[Flightgear-devel] F-14

2006-11-01 Thread bass pumped
I guess this would be an interesting resource for anyone trying to
develop an F-14 model.  Just thought I'd share it!!

http://www.topedge.com/panels/aircraft/sites/mats/f14-detail-dimensions.htm

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Re: [Flightgear-devel] Home built projectors

2006-11-01 Thread Tim Moore
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John Wojnaroski wrote:
> 
> Have also been experimenting with curved reflective surfaces trying to 
> remove/reduce the distortions caused by mapping a 3D world onto a 2D 
> plane. Idea is to project an image onto the surface and then reflect it 
> onto a curved screen. Since the surfaces tend to be parabolas, getting 
> the shape right is a bit more difficult than a circle with a constant 
> radius.
> 
> Now here is a thought I'll throw on the table.   Could one render the 
> flightgear screen to a texture and then paste the texture onto an 
> mathematically defined surface of appropriate dimensions and curvature? 
> Kind of a virtual lense.  60 degrees per view, three channels and you 
> have a 180 degree field of view.  would that work in lieu of a 
> mechanical solution?  Any optics experts out there?

That's one way it's done in projection systems. See
examples/osgdistortion in the Open Scene Graph source tree.

Tim

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[Flightgear-devel] OSG question ...

2006-11-01 Thread syd
Hi guys , 
This is just a question to satisfy my curiosity , but what was the
reason for choosing OpenSceneGraph over OpenSG ?
The answer probably is obvious , just not to me ...
Thanks,
Syd

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[Flightgear-devel] MSVC project files

2006-11-01 Thread Mathias Fröhlich

Sorry for the long delay.
But I have now checked in what MSVC Project files Olaf gave me. I know that 
they are not the most current but better than what we have in cvs up to now.

For all those who have downloaded his files and modified them, you may creat a 
backup copy of your files before you update from cvs. Just to avoid cvs 
conflicts with your required changes ...

   Greetings

 Mathias

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Re: [Flightgear-devel] Home built projectors

2006-11-01 Thread John Wojnaroski
It was :-)

Moving FG over to OSG raises the possibility of creating a multi-screen 
system with a single machine using a dual-headed video card in the AGP 
slot and one or more PCI graphics cards.  I messed around with the idea 
a few months ago and had three monitors on a single machine with a very 
large virtual screen, but never got around to finding how to individual 
address each monitor from an application program.

Have also been experimenting with curved reflective surfaces trying to 
remove/reduce the distortions caused by mapping a 3D world onto a 2D 
plane. Idea is to project an image onto the surface and then reflect it 
onto a curved screen. Since the surfaces tend to be parabolas, getting 
the shape right is a bit more difficult than a circle with a constant 
radius.

Now here is a thought I'll throw on the table.   Could one render the 
flightgear screen to a texture and then paste the texture onto an 
mathematically defined surface of appropriate dimensions and curvature? 
Kind of a virtual lense.  60 degrees per view, three channels and you 
have a 180 degree field of view.  would that work in lieu of a 
mechanical solution?  Any optics experts out there?

Regards
John W.

 
Curtis Olson wrote:

> On 11/1/06, John Wojnaroski <[EMAIL PROTECTED] 
> > wrote:
>
> Of course some of us work for universities with nice research
> budgets to
> buy all sorts of high end gear
>
>
>
> On the outside chance that was directed at me I'll just reply that I 
> wish more of that budget was spent on salaries instead of simulator 
> gear. :-)  Hehe, I *joke* that I should make up the difference by 
> turning around and selling half of their stuff on ebay. :-)
>
> Curt.
> -- 
> Curtis Olson - University of Minnesota - FlightGear Project
> http://baron.flightgear.org/~curt/ 
>    
> http://www.humanfirst.umn.edu/  http://www.flightgear.org
> Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
>
>
>
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Re: [Flightgear-devel] Home built projectors

2006-11-01 Thread Curtis Olson
On 11/1/06, John Wojnaroski <[EMAIL PROTECTED]> wrote:
Of course some of us work for universities with nice research budgets tobuy all sorts of high end gearOn the outside chance that was directed at me I'll just reply that I wish more of that budget was spent on salaries instead of simulator gear. :-)  Hehe, I *joke* that I should make up the difference by turning around and selling half of their stuff on ebay. :-)
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/  
http://www.humanfirst.umn.edu/  http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] Home built projectors

2006-11-01 Thread John Wojnaroski
You can build a "poor man projector" using an old AV viewgraph machine 
and cannabilizing an old 15" LCD glass panel.  It is a bit tricky 
getting the glass separated from the frame and enclosure.  The leads are 
very thin and you need to watch the heat build up from the viewgraph 
lamp; if successful you could have a large screen projector up to 
whatever resolution the glass electronics will support.  A bit kludgy, 
but it does work.  Total cost might be around 100 dollars, depending on 
what you can find at surplus outlets or swap meets.

Of course some of us work for universities with nice research budgets to 
buy all sorts of high end gear

Curtis Olson wrote:

On 11/1/06, syd <[EMAIL PROTECTED] > wrote:

I think I would prefer some type of projector setup... since now
one can
change the aspect ratio of the display. The gut churning effect
you get
from watching something on the big screen just isn't there when
you see
it on a small tv.
Hmm ...  another project to think about :)



All is supported in software.

I ran FlightGear a while back in my driving sim with 5 projection 
screens forming a 210 degree wrap around immersive view.  I tooks some 
cheap digital movies on my digicam and posted them here, this is way 
back before we upgraded our PC hardware (2003) so you may see some very 
slow frame rates at times in those movies:

http://baron.flightgear.org/~curt/WrightSim/ 



Regards
John W.



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Re: [Flightgear-devel] Terrain is offsetted (on LTBA Istanbul)

2006-11-01 Thread Curtis Olson
Our coastline, river, road, land use, land cover database is not as accurate as we would wish it to be. :-(Curt.On 11/1/06, Savaş Yatmaz <
[EMAIL PROTECTED]> wrote:I'm at LTBA RWY 36 
R.I can see myself right on mpmap.But in FG, airport(LTBA)is not in the right place.It's a bit offsetted to south.ILS approach lightshovers on sea etc.I think the terrain is not in the right place.Because i'mon the beginning of rwy both in FG and mpmap.
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___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net
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http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/  http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] Terrain is offsetted (on LTBA Istanbul)

2006-11-01 Thread Savaş Yatmaz
I'm at LTBA RWY 36 R.I can see myself right on mpmap.But in FG, airport(LTBA) 
is not in the right place.It's a bit offsetted to south.ILS approach lights 
hovers on sea etc.I think the terrain is not in the right place.Because i'm 
on the beginning of rwy both in FG and mpmap.

why does this occur?

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Re: [Flightgear-devel] compiling OpenSceneGraph

2006-11-01 Thread Lou Sanchez-Chopitea
Hi,
Mike Rawlins wrote:

>--- Mike Rawlins <[EMAIL PROTECTED]> wrote:
>
>  
>
>>--- Mike Rawlins <[EMAIL PROTECTED]> wrote:
>>
>>
>>>--- Martin Spott <[EMAIL PROTECTED]> wrote:
>>>  
>>>
Hi Mike,

Mike Rawlins wrote:


>>>Running fgfs, I got
>>>errors about my freeglut 2.4.0 that I've read
>>>  
>>>
>>about;
>>
>>
>>>now I've installed and compiled CVS freeglut. 
>>>Splash
>>>screen starts, but then at Initializing
>>>  
>>>
>>Subsystems:
>>
>>
>>>   There was an error opening the ALC device
>>>Failed to load wav file:
>>> at The operation was invalid in the current ALUT
>>>state
>>>Error loading MK VIII sound sample
>>>"application-data-base-failed.wav": Failed to load
>>>wav
>>>file:
>>> at The operation was invalid in the current ALUT
>>>state
>>>freeglut
>>>(/usr/local/FlightGear-0.9.10/src/Main/fgfs):
>>>Failed to create cursor
>>>  
>>>
>>I've uninstalled the freeglut-2.4.0 that came with
>>distro. Compiled CVS freeglut, set configure
>>--prefix=/usr/local.  On first try, default
>>./configure had put library files in subdirectory of
>>/opt/freeglut/. 
>>
>>$ fgfs: error while loading shared libraries:
>>library files: cannot open shared object file: No
>>such
>>file or directory
>>
>>Is FG not seeing the files ???
>>
>>
>Success!!!   My clue came by using ldd command:
>
>[EMAIL PROTECTED] ~]# ldd $FG_ROOT/src/Main/fgfs
>linux-gate.so.1 =>  (0x00e0c000)
>libpthread.so.0 => /lib/libpthread.so.0
>(0x4cae2000)
>libz.so.1 => /usr/lib/libz.so.1 (0x4c93f000)
>libglut.so.3 => not found
>
>
>I did not know that FG was expecting libraries to be
>in /usr/lib/.  I recompiled freeglut to place files
>there, rather that /usr/local/lib (or other odd
>places) and FG started right up.
>  
>
When I build things I typically let them put things where they want 
(which is usually /usr/local) and put that into LD_LIBRARY_PATH. This 
gives me the opportunity to be able to run something completely "stock" 
by not having /usr/local in the LD_LIBRARY_PATH.

>Mike
>
>
>Access over 1 million songs - Yahoo! Music Unlimited 
>(http://music.yahoo.com/unlimited)
>
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>
Cheers

Lou



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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 21:49, Melchior FRANZ wrote:
> * Durk Talsma -- Wednesday 01 November 2006 21:46:
> > Yikes! That's not supposed to happen. You can safely comment out the
> > exit(), as FlightGear has a fallback mechanism in case no route is found.
>
> That exit() *was* already commented out! (awynet.cxx:381)
> It must have triggered another exit().

I the exit in question is in groundnetwork.cxx (around line 443, in my local 
copy. The awynet.cxx code isn't used yet. 

(FWIW, there's another exit() in groundnet around line 184. That one is to 
trap a potential internal programming error. Fortunately, this one has never 
triggered. Therefore, it looks like the safeguarding code can be deactivated)
>
> > Sorry for the aborted Flight...
>
> I'm over it. But I admit that I was quite p*ssed at first. :-}
>
> m.
>

Yes, my latest commit was bit rough. I;m sorry about that, but at the time I 
felt it was important to prioritize fixing a rather bad memory issue. A lot 
of other stuff has slipped in, which in retrospect wasn't quite ready yet. 
This not only includes the exits, but also the cerr messages you refer to in 
your other post, as well as some ground distance checking code, which in my 
own words can best be described as "a mess".

I'll do a cleanup round after FSWeekend, and will commit a --hopefully-- much 
improved patch.

Cheers,
Durk

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
* Durk Talsma -- Wednesday 01 November 2006 21:46:
> Yikes! That's not supposed to happen. You can safely comment out the exit(), 
> as FlightGear has a fallback mechanism in case no route is found. 

That exit() *was* already commented out! (awynet.cxx:381)
It must have triggered another exit().



> Sorry for the aborted Flight...

I'm over it. But I admit that I was quite p*ssed at first. :-}

m. 

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 21:10, Melchior FRANZ wrote:
> * Durk Talsma -- Wednesday 01 November 2006 20:50:
> > That's one area that needs improving.
>
> And here's another: FlightGear just decided to exit for no
> acceptable reason in the middle of a harmless flight:
>
>   Failed to find route from waypoint 31 to 124
>   [...]
>   Program exited with code 01.
>
> Is there no way to recover from this? exit() is evil -- it
> doesn't give me a backtrace.
>

Yikes! That's not supposed to happen. You can safely comment out the exit(), 
as FlightGear has a fallback mechanism in case no route is found. 

This is just a stupid debugging leftover, I'm afraid,  that I sometimes use to 
check whether there are unconnected parts in the ground network. But that was 
strictly intended for private use. 

Sorry for the aborted Flight...

Cheers,
Durk


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Re: [Flightgear-devel] compiling OpenSceneGraph

2006-11-01 Thread Mike Rawlins


--- Mike Rawlins <[EMAIL PROTECTED]> wrote:

> 
> --- Mike Rawlins <[EMAIL PROTECTED]> wrote:
> > 
> > 
> > --- Martin Spott <[EMAIL PROTECTED]> wrote:
> > 
> > > Hi Mike,
> > > 
> > > Mike Rawlins wrote:
> > Running fgfs, I got
> > errors about my freeglut 2.4.0 that I've read
> about;
> > now I've installed and compiled CVS freeglut. 
> > Splash
> > screen starts, but then at Initializing
> Subsystems:
> > 
> >There was an error opening the ALC device
> > Failed to load wav file:
> >  at The operation was invalid in the current ALUT
> > state
> > Error loading MK VIII sound sample
> > "application-data-base-failed.wav": Failed to load
> > wav
> > file:
> >  at The operation was invalid in the current ALUT
> > state
> > freeglut
> > (/usr/local/FlightGear-0.9.10/src/Main/fgfs):
> > Failed to create cursor
> 
> I've uninstalled the freeglut-2.4.0 that came with
> distro. Compiled CVS freeglut, set configure
> --prefix=/usr/local.  On first try, default
> ./configure had put library files in subdirectory of
> /opt/freeglut/. 
> 
> $ fgfs: error while loading shared libraries:
> library files: cannot open shared object file: No
> such
> file or directory
> 
> Is FG not seeing the files ???

Success!!!   My clue came by using ldd command:

[EMAIL PROTECTED] ~]# ldd $FG_ROOT/src/Main/fgfs
linux-gate.so.1 =>  (0x00e0c000)
libpthread.so.0 => /lib/libpthread.so.0
(0x4cae2000)
libz.so.1 => /usr/lib/libz.so.1 (0x4c93f000)
libglut.so.3 => not found


I did not know that FG was expecting libraries to be
in /usr/lib/.  I recompiled freeglut to place files
there, rather that /usr/local/lib (or other odd
places) and FG started right up.

Mike


 

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[Flightgear-devel] cerr & exit()

2006-11-01 Thread Melchior FRANZ
Please:

 o Don't commit cerr or fprintf(stderr, ...) to CVS!
   We have a log system. Use SG_LOG with the
   appropriate log-level. Please, don't overrate
   the importance of your error messages.

 o Don't spread exit() everywhere. If a susbsystem
   can't recover from a situation, then it should output
   a useful error message (SG_LOG) and turn itself
   *off* (if possible), or otherwise throw an exception.
   Often a crash is preferable, as it generates a
   core file or interrupts the debugger. Just don't
   simply exit().

m.

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Re: [Flightgear-devel] homemade sim

2006-11-01 Thread Curtis Olson
On 11/1/06, syd <[EMAIL PROTECTED]> wrote:
I think I would prefer some type of projector setup... since now one canchange the aspect ratio of the display. The gut churning effect you getfrom watching something on the big screen just isn't there when you see
it on a small tv. Hmm ...  another project to think about :)All is supported in software.I ran FlightGear a while back in my driving sim with 5 projection screens forming a 210 degree wrap around immersive view.  I tooks some cheap digital movies on my digicam and posted them here, this is way back before we upgraded our PC hardware (2003) so you may see some very slow frame rates at times in those movies:
http://baron.flightgear.org/~curt/WrightSim/Curt.-- Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/  http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] homemade sim

2006-11-01 Thread syd

> And running 3 displays side by side versus a single display on a
> single PC makes a *huge* difference in the "immersiveness" of the
> simulation.
> 
> Curt.

I think I would prefer some type of projector setup... since now one can
change the aspect ratio of the display. The gut churning effect you get
from watching something on the big screen just isn't there when you see
it on a small tv.
 Hmm ...  another project to think about :)
Cheers,
Syd

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Re: [Flightgear-devel] [Fwd: Re: OpenSceneGraph, first feedback]

2006-11-01 Thread Mathias Fröhlich
On Wednesday 01 November 2006 03:32, Georg Vollnhals wrote:
> Hi Mathias:
>
> 1. Further investigations, new insights regarding the "FG-OSG black
> screen problem"
> - must be a terrain/ground problem, the a/c  is located under the
> surface when one selects special airports.
> - found it out by using the UFO, it is located under the surface but if
> you go up to the ground-surface then you can see the normal 3D-scenery.
> As you can't go up with the normal Cessna you get this "black screen"
> because you stuck in the earth.
> - there are also missing ground tiles (white area, located between EDDF
> and Feldberg, see screenshot) and mismatching ground-tile boarders (see
> second screenshot, London scenery)
Ok.

> 2. Therefore I forget about accusing the sceneries at the moment, all
> sceneries are displayed (nearly) the right way when the UFO is used and
> flies to the ground-surface
> 3. Just to complete all, one other little problem: 3D-billboard objects
> are not displayed right now (ie trees)
Yep these are not yet implemented ...

> 4. Hope this helps you a little with debugging
>
> The new screenshots:
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0061.jpg
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0092.jpg
Ok. Yes. At least I know where to dig next.

   Greetings

 Mathias

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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-11-01 Thread Mathias Fröhlich

Hi,
On Wednesday 01 November 2006 00:43, Georg Vollnhals wrote:
> I hope you did understand me right, all that feedback is not mentioned
> as "it is broken, please fix it" but just to inform you about what works
> on my O/S/PC hardware and what does not. If these feedbacks would come
That comment is not a problem.

>
> >from several people it would be your turn to filter out what is the
>
> important message/information for you as we user don't know how far the
> implementation process has grown until now and what is still lacking.
> In general I was very surprised how far you have got in this short time
> and that much more is working as I expected before.
Thanks.

> It was only a short test yesterday evening and so was today due to
> lacking sparetime.  But I found out that the EDLA  scenery is only one
> exampe of a lot of sceneries behaving the same. Not only
> 3D-objects-heavy ones like the Paris or London one but also the Hamburg
> scenery which has got only an overviewable number of 3D objects.
> But if you write that the ac3d loader has to be improved now then I
> think we should wait with further investigations about these sceneries
> until this task has been completed.
>
> > May be you can put that on any ftp/whatever server before sending a mail
> > bomb :) ?
>
> No problem at all, next weekend could be a good time to do so.
Well I will leave at Thursday evening until Sunday. So this week has mostly 
passed for osg and flightgear :-/ ...

> First I thought of the "normal" and uncritical display artifacts. But
> the "dark" screenshot only to demonstrate that the GUI displays fine.
> Here they are:
>
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0041.jpg
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0132.jpg
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0143.jpg
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0154.jpg
Ok, for the black screen I am at the moment a bit clueless.

The transparency stuff is due to a switched off z test. I believe that the old 
plib version did so too.
I know that problem. I am working on integrating the panel into the 
scenegraph. That will be beneficial anyway.

   Greetings

 Mathias

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Re: [Flightgear-devel] compiling OpenSceneGraph

2006-11-01 Thread Mike Rawlins

--- Mike Rawlins <[EMAIL PROTECTED]> wrote:
> 
> 
> --- Martin Spott <[EMAIL PROTECTED]> wrote:
> 
> > Hi Mike,
> > 
> > Mike Rawlins wrote:
> Running fgfs, I got
> errors about my freeglut 2.4.0 that I've read about;
> now I've installed and compiled CVS freeglut. 
> Splash
> screen starts, but then at Initializing Subsystems:
> 
>There was an error opening the ALC device
> Failed to load wav file:
>  at The operation was invalid in the current ALUT
> state
> Error loading MK VIII sound sample
> "application-data-base-failed.wav": Failed to load
> wav
> file:
>  at The operation was invalid in the current ALUT
> state
> freeglut
> (/usr/local/FlightGear-0.9.10/src/Main/fgfs):
> Failed to create cursor

I've uninstalled the freeglut-2.4.0 that came with
distro. Compiled CVS freeglut, set configure
--prefix=/usr/local.  On first try, default
./configure had put library files in subdirectory of
/opt/freeglut/. 

$ fgfs: error while loading shared libraries:
libglut.so.3: cannot open shared object file: No such
file or directory

Is FG not seeing the files ???
$ ls -l /usr/local/lib

-rw-r--r-- 1 root root  821652 Nov  1 14:58 libglut.a
-rwxr-xr-x 1 root root 831 Nov  1 14:58 libglut.la
lrwxrwxrwx 1 root root  16 Nov  1 14:58 libglut.so
-> libglut.so.3.8.0
lrwxrwxrwx 1 root root  16 Nov  1 14:58
libglut.so.3 -> libglut.so.3.8.0
-rwxr-xr-x 1 root root  620962 Nov  1 14:58
libglut.so.3.8.0

Do I need to reconfigure and remake FG?

Mike



 

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
* Durk Talsma -- Wednesday 01 November 2006 20:50:
> That's one area that needs improving.

And here's another: FlightGear just decided to exit for no
acceptable reason in the middle of a harmless flight:

  Failed to find route from waypoint 31 to 124
  [...]
  Program exited with code 01.

Is there no way to recover from this? exit() is evil -- it
doesn't give me a backtrace.

m.

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 20:28, Melchior FRANZ wrote:
> [traffic manager]
>
> * Durk Talsma -- Wednesday 01 November 2006 20:18:
> > On Wednesday 01 November 2006 19:06, Melchior FRANZ wrote:
> > > as long as the aircraft are hovering 30 m in the air
> >
> > Not sure whether you're referring to the fact that the aircraft  seem to
> > be picking-up the additional elevation from the terminal-buildings in
> > their proximity.
>
> Yes, that one. And whey they taxi away, they suddenly jump down
> to just a few meters above ground (but still too high, I think).

Hmm, seems like the ground offset parameter of the default 737 isn't quite 
right then. I'm not really using the default anymore, so I never caught that 
one. I've put it on my todo list. 

> Also the missing wheels are a bit weird. Oh, and shadows would
> be nice ...  (I had them added for a short time in my copy, but
> removed them again.)

Okay, same thing, I guess. The dedicated AI version does have wheels (but 
those are always extended, which is also not quite realistic. I haven't 
really looked into the animation details yet. That's one area that needs 
improving.

>
> > The good news is that Mathias Frolich suggested a solution for the
> > problem, which seems to be working fairly well. ;-) See some of the
> > screenshots of EHAM, which I posted earlier this week.
>
> Ahh. Sounds great!
>
> Mind you: if it would really annoy me, then I would just turn
> the traffic manager off. But it's not that bad. It's fun when
> you turn around a taxiway corner and almost bump into a 737
> that stares at you. And when I come from KHAF with the f4u then
> I need some easy targets, too ...  :-)

Hmm, reminds me of the "air crash investigation" series on NGC. :-)

Cheers,
Durk


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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
[traffic manager]
* Durk Talsma -- Wednesday 01 November 2006 20:18:
> On Wednesday 01 November 2006 19:06, Melchior FRANZ wrote:
> > as long as the aircraft are hovering 30 m in the air

> Not sure whether you're referring to the fact that the aircraft  seem to be 
> picking-up the additional elevation from the terminal-buildings in their 
> proximity.

Yes, that one. And whey they taxi away, they suddenly jump down
to just a few meters above ground (but still too high, I think).
Also the missing wheels are a bit weird. Oh, and shadows would
be nice ...  (I had them added for a short time in my copy, but
removed them again.)



> The good news is that Mathias Frolich suggested a solution for the  
> problem, which seems to be working fairly well. ;-) See some of the 
> screenshots of EHAM, which I posted earlier this week. 

Ahh. Sounds great!

Mind you: if it would really annoy me, then I would just turn
the traffic manager off. But it's not that bad. It's fun when
you turn around a taxiway corner and almost bump into a 737
that stares at you. And when I come from KHAF with the f4u then
I need some easy targets, too ...  :-)

m.

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 19:06, Melchior FRANZ wrote:
> * Maik Justus -- Wednesday 01 November 2006 18:51:
> > don't forget the improvements in the multiplayer code.
>
> Oh, yes. And also ...
>
>   - many improvements to the traffic manager
>
> (probably not a teaser either, as long as the aircraft
> are hovering 30 m in the air, but it's getting better and
> better)
>

Not sure whether you're referring to the fact that the aircraft  seem to be 
picking-up the additional elevation from the terminal-buildings in their 
proximity. The good news is that Mathias Frolich suggested a solution for the 
problem, which seems to be working fairly well. ;-) See some of the 
screenshots of EHAM, which I posted earlier this week. 

I'm trying to submit this, and several other improvements after the FSWeekend 
event this Saturday and Sunday in Lelystad. 

Cheers,
Durk

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Maik Justus
Hi Martin,
Martin Spott schrieb:
> so we might bear with this for some more
> weeks until the OSG port has catched up,
>
>   Martin.
>   

If we can do this in a few week I will agree 100% with you. But I am not 
convinced, that this can be possible. It's not "only" to "activate" in 
osg the missing features we have in plib and do "some" performance 
optimizations. We have to test and (hopefully not) adopt all aircrafts, 
which will be in the next release. With graphic bugs or lower 
performance than 9.10 in 9.11, we will reduce the (small) group of 
flightger-release-users and scare off new users.

There is a bunch of  laborious tasks in front of us.

Maik

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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-11-01 Thread Georg Vollnhals
Maik Justus schrieb:
>
> The missing blades are probably not due to the osg update. I think your 
> data and your flightgear source are not from the same date. Please 
> update both from cvs and then it should work.
>
> Maik
>
>   
Thank you Maik!
Did not test the BO105 again after my data-update yesterday until your
mail -and you are right, all blades are in the right position!
One problem solved!
Regards
Georg

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Maik Justus
Maik Justus schrieb:
> By the way: Mattias did a great work
Sorry, should read Mathias.


Maik

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Maik Justus
Hi,
Martin Spott schrieb:
> On the other hand I feel that Curt currently doesn't have the
> ressources he usually needs to spend for a release - so the whole
> discussion might be void.
>
>   
I can not agree. If we all agree to convert the plib-branch to a 
fg9.11-alpha branch and add there only stable improvements and 
bug-fixes, Curt can release when he has the time (when ever it will be). 
And we all can try helping to get the osg version be better than the 
plib branch (My estimation is, that this could need a rather long time 
(several months or longer, but this is only my gut instinct.). And along 
this period we would not be able to release, when we do not agree now to 
make a fg9.11 branch. At least we would have much work to merge the non 
osg enhancements from head to the plib-branch afterwards.)

By the way: Mattias did a great work in porting fgfs to osg. But as we 
all see, there is much work outstanding, and up to now he is the only 
one working on this(?). I don't know who else has the ability to help 
him, but at first the TODOs and known Bugs have to be made transparent. 
A simple list (.txt) in cvs could do this job: Open Point / reported by 
whom and when / who is working on this / fixed.
> Cheers,
>   Martin.
>   
Maik

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Martin Spott
Maik Justus wrote:

> don't forget the improvements in the multiplayer code.

Oh yes, having different groups from the  flying in different
environments is really a bit unfortunate.
A release might cure this effect - on the other hand this situation
already lasted for months, so we might bear with this for some more
weeks until the OSG port has catched up,

Martin.
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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
* Maik Justus -- Wednesday 01 November 2006 18:51:
> don't forget the improvements in the multiplayer code.

Oh, yes. And also ...

  - many improvements to the traffic manager

(probably not a teaser either, as long as the aircraft
are hovering 30 m in the air, but it's getting better and
better)

m.

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Maik Justus
Hi,

don't forget the improvements in the multiplayer code.

Maik

Melchior FRANZ schrieb:

> * Maik Justus -- Wednesday 01 November 2006 14:05:
>   
>> is there any planning about the next release? I think we have many 
>> improvements in fg-cvs compared to 9.10 that we should at least discuss 
>> this topic.
>> 
>
> I agree. There are (IIRC):
>
>   - complete overhaul of the helicopter FDM
>   - air-to-air refueling
>   - dynamic cockpit view
>   - joystick information dialog
>   - new cloneable property browser
>   - new route-manager dialog (or was that in 0.9.10 already? It's so long ...)
>   - gui improvements (especially if we make the pending plib release 
> mandatory)
>   - update of magnetic model
>   - 2D panel improvements (clipping)
>   - nice new sun (that make the ocean look like crap)
>   - a lot of interesting new aircraft (that depend on a new release)
>   - many new helicopter models to be expected  :-)
>   - unified weapon trigger functions
>   - new improved fgjs joystick configurator
>   - configurable HUD colors (used in f16-3d)
>  (- an improved HUD instrument, though this is hardly something to
> tease users)
>   - many bugfixes, as always
>   - many other things that I forgot
>
> It will take a while until fgfs/OSG has all features of fgfs/PLIB,
> and even longer until it does it with the same performance. OSG
> alone is not a "selling" point, anyway, as long as it doesn't bring
> new *visible* improvements. And even less so, if it drops the frame
> rate to 50%.  :-}
>
>
>
>   
>> What's about to "rename" the pre-osg-branch to a 9.11-beta branch?
>> 
>
> We don't need to rename the clumsy tag to something else. ("PLIB"
> would have been perfectly fine, and easy to remember, but we can
> live with the ugliness, too.  ;-)
>
> m.
>
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Re: [Flightgear-devel] compiling OpenSceneGraph

2006-11-01 Thread Mike Rawlins


--- Martin Spott <[EMAIL PROTECTED]> wrote:

> Hi Mike,
> 
> Mike Rawlins wrote:
> > I see there's some work going on related to
> > OpenSceneGraph. Per suggestions here, I've been
> trying
> > to compile the patched version from:
> [...]
> > g++  -O2 -L/usr/X11R6/lib -L../../../lib/Linux32  
> > OrientationConverter.o osgconv.o-lstdc++
> > -losgProducer -lProducer -losgText -losg -losgUtil
> > -losgGA -losgDB -lGLU -lGL  -lOpenThreads   -o
> osgconv
> > ../../../lib/Linux32/libosgProducer.so: undefined
> > reference to `Producer::PipeTimer::_thePipeTimer'
> 
> Did you try to build the unpatched OSG source or
> even current CVS as a
> comparison ? Which platform are you running on ?
> "lib/Linux32" doesn't
> sound like a stock x86 system,
> 
>   Martin.

No. I saw that previous post and grabbed the patched
tarball.  My machine is a Dell Inspiron 8200,
2.6.18-1.2200.fc5. Think it's a standard setup.  How
to check?

Past few hours I've installed and compiled source
Simgear and Flightgear, to run with Plib.  I've always
had little trouble compiling CVS SG and FG, on Fedora
Core 2 setup. Now running FC5. Running fgfs, I got
errors about my freeglut 2.4.0 that I've read about;
now I've installed and compiled CVS freeglut.  Splash
screen starts, but then at Initializing Subsystems:

   There was an error opening the ALC device
Failed to load wav file:
 at The operation was invalid in the current ALUT
state
Error loading MK VIII sound sample
"application-data-base-failed.wav": Failed to load wav
file:
 at The operation was invalid in the current ALUT
state
freeglut (/usr/local/FlightGear-0.9.10/src/Main/fgfs):
Failed to create cursor

  It may only be a coincidence, but I've had quite a
struggle getting set-up again after my FC5 install. No
great need to compile CVS FG, until after OSG issues
resolved... just a working version of 0.9.10 will do.

I installed freeglut in /opt/freeglut.  Would I need
to set up symbolic links or set options in FG
configure?

Mike


 

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Re: [Flightgear-devel] FlightGear starting time

2006-11-01 Thread Maik Justus
Hi Thomas,

I recommend to use MSVC Express. It is free and Olaf Flebbe has written 
a excellent howto, linked from the flightgear wikki. He supports osg and 
the plib-branch and has precompiled libraries to minimize your effort. I 
have compiled flightgear from the scratch 2 times with cygwin and 2 
times with msvc (with olafs howto). It's like comparing night and day. 
And the performance is significant better (at least with plib, I have 
never compiled osg with cygwin). And for me as windows user I prefer the 
gui, editor and the debugger of msvc.

Best regards,
Maik

Thomas Biwer schrieb:
> hey there,
>  
> i noticed that the version of flightgear i built from scratch using 
> cygwin takes significantly more time to start up (about 4-5 
> minutes) than the one i installed using the exe-file from 
> flightgear.org  (about 1-2 minutes). is there 
> any specific reason for this and are there any ways to accelerate the 
> start of flightgear somehow?
>  
> i m using flightgear stable version 0.9.10 on windows xp and as before 
> mentioned cygwin to compile. machine: pentium 4, 1 gb ram.
>  
> thanks,
>  
> best
> thomas
> 
>
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[Flightgear-devel] Reading out fdm data of FG via socket

2006-11-01 Thread Thomas Biwer
I wrote a small program to receive fdm data out of flightgear using a socket connection. as for the cessna 172 it fairly works, however the rudder position doesnt seem to be transmitted. aileron and elevator both work, rudder doesnt.

 
but the more severe problem is that once i change the aircraft to e.g. B737-300 or citation bravo, the rpm remains at 0 for all engines. taking a look in the properties during flight showed that the throttle doesnt seem to be handled by the rpm[] but rather by the N1 and N2 variables. unfortunately these are not being offered in the net_fdm structure i use to receive the data is this a question of what fdm (jsbs, yasim,...) the aircraft is running?

 
so i basically just wanted to know if the interfaces offered in netfdm.hxx are complete for all data sent out by the fdm or if there are some other variables i might have to consider and if so, where i can find them or how i can grab them.

 
thanks
 
best, 
thomas
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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Martin Spott
Melchior FRANZ wrote:
> * Martin Spott -- Wednesday 01 November 2006 17:44:
> > Melchior FRANZ wrote:
> > > We don't need to rename the clumsy tag to something else. ("PLIB"
> > > would have been perfectly fine, and easy to remember, but we can
> > > live with the ugliness, too.  ;-)
> > 
> > I'm glad that the prophet didn't exclude the one and only valid 'taste'
> > on this planet from his speech 
> 
> You aren't doing any user support on IRC. No wonder that you don't
> care. You won't have to remember the completely meaningless date
> in "PRE_OSG_PLIB_20061029". I'm just a friend of pragmatism, and
> not afraid to ask for it.

I agree with you that pragmatism is a really worthy thing   but the
mentioned case is about a different topic. When you comment on the
beauty of whatever object you should not forget about the context.

A CVS tag is primarily for development purpose and in this context the
value of such a tag lies in its contents and not in beauty. When you
get unpolite about the 'ugliness' of a CVS tag then you simply behave
like a child whome someone stole its toy,

Martin.
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Re: [Flightgear-devel] FlightGear starting time

2006-11-01 Thread Curtis Olson
I think to answer quickly, the version we distribute in binary form is built with MSVC and you are building with cygwin.  I think it has been reported in the past that cygwin has some serious IO efficiencies due to some sort of thread blocking.  Apparently this isn't a priority for the cygwin team, or perhaps only FlightGear tickles this problem in cygwin???  Other's may be able to provide more detailed (or more of a correct) explanation.
Regards,Curt.On 11/1/06, Thomas Biwer <[EMAIL PROTECTED]> wrote:
hey there, 
 
i noticed that the version of flightgear i built from scratch using cygwin takes significantly more time to start up (about 4-5 minutes) than the one i installed using the exe-file from 

flightgear.org (about 1-2 minutes). is there any specific reason for this and are there any ways to accelerate the start of flightgear somehow?
 
i m using flightgear stable version 0.9.10 on windows xp and as before mentioned cygwin to compile. machine: pentium 4, 1 gb ram.
 
thanks, 
 
best
thomas

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
* Martin Spott -- Wednesday 01 November 2006 17:44:
> Melchior FRANZ wrote:
> > We don't need to rename the clumsy tag to something else. ("PLIB"
> > would have been perfectly fine, and easy to remember, but we can
> > live with the ugliness, too.  ;-)
> 
> I'm glad that the prophet didn't exclude the one and only valid 'taste'
> on this planet from his speech 

You aren't doing any user support on IRC. No wonder that you don't
care. You won't have to remember the completely meaningless date
in "PRE_OSG_PLIB_20061029". I'm just a friend of pragmatism, and
not afraid to ask for it.

m.   :-P


--
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as long as we are talking about *good* taste.  -- Jan TSCHICHOLD

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Re: [Flightgear-devel] OSG compiled ....but

2006-11-01 Thread Curtis Olson
On 11/1/06, Lou Sanchez-Chopitea <[EMAIL PROTECTED]> wrote:
    The price certainly sounds like a lot when compared to a used 172which can put you back about $50K or less 8^).The counter argument is that a simulator can be used to train for certain types of failures, or extreme weather conditions, or a combination of a number of confusing factors, that would be extremely dangerous in real life.  (For instance dial in some very turbulent IFR conditions at night, give them some oddball engine reading on the panel to start worrying about, now put them on an approach they aren't completely familiar with, throw in a 737 bearing down on their tail, and then fail their vacuum pump, and if they don't notice the failure, the remainder of the flight could be very short.)  That's not the sort of thing you would intentionally go out and do in a real aircraft, but it is these combination of multiple factors that often lead to real problems.  So you can load up a person in a sim with problems, adverse conditions, and other distractions, and really train them how to sort it all out and focus on the most important things.
Also you can instantly reposition yourself at the start of an approach, so you might be able to fly/practice 10 approaches in the simulator in the same time it would take to do one complete cycle in a real aircraft.  That can be a *huge* savings in your hourly operations cost, or flip it around and you can have 10x more training value for each hour of operation ... for certain tasks at least.
So you certainly wouldn't buy a simulator to replace your real flying experience, but a simulator provides some extremely valuable training capabilities that could be either extremely dangerous or extremely inefficient to do in real life.
Regards,Curt. -- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/  
http://www.humanfirst.umn.edu/  http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] FlightGear starting time

2006-11-01 Thread Thomas Biwer
hey there, 
 
i noticed that the version of flightgear i built from scratch using cygwin takes significantly more time to start up (about 4-5 minutes) than the one i installed using the exe-file from 
flightgear.org (about 1-2 minutes). is there any specific reason for this and are there any ways to accelerate the start of flightgear somehow?
 
i m using flightgear stable version 0.9.10 on windows xp and as before mentioned cygwin to compile. machine: pentium 4, 1 gb ram.
 
thanks, 
 
best
thomas
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Re: [Flightgear-devel] compiling OpenSceneGraph

2006-11-01 Thread Martin Spott
Hi Mike,

Mike Rawlins wrote:
> I see there's some work going on related to
> OpenSceneGraph. Per suggestions here, I've been trying
> to compile the patched version from:
[...]
> g++  -O2 -L/usr/X11R6/lib -L../../../lib/Linux32  
> OrientationConverter.o osgconv.o-lstdc++
> -losgProducer -lProducer -losgText -losg -losgUtil
> -losgGA -losgDB -lGLU -lGL  -lOpenThreads   -o osgconv
> ../../../lib/Linux32/libosgProducer.so: undefined
> reference to `Producer::PipeTimer::_thePipeTimer'

Did you try to build the unpatched OSG source or even current CVS as a
comparison ? Which platform are you running on ? "lib/Linux32" doesn't
sound like a stock x86 system,

Martin.
-- 
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Re: [Flightgear-devel] OSG compiled ....but

2006-11-01 Thread Lou Sanchez-Chopitea
Hi,
Curtis Olson wrote:

> On 10/31/06, *syd* <[EMAIL PROTECTED] > 
> wrote:
>
> I watched Justice , it certainly was Flightgear ,I recognised it
> immediately, but I was more interested in the setup .I want one now !
> What'll it cost me to have you  set one up for me , Curt?  ;)
>
>
>
> That particular simulator with an enclosure (not shown in the TV show) 
> and  including FAA level 3 FTD certification (which means you can log 
> a substantial number of hours in the simulator) runs about $30-35k 
> with a 3 channel visual system and all computer hardware and 
> everything.  This also includes some proprietary Cessna 172 flight 
> dynamics that run up the cost quite a bit.  And it includes the full 
> cockpit layout with all the cockpit controls and switches in the right 
> place.  The price might sound like a lot until you go around and start 
> pricing out similar things from other companies.

The price certainly sounds like a lot when compared to a used 172 
which can put you back about $50K or less 8^).

> I suspect most of use don't have that kind of cash hidden in our 
> matress, but if you can at least assemble 4 machines and 4 displays, 
> for no extra cost you could configure 3 copies of flightgear for the 
> out-the-window view and the 4th copy of FG for the instrument panel.
>
> And running 3 displays side by side versus a single display on a 
> single PC makes a *huge* difference in the "immersiveness" of the 
> simulation.
>
> Curt.
> -- 
> Curtis Olson - University of Minnesota - FlightGear Project
> http://baron.flightgear.org/~curt/ 
>   http://www.humanfirst.umn.edu/  
> http://www.flightgear.org 
> 
> Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
>
>
>
>-
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>
Cheers

Lou



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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Martin Spott
Martin Spott wrote:

> I agree with melchior that [...]
   ^
Sorry, Melchior,
Martin.
-- 
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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Martin Spott
Melchior FRANZ wrote:

> It will take a while until fgfs/OSG has all features of fgfs/PLIB,
> and even longer until it does it with the same performance.
[...]
> We don't need to rename the clumsy tag to something else. ("PLIB"
> would have been perfectly fine, and easy to remember, but we can
> live with the ugliness, too.  ;-)

I'm glad that the prophet didn't exclude the one and only valid 'taste'
on this planet from his speech - so now we can dump that as a whole and
talk about the stuff that really matters about a release.

I agree with melchior that we've certainly seen several significant
features - especially the helicopter FDM - that weigh in for having a
release. On the other hand I feel that Curt currently doesn't have the
ressources he usually needs to spend for a release - so the whole
discussion might be void.

Cheers,
Martin.
-- 
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--

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Re: [Flightgear-devel] OSG compiled ....but

2006-11-01 Thread Martin Spott
Robert Black wrote:
> Olson's recommendations to buy three more computers causes large swell 
> of domestic unrest among flight simmers.

According to my understanding, the move to use OSG as scene graph will
enable us to run multiple screens using a single instance of
FlightGear on a single computer, 'simply' by adding mutiple
views/cameras to the scene   some day ;-)

Martin.
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Re: [Flightgear-devel] OSG compiled ....but

2006-11-01 Thread Jon Stockill
Robert Black wrote:
> Olson's recommendations to buy three more computers causes large swell 
> of domestic unrest among flight simmers.
> More on this developing story as details come in.

Round here that'd get me "see - he says you only need 4 computers, you 
can get rid of the rest". ;-)

-- 
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] OSG compiled ....but

2006-11-01 Thread Curtis Olson
On 11/1/06, Robert Black <[EMAIL PROTECTED]> wrote:
Olson's recommendations to buy three more computers causes large swellof domestic unrest among flight simmers.More on this developing story as details come in.I'll take the blame for it, but you only have to see 3 monitors (or
maybe 5 lcd projectors) :-) in action to know that you are now going to
make it your life's mission to assemble that much hardware yourself.  And with FlightGear, the software supports this straight out of the box, so there's really no excuse not to do it. :-)



Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
  http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] OSG compiled ....but

2006-11-01 Thread Robert Black
Olson's recommendations to buy three more computers causes large swell 
of domestic unrest among flight simmers.
More on this developing story as details come in.



Curtis Olson wrote:
> On 10/31/06, *syd* <[EMAIL PROTECTED] > 
> wrote:
>
> I watched Justice , it certainly was Flightgear ,I recognised it
> immediately, but I was more interested in the setup .I want one now !
> What'll it cost me to have you  set one up for me , Curt?  ;)
>
>
>
> That particular simulator with an enclosure (not shown in the TV show) 
> and  including FAA level 3 FTD certification (which means you can log 
> a substantial number of hours in the simulator) runs about $30-35k 
> with a 3 channel visual system and all computer hardware and 
> everything.  This also includes some proprietary Cessna 172 flight 
> dynamics that run up the cost quite a bit.  And it includes the full 
> cockpit layout with all the cockpit controls and switches in the right 
> place.  The price might sound like a lot until you go around and start 
> pricing out similar things from other companies.
>
> I suspect most of use don't have that kind of cash hidden in our 
> matress, but if you can at least assemble 4 machines and 4 displays, 
> for no extra cost you could configure 3 copies of flightgear for the 
> out-the-window view and the 4th copy of FG for the instrument panel.
>
> And running 3 displays side by side versus a single display on a 
> single PC makes a *huge* difference in the "immersiveness" of the 
> simulation.
>
> Curt.
> -- 
> Curtis Olson - University of Minnesota - FlightGear Project
> http://baron.flightgear.org/~curt/ 
>   http://www.humanfirst.umn.edu/  
> http://www.flightgear.org 
> 
> Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
> 
>
> -
> Using Tomcat but need to do more? Need to support web services, security?
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> 
>
> ___
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>   


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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
* Maik Justus -- Wednesday 01 November 2006 14:05:
> is there any planning about the next release? I think we have many 
> improvements in fg-cvs compared to 9.10 that we should at least discuss 
> this topic.

I agree. There are (IIRC):

  - complete overhaul of the helicopter FDM
  - air-to-air refueling
  - dynamic cockpit view
  - joystick information dialog
  - new cloneable property browser
  - new route-manager dialog (or was that in 0.9.10 already? It's so long ...)
  - gui improvements (especially if we make the pending plib release mandatory)
  - update of magnetic model
  - 2D panel improvements (clipping)
  - nice new sun (that make the ocean look like crap)
  - a lot of interesting new aircraft (that depend on a new release)
  - many new helicopter models to be expected  :-)
  - unified weapon trigger functions
  - new improved fgjs joystick configurator
  - configurable HUD colors (used in f16-3d)
 (- an improved HUD instrument, though this is hardly something to
tease users)
  - many bugfixes, as always
  - many other things that I forgot

It will take a while until fgfs/OSG has all features of fgfs/PLIB,
and even longer until it does it with the same performance. OSG
alone is not a "selling" point, anyway, as long as it doesn't bring
new *visible* improvements. And even less so, if it drops the frame
rate to 50%.  :-}



> What's about to "rename" the pre-osg-branch to a 9.11-beta branch?

We don't need to rename the clumsy tag to something else. ("PLIB"
would have been perfectly fine, and easy to remember, but we can
live with the ugliness, too.  ;-)

m.

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Re: [Flightgear-devel] OSG compiled ....but

2006-11-01 Thread Curtis Olson
On 10/31/06, syd <[EMAIL PROTECTED]> wrote:
I watched Justice , it certainly was Flightgear ,I recognised itimmediately, but I was more interested in the setup .I want one now !What'll it cost me to have you  set one up for me , Curt?  ;)
That particular simulator with an enclosure (not shown in the TV show) and  including FAA level 3 FTD certification (which means you can log a substantial number of hours in the simulator) runs about $30-35k with a 3 channel visual system and all computer hardware and everything.  This also includes some proprietary Cessna 172 flight dynamics that run up the cost quite a bit.  And it includes the full cockpit layout with all the cockpit controls and switches in the right place.  The price might sound like a lot until you go around and start pricing out similar things from other companies.
I suspect most of use don't have that kind of cash hidden in our matress, but if you can at least assemble 4 machines and 4 displays, for no extra cost you could configure 3 copies of flightgear for the out-the-window view and the 4th copy of FG for the instrument panel.
And running 3 displays side by side versus a single display on a single PC makes a *huge* difference in the "immersiveness" of the simulation.Curt.-- Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/  http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Maik Justus
Hello,

is there any planning about the next release? I think we have many 
improvements in fg-cvs compared to 9.10 that we should at least discuss 
this topic.
What's about to "rename" the pre-osg-branch to a 9.11-beta branch?
I don't know, how the procedure for fg-releases are, but I would vote 
for this way. If we have osg stable with good performance and with most 
features working very soon and most aircrafts/scenery working with it, 
we could discuss than, if we add osg to 9.11.

What's your opinion?

Best regards,
Maik

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[Flightgear-devel] X-15 on CVS ?

2006-11-01 Thread flying.toaster
Hi everybody,

 I thought it might be nice to upload the current 3D model of the X-15 to the 
CVS repository.
That would allow people play around with the model in its very early alpha 
state :o)

This model is to be released under GPL (even though there is no source code for 
it)

As the most advanced model is a X-15A-2 and the flight model is that of a basic 
X-15 I was wondering whether it would be a good idea to have two different 
aircraft models or have it uploaded to the current X-15 directory.
So far the flight model is untouched.

 If anybody having repository access could help ...

Thanks in advance

Enrique


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Re: [Flightgear-devel] UFO - Object_SIGN

2006-11-01 Thread Melchior FRANZ
* Darko Tasovac -- Saturday 28 October 2006 13:50:
> I've downloaded ufo aircraft from the flightgear/aircraft, version
> 20060710. I put the runway sign on the scenery (see attachment).
> According to the quoted instruction,  I put string in the lower left
> corner but after Enter pessed, nothing happened.

Yes, something happened: The string was assigned to the object in
memory, so that it would be written out to the exported (e-key)
or dumped (d-key) data.



> I exported model (e-key), and rerun FG agin fgfs
> --config=~/.fgfs/ufo-model-export.xml. The string on the sign again was
> not changed.

That's how it's designed. The sign generator can only be addressed
from *.stg file entries, but not from the model-manager, and hence
not from the UFO. The 3D sign placeholder is only for positioning.
It isn't meant to display the comment. Not that this wouldn't be
nice. It's just not how it is. So, for the signs to show up with
your contents, you need to put the OBJECT_SIGN entries into the
respective *.stg files.



> Am I missing something or should I download the UFO aircraft
> from CVS?

Yes/No. Note that the current sign specification "language" will change
slightly in the future. X-plane basically adopted our format, but together
we made some adjustments. In the future, runway/taxiway signs will
be contained in our common apt.dat.gz DB, so I wouldn't spend too
much time on placing signs now.

Reference:

  http://www.x-plane.org/home/robinp/Apt850.htm
  
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Sign_Specification_Proposal

m.

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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-11-01 Thread Georg Vollnhals
Georg Vollnhals schrieb:

Hi Mathias:

1. Further investigations, new insights regarding the "FG-OSG black
screen problem"
- must be a terrain/ground problem, the a/c  is located under the
surface when one selects special airports.
- found it out by using the UFO, it is located under the surface but if
you go up to the ground-surface then you can see the normal 3D-scenery.
As you can't go up with the normal Cessna you get this "black screen"
because you stuck in the earth.
- there are also missing ground tiles (white area, located between EDDF
and Feldberg, see screenshot) and mismatching ground-tile boarders (see
second screenshot, London scenery)
2. Therefore I forget about accusing the sceneries at the moment, all
sceneries are displayed (nearly) the right way when the UFO is used and
flies to the ground-surface
3. Just to complete all, one other little problem: 3D-billboard objects
are not displayed right now (ie trees)
4. Hope this helps you a little with debugging

The new screenshots:
http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0061.jpg
http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0092.jpg

Regards
Georg



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Re: [Flightgear-devel] ATR72

2006-11-01 Thread Darko Tasovac
Me too :)
> I hope someday finish it
>
>   

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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-11-01 Thread Maik Justus
Hi,
Georg Vollnhals schrieb:
> Hi Mathias,
>   
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0154.jpg [bo105: 
> missing blades]
>
> Regards
> Georg
>   

The missing blades are probably not due to the osg update. I think your 
data and your flightgear source are not from the same date. Please 
update both from cvs and then it should work.

Maik

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