Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Christian Mayer
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Martin Spott schrieb:
 Ampere K. Hardraade wrote:
 
 
Although voice communication would be a great addition to FlightGear, it is 
going to be pretty useless feature.
 
 
 Could you probably back this with an explanation ? Voice-based ATC is
 done all over the world, why should'nt FlightGear do this as well ?

I understand the point that a real voice service does only make sense
when there is an ATC service (at least for the big airports and
instrument flying) that can handle it.

This ATC must be maned or computered somehow. Assuming we've got a
program that can simulate an ATC it still must interface the users.

Predefined text messages would be the easiest to start with - but they
can also work when the pilots have a voice chat between each other and
can also be used with text-to-speech so that everyone else hears it.

Text messages have the big problem that when you are already missing a
few hands during landing you would need an additional hand that selects
the correct text. A voice message would be parallel...

So the very far and big aim would be a speech recognition capable ATC...

Looking a few paragraphs back you see an assumption. That is currently
not true. And I know noone who trys to tackle that problem.

That leaves two possibilities: take it or leave it. Take it doesn't cost
anything and might bring some fun and attract someone who loves to write
the full blown ATC simulatior. Or leave it that also doesn't cost
anything - except having fun.

If someone integrates it I'd love to try it.

CU,
Christian

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Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Christian Mayer wrote:
 Martin Spott schrieb:

 Could you probably back this with an explanation ? Voice-based ATC is
 done all over the world, why should'nt FlightGear do this as well ?
 
 I understand the point that a real voice service does only make sense
 when there is an ATC service (at least for the big airports and
 instrument flying) that can handle it.
[...]
 Text messages have the big problem that when you are already missing a
 few hands during landing you would need an additional hand that selects
 the correct text. A voice message would be parallel...

I'd like to underline these two points:
1.) There won't be any volunteer who is serious about doing ATC
service as long as FlightGear does not have _appropriate_
capabilities. Appropriate capabilities in my eyes includes
something that resembles the functions of a radar screen plus ...
2.) a medium that allows ATC to communicate with the pilots in a way
that really allows for doing ATC. Typing text messages definitely
does not fall in this category because ATC as well as the pilots
need their hands for other tasks. I don't know a single serious
pilot who is capable of flying an approach with just one hand (you
need one for the controls and the other for throttle/flaps/whatever
- not to speak of the necessary skills to type only with the
fingers on the other hand.

Unfortunately I don't have the skills and/or capabilities to implement
both ends. I can offer to set up and maintain the infrastructure that's
required for such a voice service - as long as the number of users
doesn't grow into several hundreds - but such a project would require
another volunteer to care for the client side, i.e. implement something
that couples voice communication to FlightGear (preferrably in a
portable and foresighted way).

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Trasca Virgil


 Hi all,

Yesterday I was thinking to try to model the
plane that Curt suggested but I think implementing a
voice ATC is much more pliable on my actual skills
good C/C++  researching the net for components/API
that can help me in achieving a scope  integrating
the API/components  testing. So I am intersted in
start to work to this voice ATC for FlightGear. Of
course beeing new to FG maybe I am not seeing all the
implications and all the complexity of such a project
but it is intersting me a lot and I think I can
achieve the final scope ot it. 

Still I need initial points from you to start(like
similar systems in similar flight simulators + links
with resources that you think that can help me + links
with documentation. 

Cheers,
Virgil 


--- Buchanan, Stuart [EMAIL PROTECTED]
wrote:

 
 --- Martin Spott t wrote:
  Christian Mayer wrote:
   Martin Spott schrieb:
  
   Could you probably back this with an
 explanation ? Voice-based ATC is
   done all over the world, why should'nt
 FlightGear do this as well ?
   
   I understand the point that a real voice service
 does only make sense
   when there is an ATC service (at least for the
 big airports and
   instrument flying) that can handle it.
  [...]
   Text messages have the big problem that when you
 are already missing a
   few hands during landing you would need an
 additional hand that
  selects
   the correct text. A voice message would be
 parallel...
  
  I'd like to underline these two points:
  1.) There won't be any volunteer who is serious
 about doing ATC
  service as long as FlightGear does not have
 _appropriate_
  capabilities. Appropriate capabilities in my
 eyes includes
  something that resembles the functions of a
 radar screen plus ...
  2.) a medium that allows ATC to communicate with
 the pilots in a way
  that really allows for doing ATC. Typing text
 messages definitely
  does not fall in this category because ATC as
 well as the pilots
  need their hands for other tasks. I don't know
 a single serious
  pilot who is capable of flying an approach
 with just one hand (you
  need one for the controls and the other for
 throttle/flaps/whatever
  - not to speak of the necessary skills to type
 only with the
  fingers on the other hand.
 
 I feel slightly wary of voice-based comms within FG
 itself, if only
 because it is unlikely to be able to integrate
 within the current ATC/AI
 code. Having human ATC is great, but a fallback AI
 version would allow a
 small number of human ATC controllers to be part of
 a complete ATC
 environment.
 
 I think there is probably more mileage in the
 menu-style system that is
 currently used for our ATC. If we could access the
 ATC menu options using
 the keyboard (numbers 1 - 9 on the top of the
 keyboard?) it wouldn't take
 too much effort on approach, and adding a free-form
 text box would be
 fairly 
 
 Of course, just because you are using a text-based
 ATC system for the
 basic interaction, doesn't mean you can't use
 voice-comms on top of that
 to add realism. 
 
 Regards,
 
 -Stuart
 
 
   

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Re: [Flightgear-devel] New FlightGear mousepad

2006-01-05 Thread Erik Hofman

Erik Hofman wrote:

Maybe I can make another one with a different background image, so 
everybody would be free to choose.


http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006c.jpg

Erik


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Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Erik Hofman

Martin Spott wrote:


I'd like to underline these two points:
1.) There won't be any volunteer who is serious about doing ATC
service as long as FlightGear does not have _appropriate_
capabilities. Appropriate capabilities in my eyes includes
something that resembles the functions of a radar screen plus ...


Once the multiplayer code uses the AIModel code this would be easy.

Erik


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Re: [Flightgear-devel] New FlightGear mousepad

2006-01-05 Thread AJ MacLeod
On Thursday 05 January 2006 15:45, Erik Hofman wrote:
 http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006c1.jpg

Now that one is fantastic, even though it doesn't show off any of our nice 
military hardware ;-)

Cheers,

AJ


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Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Oliver Schroeder wrote:

  A RADAR station can be implemented as a listener to the server, so the 
 server 
 sends information of aircrafts to the radar just as to any other client. 
 Maybe I have to add some minor changes to the server code, but all in all it 
 should be pretty simple to create a listener.
  Any volunteers to implement a RADAR, step forward! :)

The software that I had in mind is xATC. Although I still have a copy
of the 1.3b release I have the impression that the project has closed.
I'm not sure about the license.

Another approach is this one:

  http://airtraffic.sourceforge.net/

Maybe someone wants to feed him real data  :-)

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] Lessons in FlightGear

2006-01-05 Thread Paul Surgeon
On Thursday 05 January 2006 01:54, Christian Mayer wrote:
 The school works by simulating an instructor who speaks (via voice and
 text) to the student. He first flys a lesson and then let the student
 fly exactly the same commenting everything that goes well and that goes
 bad.


That's exactly what I started doing but ...

Problem 1  (external app) :
Having the training session as a separate network app instead of being 
integrated into FG is going to put off a lot of less technically minded 
people.
It requires that the user first install Python + pyao + pyogg + pyvorvis.
Then they have to install the training packages and try to start FG together 
with the simulator.
I'd much rather code it in Nasal have it part of the FG package itself or as 
an addon that can be unzipped into the FG tree and run as is.

Problem 2 (Nasal approach) :
I'd really like to use Nasal but there is no sane way to play audio files via 
Nasal. Creating hundreds of properties in the property tree tied to audio 
files isn't a nice solution.
Also FlightGear doesn't support Ogg Vorbis files as far as I know and having a 
lot of audio feedback from the instructor is vital and certainly makes the 
whole process a lot more realistic and enjoyable.
I'm getting a 10:1 reduction in file size using the Ogg Vorbis format on my 
instructor recordings.
Files that are 0.5MB in WAV format compress down to about 35KB in Ogg Vorbis 
format and I can't tell the difference in quality.

At the moment I'm at a standstill trying to figure out what to do.
This external app thing is going to become a problem and I don't want to 
invest a lot of time into it and then have to recode everything in Nasal 
later.

Paul


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Re: [Flightgear-devel] Lessons in FlightGear

2006-01-05 Thread Vassilii Khachaturov
 That's exactly what I started doing but ...

 Problem 1  (external app) :
 Having the training session as a separate network app instead of being
 integrated into FG is going to put off a lot of less technically minded
 people.
 It requires that the user first install Python + pyao + pyogg + pyvorvis.
 Then they have to install the training packages and try to start FG together
 with the simulator.
 I'd much rather code it in Nasal have it part of the FG package itself or as
 an addon that can be unzipped into the FG tree and run as is.

If it is easier for you to develop  maintain externally, I think you can
stop bothering about the less technically minded people. Anything with
package dependency tracking capability (like any modern linux
distribution) will automatically pull the relevant software in. The more
technically minded folks will be able to install the relevant packages for
manual compilation, and the rest will wait for a prepared distribution
package with the proper dependencies in.

(I am unsure though if this might strain the win32 bundling process
significantly, though. Surely Frederic knows?)

Vassilii



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Re: [Flightgear-devel] New FlightGear mousepad

2006-01-05 Thread Jim Wilson
 From: Erik Hofman
 Sent: Thursday, 5. Jan 2006 10:45 -0500
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] New FlightGear mousepad
 
 Erik Hofman wrote:
  Maybe I can make another one with a different background image, so 
  everybody would be free to choose.
  
  http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg
  http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006c.jpg
 http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006c1.jpg
 

Cool!  I'm feeling a little sheepish now...hehe.  Those ALL look great.  And 
the lightning too...so much has been happening with FlightGear it really is 
hard to encapsulate it all in a few pictures.

On the last two, I might give a slight preference to the Beechcraft just 
because the Citation seems to be showing a little shading problem in that 
screenshot.

Best,

Jim




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AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Durk Talsma
On Thursday 05 January 2006 14:55, Martin Spott wrote:
 In other words (with a not that negative touch) this would say: We'd
 appreciate if ATC/AI developers would keep such a scenario in mind when
 they plan changes to this stuff.
 You can't doubt that voice ATC is reality, not only in real life but in
 desktop flight simulation as well. Why should FlightGear negate heading
 for this direction ?

 Martin.

[Since this mail turned out to become rather lengthy, I decided it might be 
better to continue this thread under a new subject name]. 

I still haven't firmly decided how ATC should interact with AI traffic, but 
that these systems should be integrated has always been part of my 
overarching design plan. Since my AI developments are based on extending the 
AIModels code, this would naturally move toward a fully integrated system. 

My global thoughts on a possible AI-based ATC system is that is going to be a 
module that monitors the behavior of AIModel aircraft in a certain sector, 
and that has the capability of overriding the preprogrammed AIAircraft 
routing commands to avoid conflict situations, or whatever. Information about 
this overriding behavior would then in parallel be sent in the form of a 
verbal instruction to a virtual radio unit and received in the users cockpit, 
by voice or text message, if the  user's radio is tuned to the right 
frequency. 

My plan is also, however, not to start working on integrating the AI system 
until after the basic AI routing system is finished.



FWIW, I have now finished the following parts of the AI traffic system:

- A global routing system, that is capable of letting AIModels based aircraft 
fly a rotating sequence of flights between two or more airports, that is, any 
airport in FlightGear's database. 

- Taxiway following at selected airports (currently only implemented for my 
hometown airport, but more network files are under development)

- Rudimentary support for ground network editing in David Luff's excellent 
Taxidraw program, so that users can add taxiway following for [name your 
favorite airport here]

- Very early development code for a routing table editor

- Dynamic preferential runway use, based upon wind, time-of-day, noise 
abatement procedures, and other possible restrictions.


I'm currently trying to clean up a few rough edges with respect to AIModels 
ground handling and in the mean time I'm thinking about what my next 
development goals for this year will be going to be. I haven't firmly decided 
yet, but I'm considering starting to tackle airway following code, which is 
in a way quite similar to the ground network. In addition to that, I'm also 
trying to continue working on developing the ground network editor and the 
routing table editor. All 'n' all, there's still enough to do. :-)

Cheers,
Durk


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[Flightgear-devel] crash in FGTower::ProcessDownwindReport()

2006-01-05 Thread Jean-Yves Lefort
This crash occurs quite frequently (/sim/ai-traffic/enabled=true):

#0  0x080be433 in FGTower::ProcessDownwindReport (this=0x1e31a800,
t=0x2153fc00) at AIPlane.hxx:80
#1  0x080beffc in FGTower::Respond (this=0x1e31a800) at tower.cxx:520
#2  0x080c2b5a in FGTower::Update (this=0x1e31a800, dt=0.083329)
at tower.cxx:356
#3  0x0809e8db in FGATCMgr::update (this=0x17512000, dt=0.083329)
at stl_list.h:131
#4  0x0805291e in fgMainLoop () at globals.hxx:279
#5  0x485d798f in __glutRegisterEventParser () from /usr/X11R6/lib/libglut.so.3
#6  0x485d80d5 in glutMainLoop () from /usr/X11R6/lib/libglut.so.3
#7  0x08054d6a in fgMainInit (argc=5, argv=0x1) at main.cxx:1007
#8  0x080511a1 in main (argc=0, argv=0x0) at bootstrap.cxx:197

I suppose that tt-planePtr is either dangling or null.

-- 
Jean-Yves Lefort

[EMAIL PROTECTED]
http://lefort.be.eu.org/


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Re: [Flightgear-devel] crash in FGTower::ProcessDownwindReport()

2006-01-05 Thread David Luff
Jean-Yves Lefort writes:

 This crash occurs quite frequently (/sim/ai-traffic/enabled=true):
 
 #0  0x080be433 in FGTower::ProcessDownwindReport (this=0x1e31a800,
 t=0x2153fc00) at AIPlane.hxx:80
 #1  0x080beffc in FGTower::Respond (this=0x1e31a800) at tower.cxx:520
 #2  0x080c2b5a in FGTower::Update (this=0x1e31a800, dt=0.083329)
 at tower.cxx:356
 #3  0x0809e8db in FGATCMgr::update (this=0x17512000, dt=0.083329)
 at stl_list.h:131
 #4  0x0805291e in fgMainLoop () at globals.hxx:279
 #5  0x485d798f in __glutRegisterEventParser () from 
 /usr/X11R6/lib/libglut.so.3
 #6  0x485d80d5 in glutMainLoop () from /usr/X11R6/lib/libglut.so.3
 #7  0x08054d6a in fgMainInit (argc=5, argv=0x1) at main.cxx:1007
 #8  0x080511a1 in main (argc=0, argv=0x0) at bootstrap.cxx:197
 
 I suppose that tt-planePtr is either dangling or null.
 

Urgh, thanks for the report, I was wondering if this was still an issue.  This 
is one of the reasons ai-traffic is disabled by default.  I'll take another 
look - whenever I try to dig into it it works perfectly.

Cheers - Dave


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Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Martin Spott
Hello Durk,

Durk Talsma wrote:

 I still haven't firmly decided how ATC should interact with AI traffic, but 
 that these systems should be integrated has always been part of my 
 overarching design plan. Since my AI developments are based on extending the 
 AIModels code, this would naturally move toward a fully integrated system. 

To me it's obvious why MP and AI are partially going to be merged some
day, because both are 'exterior' sources of aircraft movement from the
FlightGear users' point of view. If you think of integrating ATC with
AI as well, then please keep in mind that a special situation arises
because we are unlikely to convince AI aircraft to listen to 'human'
ATC  :-)

Cheers,
Martin.
-- 
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Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Karsten Krispin
Am Donnerstag, 5. Januar 2006 23:32 schrieb Martin Spott:
 To me it's obvious why MP and AI are partially going to be merged some
 day, because both are 'exterior' sources of aircraft movement from the
 FlightGear users' point of view. If you think of integrating ATC with
 AI as well, then please keep in mind that a special situation arises
 because we are unlikely to convince AI aircraft to listen to 'human'
 ATC  :-)

Hi Martin,

I don't believe that this is a problem at all. We can mask a aircraft as AI so 
that a human controller knows, he has to command the aircraft only by text.  
Where by text means the command window - For lazy controllers this windows 
also creates readable text messages when the command is for a human pilot and 
sends this over network/whatever...

Karsten


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Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Paul Surgeon
On Thursday 05 January 2006 21:13, Durk Talsma wrote:
 I haven't firmly
 decided yet, but I'm considering starting to tackle airway following code,
 which is in a way quite similar to the ground network.

Now that would be amazing. No other desktop sim has AI flying realistic 
flightplans along airways.

Of course we may not be flying airways in real life for much longer with all 
the GPS and automated routing ideas floating around.
Maybe GPS direct isn't so far fetched after all.

Paul


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Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Curtis L. Olson

Martin Spott wrote:


Hello Durk,

Durk Talsma wrote:

 

I still haven't firmly decided how ATC should interact with AI traffic, but 
that these systems should be integrated has always been part of my 
overarching design plan. Since my AI developments are based on extending the 
AIModels code, this would naturally move toward a fully integrated system. 
   



To me it's obvious why MP and AI are partially going to be merged some
day, because both are 'exterior' sources of aircraft movement from the
FlightGear users' point of view. If you think of integrating ATC with
AI as well, then please keep in mind that a special situation arises
because we are unlikely to convince AI aircraft to listen to 'human'
ATC  :-)
 



Also, who ever is developing and working on the MP and AI code:

PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, 
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, 
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE!


Please consider users with multiple display channels driven from 
multiple computeres synced together over the network.


Nothing is more embarassing (well maybe I shouldn't say nothing) than 
demoing the new sim software on a 6 screen visual system flightgear 
based simulator and having 6 independent ATC/Tower communications 
sessions going (one on each screen) and then having different airplanes 
appear on one screen and not on any of the others.


Please consider some way to replicate the MP/AI traffic across multiple 
visual channels, perhaps slave from one master machine that communicates 
with the outside MP server.


Thanks!

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Dave Culp
On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote:

 Also, who ever is developing and working on the MP and AI code:

 PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
 PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
 PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE!

 Please consider users with multiple display channels driven from
 multiple computeres synced together over the network.

I can consider it all I want, but unless I win the lottery I won't be able to 
test this :)  Maybe you'll just have to disable that stuff, or find a 
developer who is able to test it.

Dave


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Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread David Luff
Curtis L. Olson writes:

 
 Also, who ever is developing and working on the MP and AI code:
 
 PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, 
 PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, 
 PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE!
 

:-)

 Please consider users with multiple display channels driven from 
 multiple computeres synced together over the network.
 
 Nothing is more embarassing (well maybe I shouldn't say nothing) than 
 demoing the new sim software on a 6 screen visual system flightgear 
 based simulator and having 6 independent ATC/Tower communications 
 sessions going (one on each screen) and then having different airplanes 
 appear on one screen and not on any of the others.
 

ATC should be easy - simply disable it on all but one display.  AI is more 
tricky - I guess ideally you would like the AI aircraft to pass seamlessly from 
one monitor to another as it crosses the FOV.  Hmmm.

Cheers - Dave



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Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Ampere K. Hardraade
On January 5, 2006 04:10 am, Martin Spott wrote:
 Could you probably back this with an explanation ? Voice-based ATC is
 done all over the world, why should'nt FlightGear do this as well ?

 Martin.
I'm not saying FlightGear shouldn't do this.  I'm saying that this is going to 
be a useless feature (for quite a long time) -- who is going to be the ATC?  
And let's not forget that a voice-based ATC would be incompatible with the AI 
system that we have now, or would have in the future.

Learn to walk before you learn to run.  Let's get things done right first 
before we try and do anything fancy.

Ampere


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