Re: [Flightgear-devel] About the bug 385
2012/3/2 ThorstenB bre...@gmail.com But we don't know why this only happens with the ATI, only with their driver versions 11.5 and above, and only on Windows. Thorsten, this bug is also present on Linux (in my case), and I think I have read in the google bug-reports that OSX is affected, too. cheers, Robert -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fgdata version in master branch
Hi everybody, since one or two weeks I have the following problem: When I start fgfs it tells me that it needs version 2.7.0 of fgdata and quits immediately. I am using SimGear/Flightgear next branch, and fgdata master branch. After maually changing the version-file in fgdata from 2.5.0 to 2.7.0 everything is okay. It would be nice if someone could change the version number to 2.7.0 in the master branch. cheers, Robert -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgdata version in master branch
My fault. Sorry for the noise. 2012/2/5 Frederic Bouvier fredfgf...@free.fr Hi Robert, De: Robert Hi everybody, since one or two weeks I have the following problem: When I start fgfs it tells me that it needs version 2.7.0 of fgdata and quits immediately. I am using SimGear/Flightgear next branch, and fgdata master branch. After maually changing the version-file in fgdata from 2.5.0 to 2.7.0 everything is okay. It would be nice if someone could change the version number to 2.7.0 in the master branch. Already done for awhile. See yourself : https://gitorious.org/fg/fgdata/blobs/master/version https://gitorious.org/fg/fgdata/commit/49283115c5042d42c68939b2942eeda7760df5fc Regards, -Fred -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)
Csaba, I have the same problem. Lock-up is caused by the Landmass shader as soon as I switch to level 4. Linux, fglrx Just as a data point: HD5770 here too, but linux fglrx. I don't see such messages, up to quality level 3. Anything higher causes lock-up of FGFS (have to kill it). -- Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Announcing Project Rembrandt
Thanks, I will look into it. I hope it will compile on Linux. 2011/12/22, Frederic Bouvier fredfgf...@free.fr: Robert, In case you are interested in the technical details of the project, there is a wiki page about it at http://wiki.flightgear.org/Project_Rembrandt Regards, -Fred -- Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Announcing Project Rembrandt
Frederic, I'm not a specialist but I try to be well informed about graphics programming. A while ago I was messing around with shadow mapping but didn't know how to port it to FlightGear. In such a huge project it is difficult to find out how the internals work. I would like to test your patches. I can implement PercentageCloserFiltering (PCF) if you haven't done it already. cheers, Robert 2011/12/20 Frederic Bouvier fredfgf...@free.fr Hi Robert, nothing changed for the GUI and the HUD. You seem to be a specialist. Do you plan to contribute ? Regards, -Fred -- Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Announcing Project Rembrandt
Great work, Frederic! We all have waited far too long for real shadows. I noticed you use deferred rendering. With the deferred rendering approach it can be difficult to have high quality antialiasing. The post processing methods (MLAA Co) have their limitations. Especially when fonts are antialiased. But we could draw the fonts in a separate pass, right? -- Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!
Do we use instancing yet? That could give some performance for DirectX 10+ / OpenGL 3.1 cards. -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Snow line based on METAR
Is it possible to automatically set the turbulence based on METAR? Does METAR contain this information? -- Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!
Unfortunately, we are only scratching around the edges for improved performance using the existing technique, and really we need to try something a bit more radical. I read that X-Plane 10 is using a complete new system for clouds (LOD based): I haven't seen this in action, and don't know how good this really is. But this is definitely some food for the brain. Here is what they write: So, how do we render these clouds in x-plane 10? the answer is levels of detail, which is a display of resolutions of buckets. we have a HIGH resolution of cloud geometry. each puff is 1 meter across. BUT, those puffs only go out, say, 10 meters. in other words, sure: you can see cloud puffs that are 1 meter across. but you can only see them up to 10 meters away. you see the small, detailed puffs up close only. that ain't many puffs. just 10x10x10, or 1,000 puffs. we can handle that. then, for puffs that are 10 meters away to 100 meters away, we draw puffs that are 10 meters across! how many puffs to fill that space? well, we have 1 puff every 10 meters, we go out 100 meters in visibility for a moment, so that is 10 puffs north/south x 10 east/west x 10 up/down, for 1,000 puffs. hhmmm... we just covered 10x the space, but without using the exact SAME number of puffs as we did for the smaller area, by making each puff bigger. sure, the bigger puffs are less detailed, but since they are farther away, you could not see the 1-meter-diameter puffs anyway... they are too far away to see when they are that small. then, from 100 meters to 1,000 meters, we draw puffs that are 100 meters across. we have 1 puff every 100 meters for 1,000-meter range. that is that is 10 puffs north/south x 10 east/west x 10 up/down, for 1,000 puffs. again, only 1,000 puffs. BUT, we are covering a full kilometer! the better part of a mile! how about we go out 100 kilometers??? each puff is, say, 10 kilometers across if drawn so far away. that is 1 puff every 10 kilometers for 100 kilometers. so that is 10 puffs north/south x 10 east/west x 10 up/down, for 1,000 puffs. AGAIN! NO MATTER HOW BIG THE SKY, EACH LEVEL OF DETAIL ONLY COSTS US 1,000 PUFFS! 7 levels of detail is plenty of detail. we call each level of detail a 'resolution'. so 7 resolutions gives 1-meter wide puffs of close, and huge puffs very far away, as seen from orbit!!! and we wind up with: 7,000 puffs. cheers, Robert -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improving random trees buildings
I think X-Plane is using texture splatting. Please read this blog post from Ben Supnik (X-Plane scenery developer) that I read a few years ago: http://www.x-plane.com/blog/2008/12/dealing-with-repetition/ It deals not exactly with the smooth transition problem, but this technique could be applied to FlightGear terrain, too. for more information on texture splatting: http://en.wikipedia.org/wiki/Texture_splatting cheers, Robert -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textures sizes, DDS
I hope that all you guys involved in the dds transition use nvidia-texture-tools because: 1. It is Free/OpenSource and platform independent 2. The compression quality is much higher than with the dds-plugin for GIMP Also keep in mind that maybe there are users out there who use OpenSource graphics drivers that don't support S3TC yet because of patent issues. This is one more reason to keep uncompressed/lossless textures alongside with dds textures. Cheers -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] flight recorder / replay system
Thorsten, this is just amazing! One question I need to ask: What is the recording frequency? Can it be adjusted by the user? cheers Robert 2011/9/4 ThorstenB bre...@gmail.com Hi, I'm currently looking into an overhaul of the replay system. The buffer mechanisms of the existing replay system itself won't change, but I'm replacing the hard-coded recorder/FDM interface. Instead, I'll introduce a fully configurable flight recorder. It's basically a property recorder, so anything that's in the property tree can be recorded - and replayed. Aircraft-specific XML descriptions can be used to specify properties, data type and interpolation method (discrete, linear, or rotational in degrees/radiant) for each signal. There'll be a set of default property lists which can be included, so only custom properties need to be specified manually. Naturally, all (existing) aircraft not providing any recorder configuration will use a default, matching the hard-coded system of = FG 2.4.0. I have a prototype which also shows the new system is going to be faster, mainly since it doesn't resolve property paths at run-time and avoids copying data around. It'll also use less memory, since most properties can be recorded with reduced precision, e.g. it's unnecessary to record things like flap or gear position with full double precision. And the current system always records properties for 4 engines + 4 propellers + 6 tanks + 3 gear. With the new system, this can be easily adapted - a glider doesn't even need tank/gear/engine/propeller properties. On the other hand, most jet engine properties weren't recorded so far - this will also improve. And the obvious advantage of the new system is the option of recording custom properties. Finally, the new system also comes with a new replay dialog. Looks more like a video player, provides a time slider and, also new, introduces slow-motion play back. Sneak preview: http://imageshack.us/photo/my-images/683/fgfsreplay.png/ I have a working prototype, but nothing ready to be committed. Meanwhile, constructive comments/ideas are welcome. cheers, Thorsten -- Special Offer -- Download ArcSight Logger for FREE! Finally, a world-class log management solution at an even better price-free! And you'll get a free Love Thy Logs t-shirt when you download Logger. Secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsisghtdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Special Offer -- Download ArcSight Logger for FREE! Finally, a world-class log management solution at an even better price-free! And you'll get a free Love Thy Logs t-shirt when you download Logger. Secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsisghtdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear development entered state feature-freeze until July, 17th 2011
Yes OSG 2.9.10 works best if you can compile it. But on Debian sid/unstable I'm unable to compile it with gcc/g++ 4.6. So I'm using 2.9.15 right now with some font size issues. 2011/6/21 Alex D-HUND f...@beggabaur.de I am also interested in this and since nobody replied yet I am starting the discussion by bringing up my personal experiences: OpenAL-Soft/libopenal: AFAIK at least version 1.11.753 is needed to have all features (like doppler), though older versions may work as well. plib: Version 1.8.6. Why and how to obtain it can be found here [1]. Pretty old but still up to date, as far as I know. OpenSceneGraph: My personal experience, which includes some testing of different versions, is that 2.9.10 works best here. At later versions the osgText-bug is fixed which causes FG to have a bug. The oldest version I've tested was 2.8.3 with which I got random seg faults in FG quite often. The latest stable release 2.8.5 was *not* tested, this would be an option. I am using system: Linux 2.6.39.1 #2 SMP x86_64 GNU/Linux Debian Stable/Squeeze ATI Technologies Inc RS880 [Radeon HD 4200] Driver: fglrx, mostly latest version, 11.6 atm (11.1/11.2 during testing, IIRC) [1] http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg21059.html Alex Sun, 19 Jun 2011 20:50:25 +0200 Jari Häkkinen j...@flygarna.se: Torsten Dreyer skrev 2011-06-17 21.47: Anticipating the release 2.4.0, we reached our first milestone today. The development streams for flightgear, simgear and fgdata on gitorious are now declared frozen. The above states quite clearly that testing is expected to be against the source repositories for fg source/data and simgear. There are many other 3rd party software dependencies whereof the most prominent are plib and osg. Which version of these packages should be used for 2.4.0 testing? -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
Look what I have found on Dailymotion: http://www.dailymotion.com/video/xgg2j5_next-generation-flight-simulator-2011-2012-demo_videogames http://www.dailymotion.com/video/xh4vzn_pro-flight-simulator-2011-review-1_videogames http://www.dailymotion.com/video/xh4w27_pro-flight-simulator-2011-review-2_videogames http://www.dailymotion.com/video/xh4w30_pro-flight-simulator-2011-review-3_videogames http://www.dailymotion.com/video/xj2pya_flight-simulator-2011-pro_videogames Don't know how to report scam on dailymotion :( -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rating System Redux (was Re:Flightgear-devel Digest, Vol 61, Issue 12)
I absolutely agree with Vivian. The users should know about planes that need much resources (CPU, RAM, VRAM). This value should not influence the total score. Maybe using the total score is not a good idea at all, because some users prefer the eye candy and don't worry about frame rate too much, others prefer an accurate FDM and a high framerate. So the total score doesn't tell the whole story! But the idea of showing the user individual scores (FDM, Systems, Cockpit, 3d model, + needed resources) is a good one! What do you think? -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] sound problem
You also can install alsoft-conf from Synaptic. It will create ~/.alsoftrc automatically. Run it from the terminal and in the Backend tab you can try to disable everything except ALSA. This worked for me some time ago, because I had Issued with the PortAudio backend. -- vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data protection. Download your free trial now. http://p.sf.net/sfu/quest-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Crash dumps when they happen?
2011/5/27 Roland Häder r.hae...@gmx.de Hi all, in an other game called 'WarZone 2100' [1] if crash occurs, a very nice crash dump will be generated. I wonder if you can port that [2] to fgfs? So users can easily send you bug a bunch of very basic information (e.g. backtrace and such) to you without having knowledge about doing that. I think in the Open Source world you should know that you are sending something to someone. But in general backtraces are good if you can deal with them. -- vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data protection. Download your free trial now. http://p.sf.net/sfu/quest-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Crash dumps when they happen?
in gcc you can use this: #include execinfo.h compile with -g link with -rdynamic see here: http://www.gnu.org/software/libc/manual/html_node/Backtraces.html I don't know if this is possible in g++ Also I think without a detailed description about how to reproduce a bug, a backtrace may be not informative enough. 2011/5/28 Roland Häder r.hae...@gmx.de On Sat, 2011-05-28 at 02:07 +0200, Robert wrote: I think in the Open Source world you should know that you are sending something to someone. But in general backtraces are good if you can deal with them. Here is one of these crash dumps so you can take a look at it: http://developer.wz2100.net/attachment/ticket/2730/warzone2100.gdmp-S4AcaK All info a happy developer need. =) -- vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data protection. Download your free trial now. http://p.sf.net/sfu/quest-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data protection. Download your free trial now. http://p.sf.net/sfu/quest-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shaders flicker
here is a screenshot: http://img251.imageshack.us/i/fgfsscreen077.png/ If you ask me it looks pretty much like z-fighting artefacts. Maybe a shader that doesnt account for near and far frustum? -- Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shaders flicker
I had to fly pretty low to cause this flickering. Also there is a flickering problem with panel instruments and cockpit itself, But in about 300 screenshots I couldn't catch this issue because it lasts only a few frames and I don't have the reaction time of a machine :) I think a video would be better to record the flickering on the cockpit-panel. 2011/4/20 Robert dogg...@googlemail.com here is a screenshot: http://img251.imageshack.us/i/fgfsscreen077.png/ If you ask me it looks pretty much like z-fighting artefacts. Maybe a shader that doesnt account for near and far frustum? -- Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shaders flicker
I also have the flickering issue with shaders on. (ATI/AMD, Debian, fglrx) On my system the problem occurs at low framerates (30-35 fps) caused by the scenery. On lighter airports I get 60-75 fps and the problem seems to be gone. David, maybe someone of us should file a bug report here: http://code.google.com/p/flightgear-bugs/issues/list -- Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear GIT version 64bit problem
Did you compile simgear from git? 2011/4/15 Ozgur krep...@gmail.com Hi all, I install Debian squeeze 64 bit. # uname -ar Linux laptop 2.6.32-5-amd64 #1 SMP Mon Mar 7 21:35:22 UTC 2011 x86_64 GNU/Linux I installed FG GIT version and I read wiki howtos: http://wiki.flightgear.org/index.php?title=Building_FlightGear_-_Debianoldid=30115 I compiled finished install openal, plib, osg and simgear but flightgear source is error: /usr/bin/ld: i386 architecture of input file `/usr/local/games/FlightGear/lib/libsgbvh.a(BVHStaticNode.o)' is incompatible with i386:x86-64 output /usr/bin/ld: i386 architecture of input file `/usr/local/games/FlightGear/lib/libsgnasal.a(vector.o)' is incompatible with i386:x86-64 output collect2: ld returned 1 exit status make[2]: *** [fgfs] Error 1 make[2]: Leaving directory `/home/mueddib/Desktop/flightgear/flightgear/src/Main' make[1]: *** [install-recursive] Error 1 make[1]: Leaving directory `/home/mueddib/Desktop/flightgear/flightgear/src' make: *** [install-recursive] Error 1 What is the problem? osg is install 64-bit: # ls /usr/local/games/FlightGear/ bin include lib lib64 share Help me please, Regards Ozgur Karatas mueddib -- Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal Garbage Collector (was Stuttering at 1 Hz rate)
In the case of nasal, I believe the garbage collection pass must be done in a single atomic step, otherwise it would leave the heap in an inconsistent state and adversely affect the scripts. I completely agree with you. Now I understand the whole thing much better. I originally thought about a non-mutual-exclusive thread ( completely asynchronous ), but then it would potentially leave a mess in Nasal heap, right? It might be possible to use a GC module from a GPL:d Java vm or similar. That's a good idea. As Curtis Olson said the GC should have an atomic step character (or don't produce too much delay). Does anybody of you know how garbage collectors of Java and Python and other GPL'd script engines compare to each other? (atomic step character) -- Forrester Wave Report - Recovery time is now measured in hours and minutes not days. Key insights are discussed in the 2010 Forrester Wave Report as part of an in-depth evaluation of disaster recovery service providers. Forrester found the best-in-class provider in terms of services and vision. Read this report now! http://p.sf.net/sfu/ibm-webcastpromo___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Nasal Garbage Collector (was Stuttering at 1 Hz rate)
As discussed in Stuttering at 1 Hz rate we now know that regular and unpleasant stuttering is caused by Nasals garbage collector. So I thought about possibilities to improve it. What if we could decouple the following function as a separate thread, so that it runs *asynchronously* from the main thread? This way it would not interfere (or much less) with the main thread and our fps would be more consistent. This is the function causing the jitter: In simgear/nasal/gc.c static void garbageCollect() The thread will need to share some of the global variables from the main thread. Unfortunately I have no experience with thread programming. But I'm sure there are some skilled programmers in the FG-community. -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Replay system
Hi everyone, I'd like to share some thoughts with you on how we can improve the replay system. Right now only the last minute is recorded at full precision. After that minute we get a precision of 1 fps. And after 10 minutes we get a precision of 1 frame per 10 seconds (please correct me. this number may be wrong). Due to linear interpolation the motion of the plane become jagged (hope you understand what I mean here). Also due to the loss of precision fast rotations of the plane look just incorrect in the replays (reversed direction of the rotation). FIRST SOLUTION: Streaming the replay data to the hard disc drive always at full precision. This is probably the best solution as: We don't need much RAM to save a whole flight (we just need a stream buffer). We get full precision. We solve the reversed rotaton problem. We still should use linear interpolation here as it is faster than monotone hermite spline: SECOND SOLUTION: To solve the jagged motion problem I thought of implementing another interpolator. The monotone Hermite spline interpolator. It has the benefits that it does not oscillate in comparison to the Catmull Rom interpolator. The downside to this solution is that the problem of incorrect (reversed) rotation cannot be solved. Also we will need to feed the hermite spline interpolator with 4 replay frames instead of 2 used in the linear interpolator. p.s. I also thought that it woud be nice if the nearest tower would be automatically computed in replays (as it is done in x-plane), so you don't have to enter the airport code every time. What do you think? -- Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stuttering at 1 Hz rate
Indeed the jitter is caused by Nasal's garbageCollect method. Simple test: add a printf (apply attached patch to simgear) and you should see the stutter is synchronized with it. True! The text is printfed with every jitter. Well, there is a workaround! Use a faster CPU :). I see a jitter of about 7ms with most aircraft. Wow 7 ms is very good. I hardly notice a 10 ms jitter, at full 75 fps. But something around 20 ms gets very prominent. However, the garbage collector does a complete scan of all Nasal objects to detect and remove unreachable elements. So, the more Nasal data elements we have, the worse the jitter gets. Large Nasal data structures will eventually break every CPU. And since it's done in the context of normal Nasal calls, and not in a separate background thread, it directly affects the duration of our main update loop - hence frame rate. Not so nice. Hmm. Other script languages rely on reference counting for garbage collection, which means much more stable performance. Python does that for example. But, well... GSoC anyone? ;-) Python support would be a great feature I think. It is used in many products (e.g. in Blender) and that is a plus. However it's not guaranteed that it is free of such problems until you port all current Nasal scripts to Python and test it. What I am thinking about is a possibility to convert Nasal scripts to C or C++ and compile them as shared objects (.so .dll). Then we could load them dynamically at fgfs runtime. So in the end we get raw C/C++ performance to our modules. Is this possible or am I dreaming of something impossible here? What do you think? -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stuttering at 1 Hz rate
With Thorstens patch I have identified the subsystem that causes that prob. It comes up at exactly the same rates that I posted earlier. It's the EVENTS subsystem. Timing summary for events. - mean time: 0.15 ms. - min time : 0.08 ms. - max time : 18.21 ms. - stddev : 0.81 ms. Thanks everybody for your help. So now we have to dig further. -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stuttering at 1 Hz rate
Is event_mgr.cxx the right place to look at? -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stuttering at 1 Hz rate
--prop:/sim/rendering/multi-sample-buffers=true ..this segfaulted on my 3 day old git, will retest with todays. This maybe a problem with your graphics drivers. This option turns on Antialiasing. As I can see you use the R300 graphics drivers. Have you tried AMD's/ATI's proprietary driver? --enable-real-weather-fetch(will test without this one and report) ..pls do, I got a wee WTF moment with 12fps on start-up and 44fps airborne in replay, with --disable-real-weather-fetch and --fov=90. Tested without --enable-real-weather-fetch and there is no change. Timing summary fornasal. - mean time: 0.04 ms. - min time : 0.00 ms. - max time : 2.05 ms. - stddev : 0.24 ms. I don't think we have to dig into nasal code like Franz suggested (please correct me if I'm wrong) because as you can see there is no significant amount of time spent in comparison to this: Timing summary for events. - mean time: 1.09 ms. - min time : 0.30 ms. - max time : 37.14 ms. - stddev : 4.24 ms. -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stuttering at 1 Hz rate
you should still look at Nasal. The event manager handles timers, and that's almost exclusively used by Nasal. Almost all the Nasal code runs in timers (except for property listeners). So read events as the total execution time for Nasal (timers). The timing data shown for the subsystem nasal only refers to the execution time of Nasal internal house keeping (i.e. some garbage collection), but not to the execution of actual Nasal code. Indeed misleading. The events subsystem is also showing a jitter on my machine (but not as bad) Thanks for clarification. So I got my hands on the C172p and ripped it apart until there were only 2 files left with minimal jsb configuration: c172p-set.xml: # ?xml version=1.0? PropertyList sim descriptionCessna 172P Skyhawk (1981 model)/description authorDavid Megginson/author statusproduction/status flight-model archive=yjsb/flight-model aero archive=yc172p/aero model path archive=yAircraft/c172p/Models/c172p.xml/path /model /sim /PropertyList c172p.xml: ## ?xml version=1.0? fdm_config name=c172 version=2.0 release=BETA metrics /metrics mass_balance ixx unit=SLUG*FT2 948 /ixx iyy unit=SLUG*FT2 1346 /iyy izz unit=SLUG*FT2 1967 /izz ixy unit=SLUG*FT2 -0 /ixy ixz unit=SLUG*FT2 -0 /ixz iyz unit=SLUG*FT2 -0 /iyz emptywt unit=LBS 1500 /emptywt location name=CG unit=IN x 41 /x y 0 /y z 36.5 /z /location /mass_balance ground_reactions contact type=BOGEY name=NOSE location unit=IN x -6.8 /x y 0 /y z -19.5/z /location static_friction 0.8 /static_friction dynamic_friction 0.5 /dynamic_friction rolling_friction 0.02 /rolling_friction spring_coeff unit=LBS/FT 1800 /spring_coeff damping_coeff unit=LBS/FT/SEC 600 /damping_coeff max_steer unit=DEG 10 /max_steer brake_group NONE /brake_group retractable0/retractable /contact contact type=BOGEY name=LEFT_MAIN location unit=IN x 58.2 /x y -43 /y z -15.5 /z /location static_friction 0.8 /static_friction dynamic_friction 0.5 /dynamic_friction rolling_friction 0.02 /rolling_friction spring_coeff unit=LBS/FT 5400 /spring_coeff damping_coeff unit=LBS/FT/SEC 1600 /damping_coeff max_steer unit=DEG 0.0 /max_steer brake_group LEFT /brake_group retractable0/retractable /contact contact type=BOGEY name=RIGHT_MAIN location unit=IN x 58.2 /x y 43 /y z -15.5 /z /location static_friction 0.8 /static_friction dynamic_friction 0.5 /dynamic_friction rolling_friction 0.02 /rolling_friction spring_coeff unit=LBS/FT 5400 /spring_coeff damping_coeff unit=LBS/FT/SEC 1600 /damping_coeff max_steer unit=DEG 0.0 /max_steer brake_group RIGHT /brake_group retractable0/retractable /contact /ground_reactions aerodynamics /aerodynamics /fdm_config ## As you can see Nasal scripts aren't used at all. But still the following message is displayed in the console every 7 seconds or so: Subsystem Timing Alert, subsystem events: 28.2467ms Subsystem Timing Alert, subsystem events: 30.4909ms As I said earlier the jitter is dependent on the flight model. With jsbsim jitters are 6-8 seconds apart. Jitters are more frequent with yasim (1 - 4 seconds). With the UFO 21 seconds. (I was incorrect about the 41 seconds) But why does it show up in the events subsystem? Are flight-models interconnected with it somehow? -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stuttering at 1 Hz rate
I investigated further into the stuttering issue. I tried the UFO like ThorstenB suggested. Then I tried some other planes and found something interesting. There is regular stuttering with every plane I tested. But the interval between the stutters differs with every plane. See my results: C172p ~6.000 secjsbsim 747-400 ~5.100 secjsbsim 767-300 ~2.900 secyasim 777-200 ~4.000 secyasim Bravo ~1.300 secyasim ufo~41.000 sec All planes are from the git repositiry. What I can say is that yasim-planes seem to stutter more frequently than jsbsim-planes. With the ufo it's almost not noticeable unless you wait 41 seconds for the next stutter. @Csaba and others If you have time, could you please compare it with your numbers? I tested at LFML (Marseille) because I get good fps there. But any other place with good fps should be fine. The best thing to make the stutters more noticeable is to fly in the cockpit, fly a continuous steep turn in one direction (so you get a circle) and look to the ground. Use a stopwatch or use the clock on the panels of some planes. I wonder what may be the cause for these stutters. -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Stuttering at 1 Hz rate
Hello everyone, I'm new on this mailing list and hope it is the right place to discuss some of Flightgear's internal stuff. So here is my problem: Ingame (insim) I notice a small stutter that happens once every second. Did anybody of you guys notice the same thing? What can we do about it? I thought it might be something like a timed task. (reading from hard disc + malloc)? Please, could someone tell me where I can find this function in the source files? -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FGCOM troubleshooting help...
When I had that error on Debian Linux it was always a conflict with the sound system configuration. Rob Shearman, Jr. wrote: Installing the latest OpenAL, both as it is configured (Windows\System32) and as suggested (in Flightgear\bin\Win32) has had no effect on this issue. Still getting the same error. Cheers, -R. Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as rm...@umd.edu *From:* Rob Shearman, Jr. rmsj...@yahoo.com *To:* FlightGear developers discussions flightgear-devel@lists.sourceforge.net *Sent:* Monday, August 10, 2009 10:09:42 PM *Subject:* Re: [Flightgear-devel] FGCOM troubleshooting help... MMM. Still struggling with this. In the Windows FG install, the OpenAL installer runs as part of the process. And, I already tried taking the two .dll files and moving them into the bin folder with FGCom. However, I found out that for some stupid reason (probably Vista and its propensity for VirtualStore folders specific to each user), the OpenAL install I did on the newer version you referred me to didn't overwrite the older .dll files. So I was in the process of tracking all copies of the old ones down and removing them manually, and hand-reinstalling the newer ones, when it became time to catch a nap before heading to work for the night. So I'll report back progress tomorrow. Thanks again for the troubleshooting ideas... Cheers, -R. Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as rm...@umd.edu *From:* Jacob Burbach jmburb...@gmail.com *To:* FlightGear developers discussions flightgear-devel@lists.sourceforge.net *Sent:* Monday, August 10, 2009 5:16:21 PM *Subject:* Re: [Flightgear-devel] FGCOM troubleshooting help... Does flightgear run the the OpenAL installer during setup, or does it just come with it's own dll? If there is an openal dll in the same directory as fgcom it will use that, regardless of anyone you install system wide I believe. If there is an openal dll there with the exe, try moving it or renaming it and see if it works. All I can think of off the top of my head. cheers -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal alternatives : possible, of course,
I learned a lot just reading it. Curtis Olson wrote: This thread has been quite entertaining! A big thanks to all the participants!!! :-) Curt. -- Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SimGear licensing
Norman Vine wrote: NORM Sorry flashback :) -- Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] How to lower how much scenery gets cached:
A quick question for any of you. Can Flight Gear be used as a database for ground elevation? Could I query it with earth coordinates and ask it to return the local elevation of the ground with respect to sea level? Would this be difficult to implement? Thanks, Bob [EMAIL PROTECTED] On 11/13/08 4:18 PM, Michael Smith [EMAIL PROTECTED] wrote: Curtis Olson wrote: How much memory do you have? Is it possible to add some memory to get yourself up to maybe at least 512Mb total? If you are running this under linux, there are easy ways to look at your total system memory, how much memory is out in swap, how much memory the FlightGear application is taking, etc. Probably similar tools under windows, but I'm less familiar with system level debugging there. On Thu, Nov 13, 2008 at 3:49 PM, Michael Smith wrote: Michael Smith wrote: Curtis Olson wrote: In the pre-osg version, I believe the cache size was scaled relative to the visibility (i.e. for some particular visibilty, a certain number of tiles need to be loaded in order to cover all the visible earth, and then the cache was set to some number higher than that so that we wouldn't get thrashing.) I don't recall the exact formula ... maybe something like 2*n + 1 (where n is the number of visible tiles.) I don't know if this concept was carried forward to the OSG version ,but you might try limiting visibility and that should reduce the number of tiles being loaded. Regards, Curt. On Wed, Nov 12, 2008 at 4:51 PM, Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Michael Smith wrote: I have tried plenty of things to get fg to run on this old piece of junk but I am getting tired only being able to fly water routes (i.e. island to island). If I try to fly over land, it gets slower and slower over time, so I want to know how to lower how much scenery gets cached (not affraid to edit code here). Thanks Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Anybody? I really want to know this. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ http://baron.flightgear.org/%7Ecurt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Hmm, Ok, I will try this, but if there is another way (I wouldn't want IFR flight on a shiney bright day at TNCM :), I would like to know. Thanks Curt. Michael Smith [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net
Re: [Flightgear-devel] FlightGear in IVAO network
Martin Spott wrote: Curtis Olson wrote: I believe this is the whole point of Pep bringing up the subject on the FlightGear mailing list. He would like to work towards a concrete proposal, and this is the preliminary discussion phase. Let's not beat up the messenger [too much], ok! :-) IVAO happen. Let the religious war begin ;-)) Cheers, Martin. IVAO can do what they want to for making a client that is compatible for Flightgear. Everyone who wants to help is free to do so but I don't think it should be part of an official release. There was a legal and moral battle for IVAO to come into existence from the original IVAO which came from SATCO which was taken over by VATSIM. Using closed source programs keeps control in the hands of the owners. Flightgear should concentrate on making the tools and letting people use them as they see fit. This ensures the organizations that do right by their members continue while the ones who do not are not holding their members hostage because they own the software. I have been a member of all the above mentioned organizations and the people running them put a lot time and effort into them which I commend them for because a lot of future Flightgear hobbyists will come from their ranks. Robert - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Screenshots of the coming helicopter Eurocopter EC 145
Matthias Boerner wrote: Hello, I would like to announce some screenshots of the coming helicopter Eurocopter EC 145. http://fgfs.i-net.hu/modules/xcgal/thumbnails.php?album=44 Nice details. Robert - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] simgear error
On Sat, Mar 22, 2008 at 3:26 PM, SydSandy [EMAIL PROTECTED] wrote: Hi all, I did a system update this morning , a cvs update on FG and SG , and plib , and get these errors trying to compile simgear Making all in misc make[3]: Entering directory `/home/syd/FGFS/SG/source/simgear/misc' g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../..-g -O2 -D_REENTRANT -MT strutils.o -MD -MP -MF .deps/strutils.Tpo -c -o strutils.o strutils.cxx strutils.cxx: In function 'std::vectorstd::basic_stringchar, std::char_traitschar, std::allocatorchar , std::allocatorstd::basic_stringchar, std::char_traitschar, std::allocatorcharsimgear::strutils::split(const std::string, const char*, int)': strutils.cxx:85: error: 'strlen' was not declared in this scope strutils.cxx:99: error: 'memcmp' was not declared in this scope make[3]: *** [strutils.o] Error 1 make[3]: Leaving directory `/home/syd/FGFS/SG/source/simgear/misc' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/syd/FGFS/SG/source/simgear' make[1]: *** [all] Error 2 make[1]: Leaving directory `/home/syd/FGFS/SG/source/simgear' make: *** [all-recursive] Error 1 any tips ? I'm just not sure if it's simgear or a problem with my ArchLinux update... Thanks -- SydSandy [EMAIL PROTECTED] I did a clean build yesterday on Debian Etch after updating to Plib 1.8.5and OSG 2.3.6 and just updated and built SimGear with no problem. Hope this helps? - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MP forest fire model!
On Fri, Mar 14, 2008 at 6:09 AM, Anders Gidenstam [EMAIL PROTECTED] wrote: On Mon, 25 Feb 2008, Anders Gidenstam wrote: I thought about making a cellular automata model of a forest fire some And now I finally got around to do that :) It is not quite ready for prime time yet but I have the base cellular automata based on the first paper I stumbled upon [0] - http://fgfs.i-net.hu/modules/xcgal/displayimage.php?pid=57album=15pos=2 http://fgfs.i-net.hu/modules/xcgal/displayimage.php?pid=58album=15pos=3 http://fgfs.i-net.hu/modules/xcgal/displayimage.php?pid=59album=15pos=0 http://fgfs.i-net.hu/modules/xcgal/displayimage.php?pid=60album=15pos=1 [0] http://dx.doi.org/10.1016/j.advengsoft.2006.09.002 -- --- Anders Gidenstam mail: anders(at)gidenstam.org WWW: http://www.gidenstam.org/FlightGear/ http://www.gidenstam.org/FlightGear/ -And if I could weigh in with a shout from the peanut gallery. While you were testing I took a couple of shots. Will have to go back and try to get one with the smoke coming out of a building. It was really spectacular. http://fgfs.i-net.hu/modules/xcgal/displayimage.php?pid=62album=lastupcat=pos=0 To me it looks great but the fact that it is visible to everyone around is really something. -r.- - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Intel Releases Programmers Refe rence Manual for the Intel® 965 Express Chipset Family a nd Intel® G35 Express Chipset Graphics Controller
http://intellinuxgraphics.org/index.html Thought this might be of interest to someone as there always seem to be a lot of people trying to run Flightgear for the first time on machines with Intel graphics. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Weekly CVS Changelog Summary: SimGear
On Sunday 13 January 2008 12:00:10 am Curtis L. Olson wrote: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-01-06_09:04:44 (timoore) /var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGModelBin.hxx /var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGTexturedTriangleBin.hxx /var/cvs/SimGear-0.3/source/simgear/scene/util/QuadTreeBuilder.cxx Random object support from Stuart Buchanan In addition to Stuart's changes, there's an independent quad tree builder class for constructing loose quad trees from scene graph nodes. Stuart also implemented changes to the random number generator suggested by Andy Ross. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-01-06_09:04:45 (timoore) /var/cvs/SimGear-0.3/source/simgear/scene/util/QuadTreeBuilder.hxx Random object support from Stuart Buchanan In addition to Stuart's changes, there's an independent quad tree builder class for constructing loose quad trees from scene graph nodes. Stuart also implemented changes to the random number generator suggested by Andy Ross. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-01-12_02:50:21 (fredb) /var/cvs/SimGear-0.3/source/simgear/scene/model/ModelRegistry.cxx Avoid spitting gazillion 'Cannot find image file ' message on the console while loading random objects 2f585eeea02e2c79d7b1d8c4963bae I assume that the random objects include buildings. Starting up at KSFO last night after updating my sources was a nice suprise. The area was populated with buildings looking more realistic and not as barren. The real suprise is that it does not appear to have impacted frame rates and I believe it might be running smoother with slightly better framerates. signature.asc Description: This is a digitally signed message part. - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer Funfly.
On 1/1/08, Maik Justus [EMAIL PROTECTED] wrote: And I like Hans idea of Fly Ins (with basic ATC?) (and with sight seeing tours...) Maik At around 12:00 GMT there were four to six pilots out there practicing so the fly-in is not a bad idea for an all or more event with maybe the main event taking place at a particular time. Cover all the time zones. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] old bugs with blue screen and BPP32
On Monday 31 December 2007 12:03:15 pm Stewart Andreason wrote: That is confusing, as the Nvidia download page shows the latest unified version to be 169.07 http://www.nvidia.com/object/unix.html and for my graphics card, I need the legacy driver in the 1.0-96xx series, latest version: 96.43.01 I'm downloading it and will report back when I have a more definitive answer. Look at the Nvidia beta drivers also. I am almost needing a legacy and found a beta driver that worked for me. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] CVS server problems
On Sunday 23 December 2007 02:53:12 pm AnMaster wrote: Currently I'm unable to reach the cvs server and some other people on IRC confirmed this. It seems like both cvs and terrasync/scenery server is down (apart from my terrasync mirror, it is up). Regards, Arvid Norlander The last couple of days data would not update but a couple of hours after you posted this it did. This SF.net email is sponsored by: simstick Defy all challenges. Compile FG from source. http://clk.simstick.com/MRT/go/vse012070mrt/direct/01/ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OT Bois Belleau
On Saturday 22 December 2007 02:27:20 pm gerard robin wrote: Bois Belleau I was on the USS Plymouth Rock (LSD-29) which was a predecessor to that ship and look forward to seeing it modeled. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrasync for Windows
ound at this site, or alterations thereof, for profit. This is pretty representative of the terms I've seen for free MSFS add-ons. It is not open-source or free source according to commonly understood definitions of those words. My sincere apologies. It was not my intent to offend. Shad I will put money on the fact that you did not offend anyone. Discussions of open source vs non-free especially as it relates to M$ is kind of like discussing the US constitution. It will bring out heated opinions but it is all for the good of everyone. If you want something as close to pure philosophy as you can get in the computer world search Wikipedia for open source. It is like FlightGear. surprisingly simple on the outside, disturbingly complex when you start getting into the details. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] segfaults...
On Monday 17 December 2007 09:15:23 am Tim Moore wrote: Robert Black wrote: ... I did a CVS update Sunday and couldn't compile it. Simgear updated and I upgraded from OSG 2.0 to 2.2 with the same results. This looks like a problem with the way you upgraded OpenSceneGraph. OpenThreads is now an integral part of OSG, so make sure that you're compiling and installing the most recent version of OpenThreads. Tim I used the Debian package of OSG 2.2 and it does not make links or installs to /usr/local like the SVN version of OSG 2.2 did. I had to go back and recompile and install simgear and all worked. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] segfaults...
On Monday 17 December 2007 12:10:35 am Tim Moore wrote: Georg Vollnhals wrote: the NEW problem I have here is that I start under the terrain level with some a/c since a recent new CVS update (OSG and data). Sometimes FlightGear just goes into an endless loop and hangs, sometimes a FlightGear RESET brings my aircraft up on earth again. I just mention this as your problem came up with a CVS update ... Any correlation? Georg EDDW Since we're talking about OSG now... this may be related to the pager changes I checked in over the weekend. Could you post some details on this problem of yours? Thanks, Tim I did a CVS update Sunday and couldn't compile it. Simgear updated and I upgraded from OSG 2.0 to 2.2 with the same results. make[2]: Entering directory `/home/rob/download/fg/source-12-16-bad/src/Network' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/rob/download/fg/source-12-16-bad/src/Network' Making all in MultiPlayer make[2]: Entering directory `/home/rob/download/fg/source-12-16-bad/src/MultiPlayer' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/rob/download/fg/source-12-16-bad/src/MultiPlayer' Making all in Scenery make[2]: Entering directory `/home/rob/download/fg/source-12-16-bad/src/Scenery' make[3]: Entering directory `/home/rob/download/fg/source-12-16-bad' make[3]: Leaving directory `/home/rob/download/fg/source-12-16-bad' g++ -DHAVE_CONFIG_H -I. -I../../src/Include -I../.. -I../../src -I/usr/local/include -g -O2 -D_REENTRANT -MT SceneryPager.o -MD -MP -MF .deps/SceneryPager.Tpo -c -o SceneryPager.o SceneryPager.cxx /usr/local/include/OpenThreads/Thread: In copy constructor ‘osgDB::DatabasePager::DatabasePager(const osgDB::DatabasePager)’: /usr/local/include/OpenThreads/Thread:364: error: ‘OpenThreads::Thread::Thread(const OpenThreads::Thread)’ is private /usr/local/include/osgDB/DatabasePager:41: error: within this context /usr/local/include/OpenThreads/Mutex:73: error: ‘OpenThreads::Mutex::Mutex(const OpenThreads::Mutex)’ is private /usr/local/include/osgDB/DatabasePager:41: error: within this context /usr/local/include/OpenThreads/Mutex:73: error: ‘OpenThreads::Mutex::Mutex(const OpenThreads::Mutex)’ is private /usr/local/include/osgDB/DatabasePager:41: error: within this context /usr/local/include/OpenThreads/Mutex:73: error: ‘OpenThreads::Mutex::Mutex(const OpenThreads::Mutex)’ is private /usr/local/include/osgDB/DatabasePager:41: error: within this context /usr/local/include/OpenThreads/Mutex:73: error: ‘OpenThreads::Mutex::Mutex(const OpenThreads::Mutex)’ is private /usr/local/include/osgDB/DatabasePager:41: error: within this context /usr/local/include/OpenThreads/Mutex:73: error: ‘OpenThreads::Mutex::Mutex(const OpenThreads::Mutex)’ is private /usr/local/include/osgDB/DatabasePager:41: error: within this context /usr/local/include/OpenThreads/Mutex:73: error: ‘OpenThreads::Mutex::Mutex(const OpenThreads::Mutex)’ is private /usr/local/include/osgDB/DatabasePager:41: error: within this context SceneryPager.cxx: In copy constructor ‘flightgear::SceneryPager::SceneryPager(const flightgear::SceneryPager)’: SceneryPager.cxx:34: note: synthesized method ‘osgDB::DatabasePager::DatabasePager(const osgDB::DatabasePager)’ first required here make[2]: *** [SceneryPager.o] Error 1 make[2]: Leaving directory `/home/rob/download/fg/source-12-16-bad/src/Scenery' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/rob/download/fg/source-12-16-bad/src' make: *** [all-recursive] Error 1 [EMAIL PROTECTED]:~/download/fg/source-12-16-bad$ - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] screenshots (and snapshots)
On Sunday 16 December 2007 06:18:48 pm Georg Vollnhals wrote: gerard robin schrieb: On lun 17 décembre 2007, Heiko Schulz wrote: http://pagesperso-orange.fr/GRTux/Rescue_1.jpg Is the winch a trick? Never noticed... Great pic - it has my vote! Regards HHS My vote too. Nice screen shot. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] screenshots (and snapshots)
On Sunday 16 December 2007 10:25:59 am Torsten Dreyer wrote: I have one, too And one more, showing the Dragonfly microlight towing the FlightGear banner at Lelystad, EHLE. It has some nice shadows and shows our perfect implementation of the flatness of the Netherlands (sorry, Durk and Gijs ;-) Torsten Good shot. One with a lot of the release planes lined up or around is a good idea too. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Chat Menu patch
I'm getting a 404 not found error on the link. On Monday 10 December 2007 07:32:59 am Stuart Buchanan wrote: --- Stuart Buchanan wrote: Hi All, Two small Chat Menu related patches: 1) The chat menu will now select the runway closest to the aircraft when the aircraft is on the ground, or very low ( 100ft). This handles the case where the user has selected a runway explicitly, e.g. 01R for KSFO take-offs for noise abatement. My thanks for AnMaster for pointing this out on IRC. Note that above 100 ft, the wind-appropriate runway will still be used. 2) Change to keyboard description for the - key, as pointed out by Melchior. If someone could commit them to CVS, I'd be very grateful. ... and as my mail client insists on wrapping lines with CRLF, I've uploaded a diff file to http://www.nanjika.co.uk/flightgear.chat-menu.diff -Stuart I'm getting a 404 not found error on the link. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] b1900d startup
On Monday 10 December 2007 07:44:27 pm SydSandy wrote: I think I finally found out why the b1900d is still running at startup... The condition lever is set to 1 in the TurbineEngine.cpp file , so it appears to override anything in the set file. Ive forced it to 0 in the system.nas file during fdm initialization , but then you hear the engines shutting down Anyone know of a way to override the engine condition property ? And while I'm on the subject of YASim , is there a way to increase reverse thrust effectiveness ? Cheers I was flying a jet and trying to find the reverse thruster key combo's by looking through the docs and never did find it. It might be a good idea for that to be in the aircraft help file of all the planes that have thrust reversers. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B1900d engine sounds
On Sunday 09 December 2007 01:57:47 pm SydSandy wrote: On Sun, 09 Dec 2007 20:05:12 +0100 AnMaster [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 SydSandy wrote: On Sun, 09 Dec 2007 12:02:45 +0100 Will Harrison wrote: I had noticed the problem with the engine sounds a couple weeks ago, but now I have all the sounds again after a cvs update. Not sure why that is causing a problem with sound ... it only holds files for the livery select dialog ... it has nothing to do with sound I removed that folder locally and havent had that problem. I'll check and see if i missed something with my last commit. Cheers I lost the B1900 sounds with a CVS update of 11/21 (?) and then about a week later I did a CVS update just on the folder and it started working. I did an update today and it is still working fine. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] landing gear control
On Wednesday 05 December 2007 12:15:49 am SydSandy wrote: Ok I have another one Can we add a /controls/gear/gear-lever-lock to prevent accidental raising gear while on the ground , on aircraft that have this feature ? The key bindings can be over ridden , but there's also joystick configurations to consider , so the best place to add this would be the controls.nas routine itself... It could simply be added as a bool in the set file of any aircraft that needs it ... Cheers I like the way the Aerostar Super 700 handles the gear. It is one of the only planes that does not crash you if you accidently raise the gear on the ground. It is pretty disappointing to set everything up for a flight and then hit the gear button on the joystick instead of flaps. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear prerelease
Hi, The Bravo's Primus 1000 system is a bit of a mess right now ... I'd feel better if it wasn't included with the release . Thanks How about the B1900 ? Any issues. It is know as having one of the best panels. It would fill the commercial twin prop slot. - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
On Saturday 01 December 2007 02:38:13 pm alexis bory wrote: Heiko Schulz wrote: But we havn't found a number yet- so how should we find the right name? Alexis Identifying the versions as stable testing and unstable might not be a bad idea. It tells people that active development is going on and there are new releases planned. eg... Flightgear Current Stable Version 0.9.10 Wright Testing 1.0 Lindenburg Unstable v1.5-osg Simstick I have not thought much about the names but I have thought about some easy to understand scheme to show that future versions are being worked on. It would be easier than writing a current news letter (hmmm.) - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FGCOM fails to compile. Still.
On Thursday 22 November 2007 03:09:40 pm AnMaster wrote: /usr/include/alsa/global.h:134: error: redefinition of 'struct timeval' /usr/include/alsa/global.h:139: error: redefinition of 'struct timespec' I got it to compile native alsa by going to global.h and deleting those timing lines between the diff. Not sure what the effects will be but it does compile and does not error when using with Flightgear. It works fine standalone (ATC mode) but is not working when running with Flightgear. Will plug away some more today. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OT Re: Syd's Robinson R22
On Saturday 03 November 2007 22:08, Georg Vollnhals wrote: Hi Syd and all, I could not go to bed when I saw that you uploaded the first files of this helo to CVS, waited some time, downloaded and tested it. Thank you very much. I enjoyed my test-flights (used some different airports on the world with different winds) very much. Regards Georg EDDW http://www.innovator.mosquito.net.nz/mbbs2/index.asp I was looking at some ultralights today and ran across a mosquito helicopter that some of the pilots say they preferred over the R-22. Just found it interesting. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] backtrace dump
On Tuesday 23 October 2007 11:57, Tobias Nielsen wrote: Okay, here is one gigantic file dump... Be awere that i have added a few extra lines of debug since i wanted to try to locate the problem. But i assume that you will be able to see your way out of it.. http://www.mip.sdu.dk/~tobibobi/dump.tar.gz 2007/10/23, Robert Black [EMAIL PROTECTED]: On Tuesday 23 October 2007 03:40, Tobias Nielsen wrote: Im not convinced that this is an issue of the ATI problem - the rendering engine is offcourse running, but i am more convinced with some leak in the loading procedure. Run it with the debug level set to bulk and if the crash is the same pastebin a link of your log files here. http://www.mail-archive.com/flightgear-devel%40lists.sourceforge.net/msg08957.html Found something similiar in the devel archives. His solution was to build again and it went away although he had an Nvidia card, quote-- I obtained cvs updates (again) to the following and built them in order: OpenThreads Producer OpenSceneGraph SimGear-0.3 FlightGear (source) FlightGear (data - update only) All is well again. Whatever the glitch the latest updates builds do not throw the above error + backtrace - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] backtrace dump
On Tuesday 23 October 2007 03:40, Tobias Nielsen wrote: Im not convinced that this is an issue of the ATI problem - the rendering engine is offcourse running, but i am more convinced with some leak in the loading procedure. Run it with the debug level set to bulk and if the crash is the same pastebin a link of your log files here. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer setup on a lan
On Tuesday 16 October 2007 16:19, Oliver Schröder wrote: Hi Durk, Durk Talsma schrieb: Now, my next question was going to be how we could get a local copy of the mapserver to work, but I guess that's not possible, because the mapserver depends on google imagery, which is a noop with an internet connection... You're right. The map server depends on google-map and therefore needs an internet connection. I've experimented with Atlas as an alternative, but it is focused on one client. If you sent data of multiple clients to Atlas, the map jumps from one location to antother. So it's no solution either (but perhaps someone picks up the idea :-) Cheers, Oliver How about one machine running the ATC ? With the ability to track a plane visually on take off and landing it makes for a pretty interesting visual. Robert - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] backtrace dump
On Saturday 13 October 2007 14:28, Tobias Nielsen wrote: Does anyone has a good input on what is going on here? As far as i can see it is assumably somewhere in the osg that the error appears- but how am i to know... someone has any ideas? *** glibc detected *** basedir/bin/fgfs: free(): invalid pointer: 0x087f2c50 *** === Backtrace: = /lib/libc.so.6[0xb6e5c6d0] /lib/libc.so.6(__libc_free+0x89)[0xb6e5dd59] /usr/lib/gcc/i686-pc-linux-gnu/4.1.2/libstdc++.so.6(_ZdlPv+0x21)[0xb6fdb1b1 snip--- The next mail message may have answered it. Looks like a source code problem. Knowing m. and the gang it may be fixed already. Try pulling CVS again or an older snapshot. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] oil platform...
On Wednesday 03 October 2007 19:05, SydSandy wrote: Log Message: Oil platform for helicopter practice I was thinking about this and thought of a ship with a helo deck which could be anything from a yacht to cargo ships and ships in the Niimitz Strike Force or a Coast Guard type and then I thought of an Amphibious assault type as they have a large deck and support helo's, Harriers and the Osprey. http://en.wikipedia.org/wiki/Amphibious_assault_ship#List_of_amphibious_assault_ship_types Robert - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] And again: VATSIM and FG?
On Tuesday 18 September 2007 00:50, Holger Wirtz wrote: Hi *, On Mon, Sep 17, 2007 at 10:52:55AM -0500, Curtis Olson wrote: On 9/17/07, Ralf Gerlich wrote: Holger Wirtz wrote: But they asked me if I want to write something like a VATSIM-proxy for FG to get arround the GPL problem. This proxy has to be closed-source. --snip Currently I have no interest in writing code for applications where someone else can define who and under which conditions the software gets. But perhaps someone else has interest in writing a VATSIM proxy? [...] Regards, Holger I know that their is a big interest on the users list in virtual airlines using flightgear and I personally am interested in voice ATC. I have no interest in either of the two networks VATSIM or IVAO. I would hate to see precious talent goi - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Bug-Report] Stutterer and pauses with dynamic-view
On Tuesday 28 August 2007 18:44, Laurence Vanek wrote: also had this problem in general (not with dynamic view). only thing that helped was adding the following to my .fgfsrc file: --prop:/sim/frame-rate-throttle-hz=75 as far I know no one has solved this problem. apparently only a few of us seem to have the issue. I thought everyone had this behavior. Most videos I have seen of FG have the stutter and pause. Robert - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear at teh AIAA conferences in Hilton Head
On Monday 20 August 2007 15:55, Jon S Berndt wrote: FYI, I am at the AIAA conference in Hilton Head this week. Keep us posted. Interesting stuff. And FYI soap, towels and bathrobes are not open source. Robert pgptfYB1BHNR8.pgp Description: PGP signature - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG compiled ....but
Olson's recommendations to buy three more computers causes large swell of domestic unrest among flight simmers. More on this developing story as details come in. Curtis Olson wrote: On 10/31/06, *syd* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: I watched Justice , it certainly was Flightgear ,I recognised it immediately, but I was more interested in the setup .I want one now ! What'll it cost me to have you set one up for me , Curt? ;) That particular simulator with an enclosure (not shown in the TV show) and including FAA level 3 FTD certification (which means you can log a substantial number of hours in the simulator) runs about $30-35k with a 3 channel visual system and all computer hardware and everything. This also includes some proprietary Cessna 172 flight dynamics that run up the cost quite a bit. And it includes the full cockpit layout with all the cockpit controls and switches in the right place. The price might sound like a lot until you go around and start pricing out similar things from other companies. I suspect most of use don't have that kind of cash hidden in our matress, but if you can at least assemble 4 machines and 4 displays, for no extra cost you could configure 3 copies of flightgear for the out-the-window view and the 4th copy of FG for the instrument panel. And running 3 displays side by side versus a single display on a single PC makes a *huge* difference in the immersiveness of the simulation. Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Star Wars Mod :-)
Has Flight gear gotten into outer space? I have not checked them out lately but Orbiter is a free (restricted?) space sim. Berndt, Jon S wrote: http://www.geocities.com/robitabu/fgfs_SW/SW_01.jpg http://www.geocities.com/robitabu/fgfs_SW/SW_02.jpg Oops! I guess EDDK is not a good spot where to hide my vehicle. Damn! They really don't stop chasing me :-( I've actually considered making a flight model for an X-wing or other Star Wars vehicle. Could be fun. Jon - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear on the Fox TV show JUSTICE
This episode may be on next Monday night (Oct 30th). I saw a show preview and some small plane wreckage. Curtis L. Olson wrote: Here is a quick heads up for all of you ... I just watched tonight's episode of JUSTICE which is a new Fox TV show on Wednesday nights. For what it's worth, I thought tonight's episode was really good, and much better than last weeks episode (IMHO.) http://www.fox.com/justice/ At the end of the show I stayed tuned for some brief clips from upcoming episodes (which will air after the baseball playoffs in a few weeks.) With my extremely keen eye I was able to spot a glimpse of FlightGear running as part of an FAA certified ATC 710M Flight Simulator. What I saw appeared to be our civilian Cessna 310 in a steep dive ... Hmmm ... very interesting! I wonder what that episode will be about? What would they be using a flight simulator for ?? :-) Curt. - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Yard Stik 3d model?
This might be a good time to start a Flightgear model group. As I have been learning about Flightgear in an attempt to build a plane I was wondering why there wasn't a development system for things that Flightgear needed or planes that users requested and but no one has an interest in making it a pet project but it is agreed that there is a need or want. A lot of people have strengths in one or two areas and not enough time to do a whole model section but they would want to chip in and do a part. In this example I normally wouldn't be interested but looking at this plane I realized this would be good for flying in my back yard so I might keep an eye in it being done for FG and see how it comes along. Something like a plane CVS only accessible for anyone. Maybe just an email list with attachments. As we are spread out in different time zones four people working one hour a day or 16 working 15 mins each might have your model done by Monday morning. Just an idea. Robert Simstick Curtis Olson wrote: Question for all you 3d modelers out there... There is a group at my university that is using the Yard Stik as a platform to develop micro indoor UAV's. I'm trying to convince them that they should also be using FlightGear as a larger part of their simulation/visualization and development process. Would there be anyone out there interested in building a quick yard stick 3d model? We would want it to scale. It wouldn't necessarily need every tiny little detail as long as it had the basic form. I could get detailed pictures and any specific dimensions you would need. Here is some basic pictures and dimensions: http://www.electrifly.com/parkflyers/gpma1100.html more - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Schleicher ASK 21 glider in progress
If no one replied, you might want to go ahead and put up a link for download. Might give you some beta testers also. Heiko Schulz wrote: Hi, For some weeks ago, I began to model a glider, the Schleicher ASK 21. A very well known glider, many thousands are out there in the world. Slowly I come to the end now: -the outermodel is to 95% ready -the interior needs a bit more work -the fligthtmodel is nice but it's need some work to.B But nethertheless the ASK 21 is now quite flyable. Where can I send it for CVS? Some Pics: www.hoerbird.de/bilder/fgfs.ask21.1 www.hoerbird.de/bilder/fgfs.ask21.2 www.hoerbird.de/bilder/fgfs.ask21.3 www.hoerbird.de/bilder/fgfs.ask21.4 Greetings HHS - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Net FDM and Hit Detection
Hello,We are considering using FlightGear for a research project at our university. I have a question about a network FDM's ability to interface with FlightGear's scenery.Specifically, is it possible for a network FDM to determine if a collision has occurred between the aircraft geometry in FlightGear and the actual terrain? If so, does the mechanism provide specific information about the collision ( i.e., landing gear, wing, nose, etc.)? Where could I find the source that facilitates this mechanism?Thanks.-- Robert BurnsUniversity of Kansas, Dept. of Aerospace Engineering and CReSIS http://www.engr.ku.edu/aehttp://www.cresis.ku.edu[EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel