[Flightgear-devel] New Files

2002-03-24 Thread Norman Vine

HI all

I have temporarily placed three tarballs at my site
http://www.vso.cape.com/~nhv/files/fgfs

1)  fgfs_exe.tgz24-Mar-2002 14:41   1.6M  
 Current MingW32 executable that includes my patches below
 This runs on Win2k no gaurantees on anything else :-)

2) nhv_032402.tgz  24-Mar-2002 14:4139k  
 cockpit.cxx - minor tweaks for HUD
 hud.cxx  -- tweak for elevator trim gague to be displayed on HUD
 main.cxx -- effectively removed fgReshape() from the Main loop
 model.cxx -- major matrix simplification
 viewer.cxx -- matrix simplification and a fix for keyboard TILT
 viewmgr.cxx -- simplifications

 Note I consider none of these to be in 'final form' and can help
 integrate them more cleanly if desired however what is there
 should be easily adaptable to what ever 'style' the maintainer 
 desires if they choose to incorporate any of the above

 Except for the 2 viewer files which should be considered one patch
 the other files all stand on their own and can be individulally added

3)  nhv_hud.tgz 24-Mar-2002 14:41 1k  
  Huds / Instruments / Default / hudcard.xml
  Huds / Instruments / Minimal / hudcard.xml
  Implementation of elevator trim gauge on HUD 
  and minor tweaks to various tick marks

Enjoy

Norman


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Re: [Flightgear-devel] New Files

2002-03-24 Thread Jim Wilson

Norm,

Your viewer/model work looks great.  I've been doing some major work in there
myself the last few days and what you've done will fit in well. If it's ok
with you, I'd like to merge them in with what I've got over the next couple
days.  Currently where I am at is I've removed a ton of junk and cleaned up
the viewer class quite a bit.  Also I've got the 3d cockpit so it looks real
now and fixed a couple other minor glitches.  So I might submit that tonight,
or I can hold off and merge in these optimizations and submit in a day or two.
 What do folks think?

Actually, on this matrix topic,  been thinking about whether we should just
build a few optimized routines (for 3x3 work) into simgear.  It would be good
to move all the custom matrix manipulators out to simgear (was it you that
suggested this last week?) so that both the model and the viewer code can use
them.

My thinking now is that the viewer code needs to be only concerned with the
view (ie the eyepoint and vector) and the model code needs to be it's own
class with its own data.  This is an issue that needs to be addressed for
building multiple model instances.

Best,

Jim

Norman Vine [EMAIL PROTECTED] said:

 HI all
 
 I have temporarily placed three tarballs at my site
 http://www.vso.cape.com/~nhv/files/fgfs
 
 1)  fgfs_exe.tgz24-Mar-2002 14:41   1.6M  
  Current MingW32 executable that includes my patches below
  This runs on Win2k no gaurantees on anything else :-)
 
 2) nhv_032402.tgz  24-Mar-2002 14:4139k  
  cockpit.cxx - minor tweaks for HUD
  hud.cxx  -- tweak for elevator trim gague to be displayed on HUD
  main.cxx -- effectively removed fgReshape() from the Main loop
  model.cxx -- major matrix simplification
  viewer.cxx -- matrix simplification and a fix for keyboard TILT
  viewmgr.cxx -- simplifications
 
  Note I consider none of these to be in 'final form' and can help
  integrate them more cleanly if desired however what is there
  should be easily adaptable to what ever 'style' the maintainer 
  desires if they choose to incorporate any of the above
 
  Except for the 2 viewer files which should be considered one patch
  the other files all stand on their own and can be individulally added
 
 3)  nhv_hud.tgz 24-Mar-2002 14:41 1k  
   Huds / Instruments / Default / hudcard.xml
   Huds / Instruments / Minimal / hudcard.xml
   Implementation of elevator trim gauge on HUD 
   and minor tweaks to various tick marks
 
 Enjoy
 
 Norman



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RE: [Flightgear-devel] New Files

2002-03-24 Thread Norman Vine

Hi all

I have temporarily placed a fourth tarball at my site
in addition to the earlier 3
http://www.vso.cape.com/~nhv/files/fgfs

1)  fgfs_exe.tgz24-Mar-2002 21:51   1.6M
 Current MingW32 executable that includes my patches below
 including the new Mouse code
 This runs on Win2k no gaurantees on anything else :-)

2) nhv_032402.tgz  24-Mar-2002 14:4139k  
  cockpit.cxx hud.cxx main.cxx  model.cxx  viewer.cxx viewmgr.cxx

3)  nhv_hud.tgz 24-Mar-2002 14:41 1k  
  hud xml files implementing a elevator trim gauge

4) mouse_022402.tgz24-Mar-2002 21:3913k  
  These files finish the job of removing the quat from the Mouse code
  Note not all of the features of the old mouse are reinstated yet
  but most of them are and I will work on the remaining ones
  gui_local.hxx 
  gui_local.cxx
  gui.cxx
  mouse.cxx
  Makefile.am

Cheers

Norman


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RE: [Flightgear-devel] New Files

2002-03-24 Thread Norman Vine

Jim Wilson writes:

Actually, on this matrix topic,  been thinking about whether we should just
build a few optimized routines (for 3x3 work) into simgear.  It would be
good
to move all the custom matrix manipulators out to simgear (was it you that
suggested this last week?) so that both the model and the viewer code can
use
them.

Since these routines only run once or twice per iteration of the loop
They really don't have to be 'super optimized' and I think my method
of handling them as 3x3  and just filling in the 4th row and column
by 'inspection' is probably good enough.

Where these routines help is that I 'know' somethings about each of
the matrices ahead of time that I take advantage of that a general
purpose 3x3 set of routines would not be able to do.

That said I am all for separating the math from the properties interface as
much as possible and I think that we could probably create a 'number
crunching
core' SimGear 'Viewer' that was passed only numbers from the FlightGear
'Viewer' that provided the properties Interface to FGFS

This SimGear Viewer would make it easier for other programs to interface to
the FGFS scenery esp if and when we move the tile manager code to SimGear

Cheers

Norman


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RE: [Flightgear-devel] New Files

2002-03-24 Thread Jim Wilson

Norman Vine [EMAIL PROTECTED] said:

 Since these routines only run once or twice per iteration of the loop
 They really don't have to be 'super optimized' and I think my method
 of handling them as 3x3  and just filling in the 4th row and column
 by 'inspection' is probably good enough.
 
Yes that's what I was noticing.  What I was speculating is that there might be 
a way to consolidate by either passing a Vec3 or Vec4 as a parameter, but to
be honest I haven't taken the time to compare the details of the various
matrix functions.  Probably what your doing is most efficient!

 That said I am all for separating the math from the properties interface as
 much as possible and I think that we could probably create a 'number
 crunching core' SimGear 'Viewer' that was passed only numbers from the 
 FlightGear 'Viewer' that provided the properties Interface to FGFS
 
Makes sense.  It might want to be called ViewMath or something like that. 
It's got to go somewhere so that models can maintain their own position and
rotation data (I mean for the model body itself, not the animations that are
already there).

Best,

Jim

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[Flightgear-devel] new files

2001-11-30 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)

The current version of JSBSim in JSBSim CVS is now completely syncronized
with several bugs squashed. The intense efforts of the FlightGear and the
extended JSBSim team have given us a new vehicle to fly, the Cessna 310.
As David Megginson mentioned in his release announcement, there are still a
few quirks. I have a complete NASA report on the aerodynamics of an aircraft
which - if it is not the Cessna 310 - is very close to it. I will be
supporting the addition of this data where applicable into the model as
David, Tony, and others refine it. There are a few JSBSim bugs still
remaining for the multi-engine model, but it is quite flyable as I am told.

Curt:

Can you grab the latest stuff from JSBSim CVS and place it into the FGFS
CVS? And also, John, can you grab the latest and place the aircraft models
into the appropriate Aircraft/* directories? The config file version
identifiers have been change inside these files and they need to be placed
in the proper repositories simultaneously.

If there is a better way to distribute these files to both of you (Curt and
John) let me know.

Jon


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