Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Frederic Bouvier
Hi Vivian,

 Fred - should this work with MSVC9? 

Only if the required symbols are defined.

 It compiles and runs, but I get this error:
 
 Cannot start scenery download. Rsync scenery server is undefined.
 
 The server input in the menu item is blank, and does not accept any
 input

Please pull latest SimGear

Regards,
-Fred

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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Frederic Bouvier
 
 Please pull latest SimGear

And Flightgear too

-Fred

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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Vivian Meazza
Fred wrote
Fred wrote

 
  Please pull latest SimGear
 
 And Flightgear too
 

Well, I thought I had - otherwise I wouldn't have re-compiled and run it,
would I? And it does compile and run - even provides error messages.

Vivian



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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Martin Spott
ThorstenB wrote:

 The feature reuses the terrasync sources and relies on a subversion
 client. Either using built-in subversion (when libsvn is installed,
 which is recommended). Otherwise, fgfs tries calling an external utility
 (svn) for downloads.

I'm observing one minor issue: The SVN client lib is available, it's
being found by CMake in SimGear:

-- Looking for svn_client_checkout in svn_client-1
-- Looking for svn_client_checkout in svn_client-1 - found
-- Looking for svn_cmdline_init in svn_subr-1
-- Looking for svn_cmdline_init in svn_subr-1 - found
-- Looking for svn_ra_initialize in svn_ra-1
-- Looking for svn_ra_initialize in svn_ra-1 - found
-- Found LIBSVN: 1
-- libsvn found, enabling in SimGear


It's being found by Automake in FlightGear:

checking svn_client.h usability... yes
checking svn_client.h presence... yes
checking for svn_client.h... yes
Using built-in subversion (libsvn) for scenery downloads.
checking for library containing svn_client_checkout... -lsvn_client-1
checking for library containing svn_cmdline_init... none required
checking for library containing svn_ra_initialize... none required


It's linked into FlightGear:

jive: 12:29:42 ~ which fgfs
/opt/FlightGear/bin/fgfs
jive: 12:29:45 ~ ldd `which fgfs`| grep svn
libsvn_client-1.so.1 = /usr/lib/libsvn_client-1.so.1 
(0x7f2d82c4e000)
libsvn_wc-1.so.1 = /usr/lib/libsvn_wc-1.so.1 (0x7f2d7dee7000)
libsvn_ra-1.so.1 = /usr/lib/libsvn_ra-1.so.1 (0x7f2d7dcdd000)
libsvn_delta-1.so.1 = /usr/lib/libsvn_delta-1.so.1 (0x7f2d7dad2000)
libsvn_diff-1.so.1 = /usr/lib/libsvn_diff-1.so.1 (0x7f2d7d8c6000)
libsvn_subr-1.so.1 = /usr/lib/libsvn_subr-1.so.1 (0x7f2d7d675000)
libsvn_ra_local-1.so.1 = /usr/lib/libsvn_ra_local-1.so.1 
(0x7f2d7c586000)
libsvn_repos-1.so.1 = /usr/lib/libsvn_repos-1.so.1 (0x7f2d7c35b000)
libsvn_fs-1.so.1 = /usr/lib/libsvn_fs-1.so.1 (0x7f2d7c154000)
libsvn_ra_svn-1.so.1 = /usr/lib/libsvn_ra_svn-1.so.1 
(0x7f2d7bf3d000)
libsvn_ra_neon-1.so.1 = /usr/lib/libsvn_ra_neon-1.so.1 
(0x7f2d7bd18000)
libsvn_ra_serf-1.so.1 = /usr/lib/libsvn_ra_serf-1.so.1 
(0x7f2d7baf3000)
libsvn_fs_fs-1.so.1 = /usr/lib/libsvn_fs_fs-1.so.1 (0x7f2d7af6)
libsvn_fs_base-1.so.1 = /usr/lib/libsvn_fs_base-1.so.1 
(0x7f2d7ad3)
libsvn_fs_util-1.so.1 = /usr/lib/libsvn_fs_util-1.so.1 
(0x7f2d7ab2e000)


But the dialogue box Automatic Scenery Download says:

Built-in SVN available: false


Anyhow, the scenery-dir property is set correctly (because I did) and
FG is properly calling the external 'svn' command  :-)

SimGear, FlightGear, Base Package from GIT as of this morning (10:00
UTC), SimGear was configured via CMake with -D ENABLE_LIBSVN=ON,
FlightGear was configured via Autoconf with --with-libsvn.

Cheers,
Martin.
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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Frederic Bouvier
It was not a reproach. I just committed fixes at the time I sent those messages

-Fred

- Vivian Meazza a écrit :

 Fred wrote
 Fred wrote
 
  
   Please pull latest SimGear
  
  And Flightgear too
  
 
 Well, I thought I had - otherwise I wouldn't have re-compiled and run
 it,
 would I? And it does compile and run - even provides error messages.

-- 
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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Csaba Halász
On Mon, Jun 13, 2011 at 9:50 PM, ThorstenB bre...@gmail.com wrote:

 the final GUI bits for a new feature are now in fgdata - the last
 feature addition for the 2.4 release from my part... You can
 download/update scenery directly from FlightGear now (main menu:
 Environment = Scenery). Credit for the idea goes to James - bugs are
 mine ;-).

For the record, I don't think we are going in the right direction with this.
I personally think more modules should be split out rather than integrated.
For example, all the GUI stuff should be thrown out and left to a
launcher/control console application. We could then get rid of plib
and avoid the what gui toolkit to use controversy (at least for the
core FG). FDM and visualization should also be split, obviously with
multiple instances allowed of either.

-- 
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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Gene Buckle

On Wed, 15 Jun 2011, Csaba Halász wrote:


On Mon, Jun 13, 2011 at 9:50 PM, ThorstenB bre...@gmail.com wrote:


the final GUI bits for a new feature are now in fgdata - the last
feature addition for the 2.4 release from my part... You can
download/update scenery directly from FlightGear now (main menu:
Environment = Scenery). Credit for the idea goes to James - bugs are
mine ;-).


For the record, I don't think we are going in the right direction with this.
I personally think more modules should be split out rather than integrated.
For example, all the GUI stuff should be thrown out and left to a
launcher/control console application. We could then get rid of plib
and avoid the what gui toolkit to use controversy (at least for the
core FG). FDM and visualization should also be split, obviously with
multiple instances allowed of either.


I really, really, like this idea.  When was the last time CAE shipped a 
simulator that had a drop down menu appear in the visual system? :)


All the functionality in the GUI could be provided in a stand-alone tool 
that talked to the simulator.  You could run it on one machine or on a 
dedicated machine.


g.

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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Gene Buckle
 talked to the simulator.  You could run it on one machine or on a dedicated 
 machine.

Gah. Brain to fast for fingers!  You could run it on the SAME machine..or 
on a dedicated machine...  *facepalm*

g.

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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Ron Jensen
On Wednesday 15 June 2011 07:36:51 Csaba Halász wrote:
 On Mon, Jun 13, 2011 at 9:50 PM, ThorstenB bre...@gmail.com wrote:
  the final GUI bits for a new feature are now in fgdata - the last
  feature addition for the 2.4 release from my part... You can
  download/update scenery directly from FlightGear now (main menu:
  Environment = Scenery). Credit for the idea goes to James - bugs are
  mine ;-).

 For the record, I don't think we are going in the right direction with
 this. I personally think more modules should be split out rather than
 integrated. For example, all the GUI stuff should be thrown out and left to
 a
 launcher/control console application. We could then get rid of plib
 and avoid the what gui toolkit to use controversy (at least for the
 core FG). FDM and visualization should also be split, obviously with
 multiple instances allowed of either.

For the record, and for what its worth, I totally agree with Csaba here.

Thanks,
Ron

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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Vivian Meazza
Fred

 -Original Message-
 
 It was not a reproach. I just committed fixes at the time I sent those
 messages
 
 -Fred
 
 - Vivian Meazza a écrit :
 
  Fred wrote
  Fred wrote
 
 
Please pull latest SimGear
  
   And Flightgear too
  
 
  Well, I thought I had - otherwise I wouldn't have re-compiled and run
  it,
  would I? And it does compile and run - even provides error messages.
 

Hmmm - pulled, compiles and built.

But when it I try to use it I get the following errors:

http://pastebin.com/3c6J4D4r

I'm probably missing something obvious - any clues?

This was NOT a good time to introduce a whole new idea, just before a
release. And I can't see any real advantage over Fred's implementation in
FGRun, which I have used for years. In any case, you have to decide a priori
to use Terrasync - you need to specify the terrasync scenery directory 

This is more or less consistent with Gene's, Csaba's and Ron's view - I'm
happy to set this all up, and more, in a separate GUI. 

Vivian




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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Arnt Karlsen
On Wed, 15 Jun 2011 08:07:21 -0600, Ron wrote in message 
201106150807.21230.w...@jentronics.com:

 On Wednesday 15 June 2011 07:36:51 Csaba Halász wrote:
  On Mon, Jun 13, 2011 at 9:50 PM, ThorstenB bre...@gmail.com wrote:
   the final GUI bits for a new feature are now in fgdata - the last
   feature addition for the 2.4 release from my part... You can
   download/update scenery directly from FlightGear now (main menu:
   Environment = Scenery). Credit for the idea goes to James - bugs
   are mine ;-).
 
  For the record, I don't think we are going in the right direction
  with this. I personally think more modules should be split out
  rather than integrated. For example, all the GUI stuff should be
  thrown out and left to a
  launcher/control console application. We could then get rid of plib
  and avoid the what gui toolkit to use controversy (at least for
  the core FG). FDM and visualization should also be split, obviously
  with multiple instances allowed of either.
 
 For the record, and for what its worth, I totally agree with Csaba
 here.
 
 Thanks,
 Ron

..splitting the eye candy from the FDMs, screen shot server, 
networking etc so each item can run in its own thread, yeah,
my vote too for whatever it's worth, Linus blamed his 3.0.0
kernel numbering on his own desire to play alpha male. ;o)

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[Flightgear-devel] FGx for Win/Debian/OSX now

2011-06-15 Thread HB-GRAL
Hi all

On http:// gitorious.org/fgx I tagged now a FGx version 2.3.0pre as a 
preview which (should) work for Debian, Windows and OSX. FGx is a 
small FlightGear-qt-gui-launcher project. For OSX it is a bit more 
(because it is a app bundle with built-in OSG libs and all FlightGear 
binaries).

Every feedback and enhancement requests are welcome.

Cheers, Yves

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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Martin Spott
Vivian Meazza wrote:

 This was NOT a good time to introduce a whole new idea, just before a
 release.

  http://wiki.flightgear.org/Release_Plan#Detailed_Time_Schedule

June 17th is declared as being the feature freeze day. Thus, as long as
they don't commit a pile of crap to the repository, why should people
refrain from adding new features during the regular development cycle ?

 [...] And I can't see any real advantage over Fred's implementation in
 FGRun, which I have used for years.

Some people _do_ see a real advantage.

 [...] In any case, you have to decide a priori
 to use Terrasync - you need to specify the terrasync scenery directory 

Indeed. I suspect that clever users of this feature are going to
hardwire the TerraSync scenery directory via some command line alias,
preferences file, ~/.fgfsrc or whatever, like they do for other custom
preferences.  It's up to you to do the same.

 This is more or less consistent with Gene's, Csaba's and Ron's view - I'm
 happy to set this all up, and more, in a separate GUI. 

This is not consistent with Gene's, Csaba's and Ron's view. If you
read carefully, then you'll realize that these three guys have
primarily expressed their opinion on wether to have the GUI inside the
visual system or not.

Cheers,
Martin.
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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Gene Buckle
On Wed, 15 Jun 2011, Martin Spott wrote:

 This is not consistent with Gene's, Csaba's and Ron's view. If you
 read carefully, then you'll realize that these three guys have
 primarily expressed their opinion on wether to have the GUI inside the
 visual system or not.

Precisely.  I was offering my support for folding _all_ the GUI features 
into a completely stand-alone application.  This is actually an area that 
I'd be happy to contribute to as long as people don't mind my excrible C++ 
code. (you could make me a happy man if I could write it in Lazarus. :D )

There's no reason the management application couldn't run on the same 
computer as the simulator itself.

g.



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Re: [Flightgear-devel] use-custom-scenery-data

2011-06-15 Thread Alex D-HUND
Ahoy,

you'll find the verified .parking.xml files for the five said
airports here:
http://fgfs.beggabaur.de/daten/KHAF.groundnet.xml
http://fgfs.beggabaur.de/daten/KHWD.groundnet.xml
http://fgfs.beggabaur.de/daten/KOAK.groundnet.xml
http://fgfs.beggabaur.de/daten/KSFO.groundnet.xml
http://fgfs.beggabaur.de/daten/KSJC.groundnet.xml

What I did:
Opened the airports from apt.dat.gz of fgdata (recent git version) into
a recent version of TaxiDraw (mapserver/git). Imported the ground net
from the same fgdata, Scenery/Airports directories, and then used the
tool to verify it. At each airport I had to mark some nodes which were
placed on runways but not marked as such. I marked all of them even
those that were on the runway but beyond the threshold, see KHAF[1] as
an example.

What I didn't:
Verifying anything else such as parking positions and radio
frequencies, just because I don't have a reference for them.

Hopefully this was how it was meant to be. ;-)
At least parking positions were recognised, besides KSFO I didn't get
any AI aircraft, though. At KSFO the planes weren't stacked anymore.

The network at KSFO is a total mess. There are routes where there is no
taxiway at all and some of the routes are not well aligned with the
underlying taxiway[2]. Besides some little experience with groundnet I
have no clue about the ai-system. I might have a closer look at it in
the upcoming days, though.

Greetings
Alex

[1] http://fgfs.beggabaur.de/daten/KHAF_Taxidraw.jpg
[2] http://fgfs.beggabaur.de/daten/KSFO.parking.jpg


Thu, 9 Jun 2011 11:41:41 +0200 Durk Talsma durkt...@gmail.com:

 Hi Alex,
 
 On 09 Jun 2011, at 11:21, Alex B. wrote:
 
 Basically, verifying the files would entail loading them into a
 recent version of taxidraw, selecting the verify groundnetwork
 option and correcting any errors indicated. Then they can be
 resaved. If you decide to do this, please ensure to send a copy to
 the updated files to me, so I can upload them to the terrasync
 repository. 
 
 Cheers,
 durk


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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Csaba Halász
On Wed, Jun 15, 2011 at 7:35 PM, Martin Spott martin.sp...@mgras.net wrote:
 Vivian Meazza wrote:

 [...] And I can't see any real advantage over Fred's implementation in
 FGRun, which I have used for years.

 Some people _do_ see a real advantage.

 This is more or less consistent with Gene's, Csaba's and Ron's view - I'm
 happy to set this all up, and more, in a separate GUI.

 This is not consistent with Gene's, Csaba's and Ron's view. If you
 read carefully, then you'll realize that these three guys have
 primarily expressed their opinion on wether to have the GUI inside the
 visual system or not.

It is pretty consistent with mine, actually.
For example, if you have 2 separate scenery consumers it would make
sense if they both sent requests to the same terrasync instance. If
both included their own terrasync copy, who knows what confusion might
result (double download, svn lock, etc.). Another scenario could be if
the scenery data resided on a separate machine - it would make sense
to run a terrasync daemon there and not embedded in FG.

My setup is an example for both cases, because I have my scenery data
on an NFS share that my laptop and my desktop use.

Finally, there could be other programs that need scenery data, would
you embed terrasync in each one? I view this as bad design.

-- 
Csaba/Jester

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[Flightgear-devel] FlightGear Manager...

2011-06-15 Thread Gene Buckle
In thinking about it a bit and being reminded of the existing HLA 
interface that FlightGear has, I'm leaning toward proposing something 
built with Python and the PyQT4 GUI library.  Both components are 
cross-platform and there is a Python binding for the CERTI HLA library 
(PyHLA).

The idea here is to create a stand-alone application that replaces all the 
built-in GUI functionality and communicates with FlightGear via the HLA 
interface.  When the manager application meets that goal, the existing GUI 
can be either removed completely or simply unbound at compile time so 
it's not available.

g.


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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Martin Spott
Csaba Halász wrote:

 For example, if you have 2 separate scenery consumers it would make
 sense if they both sent requests to the same terrasync instance. If
 both included their own terrasync copy, who knows what confusion might
 result (double download, svn lock, etc.).

Nobody forces you to run TerraSync from within FlightGear. But now
you're having the choice to do the one _or_ the other, whichever meets
your needs.

Cheers,
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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Martin Spott
Csaba Halász wrote:

 Finally, there could be other programs that need scenery data, would
 you embed terrasync in each one? I view this as bad design.

By having a closer look at Thorsten's patches you'd realize that his
primary work was to turn the standalone program with hard-coded host-
and pathnames into a neatly configurable library.  The interface
between this lib and FlightGear is pretty slim, it doesn't add much
overhead and you're free not to use it.

BTW, while I'm very much in favour of having FlightGear's various
subsystems split into distinct parts, I think the bad design claim
coming from you is pretty weak.  Where was your voice when the Local
Weather subsystem was added ?  There could be other programs that need
the same local weather, let's say multiple viewer instances on the same
FlightGear scenario.
Adding another 'wrapper' around libsgtsync, let's say a configurable
HLA interface, and removing the current one from FlightGear is
extremely cheap compared to making local weather multi-viewer
compatible.  Just a random example, think about it 

Cheers,
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Re: [Flightgear-devel] use-custom-scenery-data

2011-06-15 Thread Martin Spott
Hi Alex,

Alex B. wrote:

 Durk wrote[1]: [...]and the files that are still called parking are
 the ones that I still need to rename / improve / verify. There are
 still files called parking in the base package.

Indeed. FlightGear, as far as I understand, should be capable of
reading both formats (Durk hopefully will correct me if I'm wrong),

Cheers,
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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Csaba Halász
On Wed, Jun 15, 2011 at 10:57 PM, Martin Spott martin.sp...@mgras.net wrote:
 Csaba Halász wrote:

 Finally, there could be other programs that need scenery data, would
 you embed terrasync in each one? I view this as bad design.

 By having a closer look at Thorsten's patches you'd realize that his
 primary work was to turn the standalone program with hard-coded host-
 and pathnames into a neatly configurable library.  The interface
 between this lib and FlightGear is pretty slim, it doesn't add much
 overhead and you're free not to use it.

I am not arguing to remove this, I am just saying I don't like the
general tendency. Obviously removing stuff that has already been coded
(and is at least marginally useful) is an entirely different thing
than deciding to not do something in advance. I must have missed the
mail thread where this modification was proposed and discussed.

 BTW, while I'm very much in favour of having FlightGear's various
 subsystems split into distinct parts, I think the bad design claim
 coming from you is pretty weak.  Where was your voice when the Local
 Weather subsystem was added ?  There could be other programs that need
 the same local weather, let's say multiple viewer instances on the same
 FlightGear scenario.

That was a new system that happened to be born in FG, not an already
well established standalone program that we suddenly integrated. In
any case, missing one opportunity to spot trouble doesn't mean I have
to give up my voice forever (and also doesn't invalidate any
arguments).

 Adding another 'wrapper' around libsgtsync, let's say a configurable
 HLA interface, and removing the current one from FlightGear is
 extremely cheap compared to making local weather multi-viewer
 compatible.  Just a random example, think about it 

Implementation difficulties don't really concern theoretical design,
but of course certain tradeoffs might have to be made in practice.

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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Vivian Meazza
Martin Spott wrote

 -Original Message-
 From: [mailto:martin.sp...@mgras.net]
 Sent: 15 June 2011 18:36
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Heads up: scenery download / built-in
 
 Vivian Meazza wrote:
 
  This was NOT a good time to introduce a whole new idea, just before a
  release.
 
   http://wiki.flightgear.org/Release_Plan#Detailed_Time_Schedule
 
 June 17th is declared as being the feature freeze day. Thus, as long as
 they don't commit a pile of crap to the repository, why should people
 refrain from adding new features during the regular development cycle ?
 
  [...] And I can't see any real advantage over Fred's implementation in
  FGRun, which I have used for years.
 
 Some people _do_ see a real advantage.

And all I said was that I don't. Let others speak for themselves.

  [...] In any case, you have to decide a priori
  to use Terrasync - you need to specify the terrasync scenery directory
 
 Indeed. I suspect that clever users of this feature are going to
 hardwire the TerraSync scenery directory via some command line alias,
 preferences file, ~/.fgfsrc or whatever, like they do for other custom
 preferences.  It's up to you to do the same.

And less clever users, which is most of the people out there, won't. I
include myself in that category, since I have failed to make it work so far.
I sometimes wonder if we really expect the average user to poke around in
preferences.xml? But then, we have FGRun that does most of that for us.
 
  This is more or less consistent with Gene's, Csaba's and Ron's view -
 I'm
  happy to set this all up, and more, in a separate GUI.
 
 This is not consistent with Gene's, Csaba's and Ron's view. If you
 read carefully, then you'll realize that these three guys have
 primarily expressed their opinion on wether to have the GUI inside the
 visual system or not.
 

This is indeed more or less consistent with those opinions. Csaba says:
For example, all the GUI stuff should be thrown out and left to a
launcher/control console application. Gene says: All the functionality in
the GUI could be provided in a stand-alone tool that talked to the
simulator. Ron says that he supports Csaba. I said: I'm
happy to set this all up, and more, in a separate GUI. How is my view
inconsistent? 

Vivian 



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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Gene Buckle
On Wed, 15 Jun 2011, Vivian Meazza wrote:



 This is indeed more or less consistent with those opinions. Csaba says:
 For example, all the GUI stuff should be thrown out and left to a
 launcher/control console application. Gene says: All the functionality in
 the GUI could be provided in a stand-alone tool that talked to the
 simulator. Ron says that he supports Csaba. I said: I'm
 happy to set this all up, and more, in a separate GUI. How is my view
 inconsistent?


The one wrench in the works is aircraft (and their systems) that add 
entries to the GUI menu items...

g.

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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Vivian Meazza
Gene

 
 On Wed, 15 Jun 2011, Vivian Meazza wrote:
 
 
 
  This is indeed more or less consistent with those opinions. Csaba
 says:
  For example, all the GUI stuff should be thrown out and left to a
  launcher/control console application. Gene says: All the functionality
 in
  the GUI could be provided in a stand-alone tool that talked to the
  simulator. Ron says that he supports Csaba. I said: I'm
  happy to set this all up, and more, in a separate GUI. How is my view
  inconsistent?
 
 
 The one wrench in the works is aircraft (and their systems) that add
 entries to the GUI menu items...
 

If you can generate a better way, or even an alternate way - I'll look at
it. Until then you're stuck with it.

Vivian



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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Martin Spott
Csaba Halász wrote:
 On Wed, Jun 15, 2011 at 10:57 PM, Martin Spott martin.sp...@mgras.net wrote:
 Csaba Halász wrote:

 Finally, there could be other programs that need scenery data, would
 you embed terrasync in each one? I view this as bad design.

 By having a closer look at Thorsten's patches you'd realize that his
 primary work was to turn the standalone program with hard-coded host-
 and pathnames into a neatly configurable library.  The interface
 between this lib and FlightGear is pretty slim, it doesn't add much
 overhead and you're free not to use it.
 
 I am not arguing to remove this, I am just saying I don't like the
 general tendency.

That's ok with me. Nevertheless declaring Thorsten's approach as bad
design sounds extremely onesided to me.  First of all, Thorsten put
the hard-wired TerraSync code into a configurable, pretty versatile
library.  I wonder how you'd declare this particular step as bad
design.
Secondly he interfaced this lib into FlightGear, which is probably not
the incarnation of good design (I definitely agree with you on this
one), but it a) doesn't do much harm, b) defaults to off c) is easy
to remove when the time has come, d) adds noticeable convenience for
guesstimated 90 % of the userbase and e)  see blow.

 Implementation difficulties don't really concern theoretical design,
 but of course certain tradeoffs might have to be made in practice.

Since the history of FlightGear development is plastered with tradeoffs
in order to serve this projects unique flavour of 'pragmatism', I think
that Thorsten's move is also e) pretty much conformant with the
FlightGear project's traditional way of doing things  :-))

Cheers,
Martin.
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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Gene Buckle
On Wed, 15 Jun 2011, Vivian Meazza wrote:

 The one wrench in the works is aircraft (and their systems) that add
 entries to the GUI menu items...


 If you can generate a better way, or even an alternate way - I'll look at
 it. Until then you're stuck with it.


I have the option of being able to just punt and keep using FSX. :D

g.

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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread ThorstenB
On 15.06.2011 22:57, Martin Spott wrote:
 By having a closer look at Thorsten's patches you'd realize that his
 primary work was to turn the standalone program with hard-coded host-
 and pathnames into a neatly configurable library.  The interface
 between this lib and FlightGear is pretty slim, it doesn't add much
 overhead and you're free not to use it.

Thanks Martin. Another thing to add here: what I actually did was 
dividing existing terrasync sources into two parts: the library which 
holds all the actual SVN code, and another part that parses command-line 
arguments, processes UDP messages and runs as a stand-alone utility. I 
actually tested the new library using the (remains) of terrasync(.exe) 
stand-alone utility - but decided not to push any changes to terrasync 
itself. Not now at least.

And I'm pretty aware of the HLA approaches - we've discussed that for 
long at LinuxTag (surprise, Mathias was there). I'm absolutely in favour 
of splitting things up - Mathias and Martin know this from LT. Yet, I 
did not see any contradiction with integrating terrasync. I would like 
more subsystems being converted into separate libraries and being 
capable of running them outside FlightGear (which, I agree, is great for 
any advanced user - especially those with CAE-like setups), but still 
have the option to also run the same subsystems all inside a single FG 
(which does have advantages for other kinds of users). With a proper and 
flexible interface (HLA could be the solution here) both is possible. 
When we have that standard interface installed, we can use the new 
library with it (while the left-over bits of terrasync(.exe)'s 
command-line/UDP code might die and be replaced by some generic loader).

On 15.06.2011 23:30, Vivian Meazza wrote:
  And less clever users, which is most of the people out there, won't. I
  include myself in that category, since I have failed to make it work
  so far.
  I sometimes wonder if we really expect the average user to poke
  around in preferences.xml? But then, we have FGRun that does most of
  that for us.

There should be no need to edit anything in preferences.xml. You should 
be able to enter the directory in the GUI (yes, I know, no directory 
dialog). Or you could also provide it via a new command-line option 
(--terrasync-dir). And it's preserved across sessions. So you only need 
to provide/edit it once. I had responded to your email yesterday in 
private, hinting that you probably somehow managed an incomplete fgdata 
pull (which you later confirmed). Maybe something is still broken - 
maybe with my code or still on your system. Or maybe I forgot to push 
something.

So, I am really sorry, Vivian, that you were still unable to make the 
system work for you - on day 2 (though it seems people only started 
trying to use it _today_).

But this and other posts today show our general FG mailing list 
tendency: being negative. It's the almost natural response to any 
change. Oh crap! Doesn't work! Don't like it... I've spent _loads_ of 
time into FG in recent months. I have worked the bug tracker almost 
daily. I have fixed countless bugs other people have introduced - _some_ 
even hidden in absolutely crappy code (so much on the design issue). I 
have searched and fixed memory leaks and investigated performance 
issues. I've fixed loads of issues affecting systems that I personally 
never use. So, if anything wasn't working with my _own_ addition now - 
only in GIT for two days, remember - I think it should've been more than 
obvious that I'd be absolutely willing to explain/test/resolve things - 
and help anyone who was really interested. And to make it work as 
expected: to provide an easier solution in accessing scenery (read the 
forums, if you want to know how users do get along with existing 
terrasync). But that's not how FG works. It's normal that any slight 
malfunction is immediately criticized as hell. No attempts in being 
positive, trying to encourage / motivate other people in improving their 
work - and to keep them working on FG. When something isn't working, 
start complaining and being negative. Just look at this list's recent 
history.

So, you're all hoping for a better FG. A large redesign, so we can make 
use of multi-core systems, can even distribute parts across multiple 
machines. Can separate the GUI. Get Nasal outside the main simulation 
loop. Well, so do I. But I'm becoming more and more convinced, that this 
indeed is _not_ going to happen. No, not because of that new library 
and such tendencies (while in fact that library is much better 
prepared to be driven by HLA or something similar than most other 
parts). No, we're very likely to not get any of this since we're 
absolutely unable to motivate - or at least keep people motivated on 
working on our project. That's a major issue we have. Everyone who 
spends time is welcomed by negative comments - and surprisingly many 
leave. And I'm sorry to say, after reading emails like 

[Flightgear-devel] Dual-licensing question

2011-06-15 Thread Ryan M
Stupid question about dual-licensing: Can I dual-license an aircraft
under both GPL2 and CC-BY (no -SA or -NC), and still have it placed into
fgdata?


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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread syd adams
Interesting ideas , i personally like the fact that terrasync can be
enabled from the menu since i always run it from a separate terminal
anyway  but did i hear the words 'add it to a launcher ???
'shudder'   ok , iv'e been a linux user too long ;)

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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Gene Buckle
On Thu, 16 Jun 2011, ThorstenB wrote:

 absolutely unable to motivate - or at least keep people motivated on
 working on our project. That's a major issue we have. Everyone who
 spends time is welcomed by negative comments - and surprisingly many
 leave. And I'm sorry to say, after reading emails like the above, I do
 have difficulties in keeping myself motivated.

That's completely understandable.  The bickering does get a bit old and 
I'm just as guilty as others in my participation in it. :(

FlightGear has been around as a going project since 1997.  I've hung 
around the edges of the project this whole time, some times more active 
than others.  I've not contributed a lot of code, but I've tried to push 
in the right spots periodically.  I suspect if I get within arms' reach of 
Curt, I'm a cooked geek. :)

FlightGear has some of the best systems simulation interfaces I've seen. 
It's easy to use and frankly, on par with what FSX/ESP/Prepar3d offers in 
terms of ability.  The flight modeling is right up there as well - JSBSim 
has a great tendency to wipe the floor with the blood-encrusted remains of 
what FSX calls a flight model.

One thing that really lacks is the scene generator.  I'm not really 
interested in why it's like that, but it is something that should be 
addressed.  I'm absolutely not going to point fingers - frankly, I'm not 
qualified and it wouldn't really solve anything.  What needs to happen is 
a post mortem of it.  Outstanding issues need to be identified, they need 
to be triaged and they need to be addressed.  These things need to be 
committed to paper (e or otherwise) before any code is written in order to 
prevent any ugly surprises down the road.

FlightGear is a huge, complex project and has no kind of real project 
management at all.  If that is not addressed, the mad rush in generally 
the same direction will eventually lead to the end of FlightGear.  Be it a 
fork or just developer apathy, it's going to end.

I'll put my hat in the ring to take over this duty - I figure I've annoyed 
just about every developer on the list, which everyone knows is the 
hallmark of a good manager. :)  However, if it's not me, it MUST be 
someone.  We need to be organized and we need it badly.  The best way to 
get this herd of cats moving is to stuff 'em all in a long narrow hallway 
with a really angry dog on the end you don't want them moving towards. :)

Woof.  :)

It's your call guys.

g.


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Re: [Flightgear-devel] Dual-licensing question

2011-06-15 Thread Michael Sgier
As far as I know only the stronger matters. So it simply doesn't matter if you 
include another licence as the GPL always wins. As useless as copyright etc.


--- On Thu, 6/16/11, Ryan M tpbspamm...@gmail.com wrote:

From: Ryan M tpbspamm...@gmail.com
Subject: [Flightgear-devel] Dual-licensing question
To: flightgear-devel@lists.sourceforge.net
Date: Thursday, June 16, 2011, 3:39 AM

Stupid question about dual-licensing: Can I dual-license an aircraft
under both GPL2 and CC-BY (no -SA or -NC), and still have it placed into
fgdata?


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