Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Vassilii Khachaturov
  So the solution is to display a template / generic plane.

 We can always use the dreaded glider model (the one that shows up when
 there are errors in XML files).

The UFO sounds more appropriate...


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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread George Patterson
On Sun, 2006-01-08 at 12:02 +0200, Vassilii Khachaturov wrote:
   So the solution is to display a template / generic plane.
 
  We can always use the dreaded glider model (the one that shows up when
  there are errors in XML files).
 
 The UFO sounds more appropriate...


But least realistic... When was the UFO last sighted at SFO in real
life? I don't want to see 10 ufos around SFO because people are testing
a new model.

What that other Flight Simulator seems to do is to substitute in
something similar for exmaple (/me reaches for his Pc Pilot) a 707??
being substituted in for a Learjet??. (For your ref. PC Pilot, UK, Issue
38 Page 59). 

I did notice that Microsoft  haven't solved the mismatch in terrain
heights when playing multiplayer. That is Player A tells Player B's
computer to position A plane at 10ft above sea level but Player B's
simulator has terrain at 13ft. From B's point of view, A will be low in
the ground. (Where did your undercarriage go?) Whereas A will see B
suspended in mid air.

Flightgear has the same issue if you don't have the terrain tile loaded.

Regards

George



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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Karsten Krispin
Am Sonntag, 8. Januar 2006 16:17 schrieb George Patterson:
 Flightgear has the same issue if you don't have the terrain tile loaded.

Hi Georg,

FG instead of MSFS has a central SceneryDB. This DB is not extandable yet with 
user modifications to the srtm stuff. But - I suppose so - FG is intended to 
have just one big-central DB for the terrain. So, there shouldn't be any 
problems according to you worries.

Karsten


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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Detlef Faber
Am Samstag, den 07.01.2006, 12:30 +0100 schrieb Georg Vollnhals:

 My question is whether there is any display of a generic aircraft in 
 FlightGear when someones logs into multiplayer with an unknown aircraft 
 name? If you fly a new added aircraft in multiplayer (ie as the F80 
 Shooting Star) can other user with older versions of CVS or the Win 
 binaries of 0.9.9 see you (placeholder a/c?).
 
Why not create a preview Multiplayer Model with reduced polycount,
smaller textures and/or no transparent parts? Those could be bundled
into a downloadable MP-Aircraft Package of smaller size than the
complete models. If anyone wishes to fly an Aircraft he sees in MP, he
can easily get the full package.

Detlef Faber





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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Martin Spott
Christian Mayer wrote:

 The universal solution is to download the plane from the person who uses
 it (the download protocoll must be included in the FGFS network code).

Wouldn't it be much easier if people simply contribute their work to
the community ?
Look, someone uses a free, OpenSource flight simulator called
FlightGear to participate in a free, OpenSource multiplayer
environment. This person uses an aircraft that he isn't willing to
contribute to the community and the community does have no better
idea than discussing how to automagically fill the gap ?
Ask him to contribute his aircraft. If he contributes, then everyone
will find his work at the well-known (TM) place, the one and only
authorised aircraft repository. If he does not, simply kick him out !

Scrathing his head,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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RE: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Vivian Meazza
Martin Spott

 Christian Mayer wrote:
 
  The universal solution is to download the plane from the person who uses
  it (the download protocoll must be included in the FGFS network code).
 
 Wouldn't it be much easier if people simply contribute their work to
 the community ?
 Look, someone uses a free, OpenSource flight simulator called
 FlightGear to participate in a free, OpenSource multiplayer
 environment. This person uses an aircraft that he isn't willing to
 contribute to the community and the community does have no better
 idea than discussing how to automagically fill the gap ?
 Ask him to contribute his aircraft. If he contributes, then everyone
 will find his work at the well-known (TM) place, the one and only
 authorised aircraft repository. If he does not, simply kick him out !
 
 Scrathing his head,

Stop scratching, Martin, that's how it works right now: if the model doesn't
exist in your local directory, that client is disregarded - you don't
process the data, don't see a replacement ac, don't bump into a ghost. 

That's fine by me.

You will see that client on Pigeon's map, that's all that happens, and if
someone is using that facility to navigate, well that's OK too.

Vivian



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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Vassilii Khachaturov
 The universal solution is to download the plane from the person who uses
 it (the download protocoll must be included in the FGFS network code).

Isn't that too big a security hole? It's OK to assume that your airplanes
code is secure to run, but probably not if it doesn't come from the
central CVS Also, that guy's model might be a development one, that
he's righting and debugging at that very moment.

V.



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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread George Patterson
On Mon, 2006-01-09 at 04:02 +0200, Vassilii Khachaturov wrote:
  The universal solution is to download the plane from the person who uses
  it (the download protocoll must be included in the FGFS network code).
 
 Isn't that too big a security hole? It's OK to assume that your airplanes
 code is secure to run, but probably not if it doesn't come from the
 central CVS Also, that guy's model might be a development one, that
 he's righting and debugging at that very moment.
 
 V.
 

Conversely, someone developing a new plane with a huge number of polys.
That person connects to flightgear MP server at SFO with those who can
see the plane seeing their frame rate drop due the polycount.

Also think about the dial-up modem. A player has developed a custom
plane connect to the MP server, several players around the same airport
starts a transfer of the new plane. You still have to solve the problem
of two different planes that have been customised by different players
from over writing other variants of the same plane.

I think we should stick with a centralised hangar of selectable planes
which can be downloaded as required.


Regards


George



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[Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Georg Vollnhals

Hi,
today there was D-CROW with a Sunrise (UL aircraft???  from the 
speeds) visible in Pigeon's map in the local area and I tried to greet 
the player and accompany him a short way with the helo.
But either I am blind *or* any unknown aircraft has no visible 
counterpart in FlightGear. I even switched to the outside view when 
flying (what I avoid when seriously flying) but could not identify the 
other a/c though Pigeon's map showed me nearby.


My question is whether there is any display of a generic aircraft in 
FlightGear when someones logs into multiplayer with an unknown aircraft 
name? If you fly a new added aircraft in multiplayer (ie as the F80 
Shooting Star) can other user with older versions of CVS or the Win 
binaries of 0.9.9 see you (placeholder a/c?).


Otherwise it should be added that an unknown aircraft (name) is 
displayed by a default visible model in multiplayer mode.


Or should I buy new glasses?

D-CROW, could *you* see *me* (Bo105 helicopter, morning of 7.1.2006, 
east of EDDW)?


Regards
Georg EDDW


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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread AJ MacLeod
On Saturday 07 January 2006 11:30, Georg Vollnhals wrote:
 today there was D-CROW with a Sunrise (UL aircraft???  from the
 speeds) visible in Pigeon's map in the local area and I tried to greet
 the player and accompany him a short way with the helo.

Sounds like Kraehe from the IRC channel who is working on an aircraft of 
that name IIRC...

 My question is whether there is any display of a generic aircraft in
 FlightGear when someones logs into multiplayer with an unknown aircraft
 name?

No.  This was discussed, as I recall, but would be a hideously bad idea.  
Either one uses the default yellow and blue glider and ruins the MP 
experience that way, or some attempt is made to use a default a/c of roughly 
the correct type.  This adds yet more complexity to the code and would 
require additional work for each a/c to add a category, and could still look 
silly.  Simply not displaying anything is a very sane idea - if one sees an 
interesting model name on the MP map, they should check out the download page 
or even CVS to get it for themselves.

Perhaps people testing their own as-yet unavailable models shouldn't use them 
on the MP servers, but I'm not really advocating that either - currently the 
more names on the map the better as I see it.

 Otherwise it should be added that an unknown aircraft (name) is
 displayed by a default visible model in multiplayer mode.
Imagine I join up with my not-quite-ready Lightning and you see a Cessna 172 
screaming past at mach 2.2...  I don't think that could be classed as an 
improvement on the current situation :-)

 D-CROW, could *you* see *me* (Bo105 helicopter, morning of 7.1.2006,
 east of EDDW)?

He would have been able to.  By the way, I know that Kraehe's model is 
available for download (it's under development) as he's posted the url on the 
IRC channel a few times.  If you are interested in using MP it would be worth 
joining us there sometimes as a lot of testing and some (mostly  :-) 
interesting discussion goes on...

Cheers,

AJ


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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Ampere K. Hardraade
On January 7, 2006 08:38 am, Christian Mayer wrote:
 :-)

 Not seeing the other plane is word - becaue it is there. Just imgaine
 when both try to use the same runway at the same time...

 So the solution is to display a template / generic plane.
We can always use the dreaded glider model (the one that shows up when there 
are errors in XML files).

Ampere


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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Georg Vollnhals

Christian Mayer schrieb:


...
 




But there's a much easier and sensible solution:

The other plane is basically an Unknown Flight Object - so why aren't we
using the UFO model then?

The UFO also looks great at all possible speeds (i.e. a hovering
helicopter and a super sonic jet are both displayed well)

CU,
Christian

 

Oops, when I fully agreed with AJ's arguments I didn't think of this 
type of aircraft - this might be a simple and acceptable solution, even 
for AJ (??? :-) ).
Not that I change my mind so fast regularly - but the UFO was out of my 
scope when thinking about the problem.

Nice suggestion, Christian, thank you!
Regards
Georg EDDW


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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Arnt Karlsen
On Sat, 7 Jan 2006 12:41:45 -, Vivian wrote in message 
[EMAIL PROTECTED]:

 Georg Vollnhals

  My question is whether there is any display of a generic aircraft
  in FlightGear when someones logs into multiplayer with an unknown
  aircraft name? If you fly a new added aircraft in multiplayer (ie as
  the F80 Shooting Star) can other user with older versions of CVS or
  the Win binaries of 0.9.9 see you (placeholder a/c?).

...

 
 Right now if there isn't the correct aircraft in your local inventory,
 nothing is displayed. This might not be the best way of doing it, but
 for now that's the way it is.

..we have the UFOs.  Unidentified Flying Object.  ;o)
Made for precisely these cases.   ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread AJ MacLeod
On Saturday 07 January 2006 18:23, Georg Vollnhals wrote:
 Oops, when I fully agreed with AJ's arguments I didn't think of this
 type of aircraft - this might be a simple and acceptable solution, even
 for AJ (??? :-) ).

I'm afraid not :-)  If there's one thing I detest seeing in MP it's that UFO.  
It seems entirely ludicrous that when using a simulator which is attempting 
to model real life as well as possible one should be bombarded with such a 
monstrosity.

I fully understand the purpose of the UFO and it's a handy tool at times for 
various testing purposes (and obviously a bit of a laugh) but in MP it's 
frankly just annoying.  Quite possibly I'm the only one to think so, and if 
so I can work around it by artistically adjusting the UFO 3d model on this 
side ;-)

Cheers,

AJ


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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Arnt Karlsen
On Sat, 7 Jan 2006 21:51:47 + (UTC), Martin wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
  On Sat, 7 Jan 2006 12:41:45 -, Vivian wrote in message 
 
   Right now if there isn't the correct aircraft in your local
   inventory, nothing is displayed. This might not be the best way of
   doing it, but for now that's the way it is.
  
  ..we have the UFOs.  Unidentified Flying Object.  ;o)
 
 Unified Flying Object for such a case  :-)

..deal.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




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