Re: [Flightgear-devel] 2.10 Build error
On 25 Feb 2013, at 04:34, castle...@comcast.net wrote: Running with cmake 2.8.2. where do I find SimGearComponent? Did I miss a step before cmake? Or something from 2.8? Starting with a fresh build-dir? I.e assuming you're in 'sg-build' which is a sibling of 'simgear' rm -r * cmake ../simgear …...other options, probably at least -DCMAKE_INSTALL_PREFIX=$PWD/../dist or similar …. James -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] download_and_compile.sh one git repository or serveral.
patch-1.9-8-xv.patch adds the x and v options for debugging. patch-1.9-8-w.patch adds the w option, w standing for Where to Build patch-1.9-8-wxv.patch combines both changes. ..alongside those, I like to see _what_ I build|t _when_, so I auto-rename my logs, and I believe -s should build 2.10 now: arnt@celsius:~/FG-git$ ll download_and_compile-1.9-8a.patch \ md5sum download_and_compile-1.9-8a.patch -rw-r--r-- 1 arnt arnt 1441 Feb 24 23:24 download_and_compile-1.9-8a.patch a342d108f121322f076ef7de063ab1e4 download_and_compile-1.9-8a.patch arnt@celsius:~/FG-git$ how about two types of logging: 1. Timestamped record of the start,finish and status of each run 2. full log with logrotate feature Anders made a suggestion on IRC I'm going to follow up on. You can have local git clones that share the same .git/* files via file links ..you feed 4 build trees from 1 git clone, how? A du -sch $git-n-build-trees on them all? I'm just learning how to work with git, one baby step at a time. I'm sure the suggestion is valid. My interpretation of it may not be. From what I'm reading its possible to have multiple source trees working off one git repository. You'd do the git operations as usual. Again, I'm not sure how all this works but I'm learning. Does anyone have a script for something like this for any application? I think that means we could have several local clones of a single local git repository. The various local clones would support building multiple branches and versions, without having to sync each clone independently with gitorious. ..you only do an e.g. git branch 2.10 ;git checkout, and no git pull??? Its a good bet the usual git operations will apply. Thanks Pat There's an old joke about a city guy asking a farmer how to get to a nearby town. The farmer looks at him with a straight face and replies You can't get there from here. I'm the city guy. -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.10 Build error
You can also try inside the build-dir 'ccmake ../path-to-source-dir' and get Cmake's Interactive Configuration Tool and fix everything there. Notice the 2 'c' in ccmake! Cheers! Kle On 25 feb 2013, at 10:41, James Turner zakal...@mac.com wrote: On 25 Feb 2013, at 04:34, castle...@comcast.net wrote: Running with cmake 2.8.2. where do I find SimGearComponent? Did I miss a step before cmake? Or something from 2.8? Starting with a fresh build-dir? I.e assuming you're in 'sg-build' which is a sibling of 'simgear' rm -r * cmake ../simgear …...other options, probably at least -DCMAKE_INSTALL_PREFIX=$PWD/../dist or similar …. James -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] download_and_compile.sh one git repository or serveral.
On Sunday 24 February 2013 22:18:05 Pat wrote: Anders made a suggestion on IRC I'm going to follow up on. You can have local git clones that share the same .git/* files via file links ..you feed 4 build trees from 1 git clone, how? A du -sch $git-n-build-trees on them all? You probably don't want to symlink all the files in .git. You just want to symlink the objects subdirectory. This is the place where all the real data is and it would be the same for all local repositories. The other files list for example branches and tags and very important: the currently checked out branch. So if you want several local repositories with different branches checked out, you may not share these files. So in essence, you have one plain normal clone of the repository: git clone git://... fg-master For the other repositories, you could set them up like: # create a local clone (no download) git clone fg-master fg-whatever # copy the config of master so both use gitorious as remote cp fg-master/.git/config fg-whatever/.git/config # replace objects in the clone by the symlink rm -Rf fg-whatever/.git/objects ln -s fg-master fg-whatever/.git/objects Repeat these steps for all the branches you want to test. This gives you several local clones of the repository which can have different branches checked out and which share the meat of the repository data. You can work in them just like in any normal repository. Just do the usual git pull / git checkout / ... When you do git pull, git will download new objects and then merge the remote into the local branch. It should not matter in which branch you download the new objects since git does not change old ones. Just don't do any history changing like git rebase. ..you only do an e.g. git branch 2.10 ;git checkout, Btw. the shortcut would be just: git checkout -b 2.10 creates the branch and checks it out. Stefan signature.asc Description: This is a digitally signed message part. -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] interface flightgaer with vb
There might be good reasons to interface FGFS with a Visual Basic program (beats me why someone should hate themselves so much, but it takes all sorts), so do it in C++ is not really a nice answer. That said, there are several ways to control FlightGear through several network protocols and local sockets. You can implement your own protocol, try to hook on the multiplayer protocol, browse and alter properties via telnet... really, there's no end to the options. However, in order to obtain any sort of useful interaction you will probably need to create a multithreaded application, one thread handling the user interface and the other communicating with Flightgear. And this might require a little more finesse than that of the average quick VB program. Date: Sun, 24 Feb 2013 22:09:58 -0800 From: scrat_h...@yahoo.com To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] interface flightgaer with vb It's all in C++. Either try that or do some easy beginner stuff in VB alike a clock etc. :-) --- On Mon, 2/25/13, akram mohammed akramka...@hotmail.com wrote: From: akram mohammed akramka...@hotmail.com Subject: [Flightgear-devel] interface flightgaer with vb To: flightgear-devel@lists.sourceforge.net Date: Monday, February 25, 2013, 7:01 AM i need help how to interface flightgear with visual basic gui project , like starting engine and landing gear from vb,in detail because i am beginner. -Inline Attachment Follows- -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] interface flightgaer with vb
On Sun, 24 Feb 2013 22:09:58 -0800 (PST), Michael wrote in message 1361772598.56473.yahoomailclas...@web140206.mail.bf1.yahoo.com: --- On Mon, 2/25/13, akram mohammed akramka...@hotmail.com wrote: i need help how to interface flightgear with visual basic gui project , ..that would make it Microsoft-_only_, you wanna do something that's usable by us all, regardless of operatingsystems, etc? like starting engine and landing gear from vb,in detail because i am beginner. ..the GUIs we have are, fgrun, fgo, fgx (did I miss any?) that will set up a flightgear startup commandline. ..another option you wanna try, is e.g. --httpd= and then point a web browser to http://127.0.0.1: and use that to do the things you propose, in FG's property tree published on --httpd=, you can even put it an your lan or out on the web and have people fly your FG, and even show them what's going on thru the --jpg-httpd=port screen shot server, or use the jpgs to build a movie. ..ofcourse it is possible to write a gui program that uses http polls to do the web browser job, in a much more intuitive way. It's all in C++. Either try that or do some easy beginner stuff in VB alike a clock etc. :-) ..if you do it in C++, you also fairly quickly become a useful flightgear developer. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] download_and_compile.sh one git repository or serveral.
On Sun, 24 Feb 2013, Pat wrote: Anders made a suggestion on IRC I'm going to follow up on. You can have local git clones that share the same .git/* files via file links ..you feed 4 build trees from 1 git clone, how? A du -sch $git-n-build-trees on them all? I'm just learning how to work with git, one baby step at a time. I'm sure the suggestion is valid. My interpretation of it may not be. What you want to do is a --local clone, e.g.: git clone --local ~/FlightGear/build/SimGear/simgear.git It creates hard links between the (or some) .git/* files in the new and origin repositories. It only works if both are on the same file system. I'm not sure if the repositories continue to share (new) changes when these are fetched from upstream. If not you need to run git fetch or git pull in first the local origin repository and then in the clone(s) to propagate new changes. Cheers, Anders -- --- Anders Gidenstam WWW: http://gitorious.org/anders-hangar http://www.gidenstam.org/FlightGear/ -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] download_and_compile.sh one git repository or serveral.
On 25 Feb 2013, at 14:54, Anders Gidenstam anders-...@gidenstam.org wrote: What you want to do is a --local clone, e.g.: git clone --local ~/FlightGear/build/SimGear/simgear.git It creates hard links between the (or some) .git/* files in the new and origin repositories. It only works if both are on the same file system. I'm not sure if the repositories continue to share (new) changes when these are fetched from upstream. If not you need to run git fetch or git pull in first the local origin repository and then in the clone(s) to propagate new changes. Yet another option is: http://stackoverflow.com/questions/6270193/multiple-working-directories-with-git Which was also mentioned on IRC - I've tried it with other projects and it works just fine, but need a little bit of care, especially avoid having the same branch live in both working directories. Essentially it automates creating the links described above. James -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fgcom UK problem
Hi all, It seems in some recent rather extensive testing of fgcom, in windows, linux and OSX, fgcom.flightgear.org.uk is NOT working properly =((. And I have heard about problem reports in the fg forum. UK works fine for the -f910 echo test, but for every other frequency fed to it from a running fgfs always get an error - Call disconnected by remote That test list included the 'universal' AirtoAir 122.75 and 123.45 frequencies. Who is the maintainer of fgcom UK server? Maybe he could check his asterisk server... restart it or something... Through MP chat learned about another :- delta384.server4you.de which worked well... Thank you to who ever maintains this server... Does anyone else run a public asterisk server that accepts guest:guest? In other words, what is the list of all possible voip servers that can be used with fgcom? Could these be added to the - http://wiki.flightgear.org/FGCom And a related question. To be able to talk pilot to pilot do we both have to be connected to the same voip server? I guess yes. I think a mix would only work if the public voip server list somehow cross communicated, but not sure that is possible. Any information welcome... Regards, Geoff. -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgcom UK problem
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 02/25/2013 05:03 PM, Geoff McLane wrote: Any information welcome... As I know, you got both available. :) Regards, Roland -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.12 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAlErjIwACgkQty+BhcbHvXhc8gCeKLLQSZ9xRQFaT4ftS3zd5Nok mjwAoJ/qE74EM48LRxLsv9MLY6gLnGwo =hF1r -END PGP SIGNATURE- -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] dyld: Library not loaded: libosgText.93.dylib
Folks, I recently applied what is instructed in wiki (http://wiki.flightgear.org/Building_using_CMake) for the MAC build and come up with the bin directory under the dist folder. As I executed fgfs I get the following error which google this time finds nothing helpful. Any insights will be more than appreciated. Ciao Umut dyld: Library not loaded: libosgText.93.dylib Referenced from: /Users/umutdurak/Documents/workspace/fg/FGFS/dist/bin/./fgfs Reason: image not found Trace/BPT trap: 5 -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Looking for pointers on internal mechanics of scenery/model loading...
Hey everyone, First, in case you missed it, here is what I am doing: http://www.flightgear.org/forums/viewtopic.php?f=18t=19250 If you don't have time to read the post, the short story is I compiled up a version of the OSG FBX plugin, and tried using it with flightgear, with some success. Materials are broken and scale is off, but I assume those things will work out before too long. The biggest thing I'd like some pointers on, being new to the engine, is where exactly do we add all the SHARED_OBJECT models to the scenery? I've been looking through fgviewer.cxx, placement.cxx, and modelmgr.cxx, and can't (so far) seem to find a spot where we're actually adding each model to the scenegraph. The reason I'm looking for this is I would like to save a reference to my FBX models and start controlling their animations. As a starting point I'd like to just start whatever default animation the model has on board at load time, although ultimately of course I'll want to be able to turn them on and off on demand. Any advice would be appreciated. Of course I understand that I'm playing with fire here in terms of polycount by even considering adding skeletally animated humanoids to flightgear... but for my specific purposes it is worth the risk. I'll be using very lowpoly models, and won't be adding them to the main scenery database. ;-) Keep an eye on that thread if you're interested in this project, I'll post further updates there as I have them. Cheers, Chris -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Air-to-air refuelling enhancement
I've just committed some small changes to the AI air-to-air refueling function: Had a short look yesterday - nice! I like the option to customize the envelope. Does anyone know what realistic numbers are - I guess the boom can be moved somewhat, so there must be a tolerance of few meters (?) or less. Someone in the forum made a Russian tanker - maybe we can include that as well? * Thorsten -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel