Re: [Flightgear-devel] simgear compile errors

2006-10-30 Thread Vivian Meazza
Michal Fabik

 
 Hello,
 I've cvs-updated the simgear source a couple of hours
 back and encountered the following:
 
 1) configure says I don't have openAL installed which
 is not true. Reinstalling openAL with --prefix=/usr
 fixed this.
 
 2) make says
 .
 .
 .
 In file included from
 ../../simgear/math/SGMath.hxx:31,
  from
 ../../simgear/math/point3d.hxx:54,
  from
 ../../simgear/math/sg_types.hxx:41,
  from sg_path.hxx:36,
  from sg_path.cxx:35:
 ../../simgear/math/SGVec3.hxx:21:21: error: osg/Vec3f:
 No such file or directory
 ../../simgear/math/SGVec3.hxx:22:21: error: osg/Vec3d:
 No such file or directory
 .
 .
 .
 
 the whole (...)math/osg folder is missing.
 

That's part of the OSG file structure - have you compiled OSG, and done the
necessary includes?

Vivian


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Re: [Flightgear-devel] Some new AI screenshots

2006-10-30 Thread Durk Talsma
On Sunday 29 October 2006 17:50, Darko Tasovac wrote:
 Hi all,

 What is the main goal of AI subsystem traffic pattern, do you plan the
 traffic pattern to be the realistic one, or random airliner flights to
 random destinaton?

 Google Earth and TaxiDraw connection is a jackpot :)

 Regards,
 Darko T.


Hi Darko,

Well, I can only speak for myself, but I would say that my goal is to achieve 
ever increasing realism through constant refinement. I'd like to have 
something that feels realistic, in the sense that the right amount of 
traffic, and with approximately the right liveries, is present at each 
airport. This could mean that we go through a phase where everything is 
driven by random traffic. but I'd like to keep the option open to have 
realistic schedules. I certainly don't have the entire flight schedule of 
each airline in memory, but there are a limited nr of flights for which I 
know the departure time (i.e. those, I've travelled with as a passenger in 
real-life). It's pretty cool to see those behave in FlightGear (or FS2004 for 
that matter) as they would in reality. 

FWIW, keeping traffic 100% realistic is most likely going to be a logistic 
nightmare, but if we can get something that approximates it then that would 
be great. 

Also note that the AI system shouldn't be limited to airline traffic, but 
should also include general aviation, and military traffic. I started with 
airline stuff, because that's the most visible type of traffic in my home 
area, and also the type of traffic I have a test database for. If you look at 
the ground network / schedule documentation, and the C++ source code, you 
might find hooks for other traffic types as well. I just haven't had the 
chance to work on that though...

Cheers,
Durk


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Re: [Flightgear-devel] simgear compile errors

2006-10-30 Thread Michal Fabik
Thanks, I've been reading everything about OSG in the
mailing lists, I just did't expect the change so soon,
cant't wait to try it out.

--- Pigeon [EMAIL PROTECTED] wrote:

  2) make says
  In file included from
  ../../simgear/math/SGMath.hxx:31,
   from
  ../../simgear/math/point3d.hxx:54,
   from
  ../../simgear/math/sg_types.hxx:41,
   from sg_path.hxx:36,
   from sg_path.cxx:35:
  ../../simgear/math/SGVec3.hxx:21:21: error:
 osg/Vec3f:
  No such file or directory
  ../../simgear/math/SGVec3.hxx:22:21: error:
 osg/Vec3d:
  No such file or directory
 
 You might want to read the latest OpenSceneGraph
 threads from
 Mathias. Basically FG is undergoing a change to
 using OSG in place of
 plib.
 


http://www.mail-archive.com/flightgear-devel%40lists.sourceforge.net/msg06363.html
 


http://www.mail-archive.com/flightgear-devel%40lists.sourceforge.net/msg06364.html
 
 In short, if you want to build FG with the old
 plib stuff you want
 the PRE_OSG_PLIB_20061029 branch
 
 
 Pigeon.
 
 

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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Ralf Gerlich
Hi,

Martin Spott wrote:
 Mathias Fr?hlich wrote:
 
 You can find that tarball at

 ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/OSG_OP_OT-1.2-Flightgear.tar.gz

 I am working on getting the two patches upstream ...
 
 Would you consider separating the respective patches so people can
 apply them to their home grown build tree ?

I plan to update my fgfs-build system to using OSG starting tonight,
where I will have to separate the patches anyway, so I can supply them
for everybody if Mathias doesn't have them separated yet.

Cheers,
Ralf

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[Flightgear-devel] OSG Build errors

2006-10-30 Thread john.w
NUTS,  still getting my mail rejected by the SF
server, so I'll try a post from here again

msg follows

Just downloaded the new osg version from cvs. get the
following error 
run autogen

checking plib/ul.h usability... no
checking plib/ul.h presence... no
checking for plib/ul.h... no

You *must* have the plib library installed on your
system to build
the FGFS simulator!

Please see README.plib for more details.

configure aborted.
 

do we still need plib hanging around? notice
configure.ac still 
contains 
references to plib.  btw what is autoget; 1st line
;-)

Regards
John W.

John Wojnaroski

President
LFS Technologies

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Re: [Flightgear-devel] OSG Build errors

2006-10-30 Thread Curtis Olson
Looks like the issue for this particular time is simply that you are posting from an address which isn't subscribed to the list ...Regards,Curt.On 10/30/06, 
[EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
NUTS,still getting my mail rejected by the SFserver, so I'll try a post from here againmsg followsJust downloaded the new osg version from cvs. get thefollowing errorrun autogen
checking plib/ul.h usability... nochecking plib/ul.h presence... nochecking for plib/ul.h... noYou *must* have the plib library installed on yoursystem to buildthe FGFS simulator!Please see 
README.plib for more details.configure aborted. do we still need plib hanging around? noticeconfigure.ac still
containsreferences to plib.btw what is autoget; 1st line;-)RegardsJohn W.John WojnaroskiPresidentLFS Technologies-
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Re: [Flightgear-devel] Some new AI screenshots

2006-10-30 Thread Darko Tasovac
Thanx Durk.

I asked that question because I want to contribute with some traffic
patterns. Most flights are very hard or impossible to track, so I
collect data flights from the airports website. Then I schedule them
manually on fleet size number  (planning to write C++ source for
automatic random schedule, knowing the destination, airiliner, and fleet
size) .


Durk Talsma wrote:
 Hi Darko,

 Well, I can only speak for myself, but I would say that my goal is to achieve 
 ever increasing realism through constant refinement. I'd like to have 
 something that feels realistic, in the sense that the right amount of 
 traffic, and with approximately the right liveries, is present at each 
 airport. This could mean that we go through a phase where everything is 
 driven by random traffic. but I'd like to keep the option open to have 
 realistic schedules. I certainly don't have the entire flight schedule of 
 each airline in memory, but there are a limited nr of flights for which I 
 know the departure time (i.e. those, I've travelled with as a passenger in 
 real-life). It's pretty cool to see those behave in FlightGear (or FS2004 for 
 that matter) as they would in reality. 

 FWIW, keeping traffic 100% realistic is most likely going to be a logistic 
 nightmare, but if we can get something that approximates it then that would 
 be great. 

 Also note that the AI system shouldn't be limited to airline traffic, but 
 should also include general aviation, and military traffic. I started with 
 airline stuff, because that's the most visible type of traffic in my home 
 area, and also the type of traffic I have a test database for. If you look at 
 the ground network / schedule documentation, and the C++ source code, you 
 might find hooks for other traffic types as well. I just haven't had the 
 chance to work on that though...

 Cheers,
 Durk


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Re: [Flightgear-devel] OSG Build errors

2006-10-30 Thread Martin Spott
Ralf Gerlich wrote:

 Yes, from what I understood, we still need plib at least for joystick
 input and audio.

I guess audio is handled by OpenAL !?

Martin.
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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Martin Spott
Hi Mathias,

Mathias Fr?hlich wrote:

 ... is now in.

Two comments, please:

1.) There are certain places in SimGear that require including
osg/Vec3f. Would you consider adding a 'configure' flag to
SimGear that allows pointing to the OSG installation ?
I have the OSG stuff in /opt/OSG/, so I had to manually add
'-I/opt/OSG/include' all  over the Makefiles.
2.) Is the stuff in SimGear/simgear/scene/util/ still needed ?

Cheerio,
Martin.
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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Curtis Olson
Quick way to do this is to add it to CFLAGS and CXXFLAGS (I think) ...CXXFLAGS=-I/opt/OSG/include ./configureThere's probably a way to make this happen directly with configure options too.
Curt.On 10/30/06, Martin Spott [EMAIL PROTECTED] wrote:
Hi Mathias,Mathias Fr?hlich wrote: ... is now in.Two comments, please:1.) There are certain places in SimGear that require includingosg/Vec3f. Would you consider adding a 'configure' flag to
SimGear that allows pointing to the OSG installation ?I have the OSG stuff in /opt/OSG/, so I had to manually add'-I/opt/OSG/include' allover the Makefiles.2.) Is the stuff in SimGear/simgear/scene/util/ still needed ?
Cheerio,Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !---
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Re: [Flightgear-devel] OSG Build errors

2006-10-30 Thread Curtis Olson
Those and also the gui/mouse and networking.Curt.On 10/30/06, Ralf Gerlich [EMAIL PROTECTED]
 wrote:Hi,Martin Spott wrote: Ralf Gerlich wrote:
 Yes, from what I understood, we still need plib at least for joystick input and audio. I guess audio is handled by OpenAL !?Ah, then I mixed that up. But there's still some tasks left done by plib.
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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Martin Spott
Curtis Olson wrote:

 Quick way to do this is to add it to CFLAGS and CXXFLAGS (I think) ...
 
 CXXFLAGS=-I/opt/OSG/include ./configure

I must admit that I already did that before asking around - but
surprisingly it didn't have the expected result.

 There's probably a way to make this happen directly with configure options
 too.

Would be nice - and consistent to the way it's done in FlightGear with
PLIB, SimGear and OpenAL,

Martin.
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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Martin Spott
Martin Spott wrote:

 Would be nice - and consistent to the way it's done in FlightGear with
 PLIB, SimGear and OpenAL,

Would this be the right way to do it in SimGear ?

--- configure.ac~   Sun Oct 29 22:08:46 2006
+++ configure.acMon Oct 30 18:21:07 2006
@@ -119,6 +119,14 @@
 EXTRA_DIRS=${EXTRA_DIRS} $with_plib
 fi
 
+# specify the osg location
+AC_ARG_WITH(osg, [  --with-osg=PREFIX   Specify the prefix path to osg])
+
+if test x$with_osg != x ; then
+echo osg prefix is $with_osg
+EXTRA_DIRS=${EXTRA_DIRS} $with_osg
+fi
+
 dnl Determine an extra directories to add to include/lib search paths
 case ${host} in
 *-apple-darwin* | *-*-cygwin* | *-*-mingw32*)


I'll have a try,
Martin.
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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Curtis Olson
Hmmm, maybe its CPPFLAGS=-I/opt/OSG/include ./configure (it's been a while and I'm going from memory here.)There once was a way to add to EXTRA_DIRS from the command line, but that apparently was lost along the way at some point.
Curt.On 10/30/06, Martin Spott [EMAIL PROTECTED] wrote:
Curtis Olson wrote: Quick way to do this is to add it to CFLAGS and CXXFLAGS (I think) ... CXXFLAGS=-I/opt/OSG/include ./configureI must admit that I already did that before asking around - but
surprisingly it didn't have the expected result. There's probably a way to make this happen directly with configure options too.Would be nice - and consistent to the way it's done in FlightGear with
PLIB, SimGear and OpenAL,Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !--
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Re: [Flightgear-devel] Some new AI screenshots

2006-10-30 Thread GWMobile
You can get the liverisies flight schedules per gate from the FAA 
website.

On Mon, 30 Oct 2006 8:48 am, Darko Tasovac wrote:
 Thanx Durk.

 I asked that question because I want to contribute with some traffic
 patterns. Most flights are very hard or impossible to track, so I
 collect data flights from the airports website. Then I schedule them
 manually on fleet size number  (planning to write C++ source for
 automatic random schedule, knowing the destination, airiliner, and 
 fleet
 size) .


 Durk Talsma wrote:
  Hi Darko,

  Well, I can only speak for myself, but I would say that my goal is to 
 achieve
  ever increasing realism through constant refinement. I'd like to 
 have
  something that feels realistic, in the sense that the right amount of
  traffic, and with approximately the right liveries, is present at each
  airport. This could mean that we go through a phase where everything 
 is
  driven by random traffic. but I'd like to keep the option open to have
  realistic schedules. I certainly don't have the entire flight 
 schedule of
  each airline in memory, but there are a limited nr of flights for 
 which I
  know the departure time (i.e. those, I've travelled with as a 
 passenger in
  real-life). It's pretty cool to see those behave in FlightGear (or 
 FS2004 for
  that matter) as they would in reality.

  FWIW, keeping traffic 100% realistic is most likely going to be a 
 logistic
  nightmare, but if we can get something that approximates it then that 
 would
  be great.

  Also note that the AI system shouldn't be limited to airline traffic, 
 but
  should also include general aviation, and military traffic. I started 
 with
  airline stuff, because that's the most visible type of traffic in my 
 home
  area, and also the type of traffic I have a test database for. If you 
 look at
  the ground network / schedule documentation, and the C++ source code, 
 you
  might find hooks for other traffic types as well. I just haven't had 
 the
  chance to work on that though...

  Cheers,
  Durk


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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Martin Spott
Martin Spott wrote:

 Would this be the right way to do it in SimGear ?

 --- configure.ac~   Sun Oct 29 22:08:46 2006
 +++ configure.acMon Oct 30 18:21:07 2006
 @@ -119,6 +119,14 @@
  EXTRA_DIRS=${EXTRA_DIRS} $with_plib
  fi
  
 +# specify the osg location
 +AC_ARG_WITH(osg, [  --with-osg=PREFIX   Specify the prefix path to osg])
 +
 +if test x$with_osg != x ; then
 +echo osg prefix is $with_osg
 +EXTRA_DIRS=${EXTRA_DIRS} $with_osg
 +fi
 +
  dnl Determine an extra directories to add to include/lib search paths
  case ${host} in
  *-apple-darwin* | *-*-cygwin* | *-*-mingw32*)


 I'll have a try,

Works for me - please apply to the repository.
To be honest, this was simply copied from FlightGear  ;-)

Martin.
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[Flightgear-devel] further problems (OSG-related?)

2006-10-30 Thread Michal Fabik
Hi,
so I've installed OSG, built cvs SimGear and
FlightGear against it, set up/symlinked all the OSG
paths and plugins required and now, after running fgfs
I get the splash screen and everything seems to be
working fine but after generating sky elements fgfs
quits with the following error:
expected 'data number' at line 99
expected 'data number' at line 138
expected 'data number' at line 177
expected 'data number' at line 216
expected 'data number' at line 255
expected 'data number' at line 294
expected 'data number' at line 1079
expected 'data number' at line 1352
expected 'data number' at line 1768
expected 'data number' at line 1886
Segmentation fault


Also, after updating FlightGear data from cvs,
kfreeflight complains it Cannot load file:
/usr/local/share/FlightGear/data/Aircraft/ but that
seems to be another story.


 

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Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/scene Makefile.am, 1.6, 1.7

2006-10-30 Thread Martin Spott
Mathias Froehlich wrote:
 Update of /var/cvs/SimGear-0.3/SimGear/simgear/scene
 In directory baron:/tmp/cvs-serv28452/simgear/scene

 Modified Files:
 Makefile.am 
[...]
 Index: Makefile.am
 ===
 RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/scene/Makefile.am,v
 retrieving revision 1.6
 retrieving revision 1.7
 diff -C 2 -r1.6 -r1.7
 *** Makefile.am 14 Oct 2004 13:35:11 -  1.6
 --- Makefile.am 29 Oct 2006 19:27:09 -  1.7
 ***
 *** 1,5 
   includedir = @includedir@/scene
   
 ! SUBDIRS = material model sky tgdb
   
   # lib_LIBRARIES = libsgscene.a
 --- 1,5 
   includedir = @includedir@/scene
   
 ! SUBDIRS = material model sky tgdb util

The directory SimGear/simgear/scene/util/ contains only header files, I
think this very single patch could get reverted,

Martin.
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Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/scene

2006-10-30 Thread Martin Spott
Curtis Olson wrote:

 I think make needs to visit that directory when you run make dist, so it's
 probably good that it's included in the visited directories.

Ah, I didn't think about that. So then 'libsgutil.a' should be removed
from 'lib_LIBRARIES' in 'simgear/scene/util/Makefile.am' in order to
avoid a buld error or which is the way to go ?

Martin.
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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Frederic Bouvier
Selon Martin Spott :

 cc-1018 CC: ERROR File = /opt/OSG/include/osg/BufferObject, Line = 175
   An unmatched left parentheses ( appears in an expression.

   typedef void (APIENTRY * BufferDataProc) (GLenum target,
 GLsizeiptrARB size, const GLvoid *data, GLenum usage);
 [... and so on ...]

APIENTRY is a windows define. On other system, it should be defined but left
empty.

#define APIENTRY

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Re: [Flightgear-devel] ATR72

2006-10-30 Thread Douglas Campos
i've started to model the atr 42-500, but went without time.

I hope someday finish it

On 10/30/06, Darko Tasovac [EMAIL PROTECTED] wrote:
 Does anyone have ATR-72 model for AI traffic?

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Re: [Flightgear-devel] further problems (OSG-related?)

2006-10-30 Thread Mathias Fröhlich

Hi,

On Monday 30 October 2006 18:44, Michal Fabik wrote:
 so I've installed OSG, built cvs SimGear and
 FlightGear against it, set up/symlinked all the OSG
 paths and plugins required and now, after running fgfs
 I get the splash screen and everything seems to be
 working fine but after generating sky elements fgfs
 quits with the following error:
 expected 'data number' at line 99
 expected 'data number' at line 138
 expected 'data number' at line 177
 expected 'data number' at line 216
 expected 'data number' at line 255
 expected 'data number' at line 294
 expected 'data number' at line 1079
 expected 'data number' at line 1352
 expected 'data number' at line 1768
 expected 'data number' at line 1886
 Segmentation fault
You did use the patched osg version from

ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/

??

I believe to remember that such messages oroginate from the ac3d Loader. The 
segfault from the unpatched RGB Loader ...

   Greetings

   Mathias

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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Mathias Fröhlich
On Monday 30 October 2006 12:56, Martin Spott wrote:
 Mathias Fr?hlich wrote:
  You can find that tarball at
 
  ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/OSG
 _OP_OT-1.2-Flightgear.tar.gz
 
  I am working on getting the two patches upstream ...

 Would you consider separating the respective patches so people can
 apply them to their home grown build tree ?
Done.

Mathias

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Re: [Flightgear-devel] further problems (OSG-related?)

2006-10-30 Thread Curtis Olson
Hi Mathias,Everything that is needed has been clearly explained in various emails sent to the developers list, but these emails quickly get buried. Would you (or perhaps someone else who's successfully navigated the process) be willing to put together a quick howto and I can post it to the 
flightgear.org web site so we can quickly point people to a reference for exactly what they need to do, versus having people dig through mounds of email archives.Also we should probably start assembling a list of missing or not-yet-ported features in the OSG version along with any bugs or glitches we might run across.
Thanks,Curt.On 10/30/06, Mathias Fröhlich [EMAIL PROTECTED] wrote:
Hi,On Monday 30 October 2006 18:44, Michal Fabik wrote: so I've installed OSG, built cvs SimGear and
 FlightGear against it, set up/symlinked all the OSG paths and plugins required and now, after running fgfs I get the splash screen and everything seems to be working fine but after generating sky elements fgfs
 quits with the following error: expected 'data number' at line 99 expected 'data number' at line 138 expected 'data number' at line 177 expected 'data number' at line 216
 expected 'data number' at line 255 expected 'data number' at line 294 expected 'data number' at line 1079 expected 'data number' at line 1352 expected 'data number' at line 1768
 expected 'data number' at line 1886 Segmentation faultYou did use the patched osg version fromftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/
??I believe to remember that such messages oroginate from the ac3d Loader. Thesegfault from the unpatched RGB Loader ... Greetings Mathias-
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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Mathias Fröhlich
On Monday 30 October 2006 18:37, Martin Spott wrote:
 Works for me - please apply to the repository.
 To be honest, this was simply copied from FlightGear  ;-)
Sorry, that is because I have thought it is already in ...
I did for fg but not for simgear.

Greetings

Mathias

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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Martin Spott
Mathias Fr?hlich wrote:
 On Monday 30 October 2006 12:56, Martin Spott wrote:

  Would you consider separating the respective patches so people can
  apply them to their home grown build tree ?
 Done.

I see, the one-liner against 'LightModel.cpp' is already in CVS.

Thanks,
Martin.
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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-10-30 Thread Georg Vollnhals
Mathias Fröhlich schrieb:

My feedback:

1. with your FlightGear OSG patch all compiled well (compiled the
original OSG before and got  data errors when running FG)

2. System: OpenSuse 10.1 x86_64, Nvidia hardware accelerated driver, 
AMD64 3700, 1GB RAM, Nvidia 6600GT 256 MB

3. FlightGear OSG version tests (only short, not much time now :-/  )
3.1 FG  starts and runs well the default KSFO scenery with the 172p Cessna
3.2 At first sight all seems to display well except two cockpit display
errors (Z-buffer problem???) and one outside view transparency error
3.3 Framerate at least the same as with the plib version
3.4 My home made Bremen scenery works well with the Cessna, no problems
 ERROR
3.5 My home made new EDLA scenery does NOT work
   FG starts normal, a black window is displayed with no outside view
   FG menu works normal, all menu windows display and work as requiered
   FG engine in the background seems to work perfectly, all commands
given through GUI, even reset work well, but black window
   FG can be exited in normal way, so far no problem
   EDLA scenery is a more a3D workload for the graphic output system
but not excessive, many objects to display, although with plib
framerrates on my system are between 45 and 85. If helpful as a testbed,
I could mail you this Beta-version

4. Please excuse, heavy workload on my daily job, have to go to bed now
as midnight.
But wanted to give back this feedback, more to come tomorrow evening
*if wished*
 
5. Screenshots - if helpful - to be uploaded tomorrow evening on my
homepage as feedback for you

6. Thank you very much for this all! I am no core developer but all OSG
sample programs show me that OSG is the way for FG to run in the future!

Georg EDDW

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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-10-30 Thread Mathias Fröhlich

Hi Georg,

On Tuesday 31 October 2006 00:10, Georg Vollnhals wrote:
 3.2 At first sight all seems to display well except two cockpit display
 errors (Z-buffer problem???) and one outside view transparency error
Yes, with the current implementation I expect more z buffer problems. That 
will change in the long term.
I believe that osg's RenderBins can help here much ...

 3.5 My home made new EDLA scenery does NOT work
FG starts normal, a black window is displayed with no outside view
FG menu works normal, all menu windows display and work as requiered
FG engine in the background seems to work perfectly, all commands
 given through GUI, even reset work well, but black window
FG can be exited in normal way, so far no problem
EDLA scenery is a more a3D workload for the graphic output system
 but not excessive, many objects to display, although with plib
 framerrates on my system are between 45 and 85. If helpful as a testbed,
 I could mail you this Beta-version
Ok. I need to dig into that. Probably not before next week.
Priorities are: getting the ac3d loader waterproof and getting that in OSG's 
cvs. Than we can switch to a OSG cvs version or release ...

May be you can put that on any ftp/whatever server before sending a mail 
bomb :) ?

 4. Please excuse, heavy workload on my daily job, have to go to bed now
 as midnight.
 But wanted to give back this feedback, more to come tomorrow evening
 *if wished*
Yep!

 5. Screenshots - if helpful - to be uploaded tomorrow evening on my
 homepage as feedback for you
May be that helps. But If you tell me that it is just black I can see nothing?

  Greetings

 Mathias

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[Flightgear-devel] OpenScenegraph MSVC8

2006-10-30 Thread Olaf Flebbe
Hi,

A first try for a new build system including OSG for MSVC8 is at 
http://www.oflebbe.de/oflebbe/FlightGear. I was able to compile and run 
sucessfully a FlightGear executable from it.

Greetings
Olaf


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