[Flightgear-devel] Re: route manager crash

2006-05-20 Thread Melchior FRANZ
* Julien Pierru -- Saturday 20 May 2006 07:51:
 I was using the route manager while flying the tanker, everything was
 working fine until i opened the select an airport from the list box, then
 FG hang...

Where's the bt?
Where's the indication that it was a crash, when you say it only hangs.
Where's the indication that it's a route-manager crash, when it actually
happened after opening the airport list?

m.


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Re: [Flightgear-devel] Re: route manager crash

2006-05-20 Thread Julien Pierru
There was no bt as i wasn't running gdb at the time.
After hanging for about 5 minutes it ended in a segfault, and the only
reason i said it was a route manager crash is because it happened while
using it and that was the only non tested component that was running at
the time.

It might not be the route manager, I should have titled my previous
maik differently (i should have known you would have gotten all worked
up).

I just wanted to report it so that others can try and reproduce it as I didn't have the time at the moment.


RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
Tried to find the win32 version of the FGLiveCD to try had a look on 
pigeons site and all seemed to be oriented towards *nix ...only too willing 
to help with feedback...but need to know where to look for the 
binary/Iso


...is there a win32 binary?
...will any iso start up under *nix?

... treat me as a newbie (to FGlive anyway)...  where do I go, what do I 
click, what do I do?


will give all the feedback you need/want/can handle

:-D ene




From: Arnt Karlsen [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
CC: [EMAIL PROTECTED]
Subject: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object 
Properties

Date: Sat, 20 May 2006 03:09:36 +0200

On Sat, 20 May 2006 07:52:48 +1200, dene wrote in message
[EMAIL PROTECTED]:

 Hi Arnt


 From: Arnt Karlsen [EMAIL PROTECTED]
 
 On Fri, 19 May 2006 12:11:49 +1200, dene wrote in message
 [EMAIL PROTECTED]:
 
   still just the question about multiple AI objects... any help
   including  *RTFM* would be appreciated (hopefully with links) ...
   I apologise for  wasting time, my only excuse is I'm keen :-/
 
 ..keen enough?  ;o)
 Does Pigeon's FGLive CD run on your box?
 Does the CD FG run?  What sort of framerates do you see?

 No ... I haven't tried because I gather it's based around 09.10 (or
 atleast  099) both of which won't run on my box.  On 098a with raw
 terrain I can get  40-60 fps...with 3d objects it drops to 20-30fps.

..try it anyway, if it fails on your box, we learn something we can use.

 ..and, just where you guys hide the framerate display on that
 launcher thing?  (No framerates yet, too busy debugging the boot.)
 
 eh?

..the boot failed miserably on my box and I have a few ideas on why,
too many Morphix and FG developers on Nvidea's or some such.   ;o)
So I haven't started playing with FG yet.  I did like the glxgears
numbers though,  over 900fps on a 1xAGP slot driven by a 450MHz AMD
K6-2, I usually  see about 600, so I'm gonna move some hardware around.

..FGLiveCD boot workaround for ATI etc card users:
hit [Esc] and use Grub's text based menu.  No, it doesn't cure
the first X config.

 ..what was the benchmark command line again, and, should
 we change it to automate collection of benchmark data?
 
 eh?

..we used to have a wee tarball distro for benchmarking FG.
The benchmark command we ran in FGBenchmark-0.0.5:
' fgfs  --aircraft=c172r-3d --airport=KSFO \
--start-date-lat=2002:04:11:11:11:11 \
--prop:/sim/fuel-fraction=0.2 \
--enable-fuel-freeze \
--prop:/environment/params/real-world-weather-fetch=false \
--prop:/sim/rendering/enhanced-lighting=false \
--prop:/sim/rendering/multi-pass-clouds=false \
--prop:/sim/rendering/bump-mapping=false \
--prop:/sim/rendering/use-display-list=false \
--prop:/sim/hud/draw-fps=true --disable-intro-music --disable-sound \
--enable-auto-coordination --prop:/controls/gear/brake-parking=1.0
', parks us in a C172 with a nice framerate display.

..we probably wanna specify and report window size and coloring,
and report hardware.  And somewhere.

--
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three:
  best case, worst case, and just in case.



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[Flightgear-devel] Re: route manager crash

2006-05-20 Thread Melchior FRANZ
* Julien Pierru -- Saturday 20 May 2006 08:38:
 There was no bt as i wasn't running gdb at the time.

You don't need to run fgfs under gdb to get a bt. Just run gdb on the
core dump afterwards:

  $ gdb `which fgfs` core.fgfs.123456
  (gdb) bt



 the only reason i said it was a route manager crash is because it
 happened while using it and that was the only non tested component
 that was running at the time.

The route manager is a tested component.



 It might not be the route manager, I should have titled my previous maik
 differently (i should have known you would have gotten all worked up).

Worked up? I only asked for the details that you should have given
in the first place when you identified a particular subsystem as the
source of a crash.

m.


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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Paul Surgeon
On Saturday 20 May 2006 09:10, dene maxwell wrote:
 Tried to find the win32 version of the FGLiveCD to try had a look on
 pigeons site and all seemed to be oriented towards *nix ...only too willing
 to help with feedback...but need to know where to look for the
 binary/Iso

 ...is there a win32 binary?
 ...will any iso start up under *nix?

 ... treat me as a newbie (to FGlive anyway)...  where do I go, what do I
 click, what do I do?


The FGLiveCD is an entire Linux operating system plus FlightGear plus all the 
drivers needed to run on most hardware on a single CD/DVD.

You don't install it. You just boot off the CD/DVD and it runs in RAM.
In fact you don't even need to have a hard drive in your system in order to 
run the CD/DVD.

There is no Win32 version and even if it was possible to make a Windows XP 
live CD (highly doubt it since the Windows kernel and system aren't anywhere 
as configurable as Linux) it would be illegal.

Paul


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RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
SWEET what do i download?... i've never burnt an ISO before so 
please forget that I should know better. if this is 
possible/probable I really want to give it a try and hopefully the 
information gained will help everyone :-)


:-D ene



From: Frederic Bouvier [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim 
Object Properties

Date: Sat, 20 May 2006 09:53:12 +0200

Selon dene maxwell :

 Tried to find the win32 version of the FGLiveCD to try had a look on
 pigeons site and all seemed to be oriented towards *nix ...only too 
willing

 to help with feedback...but need to know where to look for the
 binary/Iso

 ...is there a win32 binary?
 ...will any iso start up under *nix?

 ... treat me as a newbie (to FGlive anyway)...  where do I go, what do I
 click, what do I do?

 will give all the feedback you need/want/can handle

Dene,

If you download the FGLive image, burn it on a CD and reboot you PC from 
the CD,
you'll be on Linux just because it wouldn't use your harddisk, and 
hopefully,
you'll be able to experience FG 0.9.10 on Linux. That way, you'll know if 
it's
your hardware that is at fault (if it doesn't work), or your drivers on 
Win98

(if it works).

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Frederic Bouvier
Selon dene maxwell :

 SWEET what do i download?... i've never burnt an ISO before so
 please forget that I should know better. if this is
 possible/probable I really want to give it a try and hopefully the
 information gained will help everyone :-)

Every CD burner software are able to burn a ISO image. EasyCD Creator, Nero, you
name it...

They all have a menu option Burn an image

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell

Hi Paul,

I refer to my reply to Fred...only too keen to try it...particularly since 
you've re-assured me that it won't try to install anything on the hard-drive 
(it's my partners PC) ... I've never burnt an ISO and hope I don't need any 
*nix knowledge ... I can try it on a P1 166Mhz, 96Mbyte RAM, S3 Trio64V+ and 
a P4 1.8Ghz, 256M RAM, GeForce2 MX


... feedback will be gladly given

:-D ene



From: Paul Surgeon [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim 
Object Properties

Date: Sat, 20 May 2006 09:55:15 +0200

On Saturday 20 May 2006 09:10, dene maxwell wrote:
 Tried to find the win32 version of the FGLiveCD to try had a look on
 pigeons site and all seemed to be oriented towards *nix ...only too 
willing

 to help with feedback...but need to know where to look for the
 binary/Iso

 ...is there a win32 binary?
 ...will any iso start up under *nix?

 ... treat me as a newbie (to FGlive anyway)...  where do I go, what do I
 click, what do I do?


The FGLiveCD is an entire Linux operating system plus FlightGear plus all 
the

drivers needed to run on most hardware on a single CD/DVD.

You don't install it. You just boot off the CD/DVD and it runs in RAM.
In fact you don't even need to have a hard drive in your system in order to
run the CD/DVD.

There is no Win32 version and even if it was possible to make a Windows XP
live CD (highly doubt it since the Windows kernel and system aren't 
anywhere

as configurable as Linux) it would be illegal.

Paul


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RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell

What's the URL to the image?



From: Frederic Bouvier [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim 
Object Properties

Date: Sat, 20 May 2006 10:24:02 +0200

Selon dene maxwell :

 SWEET what do i download?... i've never burnt an ISO before so
 please forget that I should know better. if this is
 possible/probable I really want to give it a try and hopefully the
 information gained will help everyone :-)

Every CD burner software are able to burn a ISO image. EasyCD Creator, 
Nero, you

name it...

They all have a menu option Burn an image

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Paul Surgeon
On Saturday 20 May 2006 10:03, dene maxwell wrote:
 SWEET what do i download?... i've never burnt an ISO before so
 please forget that I should know better. if this is
 possible/probable I really want to give it a try and hopefully the
 information gained will help everyone :-)

 :-D ene

Under Windows 98 you'll need some CD burning software that can burn ISO 
images.
If you've bought a CD/DVD writer you normally get some burning software with 
it.
However there is plenty of CD burning software around with trial periods.
CloneCD and Nero Burning ROM are two which I have used in the past.

Of course if you had a Linux distro like Kubuntu installed you can just right 
click on an ISO file in Konqueror and select burn with k3b.  ;-)

Paul


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RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Frederic Bouvier
Selon dene maxwell :

 What's the URL to the image?

It's in the front page of www.flightgear.org :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/FGLive/fglive-0.1-linuxtag.iso

or use BitTorrent.

-Fred


--
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http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
Thanks Fred...that was what I needed...will try to burn it tomorrow morning 
(20:52 local and our equivalent of the FA cup is on Super 14 Rugby 
semi-final)


... now what I need is  a way to try an AI flight-plan using UFO and the FG 
command line *--flight-plan=* option ;-)


:-D ene



From: Frederic Bouvier [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim 
Object Properties

Date: Sat, 20 May 2006 10:50:21 +0200

Selon dene maxwell :

 What's the URL to the image?

It's in the front page of www.flightgear.org :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/FGLive/fglive-0.1-linuxtag.iso

or use BitTorrent.

-Fred


--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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Re: [Flightgear-devel] Icing

2006-05-20 Thread Paul Surgeon
I forgot to add some URLs which may be useful for modeling ice in FG.

This one ( http://www.auf.asn.au/meteorology/section10.html ) has a nice 
diagram that shows the ice accretion in mm on a small probe for the air miles 
flown, in clouds with liquid water content varying from 0.2 g/m³ to 1.5 g/m³.

This one ( http://www.ral.ucar.edu/~gthompsn/icing.html ) has photos of icing 
from some of NASA's experiments.

Paul


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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Dave Culp
On Saturday 20 May 2006 03:59 am, dene maxwell wrote:

 ... now what I need is  a way to try an AI flight-plan using UFO and the FG
 command line *--flight-plan=* option ;-)


As far as I know the --flight-plan=* option has nothing to do with AI.  AI 
flight plans are defined within each entry of the scenario file.


Dave


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Re: [Flightgear-devel] route manager crash

2006-05-20 Thread AJ MacLeod
On Saturday 20 May 2006 06:51, Julien Pierru wrote:
 I was using the route manager while flying the tanker, everything was
 working fine until i opened the select an airport from the list box, then
 FG hang...
 I haven't tried to reproduce it yet.

This was happening here yesterday morning - no usage of the route manager, 
just trying to move to another airport with the list box was enough to get a 
segfault.  I did have BTs but didn't bother saving them since I was really 
(supposed to be!) busy with other things and it seemed 100% repeatable.

Since I was short of time and there was an easy workaround (i.e. don't use the 
list box!) I just left it for later...

I'll play with it again later on today I hope and let you know what I get.

Cheers,

AJ


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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell

Hi Dave
so how do I specify a *--flight-plan=* file for the FG command-linewhat 
format, relative path etc


I would like to test an AI flight-plan with the UFO so I can track it using 
Atlas


cheers
:-D ene

PS 6% of the ISO downloaded.could be a long night...my ISP's cable 'net 
is going really slow!!!\

:-{


From: Dave Culp [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim 
Object Properties

Date: Sat, 20 May 2006 04:09:59 -0500

On Saturday 20 May 2006 03:59 am, dene maxwell wrote:

 ... now what I need is  a way to try an AI flight-plan using UFO and the 
FG

 command line *--flight-plan=* option ;-)


As far as I know the --flight-plan=* option has nothing to do with AI.  
AI

flight plans are defined within each entry of the scenario file.


Dave


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[Flightgear-devel] Air to Air Refuelling Howto

2006-05-20 Thread AJ MacLeod
Hi all,

Vivian has done quite a bit of work recently improving and extending the 
air-air refuelling operations in flightgear.  Since this is an area of FG 
which it seems few people ever find or manage to use, we thought some 
documentation might be in order.

Attached then is a brief howto which also documents the great new 
additions - Air-Air TACAN (operable in MultiPlayer) a new tanker (KA6-D) and 
an improved flyable version of the KC-135 tanker which can be used for 
refuelling other aircraft in a MultiPlayer session!

Primarily this document refers to the latest CVS, but some of it is also 
applicable to the original refuelling scenario.

The in-flight refuelling stuff is a nice challenge, well worth trying as a 
test of one's flying skills - and a nice way to practice formation flying, 
with AI pilots if you're shy, or with other humans online.

Cheers,

AJ
Air-Air Refuelling (AAR)

What's possible

At present, there are two tanker aircraft (KC135-E and KA6-D) and three 
receiving aircraft (A4F, Lightning and T38) capable of in-air refuelling.  When 
flying one of these aircraft in the default scenery area, one can locate the 
tanker aircraft using air-air TACAN and/or radar and then receive a full or 
partial load of fuel by flying in close formation behind the tanker.  
Refuelling is also possible between aircraft in a MultiPlayer session. The 
KC135 is a boom refueller, while the KA6 has a hose. The A4F and Lightning are 
both fitted with a probe for hose refuelling while the T38 is fitted with a 
boom receiver. At the moment, either type can refuel from any tanker, but in 
the future it is likely that the correct type will have to be used. 

Necessary preparations

Like the aircraft carriers, AAR is implemented as an AI scenario.  Selecting 
these normally requires editing the preferences.xml file in the flightgear 
data directory.

There is a shortcut in this case though; simply selecting the Lightning, A4F or 
T38 should automatically load a scenario containing a tanker, assuming you 
haven't changed anything in your preferences.xml file.

Assuming this is the case, choose one of the aforementioned aircraft, make sure 
that AI models are enabled and start at KSFO (the default airport.)

Depending on the scenario, you might see the tanker crossing overhead when the 
sim starts; if not, don't worry.

In the cockpit

Perhaps the first thing to do after starting the engines if necessary is to 
select the appropriate TACAN channel if your aircraft is so equipped (the A4F 
and Lightning both are).  For the KC135 (by default used by the Lightning and 
T37) this is currently 040X, and for the KA6D (used by the A4F) it is 050X. 
 Enter this channel using the relevant dropdown boxes in the radios dialogue 
(from the menus, equipment/radios or press control-r).

You should now see the current bearing to the tanker indicated in the nav 
display of the A4 or the TACAN indicator (green needle) in the Lightning.  If 
the tanker is within range, it will also appear on the radar display of the T38 
or Lightning.  Take off...

In the Air

Turn to an appropriate heading, guided by the TACAN bearing (you should try a 
leading approach to close in on the tanker) and look for the tanker on the 
radar or nav. screen.  Around 5nm away, you should reduce your speed to around 
20kts faster than the tanker (these fly at 280 kts TAS) - a slow overtake.  
The KC135 will be visible from about 10nm, the KA6-D, being smaller, just over 
1 nm.  You should use airbrakes as necessary to keep control of your speed 
should you find yourself overshooting. 

Close to within 50ft of the tanker (don't get too close, or visual artifacts 
might hide the boom from view).  You should see indication in the cockpit that 
you are receiving fuel - there is a green light in the A4 fuel gauge, and you 
should see the indicated tank load increase.

Getting to this stage is not necessarily easy - it can take a lot of practice.  
As with carrier landings, this is not an easy manoeuver in real life either and 
there are additional complications in the sim; the tanker, being an AI model, 
is unaffected by the wind and flies TAS (True Air Speed), while you are flying 
IAS (Indicated Air Speed) and are affected by the environment.  As in real 
life, your aircraft will also steadily increase in weight as the tanks fill 
which will affect the trim of the aircraft. (You might find it helpful to use 
the autothrottle to help control your speed - ctrl-a then Page Up/Down to 
increase and decrease the set speed.)

Once your tanks are full, or you have taken as much fuel as you wish, close the 
throttle a little, back away from the tanker and continue your intended flight.

More advanced topics

Multiplayer Refuelling

Refuelling is possible within a MultiPlayer session given certain conditions.  
A basic flyable KC135 model is available - the pilot of this aircraft should 
use the callsign MOBIL1, MOBIL2 or MOBIL3.  Other numbers are acceptable, 
but 

[Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Melchior FRANZ
* dene maxwell -- Saturday 20 May 2006 11:27:
 so how do I specify a *--flight-plan=* file for the FG command-linewhat 
 format, relative path etc

a flightplan is a simple text file with one waypoint per line, whereby
waypoints in 0.9.8 are (airport|fix|nav). For example:

ksfo
koak
ebase
ak

(In cvs you can also use a lon,lat pair, and an optional altitude per
waypoint:  [EMAIL PROTECTED]  or  -122.234,[EMAIL PROTECTED])

The path should be relative to the fgfs start dir, but it's probably
best to use an absolute path.--flight-plan=/tmp/route



 PS 6% of the ISO downloaded.could be a long night...my ISP's cable 'net 
 is going really slow!!!\

BTW: In one burner app on MS Windows I didn't find any option in the menu
for burning ISOs, but when I just used File/Open on an iso file, it did
the right thing.  :-)

m.


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[Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 20 May 2006 11:34:
 a flightplan is a simple text file with one waypoint per line, whereby
 waypoints in 0.9.8 are (airport|fix|nav). For example:
 
 ksfo
[...]

Err ... in 0.9.8 the waypoints need to be in upper case letters:

KSFO
KOAK
...

m.


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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Dave Culp
On Saturday 20 May 2006 04:27 am, dene maxwell wrote:

 so how do I specify a *--flight-plan=* file for the FG command-linewhat
 format, relative path etc

 As far as I know the --flight-plan=* option has nothing to do with AI.
 AI
 flight plans are defined within each entry of the scenario file.


If it's AI flight plans you are talking about, then you won't be able to 
assign these using a command line switch.  AI flight plans are only specified 
within scenario files.

If you want to use the --flight-plan=* command line switch, then maybe 
someone here who has used that before can tell you what it does.  I think it 
has something to do with the autopilot.

Dave


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RE: [Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim Object Proper

2006-05-20 Thread dene maxwell
so the AI flight-plan *.xml format can't be used for *aircraft* flight-plans 
(ie those specified on the commandline) ?. BUGGER!!! :-)... I suppose 
that would be too simple :-} but then again nothing worth-while is easy 
eh?


will persevere with what I got... thanks for your comments

:-D ene



From: Melchior FRANZ [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim 
Object Properties

Date: Sat, 20 May 2006 11:34:49 +0200

* dene maxwell -- Saturday 20 May 2006 11:27:
 so how do I specify a *--flight-plan=* file for the FG 
command-linewhat

 format, relative path etc

a flightplan is a simple text file with one waypoint per line, whereby
waypoints in 0.9.8 are (airport|fix|nav). For example:

ksfo
koak
ebase
ak

(In cvs you can also use a lon,lat pair, and an optional altitude per
waypoint:  [EMAIL PROTECTED]  or  -122.234,[EMAIL PROTECTED])

The path should be relative to the fgfs start dir, but it's probably
best to use an absolute path.--flight-plan=/tmp/route



 PS 6% of the ISO downloaded.could be a long night...my ISP's cable 
'net

 is going really slow!!!\

BTW: In one burner app on MS Windows I didn't find any option in the menu
for burning ISOs, but when I just used File/Open on an iso file, it did
the right thing.  :-)

m.


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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell


sorta what I gathered Melchiors reply comfirmed it as I say  
..nothing worthwhile is easy...


thanks for the reply :-D ene


From: Dave Culp [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim 
Object Properties

Date: Sat, 20 May 2006 04:39:53 -0500

On Saturday 20 May 2006 04:27 am, dene maxwell wrote:

 so how do I specify a *--flight-plan=* file for the FG 
command-linewhat

 format, relative path etc

 As far as I know the --flight-plan=* option has nothing to do with 
AI.

 AI
 flight plans are defined within each entry of the scenario file.


If it's AI flight plans you are talking about, then you won't be able to
assign these using a command line switch.  AI flight plans are only 
specified

within scenario files.

If you want to use the --flight-plan=* command line switch, then maybe
someone here who has used that before can tell you what it does.  I think 
it

has something to do with the autopilot.

Dave


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[Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim Object Proper

2006-05-20 Thread Melchior FRANZ
* dene maxwell -- Saturday 20 May 2006 11:44:
 so the AI flight-plan *.xml format can't be used for *aircraft* flight-plans 
 (ie those specified on the commandline) ?

Not directly, but this should be easy to convert. But then again, you
need fgfs/cvs for altitude support, and without that it wouldn't make
a lot of sense.

m.


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RE: [Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim Object Proper

2006-05-20 Thread dene maxwell


To all who replied on this...thanks for the support...I realise 098a is 
strictly not devel material but your help is really appreciated..


...I always endeavour to return that which is offered... it might not be 
100% sometimes but you guys will always get the best I can do...


Cheers and thanks again

hope you might find the time to fly my *local* when I get the next update 
out...[FG-Kiwi-Users]


:-D ene


From: Melchior FRANZ [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim 
Object Properties

Date: Sat, 20 May 2006 11:42:11 +0200

* Melchior FRANZ -- Saturday 20 May 2006 11:34:
 a flightplan is a simple text file with one waypoint per line, whereby
 waypoints in 0.9.8 are (airport|fix|nav). For example:

 ksfo
[...]

Err ... in 0.9.8 the waypoints need to be in upper case letters:

KSFO
KOAK
...

m.


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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Martin Spott
dene maxwell wrote:
 OK... I'll give it a go...I get the FGLive url from the archives (if they're 
 behaving) and let you know the results.

You could also get the URL from the FlightGear web site  :-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Durk Talsma

Dave Culp wrote:


As far as I know the --flight-plan=* option has nothing to do with AI.  AI 
flight plans are defined within each entry of the scenario file.



  


Yep, that's correct. The --flight-plan option refers to the 
[EMAIL PROTECTED] type flightplan for the user controlled aircraft. Not 
for the AI.


Cheers,
Durk


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[Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Pigeon

I've put together a simple page for FGLive, might be useful for
those who's still confused or have no idea what it is...

http://pigeond.net/flightgear/fglive.html


Pigeon.

 ...is there a win32 binary?
 ...will any iso start up under *nix?
 
 ... treat me as a newbie (to FGlive anyway)...  where do I go, what do I 
 click, what do I do?
 
 will give all the feedback you need/want/can handle




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[Flightgear-devel] Re: route manager crash

2006-05-20 Thread Melchior FRANZ
* AJ MacLeod -- Saturday 20 May 2006 11:25:
 just trying to move to another airport with the list box was enough to get a 
 segfault.

Yes, this was a bug that I had introduced recently. An airport-list
was wrongly interpreted as a list, and so its non-existent update()
method called. Fixed.

m.


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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Arnt Karlsen
On Sat, 20 May 2006 13:35:19 +1200, dene wrote in message 
[EMAIL PROTECTED]:

 OK... I'll give it a go...I get the FGLive url from the archives (if
 they're  behaving) and let you know the results.
 
 btw  ... i want to test an AI flight-plan using the ufo 

..whatever, just try 
 ' fgfs  --aircraft=c172r-3d --airport=KSFO \
 --start-date-lat=2002:04:11:11:11:11 \
 --prop:/sim/fuel-fraction=0.2 \
 --enable-fuel-freeze \
 --prop:/environment/params/real-world-weather-fetch=false \
 --prop:/sim/rendering/enhanced-lighting=false \
 --prop:/sim/rendering/multi-pass-clouds=false \
 --prop:/sim/rendering/bump-mapping=false \
 --prop:/sim/rendering/use-display-list=false \
 --prop:/sim/hud/draw-fps=true --disable-intro-music --disable-sound \
 --enable-auto-coordination --prop:/controls/gear/brake-parking=1.0
 '

...too.  Drop the above command line into a xterm and tell us what it
does.

 , parks us in a C172 with a nice framerate display.
 
 ..we probably wanna specify and report window size and coloring,
 and report hardware.  And somewhere.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Arnt Karlsen
On Sat, 20 May 2006 20:38:43 +1200, dene wrote in message 
[EMAIL PROTECTED]:

 Hi Paul,
 
 I refer to my reply to Fred...only too keen to try it...particularly
 since  you've re-assured me that it won't try to install anything on
 the hard-drive  (it's my partners PC) ... I've never burnt an ISO and
 hope I don't need any  *nix knowledge ... I can try it on a P1 166Mhz,
 96Mbyte RAM, S3 Trio64V+ and  a P4 1.8Ghz, 256M RAM, GeForce2 MX
 
 ... feedback will be gladly given

..on both, please.  I'm curious about your P1's omph.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




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[Flightgear-devel] FG Pilot Model

2006-05-20 Thread Buchanan, Stuart
Hi All,

I've created a simple generic pilot model for civilian aircraft, based on
Dave Perry's self-portrait/sculpture/model for the PA24-250.

It's available as a patch from
http://www.nanjika.co.uk/flightgear/pilot.tar.gz, and it is designed to be
placed in the data/Aircraft/Instruments-3d directory.

It has the following properties:
- Easily added to any A/C
- Visibility toggled based on the value of /sim/model/pilot/visible (*)
- Motion based on rudder/elevator/aileron positions (though the entire
body moves rather than just the head).
- Multiple (randomly) configurable skins. Currently there are two of Dave
Perry, plus one of myself.

To use:
- Include the xml file within your model definition
- execute the pilot.nas file to select a random skin for the model.

(*) I've also got a patch for rendering.xml to allow this to be set:-
http://www.nanjika.co.uk/flightgear/rendering.xml.diff

It would be quite amusing to have a skin from each of the developers (and
anyone else who wants to contribute). The .rgb files are fairly
self-explanatory - simply paste in a front and two side-shots of your
head, and choose a torso and leg colour.

Enjoy!

-Stuart



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[Flightgear-devel] Update to the C-182

2006-05-20 Thread Buchanan, Stuart
Hi All,

I've been working on an update to the c182. Improvements over previous
version:

- Increase in texture resolution and improved textures. Now has a nice
blue pin-stripe down the side.
- Minor model improvements - pitot tube, wing struts, exhausts,
cowl-flaps, re-size of controls.
- Addition of pilot model (see other post).

Available from http://www.nanjika.co.uk/flightgear/c182.tar.gz

-Stuart

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Re: [Flightgear-devel] Re: Patch to add ... to menu bar

2006-05-20 Thread Torsten Dreyer
 Anyone else tried it and decided whether this is a good idea or not? I've
 gotten quite used to it since it's been on my machine ;)
I like it - good idea.

Torsten


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Re: [Flightgear-devel] Re: Patch to add ... to menu bar

2006-05-20 Thread Buchanan, Stuart
--- Melchior FRANZ rote:
 * Buchanan, Stuart -- Wednesday 26 April 2006 19:46:
  I've modified the menu bar so that all menu entries that display a
 dialog
  box have ... at the end of them, so Load becomes Load... etc.
 
 At first I agreed that this would be desirable. It's a standard among
 GUI applications. But then I applied the patch and the menu felt a bit
 unfamiliar and weird, so I didn't commit. I don't object, but I cowardly
 leave the decision to someone else.
 
 m.
 

Anyone else tried it and decided whether this is a good idea or not? I've
gotten quite used to it since it's been on my machine ;)

-Stuart

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Re: [Flightgear-devel] FG Pilot Model

2006-05-20 Thread Buchanan, Stuart

--- Buchanan, Stuart wrote:

 Hi All,
 
 I've created a simple generic pilot model for civilian aircraft, based
 on
 Dave Perry's self-portrait/sculpture/model for the PA24-250.
 
 It's available as a patch from
 http://www.nanjika.co.uk/flightgear/pilot.tar.gz, and it is designed to
 be
 placed in the data/Aircraft/Instruments-3d directory.

Melchior pointed out that this was a silly place to put it, so I've moved
it to data/Models/Aircraft instead. I've updated both the pilot.tar.gz and
c182.tar.gz files appropriately.

-Stuart

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[Flightgear-devel] [PATCH] plib libpuaux puaComboBox

2006-05-20 Thread Melchior FRANZ
For those not following the flightgear-cvslogs list: as plib/cvs finally
removed some widgets that were marked deprecated since a few years, we
switched to the new and recommended replacements (that are in plib
since 1.8.4), for example puComboBox to puaComboBox. After the switch
it turned out that puaComboBox has a bug. A fix for it has been
submitted to the plib-devel list and will most likely be included in
the upcoming 1.8.5 release (which we should depend on for several other
reasons). The bug is: comboboxes aren't updated. For example the TACAN
channel. The channel digits *are* set, you just don't see the effect
in the dialog. Below is a fix for it (upper part, the lower one is for
another bug :-). It's not approved yet, so it may look differently
in 1.8.5, but it's safe to apply, anyway. The good news: there are
yet more bugs in pui/puAux ...   ;-)

m.


Index: puAux.h
===
RCS file: /cvsroot/plib/plib/src/puAux/puAux.h,v
retrieving revision 1.11
diff -u -p -r1.11 puAux.h
--- puAux.h 25 Mar 2006 00:34:08 -  1.11
+++ puAux.h 20 May 2006 19:21:59 -
@@ -269,6 +269,11 @@ public:

   void setSize ( int w, int h ) ;

+  void setValue ( float f ) { puValue::setValue ( f ) ;  input-setValue ( f ) 
; }
+  void setValue ( int i ) { puValue::setValue ( i ) ;  input-setValue ( i ) ; 
}
+  void setValue ( const char *s ) { puValue::setValue ( s ) ;  input-setValue 
( s ) ; }
+  void setValue ( puValue *pv ) { puValue::setValue ( pv ) ;  input-setValue 
( pv ) ; }
+
   void draw ( int dx, int dy ) ;
   int  checkHit ( int button, int updown, int x, int y ) ;
   int  checkKey ( int key, int updown ) ;
@@ -914,8 +919,8 @@ public:
   virtual void   setSize (int w, int h);

   int  getNumItems ( void ) const ;
-  int  getTopItem  ( void ) const ;
-  void setTopItem  ( int item_index );
+  int  getTopItem  ( void ) const { return _list_box-getTopItem(); }
+  void setTopItem  ( int item_index ) { _list_box-setTopItem(item_index); }
 };

 #endif
l


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[Flightgear-devel] AAR

2006-05-20 Thread Vivian Meazza








Hi,



AAR
is fun, if a little tricky. These screen shots were taken with an AI tanker.



ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/KC135-KC135-1.jpg



ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/KC135-cockpit.jpg




The KC135 is AAR
capable so a full fuel load was taken.



We still have to practice to
do this with a MP tanker!



Vivian










Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell

Hi,
Having real problems downloading the ISO. I'm using my P1 as it uses 98SE 
and is less prone to crashes than the P4 using Win Me. The P1 can usually 
drag 70KB/s out of the 2Mb/s SDSL cable connection but using the link 
provided it only gets to a little over 20KB/s... consequently downloding a 
530MB ISO takes a painful 6.5 hours. When it does complete the download, i 
end up with a file very much smaller than 530MB. I did try on the P4 and 
ended up with an 80MB file. When I created a CD using this file it showed 
530MB used on the CD but when I booted from it I got the splash screens and 
got to choose a language before the screen filled with error messages that 
it couldn't access files... looked very much like a disk corruption. When I 
downloaded it on the P1, I ended up with a file of only 29MB. Very reluctant 
to burn another CD with this file and end up with another useless CD.


What's this BitTorrent that was mentioned and can/how do I use it?

Cheers
:-D ene



From: Arnt Karlsen [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim 
Object Properties

Date: Sat, 20 May 2006 14:44:30 +0200

On Sat, 20 May 2006 20:38:43 +1200, dene wrote in message
[EMAIL PROTECTED]:

 Hi Paul,

 I refer to my reply to Fred...only too keen to try it...particularly
 since  you've re-assured me that it won't try to install anything on
 the hard-drive  (it's my partners PC) ... I've never burnt an ISO and
 hope I don't need any  *nix knowledge ... I can try it on a P1 166Mhz,
 96Mbyte RAM, S3 Trio64V+ and  a P4 1.8Ghz, 256M RAM, GeForce2 MX

 ... feedback will be gladly given

..on both, please.  I'm curious about your P1's omph.  ;o)

--
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three:
  best case, worst case, and just in case.




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_
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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell

Hi




From: Arnt Karlsen [EMAIL PROTECTED]
On Sun, 21 May 2006 11:39:17 +1200, dene wrote in message
[EMAIL PROTECTED]:

 Hi,
 Having real problems downloading the ISO. I'm using my P1 as it uses
 98SE  and is less prone to crashes than the P4 using Win Me. The P1
 can usually  drag 70KB/s out of the 2Mb/s SDSL cable connection but
 using the link  provided it only gets to a little over 20KB/s...
 consequently downloding a  530MB ISO takes a painful 6.5 hours. When

..on Bittorrent or off ftp???


FTP with s/ware firewall disabled (I'm behind a NAT router so not really a 
big risk)


I have just downloaded and installed Bittorrent client... it seems to be 
going even slower (17KB/s) than FTP




..could also be your Wintendo setups.  You might wanna fetch a
lightweight distro like http://damnsmalllinux.org/ (50MB for
creditcard size cds) and use that to fetch and burn FGLiveCD.

Hey Arnt, just an observation I've noticed that alot of *nix users will 
dis Windows at almost every opportunity but I don't nearly as many Windows 
users dis'ing *nix... have you noticed this ?


nothing meant by it...just an observation ;-)

Thanks for your help
Regards
:-D ene

_
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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Arnt Karlsen
On Sun, 21 May 2006 13:09:17 +1200, dene wrote in message 
[EMAIL PROTECTED]:
 From: Arnt Karlsen [EMAIL PROTECTED]
 On Sun, 21 May 2006 11:39:17 +1200, dene wrote in message
 [EMAIL PROTECTED]:
 
   Hi,
   Having real problems downloading the ISO. I'm using my P1 as it
   uses 98SE  and is less prone to crashes than the P4 using Win Me.
   The P1 can usually  drag 70KB/s out of the 2Mb/s SDSL cable
   connection but using the link  provided it only gets to a little
   over 20KB/s... consequently downloding a  530MB ISO takes a
   painful 6.5 hours. When
 
 ..on Bittorrent or off ftp???
 
 FTP with s/ware firewall disabled (I'm behind a NAT router so not
 really a  big risk)

..passive or active ftp?
 
 I have just downloaded and installed Bittorrent client... it seems to
 be  going even slower (17KB/s) than FTP

..aouch.

 ..could also be your Wintendo setups.  You might wanna fetch a
 lightweight distro like http://damnsmalllinux.org/ (50MB for
 creditcard size cds) and use that to fetch and burn FGLiveCD.
 
 Hey Arnt, just an observation I've noticed that alot of *nix users
 will  dis Windows at almost every opportunity but I don't nearly as
 many Windows  users dis'ing *nix... have you noticed this ?

..dis?  I thought I was being nice...  ;o)

 nothing meant by it...just an observation ;-)

..a meaningful observation to do: Pick one of the http links off
http://damnsmalllinux.org/download.html and tell us how it
downloads speedwise.

..then try 'wget -c http://80.239.32.253/fgl/fglive-0.1-linuxtag.md5'
and *iso and advice me when you're done so I can yank it down, it's 
buggy and will be replaced.

..that fancy FGBenchmark-0.0.6-4-FGL line should be:
' fgfs  --aircraft=c172p --airport=KSFO \
--start-date-lat=2002:04:11:11:11:11 \
--prop:/sim/fuel-fraction=0.2 \
--enable-fuel-freeze \
--prop:/environment/params/real-world-weather-fetch=false \
--prop:/sim/rendering/enhanced-lighting=false \
--prop:/sim/rendering/multi-pass-clouds=false \
--prop:/sim/rendering/bump-mapping=false \
--prop:/sim/rendering/use-display-list=false \
--disable-intro-music \
--disable-sound \
--enable-auto-coordination \
--prop:/controls/gear/brake-parking=1.0 \
--prop:/sim/hud/draw-fps=true ', 
but --prop:/sim/hud/draw-fps=true fails, so I need to 
re-enable it from the menu.  Bug?
Running off FGLivecd I get 3fps, same box with a _bloated_ 
junk install and running KDE-3.5.2-2, I get 1 to 2. 

..the benchmark command we ran in FGBenchmark-0.0.5:
 ' fgfs  --aircraft=c172r-3d --airport=KSFO \
 --start-date-lat=2002:04:11:11:11:11 \
 --prop:/sim/fuel-fraction=0.2 \
 --enable-fuel-freeze \
 --prop:/environment/params/real-world-weather-fetch=false \
 --prop:/sim/rendering/enhanced-lighting=false \
 --prop:/sim/rendering/multi-pass-clouds=false \
 --prop:/sim/rendering/bump-mapping=false \
 --prop:/sim/rendering/use-display-list=false \
 --prop:/sim/hud/draw-fps=true --disable-intro-music --disable-sound \
 --enable-auto-coordination --prop:/controls/gear/brake-parking=1.0 
 ', used to park us in a C172 with a nice framerate display.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Arnt Karlsen
On Sun, 21 May 2006 05:43:11 +0200, Arnt wrote in message 
[EMAIL PROTECTED]:

 ..that fancy FGBenchmark-0.0.6-4-FGL line should be:
 ' fgfs  --aircraft=c172p --airport=KSFO \

..snip.

 --prop:/controls/gear/brake-parking=1.0 \
 --prop:/sim/hud/draw-fps=true ', 

..weird, now it appears to work right off the commandline, 
you will wanna verify this, guys.

 but --prop:/sim/hud/draw-fps=true fails, so I need to 
 re-enable it from the menu.  Bug?
 Running off FGLivecd I get 3fps, same box with a _bloated_ 
 junk install and running KDE-3.5.2-2, I get 1 to 2. 

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




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