[Flightgear-devel] (no subject)

2011-05-27 Thread Heiko Schulz
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Re: [Flightgear-devel] (no subject)

2011-05-27 Thread Gene Buckle
On Fri, 27 May 2011, Heiko Schulz wrote:

 http://www.gbabrasil.net/images/news.html

VIRUS!!!

g.

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Re: [Flightgear-devel] (no subject)

2011-05-27 Thread Patrik Schmidt
Hi everybody,

What the hell is going on?
Do someone have further information (e.g. type)...

Can we assume, that Heiko's mail-account is compromised?

Regards,
Patrik

On Fri, 2011-05-27 at 07:33 -0700, Gene Buckle wrote:
 On Fri, 27 May 2011, Heiko Schulz wrote:
 
  http://www.gbabrasil.net/images/news.html
 
 VIRUS!!!
 
 g.
 



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[Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Claus Christmann
Hello all,

I am trying to build FG in Windows 7, using Visual Studio 10. A part of that 
process is simgear, and that gives me some trouble...

I eliminated all compile errors with the exception of this one:

1c:\users\claus\desktop\flighgear-dependencies\simgear-2.0.0\simgear\scene\material\effectbuilder.hxx(134):
 error C2440: 'specialization' : cannot convert from 'std::string 
std::_Pair_base_Ty1,_Ty2::* ' to 'std::string std::pair_Ty1,_Ty2::* '
1  with
1  [
1  _Ty1=std::string,
1  _Ty2=osg::StateSet::RenderingHint
1  ]
1  Standard conversion from pointer-to-member of base to 
pointer-to-member of derived is not applied for template arguments

Googeling only brings up https://svn.boost.org/trac/boost/ticket/3106 which 
unfortunately doesn't help me much. I am using boost 1.46.1.

Any ideas?

Thanks a lot in advance,


Claus
-- 
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Graduate Research Assistant

Georgia Institute of Technology
270 Ferst Dr NW
Atlanta, GA 30332-0150

http://uav.ae.gatech.edu

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Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Roland Häder
Hi,

On Fri, 2011-05-27 at 16:14 +0200, Christian Schmitt wrote:
 Correct, and I already added some to Terminal 2. Those are however not yet 
 sent to the scenery DB. I'll do that shortly when I checked that they work 
 with the new version, too.
Looks like no one has pushed it, it is still sitting there and waiting:
https://gitorious.org/fg/fgdata/merge_requests/95

As I can see so far, the commits only affect AI aircrafts, so when I
want to see these new jetways in action, I need to turn on AI traffic or
use aircrafts that support jetways, right?

 
 Chris
Roland



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[Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Roland Häder
Hi all,

in an other game called 'WarZone 2100' [1] if crash occurs, a very nice
crash dump will be generated. I wonder if you can port that [2] to fgfs?
So users can easily send you bug a bunch of very basic information (e.g.
backtrace and such) to you without having knowledge about doing that.


Regards,
Roland

[1] http://wz2100.net
[2]
https://github.com/Warzone2100/warzone2100/raw/75dbf4052b951a39870a85ff404eb07fe1578f48/lib/exceptionhandler/exceptionhandler.cpp


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Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 12:55:24 -0400 (EDT), Claus wrote in message 
1780160612.44750.1306515324059.javamail.r...@mail2.gatech.edu:

 Hello all,
 
 I am trying to build FG in Windows 7, using Visual Studio 10.

..ah.  Historically, Microsoft has made use of it's tools and 
tools to discourage the use of other peoples SW, this _may_
be the case here too:
http://groklaw.net/article.php?story=2009042327711

 A part of that process is simgear, and that gives me some trouble...
 
 I eliminated all compile errors with the exception of this one:
 
 1c:\users\claus\desktop\flighgear-dependencies\simgear-2.0.0\simgear\scene\material\effectbuilder.hxx(134):

..are you trying to build simgear-2.0.0 ???

 1error C2440: 'specialization' : cannot convert from 'std::string
 1std::_Pair_base_Ty1,_Ty2::* ' to 'std::string
 1std::pair_Ty1,_Ty2::* '
 1  with
 1  [
 1  _Ty1=std::string,
 1  _Ty2=osg::StateSet::RenderingHint
 1  ]
 1  Standard conversion from pointer-to-member of base to
 1 pointer-to-member of derived is not applied for template arguments
 
 Googeling only brings up https://svn.boost.org/trac/boost/ticket/3106
 which unfortunately doesn't help me much. I am using boost 1.46.1.
 
 Any ideas?

..tried alternative tool sets?:
http://beans.seartipy.com/2006/12/31/six-popular-ides-for-developing-software-in-cc-on-windows-platform/
http://www.google.com/search?num=100hl=enq=gcc+windows+ide+C%2B%2Baq=faqi=aql=oq=

..if the problem is VS10, one of these should succeed, or give 
you an _other_ error than yours above here.  
If it stops on the same error, you have found a simgear bug.


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 19:18:15 +0200, Roland wrote in message 
1306516695.30365.32.camel@quix0r:

 Hi,
 
 On Fri, 2011-05-27 at 16:14 +0200, Christian Schmitt wrote:
  Correct, and I already added some to Terminal 2. Those are however
  not yet sent to the scenery DB. I'll do that shortly when I checked
  that they work with the new version, too.
 Looks like no one has pushed it, it is still sitting there and
 waiting: https://gitorious.org/fg/fgdata/merge_requests/95
 
 As I can see so far, the commits only affect AI aircrafts, so when I
 want to see these new jetways in action, I need to turn on AI traffic
 or use aircrafts that support jetways, right?

..by jetways, you mean these bridges?: 
http://en.wikipedia.org/wiki/Jet_bridge

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Roland Häder
 ..by jetways, you mean these bridges?: 
 http://en.wikipedia.org/wiki/Jet_bridge
 
Yes, exactly. :) Would be cool to have them working in FGFS.

Roland



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Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 20:45:00 +0200, Roland wrote in message 
1306521900.30365.49.camel@quix0r:

  ..by jetways, you mean these bridges?: 
  http://en.wikipedia.org/wiki/Jet_bridge
  
 Yes, exactly. :) Would be cool to have them working in FGFS.

..right, then we'll want those fancy gate parking lights too, 
http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System
and guys waving light sticks in the mean time. ;o)
http://en.wikipedia.org/wiki/Aircraft_marshalling

..don't we simulate these?
http://en.wikipedia.org/wiki/Aviation_light_signals

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Ryan M
On Fri, 2011-05-27 at 21:09 +0200, Arnt Karlsen wrote:
 ..right, then we'll want those fancy gate parking lights too, 
 http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System

Theoretically that's perfectly possible by piggybacking on my system,
and we even have the X-plane model required, but I don't feel like
implementing it. :)


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Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Curtis Olson
Arnt, different compilers often catch different subtle errors, so it is good
and healthy to run our code through a variety of compilers on a variety of
platforms.  Gcc isn't perfect.  Unfortunately I'm can't offer specific help
for this particular problem, but hopefully one of our other windows
developers can think of something to suggest.

Curt.

On Fri, May 27, 2011 at 1:36 PM, Arnt Karlsen wrote:

 On Fri, 27 May 2011 12:55:24 -0400 (EDT), Claus wrote in message
 :

  Hello all,
 
  I am trying to build FG in Windows 7, using Visual Studio 10.

 ..ah.  Historically, Microsoft has made use of it's tools and
 tools to discourage the use of other peoples SW, this _may_
 be the case here too:
 http://groklaw.net/article.php?story=2009042327711

  A part of that process is simgear, and that gives me some trouble...
 
  I eliminated all compile errors with the exception of this one:
 
 
 1c:\users\claus\desktop\flighgear-dependencies\simgear-2.0.0\simgear\scene\material\effectbuilder.hxx(134):

 ..are you trying to build simgear-2.0.0 ???

  1error C2440: 'specialization' : cannot convert from 'std::string
  1std::_Pair_base_Ty1,_Ty2::* ' to 'std::string
  1std::pair_Ty1,_Ty2::* '
  1  with
  1  [
  1  _Ty1=std::string,
  1  _Ty2=osg::StateSet::RenderingHint
  1  ]
  1  Standard conversion from pointer-to-member of base to
  1 pointer-to-member of derived is not applied for template arguments
 
  Googeling only brings up https://svn.boost.org/trac/boost/ticket/3106
  which unfortunately doesn't help me much. I am using boost 1.46.1.
 
  Any ideas?

 ..tried alternative tool sets?:

 http://beans.seartipy.com/2006/12/31/six-popular-ides-for-developing-software-in-cc-on-windows-platform/

 http://www.google.com/search?num=100hl=enq=gcc+windows+ide+C%2B%2Baq=faqi=aql=oq=

 ..if the problem is VS10, one of these should succeed, or give
 you an _other_ error than yours above here.
 If it stops on the same error, you have found a simgear bug.


 --
 ..med vennlig hilsen = with Kind Regards from Arnt Karlsen
 ...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three:
  best case, worst case, and just in case.


 --
 vRanger cuts backup time in half-while increasing security.
 With the market-leading solution for virtual backup and recovery,
 you get blazing-fast, flexible, and affordable data protection.
 Download your free trial now.
 http://p.sf.net/sfu/quest-d2dcopy1
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http://www.flightgear.org - http://gallinazo.flightgear.org
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Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio10

2011-05-27 Thread Vivian Meazza
Claus Christmann wrote

 
 Hello all,
 
 I am trying to build FG in Windows 7, using Visual Studio 10. A part of
 that process is simgear, and that gives me some trouble...
 
 I eliminated all compile errors with the exception of this one:
 
 1c:\users\claus\desktop\flighgear-dependencies\simgear-
 2.0.0\simgear\scene\material\effectbuilder.hxx(134): error C2440:
 'specialization' : cannot convert from 'std::string
 std::_Pair_base_Ty1,_Ty2::* ' to 'std::string std::pair_Ty1,_Ty2::* '
 1  with
 1  [
 1  _Ty1=std::string,
 1  _Ty2=osg::StateSet::RenderingHint
 1  ]
 1  Standard conversion from pointer-to-member of base to pointer-
 to-member of derived is not applied for template arguments
 
 Googeling only brings up https://svn.boost.org/trac/boost/ticket/3106
 which unfortunately doesn't help me much. I am using boost 1.46.1.
 
 Any ideas?
 

I'm still using boost 1.37.0 - it might be worth trying an earlier version


Vivian



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Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Vivian Meazza
Ryan M wrote

 -Original Message-
 From: [mailto:tpbspamm...@gmail.com]
 Sent: 27 May 2011 20:14
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways
 
 On Fri, 2011-05-27 at 21:09 +0200, Arnt Karlsen wrote:
  ..right, then we'll want those fancy gate parking lights too,
  http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System
 
 Theoretically that's perfectly possible by piggybacking on my system,
 and we even have the X-plane model required, but I don't feel like
 implementing it. :)
 

I think we have a marshaller in at least one aircraft model.

Vivian 



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Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 14:21:20 -0500, Curtis wrote in message 
banlktinc4gbt1hua7zg3vakekzm3b3p...@mail.gmail.com:

 Arnt, different compilers often catch different subtle errors, so it
 is good and healthy to run our code through a variety of compilers on
 a variety of platforms.  Gcc isn't perfect.

..very true.

 Unfortunately I'm can't
 offer specific help for this particular problem, but hopefully one of
 our other windows developers can think of something to suggest.

..one more idea, try do the VS10 compile on an _older_ full system 
back-up snapshot, to see if a subtle MSW7 or VS10 change held back 
in the back-up, might have the compile succeed.  I've heard MSW7 
can do automated back-ups.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Frederic Bouvier
AFAICS, MSVC2010 compiles current Git version without any problem. The OP 
doesn't say what version he is trying to build, but if I recall correctly, this 
error was fixed months ago. 
See 
http://gitorious.org/fg/simgear/commit/acbc09b232e4570462d5936eaf20d2671530d8f4 
Last tested Boost is 1.44.0 for me. 

Regards, 
-Fred 

- Curtis Olson curtol...@gmail.com a écrit : 
 Arnt, different compilers often catch different subtle errors, so it is good 
 and healthy to run our code through a variety of compilers on a variety of 
 platforms. Gcc isn't perfect. Unfortunately I'm can't offer specific help for 
 this particular problem, but hopefully one of our other windows developers 
 can think of something to suggest. 

 Curt. 
 
 
 On Fri, May 27, 2011 at 1:36 PM, Arnt Karlsen wrote: 
 

On Fri, 27 May 2011 12:55:24 -0400 (EDT), Claus wrote in message 
 : 
 
 
  Hello all, 
  
  I am trying to build FG in Windows 7, using Visual Studio 10. 
 
 ..ah. Historically, Microsoft has made use of it's tools and 
 tools to discourage the use of other peoples SW, this _may_ 
 be the case here too: 
 http://groklaw.net/article.php?story=2009042327711 
 
 
  A part of that process is simgear, and that gives me some trouble... 
  
  I eliminated all compile errors with the exception of this one: 
  
  1c:\users\claus\desktop\flighgear-dependencies\simgear-2.0.0\simgear\scene\material\effectbuilder.hxx(134):
   
 
 ..are you trying to build simgear-2.0.0 ??? 
 
  1error C2440: 'specialization' : cannot convert from 'std::string 
  1std::_Pair_base_Ty1,_Ty2::* ' to 'std::string 
  1std::pair_Ty1,_Ty2::* ' 
 
  1 with 
  1 [ 
  1 _Ty1=std::string, 
  1 _Ty2=osg::StateSet::RenderingHint 
  1 ] 
  1 Standard conversion from pointer-to-member of base to 
  1 pointer-to-member of derived is not applied for template arguments 
 
  
  Googeling only brings up https://svn.boost.org/trac/boost/ticket/3106 
  which unfortunately doesn't help me much. I am using boost 1.46.1. 
  
  Any ideas? 
 
 ..tried alternative tool sets?: 
 http://beans.seartipy.com/2006/12/31/six-popular-ides-for-developing-software-in-cc-on-windows-platform/
  
 http://www.google.com/search?num=100hl=enq=gcc+windows+ide+C%2B%2Baq=faqi=aql=oq=
  
 
 ..if the problem is VS10, one of these should succeed, or give 
 you an _other_ error than yours above here. 
 If it stops on the same error, you have found a simgear bug. 
 
 
 -- 
 ..med vennlig hilsen = with Kind Regards from Arnt Karlsen 
 ...with a number of polar bear hunters in his ancestry... 
 Scenarios always come in sets of three: 
 best case, worst case, and just in case. 
 

 
 --
  
 vRanger cuts backup time in half-while increasing security. 
 With the market-leading solution for virtual backup and recovery, 
 you get blazing-fast, flexible, and affordable data protection. 
 Download your free trial now. 
 http://p.sf.net/sfu/quest-d2dcopy1 
 ___ 
 Flightgear-devel mailing list 
 Flightgear-devel@lists.sourceforge.net 
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel 
 
 

 -- 
 

Curtis Olson: 
http://www.atiak.com - http://aem.umn.edu/~uav/ 
http://www.flightgear.org - http://gallinazo.flightgear.org 
 
 --
  vRanger cuts backup time in half-while increasing security. With the 
 market-leading solution for virtual backup and recovery, you get 
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Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Gene Buckle
On Fri, 27 May 2011, Arnt Karlsen wrote:

 On Fri, 27 May 2011 12:55:24 -0400 (EDT), Claus wrote in message
 1780160612.44750.1306515324059.javamail.r...@mail2.gatech.edu:

 Hello all,

 I am trying to build FG in Windows 7, using Visual Studio 10.

 ..ah.  Historically, Microsoft has made use of it's tools and
 tools to discourage the use of other peoples SW, this _may_
 be the case here too:
 http://groklaw.net/article.php?story=2009042327711

One of these days I have a faint hope that you'll take off the tinfoil hat 
and move into the big blue room, but I strongly suspect I hope in vain.

Until that time, it would be just awesome if you could restrict your 
commentary to things you actually know something about.

It should be noted that my Hudson server has yet to fail to compile any 
part of the FlightGear software and it does use Visual Studio 2010 (ok, it 
might be using 2k8, but 2010 is installed. *hint* :) ) .  The only 
exceptions to that are self-inflicted and have nothing to do with the 
compiler toolchain.

g.

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Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio10

2011-05-27 Thread Gene Buckle
On Fri, 27 May 2011, Vivian Meazza wrote:

 Any ideas?


 I'm still using boost 1.37.0 - it might be worth trying an earlier version


You know that we're using 1.44 currently, right?

g.

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Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio10

2011-05-27 Thread Vivian Meazza
Gene

 
 On Fri, 27 May 2011, Vivian Meazza wrote:
 
  Any ideas?
 
 
  I'm still using boost 1.37.0 - it might be worth trying an earlier
 version
 
 
 You know that we're using 1.44 currently, right?
 

I didn't know that - but boost 1.37 still works - I would normally upgrade
when it causes a problem,

Thanks 

Vivian



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Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio10

2011-05-27 Thread Gene Buckle
On Fri, 27 May 2011, Vivian Meazza wrote:

 Gene


 On Fri, 27 May 2011, Vivian Meazza wrote:

 Any ideas?


 I'm still using boost 1.37.0 - it might be worth trying an earlier
 version


 You know that we're using 1.44 currently, right?


 I didn't know that - but boost 1.37 still works - I would normally upgrade
 when it causes a problem,

Ok.  I'm just going by what's included in Fred's pre-built library packs 
for the Windows builds.

g.

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[Flightgear-devel] terragear - file src/Lib/Optimize/genfans.cxx

2011-05-27 Thread Geoff McLane
Hi all,

I read (everywhere) that a vector erase invalidates
all current iterators - see say -
 http://www.cplusplus.com/reference/stl/vector/erase/ 
so I really do not understand why genfans.cxx has lasted 
so long like it is ;=((

When it does a -
tris.erase( t_current );
it should reset the iterators. The small patch attached 
does just that...

Maybe somehow, on some platforms, the iterators are
'correctly' adjusted, but certainly NOT in WIN32, and I
suspect the same in other platforms!

I would respectfully request the attached patch be 
applied soonest, unless there is some other reasoning 
at play here.

It certainly works better for me ;=)) And removes
another reason why fgfs-construct can abort
without apparent reason!

Regards,
Geoff.

patch:
diff -ur git\terragear-cs\src\Lib\Optimize\genfans.cxx local
\terragear-cs\src\Lib\Optimize\genfans.cxx
--- git\terragear-cs\src\Lib\Optimize\genfans.cxx   Sun Oct 10 10:13:00
2010
+++ local\terragear-cs\src\Lib\Optimize\genfans.cxx Sat May 28 00:42:43
2011
@@ -213,6 +213,8 @@
// add this fan to the fan list
fans.push_back( node_list );
 
+// restart on delete !!!
+Re_Start:
// delete the triangles in best_fan out of tris and repeat
triele_list_iterator t_current = tris.begin();
triele_list_iterator t_last = tris.end();
@@ -226,6 +228,7 @@
//from master tri pool
//   endl;
tris.erase( t_current );
+goto Re_Start;
} else {
++t_current;
}



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[Flightgear-devel] broken textranslate animations

2011-05-27 Thread Roland Häder
Hi all,

according to Skyop, the textranslate animations are broken on my system.
I have latest GIT/master of sg/fg/fgdata and OSG is 2.8.4. I use the
nvidia GPU driver:
---
OpenGL version string: 3.3.0 NVIDIA 270.41.19
---

So I have latest (stable?) OSG and GPU drivers.

Some weeks ago, all went fine with the A320-211 and many other models
(e.g. A380, 777-220ER) that have displays and horizon instrumentation.
But with some recent introduced commits, they got messy.

To show you what I mean, here are some screenshots:
http://flightgear.mxchange.org/pub/screenshots-master/

In all the horizon instrument is no longer working (as it does before)
and the displays in the A320-211 model (A320-family) are not really
working (missing graphics here and there).

If you need more, let me know it. :) I can also handle gdb a little, so
if you require, I can try to set break points (please assist me).

Regards,
Roland



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Re: [Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Robert
2011/5/27 Roland Häder r.hae...@gmx.de

 Hi all,

 in an other game called 'WarZone 2100' [1] if crash occurs, a very nice
 crash dump will be generated. I wonder if you can port that [2] to fgfs?
 So users can easily send you bug a bunch of very basic information (e.g.
 backtrace and such) to you without having knowledge about doing that.


I think in the Open Source world you should know that you are sending
something to someone. But in general backtraces are good if you can deal
with them.
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Re: [Flightgear-devel] broken textranslate animations

2011-05-27 Thread Roland Häder
Hi again,

maybe ThorstenB's commit ca668f8a373190093738a69a5b700d6fcc086c7c does
cause this? He wrote there:
--
Fix bug #285 textranslate and scroll animation with negative numbers

rewrite SGStepExpression::apply_mods so it creates the same step
for negative numbers as it does for positive numbers.
--

Maybe some bisect stuff needs to be done?

Regards,
Roland

On Sat, 2011-05-28 at 01:45 +0200, Roland Häder wrote:
 Hi all,
 
 according to Skyop, the textranslate animations are broken on my system.
 I have latest GIT/master of sg/fg/fgdata and OSG is 2.8.4. I use the
 nvidia GPU driver:
 ---
 OpenGL version string: 3.3.0 NVIDIA 270.41.19
 ---
 
 So I have latest (stable?) OSG and GPU drivers.
 
 Some weeks ago, all went fine with the A320-211 and many other models
 (e.g. A380, 777-220ER) that have displays and horizon instrumentation.
 But with some recent introduced commits, they got messy.
 
 To show you what I mean, here are some screenshots:
 http://flightgear.mxchange.org/pub/screenshots-master/
 
 In all the horizon instrument is no longer working (as it does before)
 and the displays in the A320-211 model (A320-family) are not really
 working (missing graphics here and there).
 
 If you need more, let me know it. :) I can also handle gdb a little, so
 if you require, I can try to set break points (please assist me).
 
 Regards,
 Roland
 



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Re: [Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Roland Häder
On Sat, 2011-05-28 at 02:07 +0200, Robert wrote:
 I think in the Open Source world you should know that you are sending
 something to someone. But in general backtraces are good if you can deal
 with them.
Here is one of these crash dumps so you can take a look at it:

http://developer.wz2100.net/attachment/ticket/2730/warzone2100.gdmp-S4AcaK

All info a happy developer need. =)



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Re: [Flightgear-devel] broken textranslate animations

2011-05-27 Thread Roland Häder
 maybe ThorstenB's commit ca668f8a373190093738a69a5b700d6fcc086c7c does
 cause this? He wrote there:
This is simgear. Sorry not to include it. :)



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Re: [Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Robert
in gcc you can use this:

#include execinfo.h
compile with -g
link with -rdynamic

see here:
http://www.gnu.org/software/libc/manual/html_node/Backtraces.html

I don't know if this is possible in g++

Also I think without a detailed description about how to reproduce a
bug, a backtrace may be not informative enough.


2011/5/28 Roland Häder r.hae...@gmx.de

 On Sat, 2011-05-28 at 02:07 +0200, Robert wrote:
  I think in the Open Source world you should know that you are sending
  something to someone. But in general backtraces are good if you can deal
  with them.
 Here is one of these crash dumps so you can take a look at it:

 http://developer.wz2100.net/attachment/ticket/2730/warzone2100.gdmp-S4AcaK

 All info a happy developer need. =)



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[Flightgear-devel] - Open Radar development

2011-05-27 Thread Marcel Fernandez
Hi,
I have some troubles developing on Open Radar. I need to contact Ralf to
ask him some questions about project. Exactly what I need is a guide to make
a kind of Main
that execute all features that are implemented now a days. This will bring
me a quick start point to develop new features.
Other question I have is where can I find documentation about multi
playerprotocol. I saw that the documentation I found  in flight gear wiki
has some differences with the one found in flightgear multiplayer server
page(fgms.sourceforge.net).

Thanks very much.

Cheers,
   Marcel Fernández
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