Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread Curtis Olson
Ok, I'm git pushing ... keep your fingers crossed. :-)

On Wed, Jan 19, 2011 at 10:33 AM, syd adams  wrote:

> Ok , the resulting tar.bz2 was about 6 megs , so I created another
> repository here .
>
> http://gitorious.org/syd-s-flightgear-content/fixes
>
> I just put the folder there with rescaled textures .
>
> Thanks Curt.
>
> On Wed, Jan 19, 2011 at 9:20 AM, Curtis Olson  wrote:
> > Hi Syd,
> > If you send them to me (if they aren't too big to email) I would be able
> to
> > commit them.  If you rescaled them with gimp and cubic interpolation or
> some
> > other fancy scheme you'll probably have much nicer results than whatever
> OSG
> > is doing at run time to rescale them automatically.
> >
> > Curt.
> >
> > On Wed, Jan 19, 2011 at 10:10 AM, syd adams  wrote:
> >>
> >> Thanks for the info. I,ve scaled them ,and dont see any problems here
> >> .Just wanted to remove some startup errors ... though I see we have
> >> links to patches in the forum in the startup terminal  what's that
> >> , anti-prosim tools ? ;)
> >> Cheers
> >>
> >> On Wed, Jan 19, 2011 at 4:09 AM, Heiko Schulz 
> wrote:
> >> > Hi,
> >> >
> >> >
> >> >> I don't mind rescaling them , I just
> >> >> can't commit them , so figured
> >> >> there was no point.
> >> >> Seeing those odd sizes is sort of like reading bad spelling
> >> >> to me ;).
> >> >> If there is a reason for the texture sizes , I wont touch
> >> >> them , but
> >> >> they are being
> >> >> rescaled anyway . I'll tackle that tomorrow if no one beats
> >> >> me to it ,
> >> >> but where should i send the fixes ?
> >> >> Cheers
> >> >
> >> > as author of this cubemaps can explain why the size is different as we
> >> > are used to.
> >> >
> >> > This cubemaps are done from a sperical image of a real environment.
> >> > To convert them into the format we need to, I had to convert them with
> a
> >> > special program. The format it uses is typically, and you will find
> similar
> >> > ones in the web.
> >> >
> >> > I don't think that rescaling will change anything, or break anything.
> >> >
> >> > Heiko
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >
> --
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> >> >
> >>
> >>
> >>
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> >
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> > http://www.flightgear.org -
> http://www.flightgear.org/blogs/category/curt/
> >
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> >
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Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread syd adams
Ok , the resulting tar.bz2 was about 6 megs , so I created another
repository here .

http://gitorious.org/syd-s-flightgear-content/fixes

I just put the folder there with rescaled textures .

Thanks Curt.

On Wed, Jan 19, 2011 at 9:20 AM, Curtis Olson  wrote:
> Hi Syd,
> If you send them to me (if they aren't too big to email) I would be able to
> commit them.  If you rescaled them with gimp and cubic interpolation or some
> other fancy scheme you'll probably have much nicer results than whatever OSG
> is doing at run time to rescale them automatically.
>
> Curt.
>
> On Wed, Jan 19, 2011 at 10:10 AM, syd adams  wrote:
>>
>> Thanks for the info. I,ve scaled them ,and dont see any problems here
>> .Just wanted to remove some startup errors ... though I see we have
>> links to patches in the forum in the startup terminal  what's that
>> , anti-prosim tools ? ;)
>> Cheers
>>
>> On Wed, Jan 19, 2011 at 4:09 AM, Heiko Schulz  wrote:
>> > Hi,
>> >
>> >
>> >> I don't mind rescaling them , I just
>> >> can't commit them , so figured
>> >> there was no point.
>> >> Seeing those odd sizes is sort of like reading bad spelling
>> >> to me ;).
>> >> If there is a reason for the texture sizes , I wont touch
>> >> them , but
>> >> they are being
>> >> rescaled anyway . I'll tackle that tomorrow if no one beats
>> >> me to it ,
>> >> but where should i send the fixes ?
>> >> Cheers
>> >
>> > as author of this cubemaps can explain why the size is different as we
>> > are used to.
>> >
>> > This cubemaps are done from a sperical image of a real environment.
>> > To convert them into the format we need to, I had to convert them with a
>> > special program. The format it uses is typically, and you will find similar
>> > ones in the web.
>> >
>> > I don't think that rescaling will change anything, or break anything.
>> >
>> > Heiko
>> >
>> >
>> >
>> >
>> >
>> > --
>> > Protect Your Site and Customers from Malware Attacks
>> > Learn about various malware tactics and how to avoid them. Understand
>> > malware threats, the impact they can have on your business, and how you
>> > can protect your company and customers by using code signing.
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>> > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>> >
>>
>>
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>
>
>
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> http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/
>
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Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread Curtis Olson
Hi Syd,

If you send them to me (if they aren't too big to email) I would be able to
commit them.  If you rescaled them with gimp and cubic interpolation or some
other fancy scheme you'll probably have much nicer results than whatever OSG
is doing at run time to rescale them automatically.

Curt.


On Wed, Jan 19, 2011 at 10:10 AM, syd adams  wrote:

> Thanks for the info. I,ve scaled them ,and dont see any problems here
> .Just wanted to remove some startup errors ... though I see we have
> links to patches in the forum in the startup terminal  what's that
> , anti-prosim tools ? ;)
> Cheers
>
> On Wed, Jan 19, 2011 at 4:09 AM, Heiko Schulz  wrote:
> > Hi,
> >
> >
> >> I don't mind rescaling them , I just
> >> can't commit them , so figured
> >> there was no point.
> >> Seeing those odd sizes is sort of like reading bad spelling
> >> to me ;).
> >> If there is a reason for the texture sizes , I wont touch
> >> them , but
> >> they are being
> >> rescaled anyway . I'll tackle that tomorrow if no one beats
> >> me to it ,
> >> but where should i send the fixes ?
> >> Cheers
> >
> > as author of this cubemaps can explain why the size is different as we
> are used to.
> >
> > This cubemaps are done from a sperical image of a real environment.
> > To convert them into the format we need to, I had to convert them with a
> special program. The format it uses is typically, and you will find similar
> ones in the web.
> >
> > I don't think that rescaling will change anything, or break anything.
> >
> > Heiko
> >
> >
> >
> >
> >
> --
> > Protect Your Site and Customers from Malware Attacks
> > Learn about various malware tactics and how to avoid them. Understand
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> > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
> >
>
>
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Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread syd adams
Thanks for the info. I,ve scaled them ,and dont see any problems here
.Just wanted to remove some startup errors ... though I see we have
links to patches in the forum in the startup terminal  what's that
, anti-prosim tools ? ;)
Cheers

On Wed, Jan 19, 2011 at 4:09 AM, Heiko Schulz  wrote:
> Hi,
>
>
>> I don't mind rescaling them , I just
>> can't commit them , so figured
>> there was no point.
>> Seeing those odd sizes is sort of like reading bad spelling
>> to me ;).
>> If there is a reason for the texture sizes , I wont touch
>> them , but
>> they are being
>> rescaled anyway . I'll tackle that tomorrow if no one beats
>> me to it ,
>> but where should i send the fixes ?
>> Cheers
>
> as author of this cubemaps can explain why the size is different as we are 
> used to.
>
> This cubemaps are done from a sperical image of a real environment.
> To convert them into the format we need to, I had to convert them with a 
> special program. The format it uses is typically, and you will find similar 
> ones in the web.
>
> I don't think that rescaling will change anything, or break anything.
>
> Heiko
>
>
>
>
> --
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Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread Gijs de Rooy

> Heiko wrote:
> I don't think that rescaling will change anything, or break anything. 

The Citation-II uses a recolored/edited version of those CubeMaps (to be found 
in Aircraft/Citation/Models/Effects/CubeMaps). 
I've rescaled those CubeMaps prior to  commiting, so if the Citation-II in Git 
looks good for everyone (I don't see reflection 
shaders at all on this computer, so I cannot test); it should be save to 
rescale...
 
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Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread Heiko Schulz
Hi,


> I don't mind rescaling them , I just
> can't commit them , so figured
> there was no point.
> Seeing those odd sizes is sort of like reading bad spelling
> to me ;).
> If there is a reason for the texture sizes , I wont touch
> them , but
> they are being
> rescaled anyway . I'll tackle that tomorrow if no one beats
> me to it ,
> but where should i send the fixes ?
> Cheers

as author of this cubemaps can explain why the size is different as we are used 
to.

This cubemaps are done from a sperical image of a real environment. 
To convert them into the format we need to, I had to convert them with a 
special program. The format it uses is typically, and you will find similar 
ones in the web.

I don't think that rescaling will change anything, or break anything. 

Heiko




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Re: [Flightgear-devel] reflect mapping

2011-01-18 Thread syd adams
I don't mind rescaling them , I just can't commit them , so figured
there was no point.
Seeing those odd sizes is sort of like reading bad spelling to me ;).
If there is a reason for the texture sizes , I wont touch them , but
they are being
rescaled anyway . I'll tackle that tomorrow if no one beats me to it ,
but where should i send the fixes ?
Cheers

On Tue, Jan 18, 2011 at 2:18 PM, Alexander Barrett
 wrote:
> If nobody else goes for it I have a few free hours tomorrow I could give it
> a go and we will see what happens.
> Alex
> Sent from my iPhone
> On 18 Jan 2011, at 18:55, Curtis Olson  wrote:
>
> On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote:
>>
>> Hi guys , I've been experimenting with the reflection effect ...
>> I don't know who originally added them , but could someone with write
>> access set the Aircraft/Generic/Effects/CubeMaps' textures to correct
>> texture sizes so Flightgear doesn't have to rescale them every load ?
>
> Hi Syd,
> I haven't seen that anyone has bit on your request.  I agree there are a lot
> of weird texture sizes in there (256x257, etc.)
> If you wanted to resize them, I would be willing to commit them to the
> repository.  Then we are each only partially responsible if they get screwed
> up and we can blame the other guy. :-)
> Is there an alpha layer to these textures (I'm guessing not) ... if there is
> no alpha layer, then resizing them should be pretty straightforward ... but
> I hesitate because I don't know if they are carefully designed to mesh
> together and if resizing them could screw that up?  On the other hand, if
> OSG is resizing them on the fly, then it's probably using a really dumb
> algorithm, so we should be ok.  I almost (but not quite) talked myself into
> just doing it all myself. :-)  I'll still commit them if someone else wants
> to resize them.
> Thanks,
> Curt.
> --
> Curtis Olson:
> http://www.atiak.com - http://aem.umn.edu/~uav/
> http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/
>
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Re: [Flightgear-devel] reflect mapping

2011-01-18 Thread Alexander Barrett
If nobody else goes for it I have a few free hours tomorrow I could give it a 
go and we will see what happens.

Alex

Sent from my iPhone

On 18 Jan 2011, at 18:55, Curtis Olson  wrote:

> On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote:
> Hi guys , I've been experimenting with the reflection effect ...
> I don't know who originally added them , but could someone with write
> access set the Aircraft/Generic/Effects/CubeMaps' textures to correct
> texture sizes so Flightgear doesn't have to rescale them every load ?
> 
> Hi Syd,
> 
> I haven't seen that anyone has bit on your request.  I agree there are a lot 
> of weird texture sizes in there (256x257, etc.)
> 
> If you wanted to resize them, I would be willing to commit them to the 
> repository.  Then we are each only partially responsible if they get screwed 
> up and we can blame the other guy. :-)
> 
> Is there an alpha layer to these textures (I'm guessing not) ... if there is 
> no alpha layer, then resizing them should be pretty straightforward ... but I 
> hesitate because I don't know if they are carefully designed to mesh together 
> and if resizing them could screw that up?  On the other hand, if OSG is 
> resizing them on the fly, then it's probably using a really dumb algorithm, 
> so we should be ok.  I almost (but not quite) talked myself into just doing 
> it all myself. :-)  I'll still commit them if someone else wants to resize 
> them.
> 
> Thanks,
> 
> Curt.
> -- 
> Curtis Olson:
> http://www.atiak.com - http://aem.umn.edu/~uav/
> http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/
> 
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Re: [Flightgear-devel] reflect mapping

2011-01-18 Thread Arnt Karlsen
On Tue, 18 Jan 2011 12:55:38 -0600, Curtis wrote in message 
:

> On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote:
> 
> > Hi guys , I've been experimenting with the reflection effect ...
> > I don't know who originally added them , but could someone with
> > write access set the Aircraft/Generic/Effects/CubeMaps' textures to
> > correct texture sizes so Flightgear doesn't have to rescale them
> > every load ?
> >
> 
> Hi Syd,
> 
> I haven't seen that anyone has bit on your request.  I agree there
> are a lot of weird texture sizes in there (256x257, etc.)
> 
> If you wanted to resize them, I would be willing to commit them to the
> repository.  Then we are each only partially responsible if they get
> screwed up and we can blame the other guy. :-)
> 
> Is there an alpha layer to these textures (I'm guessing not) ... if
> there is no alpha layer, then resizing them should be pretty
> straightforward ... but I hesitate because I don't know if they are
> carefully designed to mesh together and if resizing them could screw
> that up?  On the other hand, if OSG is resizing them on the fly, then
> it's probably using a really dumb algorithm, so we should be ok.  I
> almost (but not quite) talked myself into just doing it all
> myself. :-)  I'll still commit them if someone else wants to resize
> them.

..that probably means first do a full git checkout so I can 
build FG-git/FG-2.2 and use it to test my resizing stunts 
and check out that FG-2.0 bug I found, how much disk space 
do I need now? 

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] reflect mapping

2011-01-18 Thread Curtis Olson
On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote:

> Hi guys , I've been experimenting with the reflection effect ...
> I don't know who originally added them , but could someone with write
> access set the Aircraft/Generic/Effects/CubeMaps' textures to correct
> texture sizes so Flightgear doesn't have to rescale them every load ?
>

Hi Syd,

I haven't seen that anyone has bit on your request.  I agree there are a lot
of weird texture sizes in there (256x257, etc.)

If you wanted to resize them, I would be willing to commit them to the
repository.  Then we are each only partially responsible if they get screwed
up and we can blame the other guy. :-)

Is there an alpha layer to these textures (I'm guessing not) ... if there is
no alpha layer, then resizing them should be pretty straightforward ... but
I hesitate because I don't know if they are carefully designed to mesh
together and if resizing them could screw that up?  On the other hand, if
OSG is resizing them on the fly, then it's probably using a really dumb
algorithm, so we should be ok.  I almost (but not quite) talked myself into
just doing it all myself. :-)  I'll still commit them if someone else wants
to resize them.

Thanks,

Curt.
-- 
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[Flightgear-devel] reflect mapping

2011-01-14 Thread syd adams
Hi guys , I've been experimenting with the reflection effect ...
I don't know who originally added them , but could someone with write
access set the Aircraft/Generic/Effects/CubeMaps' textures to correct
texture sizes so Flightgear doesn't have to rescale them every load ?
Thanks

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