Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Didier Fabert
Le Saturday 10 March 2007 08:50:46 Martin Spott, vous avez écrit :
 Jon S. Berndt wrote:
  This should not be so hard. Did anyone personally ever fly this aircraft?

 BTW, there's been a thread of almost 60 postings on the AN-2, about
 first or second week in November - that one was really hard to miss.
 Things like hardcoded min rpm for piston engines in JSBSim had been
 discussed there. Does nobody remember ?

   Martin.

yes but in november i can fly with it, it was just hard to start the engine.
now, even with a started engine, it's impossible to move the aircraft.
it's not the same problem ;-)

didier.

-- 
Didier Fabert
[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
http://kfreeflight.sourceforge.net

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery rebuild...

2007-03-10 Thread Didier Fabert
Le Saturday 10 March 2007 08:37:33 Martin Spott, vous avez écrit :
 You don't have to use VPF coverage anymore. TerraGear in the current
 state as in CVS, and I _guess_ this counts for the latest release as
 well, can read the coverage from shapefiles. Shapefile covering the
 whole globe is available here:

   ftp://ftp.ihg.uni-duisburg.de/FlightGear/TGShapes/

   as mentioned at:

   http://www.custom-scenery.org/

 on the Landcover-DB pages.
 If you don't want to download the complete packages then I'd provide a
 smaller package to you of limited size - you just have to give me
 lat/lon of the corners of the desired area   I remember Ralf
 Gerlich already mentioned that procedure on this list just few days
 ago.

  As far as the custom scenery page , I saw  a notice that the current
  scenery couldnt be used in Flightgear so downloads were suspended for
  now  or something to that effect .

 Well, these comments belong to a certain context - you should read that
 one as well,

   Martin.

Well, is there anything else witch is different from the tutorial on the 
terragear web site? 
http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html
I want to translate the tutorial but if it is out of date...

didier.

-- 
Didier Fabert
[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
http://kfreeflight.sourceforge.net

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery rebuild...

2007-03-10 Thread Martin Spott
Didier Fabert wrote:

 Well, is there anything else witch is different from the tutorial on the 
 terragear web site? 
 http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html
 I want to translate the tutorial but if it is out of date...

There should be a pointer to a Wiki page on building/using TerraGear
somewhere in this or one the recent threads,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery rebuild...

2007-03-10 Thread Frederic Bouvier
Didier Fabert a écrit :
 Well, is there anything else witch is different from the tutorial on the 
 terragear web site? 
 http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html
 I want to translate the tutorial but if it is out of date...
   

This one is more current :
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/www/docs/scenery-tutorial/fg-scenery-tutorial.html?revision=1.3root=TerraGear-0.0

-Fred

-- 
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer



-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] AI flights...

2007-03-10 Thread Vivian Meazza
Dene wrote:

 
  By the way , I've also enabled the Victoria ferries , nice 
 addition . 
  I
  added a screenshot to my webpage of one leaving Port 
 Angeles... I'll 
  probably add a Vancouver route too 
 

 Aww...com'on Syd...what's the URL?...since I can't see Vivians 
 enhancements to the Picton ferries I would like to see the BC ones.
 ;-)

Syd didn't really catch the action. Bit more here:

ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry1.jpg
ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry2.jpg
ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry3.jpg

And you can't see the rotating radar antenna. Don't worry too much about the
exhaust effect. I'm still working on that. I've attached submodels to all AI
Objects: should be in cvs soonish. That should allow designers to do all
sorts of things. If Mathias passes the trigger property over MP we could do
lots more ...

Vivian


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Frederic Bouvier
Jon S. Berndt a écrit :
 yes but in november i can fly with it, it was just hard to start
 the engine.
 now, even with a started engine, it's impossible to move the aircraft.
 it's not the same problem ;-)

 didier.
 

 What's frustrating is that the aircraft doesn't seem to want to move. That
 should be a generic bug for all piston aircraft - if not all aircraft. I've
 created a script for testing the AN2. I have modified the engine file (as
 described). I can start it. I can see the engine generating a thrust. I can
 see the total forces acting on the aircraft at about 1900 lbf. Yet, the
 aircraft remains still. However, if I kick up the power of the engine (as
 described last night), then I can get the aircraft to take off.

 I'll look through the November thread. I'll also keep trying to resolve
 this, but I am preparing two presentations at the moment and my time is kind
 of limited.

   

How are the brakes ?

-Fred

-- 
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer



-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Jon S. Berndt
 How are the brakes ?

 -Fred

The brakes (using JSBSim in standalone mode) must be intentionally set. I've
checked the gear forces. They are as expected.

Jon


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Jon S. Berndt
  How are the brakes ?
 
  -Fred

 The brakes (using JSBSim in standalone mode) must be
 intentionally set. I've
 checked the gear forces. They are as expected.

 Jon

OK, I think I have a solution. It *does* have to something to do with the
new gear features. Also, there was a problem in the aircraft specification
file for the TAIL landing gear:

   max_steer unit=DEG -10.00 /max_steer

This should not be negative. I don't know if this had any effect, but I
changed it to:

   max_steer unit=DEG 10.00 /max_steer

Also, for *each* landing gear BOGEY, I added this line near the bottom of
the spec for the left, right, and tail bogey's:

relaxation_velocity
  rolling unit=FT/SEC 0 /rolling
  side unit=FT/SEC 0 /side
/relaxation_velocity

This turns off the fade-in/out for forces at near-zero or zero velocity.
Turning it off is probably too harsh, but it should result in getting the
aircraft flying again. I can tweak the relaxation velocity to reduce jitter
and to allow the aircraft to fly normally. I'll try that later. Feel free to
play with that.

Here's the engine definition I'm using:

piston_engine name=ASH-62IR
  minmp unit=INHG  6.0 /minmp
  maxmp unit=INHG 41.4 /maxmp
  displacement unit=IN3 1823.00 /displacement
  maxhp1000.00 /maxhp
  cycles 2.0 /cycles
  idlerpm 400.0 /idlerpm
  maxthrottle1.0 /maxthrottle
  minthrottle0.2 /minthrottle
/piston_engine

Yes, I agree that our engine specification and some features are not
optimal. For right now, I hope this helps until we can look at that problem.

Let me know how you this works for you guys.

Jon


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [RFC] T38 changes

2007-03-10 Thread Erik Hofman
Hi

Csaba Halász wrote:

 After these modifications I didn't notice any change in the behavior
 of the plane, but the visual experience is a lot nicer.

 I ask for your comments (especially the original authors' or the
 maintainers'), as I am a newbie in this field and also without
 documentation. So this is basically guesswork. Hope I didn't make a
 big mess (no cerr/cout in it, I double-checked :))

Thanks for putting some time in updating the model, this is appreciated.
 
 Also, I'd like to have your opinion about a possible canopy issue
 visible at the arching piece. It seems as if the glass and the arch
 didn't connect properly. Or maybe that's just a strange shadow effect?
 (I am using OSG branch, btw)

This is the shadow from the T structure holding the curved glass panels. 
If you look at photographs of the real aircraft canopy you should be 
able to detect them.

Erik

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Nick Warne
Hi all,

This is _not_ a bug report, nor perhaps FG specific, but rather a discussion 
of a joystick issue I see - now I have seen this, it is like when you get a 
little stone in your shoe, but no matter how much you look, you can't find 
the bugger - but because you know it's there, you can't stop thinking about 
it :-D

Plug in my USB Microsoft SideWinder Precision 2 Joystick:

Mar 10 13:03:46 linuxamd kernel: input: Microsoft SideWinder Precision 2 
Joystick as /class/input/input9
Mar 10 13:03:46 linuxamd kernel: input: USB HID v1.10 Joystick [Microsoft 
SideWinder Precision 2 Joystick] on usb-:00:07.3-2

Now, at this stage KDE joystick app reports everything is OK.  All axes, 
buttons etc. are 100% accurate.  Running jstest also reports the same.

Now, either running fgfs or js_demo, the joystick works great.  But after 
running either of these two apps, three joystick axes are now 'recalibrated':

X, Y and Z axes at 'rest' are all set to 337 *exactly*.  Running jstest also 
now reports X Y Z to be at 337:

Axes:  0:   337  1:   337  2:   337

If I now unplug the joystick, and plug it in again, then ALL axes and controls 
are all perfect again (i.e. X Y Z at rest are 0).

It was suggested maybe a hardware issue, but I don't think so as just X Y Z 
axes are set exactly to 337 after running FG.

Reading plib code, I see that the kernel deadband zone is written out as plib 
uses it's own - could this cause this strange issue?

BTW, it doesn't affect FG in anyway - '337' off 0 on a 65535 scale is 
unnoticeable in real life.

Nick

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] An2 problems

2007-03-10 Thread gh.robin
On Sat 10 March 2007 15:11, Jon S. Berndt wrote:
   How are the brakes ?
  
   -Fred
 
  The brakes (using JSBSim in standalone mode) must be
  intentionally set. I've
  checked the gear forces. They are as expected.
 
  Jon

 OK, I think I have a solution. It *does* have to something to do with the
 new gear features. Also, there was a problem in the aircraft specification
 file for the TAIL landing gear:

max_steer unit=DEG -10.00 /max_steer

 This should not be negative. I don't know if this had any effect, but I
 changed it to:

max_steer unit=DEG 10.00 /max_steer

 Also, for *each* landing gear BOGEY, I added this line near the bottom of
 the spec for the left, right, and tail bogey's:

 relaxation_velocity
   rolling unit=FT/SEC 0 /rolling
   side unit=FT/SEC 0 /side
 /relaxation_velocity

 This turns off the fade-in/out for forces at near-zero or zero velocity.
 Turning it off is probably too harsh, but it should result in getting the
 aircraft flying again. I can tweak the relaxation velocity to reduce jitter
 and to allow the aircraft to fly normally. I'll try that later. Feel free
 to play with that.

 Here's the engine definition I'm using:

 piston_engine name=ASH-62IR
   minmp unit=INHG  6.0 /minmp
   maxmp unit=INHG 41.4 /maxmp
   displacement unit=IN3 1823.00 /displacement
   maxhp1000.00 /maxhp
   cycles 2.0 /cycles
   idlerpm 400.0 /idlerpm
   maxthrottle1.0 /maxthrottle
   minthrottle0.2 /minthrottle
 /piston_engine

 Yes, I agree that our engine specification and some features are not
 optimal. For right now, I hope this helps until we can look at that
 problem.

 Let me know how you this works for you guys.

 Jon


Jon 

an2 is a Taildragger 
so i guess the 
 max_steer unit=DEG   must remain -10

I guess the recent improvements you made regarding Gears
can explain the an2 problems  
with 
 relaxation_velocity  the problem is solved


Regards

-- 
Gérard


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Stewart Andreason
Can the dead band be increased?

My own Thrustmaster joystick is less than consistant about the zero-center, 
but not like you have described.

I have not looked into fixing it myself, yet.

Stewart

Nick Warne wrote:
 Hi all,
 
 This is _not_ a bug report, nor perhaps FG specific, but rather a discussion 
 of a joystick issue I see - now I have seen this, it is like when you get a 
 little stone in your shoe, but no matter how much you look, you can't find 
 the bugger - but because you know it's there, you can't stop thinking about 
 it :-D
 

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Nick Warne
On Saturday 10 March 2007 18:00:45 Stewart Andreason wrote:
 Can the dead band be increased?

 My own Thrustmaster joystick is less than consistant about the zero-center,
 but not like you have described.

 I have not looked into fixing it myself, yet.

 Stewart

 Nick Warne wrote:
  Hi all,
 
  This is _not_ a bug report, nor perhaps FG specific, but rather a
  discussion of a joystick issue I see - now I have seen this, it is like
  when you get a little stone in your shoe, but no matter how much you
  look, you can't find the bugger - but because you know it's there, you
  can't stop thinking about it :-D

Well, I dunno if it is deadband.  What causes the X Y Z axes to recalibrate 
to '337' after runing fgfs or js_demo on an otherwise OK joystick X Y Z 
of '0'?

Why 337?  I am stumped.

Nick

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
After some research into this, I understand how my models cannot be GPL due to 
Paramount/Viacom rights regarding their copyrighted material.

So I partially take back my wish to replace the ufo. At least the Greys from 
the Roswell saucer don't have lawyers. ;)

But my models are still available. At least That, I think is acceptable.


Melchior,
Perhaps the improvements I made, regarding VTOL or vertical hovering, with 
bindings to joystick and now keyboard,
could be integrated into your ufo?
Would I check out the current cvs to make proposed patches?

Also, the formula to make the shadow shrink with altitude could be a useful 
idea.

Also, ... I said I wouldn't do the interior,... was I so wrong. That's turned 
out to be the best eye-candy yet! Now I've done some work on variable interior 
lighting to compensate for the sun going down.

shuttle6 is now very flyable from the cockpit.
And the trek-related insignia can be turned off. But the hull design is still 
obvious.

So, how much would the model have to not resemble star trek, or any of the 2 
dozen other space shows that I can think of? to be safe to include in 
Flightgear?
Would a similar model with the _functionality_ of shuttle6 be of interest??

(I can change several (more) aspects of the craft, beyond color and shape, 
since now 69.4% of the vertices are not based on previous works... but every 
shape and wing design can resemble some existing space show or game...) This 
must be why the Area51 saucer and Boeing craft are safe... not from Hollywood.

Many new screenshots available, (but only 4 Mb per hour)

Stewart


GWMobile wrote:
 Of course it should not be included in the package.
 Legal 101  :-)
 
 
 On Fri, 16 Feb 2007 9:48 am, Steve Hosgood wrote:
 Martin Spott wrote:

 Hi Stewart,

 Stewart Andreason wrote:


 I thought I was done, but you know how it goes. I thought of several 
 ideas for
 improvements, and managed to write the code to do it.


 How would you define non-profit commercial use. Does your intention
 meet the demands of the GPLv2 ?


 Ignoring GPL issues for a moment (important though they may be), the 
 entire concept of the Star Trek® Danube-Class® Landing Craft® is 
 copyright© by Paramount Pictures® until about the year 2845 (assuming 
 the US government manage to keep extending the terms as they have for 
 the last 50 or so years).

 Is it safe for FG to include such a likely target for Paramount 
 Pictures'® Copyright© Lawyers® (*)?
 It looks like a great model (from the screenshots) and probably would 
 be nice eye candy and publicity for the FG project, but it could be a 
 ticking bomb for us. I'm rather uneasy about it all

 Steve

 (*) Yes, I'm overdoing the ®'s and ©'s for effect :-)
 Have you ever read the blurb on offical ST merchandise? It's plastered 
 with them - and tm too (which I don't seem to have a symbol for, 
 otherwise I'd have abused that too!).
 

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Stewart Andreason
When I run js_demo, I get a number from -1.0 to 0.0 to 1.0
Where is this level of precision set?

Ah ha!
I had no dead-band set in my joystick-name-here-or-js0.xml

Nick, can you find which joystick.xml file it is using? Perhaps looking thru 
it will help.
I don't think I can be of further help here.

Stewart



Nick Warne wrote:
 On Saturday 10 March 2007 18:00:45 Stewart Andreason wrote:
 Can the dead band be increased?

 My own Thrustmaster joystick is less than consistant about the zero-center,
 but not like you have described.

 I have not looked into fixing it myself, yet.

 Stewart

 Nick Warne wrote:
 Hi all,

 This is _not_ a bug report, nor perhaps FG specific, but rather a
 discussion of a joystick issue I see - now I have seen this, it is like
 when you get a little stone in your shoe, but no matter how much you
 look, you can't find the bugger - but because you know it's there, you
 can't stop thinking about it :-D
 
 Well, I dunno if it is deadband.  What causes the X Y Z axes to recalibrate 
 to '337' after runing fgfs or js_demo on an otherwise OK joystick X Y Z 
 of '0'?
 
 Why 337?  I am stumped.
 
 Nick
 

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007:
 Perhaps the improvements I made, regarding VTOL or vertical hovering, with 
 bindings to joystick and now keyboard, could be integrated into your ufo?
 Would I check out the current cvs to make proposed patches?

It's not really my UFO, although I kind-of maintain it ATM. It's more
a common project property. But yes, for submitting a patch you should
check out the CVS version, and make a cvs diff against it. You should
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots, for scenery object placement etc. An UFO cockpit and fancy
realistic flight behavior might not be compatible with this purpose.
We'd have to take a look at this first. In the end it might be desirable
to have two *-set.xml files: one boring development version, and one real
UFO.



 Also, the formula to make the shadow shrink with altitude could be
 a useful idea. 

Er ... what?
 


 Many new screenshots available, (but only 4 Mb per hour)

Some of them look really nice.  :-)

m.

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb:

 Many new screenshots available, (but only 4 Mb per hour)

 Stewart


   
Hi Stewart,
can you give the link - I lost it somehow.
Thank you.
Georg EDDW

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Georg Vollnhals -- Saturday 10 March 2007:
 can you give the link - I lost it somehow.

  http://www.geocities.com/sandreas41/flightgear_aircraft.html

m.

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Sure, sorry!

http://www.geocities.com/sandreas41/flightgear_aircraft.html

Georg Vollnhals wrote:
 Hi Stewart,
 can you give the link - I lost it somehow.
 Thank you.
 Georg EDDW


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Oh no, No cockpit! :)

Just the VTOL or hover capabilities might be useful.

Melchior FRANZ wrote:
 You should
 be aware that the UFO is primarily a means to explore the scenery, to take
 screenshots, for scenery object placement etc. An UFO cockpit and fancy
 realistic flight behavior might not be compatible with this purpose.

Right.

 We'd have to take a look at this first. In the end it might be desirable
 to have two *-set.xml files: one boring development version, and one real
 UFO.

Well, the real UFO is what I'm trying to make. For flying purposes. But it 
seems I will have to make one with no Hollywood ties. and thus it might be 
original or boring depending on how it is taken.

That firefly idea was neat, but definitely un-traditional.


 Also, the formula to make the shadow shrink with altitude could be
 a useful idea. 
 
 Er ... what?

When I added shadows to the 3 craft I have, I found it nicer to have the 
shadow shrink as altitude increases.


 Many new screenshots available, (but only 4 Mb per hour)
 
 Some of them look really nice.  :-)

Thank you, I think I worked harder on them than I intended to.

Stewart


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb:
 Sure, sorry!

 http://www.geocities.com/sandreas41/flightgear_aircraft.html


   
Thank you both Melchior and Stewart for the link!
Just downloading, the interior stuff looks really nice on the screenshots!
Regards
Georg


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007:
 When I added shadows to the 3 craft I have, I found it nicer to
 have the shadow shrink as altitude increases.

Err ... but they don't in real life. They just *look* smaller
when they are farther away, just like in FlightGear already.
(Theoretically, they should even get bigger, but you'd need 
to be at a very high altitude -- let's say a few million km.  :-)

m.

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Durk Talsma
Melchior FRANZ wrote:
 * Stewart Andreason -- Saturday 10 March 2007:
   
 When I added shadows to the 3 craft I have, I found it nicer to
 have the shadow shrink as altitude increases.
 

 Err ... but they don't in real life. They just *look* smaller
 when they are farther away, just like in FlightGear already.
 (Theoretically, they should even get bigger, but you'd need 
 to be at a very high altitude -- let's say a few million km.  :-)

   
Hmm, technically, either one of you guys can be right, depending on 
which shadow you look at. :-)

http://en.wikipedia.org/wiki/Penumbra

Since the sun is not a point light source, the dark core of the shadow, 
the umbra will get smaller, but the half illuminated edge, the penumbra 
will get larger.

Cheers,
Durk

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi M,

Well yes, you're right. The outside edge of the shadow should get larger, 
albeit fractionally.
But what I was attempting to replicate was the light that refracts around the 
object makes the shadow Appear smaller, like you also said.
The alternative I guess, would be to make the transparent value increase with 
altitude.

The viewpoint I was addressing, was from a fixed viewpoint, like the tower.

Stewart

Melchior FRANZ wrote:
 * Stewart Andreason -- Saturday 10 March 2007:
 When I added shadows to the 3 craft I have, I found it nicer to
 have the shadow shrink as altitude increases.
 
 Err ... but they don't in real life. They just *look* smaller
 when they are farther away, just like in FlightGear already.
 (Theoretically, they should even get bigger, but you'd need 
 to be at a very high altitude -- let's say a few million km.  :-)
 
 m.


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi Durk,

Thanks for the technical tip.

I should rename my shadows as Umbra(s) ;D

And probably recalculate the % decrease in width. Sounds like a fun math 
problem. :)

Stewart


Durk Talsma wrote:
 Hmm, technically, either one of you guys can be right, depending on 
 which shadow you look at. :-)
 
 http://en.wikipedia.org/wiki/Penumbra
 
 Since the sun is not a point light source, the dark core of the shadow, 
 the umbra will get smaller, but the half illuminated edge, the penumbra 
 will get larger.
 
 Cheers,
 Durk


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2007-03-10 Thread Curtis L. Olson
2f585eeea02e2c79d7b1d8c4963bae2d

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2007-03-10 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_15:40:39 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.cxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.hxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.cxx

Vivian MEAZZA:

Implement 'flightplans' for AIShips. This patch also introduces the concept
of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the
AIShip stops and pauses for the specified time (secs).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_15:40:40 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.hxx

Vivian MEAZZA:

Implement 'flightplans' for AIShips. This patch also introduces the concept
of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the
AIShip stops and pauses for the specified time (secs).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_15:40:41 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.cxx

Vivian MEAZZA:

Implement 'flightplans' for AIShips. This patch also introduces the concept
of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the
AIShip stops and pauses for the specified time (secs).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_15:40:42 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.hxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.cxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.hxx

Vivian MEAZZA:

Implement 'flightplans' for AIShips. This patch also introduces the concept
of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the
AIShip stops and pauses for the specified time (secs).


2f585eeea02e2c79d7b1d8c4963bae2d

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2007-03-10 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:03 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito-yasim.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito.nas
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/p51d-sound.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/pilot-g.nas
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/altimeter.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/altimeter.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/asi.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/asi.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/attitude.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/attitude.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/blackout.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/blackout.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass-bezel.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass.ac

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:04 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/crew.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/fastpdisk.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-alt.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-altpress.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-asi.rgb

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:05 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-large-bezel.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hurricane-turn-a.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/large-bezel.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/magcompass.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito-1.rgb

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:09 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito-2.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito-model.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito.ac

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:10 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito1.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdisk.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdiskL.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdiskR.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdisk_L.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pilot-b.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pilot.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pilot1.rgb

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_10:10:11 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/scale.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/slowpdisk.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/spitfire-attitude.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/spitfire-turn.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/spitfire-vsi.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/turn.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/turn.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/vsi.ac
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/vsi.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/yoke.ac

Detlef Faber:

This is the initial release of a Mosquito B Mk 16 Model. Lots of things
to do on it, but the FDM is quite complete.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-05_12:27:44 (martin)
/var/cvs/FlightGear-0.9/data/Aircraft/T38/T38.xml
/var/cvs/FlightGear-0.9/data/Aircraft/T38/Models/T38-model.xml


Csaba Halász:

A much welcomed pile of gear animation and VRP fixes:

I noticed some problems with the T38: first of all, it hovers above ground.
While trying to fix that, [...]