Re: [Flightgear-devel] OpenStreetMap tool to control Flightgear

2012-11-05 Thread Adrian Musceac

  
  Could someone provide me with some clues here? Is there any specific
  thing the GPS needs to sequence to the next waypoint?
 
 Short reply since I'm at FSWeekend still - can reply in more detail
 tomorrow. The most likely answer is that the route-manager or GPS is not
 activated - activating GPS leg mode should set the route-manger mode
 automatically, I think.
 
 Once that's done, simply passing within 0.1 (IIRC) will sequence the next
 wp.
 
 James
 

Hi James,

Thanks for answering. Here is the detailed sequence I use to program the route 
manager via telnet:

fg[/autopilot/route-manager/active]= 'false'
fg[/autopilot/route-manager/input]= '@clear'
fg[/autopilot/route-manager/current-wp]= '-1'
fg[/autopilot/route-manager/input]= '@posinit'
fg[/autopilot/route-manager/input] = lon,lat@alt
.. etc
fg[/autopilot/route-manager/input]= '@activate'
fg[/autopilot/route-manager/input]= '@jump0'
fg[/autopilot/settings/target-agl-feet]= 2
fg[/autopilot/settings/target-agl-ft]= 2
fg[/autopilot/settings/gps-driving-true-heading]= 'true'
fg[/autopilot/locks/altitude]= 'agl-hold'
fg[/autopilot/locks/heading]= 'true-heading-hold'
fg[/autopilot/settings/target-speed-kt]= 30
fg[/autopilot/locks/speed]= 'THR'

The first waypoint set is not the UFO position or a runway but an arbitrary 
point on the map, followed by other arbitrary points. 
What happens is that the UFO starts just fine towards the first waypoint, but 
on  arrival it starts to circle it and never proceed forward. I think 
sometimes this happens on the second waypoint, not necessarily the first one.
I've looked through the GPS and route manager classes, but I hope you could 
enlighten me without having to place debug messages through the source code.

Thanks,
Adrian

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[Flightgear-devel] Regarding the new radio propagation code

2012-11-05 Thread Adrian Musceac
Hi all and especially Torsten and Durk,

As you know, I had an older merge request containing the new and improved 
radio code. Since that was ~8 months old and was outdated, I retracted it so 
you don't have to try to merge in old code over new improvements in 
trafficcontrol.cxx and other files. I do these myself when I'm updating the 
source code.
Thanks anyway to whoever maintained the old code, I've made sure to backport 
the changes to the new code. 

Since the old code is really outdated and is lacking in almost every aspect 
including performance, it would be highly advised to swich to the new code,
if there is interest and time allows.

Right now VOR and ILS are not done through the new code. I'm willing to do 
that myself, if the people who maintain the navradio code are willing to 
accept me hacking through their code.

Cheers,
Adrian

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[Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Alan Teeder
Just a heads up. The error report is :-

Alan


3  shContext.c
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(37): error 
C2491: 'vgCreateContextSH' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(65): error 
C2491: 'vgResizeSurfaceSH' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(86): error 
C2491: 'vgDestroyContextSH' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(258): error 
C2491: 'vgGetError' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(267): error 
C2491: 'vgFlush' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(274): error 
C2491: 'vgFinish' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(282): error 
C2491: 'vgMask' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(286): error 
C2491: 'vgClear' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(346): error 
C2491: 'vgLoadIdentity' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(362): error 
C2491: 'vgLoadMatrix' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(393): error 
C2491: 'vgGetMatrix' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(416): error 
C2491: 'vgMultMatrix' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(446): error 
C2491: 'vgTranslate' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(457): error 
C2491: 'vgScale' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(468): error 
C2491: 'vgShear' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(479): error 
C2491: 'vgRotate' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(493): error 
C2491: 'vgHardwareQuery' : definition of dllimport function not allowed
3  shGeometry.c
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shGeometry.c(852): error 
C2491: 'vgPathBounds' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shGeometry.c(891): error 
C2491: 'vgPathTransformedBounds' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shGeometry.c(926): error 
C2491: 'vgPathLength' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shGeometry.c(935): error 
C2491: 'vgPointAlongPath' : definition of dllimport function not allowed
3  shImage.c
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(564): error C2491: 
'vgCreateImage' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(622): error C2491: 
'vgDestroyImage' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(644): error C2491: 
'vgClearImage' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(808): error C2491: 
'vgImageSubData' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(853): error C2491: 
'vgGetImageSubData' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(896): error C2491: 
'vgCopyImage' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(948): error C2491: 
'vgSetPixels' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(1001): error 
C2491: 'vgWritePixels' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(1058): error 
C2491: 'vgGetPixels' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(1109): error 
C2491: 'vgReadPixels' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(1162): error 
C2491: 'vgCopyPixels' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(1179): error 
C2491: 'vgChildImage' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shImage.c(1184): error 
C2491: 'vgGetParent' : definition of dllimport function not allowed

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
Am 2012-11-05 12:14, schrieb Alan Teeder:
 Just a heads up. The error report is :-

Thanks for the report. Should now be fixed.

Tom

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Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 186bae2bd445f16540a66e23e81c307c194cf721

2012-11-05 Thread James Turner

On 5 Nov 2012, at 13:04, Flightgear-commitlogs wrote:

 - Log -
 commit 186bae2bd445f16540a66e23e81c307c194cf721
 Author: Thomas Geymayer
 Date:   Mon Nov 5 13:35:06 2012 +0100
 
Proper headless build fix
 
 
 - Summary -
 
 simgear/misc/parse_color.cxx |4 
 simgear/misc/parse_color.hxx |6 +-
 2 files changed, 5 insertions(+), 5 deletions(-)

This is still not ideal: the goal is to have no #ifdefs, because we simply 
partition the files based on requiring OSG. So if this header file needs OSG, 
it should be in some other location than misc; probably some sensible 
subdirectory of 'scene'.

Ifdefs are bad because they change the contents of the SimGearCore library - 
ideally building headless or not, should make no difference at all to the 
SimGearCore library that is produced.

Regards,
James


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Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Alan Teeder


-Original Message- 
From: Thomas Geymayer
Sent: Monday, November 05, 2012 12:19 PM
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

Am 2012-11-05 12:14, schrieb Alan Teeder:
 Just a heads up. The error report is :-

Thanks for the report. Should now be fixed.

Tom


Yes - it all compiles and runs again. And my canvas HUD (in development) 
still works!

Thanks

Alan 


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Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
:Alan Teeder wrote

 
 Am 2012-11-05 12:14, schrieb Alan Teeder:
  Just a heads up. The error report is :-
 
 Thanks for the report. Should now be fixed.
 
 Tom
 
 
 Yes - it all compiles and runs again. And my canvas HUD (in development)
still
 works!
 

But mine doesn't :-(

https://dl.dropbox.com/u/57645542/fgfs-screen-068.png

Any clues/hints?

Vivian






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Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
Am 2012-11-05 16:02, schrieb Vivian Meazza:
 But mine doesn't :-(
 
 https://dl.dropbox.com/u/57645542/fgfs-screen-068.png
 
 Any clues/hints?

Have you also updated fgdata? The way how the background color is set
has been changed (Now it uses only on single property for the whole
color instead of one for each color component) and defaults to opaque
black. Using the latest Nasal API for setting the background color
should still work the same as before.

Tom

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Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread James Turner

On 5 Nov 2012, at 13:50, Alan Teeder wrote:

 Yes - it all compiles and runs again. And my canvas HUD (in development) 
 still works!

Can you talk a little about the Canvas HUD? Moving the HUD to use the Canvas 
would be a great step from my point of view, since it and 2D panels (which I am 
happy to write the convert for!) are the last places besides the UI which make 
raw OpenGL calls, and hence would benefit from moving to the Canvas (and thus, 
to use OSG internally)

James




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Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Alan Teeder
There is a template on the canvas wiki - 
http://wiki.flightgear.org/Canvas_HUD, which I have used. The Nasal code is 
quite simple and hardly needs explaining.

The symbology that I needed is not hard-coded into the existing 
(flightgear/src/Instrumentation/HUD/) and I had been putting off doing that 
job, until the canvas HUD suddenly appeared.

My HUD is that used on the TSR2 and was a development of the even more basic 
HUD fitted to early Buccaneers. I spent many, many hours behind this HUD in 
the simulator at Weybridge.

The TSR2 is still very much in development, and I am currently replacing a 
very unstable Datcom based FDM with CFD derived data. You can preview it at 
g...@gitorious.org:fg-ajt/tsr2.git. The main differences between the TSR2 and 
later HUDs are the flight director and the pitch gearing. The flight 
director was named highway in the sky and looks like a runway pattern. You 
fly the vanishing point of the runway to the central circle of the HUD. The 
HUD is not geared 1 to 1 in pitch. This sounds quite wrong, but the gearing 
is similar to that of the head-down artificial horizon, which pilots are 
quite accustomed to. Once I get an attack computer built up, there is simple 
symbology for that also.

To fly the TSR2, use the idiot start button (as with the Lightning). 
Select one notch of flap. With the autopilot menu-bar  (F11) select the 
take-off flight director. When the engines are running open up full and 
follow the director signal. It should demand rotation at 160 kts. Keep 
manoeuvres small, otherwise the present FDM will soon get unstable. Also 
keep a close eye on airspeed as the minimum drag speed is quite high and 
therefore it is speed unstable.

In short the canvas HUD is very simple to program.

Alan



-Original Message- 
From: James Turner
Sent: Monday, November 05, 2012 3:11 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows


On 5 Nov 2012, at 13:50, Alan Teeder wrote:

 Yes - it all compiles and runs again. And my canvas HUD (in development)
 still works!

Can you talk a little about the Canvas HUD? Moving the HUD to use the Canvas 
would be a great step from my point of view, since it and 2D panels (which I 
am happy to write the convert for!) are the last places besides the UI which 
make raw OpenGL calls, and hence would benefit from moving to the Canvas 
(and thus, to use OSG internally)

James




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Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
Thomas wrote

fails on windows
 
 Am 2012-11-05 16:02, schrieb Vivian Meazza:
  But mine doesn't :-(
 
  https://dl.dropbox.com/u/57645542/fgfs-screen-068.png
 
  Any clues/hints?
 
 Have you also updated fgdata? 

Yes, using MSVC10, and after the same problems as Alan.

The way how the background color is set has
 been changed (Now it uses only on single property for the whole color
 instead of one for each color component) and defaults to opaque black.

Looks like it might be using the default ... but

 Using the latest Nasal API for setting the background color should still
work
 the same as before.

I'm using the Nasal API - it used to all work before today's update. Can't
really see what to change

Vivian 




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Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
Am 2012-11-05 18:30, schrieb Vivian Meazza:
 I'm using the Nasal API - it used to all work before today's update. Can't
 really see what to change

Are you using canvas.setColorBackground(r, g, b, a) and is there a function

setColorBackground: func () { me.texture.getNode('background',
1).setValue(_getColor(arg)); me; }

in your Nasal/canvas/api.nas?

Are there /canvas/by-index[i]/color-background/[red,green,blue,alpha]
nodes in your property tree or just a single
/canvas/by-index[i]/background string property per canvas?

Tom

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Re: [Flightgear-devel] OpenStreetMap tool to control Flightgear

2012-11-05 Thread Adrian Musceac
On Sunday, November 04, 2012 09:49:25 James Turner wrote:

 
 Short reply since I'm at FSWeekend still - can reply in more detail
 tomorrow. The most likely answer is that the route-manager or GPS is not
 activated - activating GPS leg mode should set the route-manger mode
 automatically, I think.
 
 Once that's done, simply passing within 0.1 (IIRC) will sequence the next
 wp.
 
 James
 

To be more precise, the gps sequencing problem only appears at the second 
waypoint in the list.
With loglevel info, I get the following messages at waypoint #1:

GPS doing overflight sequencing
'saw current WP changed, now 1'
GPS waypoint index is now 1
current waypt has altitude set, setting on AP
route manager, current-wp is now 1

At waypoint #2, the ufo starts circling, and the console is swamped with this 
message: already done @ WayptController::setDone

Any ideas?

Thanks,
Adrian

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Re: [Flightgear-devel] OpenStreetMap tool to control Flightgear

2012-11-05 Thread James Turner

On 5 Nov 2012, at 18:08, Adrian Musceac wrote:

 To be more precise, the gps sequencing problem only appears at the second 
 waypoint in the list.
 With loglevel info, I get the following messages at waypoint #1:
 
 GPS doing overflight sequencing
 'saw current WP changed, now 1'
 GPS waypoint index is now 1
 current waypt has altitude set, setting on AP
 route manager, current-wp is now 1
 
 At waypoint #2, the ufo starts circling, and the console is swamped with this 
 message: already done @ WayptController::setDone
 
 Any ideas?

Hmmm, no is the quick answer - if you can wait a little, I'll try to replicate 
this tomorrow.

Regards,
James



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Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Alan Teeder
VivianĀ“s Buccaneer, (from fgdata  git, with canvas hud) is fine on my 
laptop, but has an occluded screen on my desktop. Both have Windows 7 and 
Nvidia cards.

On the other hand my development TSR2 hud is fine on both machines.

This is with git sources (fgdata, flightgear and simgear) up to date at the 
time of posting.

Strange.

Alan



-Original Message- 
From: Thomas Geymayer
Sent: Monday, November 05, 2012 5:52 PM
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

Am 2012-11-05 18:30, schrieb Vivian Meazza:
 I'm using the Nasal API - it used to all work before today's update. Can't
 really see what to change

Are you using canvas.setColorBackground(r, g, b, a) and is there a function

setColorBackground: func () { me.texture.getNode('background',
1).setValue(_getColor(arg)); me; }

in your Nasal/canvas/api.nas?

Are there /canvas/by-index[i]/color-background/[red,green,blue,alpha]
nodes in your property tree or just a single
/canvas/by-index[i]/background string property per canvas?

Tom

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Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
Thomas wrote:

 Am 2012-11-05 18:30, schrieb Vivian Meazza:
  I'm using the Nasal API - it used to all work before today's update.
  Can't really see what to change
 
 Are you using canvas.setColorBackground(r, g, b, a) 
 I have this:

m.canvas.addPlacement(placement);
m.canvas.setColorBackground(0.36, 1, 0.3, 0.02);

which is a direct copy from

http://wiki.flightgear.org/Canvas_HUD

 and is there a function
 setColorBackground: func () { me.texture.getNode('background',
 1).setValue(_getColor(arg)); me; }

No - there isn't one in 

http://wiki.flightgear.org/Canvas_HUD

 in your Nasal/canvas/api.nas?
 
 Are there /canvas/by-index[i]/color-background/[red,green,blue,alpha]
 nodes in your property tree or just a single
/canvas/by-index[i]/background
 string property per canvas?

And no other references to color-background

Vivian



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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-05 Thread Durk Talsma
Hey Thorsten et al,
 

Yeah, I guess it's time for some further impressions of FSWeekend from my 
perspective. This year was our 7th consecutive presentation, and the first time 
we had a presentation that was considerably scaled down compared to our 
previous tradition of growing in size every year. Though I think it's okay to 
throttle back a little, every once in a while, it did mean that our prominence 
was a little less present this year. This is something we probably need to 
consider for next year. Let me come back to that at the end of this post; first 
some impressions. 

My pictures are are here:
http://www.flickr.com/photos/durktalsma/sets/72157631936384731/

As the Pictures show, Martin, Mathias, James, and myself started out on Friday 
with a 4-hour session at the full-motion simulator at simcenter 
(http://simcenter.nl/) lelystad Airport. Gijs also made some with my camera, 
but I haven't had the chance to process those yet.

Yes, there are some rumors. Firstly, yes we did hijack the main projection 
screen in the uiverzaal, and yes a broomstick was involved. Secondly, there are 
some rumors that people may have seen a person walking around with a Curt Olson 
name-tag. Rumors also have it that the person carrying it spoke with a rapid 
Scottish accent. 

So, what's up with the projector/broomstick rumor? Well, despite my good 
intentions, I wasn't as well prepared as I had thought. I did bring my 
computer, a projector, and a screen. But, as we were setting up, I had realized 
that I had forgotten to bring the pole that is holding the screen up, making 
the entire exercise rather useless. In order to find a replacement, I tried 
borrowing a broomstick from the museum. Although that would have worked, we 
couldn't borrow it for the entire weekend. While we were contemplating our next 
move, Frans offered us to use the big screen. I hope that none of the other 
clubs took offense, because the screen was rather big.

Secondly, by the time I had to register for the booth, Curt and I were 
discussing ways that would enable it for him to visit. With the deadline in 
sight, I did decide to go ahead and register Curt. But in the end, the travel 
plans didn't work out and in the mean time I had gotten an email from James 
Turner showing his interest in participating, but that was already after the 
registration deadline. So with one spare badge and one person without a badge, 
we decided that James should pretend he'd be Curt during the course of the 
show. I think that it worked out pretty well :-)

So, compared to the previous years, a number of things were a little different. 
A few of our regular members couldn't make it this year, including Torsten, 
Jorg and Lindsey, Hans (but thanks for briefly stopping by Hans!), and even 
Gijs had to bail out on sunday. Their absence  was offset by the presence of 
James Turner, Christian Schmitt, and Alexis Bory. It was a joy having you guys 
around! I hope you can make it to FSWeekend again sometime. 

Although in general I'm looking back at a fun weekend, I also have to admit 
that I've had some reservations about the event -and our presentation- that I 
feel I need to share as well. As mentioned above, this was the 7th time we were 
there and in those 7 years the format of FSWeekend hasn't really changed much. 
Most of the presenters are regulars and they seem to be doing exactly the same 
thing as in previous years. With FlightGear, I usually felt that we managed to 
escape that, by presenting something drastically new every year. But this year 
the new essence seemed to be missing somewhat. I didn't really feel that we had 
any major innovations to show (with the notable exception of project rembrandt, 
which ran well on Alexis' machine). With our multiscreen setups, we were 
somewhat limited in terms of graphics capabilities, and I also didn't feel that 
there were a lot of exciting new aircraft to demonstrate. Now, I want to 
emphasize that this was largely due to our personal situations, and nobody is 
to blame (if anybody, perhaps myself, because I was really late an a little 
lazy in organizing this year). So, despite our good intentions, not everything 
came about as intended, and I would like to consider possible ways of smoothing 
that out in a better way. 

But, to end on a positive note: We also met a lot of fabulous new people again. 
In addition to James's, Christian's, and Alexis's presence, I met Rob de Vries, 
who run the newssite www.simflight.nl, Gijs was interviewed for PCPilot, and we 
established contact with the folks at Saitek, which may hopefully result in 
full FlightGear support for their Pro line of products. We're still working 
out the details, but they gave me a copy of their radio stack for play with, 
and if we get that to work, more stuff may follow. 

So, to conclude, it was a fun weekend, but for next year I would like to come 
up with a slightly more organized plan of approach. 

Cheers,
Durk



On 04 Nov 2012, at