



Here are my graphic related packages:

ii  xserver-common 6.8.2.dfsg.1-10   files and 
utilities common to all X servers
ii  xserver-xfree866.8.2.dfsg.1-10   transitional 
package for moving from xfree86
ii  xserver-xfree86-dri-trunk  2004.02.28-2  The XFree86 X 
server [DRI trunk]
ii  xserver-xorg   6.8.2.dfsg.1-10   the X.Org X 
server

ii  xlibmesa-dri   6.8.2.dfsg.1-10   Mesa 3D 
graphics library modules [X.Org]
ii  xlibmesa-gl6.8.2.dfsg.1-10   Mesa 3D 
graphics library [X.Org]
ii  xlibmesa-gl-dev6.8.2.dfsg.1-10   Mesa 3D 
graphics library development files [
ii  xlibmesa-glu   4.3.0.dfsg.1-14sarge1 Mesa OpenGL 
utility library [XFree86]
ii  xlibmesa-glu-dev   4.3.0.dfsg.1-14sarge1 Mesa OpenGL 
utility library development file



lspci:

:02:0b.0 VGA compatible controller: ATI Technologies Inc RV280 [Radeon 
9200 SE] (rev 01) (prog-if 00 [VGA])
Subsystem: C.P. Technology Co. Ltd: Unknown device 2074
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- 
Stepping- SERR+ FastB2B-
Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium TAbort- 
TAbort- MAbort- SERR- PERR-
Latency: 64 (2000ns min), Cache Line Size: 0x04 (16 bytes)
Interrupt: pin A routed to IRQ 169
Region 0: Memory at e000 (32-bit, prefetchable) [size=256M]
Region 1: I/O ports at d000 [size=256]
Region 2: Memory at ff9f (32-bit, non-prefetchable) [size=64K]
Expansion ROM at ff9c [disabled] [size=128K]
Capabilities: available only to root



Ampere

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