Re: [Flightgear-devel] An2 problems
Le Saturday 10 March 2007 08:50:46 Martin Spott, vous avez écrit : Jon S. Berndt wrote: This should not be so hard. Did anyone personally ever fly this aircraft? BTW, there's been a thread of almost 60 postings on the AN-2, about first or second week in November - that one was really hard to miss. Things like hardcoded min rpm for piston engines in JSBSim had been discussed there. Does nobody remember ? Martin. yes but in november i can fly with it, it was just hard to start the engine. now, even with a started engine, it's impossible to move the aircraft. it's not the same problem ;-) didier. -- Didier Fabert [EMAIL PROTECTED] KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users http://kfreeflight.sourceforge.net - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery rebuild...
Le Saturday 10 March 2007 08:37:33 Martin Spott, vous avez écrit : You don't have to use VPF coverage anymore. TerraGear in the current state as in CVS, and I _guess_ this counts for the latest release as well, can read the coverage from shapefiles. Shapefile covering the whole globe is available here: ftp://ftp.ihg.uni-duisburg.de/FlightGear/TGShapes/ as mentioned at: http://www.custom-scenery.org/ on the Landcover-DB pages. If you don't want to download the complete packages then I'd provide a smaller package to you of limited size - you just have to give me lat/lon of the corners of the desired area I remember Ralf Gerlich already mentioned that procedure on this list just few days ago. As far as the custom scenery page , I saw a notice that the current scenery couldnt be used in Flightgear so downloads were suspended for now or something to that effect . Well, these comments belong to a certain context - you should read that one as well, Martin. Well, is there anything else witch is different from the tutorial on the terragear web site? http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html I want to translate the tutorial but if it is out of date... didier. -- Didier Fabert [EMAIL PROTECTED] KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users http://kfreeflight.sourceforge.net - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery rebuild...
Didier Fabert wrote: Well, is there anything else witch is different from the tutorial on the terragear web site? http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html I want to translate the tutorial but if it is out of date... There should be a pointer to a Wiki page on building/using TerraGear somewhere in this or one the recent threads, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery rebuild...
Didier Fabert a écrit : Well, is there anything else witch is different from the tutorial on the terragear web site? http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html I want to translate the tutorial but if it is out of date... This one is more current : http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/www/docs/scenery-tutorial/fg-scenery-tutorial.html?revision=1.3root=TerraGear-0.0 -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] AI flights...
Dene wrote: By the way , I've also enabled the Victoria ferries , nice addition . I added a screenshot to my webpage of one leaving Port Angeles... I'll probably add a Vancouver route too Aww...com'on Syd...what's the URL?...since I can't see Vivians enhancements to the Picton ferries I would like to see the BC ones. ;-) Syd didn't really catch the action. Bit more here: ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry1.jpg ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry2.jpg ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry3.jpg And you can't see the rotating radar antenna. Don't worry too much about the exhaust effect. I'm still working on that. I've attached submodels to all AI Objects: should be in cvs soonish. That should allow designers to do all sorts of things. If Mathias passes the trigger property over MP we could do lots more ... Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
Jon S. Berndt a écrit : yes but in november i can fly with it, it was just hard to start the engine. now, even with a started engine, it's impossible to move the aircraft. it's not the same problem ;-) didier. What's frustrating is that the aircraft doesn't seem to want to move. That should be a generic bug for all piston aircraft - if not all aircraft. I've created a script for testing the AN2. I have modified the engine file (as described). I can start it. I can see the engine generating a thrust. I can see the total forces acting on the aircraft at about 1900 lbf. Yet, the aircraft remains still. However, if I kick up the power of the engine (as described last night), then I can get the aircraft to take off. I'll look through the November thread. I'll also keep trying to resolve this, but I am preparing two presentations at the moment and my time is kind of limited. How are the brakes ? -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
How are the brakes ? -Fred The brakes (using JSBSim in standalone mode) must be intentionally set. I've checked the gear forces. They are as expected. Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
How are the brakes ? -Fred The brakes (using JSBSim in standalone mode) must be intentionally set. I've checked the gear forces. They are as expected. Jon OK, I think I have a solution. It *does* have to something to do with the new gear features. Also, there was a problem in the aircraft specification file for the TAIL landing gear: max_steer unit=DEG -10.00 /max_steer This should not be negative. I don't know if this had any effect, but I changed it to: max_steer unit=DEG 10.00 /max_steer Also, for *each* landing gear BOGEY, I added this line near the bottom of the spec for the left, right, and tail bogey's: relaxation_velocity rolling unit=FT/SEC 0 /rolling side unit=FT/SEC 0 /side /relaxation_velocity This turns off the fade-in/out for forces at near-zero or zero velocity. Turning it off is probably too harsh, but it should result in getting the aircraft flying again. I can tweak the relaxation velocity to reduce jitter and to allow the aircraft to fly normally. I'll try that later. Feel free to play with that. Here's the engine definition I'm using: piston_engine name=ASH-62IR minmp unit=INHG 6.0 /minmp maxmp unit=INHG 41.4 /maxmp displacement unit=IN3 1823.00 /displacement maxhp1000.00 /maxhp cycles 2.0 /cycles idlerpm 400.0 /idlerpm maxthrottle1.0 /maxthrottle minthrottle0.2 /minthrottle /piston_engine Yes, I agree that our engine specification and some features are not optimal. For right now, I hope this helps until we can look at that problem. Let me know how you this works for you guys. Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [RFC] T38 changes
Hi Csaba Halász wrote: After these modifications I didn't notice any change in the behavior of the plane, but the visual experience is a lot nicer. I ask for your comments (especially the original authors' or the maintainers'), as I am a newbie in this field and also without documentation. So this is basically guesswork. Hope I didn't make a big mess (no cerr/cout in it, I double-checked :)) Thanks for putting some time in updating the model, this is appreciated. Also, I'd like to have your opinion about a possible canopy issue visible at the arching piece. It seems as if the glass and the arch didn't connect properly. Or maybe that's just a strange shadow effect? (I am using OSG branch, btw) This is the shadow from the T structure holding the curved glass panels. If you look at photographs of the real aircraft canopy you should be able to detect them. Erik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Joystick issue - peculiar
Hi all, This is _not_ a bug report, nor perhaps FG specific, but rather a discussion of a joystick issue I see - now I have seen this, it is like when you get a little stone in your shoe, but no matter how much you look, you can't find the bugger - but because you know it's there, you can't stop thinking about it :-D Plug in my USB Microsoft SideWinder Precision 2 Joystick: Mar 10 13:03:46 linuxamd kernel: input: Microsoft SideWinder Precision 2 Joystick as /class/input/input9 Mar 10 13:03:46 linuxamd kernel: input: USB HID v1.10 Joystick [Microsoft SideWinder Precision 2 Joystick] on usb-:00:07.3-2 Now, at this stage KDE joystick app reports everything is OK. All axes, buttons etc. are 100% accurate. Running jstest also reports the same. Now, either running fgfs or js_demo, the joystick works great. But after running either of these two apps, three joystick axes are now 'recalibrated': X, Y and Z axes at 'rest' are all set to 337 *exactly*. Running jstest also now reports X Y Z to be at 337: Axes: 0: 337 1: 337 2: 337 If I now unplug the joystick, and plug it in again, then ALL axes and controls are all perfect again (i.e. X Y Z at rest are 0). It was suggested maybe a hardware issue, but I don't think so as just X Y Z axes are set exactly to 337 after running FG. Reading plib code, I see that the kernel deadband zone is written out as plib uses it's own - could this cause this strange issue? BTW, it doesn't affect FG in anyway - '337' off 0 on a 65535 scale is unnoticeable in real life. Nick - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
On Sat 10 March 2007 15:11, Jon S. Berndt wrote: How are the brakes ? -Fred The brakes (using JSBSim in standalone mode) must be intentionally set. I've checked the gear forces. They are as expected. Jon OK, I think I have a solution. It *does* have to something to do with the new gear features. Also, there was a problem in the aircraft specification file for the TAIL landing gear: max_steer unit=DEG -10.00 /max_steer This should not be negative. I don't know if this had any effect, but I changed it to: max_steer unit=DEG 10.00 /max_steer Also, for *each* landing gear BOGEY, I added this line near the bottom of the spec for the left, right, and tail bogey's: relaxation_velocity rolling unit=FT/SEC 0 /rolling side unit=FT/SEC 0 /side /relaxation_velocity This turns off the fade-in/out for forces at near-zero or zero velocity. Turning it off is probably too harsh, but it should result in getting the aircraft flying again. I can tweak the relaxation velocity to reduce jitter and to allow the aircraft to fly normally. I'll try that later. Feel free to play with that. Here's the engine definition I'm using: piston_engine name=ASH-62IR minmp unit=INHG 6.0 /minmp maxmp unit=INHG 41.4 /maxmp displacement unit=IN3 1823.00 /displacement maxhp1000.00 /maxhp cycles 2.0 /cycles idlerpm 400.0 /idlerpm maxthrottle1.0 /maxthrottle minthrottle0.2 /minthrottle /piston_engine Yes, I agree that our engine specification and some features are not optimal. For right now, I hope this helps until we can look at that problem. Let me know how you this works for you guys. Jon Jon an2 is a Taildragger so i guess the max_steer unit=DEG must remain -10 I guess the recent improvements you made regarding Gears can explain the an2 problems with relaxation_velocity the problem is solved Regards -- Gérard - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Joystick issue - peculiar
Can the dead band be increased? My own Thrustmaster joystick is less than consistant about the zero-center, but not like you have described. I have not looked into fixing it myself, yet. Stewart Nick Warne wrote: Hi all, This is _not_ a bug report, nor perhaps FG specific, but rather a discussion of a joystick issue I see - now I have seen this, it is like when you get a little stone in your shoe, but no matter how much you look, you can't find the bugger - but because you know it's there, you can't stop thinking about it :-D - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Joystick issue - peculiar
On Saturday 10 March 2007 18:00:45 Stewart Andreason wrote: Can the dead band be increased? My own Thrustmaster joystick is less than consistant about the zero-center, but not like you have described. I have not looked into fixing it myself, yet. Stewart Nick Warne wrote: Hi all, This is _not_ a bug report, nor perhaps FG specific, but rather a discussion of a joystick issue I see - now I have seen this, it is like when you get a little stone in your shoe, but no matter how much you look, you can't find the bugger - but because you know it's there, you can't stop thinking about it :-D Well, I dunno if it is deadband. What causes the X Y Z axes to recalibrate to '337' after runing fgfs or js_demo on an otherwise OK joystick X Y Z of '0'? Why 337? I am stumped. Nick - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions
After some research into this, I understand how my models cannot be GPL due to Paramount/Viacom rights regarding their copyrighted material. So I partially take back my wish to replace the ufo. At least the Greys from the Roswell saucer don't have lawyers. ;) But my models are still available. At least That, I think is acceptable. Melchior, Perhaps the improvements I made, regarding VTOL or vertical hovering, with bindings to joystick and now keyboard, could be integrated into your ufo? Would I check out the current cvs to make proposed patches? Also, the formula to make the shadow shrink with altitude could be a useful idea. Also, ... I said I wouldn't do the interior,... was I so wrong. That's turned out to be the best eye-candy yet! Now I've done some work on variable interior lighting to compensate for the sun going down. shuttle6 is now very flyable from the cockpit. And the trek-related insignia can be turned off. But the hull design is still obvious. So, how much would the model have to not resemble star trek, or any of the 2 dozen other space shows that I can think of? to be safe to include in Flightgear? Would a similar model with the _functionality_ of shuttle6 be of interest?? (I can change several (more) aspects of the craft, beyond color and shape, since now 69.4% of the vertices are not based on previous works... but every shape and wing design can resemble some existing space show or game...) This must be why the Area51 saucer and Boeing craft are safe... not from Hollywood. Many new screenshots available, (but only 4 Mb per hour) Stewart GWMobile wrote: Of course it should not be included in the package. Legal 101 :-) On Fri, 16 Feb 2007 9:48 am, Steve Hosgood wrote: Martin Spott wrote: Hi Stewart, Stewart Andreason wrote: I thought I was done, but you know how it goes. I thought of several ideas for improvements, and managed to write the code to do it. How would you define non-profit commercial use. Does your intention meet the demands of the GPLv2 ? Ignoring GPL issues for a moment (important though they may be), the entire concept of the Star Trek® Danube-Class® Landing Craft® is copyright© by Paramount Pictures® until about the year 2845 (assuming the US government manage to keep extending the terms as they have for the last 50 or so years). Is it safe for FG to include such a likely target for Paramount Pictures'® Copyright© Lawyers® (*)? It looks like a great model (from the screenshots) and probably would be nice eye candy and publicity for the FG project, but it could be a ticking bomb for us. I'm rather uneasy about it all Steve (*) Yes, I'm overdoing the ®'s and ©'s for effect :-) Have you ever read the blurb on offical ST merchandise? It's plastered with them - and tm too (which I don't seem to have a symbol for, otherwise I'd have abused that too!). - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Joystick issue - peculiar
When I run js_demo, I get a number from -1.0 to 0.0 to 1.0 Where is this level of precision set? Ah ha! I had no dead-band set in my joystick-name-here-or-js0.xml Nick, can you find which joystick.xml file it is using? Perhaps looking thru it will help. I don't think I can be of further help here. Stewart Nick Warne wrote: On Saturday 10 March 2007 18:00:45 Stewart Andreason wrote: Can the dead band be increased? My own Thrustmaster joystick is less than consistant about the zero-center, but not like you have described. I have not looked into fixing it myself, yet. Stewart Nick Warne wrote: Hi all, This is _not_ a bug report, nor perhaps FG specific, but rather a discussion of a joystick issue I see - now I have seen this, it is like when you get a little stone in your shoe, but no matter how much you look, you can't find the bugger - but because you know it's there, you can't stop thinking about it :-D Well, I dunno if it is deadband. What causes the X Y Z axes to recalibrate to '337' after runing fgfs or js_demo on an otherwise OK joystick X Y Z of '0'? Why 337? I am stumped. Nick - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions
* Stewart Andreason -- Saturday 10 March 2007: Perhaps the improvements I made, regarding VTOL or vertical hovering, with bindings to joystick and now keyboard, could be integrated into your ufo? Would I check out the current cvs to make proposed patches? It's not really my UFO, although I kind-of maintain it ATM. It's more a common project property. But yes, for submitting a patch you should check out the CVS version, and make a cvs diff against it. You should be aware that the UFO is primarily a means to explore the scenery, to take screenshots, for scenery object placement etc. An UFO cockpit and fancy realistic flight behavior might not be compatible with this purpose. We'd have to take a look at this first. In the end it might be desirable to have two *-set.xml files: one boring development version, and one real UFO. Also, the formula to make the shadow shrink with altitude could be a useful idea. Er ... what? Many new screenshots available, (but only 4 Mb per hour) Some of them look really nice. :-) m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions
Stewart Andreason schrieb: Many new screenshots available, (but only 4 Mb per hour) Stewart Hi Stewart, can you give the link - I lost it somehow. Thank you. Georg EDDW - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions
* Georg Vollnhals -- Saturday 10 March 2007: can you give the link - I lost it somehow. http://www.geocities.com/sandreas41/flightgear_aircraft.html m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions
Sure, sorry! http://www.geocities.com/sandreas41/flightgear_aircraft.html Georg Vollnhals wrote: Hi Stewart, can you give the link - I lost it somehow. Thank you. Georg EDDW - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions
Oh no, No cockpit! :) Just the VTOL or hover capabilities might be useful. Melchior FRANZ wrote: You should be aware that the UFO is primarily a means to explore the scenery, to take screenshots, for scenery object placement etc. An UFO cockpit and fancy realistic flight behavior might not be compatible with this purpose. Right. We'd have to take a look at this first. In the end it might be desirable to have two *-set.xml files: one boring development version, and one real UFO. Well, the real UFO is what I'm trying to make. For flying purposes. But it seems I will have to make one with no Hollywood ties. and thus it might be original or boring depending on how it is taken. That firefly idea was neat, but definitely un-traditional. Also, the formula to make the shadow shrink with altitude could be a useful idea. Er ... what? When I added shadows to the 3 craft I have, I found it nicer to have the shadow shrink as altitude increases. Many new screenshots available, (but only 4 Mb per hour) Some of them look really nice. :-) Thank you, I think I worked harder on them than I intended to. Stewart - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions
Stewart Andreason schrieb: Sure, sorry! http://www.geocities.com/sandreas41/flightgear_aircraft.html Thank you both Melchior and Stewart for the link! Just downloading, the interior stuff looks really nice on the screenshots! Regards Georg - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions
* Stewart Andreason -- Saturday 10 March 2007: When I added shadows to the 3 craft I have, I found it nicer to have the shadow shrink as altitude increases. Err ... but they don't in real life. They just *look* smaller when they are farther away, just like in FlightGear already. (Theoretically, they should even get bigger, but you'd need to be at a very high altitude -- let's say a few million km. :-) m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions
Melchior FRANZ wrote: * Stewart Andreason -- Saturday 10 March 2007: When I added shadows to the 3 craft I have, I found it nicer to have the shadow shrink as altitude increases. Err ... but they don't in real life. They just *look* smaller when they are farther away, just like in FlightGear already. (Theoretically, they should even get bigger, but you'd need to be at a very high altitude -- let's say a few million km. :-) Hmm, technically, either one of you guys can be right, depending on which shadow you look at. :-) http://en.wikipedia.org/wiki/Penumbra Since the sun is not a point light source, the dark core of the shadow, the umbra will get smaller, but the half illuminated edge, the penumbra will get larger. Cheers, Durk - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions
Hi M, Well yes, you're right. The outside edge of the shadow should get larger, albeit fractionally. But what I was attempting to replicate was the light that refracts around the object makes the shadow Appear smaller, like you also said. The alternative I guess, would be to make the transparent value increase with altitude. The viewpoint I was addressing, was from a fixed viewpoint, like the tower. Stewart Melchior FRANZ wrote: * Stewart Andreason -- Saturday 10 March 2007: When I added shadows to the 3 craft I have, I found it nicer to have the shadow shrink as altitude increases. Err ... but they don't in real life. They just *look* smaller when they are farther away, just like in FlightGear already. (Theoretically, they should even get bigger, but you'd need to be at a very high altitude -- let's say a few million km. :-) m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions
Hi Durk, Thanks for the technical tip. I should rename my shadows as Umbra(s) ;D And probably recalculate the % decrease in width. Sounds like a fun math problem. :) Stewart Durk Talsma wrote: Hmm, technically, either one of you guys can be right, depending on which shadow you look at. :-) http://en.wikipedia.org/wiki/Penumbra Since the sun is not a point light source, the dark core of the shadow, the umbra will get smaller, but the half illuminated edge, the penumbra will get larger. Cheers, Durk - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: SimGear
2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_15:40:39 (mfranz) /var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.cxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.hxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.cxx Vivian MEAZZA: Implement 'flightplans' for AIShips. This patch also introduces the concept of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the AIShip stops and pauses for the specified time (secs). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_15:40:40 (mfranz) /var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.hxx Vivian MEAZZA: Implement 'flightplans' for AIShips. This patch also introduces the concept of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the AIShip stops and pauses for the specified time (secs). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_15:40:41 (mfranz) /var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.cxx Vivian MEAZZA: Implement 'flightplans' for AIShips. This patch also introduces the concept of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the AIShip stops and pauses for the specified time (secs). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_15:40:42 (mfranz) /var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.hxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.cxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.hxx Vivian MEAZZA: Implement 'flightplans' for AIShips. This patch also introduces the concept of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the AIShip stops and pauses for the specified time (secs). 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_10:10:03 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito-set.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito-yasim.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito.nas /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/p51d-sound.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/pilot-g.nas /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/altimeter.ac /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/altimeter.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/asi.ac /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/asi.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/attitude.ac /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/attitude.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/blackout.ac /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/blackout.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass-bezel.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass.ac Detlef Faber: This is the initial release of a Mosquito B Mk 16 Model. Lots of things to do on it, but the FDM is quite complete. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_10:10:04 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/compass.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/crew.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/fastpdisk.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-alt.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-altpress.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-asi.rgb Detlef Faber: This is the initial release of a Mosquito B Mk 16 Model. Lots of things to do on it, but the FDM is quite complete. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_10:10:05 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hunter-large-bezel.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/hurricane-turn-a.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/large-bezel.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/magcompass.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito-1.rgb Detlef Faber: This is the initial release of a Mosquito B Mk 16 Model. Lots of things to do on it, but the FDM is quite complete. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_10:10:09 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito-2.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito-model.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito.ac Detlef Faber: This is the initial release of a Mosquito B Mk 16 Model. Lots of things to do on it, but the FDM is quite complete. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_10:10:10 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/mosquito1.ac /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdisk.ac /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdiskL.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdiskR.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pdisk_L.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pilot-b.ac /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pilot.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/pilot1.rgb Detlef Faber: This is the initial release of a Mosquito B Mk 16 Model. Lots of things to do on it, but the FDM is quite complete. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_10:10:11 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/scale.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/slowpdisk.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/spitfire-attitude.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/spitfire-turn.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/spitfire-vsi.rgb /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/turn.ac /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/turn.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/vsi.ac /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/vsi.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/Models/yoke.ac Detlef Faber: This is the initial release of a Mosquito B Mk 16 Model. Lots of things to do on it, but the FDM is quite complete. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_12:27:44 (martin) /var/cvs/FlightGear-0.9/data/Aircraft/T38/T38.xml /var/cvs/FlightGear-0.9/data/Aircraft/T38/Models/T38-model.xml Csaba Halász: A much welcomed pile of gear animation and VRP fixes: I noticed some problems with the T38: first of all, it hovers above ground. While trying to fix that, [...]