[Flightgear-devel] Cloud Rendering

2004-11-14 Thread Paul Kahler
Has anyone looked into better cloud rendering in FGFS?
There was some great work done by Mark Harris for his
Ph.D. over at:  http://www.markmark.net/  I couldn't
remember his name, so I googled for 'cloud rendering'
and his site was at the top of the list. It looks
really impressive, and similar to something I saw in
a Game Developer article by a MSFS guy.
Mark provides source code under a free license. If
that's not GPL compatible enough, perhaps someone
could work out something with him for FGFS?
It's just an integration problem right? ;-)
Paul
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Re: [Flightgear-devel] Cloud Rendering

2004-11-14 Thread Erik Hofman
Paul Kahler wrote:
Has anyone looked into better cloud rendering in FGFS?
There was some great work done by Mark Harris for his
Ph.D. over at:  http://www.markmark.net/  I couldn't
remember his name, so I googled for 'cloud rendering'
and his site was at the top of the list. It looks
really impressive, and similar to something I saw in
a Game Developer article by a MSFS guy.
Mark provides source code under a free license. If
that's not GPL compatible enough, perhaps someone
could work out something with him for FGFS?
In fact his code is already available under 
SimGear/simgear/scene/sky/clouds3d

But his code is far from cross-platform (especially big=-endian systems 
face problems) and it needs better integration with the scene graph 
library (currently plib)

You could try the code by running 'fgfs --enable-clouds3d'
Erik
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Re: [Flightgear-devel] Cloud Rendering

2004-11-14 Thread John Wojnaroski

Paul Kahler wrote:
Has anyone looked into better cloud rendering in FGFS?
There was some great work done by Mark Harris for his
Ph.D. over at:  http://www.markmark.net/  I couldn't
remember his name, so I googled for 'cloud rendering'
and his site was at the top of the list. It looks
really impressive, and similar to something I saw in
a Game Developer article by a MSFS guy.
Mark provides source code under a free license. If
that's not GPL compatible enough, perhaps someone
could work out something with him for FGFS?
It's just an integration problem right? ;-)
Sort of...
I cobbled a version for FG (with the help of Mark and Curtis) as a 
demo. It needs a bit of work ..  ;-)  See the clouds3d directory in SimGear.

Mark's thesis and approach needs to be extracted and rebuilt into the FG 
scene graph structure. Rather than trying to patch what is there, it 
might be more appropriate to rework the entire cloud subsystem using 
Mark's algorithms.

You can view the clouds by compiling in the FG code ( FG_USING_CLOUDS_3D 
) and then --enable-clouds3d as an fgfs option

Regards
John W.





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[Flightgear-devel] Cloud rendering

2002-04-28 Thread Erik Hofman



Any volenteers?
http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html

Erik


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Re: [Flightgear-devel] Cloud rendering

2002-04-28 Thread Alex Perry

 Any volenteers?
 http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html

I remember that someone posted a link to a forward scattering method
about six months ago, dunno whether it was this one.  It seemed to be
unfeasible for use on single computers in an ad-hoc fashion.  The
integral processing power needed to keep the imposters up to date
basically needed a second computer in a networked setting or similar.


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Re: [Flightgear-devel] Cloud rendering

2002-04-28 Thread Erik Hofman

Alex Perry wrote:
Any volenteers?
http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html
 
 
 I remember that someone posted a link to a forward scattering method
 about six months ago, dunno whether it was this one.  It seemed to be
 unfeasible for use on single computers in an ad-hoc fashion.  The
 integral processing power needed to keep the imposters up to date
 basically needed a second computer in a networked setting or similar.

The intention for *this* method was creating a fast method for use in 
games. So I geuss this isn't the same link you talk about. I have sent a 
link to this site sime time ago (maybe six months. maybe more) but they 
are releasing the sourcecode soon!

Erik



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Re: [Flightgear-devel] Cloud rendering

2002-04-28 Thread Dirty Bear

It looks nice!
Any volenteers?
http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html

Erik


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