Re: [Flightgear-devel] OpenSceneGraph-3.0.1 released!
On 31 Jul 2011, at 09:59, ThorstenB wrote: a new OSG stable release is available. Changes only involves a list of fixes since OSG 3.0.0. Do we have a chance to update jenkins to use OSG 3.0.1 for the windows installers (already using 3.0.0 right now)? Seems a good idea to include those OSG patches in our release(-candidates). For Linux and Mac it's trivial - since Jenkins build those, anyone with Jenkins access can adjust the SVN tag we pull for OSG. For Windows, it depends on Fred updating the 'third party packages' zips he produces. James -- Got Input? Slashdot Needs You. Take our quick survey online. Come on, we don't ask for help often. Plus, you'll get a chance to win $100 to spend on ThinkGeek. http://p.sf.net/sfu/slashdot-survey ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Thanks for the info. Chris On Wed, 2010-07-21 at 14:47 +0100, James Turner wrote: On 21 Jul 2010, at 14:01, Chris Baines wrote: Can I just ask what version of OpenSceneGraph is required to compile and run Flightgear/Simgear (v2.0.0). The release page suggests that any version will do however newer versions =2.9.6 will run better but is this the case? Will the latest stable release of OpenSceneGraph (2.8.3) do? Yes, it works - that's what I use. Later versions may have better performance and fewer / different / more bugs, of course. I think it's a goal (at least, it should be!) to always compile with latest stable OSG - thought it would be helpful if they released to stable more frequently - just like FlightGear ;) James -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenSceneGraph
Hello, Can I just ask what version of OpenSceneGraph is required to compile and run Flightgear/Simgear (v2.0.0). The release page suggests that any version will do however newer versions =2.9.6 will run better but is this the case? Will the latest stable release of OpenSceneGraph (2.8.3) do? Thanks, Chris -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
On 21 Jul 2010, at 14:01, Chris Baines wrote: Can I just ask what version of OpenSceneGraph is required to compile and run Flightgear/Simgear (v2.0.0). The release page suggests that any version will do however newer versions =2.9.6 will run better but is this the case? Will the latest stable release of OpenSceneGraph (2.8.3) do? Yes, it works - that's what I use. Later versions may have better performance and fewer / different / more bugs, of course. I think it's a goal (at least, it should be!) to always compile with latest stable OSG - thought it would be helpful if they released to stable more frequently - just like FlightGear ;) James -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenSceneGraph
Hello, Is there any location other than http://www.openscenegraph.org/projects/osg/wiki/Downloads to get the OpenSceneGraph libraries? The link above is not working. Thank you. Fabian -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Fabian Grodek wrote: Is there any location other than http://www.openscenegraph.org/projects/osg/wiki/Downloads to get the OpenSceneGraph libraries? The link above is not working. As a last resort you might try: ftp://ftp.ihg.uni-duisburg.de/FlightGear/OSG/ to get a source tree that works with FlightGear - even though it doesn't carry the entire development history (2.7.3 works fine), Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
On 12/8/08, Martin Spott [EMAIL PROTECTED] wrote: Fabian Grodek wrote: Is there any location other than http://www.openscenegraph.org/projects/osg/wiki/Downloads to get the OpenSceneGraph libraries? The link above is not working. As a last resort you might try: ftp://ftp.ihg.uni-duisburg.de/FlightGear/OSG/ to get a source tree that works with FlightGear - even though it doesn't carry the entire development history (2.7.3 works fine), Martin. -- Thank you. The ftp worked. Fabian -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
On lundi 08 décembre 2008, Fabian Grodek wrote: Hello, Is there any location other than http://www.openscenegraph.org/projects/osg/wiki/Downloads to get the OpenSceneGraph libraries? The link above is not working. Thank you. Fabian Your link is right, it does not answer :( -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
On lundi 08 décembre 2008, Martin Spott wrote: Fabian Grodek wrote: Is there any location other than http://www.openscenegraph.org/projects/osg/wiki/Downloads to get the OpenSceneGraph libraries? The link above is not working. As a last resort you might try: ftp://ftp.ihg.uni-duisburg.de/FlightGear/OSG/ to get a source tree that works with FlightGear - even though it doesn't carry the entire development history (2.7.3 works fine), Martin. Hello, Martin, Out of topic When looking at your FlightGear folder , i recovered that old Signs file , regarding the SouthEst of France i did it more than 3 years ago. Since i have lost the source, i thought it was lost for ever. So i am very happy to get it again. Thanks for having stored it. Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenSceneGraph-2.2.0 available
Hello, http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-2.2.0.zip -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
Holger Wirtz wrote: I don't understand why there is this problem... is this a bug in the fglrx_dri.so? Why does fgfs worked until this problem occurs a month ago? I tried to use the ATI drivers from www.ati.com, but they have no DRI driver for Radeon X1400 Chips :-( fglrx *is* the driver from www.ati.com aka ati.amd.com for Radeon X1400 chips. *snief* my notebook does not like me :- fglrx basically works on my X1400 notebook. It has a bad day sometimes and freezes the box, requires outdate X.org versions (no 1.3), but other than that, it works ok. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
On 07/10/2007 01:40 PM, Csaba Halász wrote: Maybe try the sed hack with a shorter prefix, such as replacing _ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing to do for the whole binary, and might break it in a million ways. 1) It's more likely to work if the replacement string is the same length as the replaced string, such as: s/_ZNSt6vector/_ZNSt6vectoX/ not s/_ZNSt6vector/_ZNSt6vectorX/ That's an important part of the trick, if you're going to be using sed to hack binary files. 2) A prefix that short is brutal indeed. In fglrx_dri there are 57 symbols that begin with _ZNSt6vector ... I thought there was only one function that had been identified as a troublemaker. 3) I would try strings /usr/lib/dri/fglrx_dri.so | grep vector.*reserve expecting to see something like _ZNSt6vectorI13ShUniformInfoSaIS0_EE7reserveEj _ZNSt6vectorIi14pool_allocatorIiEE7reserveEj *_ZNSt6vectorIiSaIiEE7reserveEj vector::reserve of which the one that most resembles the starred version is the one that needs to be hacked. Unless fglrx_dri has more than one bug :-( ... - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
On 7/11/07, John Denker [EMAIL PROTECTED] wrote: On 07/10/2007 01:40 PM, Csaba Halász wrote: Maybe try the sed hack with a shorter prefix, such as replacing _ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing to do for the whole binary, and might break it in a million ways. 1) It's more likely to work if the replacement string is the same length as the replaced string, such as: Oh yes, I overlooked that, sorry. Unless fglrx_dri has more than one bug :-( ... Looking at the objdump output, I think not only the reserve methods are hijacked, so this might as well be the case. -- Csaba - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
Hi Csaba, On Tue, Jul 10, 2007 at 07:40:46PM +0200, Csaba Halász wrote: Hi Holger! Maybe try the sed hack with a shorter prefix, such as replacing _ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing to do for the whole binary, and might break it in a million ways. Or, set LD_DEBUG=bindings and LD_OUTPUT as appropriate. Then run fg, and try to find something containing vector (or anything else that does not look related to graphics) that is erroneously bound to fglrx. Thanks for looking at the debug messages! I will try this tonight. Is this a bug in OSG or in fglrx? Regards, Holger -- Csaba - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- # ## ## Holger Wirtz Phone : (+49 30) 884299-40 ## ## ## ### ## DFN-Verein Fax : (+49 30) 884299-70 ## ## ## Stresemannstr. 78E-Mail: [EMAIL PROTECTED] ## ## ## ## ### 10963 Berlin # ## ## ## GERMANY WWW : http://www.dfn.de GPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC 0C51 E961 79E2 6685 9BCF - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
Hi all, On Sun, Jun 17, 2007 at 07:37:41PM -0400, John Denker wrote: [...] 2) Here is another way of achieving a similar result. This is more crude, but works better in batch files, i.e. doesn't require any skilled feedback. This works for 32- and 64-bit libraries. sed s/_ZNSt6vectorIiSaIiEE7reserveE/_ZNSt6vectorIiSaIiEE7reserveX/ \ orig/fglrx_dri.so fglrx_dri.so [...] GREAT! This works for my IBM Thinkpad T60 (ATI Technologies Inc Radeon Mobility X1400, 01:00.0 0300: 1002:7145). Thanks a lot! Is there a possibility that this feature will get included in the ATI driver? Regards, Holger -- # ## ## Holger Wirtz Phone : (+49 30) 884299-40 ## ## ## ### ## DFN-Verein Fax : (+49 30) 884299-70 ## ## ## Stresemannstr. 78E-Mail: [EMAIL PROTECTED] ## ## ## ## ### 10963 Berlin # ## ## ## GERMANY WWW : http://www.dfn.de GPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC 0C51 E961 79E2 6685 9BCF - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
Ron Jensen wrote: Thanks, but the problem is in OSG. I have been building and installing debian packages. Its not the supported way to build, so when it quit working I didn't complain. On 06/16/2007 05:25 PM, Martin Spott wrote: Ah, ok. Simply compile OSG from source and install just by make install - this definitely works well, at least on Etch, How definitely is that? It reproducibly doesn't work on my Etch. It compiles and loads OK. At runtime, it puts up a splash screen, then uses 100% of the CPU for 2.3 billion CPU clock cycles, then either segfaults or aborts at sim_time_sec=0, i.e. before doing any actual simulation. This is observed with recent (a few hours old) versions of osg-2.0, simgear, plib, and fg. This is observed with a variety of aircraft, including the default c172p, the c182r, and the pa24-250. First example (abort): #0 0xb74e7947 in raise () from /lib/tls/libc.so.6 #1 0xb74e90c9 in abort () from /lib/tls/libc.so.6 #2 0xb751d08a in __libc_message () from /lib/tls/libc.so.6 #3 0xb752494f in _int_free () from /lib/tls/libc.so.6 #4 0xb75249f2 in free () from /lib/tls/libc.so.6 #5 0xb76ab3b1 in operator delete () from /usr/lib/libstdc++.so.6 #6 0xb7b8c477 in osg::DrawArrayLengths::~DrawArrayLengths () from /usr/lib/libosg.so.11 #7 0xb7e792f5 in osgUtil::Tessellator::~Tessellator () from /usr/lib/libosgUtil.so.11 #8 0xb0b5d647 in ac3d::SurfaceBin::finalize () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #9 0xb0b53d1e in ac3d::readObject () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #10 0xb0b54d55 in ac3d::readObject () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #11 0xb0b55186 in ac3d::readFile () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #12 0xb0b64592 in ReaderWriterAC::readNode () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #13 0xb0b60cea in ReaderWriterAC::readNode () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #14 0xb7d508af in osgDB::Registry::ReadNodeFunctor::doRead () from /usr/lib/libosgDB.so.11 #15 0xb7d4f6e7 in osgDB::Registry::read () from /usr/lib/libosgDB.so.11 #16 0xb7d4dd59 in osgDB::Registry::readImplementation () from /usr/lib/libosgDB.so.11 #17 0xb7d4e37f in osgDB::Registry::readNodeImplementation () from /usr/lib/libosgDB.so.11 #18 0x08543d7f in SGReadFileCallback::readNode (this=0x8767198, [EMAIL PROTECTED], opt=0x8766e60) at model.cxx:219 #19 0xb7d395c8 in osgDB::readNodeFile () from /usr/lib/libosgDB.so.11 #20 0x0853c4b8 in sgLoad3DModel ([EMAIL PROTECTED], [EMAIL PROTECTED], prop_root=0x8772390, sim_time_sec=0, load_panel=0x83f89e6 load_panel(SGPropertyNode*), data=0x0, [EMAIL PROTECTED]) at /usr/include/osgDB/ReadFile:107 #21 0x083f89cb in fgLoad3DModelPanel () at /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/basic_string.h:1932 #22 0x083f80bc in FGAircraftModel::init () at /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/basic_string.h:1932 #23 0x0805f411 in fgIdleFunction () at ../../simgear/debug/logstream.hxx:242 #24 0x080a6272 in GLUTidle () at /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/basic_string.h:233 #25 0xb7a09d3a in glutMainLoop () from /usr/lib/libglut.so.3 #26 0x080a679b in fgOSMainLoop () at /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/basic_string.h:233 #27 0x0805ed84 in fgMainInit () at ../../simgear/debug/logstream.hxx:242 #28 0x0805deca in main () at ../../simgear/debug/logstream.hxx:242 Another example: (segv) #0 0xb74e49dc in free () from /lib/tls/libc.so.6 #1 0xb766b3b1 in operator delete () from /usr/lib/libstdc++.so.6 #2 0xb7b4c477 in osg::DrawArrayLengths::~DrawArrayLengths () from /usr/lib/libosg.so.11 #3 0xb7e392f5 in osgUtil::Tessellator::~Tessellator () from /usr/lib/libosgUtil.so.11 #4 0xb0b6d647 in ac3d::SurfaceBin::finalize () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #5 0xb0b63d1e in ac3d::readObject () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #6 0xb0b64d55 in ac3d::readObject () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #7 0xb0b65186 in ac3d::readFile () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #8 0xb0b74592 in ReaderWriterAC::readNode () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #9 0xb0b70cea in ReaderWriterAC::readNode () from /usr/lib/osgPlugins-2.0.0/osgdb_ac.so #10 0xb7d108af in osgDB::Registry::ReadNodeFunctor::doRead () from /usr/lib/libosgDB.so.11 #11 0xb7d0f6e7 in osgDB::Registry::read () from /usr/lib/libosgDB.so.11 #12 0xb7d0dd59 in osgDB::Registry::readImplementation () from /usr/lib/libosgDB.so.11 #13 0xb7d0e37f in osgDB::Registry::readNodeImplementation () from /usr/lib/libosgDB.so.11 #14 0x08543d7f in SGReadFileCallback::readNode (this=0x8767198, [EMAIL PROTECTED], opt=0x8766e60) at model.cxx:219 #15 0xb7cf95c8 in osgDB::readNodeFile () from /usr/lib/libosgDB.so.11 #16 0x0853c4b8 in sgLoad3DModel ([EMAIL PROTECTED], [EMAIL PROTECTED], prop_root=0x8772390, sim_time_sec=0, load_panel=0x83f89e6
Re: [Flightgear-devel] OpenSceneGraph 2.0
On 06/17/2007 09:45 AM, I wrote: 100% of the CPU for 2.3 billion CPU clock cycles, Correction: make that 140 billion CPU clock cycles. (I left out a factor of 60 seconds/minute. Sorry.) - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
Csaba Halász wrote: Yesterday we seem to have successfully hacked the fglrx_dri.so. You can ask ndim or Jester (me) on irc for 32 bit and 64 bit patched versions respectively. You might want to give Pigeon a copy of your hacked driver for use with the FGLive CD, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
There On 06/17/2007 06:04 PM, Martin Spott wrote: You might want to give Pigeon a copy of your hacked driver for use with the FGLive CD, We have discovered that there are multiple versions of the driver. This means it is not easy to distribute hacked copies or even to distribute a patch. 1) Here is Csaba's manual procedure (for the 64-bit library): What it does is make the _ZNSt6vectorIiSaIiEE7reserveEm symbol local to fglrx. You can check with objdump -T 1) find the symbol value for _ZNSt6vectorIiSaIiEE7reserveEm in objdump output. In my case it is 007d3580 2) open the fglrx_dri.so using a binary hex editor. 3) search for the symbol value. The byte sequence will be reversed, as we are on little-endian system. So look for 80 35 7d 00 00 00 00 00 4) the preceding 4 bytes should be 22 00 0a 00 5) change these to read 02 02 0a 00 6) verify using objdump Make sure that you actually edit the 64 bit library. The elf symbol layout is different in 32 bit files. 2) Here is another way of achieving a similar result. This is more crude, but works better in batch files, i.e. doesn't require any skilled feedback. This works for 32- and 64-bit libraries. sed s/_ZNSt6vectorIiSaIiEE7reserveE/_ZNSt6vectorIiSaIiEE7reserveX/ \ orig/fglrx_dri.so fglrx_dri.so You can see that this is a way of making a variable quasi-local (in the sense of being inaccessible to other modules) by maiming its name. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
Jonathan Wagner wrote: Just a thought for the rest of the list. Now that OpenSceneGraph-2.0 has been released, what are the thoughts on setting that as a fixed dependency for now (i.e., future development should work on OpenSceneGraph-2.0). While we are at it, somebody could now add the following patch in order to match the current state of OSG: --- FlightGear/src/Main/fg_os_osgviewer.cxx~2007-06-08 17:18:49.406265626 +0200 +++ FlightGear/src/Main/fg_os_osgviewer.cxx 2007-06-08 17:18:49.410265669 +0200 @@ -9,7 +9,7 @@ #include osg/Matrixd #include osg/Viewport #include osg/Version -#include osgViewer/StatsHandler +#include osgViewer/ViewerEventHandlers #include osgViewer/Viewer #include osgGA/MatrixManipulator Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
Curtis Olson wrote: Our approach with plib is that if we absolutely must depend on something in cvs, we push the plib folks hard to get that into an official release first, then we cut over and allow our code to depend on it. This is not without headaches, but it's worked pretty well for us in the past. This already didn't work for the FlightGear 0.9.10 release, do you have any background information that lets you expect things to work better _now_ ? In my eyes you're riding a dead horse here. A much simpler approach would be, in my eyes, to work on avoiding the use of PLIB scenegraph dependency in FlightGear wherever possible and to simply copy the remaining PLIB dependencies - mostly joystick, networking and GUI - into SimGear. The few patches that make their way into 'official' PLIB could easily be incorporated into our copy as well. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
Ron Jensen wrote: I must agree. I haven't had a working flightgear for about a month because OSG-SVN/head quit building for me. How does the error message look like ? I know, unfortunately I'm repeating myself, yet it might help applying this patch to FlightGear: --- FlightGear/src/Main/fg_os_osgviewer.cxx~2007-06-08 17:18:49.406265626 +0200 +++ FlightGear/src/Main/fg_os_osgviewer.cxx 2007-06-08 17:18:49.410265669 +0200 @@ -9,7 +9,7 @@ #include osg/Matrixd #include osg/Viewport #include osg/Version -#include osgViewer/StatsHandler +#include osgViewer/ViewerEventHandlers #include osgViewer/Viewer #include osgGA/MatrixManipulator This is everuthing I need to build FG with current OSG, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
On Saturday 16 June 2007 11:37:35 Martin Spott wrote: Ron Jensen wrote: I must agree. I haven't had a working flightgear for about a month because OSG-SVN/head quit building for me. How does the error message look like ? I know, unfortunately I'm repeating myself, yet it might help applying this patch to FlightGear: ~ snip ~ This is everuthing I need to build FG with current OSG, Martin. I have been building OSG over the last 3 months, and even updated today to rev. 7002 - everything builds/works great and I haven't had to touch a thing!? Nick - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
Nick Warne wrote: I have been building OSG over the last 3 months, and even updated today to rev. 7002 - everything builds/works great and I haven't had to touch a thing!? Perhaps you've been building against old OSG headers. Few weeks ago Robert Osfield has removed a header file that contained declarations for the osgViewer component and added a new one - fortunately Fred Bouvier took on this and added the appropriate fix to FlightGear today, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
Ron Jensen wrote: On Sat, 2007-06-16 at 10:37 +, Martin Spott wrote: This is everuthing I need to build FG with current OSG, Thanks, but the problem is in OSG. I have been building and installing debian packages. Its not the supported way to build, so when it quit working I didn't complain. Ah, ok. Simply compile OSG from source and install just by make install - this definitely works well, at least on Etch, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenSceneGraph 2.0
Just a thought for the rest of the list. Now that OpenSceneGraph-2.0 has been released, what are the thoughts on setting that as a fixed dependency for now (i.e., future development should work on OpenSceneGraph-2.0). With one of the latest patches to the plib branch in CVS, FlightGear still compiles with plib-1.8.4 which is included in many Linux distributions. I have a feeling that OSG 2 will soon be the version of OSG available in many Linux distributions. Having OSG support just _work_ would allow developers to focus on FlightGear without also having to keep up with the latest daily developments in OSG. Just a thought, Jonathan Wagner - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
On 6/15/07, Jonathan Wagner wrote: Just a thought for the rest of the list. Now that OpenSceneGraph-2.0 has been released, what are the thoughts on setting that as a fixed dependency for now (i.e., future development should work on OpenSceneGraph-2.0). With one of the latest patches to the plib branch in CVS, FlightGear still compiles with plib-1.8.4 which is included in many Linux distributions. I have a feeling that OSG 2 will soon be the version of OSG available in many Linux distributions. Having OSG support just _work_ would allow developers to focus on FlightGear without also having to keep up with the latest daily developments in OSG. I think this is an excellent suggestions, and to do otherwise will be to invite a *lot* of support headaches on ourselves when we finally do a release based on OSG. If the average user has OSG-2.0 (or the most recent release at the time) and we depend on features in CVS, we will make it very difficult for non-developers to get flightgear up and running on their systems. Our approach with plib is that if we absolutely must depend on something in cvs, we push the plib folks hard to get that into an official release first, then we cut over and allow our code to depend on it. This is not without headaches, but it's worked pretty well for us in the past. Regards, Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph 2.0
On Fri, 2007-06-15 at 19:33 -0500, Curtis Olson wrote: On 6/15/07, Jonathan Wagner wrote: Just a thought for the rest of the list. Now that OpenSceneGraph-2.0 has been released, what are the thoughts on setting that as a fixed dependency for now (i.e., future development should work on OpenSceneGraph-2.0 ). With one of the latest patches to the plib branch in CVS, FlightGear still compiles with plib-1.8.4 which is included in many Linux distributions. I have a feeling that OSG 2 will soon be the version of OSG available in many Linux distributions. Having OSG support just _work_ would allow developers to focus on FlightGear without also having to keep up with the latest daily developments in OSG. I think this is an excellent suggestions, and to do otherwise will be to invite a *lot* of support headaches on ourselves when we finally do a release based on OSG. If the average user has OSG-2.0 (or the most recent release at the time) and we depend on features in CVS, we will make it very difficult for non-developers to get flightgear up and running on their systems. Our approach with plib is that if we absolutely must depend on something in cvs, we push the plib folks hard to get that into an official release first, then we cut over and allow our code to depend on it. This is not without headaches, but it's worked pretty well for us in the past. Regards, Curt. I must agree. I haven't had a working flightgear for about a month because OSG-SVN/head quit building for me. Ron - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Openscenegraph tarball
Stuart Buchanan schrieb: --- Mathias Fröhlich wrote: Hi, I need to have an other update to the openscenegraph tarball. For those ones not tracking cvs I have put together a tarball as usual. The key feature I need is the txf file font loader. That is with the time of packing that tarball included in osg's cvs and the tarball includes in fact a snapshot of the cvs tree. You can find that at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20070122 As far as I know, Olaf prepares the update to the win32 build these days. That's great news. I spent most of the weekend failing to get OSG/HEAD to compile on VC8. A very frustrating time. Thanks to both of you for putting together the tarballs - it certainly makes life easier for those of us who don't have the skills to handle OSG/HEAD. I am preparing an update. Be sure to install the Service Pack 1 for Visual Studio 2005 in the meantime. http://www.microsoft.com/downloads/details.aspx?familyid=7B0B0339-613A-46E6-AB4D-080D4D4A8C4Edisplaylang=en Look out for the VS2005 Professional use this one http://www.microsoft.com/downloads/details.aspx?FamilyID=bb4a75ab-e2d4-4c96-b39d-37baf6b5b1dcDisplayLang=en In the order to ease deployment this time I am changing back to static builds. I am fixing a nasty bug now ... Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Openscenegraph tarball
Hi, I need to have an other update to the openscenegraph tarball. For those ones not tracking cvs I have put together a tarball as usual. The key feature I need is the txf file font loader. That is with the time of packing that tarball included in osg's cvs and the tarball includes in fact a snapshot of the cvs tree. You can find that at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20070122 As far as I know, Olaf prepares the update to the win32 build these days. I am currently working with that tree, but I expect that current osg cvs will also work fine ... I will still wait checking in something that need the new tarball until we have an up to date win32 build environment ... greetings Mathias - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenSceneGraph, feedback - on Fedora Core 6
Hi, I got everything compiled and did a short performance test compared between the CVS-Version of FlightGear with PLIB of 26th, October and yesterdays OSG release: With the options --timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32 both versions show almost the same rate of fps with a small advantage to OSG about 1 to 10 percent. If I increase screen size to 1280x1024 --timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32 --geometry=1280x1024 OSG shows about 5 to 20 percent higher fps then the PLIB version. My frame rates are between 80 and 100 fps (Athlon64 4000+, GeForce 6600 GT and 2GB Memory). Matthias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph, feedback - on Fedora Core 6
Matthias Boerner wrote: With the options --timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32 both versions show almost the same rate of fps with a small advantage to OSG about 1 to 10 percent. Ah, I guess nobody tried running at higher display depths, anybody ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph, feedback - on Fedora Core 6
Martin Spott schrieb: Matthias Boerner wrote: With the options --timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32 both versions show almost the same rate of fps with a small advantage to OSG about 1 to 10 percent. Ah, I guess nobody tried running at higher display depths, anybody ? Martin. All my reports I already did (with *much lower* framerates on OSG) are for 1280x1024 with 32bit (--prop:sim/current-gui=1 --enable-game-mode --geometry=1280x1024 --bpp=32) Regards Georg EDDW - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenScenegraph MSVC8
Maik Justus schrieb: Hi Olaf, I have used your project files / precompiled libs to compile fg with osg from the scratch. It worked with only negligible problems. A file simgear_config.h is missing; there is a simgear_config.h.vc5, after renaiming to *.h it works. 2 files had to be added to the simgear project file: SGStateAttributeVisitor.cxx and SGTextureStateAttributeVisitor.cxx and 1 file has to be removed from the flightgerlib project file: rotorblade.cpp to get compatible with actual cvs. Yep, I have to post an update. A very big thank you to Olaf Flebbe, with your package it's very easy to compile fg from the scratch with mcsvc express. Thanks! But there is one problem with the running flightgear than: it's about a factor 2 slower than the flightgear with plib (and shadows on)! I don't know if this can be improved with other compiler flags, but I am a little bit surprised. And I fear, that with shadows the frame rate will be decreased further. I am using a P4 2.2Ghz with GeForce Fx 5600Go @Olaf: what is your experience regarding the frame rate with osg vs. plib? I do see a dramatic slowdown, too. A GeForce FX 5200Go and an ATI X1600Pro both show a significant slowdown. I have to doublecheck compiler settings The Slowdown on the ATI Thingy is definetly not CPU bound... Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenScenegraph MSVC8
Hi, But there is one problem with the running flightgear than: it's about a factor 2 slower than the flightgear with plib (and shadows on)! I don't know if this can be improved with other compiler flags, but I am a little bit surprised. I moved the pre-osg branch to the same 3rdparty infrastracture and I got roughly 100 FPS, with OSG a decrease to ~60 FPS. I have to dig deeper Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Vassilii Khachaturov wrote: Also, where does one take the files missing for the examples (e.g., the cow.osg, or the lz.osg mentioned in the runexamples.bat)? Here for example: http://www.openscenegraph.org/osgwiki/pmwiki.php/Downloads/SampleDataset Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph, first feedback
Hi, Georg Vollnhals schrieb: Hi Mathias, http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0154.jpg [bo105: missing blades] Regards Georg The missing blades are probably not due to the osg update. I think your data and your flightgear source are not from the same date. Please update both from cvs and then it should work. Maik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph, first feedback
Georg Vollnhals schrieb: Hi Mathias: 1. Further investigations, new insights regarding the FG-OSG black screen problem - must be a terrain/ground problem, the a/c is located under the surface when one selects special airports. - found it out by using the UFO, it is located under the surface but if you go up to the ground-surface then you can see the normal 3D-scenery. As you can't go up with the normal Cessna you get this black screen because you stuck in the earth. - there are also missing ground tiles (white area, located between EDDF and Feldberg, see screenshot) and mismatching ground-tile boarders (see second screenshot, London scenery) 2. Therefore I forget about accusing the sceneries at the moment, all sceneries are displayed (nearly) the right way when the UFO is used and flies to the ground-surface 3. Just to complete all, one other little problem: 3D-billboard objects are not displayed right now (ie trees) 4. Hope this helps you a little with debugging The new screenshots: http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0061.jpg http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0092.jpg Regards Georg - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph, first feedback
Maik Justus schrieb: The missing blades are probably not due to the osg update. I think your data and your flightgear source are not from the same date. Please update both from cvs and then it should work. Maik Thank you Maik! Did not test the BO105 again after my data-update yesterday until your mail -and you are right, all blades are in the right position! One problem solved! Regards Georg - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph, first feedback
Hi, On Wednesday 01 November 2006 00:43, Georg Vollnhals wrote: I hope you did understand me right, all that feedback is not mentioned as it is broken, please fix it but just to inform you about what works on my O/S/PC hardware and what does not. If these feedbacks would come That comment is not a problem. from several people it would be your turn to filter out what is the important message/information for you as we user don't know how far the implementation process has grown until now and what is still lacking. In general I was very surprised how far you have got in this short time and that much more is working as I expected before. Thanks. It was only a short test yesterday evening and so was today due to lacking sparetime. But I found out that the EDLA scenery is only one exampe of a lot of sceneries behaving the same. Not only 3D-objects-heavy ones like the Paris or London one but also the Hamburg scenery which has got only an overviewable number of 3D objects. But if you write that the ac3d loader has to be improved now then I think we should wait with further investigations about these sceneries until this task has been completed. May be you can put that on any ftp/whatever server before sending a mail bomb :) ? No problem at all, next weekend could be a good time to do so. Well I will leave at Thursday evening until Sunday. So this week has mostly passed for osg and flightgear :-/ ... First I thought of the normal and uncritical display artifacts. But the dark screenshot only to demonstrate that the GUI displays fine. Here they are: http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0041.jpg http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0132.jpg http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0143.jpg http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0154.jpg Ok, for the black screen I am at the moment a bit clueless. The transparency stuff is due to a switched off z test. I believe that the old plib version did so too. I know that problem. I am working on integrating the panel into the scenegraph. That will be beneficial anyway. Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenScenegraph MSVC8
Hi Olaf, I have used your project files / precompiled libs to compile fg with osg from the scratch. It worked with only negligible problems. A file simgear_config.h is missing; there is a simgear_config.h.vc5, after renaiming to *.h it works. 2 files had to be added to the simgear project file: SGStateAttributeVisitor.cxx and SGTextureStateAttributeVisitor.cxx and 1 file has to be removed from the flightgerlib project file: rotorblade.cpp to get compatible with actual cvs. A very big thank you to Olaf Flebbe, with your package it's very easy to compile fg from the scratch with mcsvc express. But there is one problem with the running flightgear than: it's about a factor 2 slower than the flightgear with plib (and shadows on)! I don't know if this can be improved with other compiler flags, but I am a little bit surprised. And I fear, that with shadows the frame rate will be decreased further. I am using a P4 2.2Ghz with GeForce Fx 5600Go @Olaf: what is your experience regarding the frame rate with osg vs. plib? Maik Olaf Flebbe schrieb: Hi, A first try for a new build system including OSG for MSVC8 is at http://www.oflebbe.de/oflebbe/FlightGear. I was able to compile and run sucessfully a FlightGear executable from it. Greetings Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph, first feedback
Hi Mathias, Mathias Fröhlich schrieb: Yes, with the current implementation I expect more z buffer problems. That will change in the long term. I hope you did understand me right, all that feedback is not mentioned as it is broken, please fix it but just to inform you about what works on my O/S/PC hardware and what does not. If these feedbacks would come from several people it would be your turn to filter out what is the important message/information for you as we user don't know how far the implementation process has grown until now and what is still lacking. In general I was very surprised how far you have got in this short time and that much more is working as I expected before. 3.5 My home made new EDLA scenery does NOT work Ok. I need to dig into that. Probably not before next week. Priorities are: getting the ac3d loader waterproof and getting that in OSG's cvs. Than we can switch to a OSG cvs version or release ... It was only a short test yesterday evening and so was today due to lacking sparetime. But I found out that the EDLA scenery is only one exampe of a lot of sceneries behaving the same. Not only 3D-objects-heavy ones like the Paris or London one but also the Hamburg scenery which has got only an overviewable number of 3D objects. But if you write that the ac3d loader has to be improved now then I think we should wait with further investigations about these sceneries until this task has been completed. May be you can put that on any ftp/whatever server before sending a mail bomb :) ? No problem at all, next weekend could be a good time to do so. 5. Screenshots - if helpful - to be uploaded tomorrow evening on my homepage as feedback for you May be that helps. But If you tell me that it is just black I can see nothing? First I thought of the normal and uncritical display artifacts. But the dark screenshot only to demonstrate that the GUI displays fine. Here they are: http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0041.jpg http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0132.jpg http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0143.jpg http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0154.jpg Regards Georg - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Hi, Martin Spott wrote: Mathias Fr?hlich wrote: You can find that tarball at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/OSG_OP_OT-1.2-Flightgear.tar.gz I am working on getting the two patches upstream ... Would you consider separating the respective patches so people can apply them to their home grown build tree ? I plan to update my fgfs-build system to using OSG starting tonight, where I will have to separate the patches anyway, so I can supply them for everybody if Mathias doesn't have them separated yet. Cheers, Ralf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Hi Mathias, Mathias Fr?hlich wrote: ... is now in. Two comments, please: 1.) There are certain places in SimGear that require including osg/Vec3f. Would you consider adding a 'configure' flag to SimGear that allows pointing to the OSG installation ? I have the OSG stuff in /opt/OSG/, so I had to manually add '-I/opt/OSG/include' all over the Makefiles. 2.) Is the stuff in SimGear/simgear/scene/util/ still needed ? Cheerio, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Quick way to do this is to add it to CFLAGS and CXXFLAGS (I think) ...CXXFLAGS=-I/opt/OSG/include ./configureThere's probably a way to make this happen directly with configure options too. Curt.On 10/30/06, Martin Spott [EMAIL PROTECTED] wrote: Hi Mathias,Mathias Fr?hlich wrote: ... is now in.Two comments, please:1.) There are certain places in SimGear that require includingosg/Vec3f. Would you consider adding a 'configure' flag to SimGear that allows pointing to the OSG installation ?I have the OSG stuff in /opt/OSG/, so I had to manually add'-I/opt/OSG/include' allover the Makefiles.2.) Is the stuff in SimGear/simgear/scene/util/ still needed ? Cheerio,Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !--- Using Tomcat but need to do more? Need to support web services, security?Get stuff done quickly with pre-integrated technology to make your job easierDownload IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Curtis Olson wrote: Quick way to do this is to add it to CFLAGS and CXXFLAGS (I think) ... CXXFLAGS=-I/opt/OSG/include ./configure I must admit that I already did that before asking around - but surprisingly it didn't have the expected result. There's probably a way to make this happen directly with configure options too. Would be nice - and consistent to the way it's done in FlightGear with PLIB, SimGear and OpenAL, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Martin Spott wrote: Would be nice - and consistent to the way it's done in FlightGear with PLIB, SimGear and OpenAL, Would this be the right way to do it in SimGear ? --- configure.ac~ Sun Oct 29 22:08:46 2006 +++ configure.acMon Oct 30 18:21:07 2006 @@ -119,6 +119,14 @@ EXTRA_DIRS=${EXTRA_DIRS} $with_plib fi +# specify the osg location +AC_ARG_WITH(osg, [ --with-osg=PREFIX Specify the prefix path to osg]) + +if test x$with_osg != x ; then +echo osg prefix is $with_osg +EXTRA_DIRS=${EXTRA_DIRS} $with_osg +fi + dnl Determine an extra directories to add to include/lib search paths case ${host} in *-apple-darwin* | *-*-cygwin* | *-*-mingw32*) I'll have a try, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Hmmm, maybe its CPPFLAGS=-I/opt/OSG/include ./configure (it's been a while and I'm going from memory here.)There once was a way to add to EXTRA_DIRS from the command line, but that apparently was lost along the way at some point. Curt.On 10/30/06, Martin Spott [EMAIL PROTECTED] wrote: Curtis Olson wrote: Quick way to do this is to add it to CFLAGS and CXXFLAGS (I think) ... CXXFLAGS=-I/opt/OSG/include ./configureI must admit that I already did that before asking around - but surprisingly it didn't have the expected result. There's probably a way to make this happen directly with configure options too.Would be nice - and consistent to the way it's done in FlightGear with PLIB, SimGear and OpenAL,Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !-- -Using Tomcat but need to do more? Need to support web services, security?Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimohttp://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Martin Spott wrote: Would this be the right way to do it in SimGear ? --- configure.ac~ Sun Oct 29 22:08:46 2006 +++ configure.acMon Oct 30 18:21:07 2006 @@ -119,6 +119,14 @@ EXTRA_DIRS=${EXTRA_DIRS} $with_plib fi +# specify the osg location +AC_ARG_WITH(osg, [ --with-osg=PREFIX Specify the prefix path to osg]) + +if test x$with_osg != x ; then +echo osg prefix is $with_osg +EXTRA_DIRS=${EXTRA_DIRS} $with_osg +fi + dnl Determine an extra directories to add to include/lib search paths case ${host} in *-apple-darwin* | *-*-cygwin* | *-*-mingw32*) I'll have a try, Works for me - please apply to the repository. To be honest, this was simply copied from FlightGear ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Selon Martin Spott : cc-1018 CC: ERROR File = /opt/OSG/include/osg/BufferObject, Line = 175 An unmatched left parentheses ( appears in an expression. typedef void (APIENTRY * BufferDataProc) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); [... and so on ...] APIENTRY is a windows define. On other system, it should be defined but left empty. #define APIENTRY -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
On Monday 30 October 2006 12:56, Martin Spott wrote: Mathias Fr?hlich wrote: You can find that tarball at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/OSG _OP_OT-1.2-Flightgear.tar.gz I am working on getting the two patches upstream ... Would you consider separating the respective patches so people can apply them to their home grown build tree ? Done. Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
On Monday 30 October 2006 18:37, Martin Spott wrote: Works for me - please apply to the repository. To be honest, this was simply copied from FlightGear ;-) Sorry, that is because I have thought it is already in ... I did for fg but not for simgear. Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Mathias Fr?hlich wrote: On Monday 30 October 2006 12:56, Martin Spott wrote: Would you consider separating the respective patches so people can apply them to their home grown build tree ? Done. I see, the one-liner against 'LightModel.cpp' is already in CVS. Thanks, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph, first feedback
Mathias Fröhlich schrieb: My feedback: 1. with your FlightGear OSG patch all compiled well (compiled the original OSG before and got data errors when running FG) 2. System: OpenSuse 10.1 x86_64, Nvidia hardware accelerated driver, AMD64 3700, 1GB RAM, Nvidia 6600GT 256 MB 3. FlightGear OSG version tests (only short, not much time now :-/ ) 3.1 FG starts and runs well the default KSFO scenery with the 172p Cessna 3.2 At first sight all seems to display well except two cockpit display errors (Z-buffer problem???) and one outside view transparency error 3.3 Framerate at least the same as with the plib version 3.4 My home made Bremen scenery works well with the Cessna, no problems ERROR 3.5 My home made new EDLA scenery does NOT work FG starts normal, a black window is displayed with no outside view FG menu works normal, all menu windows display and work as requiered FG engine in the background seems to work perfectly, all commands given through GUI, even reset work well, but black window FG can be exited in normal way, so far no problem EDLA scenery is a more a3D workload for the graphic output system but not excessive, many objects to display, although with plib framerrates on my system are between 45 and 85. If helpful as a testbed, I could mail you this Beta-version 4. Please excuse, heavy workload on my daily job, have to go to bed now as midnight. But wanted to give back this feedback, more to come tomorrow evening *if wished* 5. Screenshots - if helpful - to be uploaded tomorrow evening on my homepage as feedback for you 6. Thank you very much for this all! I am no core developer but all OSG sample programs show me that OSG is the way for FG to run in the future! Georg EDDW - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph, first feedback
Hi Georg, On Tuesday 31 October 2006 00:10, Georg Vollnhals wrote: 3.2 At first sight all seems to display well except two cockpit display errors (Z-buffer problem???) and one outside view transparency error Yes, with the current implementation I expect more z buffer problems. That will change in the long term. I believe that osg's RenderBins can help here much ... 3.5 My home made new EDLA scenery does NOT work FG starts normal, a black window is displayed with no outside view FG menu works normal, all menu windows display and work as requiered FG engine in the background seems to work perfectly, all commands given through GUI, even reset work well, but black window FG can be exited in normal way, so far no problem EDLA scenery is a more a3D workload for the graphic output system but not excessive, many objects to display, although with plib framerrates on my system are between 45 and 85. If helpful as a testbed, I could mail you this Beta-version Ok. I need to dig into that. Probably not before next week. Priorities are: getting the ac3d loader waterproof and getting that in OSG's cvs. Than we can switch to a OSG cvs version or release ... May be you can put that on any ftp/whatever server before sending a mail bomb :) ? 4. Please excuse, heavy workload on my daily job, have to go to bed now as midnight. But wanted to give back this feedback, more to come tomorrow evening *if wished* Yep! 5. Screenshots - if helpful - to be uploaded tomorrow evening on my homepage as feedback for you May be that helps. But If you tell me that it is just black I can see nothing? Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenScenegraph MSVC8
Hi, A first try for a new build system including OSG for MSVC8 is at http://www.oflebbe.de/oflebbe/FlightGear. I was able to compile and run sucessfully a FlightGear executable from it. Greetings Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenSceneGraph
Hi, It took some time. And still not everything ready. But here the promised checkin preparations. As a first thing, you will need an updated OpenSceneGraph version that containe 3 additional patches. 1. most important an updated ac3d loader - that is our most used one ... 2. a fix to the RGB Loader 3. a small backport of OpenSceneGraph-CVS doing the right OpenGL version checks ... You can find that tarball at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/OSG_OP_OT-1.2-Flightgear.tar.gz I am working on getting the two patches upstream ... For the Flightgear part, I will past that sent mail create the PRE_OSG_PLIB_20061029 branch. Whoever needs that plib stuff can still live on that branch. Caution, I for myself have no plans on merging ongoing work on that branch back to HEAD. So please do not do huge development work on that. I have in the past week worked on hunting bugs and display problems. So I hope that I have an at least usable checking. The MSVC Project files are not yet updated. I will tell when I have checked in :) Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenSceneGraph
... is now in. There are plenty if places where something is marked with an OSGFIXME comment. At least these places need to be fixed at some time. For everybody willing to help: feel free to provide patches/fixes/improvements/cleanups. I think that we should make use in the longer term of the Producers capabilities for multiple view installations. But not only multipipe installs will benefit from that. The Producer will also help to get benefit from multicore SMP machines. For that the following article is of huge interrest: http://www.donburns.net/OSG/Articles/OSGMP/ Having read that, there is a guideline for writing code for use with that: Do *not* modify the scenegraph from outside an update callback of any scenegraph element. Also do not read any application data in the cull or draw stage. Cull or draw callbacks can be installed but they should not read anything from the rest of the application except the scenegraph and they should not modify the scenegraph structure. happy hacking! Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Selon Mathias Fröhlich : For the Flightgear part, I will past that sent mail create the PRE_OSG_PLIB_20061029 branch. We should branch the data and maybe the doc repositories. At some point, the improvement brought by OSG will show up in data files too. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
--- Mathias Fröhlich wrote: ... is now in. Hi Mathias, I tried compiling your OSG tarball on cygwin, but hit an error: c++ -O2 -DWIN32 -DNOMINMAX -W -Wall -mnop-fun-dllimport -I../../../../include - I/usr/local/OpenThreads/include -I/usr/local/Producer/include -c ../ESRIShape.c pp ../ESRIShape.cpp: In function `bool readVal(int, T, ESRIShape::ByteOrder) [with T = Double]': ../ESRIShape.cpp:69: instantiated from here ../ESRIShape.cpp:38: error: `::read' undeclared (first use here) make[4]: *** [ESRIShape.o] Error 1 The error seems quite reasonable. ESRIShape.h provides various prototypes for read(int), but none with multiple arguments as is being called at that point. Anyone know what might be going on? Anyone else hitting the same issue, or is there an IF_DEF that's messing with my install? -Stuart ___ Try the all-new Yahoo! Mail. The New Version is radically easier to use The Wall Street Journal http://uk.docs.yahoo.com/nowyoucan.html - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
On Sunday 29 October 2006 21:42, Frederic Bouvier wrote: Selon Mathias Fröhlich : For the Flightgear part, I will past that sent mail create the PRE_OSG_PLIB_20061029 branch. We should branch the data and maybe the doc repositories. At some point, the improvement brought by OSG will show up in data files too. I will do that with the tree from the same time than the others - I tried but do not have write permissions for the whole repository ... Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
On Sunday 29 October 2006 22:24, Stuart Buchanan wrote: Hi Mathias, I tried compiling your OSG tarball on cygwin, but hit an error: c++ -O2 -DWIN32 -DNOMINMAX -W -Wall -mnop-fun-dllimport -I../../../../include - I/usr/local/OpenThreads/include -I/usr/local/Producer/include -c ../ESRIShape.c pp ../ESRIShape.cpp: In function `bool readVal(int, T, ESRIShape::ByteOrder) [with T = Double]': ../ESRIShape.cpp:69: instantiated from here ../ESRIShape.cpp:38: error: `::read' undeclared (first use here) make[4]: *** [ESRIShape.o] Error 1 Try either including #include unistd.h (is this available on cygwin??) or alternatively you can skip that plugin by removing ESRIShape from the PLUGIN_DIRS variable defined in OpenSceneGraph/Make/makedirdefs. We do not need that plugin for flightgear. Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Hi, On Fri, Oct 27, 2006 at 07:39:22AM +0200, Mathias Froehlich wrote: On Wednesday 25 October 2006 00:34, Stuart Buchanan wrote: 2) How does this affect people running Windows. Do they have to install OSG themselves, or does it get packaged up with the installer? I would recommend Olaf's VC8 builds. He is already working on that so that at the time we check that in we have something that works about as good the Linux port. I have an IRIX machine available. Erik may hopefully excuse me - I would try to recompile that on IRIX past it has appered in CVS. Building OSG on IRIX is really simple, just follow the rules, the same for Solaris. Yesterday I tried compiling from CVS on both platforms. FreeBSD will follow right now, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
On Fri, Oct 27, 2006 at 09:52:25AM +0200, Martin Spott wrote: Building OSG on IRIX is really simple, just follow the rules, the same for Solaris. Yesterday I tried compiling from CVS on both platforms. FreeBSD will follow right now, OSG CVS compiles and works great on FreeBSD-5.3 with Radeon9200 and XOrg driver - at least those examples that don't require GLSL. The burning Cessna is a _very_ impressive demo ! Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Vivian Meazza schrieb: Martin wrote Subject: Re: [Flightgear-devel] OpenSceneGraph On Fri, Oct 27, 2006 at 09:52:25AM +0200, Martin Spott wrote: Building OSG on IRIX is really simple, just follow the rules, the same for Solaris. Yesterday I tried compiling from CVS on both platforms. FreeBSD will follow right now, OSG CVS compiles and works great on FreeBSD-5.3 with Radeon9200 and XOrg driver - at least those examples that don't require GLSL. The burning Cessna is a _very_ impressive demo ! Hmm, last time I looked OSG wasn't ported to Cygwin. Is it now, or do we have a potential problem here? I built OSG under MSVC 8 some time ago now. Wasn't easy, but got there in the end. I will provide a 3rdparty package Binary ZIP archive, like the one on http://www.oflebbe.de/oflebbe/FlightGear even for the patched OSG needed. Since I had massive problems with the static OSG I provide a fully Dll Build rather than a static build this time. As a positive side effect it reduces link time dramatically. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Great news! Thank you very much for the porting. The rain stuff as well as the render surface stuff is nothing too complicated and already available in osg, but that needs to be done and tested. [SNIP] The 3d clouds are something to think about. osg can assist here but I need to think about that. I'll be happy to try to help to port/switch these. Of the above, I don't quite find my way around the 3d clouds code, so I'll be starting with the rain/lightnings when the check-in is done; meanwhile I'll read about the OSG - never been into anything except overviews there. BTW, current rain (as opposed to lightning) is not branching the scene graph via plib, but rather directly drawing stuff through GL primitives; I wouldn't be surprise it it works as is (with the same ugly artifacts...) I'll try to properly port it to OSG. I'm especially happy about the OSG transition as I have some multitexturing-based rain prototype in the works, and I was unhappy about further direct GL ugly hacking needed because of that, as plib has no m/t support. AFAIU, OSG does have it, so it's really great news. Since for the porting I'll have to use both branches, I'll be using both of them wherever you put the OSG stuff. Personally, I agree that the HEAD is the way to go. Vassilii - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Hi, On Wednesday 25 October 2006 16:48, Frederic Bouvier wrote: I am eager to see it in CVS. It seems natural that the flow of innovation goes to HEAD and branches are used for freezing functionalities and doing maintenance release. Many big projects are doing like that, gcc for instance. It should be easier to do that because doing branch merging can be risky at a large scale. It is better not to rely on it and accept the idea of doing things twice if a bug appears in a branch and the trunk. So, IMO, we should create a pre-1.0 branch now, fix the more embarrassing bugs ( and missing features ) in that branch and let the innovation go in HEAD. Ok. I hope Curt is not thinking about duplicating the repository like it was done for version 0.8.0 :-) BTW: I presume only SSG has been replaced and PUI/PUAUX/JS are still needed. right ? Yep. I believe that we should import them into SimGear... Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Ok. In summary I will create a branch this weekend in SimGears and FlightGears CVS. That branch will contain the old plib based code. Whoever needs to work on that/stick with that - not recommended plib/ssg is deprecated now - can live on that branch. Past that branch I will push into CVS what I have now. Help is welcome then. May be I can coordinate what needs to be done and what is already in the works ... Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Hi, On Wednesday 25 October 2006 00:55, Ampere K. Hardraade wrote: The current 3D clouds don't work on every machine, and I think its maintainer is gone as well. In my opinion, if 3D clouds is offered in OSG, then we should make use of it, because it probably is more robust and better tested than the one we have in FlightGear. There is no direct 3D Cloud set on osg. But we have an impostor implementation that renders into a texture. That osg builtin RenderTexure replacement is more flexible and knows a primary and secondary target. I plan to use FBO's as primary target - that should be the best choice with todays graphics cards anyway - and as a fallback something that is allways there. Maybe we can make that configurable. But yes. I strongly believe that we are much more portable and much more people will see 3d clouds. Or better everything that requires rendering in a texture ... Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Hi, On Wednesday 25 October 2006 00:34, Stuart Buchanan wrote: Sounds like a significant improvement. Presumably you haven't noticed any degradation in performance anywhere? I have no specific test set that I compare - but what I compared is not slower. Going on the assumption that this is the future and there isn't any question of if we should move to OSG, and this is just a when... My view is that the old stuff should be branched and this should go straight into HEAD. As I see it, the major advantages of this are 1) People don't have to check out a new branch to try the new stuff 2) Pretty much everyone will be testing it day-to-day, so we'll find problems quicker. 3) People will have an extra incentive to fix any issues (both bugs and missing features) if they are hitting them every day. If it goes into a new branch, I doubt most people will take the time to check it out, so there will only be a small band of hardy adventurers using it. While I'd like to think that I'd be one of them, chances are I wouldn't find the time to be honest - I have enough problems keeping up with HEAD. It sounds like it is almost equivalent to plib/ssg already, and personally I'm prepared to put up with a small level of feature degradation for medium term gain. I guess the only reason why we might not want it on HEAD is if we're planning a release before the OSG version is likely to be stable/complete. Yep. Opinion counted. Out of my own ignorance, I have some supplementary questions: 1) Presumably this means we no-longer use plib for graphics. Does that mean that things like landing lights are more feasible? Yep. There are remaining plib directories that are still needed. But At least Curt and I think that we should import them into Simgear. May be somebody can help *past* that pending checkin? 2) How does this affect people running Windows. Do they have to install OSG themselves, or does it get packaged up with the installer? I would recommend Olaf's VC8 builds. He is already working on that so that at the time we check that in we have something that works about as good the Linux port. I have an IRIX machine available. Erik may hopefully excuse me - I would try to recompile that on IRIX past it has appered in CVS. - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Quoting Mathias Fröhlich: Hi, I had worked now for some time on an OSG port of flightgear. ... I would like to check that into our cvs. The usual way would be to create a cvs branch and do that work on that branch. In this case it would be good if we could avoid changes in the HEAD branch that touches anything visible. In some private mails with Curt he directed me to an other scheme: Create a branch for the old plib/ssg code and do the osg stuff on HEAD. In this case we would have the plib/ssg stuff still available in that branch for those of us who need the well tested old stuff. We could safe some final merging if we do it in this way. Thougths/Comments - where should I check in? I am eager to see it in CVS. It seems natural that the flow of innovation goes to HEAD and branches are used for freezing functionalities and doing maintenance release. Many big projects are doing like that, gcc for instance. It should be easier to do that because doing branch merging can be risky at a large scale. It is better not to rely on it and accept the idea of doing things twice if a bug appears in a branch and the trunk. So, IMO, we should create a pre-1.0 branch now, fix the more embarrassing bugs ( and missing features ) in that branch and let the innovation go in HEAD. I hope Curt is not thinking about duplicating the repository like it was done for version 0.8.0 :-) BTW: I presume only SSG has been replaced and PUI/PUAUX/JS are still needed. right ? -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenSceneGraph
Hi, I had worked now for some time on an OSG port of flightgear. At the moment many things are already working. - Scenery and 3d models are there. - Animations work mostly as expected. - The usual lights including the vasi are there. - The 3d panel is displayed and interactive. - The sky looks as usual - including stars and the 2d clouds. - The HUD's. - The usual menus. What is missing so far are - The shadows - The 3d clouds - The lightning and rain code - The render surface instruments On my notebook, where I do much of the development, I get improved frame rates up to a factor of two. Depending on the model and daytime. The rain stuff as well as the render surface stuff is nothing too complicated and already available in osg, but that needs to be done and tested. There is a replacement for our shadows in osg available. Also an improved shadow toolkit is in the works by the osg guys - I believe we should make use of that in the longer term. The 3d clouds are something to think about. osg can assist here but I need to think about that. We will need some small updates to the current OSG version. That is: An updated rgb loader that does not crash on some of our rgb files. An updated ac3d loader - we will need that to get our models right. Ok, long talk - what to do? I would like to check that into our cvs. The usual way would be to create a cvs branch and do that work on that branch. In this case it would be good if we could avoid changes in the HEAD branch that touches anything visible. In some private mails with Curt he directed me to an other scheme: Create a branch for the old plib/ssg code and do the osg stuff on HEAD. In this case we would have the plib/ssg stuff still available in that branch for those of us who need the well tested old stuff. We could safe some final merging if we do it in this way. Thougths/Comments - where should I check in? Well, two screenshots of that are at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061024 Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Hi, I had worked now for some time on an OSG port of flightgear. At the moment many things are already working. - Scenery and 3d models are there. - Animations work mostly as expected. - The usual lights including the vasi are there. - The 3d panel is displayed and interactive. - The sky looks as usual - including stars and the 2d clouds. - The HUD's. - The usual menus. What is missing so far are - The shadows - The 3d clouds - The lightning and rain code - The render surface instruments Very cool. This must have been a lot of work. I was speaking to a simulation guy at Lockheed the other day and he assumed we were using OSG. He was very impressed with FlightGear. Jon - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
awesome! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mathias Fröhlich Sent: Tuesday, October 24, 2006 3:45 PM To: FlightGear discussions Subject: [Flightgear-devel] OpenSceneGraph Hi, I had worked now for some time on an OSG port of flightgear. At the moment many things are already working. - Scenery and 3d models are there. - Animations work mostly as expected. - The usual lights including the vasi are there. - The 3d panel is displayed and interactive. - The sky looks as usual - including stars and the 2d clouds. - The HUD's. - The usual menus. What is missing so far are - The shadows - The 3d clouds - The lightning and rain code - The render surface instruments On my notebook, where I do much of the development, I get improved frame rates up to a factor of two. Depending on the model and daytime. The rain stuff as well as the render surface stuff is nothing too complicated and already available in osg, but that needs to be done and tested. There is a replacement for our shadows in osg available. Also an improved shadow toolkit is in the works by the osg guys - I believe we should make use of that in the longer term. The 3d clouds are something to think about. osg can assist here but I need to think about that. We will need some small updates to the current OSG version. That is: An updated rgb loader that does not crash on some of our rgb files. An updated ac3d loader - we will need that to get our models right. Ok, long talk - what to do? I would like to check that into our cvs. The usual way would be to create a cvs branch and do that work on that branch. In this case it would be good if we could avoid changes in the HEAD branch that touches anything visible. In some private mails with Curt he directed me to an other scheme: Create a branch for the old plib/ssg code and do the osg stuff on HEAD. In this case we would have the plib/ssg stuff still available in that branch for those of us who need the well tested old stuff. We could safe some final merging if we do it in this way. Thougths/Comments - where should I check in? Well, two screenshots of that are at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061024 Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
--- Mathias Fröhlich wrote: Hi, I had worked now for some time on an OSG port of flightgear. At the moment many things are already working. - Scenery and 3d models are there. - Animations work mostly as expected. - The usual lights including the vasi are there. - The 3d panel is displayed and interactive. - The sky looks as usual - including stars and the 2d clouds. - The HUD's. - The usual menus. What is missing so far are - The shadows - The 3d clouds - The lightning and rain code - The render surface instruments On my notebook, where I do much of the development, I get improved frame rates up to a factor of two. Depending on the model and daytime. Sounds like a significant improvement. Presumably you haven't noticed any degradation in performance anywhere? I would like to check that into our cvs. The usual way would be to create a cvs branch and do that work on that branch. In this case it would be good if we could avoid changes in the HEAD branch that touches anything visible. In some private mails with Curt he directed me to an other scheme: Create a branch for the old plib/ssg code and do the osg stuff on HEAD. In this case we would have the plib/ssg stuff still available in that branch for those of us who need the well tested old stuff. We could safe some final merging if we do it in this way. Thougths/Comments - where should I check in? Going on the assumption that this is the future and there isn't any question of if we should move to OSG, and this is just a when... My view is that the old stuff should be branched and this should go straight into HEAD. As I see it, the major advantages of this are 1) People don't have to check out a new branch to try the new stuff 2) Pretty much everyone will be testing it day-to-day, so we'll find problems quicker. 3) People will have an extra incentive to fix any issues (both bugs and missing features) if they are hitting them every day. If it goes into a new branch, I doubt most people will take the time to check it out, so there will only be a small band of hardy adventurers using it. While I'd like to think that I'd be one of them, chances are I wouldn't find the time to be honest - I have enough problems keeping up with HEAD. It sounds like it is almost equivalent to plib/ssg already, and personally I'm prepared to put up with a small level of feature degradation for medium term gain. I guess the only reason why we might not want it on HEAD is if we're planning a release before the OSG version is likely to be stable/complete. I don't want to open up the old chestnut of when the next release is likely to be. However, on the assumption that Curt will be the release manager, and it is dependant on his schedule, if he were to tell us that he will be busy for the next 3 months, we'll know that a release in the timeframe is unlikely :) Out of my own ignorance, I have some supplementary questions: 1) Presumably this means we no-longer use plib for graphics. Does that mean that things like landing lights are more feasible? 2) How does this affect people running Windows. Do they have to install OSG themselves, or does it get packaged up with the installer? This looks like it was a very major piece of work - thank you. -Stuart Send instant messages to your online friends http://uk.messenger.yahoo.com - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
On Tuesday 24 October 2006 17:44, Mathias Fröhlich wrote: Hi, I had worked now for some time on an OSG port of flightgear. At the moment many things are already working. - Scenery and 3d models are there. - Animations work mostly as expected. - The usual lights including the vasi are there. - The 3d panel is displayed and interactive. - The sky looks as usual - including stars and the 2d clouds. - The HUD's. - The usual menus. What is missing so far are - The shadows - The 3d clouds - The lightning and rain code - The render surface instruments First of all, I have to say thank you. It's about fricking time we get rid of plib. :P On my notebook, where I do much of the development, I get improved frame rates up to a factor of two. Depending on the model and daytime. That's good news indeed, although I'm not surprised. Let's hope we see the same improvement across all platforms as well. The rain stuff as well as the render surface stuff is nothing too complicated and already available in osg, but that needs to be done and tested. There is a replacement for our shadows in osg available. Also an improved shadow toolkit is in the works by the osg guys - I believe we should make use of that in the longer term. The 3d clouds are something to think about. osg can assist here but I need to think about that. The current 3D clouds don't work on every machine, and I think its maintainer is gone as well. In my opinion, if 3D clouds is offered in OSG, then we should make use of it, because it probably is more robust and better tested than the one we have in FlightGear. Ampere - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel