Re: [Flightgear-devel] Newsletter

2004-06-04 Thread Mally
How about Open Cockpit?

Mally

- Original Message - 
From: Jon Berndt [EMAIL PROTECTED]
To: Flightgear-Devel [EMAIL PROTECTED]
Sent: Thursday, June 03, 2004 12:40 PM
Subject: [Flightgear-devel] Newsletter


 What's the status on the FlightGear newsletter? Did a name ever get chosen?
 
 Jon
 
 
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Re: [Flightgear-devel] Trademark violations could be a problem

2004-03-26 Thread Mally
This issue came up with a vengence in 1999 when a certain Peter Tishma
apparently persuaded American Airlines to grant him what he thought was an
exclusive license for the use of all American Airlines owned logos on flight sim
aircraft. You can read what happened next (very relevant to the current
discussion) by searching Google for tishma american airlines.

The upshot is that aircraft bearing American Airlines logos and liveries
continue to be available on the main freeware download sites to this day, and it
can hardly be argued now that American Airlines are unaware of the issues.

Mally

- Original Message - 
From: Curtis L. Olson [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, March 24, 2004 11:28 PM
Subject: Re: [Flightgear-devel] Trademark violations could be a problem


 Oliver C. wrote:

 Maybe we should use a fictitious name because
 real names of companies etc. could be a trademark violation.
 So to be on the safe side we shouldn't use real names at all.
 This includes airline names on airplanes and company names on buildings in
the
 fgfs scenery.
 
 What is your opionion about this issue?
 Did someone of you thought about that?
 What is the legal status, what is allowed and what is not allowed?
 
 

 I think this issue is way overblown.  People have been modeling real
 liveries and buildings in flight sims from day one.  If we go down this
 road, we will have copyright problems with Cessna for modeling a c172,
 problems with Boeing for modeling a 747, copyright problems with Norway
 for modeling Norway, copyright problems with God for modeling the
 world?  Maybe we should have all fictitious aircraft, all ficticious
 terrain, ficticious planet radius, ficticious weather, fictitious
 cities, but then that's no fun.  I don't think we should spend too much
 energy solving non-existant problems. If people want to create
 ficticioius designs, that can be fun too.

 Curt.

 -- 
 Curtis Olson   Intelligent Vehicles Lab FlightGear Project
 Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
 Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org



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Re: Patents [OT] (Was: RE: [Flightgear-devel] XML SCripting)

2004-02-16 Thread Mally
Richard

Thanks for that. (Puts a new twist on the phrase patently obvious) :-(

Mally

- Original Message - 
From: Richard Bytheway [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Monday, February 16, 2004 9:11 AM
Subject: Patents [OT] (Was: RE: [Flightgear-devel] XML SCripting)


 -Original Message-
 From: Mally [mailto:[EMAIL PROTECTED]
 Sent: 13 February 2004 7:12 pm
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] XML SCripting


  You may not be a patent lawyer, but that's a convincing
 sounding explanation
 of
  the legal position.

 PS. I'm just wondering if you have any thoughts on my earlier
 question, i.e.
 whether what's being patented has to be something non-obvious?

 Mally



I think the wording is something along the lines of:
 The invention must be non-obvious to a person with experience in the field

Since the patent examiner should be an expert in the field (that is why they
emply scientists and engineers, not high-school dropouts) the invention should
be no-obvious to them.

However, in the real world, the patent office cannot afford to employ an expert
in every field, nor the time or money to consult an expert, so the examiner
does their best.

The result is that you can push just about anything through if you try hard
enough.

There was a comment on the /. discussion on this subject that the examiners have
a quota of patents applications to process each week, so there is little
incentive to dig too deep. I hope this is not the case, but it might be.

Richard

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Re: [Flightgear-devel] XML SCripting

2004-02-13 Thread Mally
 Can someone file a formal complain to this Microsoft patent:

This may be a good starter page for anyone wanting to file a protest:
http://www.uspto.gov/main/faq/p340030.htm

Mally



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Re: [Flightgear-devel] XML SCripting

2004-02-13 Thread Mally
Presumably it can be traced back via CVS?

Mally

- Original Message - 
From: Jon Berndt [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, February 13, 2004 12:34 PM
Subject: RE: [Flightgear-devel] XML SCripting


 Holy ... !
 
 JSBSim has been doing this for some time, now. I can't remember just how
 long, We include XML scripts from other scripts. The claim that this is
 patentable is absurd.
 
 Jon
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of Mally
  Sent: Friday, February 13, 2004 5:16 AM
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] XML SCripting
 
 
   Can someone file a formal complain to this Microsoft patent:
 
  This may be a good starter page for anyone wanting to file a protest:
  http://www.uspto.gov/main/faq/p340030.htm
 
  Mally
 
 
 
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Re: [Flightgear-devel] XML SCripting

2004-02-13 Thread Mally
Josh

 Ummm, maybe I should have checked /. before posting that, they ran the
 story last night.
 Unsend Unsend Unsend!

No problem, except that you didn't quote the actual post you were trying to
unsend (Perhaps someone could try posting the story to Slashdot), which was a
bit confusing.

However I notice from the slashdot story that the patent is granted not pending!
What a bizarre state of affairs. Does anyone know what is the situation
regarding its legality when there is obvious prior art (in FG) and given that
the patent itself is for something totally obvious. Is there no comeback on the
patent and trademark office if a bad/wrong decision is made?  (Nothing about
this in their FAQs!)

Mally



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Re: [Flightgear-devel] XML SCripting

2004-02-13 Thread Mally
Richard

You may not be a patent lawyer, but that's a convincing sounding explanation of
the legal position.

Thanks.

Mally



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Re: [Flightgear-devel] XML SCripting

2004-02-13 Thread Mally
 You may not be a patent lawyer, but that's a convincing sounding explanation
of
 the legal position.

PS. I'm just wondering if you have any thoughts on my earlier question, i.e.
whether what's being patented has to be something non-obvious?

Mally



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Re: [Flightgear-devel] Re: Scenery

2004-01-30 Thread Mally
Dave

 ...  It would be nice to know whether visualflight regard buying the
 MSFS scenery and converting it for personal FlightGear use as fair use or
 not.  

As you (Dave) know, I'm the developer of Visual Flight photo scenery, though
I've been on the flightgear lists for many years under my nickname rather than
my full name so this fact may not be generally more known.  I've never wanted to
mix work with leisure, so I've been trying to stay out of this discussion as far
as possible, but that's become increasingly difficult, and it would not have
been fair of me not to have declared an interest at this stage.

I'm still thinking over what you've said, and my very preliminary thoughts are
that it would be fair use provided that it was done for personal use only and by
somone having a legitimate copy of the original scenery. The major concern would
be if the converted textures started changing hands behind the scenes.
Development of the photo scenery was a major undertaking and I'm only making a
very small percentage on each sale, so anything which might undermine what
little return I'm getting would be most unwelcome.

Of course Getmapping would have a major interest which would have to be
considered. Fair use or not, using the Visual Flight/Getmapping textures in this
way would be in breach of the EULA, and I think Getmapping would take the view
that a license of some sort would be required to uphold the integrity of the
EULA, even if this was issued free of charge.

In any case, I think that generating textures for FlightGear from the MSFS
textures would be the ideal solution.  I've not been following the
technicalities of the experiments carried out by Mat, but MSFS has a fixed
resolution for scenery of this type, and it could be that FlightGear could
better exploit the resolution of the original Getmapping imagery.  The source
data is available down to 0.25m/pixel or even 0.10m/pixel in major cities,
though I've no doubt Getmapping would want a return on their investment
commensurate with the resolution used.

I doubt that it would be acceptable to the FlightGear community to produce a
commercial photographic scenery from the Getmapping data, but that's a bit of a
shame as it should be possible to come up with something which would exploit the
potential of data such as Getmapping's Millennium Map much more fully than is
currently possibly with MSFS.

Mally



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Re: [Flightgear-devel] Re: Scenery

2004-01-30 Thread Mally
Mat

If you've not already read it, please read my reply to David Luff before reading
on.

 Just to clear up the visualflight question, the scenery I have built
 does not use the visualflight scenery rather the same source material as
 visualflight.

I'm not sure David was implying this, but it's certainly worth clarifying.

 This is a UK company called Getmapping that has done an almost complete
 aerial survey of the UK. They actually sell this data in fairly large
 chunks for 15 pounds a CD here.

I very much doubt that they sell the data. It is far more likely that they
license it for specific uses as detailed in the EULA. The EULA will also detail
the restrictions on what you are allowed to do with the data.

 The idea I was following was that it would be fairly straightforward to
 bring together some existing terragear tools to fully or partially
 automate the process of chopping up (chop.pl) and assigning a lat/long
 (tguserdef) to any aerial photos. If the photos were purchased by the
 Flightgear user or publicly available, then it seems that this would
 only comprise an innovative way of viewing the images. Re-sale, or
 distribution being another matter.

This very much depends on the terms of the EULA which I haven't seen, but I've
be very surprised if purchasing by an individual user would allow this, and I
can't imagine what you're referring to when you say that the photos may be
publicly available - even the Getmapping imagery on the multimap web site
remains copyright of Getmapping. There seems to be a widespread misbelief that
anything available on the internet is fair game, but this is very often not the
case. Even the images on terraserver.com remain copyright of the data suppliers,
and there are limitations on what you are allowed to do with these.  It's
important to remember that copyright remains with the copyright owner even if it
is not specifically stated, and you cannot assume any rights over the data that
you have not been specifically assigned.

Mally



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Re: [Flightgear-devel] Re: Scenery - CORRECTION!

2004-01-30 Thread Mally
 In any case, I think that generating textures for FlightGear from the MSFS
 textures would be the ideal solution.  I've not been following the

Oops, I meant to say that it would NOT be the ideal solution!  Sorry about that.

Mally



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Re: [Flightgear-devel] Re: Scenery

2004-01-30 Thread Mally
Mat

 From what you say there may be restrictions as to how I can legally view
 the scenery having paid for a copy of it. This is something I hadn't
 considered, so I will wait to hear back.

It's possible that the EULA will have a restriction against modifying the
images, but obviously I'm speculating. Best to wait to hear as you say. You can
always check the EULA for yourself in the meantime if you can find it on the CD
of course.

 You are probably correct in terms of the semantics of sell this data
 however my intention when I used it was to mean sell a CD with images
 licensed for domestic, social and pleasure purposes and not for
 commercial use (back of the box). It was my understanding that basic
 copyright concepts would be understood by other readers of the message.
 I anticipated that users of a linux developers mailing list would
 already be familiar with some of these issues and that a reasonably
 informal use of language is normal in these discussions.

I've always been very impressed at how seriously the flightgear community takes
these issues, and the particular care that is taken in ensuring that anything
included in the distribution is properly licensed.

By the way, I wasn't aware that this was a linux development list (I thought it
was cross-platform), but in any case, I don't think it's helpful to assume a
holier-than-thou stance on behalf of any group, linux or otherwise.  The issues
affect everyone, and there will be pockets of ignorance and knowledge in any
group. Your choice of words could reinforce misconceptions for some people, even
if this wasn't your intention.

 Publicly available was not a reference to GetMapping images at all. In
 fact it was a reference to other possible sources. Flightgear is an
 international community, most of whom I imagine have a lesser interest
 in UK scenery, but might also want to view photo scenery in Flightgear.
 An example of use of the phrase publicly available can be found here:
 http://news.bbc.co.uk/1/hi/uk/3399809.stm which to be clear I am not
 assuming is copyright free etc etc.

Your example is interesting: The copyright statement on the image web site says
that use of the images is restricted to a non-commercial purpose of private
reference, research or study, which would appear to rule out using it in
FlightGear (without entering into a separate agreement with them for this
purpose of course). You've possibly chosen a bad example, but from the point of
view of illustrating what I was saying, it's quite a good example as it shows
that even the BBC can put out misleading statements about copyright (or at least
statements that can be misinterpreted by those not fully understanding the
issues).

 There seems to be a widespread misbelief that
 anything available on the internet is fair game

 I have had a quick look through recent postings on all the
 Flight/Terragear mailing lists and cannot find any reference to interest
 in the distribution of copyrighted material, scenery or otherwise.
 Nevertheless thank-you for the reminder. I am however slightly concerned
 that someone reading your email might think that there has been
 discussion of this, something you should perhaps make clear.

By widespread, I meant exactly that, widespread - not specifically related to
the flightgear lists.  I'm quite happy to clarify that I certainly wasn't
targetting my comments specifically at flightgear developers. As I've already
said, I'm very impressed by how seriously the flightgear community takes these
issues.

However there have been a few comments recently which have at least merited
clarification.  You can search back on my own contributions to this thread to
see the sort of thing I mean.

 I hope the above has answered your concerns and would be keen to know
 what others think on this.

Maybe my own approach is over-cautious, but the very first thing I did when
contemplating using the Getmapping data for MSFS was to contact them for
permission to prepare a test area using the data on their web site. I don't
think it does any harm at all to seek permission at very outset then there's no
possibilities of misunderstandings arising later on, or of development work
continuing on a false premise.

Mally



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Re: [Flightgear-devel] Scenery

2004-01-29 Thread Mally
 As I understand it it's a commercial CD containing satellite images of
 the UK, but processed with TerraGear to match FlightGear's own scenery
 format.

Maybe the simscreens postings should credit the source and acknowledge the
copyright?

Mally



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Re: [Flightgear-devel] Re: Scenery

2004-01-29 Thread Mally
 I once been a Terraserver subscriber. I was allowed to download everything i
 want
 at full resolution for a short period of time.
 I have now the bay area at 1m resolution in color.
 You are not allowed to redistribute images but derived work is yours.
 
 -Fred
 
 
 
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Re: [Flightgear-devel] Re: Scenery

2004-01-29 Thread Mally
Fred

 I once been a Terraserver subscriber. I was allowed to download everything i
 want
 at full resolution for a short period of time.
 I have now the bay area at 1m resolution in color.
 You are not allowed to redistribute images but derived work is yours.

Derived work in a GIS context would usually refer to taking vector road lines
off the images or something similar.  I very much doubt if you could pass
photographic scenery off as anything other than redistributing the images
themselves.  I'd be interested to know what the actual license agreement was -
there's very little about this on the terraserver web site.

Mally



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Re: [Flightgear-devel] Re: Scenery

2004-01-29 Thread Mally
Russ

 I'm not planning on redistributing the work.  The work would be for a 
 client of mine
 who is trying to upgrade their simulator's visual database...

Are you sure that doesn't count as redistributing?

Mally



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[Flightgear-devel] Broken menu on links page

2003-12-21 Thread Mally
Just a quick note to say that the Downloads menu links (Source, Binary, Scenery)
on the left hand side of the FGFS Related Links page at
http://www.flightgear.org/links.html are broken.

Mally



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Re: [Flightgear-devel] Playing with textures

2003-12-02 Thread Mally
  A corridor 100 km wide between Chicago (Illinois) and London (UK) (6378 km)
  would require about 311 GB of storage space using S3TC compression with a
  texture resolution of 1 meter/pixel.

You can buy 320MB of hard disk space for a mere USD 275 (GBP 160) if you shop
around.  What sounds OTT today will soon become the norm, so maybe it's best to
have an eye a little into the future with all these calculations.

Mally



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Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-24 Thread Mally
  Out of curiosity, how do pilots do this in real helicopters?  I
  wouldn't think a traditional ASI would work very well at 10 kts...

 You could probably build one that did -- after all, the aenemometers that
 weather stations use can register down to less than 5 kt.   Still, I'm
 guessing that a real helicopter pilot just watches the ground, since that's
 what matters in the slow-speed regime.

In real life you don't need to watch the ground any more than you need to
watch the road surface to know you're crawling along at 5-10mph in a traffic
jam.  You're just aware of it through your normal sense of speed.  This is
something that is sorely lacking in a sim unless something is done to enhance
the situational awareness.  Lack of high res detail in the ground textures, lack
of real 3D perception and lack of motion cues make judgement of speed, height,
attitude (and changes in all of these) much more difficult in a sim than real
life.

Mally



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Re: [Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread Mally
   SRTM 90 meters dems for Europe and Asia are now available at
   http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/

 Fantastic.  I guess that the Aussies, Kiwis, and S. Americans will
 still be stuck in flatlands, though -- serves 'em right for spinning
 the water down their drains backwards.


Christian Stock managed to obtain high res data for NZ for freeware use (in
MSFS) quite some time ago (nice one Christian if you're still around), and there
was a reasonable mesh available for Australia at one stage - I'm not sure if
it's still available. SRTM90 data for the whole of South America has been
available for some time now.

Mally



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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-18 Thread Mally
 My understanding of the tail rotor is  to counteract the torque of the main
 rotor and to rotate the helo around its Z axis in either a CW or CCW
 direction depending on the lift supplied by the  tail rotor.
 Loss of a tail rotor more than likely will result in loss of the helo unless
 the pilot is very good.

Maybe it's this type of area where a flight simulator can make a difference to
the handling of real life emergencies.  Most tail rotor failures are survivable
in theory at least: if there's sufficient forward speed at the time of failure,
the weathervaning effect can usually permit continued powered flight, albeit at
reduced power and possibly in a shallow dive rather than level flight.  Even
without the forward speed, immediate entry into autorotation takes the torque
off the main rotor so there's nothing for the tail rotor to have to counter,
hence a spin is not inevitable and an autorotation landing can be performed.

The difficulty is  not being able to adequately train for and practice these
scenarios in real life, hence the statement that only very good pilots (i.e.
those whose natural abilities enable them to get it right first time) will cope.
If helo pilots can practice these scenarios as realistically as possible in a
sim, it can only help in the unlikely event that they are faced with this
situation for real.

Mally





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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-18 Thread Mally
 You are absolutely right. But I was just making people aware that some parts
 of the MSFS panels can be used in FG with little effort.
 What problem would there be if the readme for a panel xml file said that it
 would work with a certain MSFS background.As long as the person uses it
 themself and do not try to redistribute it.

I personally don't feel all that comfortable using something out of the context
in which it was provided.  It may be perfectly legal, but perhaps not in the
spirit of things. I can imagine an author feeling a little aggrieved finding
just part of their work being re-used in this way when perhaps they've seen it
as part of an overall creation. Maybe the courteous thing to do is to always
seek permission. If the author is happy to give it, then there's no problem. If
not, then at least no toes have been trodden on.

Mally



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Re: [Flightgear-devel] OT latex2html??

2003-09-24 Thread Mally
Carsten

 due to the size of the current flight school (pdf=5.6MB), I would like
 to change it to HTML. I tried to use latex2html, but was more or less
 disappointed by the result (same with pdf2html).
 Any suggestions for a 1:1 converter or a different format to PDF or
 HTML?

Don't Adobe's accessibility tools for PDF include an HTML converter (or
renderer)?

Mally



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Re: [Flightgear-devel] OT latex2html??

2003-09-24 Thread Mally
To answer my own question:

 Don't Adobe's accessibility tools for PDF include an HTML converter (or
 renderer)?

http://www.adobe.com/products/acrobat/access_onlinetools.html

This seems to be an online service only.  I don't know if that's any use to you.

Mally



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Re: [Flightgear-devel] scenery update

2003-09-08 Thread Mally
 I hate virus checkers with a passion only slightly less than the
 passion with which I hate a certain e-mail program that I won't name
 again.  While the initial fault lay with the e-mail program, it was
 all the false virus-warning e-mail messages from that idiotic software
 that finally physically shut down my account.

 I imagine that they have a catch-all rule, along the lines of

   If it's not text, and it's not a binary format I recognize, then
   it's a virus.

For idiotic software, it would be hard to beat the email filter that a certain
well-known bank installed several years ago. One of the bank employees was on a
flight sim mailing list, and when an email come to him from the list containing
the phrase you should have seen the b*ggers, the program intercepted the email
and sent a message back to the list saying Your email has been rejected because
it contains the word b*ggers. The full text of the message is below. The
mailing list software in due course distributed this reply to all the list
members, including the bank employee, and the message was again intercepted by
the email filter. A new message of refusal was prepended and the whole lot sent
back to the list. Given that the message was almost doubling in size each time
round, it's just as well the mailing list software was only running once and
hour or so. People with slow modems (most of us at the time) were not well
pleased.

Mally



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Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-28 Thread Mally
Matt

 I am all for warming up to Windows developers, or any from anywhere for
 that matter, or any end user (in fact and ordinary end user with basic
 experience can shed a lot of interesting light onto many applications).
 But I have indeed asked many times why people run certain pieces of
 software and I took Outlook Express as an example of what I have been
 told first hand.

 Cannot see how this argument is actually *nix developers versus people
 who develop on Windows, its not at all, or indeed anything to do with
 taking swipes at end users.

 Do you still think that is the case?

Yes. Let's go back to the email which started all this:

QUOTE

using Outlook to read e-mail is like licking public
toilets; using Outlook with a virus checker is like taking antibiotics
and then licking public toilets (it might work, but it's hardly
optimal).

Please, people, if you have a choice, don't read e-mail with Outlook,
or at least, don't read the flightgear lists with that program.  I
know that some of you are forced to use Outlook at work, but there's
no excuse for using it at home or school

UNQUOTE

The use of Outlook is compared to licking public toilets, and to avoid any
possible doubt, it is made clear that it applies to people using Outlook to read
flightgear lists. There is apparently no excuse for doing this .

Regarding your own comment - Have you ever heard of stereotyping, a device
typically used to reinforce prejudice? Yes I have walked people through changing
defaults in Outloook Express and many other similar tasks, probably rather more
than you might imagine, but that's no excuse for extending any presumptions from
those experiences to an entire population of users.

It appears that the arguments put up by those of us who have been belittled by
the toilet-licking analogy have fallen on completely deaf ears. Even now, I
haven't seen a single acknowledgement that Outlook Express can be set up and
used safely, and other messages defending the use of Outlook have been
similarly ignored.

Presumably those of us who continue to infect the flightgear lists by our use of
these dispicable tools do so with continued disapproval. I have made a positive
decision over the years to use Windows over a Unix environment (even though I
continue to maintain a working Linux system). It shouldn't be necessary for me
to have to defend this choice, for any reason, let alone stereotyping and
historically-(mis)informed prejudice.

You can choose to ignore the negative impact of all this on the potential
Windows developer base if you wish, but I personally feel it is not good for the
future or image of FlightGear for it to continue. It gives the impresssion,
intentional or otherwise, that FlightGear is a *nix dominated, anti-Windows
clique.

I've had an offlist reply to an earlier posting, presumably on the assumption
that the discussion was not relevant to the list. I beg to differ - it *is*
important that a project which claims to welcome cross-platform and
multiplatform development demonstrates respect for whichever platform potential
developers may choose, including the safe use of the tools associated with that
platform assisted by the application of common sense (as with any platform).

Mally

PS. I'm getting bogged down with the amount of effort I'm having to put into
dealing with this important issue, so I'm not intending to to make any further
reply.  Please do not assume that this implies acceptance of any points
subsequently raised.



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Re: [Flightgear-devel] [OT] Outlook comments

2003-08-28 Thread Mally
I see - you get one final ill-conceived dig in, and _then_ agree the subject
should be dropped?  Can anyone else agreeing the subject should be dropped
please do so silently.

thanks

Mally

- Original Message - 
From: Alex Perry [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, August 28, 2003 5:22 AM
Subject: RE: [Flightgear-devel] [OT] Outlook comments


 I have been wondering whether the Outlook autorun feature
 could conveniently be used to assist Windows users who would
 like to use FlightGear.  They sign up for the mailing list
 [EMAIL PROTECTED] as usual and their
 start of subscription mail message has a PIF attachment
 that autoinstalls FlightGear.  Thereafter, whenever we
 have a version upgrade, the announcement is copied to that
 mailing list ... together with a PIF autorun attachment
 that will apply the upgrade without user intervention.

 Convenient, no ?

 From: Norman Vine [EMAIL PROTECTED]
  May we please put this thread to rest and allow FGFS
  to return to soaring above petty OS bigotry

 Seconded.  FWIW, the discussion is not about OS bigotry.
 Anybody can run Outlook (with WINE) on Linux and run most
 Linux mail readers on Windows.  With the former, a default
 Outlook will behave just as badly on Linux, and, with the
 latter, most casual users will have trouble with attachments.


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Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-27 Thread Mally
 Oh well, it's fun to pick on MS, and they do deserve most of it, if
 for no other reason to pressure them to do better.  But you will have
 security problems and issues no matter what software and OS you run.

It may be fun, but when it extends beyond Microsoft-bashing to implied
disrespect for Windows users, it's worth bearing in mind the negative impact on
the potential developer base.  If the intention (stated or otherwise) is to keep
FlightGear firmly planted in the Unix arena, then so be it, but I think
Flightgear would possibly benefit from embracing Windows-based developers a
little more warmly.

Mally



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Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-27 Thread Mally
Matt

 The main swipes aren't so much at end users, as most just run what the
 computer came with, I am running Outlook Express because thats what
 came with the computer, this is the most common scenario, oh and it
 doesn't matter how much MS advertises any fault or any setting that
 helps alleviate issues only a few will actually read that.Hence
 Microsoft will probably eventually do stealthy patches onto peoples
 computers (ack).

If that isn't a swipe at end users, I don't know what is.

Mally



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Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-26 Thread Mally
Curt

 Outlook is a program that (doesn't have to) but seems happy to run
 just about any program anyone on the internet wants to send it.  I've
 heard stories that in some cases, outlook will open/run the attachment
 silently behind the scenes even if you just delete the message without
 reading it.  It's one of those pieces of software that was written to
 be used in a happy place where everyone get's along and no one does
 anything mean to each other ... like at ... I don't know ... tele
 tubby land or something.

I don't want to spoil the party, but please bear in mind that people on the
flightgear lists (who by and large tend to know what they are doing) who choose
to use Outlook or Outlook Express are likely to feel alienated by the
perpetuation of anti-Microsoft arguments that may have been valid at some point
in history but which are no longer relevant.

I'm not an apologist for Microsoft, but there has to be room for rational
analysis of the current rather than historical situation, i.e. that for anyone
prepared to take sensible precautions as Jon and myself (and no doubt others)
have done, Outlook and Outlook Express remain valid choices of email client.

Undoubtedly many installations of these email clients, particularly in the home
environment, are unsafe, but used properly the software itself is not.  The most
realistic prospect for a widespread improvement in the global email-virus
situation is for the relevant options currently available in Outlook Express to
be widely publicised. The alternative, for everyone to change their browser, is
simply not going to happen, at least not in the short term, though Microsoft
themselves could well precipitate a move in this direction if and when they stop
developing Outlook Express.

Mally



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Re: blue paint bucket toss,was: [Flightgear-devel] [OT] Angry rant: the end ofdavid@megginson.com

2003-08-26 Thread Mally
Very helpful. Let's move on.

Mally

- Original Message - 
From: Arnt Karlsen [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Tuesday, August 26, 2003 5:53 PM
Subject: ..OT: blue paint bucket toss,was: [Flightgear-devel] [OT] Angry rant:
the end [EMAIL PROTECTED]


 On Tue, 26 Aug 2003 10:09:51 -0500,
 Curtis L. Olson [EMAIL PROTECTED] wrote in message
 [EMAIL PROTECTED]:

 ..to put it short:  picture yourself on your single seat bike going
 full bore on the freeway just like Wintendo does on on your PC.
 (For multi-user os'es, substitute bike for automobile, bus etc,
 as you see fit.)

 ..now, going full bore, for every Bluescreen Of Death[Tm] you have
 ever seen on your box, picture having someone instead of the BOD,
 toss a bucket of blue paint in your face.

 ..how many of you guys would be alive today?  ;-)

 -- 
 ..med vennlig hilsen = with Kind Regards from Arnt... ;-)
 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three:
   best case, worst case, and just in case.


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Re: [Flightgear-devel] SRTM-30 scenery

2003-08-25 Thread Mally
 It should do very nicely until something with a higher resolution is
 available for the UK.

Any idea how Nanucq Faitmain is able to produce genuine high resolution MSFS
mesh scenery for
England (actually England, Scotland  Wales) based, he says, on DTED1 data?

I understood that DTED1 data wasn't available for Europe other than for military
use.

Mally

PS. You can find Nanucq Faitmain's mesh by searching for Nanucq in the
avsim.com File Library.



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Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-25 Thread Mally
 Oh lord. And they are going to ditch Outlook Express in favor of 
 Outlook. Will they ever learn?

I wasn't aware of that. Is there an announcement somewhere?

Mally



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Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-25 Thread Mally
Jim

 The options shouldn't be there.   The whole idea of a mime-type (or file
 extension type) support in an email attachment, that comes to the user from
 outside, containing executable code or script that has full access to the
 system, which is either either launched automatically or clicked by the user,
  is, in a word, _ridiculous_.  Microsoft has been backpedaling on this for
 years now, trying to fix the problem by various means.

You're right about Microsoft backpedalling. After years of trying to make
Outlook Express into a richer environment for the user by burdening it with
all sorts of dangerous technologies, they've now made it so that all this can be
completely disabled with just a few simple clicks in the Options dialogs. That's
quite a climb-down. What else do you want?

I've already said what I want - Microsoft to publicise the safe options,
change the default installation options so that they are intrinsically safe, and
possibly release a reconfiguration tool to automatically make existing set ups
safe. Oh, and to add this functionality into Outlook 2003 if it's not already
there.

It would be nice to think that everyone in the world would switch to an
alternative email client, but how realistic is that? Far better to work with
what's out there, particularly as OE6 already has the capabilities to switch off
the ridiculous behaviour you've described.

Mally



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Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-25 Thread Mally
Thanks.  It looks as if they're not exactly ditching Outlook Express, just not
doing any further development. I can't see users switching en masse to a paid
version of Outlook as MS appear to hope. It's more likely that they'll switch to
alternative (non-MS) email clients, which I'm sure many of you will reckon is no
bad thing!

Mally

- Original Message - 
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Monday, August 25, 2003 11:58 AM
Subject: Re: [Flightgear-devel] [OT] Angry rant: the end of [EMAIL PROTECTED]


 Mally wrote:
 Oh lord. And they are going to ditch Outlook Express in favor of
 Outlook. Will they ever learn?
 
 
  I wasn't aware of that. Is there an announcement somewhere?



http://slashdot.org/article.pl?sid=03/08/13/238245mode=threadtid=109tid=113tid=126tid=187tid=95

 Erik


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Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Mally
 One of the best places for flying under a bridge is Bristol (UK),
 there's a lot of space beneath the Clifton Suspension Bridge (some
 250m long, ~75m above the water). Allegedly, hot-air balloons used to
 fly underneath the bridge occasionally, but that must have been before
 my time. More recently all flying under the bridge has been banned.

I can't let this discussion about flying under bridges pass by without a mention
of Jurgen Kairys amzing flight beneath ten bridges in Vilnius, Lithuania:

http://rafaero.free.fr/Videos/sukhoiunderbridge.wmv

http://www.haute-voltige.com/videos/kairys.mpe

If you haven't seen the video of this yet, do so now - it's probably more
breathtaking than you imagine.  (NB. The two sequences above are the same apart
from the format).

Mally



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Re: [Flightgear-devel] Question about METAR updates

2003-02-09 Thread Mally
  Is it possible to use a metar file to give flightgear the current
  weather conditions for the world.  Are there special setup or options
  required to set this up?  Are there any mac os x compatible apps (java
  probably ok, too) to download metar info periodically (from
  http://weather.noaa.gov/weather/metar.shtml ) so that flightgear can
  (possibly) use it?

 I was actually looking at this (on a complete whim) the other day. It
 looks to be fairly easy, if you can assume the existence of wget / curl
 on the system. Otherwise, you need to write a bit of FTP functionality
 (probably a trivial amount, though). Also, I didn't look at the actual
 weather code inside FG but based on the command line switches I think
 gluing it in will be doable.

The problem with the NOAA site is that the latest hourly update cycles are
hardly ever complete, so to get complete airport coverage, it's necessary to
scan back to the last filed report for each airport, which may be in the
previous cycle or even the one before that.  Either that, or interpolate more
widely between the airports actually available in the latest cycle, but I
suspect the delayed updates may be regional, so that approach might not work.

Mally



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Re: [Flightgear-devel] DAFIFT progress

2003-02-03 Thread Mally
 In the UK:
 SAT
 ODH

 At least the UK ones all have the 'TAC' prefix on my SimCharts. So  
 does anyone know what these things are? I'm guessing it's something 
 military related. The have frequencies in the VOR range (eg 117.7 Mhz 
 based on SimCharts). Now, I can happily ignore them, but I'd like to 
 know what I'm looking at before I do that.

The UK ones appear to be TACANs at Odiham and St Athan:
http://www.nightstop.freeola.com/beacon%20decodes/beacon%20decodes.htm

Mally



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Re: [Flightgear-devel] Performance analysis

2003-01-23 Thread Mally
Dave

 Hmm, maybe they've got their co-ordinate systems mixed up?  From memory
 (which I'm not trusting any more!), I seem to recall that a typical
 difference between OSGB36 lat  lon and WGS84 lat  lon is in the order of
 200m.  Perhaps something along those lines has happened with their data
 somewhere.

The road, stream, lake and coastline data are Digital Chart of the World/VMap0
with very few exceptions, and the mesh data appears to be based on GLOBE.  I
don't think there's been any confusion of co-ordinate systems - they've not used
any local data other than in the immediate vicinity of Heathrow in the UK, and
presumably at similar 'feature' locations elsewhere in the product.

There are two main LOD schemes in operation. One is the ability to use
MIP-Mapped textures in scenery and objects, and the other is the mesh.  Meshes
are compiled with a given LOD, but if more than one is available for the same
area, FS2002 will use the most appropriate one for the viewing distance. It also
seems to have the capability to recalculate a lower LOD mesh from a higher one
by downsampling if necessary.

There's noticable popping not just of textures (especially with scenery), but
also of the mesh, which I personally find more disturbing.

Mally



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Re: [Flightgear-devel] [OT] We are the champions

2002-06-30 Thread Mally

Marcio

 Another good match! The battle at our left side between Roberto Carlos
 and Beckham was incredible!
 All the brazilian people like the english team... They defeated Argentina...
 The enemy of my enemy is my friend.

I heard that one of the UK newspapers was running the headline We're all
Brazilians now a few days ago.  I'm not sure why, but I don't think people here
really mind so much when Brazil win... or is it just that we've got used to it?

Mally



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Re: [Flightgear-devel] My First Flight

2002-04-06 Thread Mally

David

It sounds like you certainly got your money's worth from the test flight.

About the vertigo thing: I used to think I had a fear of heights, but I could
never work out why that didn't affect me when flying (as a passenger that is -
I've never flown a plane).  I've finally realised that rather than having a fear
of heights, I actually have a fear of falling, which really isn't the same
thing. I can be as high as you like, but if I feel I'm in a secure environment,
the height doesn't bother me.

I mention this because it may be relevant to the cramped cockpit/small plane
thing. You don't really say why you think a larger plane might be better, but it
could be related to my experience. I find it difficult to imagine myself flying
an open-frame microlite, whereas a large aircraft would pose no problems.
Towards the smaller end of the scale, there might be a problem - I don't know,
but maybe that's what you experienced.

Regardless of whether you decide to continue flying for real, your report
highlights one positive thing: Flight simulation can be a very real alternative
to real flying, rather than a substitute.  I remember reading about a guy in
Germany (I think) who had build a multi-screen cockpit for himself. On his web
site he explained that for him flight simulation was not a substitute for the
real thing - he loves to fly through the Alpine mountains and valleys, and if he
did this in real life he would most likely end up dead.  He didn't have the
least inclination to do it for real.

Thanks for that (literally) gripping report.

Mally

- Original Message -
From: David Megginson [EMAIL PROTECTED]
To: FlightGear Development [EMAIL PROTECTED]
Sent: Saturday, April 06, 2002 11:57 AM
Subject: [Flightgear-devel] My First Flight


 Although I've said before that I wouldn't do it, I went up today for a
 CA$45.00 (US$30.00) introductory flight in a 100HP Cessna 150 at the
 Ottawa Flying Club at CYOW (there's a separate north field for small
 aircraft so that we don't have to worry about wake turbulence from all
 the big jets).  My instructor was younger than I am but had 1,600
 hours flying experience -- I think this is the first time I've ever
 been formally instructed in anything by a younger person.

 After reading over the log book then walking around the plane,
 checking the surface movements, examining fuel samples, checking the
 oil level, etc. etc., we plugged in our headsets, climbed in, and sat
 down.  The interior of a C150 is very small, and the instructor
 suggested that I leave the door open until I had my shoulder strap
 fully fastened or I wouldn't have room to do it.  He was right -- it
 made economy class on a commercial aircraft seem roomy by comparison.

 I had expected that in an introductory flight the instructor would fly
 to altitude, take me to the practice area, then let me take the yoke
 for a few minutes and maybe try a few turns.  In fact, he put me in
 the pilot's seat immediately, and after we ran the checklist, he had
 me fire up the engine and (after we listened to ATIS and he radioed
 for clearance for our flight) asked me to taxi.  Even though I *knew*
 to use the rudder pedals, he still caught me trying to steer with the
 yoke once, out of pure reflex (it doesn't matter how much you practice
 at home with the computer -- you still want to steer a moving vehicle
 with a wheel).

 In FlightGear, neither JSBSim (either before and after my patch of
 yesterday) nor YASim has taxiing quite right from my limited
 experience.  On the C150, at least, the nosewheel has more turning
 authority than JSBSim used to allow it, but not so much as I gave it
 yesterday with my patch (or YASim gives it) -- you really have to use
 the toe brake a little in most turns.  Unfortunately, JSBSim
 pretty-much stops all forward movement with even a little differential
 braking, while the real C150 keeps on moving forward.

 I was pretty clunky taxiing at first, but it's a small plane and I got
 the hang of the steering and differential braking fairly fast, at
 least in time to hold short for the runway.  We watched one of the
 club's C172s land, then the instructor radioed the tower and got
 clearance, and I taxied out onto runway 22 and lined up (well, pretty
 close) with the centreline.  Winds were light and variable.

 He simply told me to push the throttle all the way in and to steer
 only with the rudder pedals (no brakes), then, after a few seconds, he
 told me to pull back on the yoke.  I was prepared for a heavy
 propeller effect and probably overcompensated with right rudder when
 we lifted off; actually, I didn't notice any p-effect at all, period
 (I had my feet on the rudder pedals, so I would have noticed them
 moving if the instructor were compensating for me).  Obviously, this
 was a small aircraft with a much weaker engine than the C172R's 160HP
 IO360, but I'm willing to guess that both JSBSim and (to a lesser
 extent) YASim are *way* overdoing it with their propeller

Re: [Flightgear-devel] Peeking into the commercial scene

2001-12-10 Thread Mally

Cameron wrote:

 I know reporting anything related to MSFS around here will get mixed
 reviews, but I like seeing what other people are doing if for no other
 reason that to give me ideas.  :-)

 Anyway...AVSim.com has a pretty thorough review[1] of MS FS2002 up.
 There are many screenshots of their 3D cockpits which may be useful
 for helping some of you modellers.  Check it out if you like.

 [1] http://www.avsim.com/pages/1201/fs2002_part1/fs2002_part1.html

Anyone with a Windows box would do better to download the Battle of Britain demo
(and source code) if the main interest is in the virtual cockpit simulation.
The FS202 virtual 3D cockpit looks strangely flat (!) by comparison.

BoB source is at:
http://www.combatsim.com/pages/Downloads/Source_Code/

Presumably the demo is on the same site somewhere.  (The quality of the BoB
source code has already been discussed here or in fightgear-model - check the
archives).

Mally



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Re: [Flightgear-devel] New Wind Sound

2001-11-21 Thread Mally

Erik

 Do you think it sounds okay otherwise (like the real thing?).

I'm not really qualified to say if it sounds like the real thing or not.  I can
give you my subjective opinion, which is that yes, it does sound OK, but I
haven't listened to it in fgfs because I haven't done a build in over the past
few weeks.

Mally



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[Flightgear-devel] Patent applied for!

2001-11-21 Thread Mally

Not sure if this is appropriate to be posted here, so apologies in advance if it
isn't:

You may be interested to know that Peter Tishma (aka Papa Tango) has applied to
patent the concept of a flight simulator. At least that's how the patent
application reads to me, and apparently also to the avsim.com newsdesk, who've
put the story on their front page today:

www.avsim.com (Peter Tishma Applies For Patent)

The patent application hasn't been inspected by the patent office yet, so no
decision as to whether to grant it has been made.

In the unlikely event that you think that anything remotely similar already
exists (once you're read the application), email [EMAIL PROTECTED] ,
quoting Publication Number GB2359388, and the name of the Proprietor - Peter
Tishma.

You can look up the patent application details here:
http://gb.espacenet.com/gb/en/posearch.htm?PN=GB2359388

Mally



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Re: [Flightgear-devel] Patent applied for!

2001-11-21 Thread Mally

Richard wrote:
 OK - I have had a look at the patent. (Yo-yo connection today)

 The last page is the most interesting, it gives the search report. In
 summary, it gives 5 examples indicating a lack of inventive step - which
 implies that it is unlikely to be granted (IMHO).

 Funny that 3 of the 5 examples are MS products (FS2000, 1942 Air War, and
 Age of Empires).

Yes, I saw that.  Makes me suspect that Microsoft are already aware of this
application and may have suggested that evidence.  I think the chances of the
patent being granted are next to zero with evidence against each of the five
claims, but some strange things have been allowed to pass in recent years.

Mally



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Re: [Flightgear-devel] Patent applied for!

2001-11-21 Thread Mally

David writes:
 Mally writes:

   You may be interested to know that Peter Tishma (aka Papa Tango)
   has applied to patent the concept of a flight simulator. At least
   that's how the patent application reads to me, and apparently also
   to the avsim.com newsdesk, who've put the story on their front page
   today:

 Upon my (non-professional) reading, the patent seems to apply to the
 combination of a simulator and related information (text, maps, etc.)
 provided in real-time -- his example is the history of the aircraft
 type the user is flying, but I suppose a moving-map display would
 qualify as well.  I couldn't find the date when he claimed first use
 in the application.

The patent system works differently in the UK.  Unlike the US, you have to file
the patent before first use - quite a fundamental difference.

Mally



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Re: [Flightgear-devel] Patent applied for!

2001-11-21 Thread Mally

Cameron

 Any chance you could get the docs in a Linux-compatible format?  I went
 to check this out and all I would find was some Win32 .EXEs.  Thanks

I'm not sure you were on the right page.  You should have ended up with 5
different Adobe Acrobat .pdf pages.  If you can't get to them, I'll email you
them privately.  Let me know. (It's hard to give the actual URLs because of the
way they've put the pages together).

Mally



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Re: [Flightgear-devel] Patent applied for!

2001-11-21 Thread Mally

David F wrote:

 Prior Art!! What he is trying to patent has been around for years before he
 even started Papa Tango. Flame him

You're probably already aware that PT's prior skirmish with the flight sim
community resulted in a Boycott Papa Tango campaign, but that didn't hurt him
because the average flightsim add-on chance purchaser at PC World didn't know
anything about the campaign, and possibly wouldn't care if they did.

This application is so ludicrous that there's a danger no one will think to
object to the Patent Office because they can't believe anyone would take it
seriously.

But the Patent Office have to take it seriously, and if they don't get the
evidence, they might just approve it.  This looks extremely unlikely given that
they've already found evidence against each of the five claims as a result of
their own search (I think), but then I don't think it would do any harm for
people who are aware of examples of prior art that closely match the claims to
make that evidence known to the Patent Office.

It would be a ridiculous situation if this application went through on a
technicality just because no-one really thought it would.

Mally



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Re: [Flightgear-devel] Location of SimGear

2001-11-15 Thread Mally


Dave Luff writes:
 Mally writes:
  
   Anyway, I definately think that m/M and s should be used for
   magnetos and starter - at the moment there is no way to start the
   engine with a 2 button mouse!
 
  It's probably too late to comment on this by now, but from a user point of
view,
  it's very awkward when you've got the stick in one hand on approach to key
the
  SHIFT-key options.  I'm in favour of single key presses wherever possible
for
  the runtime functions.

 You want to turn the magnetos off on approach???

 Seriously though, I agree with what you are saying for something
 like mixture which will be adjusted in flight, but for something like
 magnetos which will normally be switched on the ground I think we
 need to maximise the use of the keyboard real-estate.

Perhaps flytime would have been a better word than runtime.

Mally



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