Re: [Flightgear-devel] Multiplayer display - one question
So the solution is to display a template / generic plane. We can always use the dreaded glider model (the one that shows up when there are errors in XML files). The UFO sounds more appropriate... --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
On Sun, 2006-01-08 at 12:02 +0200, Vassilii Khachaturov wrote: So the solution is to display a template / generic plane. We can always use the dreaded glider model (the one that shows up when there are errors in XML files). The UFO sounds more appropriate... But least realistic... When was the UFO last sighted at SFO in real life? I don't want to see 10 ufos around SFO because people are testing a new model. What that other Flight Simulator seems to do is to substitute in something similar for exmaple (/me reaches for his Pc Pilot) a 707?? being substituted in for a Learjet??. (For your ref. PC Pilot, UK, Issue 38 Page 59). I did notice that Microsoft haven't solved the mismatch in terrain heights when playing multiplayer. That is Player A tells Player B's computer to position A plane at 10ft above sea level but Player B's simulator has terrain at 13ft. From B's point of view, A will be low in the ground. (Where did your undercarriage go?) Whereas A will see B suspended in mid air. Flightgear has the same issue if you don't have the terrain tile loaded. Regards George --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
Am Sonntag, 8. Januar 2006 16:17 schrieb George Patterson: Flightgear has the same issue if you don't have the terrain tile loaded. Hi Georg, FG instead of MSFS has a central SceneryDB. This DB is not extandable yet with user modifications to the srtm stuff. But - I suppose so - FG is intended to have just one big-central DB for the terrain. So, there shouldn't be any problems according to you worries. Karsten --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
Am Samstag, den 07.01.2006, 12:30 +0100 schrieb Georg Vollnhals: My question is whether there is any display of a generic aircraft in FlightGear when someones logs into multiplayer with an unknown aircraft name? If you fly a new added aircraft in multiplayer (ie as the F80 Shooting Star) can other user with older versions of CVS or the Win binaries of 0.9.9 see you (placeholder a/c?). Why not create a preview Multiplayer Model with reduced polycount, smaller textures and/or no transparent parts? Those could be bundled into a downloadable MP-Aircraft Package of smaller size than the complete models. If anyone wishes to fly an Aircraft he sees in MP, he can easily get the full package. Detlef Faber --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
Christian Mayer wrote: The universal solution is to download the plane from the person who uses it (the download protocoll must be included in the FGFS network code). Wouldn't it be much easier if people simply contribute their work to the community ? Look, someone uses a free, OpenSource flight simulator called FlightGear to participate in a free, OpenSource multiplayer environment. This person uses an aircraft that he isn't willing to contribute to the community and the community does have no better idea than discussing how to automagically fill the gap ? Ask him to contribute his aircraft. If he contributes, then everyone will find his work at the well-known (TM) place, the one and only authorised aircraft repository. If he does not, simply kick him out ! Scrathing his head, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Multiplayer display - one question
Martin Spott Christian Mayer wrote: The universal solution is to download the plane from the person who uses it (the download protocoll must be included in the FGFS network code). Wouldn't it be much easier if people simply contribute their work to the community ? Look, someone uses a free, OpenSource flight simulator called FlightGear to participate in a free, OpenSource multiplayer environment. This person uses an aircraft that he isn't willing to contribute to the community and the community does have no better idea than discussing how to automagically fill the gap ? Ask him to contribute his aircraft. If he contributes, then everyone will find his work at the well-known (TM) place, the one and only authorised aircraft repository. If he does not, simply kick him out ! Scrathing his head, Stop scratching, Martin, that's how it works right now: if the model doesn't exist in your local directory, that client is disregarded - you don't process the data, don't see a replacement ac, don't bump into a ghost. That's fine by me. You will see that client on Pigeon's map, that's all that happens, and if someone is using that facility to navigate, well that's OK too. Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
The universal solution is to download the plane from the person who uses it (the download protocoll must be included in the FGFS network code). Isn't that too big a security hole? It's OK to assume that your airplanes code is secure to run, but probably not if it doesn't come from the central CVS Also, that guy's model might be a development one, that he's righting and debugging at that very moment. V. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
On Mon, 2006-01-09 at 04:02 +0200, Vassilii Khachaturov wrote: The universal solution is to download the plane from the person who uses it (the download protocoll must be included in the FGFS network code). Isn't that too big a security hole? It's OK to assume that your airplanes code is secure to run, but probably not if it doesn't come from the central CVS Also, that guy's model might be a development one, that he's righting and debugging at that very moment. V. Conversely, someone developing a new plane with a huge number of polys. That person connects to flightgear MP server at SFO with those who can see the plane seeing their frame rate drop due the polycount. Also think about the dial-up modem. A player has developed a custom plane connect to the MP server, several players around the same airport starts a transfer of the new plane. You still have to solve the problem of two different planes that have been customised by different players from over writing other variants of the same plane. I think we should stick with a centralised hangar of selectable planes which can be downloaded as required. Regards George --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Multiplayer display - one question
Hi, today there was D-CROW with a Sunrise (UL aircraft??? from the speeds) visible in Pigeon's map in the local area and I tried to greet the player and accompany him a short way with the helo. But either I am blind *or* any unknown aircraft has no visible counterpart in FlightGear. I even switched to the outside view when flying (what I avoid when seriously flying) but could not identify the other a/c though Pigeon's map showed me nearby. My question is whether there is any display of a generic aircraft in FlightGear when someones logs into multiplayer with an unknown aircraft name? If you fly a new added aircraft in multiplayer (ie as the F80 Shooting Star) can other user with older versions of CVS or the Win binaries of 0.9.9 see you (placeholder a/c?). Otherwise it should be added that an unknown aircraft (name) is displayed by a default visible model in multiplayer mode. Or should I buy new glasses? D-CROW, could *you* see *me* (Bo105 helicopter, morning of 7.1.2006, east of EDDW)? Regards Georg EDDW --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
On Saturday 07 January 2006 11:30, Georg Vollnhals wrote: today there was D-CROW with a Sunrise (UL aircraft??? from the speeds) visible in Pigeon's map in the local area and I tried to greet the player and accompany him a short way with the helo. Sounds like Kraehe from the IRC channel who is working on an aircraft of that name IIRC... My question is whether there is any display of a generic aircraft in FlightGear when someones logs into multiplayer with an unknown aircraft name? No. This was discussed, as I recall, but would be a hideously bad idea. Either one uses the default yellow and blue glider and ruins the MP experience that way, or some attempt is made to use a default a/c of roughly the correct type. This adds yet more complexity to the code and would require additional work for each a/c to add a category, and could still look silly. Simply not displaying anything is a very sane idea - if one sees an interesting model name on the MP map, they should check out the download page or even CVS to get it for themselves. Perhaps people testing their own as-yet unavailable models shouldn't use them on the MP servers, but I'm not really advocating that either - currently the more names on the map the better as I see it. Otherwise it should be added that an unknown aircraft (name) is displayed by a default visible model in multiplayer mode. Imagine I join up with my not-quite-ready Lightning and you see a Cessna 172 screaming past at mach 2.2... I don't think that could be classed as an improvement on the current situation :-) D-CROW, could *you* see *me* (Bo105 helicopter, morning of 7.1.2006, east of EDDW)? He would have been able to. By the way, I know that Kraehe's model is available for download (it's under development) as he's posted the url on the IRC channel a few times. If you are interested in using MP it would be worth joining us there sometimes as a lot of testing and some (mostly :-) interesting discussion goes on... Cheers, AJ --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
On January 7, 2006 08:38 am, Christian Mayer wrote: :-) Not seeing the other plane is word - becaue it is there. Just imgaine when both try to use the same runway at the same time... So the solution is to display a template / generic plane. We can always use the dreaded glider model (the one that shows up when there are errors in XML files). Ampere --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
Christian Mayer schrieb: ... But there's a much easier and sensible solution: The other plane is basically an Unknown Flight Object - so why aren't we using the UFO model then? The UFO also looks great at all possible speeds (i.e. a hovering helicopter and a super sonic jet are both displayed well) CU, Christian Oops, when I fully agreed with AJ's arguments I didn't think of this type of aircraft - this might be a simple and acceptable solution, even for AJ (??? :-) ). Not that I change my mind so fast regularly - but the UFO was out of my scope when thinking about the problem. Nice suggestion, Christian, thank you! Regards Georg EDDW --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
On Sat, 7 Jan 2006 12:41:45 -, Vivian wrote in message [EMAIL PROTECTED]: Georg Vollnhals My question is whether there is any display of a generic aircraft in FlightGear when someones logs into multiplayer with an unknown aircraft name? If you fly a new added aircraft in multiplayer (ie as the F80 Shooting Star) can other user with older versions of CVS or the Win binaries of 0.9.9 see you (placeholder a/c?). ... Right now if there isn't the correct aircraft in your local inventory, nothing is displayed. This might not be the best way of doing it, but for now that's the way it is. ..we have the UFOs. Unidentified Flying Object. ;o) Made for precisely these cases. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
On Saturday 07 January 2006 18:23, Georg Vollnhals wrote: Oops, when I fully agreed with AJ's arguments I didn't think of this type of aircraft - this might be a simple and acceptable solution, even for AJ (??? :-) ). I'm afraid not :-) If there's one thing I detest seeing in MP it's that UFO. It seems entirely ludicrous that when using a simulator which is attempting to model real life as well as possible one should be bombarded with such a monstrosity. I fully understand the purpose of the UFO and it's a handy tool at times for various testing purposes (and obviously a bit of a laugh) but in MP it's frankly just annoying. Quite possibly I'm the only one to think so, and if so I can work around it by artistically adjusting the UFO 3d model on this side ;-) Cheers, AJ --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer display - one question
On Sat, 7 Jan 2006 21:51:47 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: On Sat, 7 Jan 2006 12:41:45 -, Vivian wrote in message Right now if there isn't the correct aircraft in your local inventory, nothing is displayed. This might not be the best way of doing it, but for now that's the way it is. ..we have the UFOs. Unidentified Flying Object. ;o) Unified Flying Object for such a case :-) ..deal. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel