Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-12 Thread Durk Talsma
On Monday 12 April 2010 04:19:55 am Pete Morgan wrote:
 DO NOT WAKE up the webmaster and BFDL.

 One release A  year MUCH MORE than enough, decided upon At WILL and
 RELEASED AT WILL by ME


FYI, I am currently FlightGear's release manager. Last year, there's been an 
approximate 2-3 month lead-up period for the new release, including intense 
communication between approximately 5-8 people directly involved in the build 
process. This resulted in 4 release candidates, and many, many last minute 
bug-fixes before we finally decided that the simulator was good enough.

As much as we would like to d more frequent releases, lack of man power has 
been a serious issue holding us back most of the time. Apparently, since you 
are not satisfied with the procedure, I am open to your motivated suggestions 
as to how the procedure can be improved. :-)

Cheers,
Durk

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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-12 Thread Tim Moore
The major objective of having a master branch in my gitoreous repo is to
make the release process less onerous from the source code point of view.
Master is lagging a bit behind CVS at the moment, but that is actually part
of the plan. It seems like preparing the data tree for a release is still an
all-weekend affair...

Tim

On Mon, Apr 12, 2010 at 8:14 AM, Durk Talsma d.tal...@xs4all.nl wrote:

 On Monday 12 April 2010 04:19:55 am Pete Morgan wrote:
  DO NOT WAKE up the webmaster and BFDL.
 
  One release A  year MUCH MORE than enough, decided upon At WILL and
  RELEASED AT WILL by ME
 

 FYI, I am currently FlightGear's release manager. Last year, there's been
 an
 approximate 2-3 month lead-up period for the new release, including intense
 communication between approximately 5-8 people directly involved in the
 build
 process. This resulted in 4 release candidates, and many, many last minute
 bug-fixes before we finally decided that the simulator was good enough.

 As much as we would like to d more frequent releases, lack of man power has
 been a serious issue holding us back most of the time. Apparently, since
 you
 are not satisfied with the procedure, I am open to your motivated
 suggestions
 as to how the procedure can be improved. :-)

 Cheers,
 Durk


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Re: [Flightgear-devel] New reelase(?) (Was: User selectable qualitylevel for effects)

2010-04-12 Thread Vivian Meazza
I wrote

 
 Frederic Bouvier
 
 
  Le 11/04/2010 11:21, Erik Hofman a écrit :
   Frederic Bouvier wrote:
  
   Hi,
  
   I commited changes to help users to tune their rendering quality
   according to their available hardware. As a picture is worth a
 thousand
   words, see :
   http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
  
   I encourage effect designers to use this new
   /sim/rendering/quality-level property to allow users to have a better
   experience with new enhancements in flightgear
  
   You know, so much has happened the last few weeks that made me wonder
 if
 it might be a good idea to schedule the release FlightGear 2.1
 within
   a month or two?
  
 
  I was reading this forum thread few minutes ago :
  http://flightgear.org/forums/viewtopic.php?f=5t=7358
  and I wonder if its author, Thorsten with an 'H', already got in touch
  with someone with CVS write access for a CVS inclusion. A new fgfs
  version should have this.
 
 
 
 I have it here, and could upload it (except the small source code patch).
 Not sure that I would recommend it right now - it _looks_ like a
 regression.
 The visual aspects are well short of our current 3d clouds, and it is hard
 to use. That said, the underlying principles are very interesting, and we
 should be pursuing this.
 
 I understand action is in hand to amalgamate the best aspects of out
 current
 3d clouds and Thorsten's clouds.
 
 It is available for download, if you scrabble around hard enough - took me
 best part of an evening to find it, and can't remember how I did it in the
 end.
 
 The trouble is Thorsten seems to develop his stuff in a vacuum - I have a
 couple of queries and can't find any way of getting in touch with him.
 


I found an email address for Thorsten, and clarified a couple of points with
him. I also suggested that the layered cloud stuff might go into CVS at some
point so that it would be available for testing. He pointed out that since
the currently released version is still limited to a single tile, it's not
excessively useful at this point yet (except for soaring). And there is the
problem that the Cumulus clouds are a regression when compared to the
current. The other layered clouds are a vast improvement IMO.

There is a further release planned with long-range support (automatic tile
loading and unloading), terrain pre-sampling and more weather tiles in a
month or so which will be interesting for users, but it might be a
reasonable idea to put the current release into CVS, so that more people can
test it.

If no one objects I will upload the current layered cloud stuff this
evening.

Vivian



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[Flightgear-devel] Yoke mounted PDA

2010-04-12 Thread Alex Perry
Has anyone made a 3D model of a PDA that attaches nicely to the
existing yoke XML files?  I'm thinking of portrait orientation with
the form factor of an iPhone, android phone, etc, etc.

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Re: [Flightgear-devel] Yoke mounted PDA

2010-04-12 Thread Victhor
I made an iPad that looks pretty OK, but it used images from the Apple
website as textures, so not completely GPL :)
 Has anyone made a 3D model of a PDA that attaches nicely to the
 existing yoke XML files?  I'm thinking of portrait orientation with
 the form factor of an iPhone, android phone, etc, etc.
 
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[Flightgear-devel] Release engineering (aka, continuous integration, aka, nightlies)

2010-04-12 Thread James Turner
http://zakalawe.ath.cx:8080/

is a *prototype* build server for FG (including OSG and SimGear), running on my 
home box - it will need a proper home if it moves beyond the prototype stage.

For people who don't know, a build server talks to some slaves, and 
grabs/builds/tests/packages code. The current server is talking to one slave, 
which is an Ubuntu VM which is building  Tim's 'next' branch on Gitorious.

The objective of such systems is that there should be *zero* human steps to 
create a release - not just out of laziness, but for repeatability. I.e don't 
write a checklist or 'howto' of creating a release, write a shell script that 
does the steps. (Or several). And check those scripts into a source control 
system, too. 

'Soon' I will be setting up a WinXP slave, with a MinGW build. Hopefully this 
will even extend to a NSIS installer script, if Fred has one lying around. At 
which point we should have nightly installers available for Windows, and a 
happier Fred. (A VisualStudio build is also possible, but requires more 
interaction with someone else, who has an externally-addressable/tunnel-able 
box with VS installed).

(any slave could be a VM, of course - they use CPU while building, but unlike 
other projects, our commit rate isn't that high - the slaves will be idle most 
of the time)
(A Mac slave is also possible, but requires some more work, I will worry about 
it assuming people want to pursue this whole concept)

Build jobs can run arbitrary shell scripts - they can tag things in CVS or Git, 
they can create tarballs, upload files to SFTP/FTP servers, the works. So, if 
Durk/Curt/Fred could codify, somewhere, the steps (in terms of 'things doable 
in a shell/.bat script') to create an FG pre-release and final-release, I am 
happy to do the work to get the process automated.

At which point, doing a release means clicking a button on a webpage (on 
Hudson), and letting the slaves grind away for an hour or so. Magic!

(Another thing the server can do, is email/IRC people when the build breaks on 
Linux / FreeBSD / Mac / Win due to a commit - obviously very handy for the 
devs. Yet another thing it can do is run test suites - unfortunately we don't 
have many such tests)

(If anyone wants to get into providing nightly .debs or .rpms, that could also 
be done, but requires people who know those systems, and again can provide a 
suitable externally address slave to run the builds)

James


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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/Cub/Models/Effects exhaustsmoke.png, NONE, 1.1 exhaustsmoke.xml, NONE, 1.1 tyre-smoke-port.xml, NONE, 1.1 tyre-smoke-stbd.xml, NONE, 1.1

2010-04-12 Thread James Turner

On 12 Apr 2010, at 13:07, Erik Hofman wrote:

 Log Message:
 Replace Devid Megginsons version of the j3cub with the excellent work of 
 karla from the forum. Signed off by David.

Woo-hoo!

This is an awesome model, about to fire it up and take it for a spin.

Thanks to all involved for their hard work, the results speak for themselves 
I'd say.

James

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Re: [Flightgear-devel] Yoke mounted PDA

2010-04-12 Thread David Megginson
Cool, but wouldn't it make sense to support common portable aviation
GPS's first?  As far as smartphone-type-things go, it's hard to get
any wireless coverage in the air (they started blocking upward
transmission about 3-4 years ago), and the iPad is so big it would
block most of the primary instruments anyway, but you'll find one of
the units from this page attached to the yoke of most privately-owned
planes:

https://buy.garmin.com/shop/shop.do?cID=156

(I use an old GPSMap 196 myself, and it serves me very well).


David

On Mon, Apr 12, 2010 at 4:59 AM, Victhor victhor.fos...@gmail.com wrote:
 I made an iPad that looks pretty OK, but it used images from the Apple
 website as textures, so not completely GPL :)
 Has anyone made a 3D model of a PDA that attaches nicely to the
 existing yoke XML files?  I'm thinking of portrait orientation with
 the form factor of an iPhone, android phone, etc, etc.

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Re: [Flightgear-devel] DIY drones virtual UAV competition

2010-04-12 Thread Curtis Olson
On Sun, Apr 11, 2010 at 6:00 AM, Maik Justus wrote:

 Hello,

 some time ago I made a FDM for a small quad-copter. Therefore flightgear
 also could be used for simulating this kind of uav.

 Sensors like acceleration and gyroscope should be easy to simulate with
 all their inaccuracies. Laser scanner and ultrasonic sensors (using some
 discrete rays) should also be possible now. Cameras we have, too.


Hi Maik,

Do you still have the FDM for the small quad-copter?  Is this something that
could be added to CVS?  I think it could generate a fair amount of interest.

Thanks,

Curt.
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Re: [Flightgear-devel] Quadrocopter (Quadcopter) / Mikrokopter / X-UFO / Microdrone

2010-04-12 Thread Maik Justus
Hello Andreas,

what is the actual status of the 3D-model?

Best regards,
Maik

Andreas Bresser schrieb am 18.07.2009 02:31:
 Hi Maik,

   
 Nice. Will the finished model be published with GPL license? Would  
 be nice to have such a model within cvs.
 
 Yes, definitely (and if not GPL than some other free license, but I  
 think I'll go with GPL)!
 This model is now just for one Quadcopter, but there are a lot models  
 out there that are quite simmilar, so I think I will modify the  
 visible and physical model a bit and create some more  
 Quadcopter-models (would be cool to see a swarm of them in the air :-) )

   
 I had a look into these files and have a flying version of the  
 Quadcopter now.
 
 cool!

   
 But it is very unstable.
 
 not so cool...

   
 I have to check, if these is caused partly by wrong parameters in  
 the xml File (I don't have any experience with simulating such small  
 rotors with YASim...). But it will definitively need an autopilot.  
 (E.g. the V22-Osprey has a simple autopilot. The same concept  
 should work for the quadcopter, too.) I will send you updated files  
 in the next days.
 
 Thank you very much! If you need more data or other informations, just  
 ask. I can't wait to see this thing flying.

 Andreas

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Re: [Flightgear-devel] DIY drones virtual UAV competition

2010-04-12 Thread Maik Justus
Hello Curt,
Curtis Olson schrieb am 12.04.2010 18:27:



 Hi Maik,

 Do you still have the FDM for the small quad-copter?  Is this 
 something that could be added to CVS?  I think it could generate a 
 fair amount of interest.

yes, I still have the FDM, but no 3D-model.
The FDM contains only the rotors and the mechanic. With some 
rc-helicopter experience it is flyable. But now I know, why all these 
small quadcopters are gyro stabilized. The limitation of the FDM is, 
that it works with constant RPM for all four rotors and varies the 
collective. Most (all?) real quadcopters have fixed rotors with 
individual engines.
Adding some gyro stabilizers should not be so hard with some nasal 
coding. There were some mails about a year ago about his topic; I will 
see, if Andreas, who asked for the FDM, has a 3D-model now.
I think for CVS we should have a (at least simple) 3D-model.


Best regards,
Maik
 Thanks,

 Curt. 


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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/Cub/Models/Effects exhaustsmoke.png, NONE, 1.1 exhaustsmoke.xml, NONE, 1.1 tyre-smoke-port.xml, NONE, 1.1 tyre-smoke-stbd.xml, NONE, 1.1

2010-04-12 Thread Heiko Schulz
Hi,
 
 Woo-hoo!
 
 This is an awesome model, about to fire it up and take it
 for a spin.
 
 Thanks to all involved for their hard work, the results
 speak for themselves I'd say.
 
 James

Yes, great little aircraft, very accurate modelled! Now only a PA18 Super Cub 
with the same qualitity missing!
It is fun to fly with!

I'm thinking about to apply our new graphical stuff like a slight reflection 
effect to the glas material and bumpspec to the other parts if I get the 
authors permission.

Would be great we had the versions with floats, skis and tundra-wheels as 
well... 

What I wonder- if David Megginson gave permission- why we have now the same 
aircraft with two different models in CVS? One named j3cub and one named 
Cub.

Do wee need still the old one?

Heiko





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[Flightgear-devel] FlightGear on LinuxTag

2010-04-12 Thread Martin Spott
Hi,
just wanted to let you know that this year's application for a booth on
LinuxTag [1] has been approved today.
Cheers,
Martin.
[1]: http://www.linuxtag.org/2010/en.html
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Re: [Flightgear-devel] New reelase(?) (Was: User selectablequalitylevel for effects)

2010-04-12 Thread Vivian Meazza
I wrote:

 
 
  Frederic Bouvier
 
  
   Le 11/04/2010 11:21, Erik Hofman a écrit :
Frederic Bouvier wrote:
   
Hi,
   
I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a
  thousand
words, see :
http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
   
I encourage effect designers to use this new
/sim/rendering/quality-level property to allow users to have a
 better
experience with new enhancements in flightgear
   
You know, so much has happened the last few weeks that made me
 wonder
  if
  it might be a good idea to schedule the release FlightGear 2.1
  within
a month or two?
   
  
   I was reading this forum thread few minutes ago :
   http://flightgear.org/forums/viewtopic.php?f=5t=7358
   and I wonder if its author, Thorsten with an 'H', already got in touch
   with someone with CVS write access for a CVS inclusion. A new fgfs
   version should have this.
  
 
 
  I have it here, and could upload it (except the small source code
 patch).
  Not sure that I would recommend it right now - it _looks_ like a
  regression.
  The visual aspects are well short of our current 3d clouds, and it is
 hard
  to use. That said, the underlying principles are very interesting, and
 we
  should be pursuing this.
 
  I understand action is in hand to amalgamate the best aspects of out
  current
  3d clouds and Thorsten's clouds.
 
  It is available for download, if you scrabble around hard enough - took
 me
  best part of an evening to find it, and can't remember how I did it in
 the
  end.
 
  The trouble is Thorsten seems to develop his stuff in a vacuum - I have
 a
  couple of queries and can't find any way of getting in touch with him.
 
 
 
 I found an email address for Thorsten, and clarified a couple of points
 with
 him. I also suggested that the layered cloud stuff might go into CVS at
 some
 point so that it would be available for testing. He pointed out that since
 the currently released version is still limited to a single tile, it's not
 excessively useful at this point yet (except for soaring). And there is
 the
 problem that the Cumulus clouds are a regression when compared to the
 current. The other layered clouds are a vast improvement IMO.
 
 There is a further release planned with long-range support (automatic tile
 loading and unloading), terrain pre-sampling and more weather tiles in a
 month or so which will be interesting for users, but it might be a
 reasonable idea to put the current release into CVS, so that more people
 can
 test it.
 
 If no one objects I will upload the current layered cloud stuff this
 evening.
 

It's now in cvs for you to test. Several of us have tried it and it does
work. Warning: the download is on the large side, and when you try it you
might find the hit on framerate unsustainable. 

You will need this patch for the FG source to make it work:

ftp://ftp.abbeytheatre2.org.uk/fgfs/Environment/environment.patch

Any feedback would be good.

Vivian 





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Re: [Flightgear-devel] Yoke mounted PDA

2010-04-12 Thread Victhor
Hmmm, AFAIK we couldn't get things like moving map displays anyway...
and some of those GPSes have turn-by-turn navigation for use with cars,
which is kinda cool, as they're pretty expensive :0)
 Cool, but wouldn't it make sense to support common portable aviation
 GPS's first?  As far as smartphone-type-things go, it's hard to get
 any wireless coverage in the air (they started blocking upward
 transmission about 3-4 years ago), and the iPad is so big it would
 block most of the primary instruments anyway, but you'll find one of
 the units from this page attached to the yoke of most privately-owned
 planes:
 
 https://buy.garmin.com/shop/shop.do?cID=156
 
 (I use an old GPSMap 196 myself, and it serves me very well).
 
 
 David
 
 On Mon, Apr 12, 2010 at 4:59 AM, Victhor victhor.fos...@gmail.com wrote:
  I made an iPad that looks pretty OK, but it used images from the Apple
  website as textures, so not completely GPL :)
  Has anyone made a 3D model of a PDA that attaches nicely to the
  existing yoke XML files?  I'm thinking of portrait orientation with
  the form factor of an iPhone, android phone, etc, etc.
 
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[Flightgear-devel] Excellent new J3 Cub model

2010-04-12 Thread David Megginson
On Mon, Apr 12, 2010 at 3:20 PM, Heiko Schulz aeitsch...@yahoo.de wrote:

 What I wonder- if David Megginson gave permission- why we have now the same 
 aircraft with two different models in CVS? One named j3cub and one named 
 Cub.

No, pull the old one.  It was a lot of fun to build, and was (I think)
our second taildragger, when we were still figuring out how to model
gear, but there's no reason to keep it around now.

I'd love to make this new model our default aircraft, as the real J3
has been for so many tens of thousands of new student pilots
historically, but the taildragger thing might scare away users.

A couple of queries about the (most excellent) new model:

1. Shouldn't there be some kind of an inclinometer (slip-skid ball) on
the panel?  I think I've seen one in most J3 panel photos, and it's
pretty useful.

2. Where's the black lightning bolt on the side? (That's just a joke
-- I actually think it's cool that we're not following the cliché
here).


All the best,


David

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