Re: [Flightgear-devel] 0.9.9 scenery?
Martin Spott wrote: >> ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/BaseObjects.tgz Acccording to my tests this package is indeed ready for inclusion, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.9 scenery?
Martin Spott wrote: > ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/BaseObjects.tgz O.k., there is a new file, please check it out - and put it into the base package if you think it is correct :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.9 scenery?
Oliver C. wrote: On Friday 11 November 2005 18:40, Curtis L. Olson wrote: As best as I can see from their site, they just interpolated through the voids. That generally works fine and is pretty much what we did for the current scenery, but when you are missing big chunks of things like the grand canyon or tops of moutains, then what? For the USA where we have an alternative data source, I filled in the voids from that data which is good for things like the grand canyon and rhode island that are missing huge chunk. Isn't SRTM data version 2 allready corrected manually? That's what i thought, when i heard sth. about SRTM v2. SRTM still has all the voids as far as I know. They've done other corrections, but not void filling (as far as I know.) I can vouch for the fact that it still does have a lot of voids, although I can't say for sure if it's all the same ones or fewer or more. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.9 scenery?
On Friday 11 November 2005 22:27, Oliver C. wrote: > Isn't SRTM data version 2 allready corrected manually? > > That's what i thought, when i heard sth. about SRTM v2. > > Best Regards, > Oliver C. Well yes SRTM version 2 has had some corrections made to it including flattening the areas covered by water but it's still FULL of voids. For some other flight sim scenery I use SRTM version 2 and fall back to the CGIAR when voids are encountered. So far so good. Of course the USA has complete coverage in NED1 (30m) which should rather be used in my opinion. 90 meter DEMs are pretty coarse. Regards Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.9 scenery?
On Friday 11 November 2005 18:40, Curtis L. Olson wrote: > As best as I can see from their site, they just interpolated through the > voids. That generally works fine and is pretty much what we did for the > current scenery, but when you are missing big chunks of things like the > grand canyon or tops of moutains, then what? For the USA where we have > an alternative data source, I filled in the voids from that data which > is good for things like the grand canyon and rhode island that are > missing huge chunk. Isn't SRTM data version 2 allready corrected manually? That's what i thought, when i heard sth. about SRTM v2. Best Regards, Oliver C. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.9 scenery?
Martin Spott wrote: > Jon kindly triggered a fresh export and I took the freedom to place the > current set of base package objects on my FTP server. Unfortunately my > FlightGear test machine refuses to run FlightGear this afternoon (it > simply crashes after two minutes) so I'm unable to test this myself > today. I just realized that most buildings in SFO downtown are missing now, but I/we will manage to fix that soon. At least I made sure the duplicates are gone :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.9 scenery?
Martin Spott wrote: > I just finished removing the remaining duplicates at San Francisco > downtown - at least I think I did so. Tomorrow, when the next export is > done, will prove if I did it right :-) Jon kindly triggered a fresh export and I took the freedom to place the current set of base package objects on my FTP server. Unfortunately my FlightGear test machine refuses to run FlightGear this afternoon (it simply crashes after two minutes) so I'm unable to test this myself today. Please feel free to fetch the package from here: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/BaseObjects.tgz Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.9 scenery?
Paul Surgeon wrote: There is 100% void free SRTM data here : http://srtm.csi.cgiar.org/ As best as I can see from their site, they just interpolated through the voids. That generally works fine and is pretty much what we did for the current scenery, but when you are missing big chunks of things like the grand canyon or tops of moutains, then what? For the USA where we have an alternative data source, I filled in the voids from that data which is good for things like the grand canyon and rhode island that are missing huge chunk. It might bite me elsewhere, but I hope not too much. Outside the USA our algorithm still just interpolates through the holes. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.9 scenery?
On Friday 11 November 2005 17:14, Curtis L. Olson wrote: > The new world will be based on > SRTM v2 data supplimented with USGS DEM data to fill in the voids where > possible, i.e. in the usa. The grand canyon and rhode island will be > much better. These places glitched out in SRTM and portions never got > properly mapped. There is 100% void free SRTM data here : http://srtm.csi.cgiar.org/ Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.9 scenery?
On Fri, 2005-11-11 at 15:14, Curtis L. Olson wrote: > There is a current world scenery rebuild in progress. We are currently > hung up on a data processing glitch that is being worked on. The > scenery and the source release can and will happen independently. I'll just wait then. Thanks Steve ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.9 scenery?
"Curtis L. Olson" wrote: > There is a current world scenery rebuild in progress. We are currently > hung up on a data processing glitch that is being worked on. The > scenery and the source release can and will happen independently. > Rebuilding the world (and trying to fix bugs and improve the result at > the same time) is a massive undertaking. The new world will be based on [... data source ...] and hopefully on the scenery objects that are stored in Jon's and my "FlightGear Scenery Objects Database" located at: http://fgfsdb.stockill.org/ I just finished removing the remaining duplicates at San Francisco downtown - at least I think I did so. Tomorrow, when the next export is done, will prove if I did it right :-) I hope that I'll find the time this weekend to have a further check if I still forgot some, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.9 scenery?
Steve Hosgood wrote: The main fgfs website only lists scenery for 0.9.8 Is world scenery for 0.9.9 waiting for a stable, offical 0.9.9 release first? There is a current world scenery rebuild in progress. We are currently hung up on a data processing glitch that is being worked on. The scenery and the source release can and will happen independently. Rebuilding the world (and trying to fix bugs and improve the result at the same time) is a massive undertaking. The new world will be based on SRTM v2 data supplimented with USGS DEM data to fill in the voids where possible, i.e. in the usa. The grand canyon and rhode island will be much better. These places glitched out in SRTM and portions never got properly mapped. I also did a complete overhaul of the airport surface generation scheme and tossed the old nurbs approach because the nurbs++ code is not maintained and is increasingly difficult to compile on modern systems. We are now trying to process the shapefile conversion of the vmap data. If we can crack this, then that opens the doors to future user fixes and contributions of land cover/land use data, lakes, rivers, roads, etc. I've been posting very brief notes and updates on the scenery rebuild to my personal web page (along with a variety of other stuff that probably isn't of great concern to most people in FlightGear land.) http://www.flightgear.org/~curt/ Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] 0.9.9 scenery?
The main fgfs website only lists scenery for 0.9.8 Is world scenery for 0.9.9 waiting for a stable, offical 0.9.9 release first? Steve ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d