[Flightgear-devel] Spamcop
Hi, this is a test as my mails are rejected from sourceforge flightgear-devel@lists.sourceforge.net: host mail.sourceforge.net[66.35.250.206] said: 550-rejected because your SMTP server, 151.189.21.48, is in the Spamcop RBL. 550 See http://www.spamcop.net/bl.shtml for more information. (in reply to MAIL FROM command) I just want to know whether the problem is still there. Georg EDDW --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-devel]I give up!!!
dene maxwell wrote: I've been searching all weekend for a simple site I can upload; 1x ZIP or EXE+LST+CAB files to for distribution. Not a chance...they either want money, limit the file types or want them in CVS format Why is it so hard to share anything with anyone else for free? It looks as though my version of a flight planner is destined to stay on my local HDD. If anyone knows of such a site (that will accept exe, zip, cab or what ever file types) for upload and make them available for the general public (via a FTP link) for download, please let me know. I have tried domaindlz.com, sourceforge.net and visited countless other sites before posting for help. I did promise you to include it in FlightGear CVS in the examples directory didn't I? If so, feel free to send me the files privately. Erik --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
So the solution is to display a template / generic plane. We can always use the dreaded glider model (the one that shows up when there are errors in XML files). The UFO sounds more appropriate... --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Texture compression experiments in plib
Tiago Gusmão I'm having a HW problem and i can't enable AGP in linux, which makes the hunter, b1900d and the Nimitz lower FPSs dramatically, which i believe is caused by the NVRAM filling up with textures thus forcing texture transfers to the card (GF4 MX 440 64MB) so after Surge mentioned texture compression, i added it in plib, with amazing performance improvements in those situations, It also appears to be improving FPS in general in other situations. it doesn't check for the extension, **before trying**, check glxinfo for the presence of EXT_texture_compression_s3tc it's just an ugly hack, works for me and likely everyone else with s3tc, but it's bad code, i know, a brief explanation: http://www.digit-life.com/articles/reviews3tcfxt1/ spec: http://oss.sgi.com/projects/ogl- sample/registry/EXT/texture_compression_s3tc.txt I've applied this patch to my copy of plib-cvs. With a nVidia FX5200 card there is no improvement in frame rate around KSFO, or near Nimitz (but I don't get a drop there anyway). I think there is an improvement around SF and the bridges. I was hoping that it might enable me to run Jon's new KSFO scenery with Tiger data, but no improvement there at all. Either Jon has to reduce the ploy count markedly, or I have to upgrade my video card! On the other hand, this patch seems to have no adverse effects either. Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
On Sun, 2006-01-08 at 12:02 +0200, Vassilii Khachaturov wrote: So the solution is to display a template / generic plane. We can always use the dreaded glider model (the one that shows up when there are errors in XML files). The UFO sounds more appropriate... But least realistic... When was the UFO last sighted at SFO in real life? I don't want to see 10 ufos around SFO because people are testing a new model. What that other Flight Simulator seems to do is to substitute in something similar for exmaple (/me reaches for his Pc Pilot) a 707?? being substituted in for a Learjet??. (For your ref. PC Pilot, UK, Issue 38 Page 59). I did notice that Microsoft haven't solved the mismatch in terrain heights when playing multiplayer. That is Player A tells Player B's computer to position A plane at 10ft above sea level but Player B's simulator has terrain at 13ft. From B's point of view, A will be low in the ground. (Where did your undercarriage go?) Whereas A will see B suspended in mid air. Flightgear has the same issue if you don't have the terrain tile loaded. Regards George --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Texture compression experiments in plib
Vivian Meazza wrote: I was hoping that it might enable me to run Jon's new KSFO scenery with Tiger data, [...] Ah, I knew once someone would try TIGER data with FlightGear :-) Is there any public notion of this Scenery ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
Am Sonntag, 8. Januar 2006 16:17 schrieb George Patterson: Flightgear has the same issue if you don't have the terrain tile loaded. Hi Georg, FG instead of MSFS has a central SceneryDB. This DB is not extandable yet with user modifications to the srtm stuff. But - I suppose so - FG is intended to have just one big-central DB for the terrain. So, there shouldn't be any problems according to you worries. Karsten --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
Am Samstag, den 07.01.2006, 12:30 +0100 schrieb Georg Vollnhals: My question is whether there is any display of a generic aircraft in FlightGear when someones logs into multiplayer with an unknown aircraft name? If you fly a new added aircraft in multiplayer (ie as the F80 Shooting Star) can other user with older versions of CVS or the Win binaries of 0.9.9 see you (placeholder a/c?). Why not create a preview Multiplayer Model with reduced polycount, smaller textures and/or no transparent parts? Those could be bundled into a downloadable MP-Aircraft Package of smaller size than the complete models. If anyone wishes to fly an Aircraft he sees in MP, he can easily get the full package. Detlef Faber --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Texture compression experiments in plib
Martin Spott wrote: Ah, I knew once someone would try TIGER data with FlightGear :-) Is there any public notion of this Scenery ? http://flightgear.stockill.org.uk/testing/BaseSceneryWithTiger.tgz That's using tiger data for major roads, railways, and waterways - the water flowing down valleys is nice. The roads seem to cause a few problems in places (especially when you try to use all the data) With just major roads and their sliproads you can at least make out major road junctions which're often used for VFR reporting points. Jon --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] New aircraft - have fun!
Hi everybody, i made a new aircraft and placed it here: http://www.t3r.de/fg/ogel/ It's name is ogeL. ogeL? Well - look yourself and with a little imagination... Stay young! Greetings, Torsten (Comments, bugreports etc. are welcome) --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Cessna 310
Has anyone flown the C310 (JSBSim) and found the flaps to be too ineffective? I'm looking at the lift increment due to flaps. They seem to be too low by quite a bit. I'm wondering if anyone has notived that in flight. Jon --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Landcover-DB
Martin Spott wrote: I'm going to summarize how to interface to the DB. In principle we're offering two interfaces: 1.) Online-interface to the DB - you have to talk the PostgreSQL wire protocol (using 'libpq') and do some SQL, 2.) Shapefile-import into a predefined bounding-box. The document is being maintained here: http://www.custom-scenery.org/Submissions.261.0.html Expect further refinement :-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
Christian Mayer wrote: The universal solution is to download the plane from the person who uses it (the download protocoll must be included in the FGFS network code). Wouldn't it be much easier if people simply contribute their work to the community ? Look, someone uses a free, OpenSource flight simulator called FlightGear to participate in a free, OpenSource multiplayer environment. This person uses an aircraft that he isn't willing to contribute to the community and the community does have no better idea than discussing how to automagically fill the gap ? Ask him to contribute his aircraft. If he contributes, then everyone will find his work at the well-known (TM) place, the one and only authorised aircraft repository. If he does not, simply kick him out ! Scrathing his head, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New aircraft - have fun!
Torsten Dreyer wrote: i made a new aircraft and placed it here: http://www.t3r.de/fg/ogel/ Oh, this one looks nice !! Curt, would you add this to your 'collection' ? Thanks, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Multiplayer display - one question
Martin Spott Christian Mayer wrote: The universal solution is to download the plane from the person who uses it (the download protocoll must be included in the FGFS network code). Wouldn't it be much easier if people simply contribute their work to the community ? Look, someone uses a free, OpenSource flight simulator called FlightGear to participate in a free, OpenSource multiplayer environment. This person uses an aircraft that he isn't willing to contribute to the community and the community does have no better idea than discussing how to automagically fill the gap ? Ask him to contribute his aircraft. If he contributes, then everyone will find his work at the well-known (TM) place, the one and only authorised aircraft repository. If he does not, simply kick him out ! Scrathing his head, Stop scratching, Martin, that's how it works right now: if the model doesn't exist in your local directory, that client is disregarded - you don't process the data, don't see a replacement ac, don't bump into a ghost. That's fine by me. You will see that client on Pigeon's map, that's all that happens, and if someone is using that facility to navigate, well that's OK too. Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] rosey Comanche
Curt Olson wrote: Rosey red/white checkerboard usually means that the flightgear model loader (via plib) couldn't find the texture. You might make sure that the paths are correct, spelling is correct, case is correct, etc. Where is the path to the texture specified? The path to pa24-250.ac is in pa24-250.xml in Aircraft/pa24-250/Models. Both pa24-250.ac and the texture file are in that directory also. I don't see a path for the texture of the .ac file in other examples like the pa28-161. I actually used the texture file in Models to tweak the textures in ac3d and then saved the .ac file to Models. Thanks for the suggestion. Dave P. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] nasal functionality?
Is there a way in nasal to read the contents of a file or list the contents of a directory? Ideally I would like to list all the contents of a directory and build an array of file names found (and do this in nasal.) Is there a way to do this? Thanks, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
The universal solution is to download the plane from the person who uses it (the download protocoll must be included in the FGFS network code). Isn't that too big a security hole? It's OK to assume that your airplanes code is secure to run, but probably not if it doesn't come from the central CVS Also, that guy's model might be a development one, that he's righting and debugging at that very moment. V. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Flight lesson scripters / ATC chatter
I have just added some functionality to FlightGear to play one-off wav files. These files do not need to be preloaded, they can be named and played on the fly at any time. The system maintains a separate queue of requests and plays one at a time with no overlap. If you submit 3 requests concurrently, they will be played sequentially in the order received. It occurs to me that this could be quite useful for things like scripting a flight lesson or tutorial. It could also be quite useful for implimenting some random ATC chatter. There are 3 ways to access the wav playing system. 1. From inside the FlightGear code you can do something like this: #include Sound/fg_fx.hxx FGFX *fx = (FGFX *)globals-get_subsystem(fx); fx-play_message( path, file ); // path is the directory containing the file // file is the actual file name including the .wav extension 2. From an external script or via the props/telnet interface run: run play-audio-message /audio/directory/name file.wav 3. From a nasal script (not yet tested) fgcommand( play-audio-message, /audio/directory/name, file.wav); Hey, if anyone knows a way to scan a directory in nasal and return a list of all the files, I could have random ATC chatter implimented in about 5 minutes with a nasal script. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] nasal functionality?
Curtis L. Olson wrote: Is there a way in nasal to read the contents of a file or list the contents of a directory? Ideally I would like to list all the contents of a directory and build an array of file names found (and do this in nasal.) Is there a way to do this? I have a seemingly-working I/O library ready that does ANSI C stuff (open, close, read, write, seek, tell, stat, and a readln utility) that I could check in if you want. I've left it out of FlightGear for fear of feature bloat, but it seems to work for the minimal test code I've thrown at it. I think Melchior was interested in seeing this added to CVS too. Unfortunately, this doesn't include directory reads, for which there aren't any portable API standards (Unix has opendir/readdir, whereas windows folks have to make do with the ridiculous FindFirstFile/FindNextFile APIs). I have a unix module for this, but it obviously can't be added for portability reasons. Maybe someone could hook the plib directory stuff into NasalSys.cxx? Andy --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] nasal functionality?
Andy Ross wrote: I have a seemingly-working I/O library ready that does ANSI C stuff (open, close, read, write, seek, tell, stat, and a readln utility) that I could check in if you want. I've left it out of FlightGear for fear of feature bloat, but it seems to work for the minimal test code I've thrown at it. I think Melchior was interested in seeing this added to CVS too. Unfortunately, this doesn't include directory reads, for which there aren't any portable API standards (Unix has opendir/readdir, whereas windows folks have to make do with the ridiculous FindFirstFile/FindNextFile APIs). I have a unix module for this, but it obviously can't be added for portability reasons. Maybe someone could hook the plib directory stuff into NasalSys.cxx? I could create an 'index' file that lists all the available file names ... a little less flexible and a very tiny bit of extra work, but it would get the job done. Assuming this is added functionality that could only possibly fail if it was used, I don't have any problem with adding it. For directory listings, I think hooking into the plib abstraction lib would be perfect, but we could save that for a later time. Thanks! Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] nasal functionality?
I wrote: Maybe someone could hook the plib directory stuff into NasalSys.cxx? My build tree is ancient, so I don't quite have enough time to test this (or even try to compile it). But this is the basics of how it would work: insert this into NasalSys.cxx and add an entry to the funcs[] table for it. Fancier features would be to default the path to the FG_ROOT instead of the current working directory, etc... Andy static naRef f_directory(naContext c, naRef me, int argc, naRef* args) { if(argc != 1 || !naIsString(args[0])) naRuntimeError(c, bad arguments to directory()); ulDir* dir = ulOpenDir(naStringValue(args[0])); if(!dir) return naNil(); naRef result = naNewVector(c); ulDirEnt* dent; while((dent = ulReadDir(dir))) naVec_append(result, naStr_fromdata(naNewString(c), dent-d_name, strlen(dent-d_name))); ulCloseDir(dir); return result; } --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Random ATC chatter
I have random ATC chatter working here. It's kind of cheesy, but also kind of cool and it's a popular item in some of the other desktop sims. I am awaiting confirmation that the set of audio files I have here can be contributed to the project. Works with bulky wav files at the moment, but works ... Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] A little experiment with KSFO
This is a little experiment that I have conducted with an airport diagram -- to show that my idea does work. It was done under half an hour. Not bad for a model that only has 3064 polygons huh? :) http://www.students.yorku.ca/~ampere/ksfo.jpg http://www.students.yorku.ca/~ampere/ksfo2.jpg http://www.students.yorku.ca/~ampere/ksfo3.jpg http://www.students.yorku.ca/~ampere/ksfo4.jpg Sek on the IRC channel deserves much credit for the success of this experiment. Without him, this couldn't be done. Ampere --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A little experiment with KSFO
Ampere K. Hardraade wrote: This is a little experiment that I have conducted with an airport diagram -- to show that my idea does work. It was done under half an hour. Not bad for a model that only has 3064 polygons huh? :) http://www.students.yorku.ca/~ampere/ksfo.jpg http://www.students.yorku.ca/~ampere/ksfo2.jpg http://www.students.yorku.ca/~ampere/ksfo3.jpg http://www.students.yorku.ca/~ampere/ksfo4.jpg Sek on the IRC channel deserves much credit for the success of this experiment. Without him, this couldn't be done. Wow! Can that be automated for other airports? Where do you get the data from? Looks great! Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A little experiment with KSFO
On January 8, 2006 11:23 pm, Curtis L. Olson wrote: Wow! Can that be automated for other airports? Absolutely. But the process that I went through is still far from being called automated. Also, this model lacks any sort of ground-elevation data, so it can't be used in FlightGear, yet. Ideally, all the steps that I went through should be combined into one program: converting *.pdf to *.dxf (using pstoedit), converting the resulting splines into surfaces, extruding some of these surfaces into 3D for the buildings, and deleting unwanted data such as texts. Of course, the most important part would be cross-referencing vertices with actual ground elevation data. Where do you get the data from? This is all I used: http://204.108.4.16/d-tpp/0513/00375AD.PDF Looks great! Oh yes! Ampere --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
On Mon, 2006-01-09 at 04:02 +0200, Vassilii Khachaturov wrote: The universal solution is to download the plane from the person who uses it (the download protocoll must be included in the FGFS network code). Isn't that too big a security hole? It's OK to assume that your airplanes code is secure to run, but probably not if it doesn't come from the central CVS Also, that guy's model might be a development one, that he's righting and debugging at that very moment. V. Conversely, someone developing a new plane with a huge number of polys. That person connects to flightgear MP server at SFO with those who can see the plane seeing their frame rate drop due the polycount. Also think about the dial-up modem. A player has developed a custom plane connect to the MP server, several players around the same airport starts a transfer of the new plane. You still have to solve the problem of two different planes that have been customised by different players from over writing other variants of the same plane. I think we should stick with a centralised hangar of selectable planes which can be downloaded as required. Regards George --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New aircraft - have fun!
On Sun, 2006-01-08 at 23:21 +0100, Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Torsten Dreyer schrieb: Hi everybody, i made a new aircraft and placed it here: http://www.t3r.de/fg/ogel/ It's name is ogeL. ogeL? LOL! (I hope that the official ynapmoc ogeL doesn't have a plane that looks very similar - not even for olpuD, as that might cause trouble even with a revered name) CU, Christian The studs are probably just different enough to avoid that issue. The real ogeL blocks are solid rather than cylindrical and uses less polys. There are quite a few different generic plastic block companies so I don't see it as an issue. But your opinion may vary, but in the end it is up to Curt as to whether it becomes official or not. Regards George --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel