Has anyone looked into better cloud rendering in FGFS?
There was some great work done by Mark Harris for his
Ph.D. over at: http://www.markmark.net/ I couldn't
remember his name, so I googled for 'cloud rendering'
and his site was at the top of the list. It looks
really impressive, and similar to something I saw in
a Game Developer article by a MSFS guy.
Mark provides source code under a "free license". If
that's not GPL compatible enough, perhaps someone
could work out something with him for FGFS?
It's just an integration problem right? ;-)
Paul
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