Re: [Flightgear-devel] Radar Coverage and Text Display

2008-10-08 Thread Vivian Meazza
Geoff

 
 On Tue, 2008-10-07 at 21:28 +0200,
 
 
 As a very concerned military simulationist (is there such a word?) I am
 deeply worried about military radars, indeed the whole radar thing.
 
 Every radar has it's own unique qualities - PRR, PRF, discrimination,
 anti-clutter, etc.  From a simulation point of view radar range and
 target size are extremely important.  An AWG-9 is not like an APS-124
 nor like a SPS-10 or SPS-40, much less a Headnet C.  So what I am
 getting at is a radar system is not inherent to a platform - but only to
 itself.  And it's ability to find a target is unique.  So, please do not
 lump radars into a all-in-one category.  Actually - there are at least
 three categories:
 
 Fire control:  SPG-53/AWG-9, etc.  Usually they are very narrow beam,
 high power and provide continuous tracking
 
 Track While Scan (TWS):  Medium power.  Provide targeting and search.
 Targeting is availble by their high rotation rate (usually one second or
 less).  (SPS-55)
 
 Search Radars:  Medium Power, slow rotation rate, very long range.  In
 aircraft typically 60 degree coverage - ships usually 360 degree.  Range
 is usually quite long but depends on PRR and PRF.
 
 And a fourth might be the new generation of phased array - though granted
 they are not yet on aircraft (that I know of).
 
 Note PRR = Pulse Repetition Rate   PRF= Pulse Repetition Frequency
 
 Quite frankly, I would like to see radars put into a table so they can be
 easily modified in/when their data become available.  Janes usually offers
 quite accurate and unclassified data for radar systems.
 
 Best wishes for continuing development!

I've done some work on this already. I've added a Terrain Warning mode and
an Air to Ground mode to the weather radar. These are modelled on the Blue
Parrot radar fitted to the Buccaneer, but all the major parameters are
configurable in xml. I also extended it to provide a Radar Altimeter. Hidden
away in it all is a simplified version of the radar equation. The most
significant simplification is that radar waves travel in a straight line.

The work has stopped for now. It uses some OSG code which is very heavy in
terms of frame rate, and tends to make fg stagger a bit. In addition there
isn't enough ground loaded into fg to make the longer ranges meaningful.
Further, random objects, such as ships, and bridges etc. are not detectable
(which is what I was trying to do in the first place).

That said, Terrain Warning is up and running, and can be seen in the
Buccaneer in CVS right now.

Vivian   



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[Flightgear-devel] Braking chutes

2008-10-08 Thread AJ MacLeod
Hi all (aircraft developers in particular),

As you might have noticed from the commits list, there was a wrapper 
function added to controls.nas last night for braking chutes.

As things stand, it is practically impossible to asssign braking chute 
functions to a joystick or other controller because every aircraft model 
handles the chute in a different way (since the Lightning was the first one 
in FG to model a braking chute I take no blame for this - though perhaps if 
I'd done it in a sane way others would have copied it :-) )

PLEASE modify your aircraft to use the controls.chuteDeploy function - 
override it to your heart's content in your own model.  All you need to 
ensure is that controls.chuteDeploy(1) deploys the chute and 
controls.chuteDeploy(-1) jettisons the chute (if appropriate).

It only took a few minutes to convert the Lightning to use the wrapper (and 
the Lightning's chute control stuff is a real mess - well designed models 
will be even easier ;-) but it should make life a lot easier for people 
writing controller configs and avoid the need for clumsy aircraft-specific 
commands in controller config files.

Cheers,

AJ

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Re: [Flightgear-devel] Braking chutes

2008-10-08 Thread AJ MacLeod
On Wednesday 08 October 2008 10:16:28 gerard robin wrote:

 Hello AJ
 Thanks
 What about SpeedBrake, which could be used instead of it  with some
 particular Aircraft (BlackBird) won't it be better to have a wrapper too ?

Hi Gerard,

Yes, definitely; actually I had a simple one in my own controls.nas a while 
ago but never got round to getting it committed.

Airbrakes are an ideal candidate, because they work in quite different ways on 
different aircraft.  Some have simple two position fully in/out selectors, 
others have momentary switches or sliders that allow partial deployment.

The controls.nas wrapper function doesn't have to care about that though - if 
you want a different action from the simple default, you create your own 
aircraft-specific controls.airbrakeOut or whatever to override it (as we 
already do with flaps etc).

Cheers,

AJ

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Re: [Flightgear-devel] Braking chutes

2008-10-08 Thread AJ MacLeod
On Wednesday 08 October 2008 10:06:38 James Turner wrote:
 What about multiplayer (claim one of the network shared properties?),
 and re-setting the chute for the next take off? Does chuteDeploy(0)
 specify a reset?
I deliberately didn't include a reset in the spec, because AFAIK that's not 
something you can do from the cockpit of any aircraft.  You can still add 
your own reset functions of course, accessible from a dialogue box or menu 
(as the Lightning has).

Multiplayer is another thing altogether I'm afraid... making chutes display 
correctly (or even display at all) would require standardisation on several 
properties for chutes, and would be a lot more work on each model.  I'd like 
to see it happen of course and I hope it will, but don't have the time to 
make that happen just now :-\

The controls wrapper by contrast is easy and quick to add to your model.

 I'd suggest making a small page on the Wiki (in the aircraft
 development section) so this information doesn't get lost in the list
 archives.
At the moment, I think all our models with braking chutes are by people who 
follow this list and there aren't too many of them.

The general principle of controls wrappers and how to override them is 
definitely worthy of an article though...

Cheers,

AJ

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Re: [Flightgear-devel] Braking chutes

2008-10-08 Thread gerard robin
On mercredi 08 octobre 2008, AJ MacLeod wrote:
 Hi all (aircraft developers in particular),

 As you might have noticed from the commits list, there was a wrapper
 function added to controls.nas last night for braking chutes.

 As things stand, it is practically impossible to asssign braking chute
 functions to a joystick or other controller because every aircraft model
 handles the chute in a different way (since the Lightning was the first one
 in FG to model a braking chute I take no blame for this - though perhaps if
 I'd done it in a sane way others would have copied it :-) )

 PLEASE modify your aircraft to use the controls.chuteDeploy function -
 override it to your heart's content in your own model.  All you need to
 ensure is that controls.chuteDeploy(1) deploys the chute and
 controls.chuteDeploy(-1) jettisons the chute (if appropriate).

 It only took a few minutes to convert the Lightning to use the wrapper (and
 the Lightning's chute control stuff is a real mess - well designed models
 will be even easier ;-) but it should make life a lot easier for people
 writing controller configs and avoid the need for clumsy aircraft-specific
 commands in controller config files.

 Cheers,

 AJ

Hello AJ
Thanks
What about SpeedBrake, which could be used instead of it  with some particular 
Aircraft (BlackBird) won't it be better to have a wrapper too ?

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire

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Re: [Flightgear-devel] Braking chutes

2008-10-08 Thread gerard robin
On mercredi 08 octobre 2008, gerard robin wrote:
 On mercredi 08 octobre 2008, AJ MacLeod wrote:
  Hi all (aircraft developers in particular),
 
  As you might have noticed from the commits list, there was a wrapper
  function added to controls.nas last night for braking chutes.
 
  As things stand, it is practically impossible to asssign braking chute
  functions to a joystick or other controller because every aircraft model
  handles the chute in a different way (since the Lightning was the first
  one in FG to model a braking chute I take no blame for this - though
  perhaps if I'd done it in a sane way others would have copied it :-) )
 
  PLEASE modify your aircraft to use the controls.chuteDeploy function -
  override it to your heart's content in your own model.  All you need to
  ensure is that controls.chuteDeploy(1) deploys the chute and
  controls.chuteDeploy(-1) jettisons the chute (if appropriate).
 
  It only took a few minutes to convert the Lightning to use the wrapper
  (and the Lightning's chute control stuff is a real mess - well designed
  models will be even easier ;-) but it should make life a lot easier for
  people writing controller configs and avoid the need for clumsy
  aircraft-specific commands in controller config files.
 
  Cheers,
 
  AJ

 Hello AJ
 Thanks
 What about SpeedBrake, which could be used instead of it  with some
 particular Aircraft (BlackBird) won't it be better to have a wrapper too ?

 Cheers

AND i forgot to say, if there will be any wrapper with  Air SpeedBrake, F-8E 
wants it with variable positions , like we have with Flaps.

Cheers

-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire

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Re: [Flightgear-devel] Braking chutes

2008-10-08 Thread gerard robin
On mercredi 08 octobre 2008, AJ MacLeod wrote:
 On Wednesday 08 October 2008 10:16:28 gerard robin wrote:
  Hello AJ
  Thanks
  What about SpeedBrake, which could be used instead of it  with some
  particular Aircraft (BlackBird) won't it be better to have a wrapper too
  ?

 Hi Gerard,

 Yes, definitely; actually I had a simple one in my own controls.nas a while
 ago but never got round to getting it committed.

 Airbrakes are an ideal candidate, because they work in quite different ways
 on different aircraft.  Some have simple two position fully in/out
 selectors, others have momentary switches or sliders that allow partial
 deployment.

 The controls.nas wrapper function doesn't have to care about that though -
 if you want a different action from the simple default, you create your own
 aircraft-specific controls.airbrakeOut or whatever to override it (as we
 already do with flaps etc).

 Cheers,

 AJ

Yes, i understand , my previous mail about F-8E is an example of it.

Since, i understood wrapper,  a tool which open the free choice of any 
keyboard and any key feature with a Joystick or with some specific home made 
Cockpit, i thought that it would be very useful to have a wrapper in that 
case.

But , i was wrong in my understanding of it .

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire

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Re: [Flightgear-devel] Braking chutes

2008-10-08 Thread James Turner

On 8 Oct 2008, at 09:50, AJ MacLeod wrote:

 PLEASE modify your aircraft to use the controls.chuteDeploy function -
 override it to your heart's content in your own model.  All you need  
 to
 ensure is that controls.chuteDeploy(1) deploys the chute and
 controls.chuteDeploy(-1) jettisons the chute (if appropriate).


Really good to see this kind of thing getting standardises as the  
number of aircraft using a feature increases - it's always hard to  
find a balance between adding new, aircraft-specific features and  
cleaning up old ones.

What about multiplayer (claim one of the network shared properties?),  
and re-setting the chute for the next take off? Does chuteDeploy(0)  
specify a reset?

I'd suggest making a small page on the Wiki (in the aircraft  
development section) so this information doesn't get lost in the list  
archives.

Regards,
James


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[Flightgear-devel] Bad weather

2008-10-08 Thread gerard robin


hello,

I couldn't resist, 
Today the real weather is very bad, which is an exception  here on the 
Mediterranean  sea,  not far from  to Toulon.

I have memorized that event, with the OSG rain effect.
http://pagesperso-orange.fr/GRTux/Ready-to-Jump.jpg
http://pagesperso-orange.fr/GRTux/Launched.jpg

Anyhow i ever like better that nice weather , don't you ?
http://pagesperso-orange.fr/GRTux/Oversea.jpg

-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire

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[Flightgear-devel] Tacan frequencies for CLEM and CDG

2008-10-08 Thread gerard robin


Hello,

This is mainly a question to Vivian.
I would like to add into the carrier_nav.dat.gz file
 two new carrier Tacan freq 
one for Clemeceau 
the other for the coming Charles de Gaulle

12  999999  100 10900   0.000 CLM  FNS Clemenceau TACAN
12  999999  100 10905   0.000 CDG  FNS Charles_de_Gaulle 
TACAN

May  I do it ?

Regards

-- 
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J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire

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Re: [Flightgear-devel] Radar Coverage and Text Display

2008-10-08 Thread Geoff
On Wed, 2008-10-08 at 01:46 +0200, Alexis Bory - xiii wrote:

 Good news, I'm quite lost in the radar technical world.

Hi Alexis - and everyone else who responded.

It does not look to me like you are lost in the radar world.

The input sent to me seems well thought out.  I am glad to see that the
Microsoft radars are irrelevant philosophy is not in FG. Having the
radars and then having the radars in platforms is what I am most
concerned with.  Having it built in means less work for what I want to
do with my sim which is controlling the interaction between platforms -
something that FG per se- should not be doing - as it is more of a
server function than an individual flight simulator function.

  Actually we work on a very basic
 level, but the aim is having a radar behavior being as near from
 reality as possible, I mean from a pilot's point of view.

Yes, I would agree.


 This table exists, it is yet based by aircraft type but already includes
 radar name, range, and other data (originaly by Glazmax/Jettoo and
 updated by me). Radar types are not yet in the table but could be
 added easily. The idea of indexing the table upon radar name is also
 feasible and seems to be a very good idea :-)

Yes, I see the table and I will go through it in more detail to see what
is there.

 One of the next application would be the RWR tone which on some
 systems change with the frequency of the scan or goes continuous
 when having a steady lock.

Yes, the RWR tone is very important - as in the case of attack aircraft
they don't have the sophisticated receivers and displays that ships or -
for example the AWACS aircraft have.  The RWR tells the pilot vital
information about fire control radars locking on.

In recent writings it has been proposed within the simulation world to
give any radar 100% detection ability out to it's maximum range.  The
only conflict comes into play when the radar is looking down on ground
and sea clutter, where reflective returns used to show up on radar
scopes.  Today's processors are pretty efficient at reducing such
clutter.  In my own sim, I have not yet removed the probability of
detection, though I probably (pun intended) will soon.  


 Vivian Meazza wrote:
 Hidden
 away in it all is a simplified version of the radar equation. The most
 significant simplification is that radar waves travel in a straight 
 line.

In my world they do too.  The amount of bending is very minimal given
the relatively short ranges of these radars.  Weather (ie cloud and
atmospherics) can cause RF energy to bounce and skip sometimes great
distances.  But for simulation purposes I ignore these as well.

 In addition there isn't enough ground loaded into fg to make the
longer ranges meaningful. Further, random objects, such as ships, and
bridges etc. are not detectable (which is what I was trying to do in the
first place).

That would supposition that every object had a radar cross
section/reflectivity assigned to it.  Actually, that might not be hard
to implement - but it would add another data field to objects.

Thanks folks!

-- 
Geoff McLean
McLean Research Associates

To be good is not enough when you dream of being great.


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Re: [Flightgear-devel] Tacan frequencies for CLEM and CDG

2008-10-08 Thread Vivian Meazza
gerard

 
 
 Hello,
 
 This is mainly a question to Vivian.
 I would like to add into the carrier_nav.dat.gz file
  two new carrier Tacan freq
 one for Clemeceau
 the other for the coming Charles de Gaulle
 
 12  999999  100 10900   0.000 CLM  FNS Clemenceau
 TACAN
 12  999999  100 10905   0.000 CDG  FNS
 Charles_de_Gaulle
 TACAN
 
 May  I do it ?
 
 Regards
 

Yes, go ahead, and let us know which channels you have assigned

Vivian



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[Flightgear-devel] wiki vandalism

2008-10-08 Thread Melchior FRANZ
A few days ago I noticed that someone had modified my
AO tutorial page on the wiki. I had all images centered,
and suddenly they were all left aligned. This looked
horrible! I had to roll back.

Just a few minutes ago I found that my Nasal page was
modified as well: all blank lines before section and
subsection headings were removed, only one was left
before and after headings. I had put the blank lines
in because I *want* them there! This makes the contents
easier to edit.

I'm now fed up! If someone has too much time on his
hands, then he is invited to write his own stuff.
Vandalizing *my* pages is not an option. I have no
problem with someone fixing typos, grammar or other
mistakes, of course, but this is absurd.

One more such stupid edits, and I'll stop contributing
to the wiki.

m.

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[Flightgear-devel] Nasal OOP (wiki)

2008-10-08 Thread Melchior FRANZ
I've just added a chapter about Nasal's concept of
OOP (object oriented programming). Some developers
still shy away from classes, and I hope that this
now changes.  :-)

  http://wiki.flightgear.org/index.php/Nasal_scripting_language

I'll review and improve that over the next days,
and maybe add a few subsections and examples.

m.

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Re: [Flightgear-devel] wiki vandalism

2008-10-08 Thread Melchior FRANZ
Just to make that clear: I don't say: don't touch 'my' pages.
If you find typos, bad grammar (lots of that to be found),
wrong content or other mistakes, just fix them. And if you
want to add a section or two, just do it.

But don't come along and fix my style, because (1) mine
is better, and (2) mine is *mine*. And if I spent hours to
write content, then I think I deserve that my style is
respected. Or that I'm otherwise contacted and told in
which way my style sucks. (Of course, I'll slap you for
that, but that's a different story.  ;-) 

m.

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Re: [Flightgear-devel] Tacan frequencies for CLEM and CDG

2008-10-08 Thread gerard robin
On mercredi 08 octobre 2008, Vivian Meazza wrote:
 gerard

  Hello,
 
  This is mainly a question to Vivian.
  I would like to add into the carrier_nav.dat.gz file
   two new carrier Tacan freq
  one for Clemeceau
  the other for the coming Charles de Gaulle
 
  12  999999  100 10900   0.000 CLM  FNS Clemenceau
  TACAN
  12  999999  100 10905   0.000 CDG  FNS
  Charles_de_Gaulle
  TACAN
 
  May  I do it ?
 
  Regards

 Yes, go ahead, and let us know which channels you have assigned

 Vivian

Thanks,

Because we have the existing 
12  999999  100 10890   0.000 FCH  FNS Foch TACAN
with channel 026X

I did the following 
12  999999  100 10895   0.000 CLM  FNS Clemenceau
which is channel  026Y
12  999999  100 10900   0.000 CDG  FNS
Charles_de_Gaulle
which is channel 027X

Cheers

-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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