Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Durk Talsma
Okay, these animations all work nicely now. 

 The attachment contains what I have done so far.  Control surfaces that are
 working are the ailerons, flaps and spoilers.  Control surfaces that aren't
 working are the elevators and I can use some help with them.  I have put
 off doing the rudders until the textures are done.


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Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Ampere K. Hardraade
Do the elevators and the trim works for you?

Regards,
Ampere

On May 24, 2004 02:34 pm, Durk Talsma wrote:
 Okay, these animations all work nicely now.

  The attachment contains what I have done so far.  Control surfaces that
  are working are the ailerons, flaps and spoilers.  Control surfaces that
  aren't working are the elevators and I can use some help with them.  I
  have put off doing the rudders until the textures are done.

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Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Durk Talsma
Hmm, actually, it's kinda funny. I was originally only confirming your 
observation that ailerons, flaps and spoilers were animating correcty on a 
different system. But your question triggered my curiosity, and I decided to 
explore the 3ds file a litte bit. I found that the objects named Elevator01H 
through Elevator06H didn't exist in the 3ds file I downloaded. So I changed 
the object name in the md11.xml file to remove the trailing 'H' and now 
elevator animation also works on my side. :-) So, you might want to check the 
names of the elevator objects in your model file. Remember, since I don't 
have 3d studio on my computer, the only way to examine these files is by 
dumping them to a console and make use to the standard unix tools (grep, cat, 
less) to make sense out of them. :-)

Well, I hope this gives you a hint at the problem. 

B.t.w. by trimming, do you refer to the JSBSim ground trimming procedure? 
That's fixed on my system now, and should traverse its way into flightgear 
soon. 

Cheers,
Durk

animation
 typerotate/type
 object-nameElevator01/object-name
 object-nameElevator02/object-name
 propertysurface-positions/elevator-pos-norm/property
 factor18/factor
 center
  x-m57.70729/x-m
  y-m-8.7/y-m
  z-m1.96712/z-m
 /center
 axis
  x-2.24377/x
  y4.65299/y
  z-0.63319/z
 /axis
/animation

animation
 typerotate/type
 object-nameElevator05/object-name
 object-nameElevator06/object-name
 propertysurface-positions/elevator-pos-norm/property
 factor18/factor
 center
  x-m55.46352/x-m
  y-m4.12478/y-m
  z-m1.33393/z-m
 /center
 axis
  x2.24377/x
  y4.65299/y
  z0.63319/z
 /axis
/animation



On Monday 24 May 2004 21:58, Ampere K. Hardraade wrote:
 Do the elevators and the trim works for you?

 Regards,
 Ampere

 On May 24, 2004 02:34 pm, Durk Talsma wrote:
  Okay, these animations all work nicely now.
 
   The attachment contains what I have done so far.  Control surfaces that
   are working are the ailerons, flaps and spoilers.  Control surfaces
   that aren't working are the elevators and I can use some help with
   them.  I have put off doing the rudders until the textures are done.
 
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Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Ampere K. Hardraade
On May 24, 2004 04:54 pm, Durk Talsma wrote:
 Hmm, actually, it's kinda funny. I was originally only confirming your
 observation that ailerons, flaps and spoilers were animating correcty on a
 different system. But your question triggered my curiosity, and I decided
 to explore the 3ds file a litte bit. I found that the objects named
 Elevator01H through Elevator06H didn't exist in the 3ds file I downloaded.
 So I changed the object name in the md11.xml file to remove the trailing
 'H' and now elevator animation also works on my side. :-) So, you might
 want to check the names of the elevator objects in your model file.
 Remember, since I don't have 3d studio on my computer, the only way to
 examine these files is by dumping them to a console and make use to the
 standard unix tools (grep, cat, less) to make sense out of them. :-)

 Well, I hope this gives you a hint at the problem.

Strange.  I thought they are named Elevator01H, Elevator02H, etc.  I will have 
a check again.  Thanks.

 B.t.w. by trimming, do you refer to the JSBSim ground trimming procedure?
 That's fixed on my system now, and should traverse its way into flightgear
 soon.
The trimming I used in the last E-mail was referring to the elevator trimming.

By the way, how come the spoilers-position-norm and speedbrake-position-norm 
properties aren't used?  What is the difference between the two anyway?

Regards,
Ampere

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Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Ampere K. Hardraade
I did a check in 3D Studio and it shows that the name of these objects does 
indeed end with an 'H'.  I re-exported the model again but these particular 
control surfaces still don't move if I refer to them as whateverH in the XML 
file.  So this prompt me to check the actual 3ds file rather than the max 
file (max file is the actual file that I work with -- a source, so to speak).  
One look at the object list and I know why we have this missing H problem -- 
3ds only allows a name of ten characters, and Elevator01H has eleven 
characters.

Sorry for the inconvience.

Regards,
Ampere

On May 24, 2004 09:05 pm, Ampere K. Hardraade wrote:
 On May 24, 2004 04:54 pm, Durk Talsma wrote:
  Hmm, actually, it's kinda funny. I was originally only confirming your
  observation that ailerons, flaps and spoilers were animating correcty on
  a different system. But your question triggered my curiosity, and I
  decided to explore the 3ds file a litte bit. I found that the objects
  named Elevator01H through Elevator06H didn't exist in the 3ds file I
  downloaded. So I changed the object name in the md11.xml file to remove
  the trailing 'H' and now elevator animation also works on my side. :-)
  So, you might want to check the names of the elevator objects in your
  model file. Remember, since I don't have 3d studio on my computer, the
  only way to examine these files is by dumping them to a console and make
  use to the standard unix tools (grep, cat, less) to make sense out of
  them. :-)
 
  Well, I hope this gives you a hint at the problem.

 Strange.  I thought they are named Elevator01H, Elevator02H, etc.  I will
 have a check again.  Thanks.

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