Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
On Sunday 11 April 2010 03:21:54 Erik Hofman wrote: Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I encourage effect designers to use this new /sim/rendering/quality-level property to allow users to have a better experience with new enhancements in flightgear You know, so much has happened the last few weeks that made me wonder if it might be a good idea to schedule the release FlightGear 2.1 within a month or two? Erik Apparently there is a new PLIB with a fix for the Microsoft joystick identification bug. It would be great if 2.1 (or 2.0.1?) were built against that one instead of the broken one that prevents windows users from correctly detecting their joysticks. Thanks, Ron http://www.flightgear.org/forums/viewtopic.php?f=24t=2439 -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
- Ron Jensen a écrit : Apparently there is a new PLIB with a fix for the Microsoft joystick identification bug. It would be great if 2.1 (or 2.0.1?) were built against that one instead of the broken one that prevents windows users from correctly detecting their joysticks. The fix is from me and I added it to the 2.0 binary before it was added to the plib repository, which took a while for different reasons. So there is no need for a new release for that. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
- j'ai écrit : - Ron Jensen a écrit : Apparently there is a new PLIB with a fix for the Microsoft joystick identification bug. It would be great if 2.1 (or 2.0.1?) were built against that one instead of the broken one that prevents windows users from correctly detecting their joysticks. The fix is from me and I added it to the 2.0 binary before it was added to the plib repository, which took a while for different reasons. So there is no need for a new release for that. http://www.flightgear.org/forums/viewtopic.php?f=24t=2439 http://www.flightgear.org/forums/viewtopic.php?f=24t=2439start=44 -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
On Monday 12 April 2010 04:19:55 am Pete Morgan wrote: DO NOT WAKE up the webmaster and BFDL. One release A year MUCH MORE than enough, decided upon At WILL and RELEASED AT WILL by ME FYI, I am currently FlightGear's release manager. Last year, there's been an approximate 2-3 month lead-up period for the new release, including intense communication between approximately 5-8 people directly involved in the build process. This resulted in 4 release candidates, and many, many last minute bug-fixes before we finally decided that the simulator was good enough. As much as we would like to d more frequent releases, lack of man power has been a serious issue holding us back most of the time. Apparently, since you are not satisfied with the procedure, I am open to your motivated suggestions as to how the procedure can be improved. :-) Cheers, Durk -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
The major objective of having a master branch in my gitoreous repo is to make the release process less onerous from the source code point of view. Master is lagging a bit behind CVS at the moment, but that is actually part of the plan. It seems like preparing the data tree for a release is still an all-weekend affair... Tim On Mon, Apr 12, 2010 at 8:14 AM, Durk Talsma d.tal...@xs4all.nl wrote: On Monday 12 April 2010 04:19:55 am Pete Morgan wrote: DO NOT WAKE up the webmaster and BFDL. One release A year MUCH MORE than enough, decided upon At WILL and RELEASED AT WILL by ME FYI, I am currently FlightGear's release manager. Last year, there's been an approximate 2-3 month lead-up period for the new release, including intense communication between approximately 5-8 people directly involved in the build process. This resulted in 4 release candidates, and many, many last minute bug-fixes before we finally decided that the simulator was good enough. As much as we would like to d more frequent releases, lack of man power has been a serious issue holding us back most of the time. Apparently, since you are not satisfied with the procedure, I am open to your motivated suggestions as to how the procedure can be improved. :-) Cheers, Durk -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... OTOH, labelling it an RC might keep the others from downloading it. Heh - You're damned if you do and damned if you don't, huh? :-/ Erik Hofman wrote: Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I encourage effect designers to use this new /sim/rendering/quality-level property to allow users to have a better experience with new enhancements in flightgear You know, so much has happened the last few weeks that made me wonder if it might be a good idea to schedule the release FlightGear 2.1 within a month or two? Erik -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
Mattt wrote: If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... Well if I recall it correctly I've seen mostly bugfixes and non code related improvements so far. Erik -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
Erik, True, and agreed. Now, I double-dare you to try to explain that on the forum if 2.1 doesn't double their frame rates :p Mind you, the individuals in question are certainly in the minority. Unfortunately, though, that isn't seeming to stop them dragging others along for their ride :-( At any rate, I'm convinced that this is the year FG will rise up and become more than just a serious contender on the field. Ergo, I doubt much damage is being done in the forum that won't simply fade into insignificance soon enough :-) Erik Hofman wrote: Mattt wrote: If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... Well if I recall it correctly I've seen mostly bugfixes and non code related improvements so far. Erik -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I encourage effect designers to use this new /sim/rendering/quality-level property to allow users to have a better experience with new enhancements in flightgear You know, so much has happened the last few weeks that made me wonder if it might be a good idea to schedule the release FlightGear 2.1 within a month or two? I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should have this. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
Frederic Bouvier wrote: I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should have this. I agree, that's an excellent piece of work. Erik -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
Frederic Bouvier Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I encourage effect designers to use this new /sim/rendering/quality-level property to allow users to have a better experience with new enhancements in flightgear You know, so much has happened the last few weeks that made me wonder if it might be a good idea to schedule the release FlightGear 2.1 within a month or two? I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should have this. I have it here, and could upload it (except the small source code patch). Not sure that I would recommend it right now - it _looks_ like a regression. The visual aspects are well short of our current 3d clouds, and it is hard to use. That said, the underlying principles are very interesting, and we should be pursuing this. I understand action is in hand to amalgamate the best aspects of out current 3d clouds and Thorsten's clouds. It is available for download, if you scrabble around hard enough - took me best part of an evening to find it, and can't remember how I did it in the end. The trouble is Thorsten seems to develop his stuff in a vacuum - I have a couple of queries and can't find any way of getting in touch with him. Vivian -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
Vivian, Frederic Bouvier I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should have this. I have it here, and could upload it (except the small source code patch). Not sure that I would recommend it right now - it _looks_ like a regression. The visual aspects are well short of our current 3d clouds, and it is hard to use. That said, the underlying principles are very interesting, and we should be pursuing this. I understand action is in hand to amalgamate the best aspects of out current 3d clouds and Thorsten's clouds. It is available for download, if you scrabble around hard enough - took me best part of an evening to find it, and can't remember how I did it in the end. The trouble is Thorsten seems to develop his stuff in a vacuum - I have a couple of queries and can't find any way of getting in touch with him. I don't want to commit anything without the active consent of the author. I only looked at the screenshots but didn't try to install it myself. I was busy on other things lately. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
On Sunday 11 April 2010 01:17:50 pm Vivian Meazza wrote: It is available for download, if you scrabble around hard enough - took me best part of an evening to find it, and can't remember how I did it in the end. The trouble is Thorsten seems to develop his stuff in a vacuum - I have a couple of queries and can't find any way of getting in touch with him. Vivian FWIW, I do have Thorsten's email address. We've been emailing back and forth a few times, regarding a patch he made for the Concorde. In the end, I never committed those changes. because they interfered with later development that had already been in CVS. The original author of the Concorde has incorporated this patch and Curt has recently committed those changes. At the time, there were some bidirectional frustrations regarding the conflicting developments in CVS vs. the released aircraft, so I decided to let things mellow down a little bit. Having CVS write access to both the data and source repository, I'd be happy to get back in touch with Thorsten, and commit his work. However, having never used it, I'd be happy to hear the general consensus about this patch. The screenshots I've seen on the forum do look pretty impressive though!!! As an aside, I would be in favor of doing a 2.1 release. In addition to the bugs publically mentioned, I also just found a bug I introduced in the AI code just before the release (most aircraft will never receive push-back permission). So, I'd be happy to fix that as well. Have the other major bugs (the no ATC services in range springs to mind as a major one) been addressed? Cheers, Durk -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should have this. I talked to Thorsten (the author of the weather system) some time ago and asked him if he'd like CVS inclusion. He is still developing the system and some part will probably be implemented in C++ some day. It's not ready for a release yet. But it's definitely promising and excellent work. Torsten -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
Mattt wrote: If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... OTOH, labelling it an RC might keep the others from downloading it. Heh - You're damned if you do and damned if you don't, huh? :-/ PLEASE SHUT UP and DO NOT WAKE up the webmaster and BFDL. One release A year MUCH MORE than enough, decided upon At WILL and RELEASED AT WILL by ME ALSO Aircraft, same way.. I package up and not inform anyone.. just do it...TA How dare you even raise your voice with such a suggestion, deb's have been knocked down, firmly down and I will continue to stop these devious thoughts... and the UPDATES are done on MY conditions when I Update the Website And rename Directopries and pages the way IWantThem.html regards on behalf of curt.. pete // me runs and ducks behind pending penguin salvo.. Erik Hofman wrote: Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I encourage effect designers to use this new /sim/rendering/quality-level property to allow users to have a better experience with new enhancements in flightgear You know, so much has happened the last few weeks that made me wonder if it might be a good idea to schedule the release FlightGear 2.1 within a month or two? Erik -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel