Re: [Flightgear-devel] aircraft search

2010-07-18 Thread Martin Fenelon
On Saturday 17 July 2010 13:46, James Turner wrote:
[snip]
 You will need an up-to-date SimGear (which includes the new
 simgear::Dir helper), and please let me know if you see any problems
 with aircraft -set loading; they're going to be apparent very quickly,
 since locating the -set.xml file happens really early in the startup
 process.

Hello James,

Certainly does seem quicker but aircraft are shown as whatever-set.xml. 
Would it be possible to remove the -set.xml from the listed output?

Martin.

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[Flightgear-devel] Control System Pics

2010-07-18 Thread John Wojnaroski
Hi,

A while back a few folks asked for some pics on the control loading
system I was working on.  Finally a little time to post a few pics

see http://www.flickr.com/photos/flyr15/

Currently working on the PID and control algorithms and some code in FG
to compute neutral elevator/stick position. Once that is working up to
spec will post some movies of the system in action.

also plan to replace the air compressor with a quiet ( ~35dB ) Jun-aire
unit.  The CFM is quite modest so should be able to get by with a fairly
small unit; something on the order of a 3-4 gallon supply tank @ 230psi.
The control system itself runs at 15psi for the pitch and 30psi for the
roll channel. The ITVs have a range up to 130psi and are programmable
and scalable.  Interface is a USB to d-to-a converter (0-5Vdc) to set
the actuator pressures.

No numbers on duty cycle for the compressor just yet, but at 35dB the
noise should be tolerable when it fires up ( can always move it to the
next room and add an intermediate supply tank ;-) )-- guessing around a
25 minute duty cycle under load.

Regards
John W


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Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-18 Thread Torsten Dreyer
 Ok, quick test with a new pull and it seems like heading and speeds
 are working for the layers now. The temperatures don't seem to be
 taking though, same setup as previous and I was below zero celcius
 before reaching 9000 feet and already nearly 9 below celcius at 12000
 feet. Not sure about other settings, dewpoint, turbulence, etc, didn't
 play with those yet. I did notice altimeter wasn't coinciding with the
 input valuesthough to be honest I'm not sure I fully understand
 how the altimeter values are supposed work over altitude, temperature,
 etc changes...in flightgear or real life.

Hmm - the temperature thing is a tricky one. There were some updates to the 
temperature/density calculations some time ago, so setting temperature at 
altitude don't give the expected result anymore. 
I'll think about it, but it will take some time to come up with a reasonable 
solution. 

For the time being, entering temperature into the dialog box is broken. The 
only way to set a temperature is by setting /environment/temperature-sea-
level-degc which calculates the temperature at altitude based on ICAO standard 
atmosphere.

Torsten

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Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-18 Thread Jacob Burbach
 For the time being, entering temperature into the dialog box is broken. The
 only way to set a temperature is by setting /environment/temperature-sea-
 level-degc which calculates the temperature at altitude based on ICAO standard
 atmosphere.

That's a little disappointing. Hopefully a better way to do things can
be found as from what I can see the calculated temperatures are
nowhere close to actual aloft data. Anyway, thanks a bunch for working
on this, weather is a very important part of aviation and flight
planning so anything that can be fixed or improved is always good.

On a side note...is there a way to retrieve a list of airports within
a certain distance of a position from nasal?

cheers!

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[Flightgear-devel] Cloud Rendering and threading

2010-07-18 Thread Pablo Rogina
A paper from Intel that may be useful for those interested about
clouds. It's also a good reference about how threading may help in
this topic...

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms
http://a676.g.akamaitech.net/f/676/773/1d/images.delivery.net/cm50content/intel/software/e-alert2/dynamic_vol_cloud_010710_r2.

Regards,

Pablo J. Rogina

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Re: [Flightgear-devel] Cloud Rendering and threading

2010-07-18 Thread John Wojnaroski
Looks like it is based on the work of Mark Harris which was used for the
initial set of 3D cloud rendering in FG.  (See his Phd thesis for more
details.)

Multi-core CPUs are becoming the norm, might be worth a second look.

John

 On Sun, 2010-07-18 at 22:47 -0300, Pablo Rogina wrote:
 A paper from Intel that may be useful for those interested about
 clouds. It's also a good reference about how threading may help in
 this topic...
 
 Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms
 http://a676.g.akamaitech.net/f/676/773/1d/images.delivery.net/cm50content/intel/software/e-alert2/dynamic_vol_cloud_010710_r2.
 
 Regards,
 
 Pablo J. Rogina
 
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