Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?
PageUp Increase throttle or autopilot autothrottle. yes ... Error reading properties: mismatched tag at g:/Programmi/FlightGear/data/keyboard.xml, line 1134, column 3 What's the correct syntax? The syntax is correct in what you posted. But apparently not in your file. m. My mistake. You are right. The error went out when I didn't properly close the tag. Anyway, with the correct above syntax nothing happens and key Pageup doesn't repeat at all. Maybe I really need more then the updated binary provided by Fred to make it work. Roberto ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?
Yes, you are missing the base package. Keys are now only repeatable if is actually set for this key in $FG_ROOT/keyboard.xml. There was a bug before that did always enable autorepeat. How should I set this property for a key? Something like what follows? PageUp Increase throttle or autopilot autothrottle. yes ... I tried that, it doesn't work, I get: Error reading properties: mismatched tag at g:/Programmi/FlightGear/data/keyboard.xml, line 1134, column 3 What's the correct syntax? Roberto ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?
On July 15, 2005 01:25 pm, Frederic Bouvier wrote: > As always, it may need an up-to-date ( I mean CVS ) base package. > Just try it and report success or failure. > > -Fred There were some problems related to multiplayer reported by CVS users yesterday. Specially, regardless of other planes actual position, they are all jammed around the CVS users' camera. People who use the original 0.9.8 don't experience this problem. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?
Frederic Bouvier ha scritto: Here is one : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-20050715.zip I get the following in console: WARNING: ssgSGIHeader::: Failed to open 'g:/Programmi/FlightGear/data/Textures/Sky/cl_cumulus.rgb' for reading. WARNING: ssgSGIHeader::: Failed to open 'g:/Programmi/FlightGear/data/Textures/Sky/cl_stratus.rgb' for reading. WARNING: ssgLoadAC: Failed to open 'g:/Programmi/FlightGear/data/Aircraft/c172r/Models/c172-dpm.ac' for reading That's because I used 0.9.8 base package and it misses those things. It works anyway. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?
Some other idea? Will FGFS check/discard/revert_to_default network packets with not existing Aircraft identifications inside? I guess I fixed that in CVS. Haven't tested it, though. And I can't make binary packages ... Here is one : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-20050715.zip As always, it may need an up-to-date ( I mean CVS ) base package. Just try it and report success or failure. -Fred Thx Fred, it works with distribution package too but ... is keypad working differently now? I was used holding down Pag-Up key for increasing RPM, now I have to push it several time in order to increase RPM step by step; I can't get it increasing by simply holding down the key. Is this behaviour related to the new binary or something I am missing? Roberto ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?
Melchior FRANZ wrote: > > Some other idea? Will FGFS check/discard/revert_to_default network > > packets with not existing Aircraft identifications inside? > > I guess I fixed that in CVS. Haven't tested it, though. And I can't > make binary packages ... Here is one : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-20050715.zip As always, it may need an up-to-date ( I mean CVS ) base package. Just try it and report success or failure. -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?
That's why you install *all* of them! And fgfs doesn't really "crash". It just throws an exception that is only caught in bootstrap.cxx and causes a 'regular' abort(). That's called error handling! :-) Some other idea? Will FGFS check/discard/revert_to_default network packets with not existing Aircraft identifications inside? I guess I fixed that in CVS. Haven't tested it, though. And I can't make binary packages ... Nice to know :-) I will wait the next binary. I am looking at mpmessages.hxx since Oliver told me the UDP packet structure is in there. I'd like to try writing some code in order to get some moving models on the ground. I am not skilled with python/perl/java and so on, but I guess forging some UDP packets is not that big effort and could be made even with PHP too, right? Any hint before I start doing that in a totally wrong way? R. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?
Erik Hofman wrote: Looking at the Multiplayer code I can see this code can use a good overhaul anyway. It needs to adapt the SGSubsystem style and use the AIModel code to display the models, which will also allow it to show up on the radar. It's probably not too much work to do since most of the current code could be reused. Other aircraft showing on radar would be excellent. I've been playing with the t38 refuelling scenario recently, and it's a lot of fun - definitely teaches you the value of minute stick and throttle inputs :-) -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?
Robicd wrote: Of course, Melchior ... I know :-| But this solution doesn't fit to this specific problem. FlightGear will crash _before_ I know which http://www.flightgear.org/Downloads/aircraft/ I need to download! Some other idea? Will FGFS check/discard/revert_to_default network packets with not existing Aircraft identifications inside? It would make sense to default to using the glider model if the correct one can't be found. Otherwise anyone connecting to such a server with an aircraft they're developing presents the other users with something of a problem (ignoring the obvious DoS aspect if someone wanted to be malicious). -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?
Robicd wrote: Melchior FRANZ ha scritto: The binary workaround can be downloaded here: http://www.flightgear.org/Downloads/aircraft/ Of course, Melchior ... I know :-| But this solution doesn't fit to this specific problem. Looking at the Multiplayer code I can see this code can use a good overhaul anyway. It needs to adapt the SGSubsystem style and use the AIModel code to display the models, which will also allow it to show up on the radar. It's probably not too much work to do since most of the current code could be reused. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?
Melchior FRANZ ha scritto: * Roberto Inzerillo -- Friday 15 July 2005 11:04: But FGFS crashes every time a new user joins the server with an aircraft which is not in my dir tree. The problem is common to many people who used this multiplayer mode. Is there any chance we can get a new binary with a workaround? The binary workaround can be downloaded here: http://www.flightgear.org/Downloads/aircraft/ m. :-} Of course, Melchior ... I know :-| But this solution doesn't fit to this specific problem. FlightGear will crash _before_ I know which http://www.flightgear.org/Downloads/aircraft/ I need to download! Some other idea? Will FGFS check/discard/revert_to_default network packets with not existing Aircraft identifications inside? R. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d