Re: [Flightgear-devel] Autumn colors
OK, now I understand. Here's a screenshot: https://dl.dropbox.com/u/57645542/fgfs-screen-099.png It's not good for UK - but I guess we can fix that eventually. Do you have any reference material how autumn/winter colors in the UK should look like? ..desert? Severe drought? -20 degrees, 10 cm snow - now remove the snow, and what is underneath will pretty much look like this - soil, dead branches, dead plants, decayed leaves. This is what the color is for - providing a plausible background for frost and snow patterns with incomplete cover of the ground (which look silly superimposed on bright breen fields). * Thorsten -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autumn colors
On 12 Feb 2013, at 22:08, Vivian Meazza vivian.mea...@lineone.net wrote: OK, now I understand. Here's a screenshot: https://dl.dropbox.com/u/57645542/fgfs-screen-099.png It's not good for UK - but I guess we can fix that eventually. I'd say for Scotland in autumn / winter, with potential snow on top, and trees separately changing/keeping colour, it looks plausible. That's based more on moorland than farmed agriculture of course. James -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSX 10.5 compilation
Hi James I'm stuck with this now. And no, there is no arch PPC, I'm just compiling with i386 against SDK 10.5 and target 10.5 with arch i386 only, but also when I switch to 10.6 SDK and target 10.6 I get no wav sound and fg hangs. I opened the wavs with other software, no problem, I downloaded 2.10 release dmg and run it with 10.6 on this machine ... and get no sound problems?! I checked CMakeCache of simgear and flightgear on jenkins against my cache and could not find any important difference. The only thing different is that I use arch i386 explicitely and I set SDK and target with cmake. The log shows the same, sound is enabled ... I checked all the links of fgfs, exactly the same. I'm assuming that simpits mac is i386 too and is the same hardware generation more or less (but I'm not sure about). Are you using a flag on jenkins shell or rb script I couldn't see and I need to take into account? should I try on another machine first ... Or is there some mystic endianess I should take into account for this first generation intel macs? I wonder that I had absolutely no problems with alut and 2.8 some months ago. I could try to compile on another slave, a x86_64 machine and have a look what happens there, or I could edit the wavreader code to see more clearly where the problem occurs and if it's really the byte order (what I could not imagine, but one never knows). No other ideas at the moment. Arghh, maybe it's just a small little thiny bit I miss, a new simgear/flightgear build guru bity I don't get. Thanks, Yves Am 12.02.2013 um 15:23 schrieb James Turner zakal...@mac.com: On Feb 11, 2013, at 03:05 PM, ys flightg...@sablonier.ch wrote: Hi James I guess this forking would be possible with the cocoa and the svn patch, but I'm struggling with something different at the moment. Everything compiles fine against 10.5 but when I start flightgear I have no engine sound, and when engine sounds are activated fg hangs (no segfault). I can only startup with aircrafts that have no engines running (i.e. c172p or b1900), the others will crash flightgear and I get a simgear log entry that the associated wav files are corrupted or truncated. Ehrm, looking where this message is generated there are a lot of possibilities in your new wavreader ;-) Can you give me any hint where this OpenAL sound problem could reside? Strange thing is that avionics sound works (i get some 'instrument beeps' in b1900 i.e.), only the engine is a problem. When I turn off sounds (switching off master in the GUI) everything works as expected, I get 30 fps without shaders and out of KSFO, keys are working etc. Maybe this is not related to 10.5 at all and there are some other important changes/patches for osx compilation I missed after alut nuke ? To be honest I have no ideas - the WAV reading code is extremely simple, and copied directly from the ALUT sources - it's used everywhere - Windows, Linux and Mac, with no #ifdefs. So I can't imagine why some sounds would work and not others. Except, some of our beeps (morse code) are synthesised, not loaded from WAVs. Some WAVs are stereo, but the code must handle this or every platform would die. Could it be an endian issue? PPC? Ah, I wonder if I assumed PPC was gone, when porting the code? So you might need to add byte-swapping into the code, if __PPC__ is set. James -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSX 10.5 compilation
On 13 Feb 2013, at 10:05, ys flightg...@sablonier.ch wrote: Are you using a flag on jenkins shell or rb script I couldn't see and I need to take into account? should I try on another machine first ... Or is there some mystic endianess I should take into account for this first generation intel macs? I wonder that I had absolutely no problems with alut and 2.8 some months ago. If you're on Intel, and the 2.10 official release works, I am stumped. The code is /extremely/ simple - open file, read some bytes. There's no scripts or options or anything to control it, as far as I know. And there's no mystic endian-ness, and plenty of people on Linux use 32-bit builds - so I really have no idea what might be going. Sorry, not helpful I realise. James -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Manual update request (Was: Updated Short Reference for 2.10.0)
Hi Olivier, Sorry, I have missed your e-mail that you already committed to git. Your judgment about worldaerodata link is OK. I also confirmed that the current version of html Manual on mapserver now shows good links. Thank you very much! If you have a spare time, can you have a look and commit my first suggestion (posted 2 days ago) about the Keyboard controls tables in chapter 5.2? Simultaneously, I guess your French translation will be required if you follow my suggestions about the tables. P.S. This issue was initially reported from another person who is making effort to update Japanese Manual: http://flightgear.jpn.org/wiki/index.php?FlightGear%A5%DE%A5%CB%A5%E5%A5%A2%A5%EB I know following translation to updates of English Manual is hard work. I'm paying a tribute to your work! Cheers, Toshi -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG 2.10 Change Log and Release Announcement
Hi All, The complete 2.10 changelog is available here: http://wiki.flightgear.org/Changelog_2.10 I've now made it read-only. If anyone has any final comments/edits they want to make, please let me know. I anticipate using a slightly modified version of the first couple of paragraphs for the release announcement. i.e.: The FlightGear development team is happy to announce the v2.10 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include improved usability, better terrain rendering and a fully scriptable 2D rendering system. A list of major changes can be found at http://wiki.flightgear.org/Changelog_2.10. Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums. FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. Download FlightGear v2.10 for free from FlightGear.org. FlightGear - Fly Free! Comments welcome as always. -Stuart -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autumn colors
On Wed, 13 Feb 2013 08:17:32 +, Renk wrote in message e495a106ff5f31448739e79d34138c192789a...@mbs2.ad.jyu.fi: OK, now I understand. Here's a screenshot: https://dl.dropbox.com/u/57645542/fgfs-screen-099.png It's not good for UK - but I guess we can fix that eventually. Do you have any reference material how autumn/winter colors in the UK should look like? ..desert? Severe drought? ..those were suggestions ;o), looked quite like the desert around In Amenas, Algeria, if I can believe the oily news pictures. -20 degrees, 10 cm snow - now remove the snow, and what is underneath will pretty much look like this - soil, dead branches, dead plants, decayed leaves. This is what the color is for - providing a plausible background for frost and snow patterns with incomplete cover of the ground (which look silly superimposed on bright breen fields). ..maybe in the old days, nowadays, some grass is green, most of it, say 4/5 is a pale dull yellow when the snow comes. Climate change, grass grows about 3 months longer now, than in the 1960-ies when grass was cut once, nowadays farmers get 3 harvests. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSX 10.5 compilation
Hi James Thanks a lot for all your replies, gave me some hope ;-) But I guess I'm not able to make FGx possible for mac users with built-in osg/sg/fg the next days, because of this strange sound problem. Ok, this doesn't matter that much, because FGx is only a very small side project and an unofficial fg side release, even when I tried to follow the official release plan with this piece the last months. Maybe it's a simple slave hardware issue, or there is some strange behaviour with the macports setup and I need to hang another machine with a fresh new install into jenkins. As the official mac release has working sound I guess it's really not related to sg/fg code at all, sorry for the noise. And as a launcher without built-in libs FGx still works on macs, also with 2.10. All these things need a lot of time, and many thanks for your support and thoughts. When I installed a jenkins some months ago I thought we can switch version with the new build, skipping a dependency here and there, and build it, release, finish, without a lot of tweaks. Forget that with flightgear (and Yves, and osx, and all this old unused machines) ;-) My last hope is now that I can bring back some findings that are useful for others the next days probably, and that I get a new build that makes FGx 2.10 also possible for mac users. It's not impossible, but I still have no idea why the sound has gone. -Yves Am 13.02.2013 um 11:39 schrieb James Turner zakal...@mac.com: On 13 Feb 2013, at 10:05, ys flightg...@sablonier.ch wrote: Are you using a flag on jenkins shell or rb script I couldn't see and I need to take into account? should I try on another machine first ... Or is there some mystic endianess I should take into account for this first generation intel macs? I wonder that I had absolutely no problems with alut and 2.8 some months ago. If you're on Intel, and the 2.10 official release works, I am stumped. The code is /extremely/ simple - open file, read some bytes. There's no scripts or options or anything to control it, as far as I know. And there's no mystic endian-ness, and plenty of people on Linux use 32-bit builds - so I really have no idea what might be going. Sorry, not helpful I realise. James -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.10 Change Log and Release Announcement
Hi Stuart, De : Stuart Buchanan stuar...@gmail.com Envoyé le : Mercredi 13 février 2013 21h59 The complete 2.10 changelog is available here: http://wiki.flightgear.org/Changelog_2.10 The French translation is on its way: http://wiki.flightgear.org/Fr/Changelog_2.10.0 -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] I love free software day!
Hi folks @ flightgear! I feel encouraged to express my big gratitude to all of you guys gals who make this happen! I Love FlightGear a lot and enjoy all you have done in the last time, well, since I have learned about FG that is! To have been able to see the progress this project has done was an amazing experience! Well, I think I joined around 2 or 3 years ago. I got deeper into it, about when local weather came around! What a giant step! Awesome! Then the light scattering came along, Rembrandt, just to name a few major milestones! Amazing!!! Thank you Thank you for letting me see the results of your hard work! Thank you for letting me benefit! And thank you for letting me in, on my humble attempts to contribute a small dose. So far I only managed to build one livery, and now I'm about to set it up for Rembrandt/Ubershader level. That's about how much a jelly-fish (in terms of tech-development) can do. And I very much appreciate what you all are doing and want to give you a big, big hug for that! :) Thx, and keep up your great work! Cheers chris_blues -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autumn colors
..maybe in the old days, nowadays, some grass is green, most of it, say 4/5 is a pale dull yellow when the snow comes. Climate change, grass grows about 3 months longer now, than in the 1960-ies when grass was cut once, nowadays farmers get 3 harvests. The whole discussion brings again a long standing issue to my mind. It's a slider. It's in fact part of a menu of several environent-controlling sliders. Which means that you (the user) is supposed to adjust it. Now, my philosophy is - what you get as a user here is a tool which gives you infinite options how precisely your terrain may look like. You can have a dry autumn, a wet autumn, just a bit of snow on dry autumn - all by adjusting the sliders. The price you have to pay is that you actually have to think a bit, because the system allows you to select silly and unnatural combinations. You can have snow in Hawaii, you can have desert dust in rainforest, you can combine dust and season to kill vegetation off completely in central Europe. From where I stand, having infinite possibilities seems more interesting than just having 4 pre-defined season textures. But having 4 pre-defined scenarios is on the other hand fool-proof - you will not be able to select a silly combination. But we may disagree on that. My goal is to be able to simulate a realistic seasonal change of the terrain by _suitable_ slider adjustments which need to be chosen based on region, vegetation and conditions. My goal is not to make any combination of slider adjustments work everywhere. But if there is otherwise general consensus that we should operate FG in such a mode as to prevent unrealistic user input, just let me know, and I remove the environment postprocessing from GIT and keep it in my own devel branch. I am decidedly not keen on feedback along the lines 'Oh, look, if I adjust the sliders like that, it really looks bad!' So if climate change affects your region and you believe that vegetation doesn't get all brown, then just do not move the slider all the way. It's as simple as that, and I really shouldn't need to write that here. * Thorsten -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel