Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-13 Thread Ron Jensen
On Sunday 11 April 2010 03:21:54 Erik Hofman wrote:
 Frederic Bouvier wrote:
  Hi,
 
  I commited changes to help users to tune their rendering quality
  according to their available hardware. As a picture is worth a thousand
  words, see :
  http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
 
  I encourage effect designers to use this new
  /sim/rendering/quality-level property to allow users to have a better
  experience with new enhancements in flightgear

 You know, so much has happened the last few weeks that made me wonder if
   it might be a good idea to schedule the release FlightGear 2.1 within
 a month or two?

 Erik

Apparently there is a new PLIB with a fix for the Microsoft joystick 
identification bug.  It would be great if 2.1 (or 2.0.1?) were built against 
that one instead of the broken one that prevents windows users from correctly 
detecting their joysticks.

Thanks,
Ron

http://www.flightgear.org/forums/viewtopic.php?f=24t=2439

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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-13 Thread Frederic Bouvier

- Ron Jensen a écrit :

 Apparently there is a new PLIB with a fix for the Microsoft joystick
 identification bug.  It would be great if 2.1 (or 2.0.1?) were built
 against that one instead of the broken one that prevents windows users from
 correctly detecting their joysticks.

The fix is from me and I added it to the 2.0 binary before it was added to 
the plib repository, which took a while for different reasons. So there is 
no need for a new release for that.

-Fred

-- 
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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-13 Thread Frederic Bouvier
- j'ai écrit :
 - Ron Jensen a écrit :
 
  Apparently there is a new PLIB with a fix for the Microsoft joystick
  identification bug.  It would be great if 2.1 (or 2.0.1?) were built
  against that one instead of the broken one that prevents windows users from
  correctly detecting their joysticks.
 
 The fix is from me and I added it to the 2.0 binary before it was
 added to the plib repository, which took a while for different reasons. So
 there is no need for a new release for that.

  http://www.flightgear.org/forums/viewtopic.php?f=24t=2439

http://www.flightgear.org/forums/viewtopic.php?f=24t=2439start=44

-Fred

-- 
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http://www.youtube.com/user/fgfred64   Videos


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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-12 Thread Durk Talsma
On Monday 12 April 2010 04:19:55 am Pete Morgan wrote:
 DO NOT WAKE up the webmaster and BFDL.

 One release A  year MUCH MORE than enough, decided upon At WILL and
 RELEASED AT WILL by ME


FYI, I am currently FlightGear's release manager. Last year, there's been an 
approximate 2-3 month lead-up period for the new release, including intense 
communication between approximately 5-8 people directly involved in the build 
process. This resulted in 4 release candidates, and many, many last minute 
bug-fixes before we finally decided that the simulator was good enough.

As much as we would like to d more frequent releases, lack of man power has 
been a serious issue holding us back most of the time. Apparently, since you 
are not satisfied with the procedure, I am open to your motivated suggestions 
as to how the procedure can be improved. :-)

Cheers,
Durk

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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-12 Thread Tim Moore
The major objective of having a master branch in my gitoreous repo is to
make the release process less onerous from the source code point of view.
Master is lagging a bit behind CVS at the moment, but that is actually part
of the plan. It seems like preparing the data tree for a release is still an
all-weekend affair...

Tim

On Mon, Apr 12, 2010 at 8:14 AM, Durk Talsma d.tal...@xs4all.nl wrote:

 On Monday 12 April 2010 04:19:55 am Pete Morgan wrote:
  DO NOT WAKE up the webmaster and BFDL.
 
  One release A  year MUCH MORE than enough, decided upon At WILL and
  RELEASED AT WILL by ME
 

 FYI, I am currently FlightGear's release manager. Last year, there's been
 an
 approximate 2-3 month lead-up period for the new release, including intense
 communication between approximately 5-8 people directly involved in the
 build
 process. This resulted in 4 release candidates, and many, many last minute
 bug-fixes before we finally decided that the simulator was good enough.

 As much as we would like to d more frequent releases, lack of man power has
 been a serious issue holding us back most of the time. Apparently, since
 you
 are not satisfied with the procedure, I am open to your motivated
 suggestions
 as to how the procedure can be improved. :-)

 Cheers,
 Durk


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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Mattt


 If so, I'd probably recommend calling it an RC or similar. Hopefully, 
that may stop the (few) whingers on the forum carrying on about how the 
devs released another version that still isn't ready for prime-time 
consumption...


 OTOH, labelling it an RC might keep the others from downloading it.

 Heh - You're damned if you do and damned if you don't, huh? :-/


Erik Hofman wrote:

Frederic Bouvier wrote:
  

Hi,

I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a thousand
words, see :
http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif

I encourage effect designers to use this new
/sim/rendering/quality-level property to allow users to have a better
experience with new enhancements in flightgear



You know, so much has happened the last few weeks that made me wonder if 
  it might be a good idea to schedule the release FlightGear 2.1 within 
a month or two?


Erik

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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Erik Hofman
Mattt wrote:
 
   If so, I'd probably recommend calling it an RC or similar. Hopefully, 
 that may stop the (few) whingers on the forum carrying on about how the 
 devs released another version that still isn't ready for prime-time 
 consumption...

Well if I recall it correctly I've seen mostly bugfixes and non code 
related improvements so far.

Erik

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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Mattt

Erik,

 True, and agreed.

 Now, I double-dare you to try to explain that on the forum if 2.1 
doesn't double their frame rates :p


 Mind you, the individuals in question are certainly in the minority. 
Unfortunately, though, that isn't seeming to stop them dragging others 
along for their ride :-(


 At any rate, I'm convinced that this is the year FG will rise up and 
become more than just a serious contender on the field. Ergo, I doubt 
much damage is being done in the forum that won't simply fade into 
insignificance soon enough :-)



Erik Hofman wrote:

Mattt wrote:
  
  If so, I'd probably recommend calling it an RC or similar. Hopefully, 
that may stop the (few) whingers on the forum carrying on about how the 
devs released another version that still isn't ready for prime-time 
consumption...



Well if I recall it correctly I've seen mostly bugfixes and non code 
related improvements so far.


Erik

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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Le 11/04/2010 11:21, Erik Hofman a écrit :
 Frederic Bouvier wrote:
   
 Hi,

 I commited changes to help users to tune their rendering quality
 according to their available hardware. As a picture is worth a thousand
 words, see :
 http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif

 I encourage effect designers to use this new
 /sim/rendering/quality-level property to allow users to have a better
 experience with new enhancements in flightgear
 
 You know, so much has happened the last few weeks that made me wonder if 
   it might be a good idea to schedule the release FlightGear 2.1 within 
 a month or two?
   

I was reading this forum thread few minutes ago :
http://flightgear.org/forums/viewtopic.php?f=5t=7358
and I wonder if its author, Thorsten with an 'H', already got in touch
with someone with CVS write access for a CVS inclusion. A new fgfs
version should have this.

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/  Photo gallery - album photo
http://www.youtube.com/user/fgfred64   Videos


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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Erik Hofman
Frederic Bouvier wrote:
 I was reading this forum thread few minutes ago :
 http://flightgear.org/forums/viewtopic.php?f=5t=7358
 and I wonder if its author, Thorsten with an 'H', already got in touch
 with someone with CVS write access for a CVS inclusion. A new fgfs
 version should have this.

I agree, that's an excellent piece of work.

Erik

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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Vivian Meazza
Frederic Bouvier

 
 Le 11/04/2010 11:21, Erik Hofman a écrit :
  Frederic Bouvier wrote:
 
  Hi,
 
  I commited changes to help users to tune their rendering quality
  according to their available hardware. As a picture is worth a thousand
  words, see :
  http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
 
  I encourage effect designers to use this new
  /sim/rendering/quality-level property to allow users to have a better
  experience with new enhancements in flightgear
 
  You know, so much has happened the last few weeks that made me wonder if
it might be a good idea to schedule the release FlightGear 2.1 within
  a month or two?
 
 
 I was reading this forum thread few minutes ago :
 http://flightgear.org/forums/viewtopic.php?f=5t=7358
 and I wonder if its author, Thorsten with an 'H', already got in touch
 with someone with CVS write access for a CVS inclusion. A new fgfs
 version should have this.
 


I have it here, and could upload it (except the small source code patch).
Not sure that I would recommend it right now - it _looks_ like a regression.
The visual aspects are well short of our current 3d clouds, and it is hard
to use. That said, the underlying principles are very interesting, and we
should be pursuing this.

I understand action is in hand to amalgamate the best aspects of out current
3d clouds and Thorsten's clouds. 

It is available for download, if you scrabble around hard enough - took me
best part of an evening to find it, and can't remember how I did it in the
end.

The trouble is Thorsten seems to develop his stuff in a vacuum - I have a
couple of queries and can't find any way of getting in touch with him.

Vivian 



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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Vivian,

 Frederic Bouvier
 
  I was reading this forum thread few minutes ago :
  http://flightgear.org/forums/viewtopic.php?f=5t=7358
  and I wonder if its author, Thorsten with an 'H', already got in
 touch
  with someone with CVS write access for a CVS inclusion. A new fgfs
  version should have this.
  
 
 
 I have it here, and could upload it (except the small source code
 patch). Not sure that I would recommend it right now - it _looks_ like a
 regression.
 The visual aspects are well short of our current 3d clouds, and it is
 hard to use. That said, the underlying principles are very interesting, and
 we should be pursuing this.
 
 I understand action is in hand to amalgamate the best aspects of out
 current 3d clouds and Thorsten's clouds. 
 
 It is available for download, if you scrabble around hard enough -
 took me best part of an evening to find it, and can't remember how I did it in
 the end.
 
 The trouble is Thorsten seems to develop his stuff in a vacuum - I
 have a couple of queries and can't find any way of getting in touch with
 him.

I don't want to commit anything without the active consent of the author. I 
only looked at the screenshots but didn't try to install it myself. I was busy 
on other things lately.

-Fred

-- 
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http://my.fotolia.com/frfoto/  Photo gallery - album photo
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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Durk Talsma
On Sunday 11 April 2010 01:17:50 pm Vivian Meazza wrote:
 It is available for download, if you scrabble around hard enough - took me
 best part of an evening to find it, and can't remember how I did it in the
 end.

 The trouble is Thorsten seems to develop his stuff in a vacuum - I have a
 couple of queries and can't find any way of getting in touch with him.

 Vivian


FWIW, I do have Thorsten's email address. We've been emailing back and forth a 
few times, regarding a patch he made for the Concorde. In the end, I never 
committed those changes. because they interfered with later development that 
had already been in CVS. The original author of the Concorde has incorporated 
this patch and Curt has recently committed those changes. At the time, there 
were some bidirectional frustrations regarding the conflicting developments in 
CVS vs. the released aircraft, so I decided to let things mellow down a little 
bit. 

Having CVS write access to both the data and source repository, I'd be happy 
to get back in touch with Thorsten, and commit his work. However, having never 
used it, I'd be happy to hear the general consensus about this patch. The 
screenshots I've seen on the forum do look pretty impressive though!!!

As an aside, I would be in favor of doing a 2.1 release. In addition to the 
bugs publically mentioned, I also just found a bug I introduced in the AI code 
just before the release (most aircraft will never receive push-back 
permission). So, I'd be happy to fix that as well.

Have the other major bugs (the no ATC services in range springs to mind as a 
major one) been addressed?

Cheers,
Durk

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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Torsten Dreyer
 
 I was reading this forum thread few minutes ago :
 http://flightgear.org/forums/viewtopic.php?f=5t=7358
 and I wonder if its author, Thorsten with an 'H', already got in touch
 with someone with CVS write access for a CVS inclusion. A new fgfs
 version should have this.
I talked to Thorsten (the author of the weather system) some time ago and 
asked him if he'd like CVS inclusion. He is still developing the system and 
some part will probably be implemented in C++ some day. It's not ready for a 
release yet. But it's definitely promising and excellent work.

Torsten

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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Pete Morgan
Mattt wrote:

   If so, I'd probably recommend calling it an RC or similar. 
 Hopefully, that may stop the (few) whingers on the forum carrying on 
 about how the devs released another version that still isn't ready 
 for prime-time consumption...

   OTOH, labelling it an RC might keep the others from downloading it.

   Heh - You're damned if you do and damned if you don't, huh? :-/

PLEASE SHUT UP and

DO NOT WAKE up the webmaster and BFDL.

One release A  year MUCH MORE than enough, decided upon At WILL and 
RELEASED AT WILL by ME

ALSO Aircraft, same way.. I package up and not inform anyone.. just do 
it...TA

How dare you even raise your voice with such a suggestion, deb's have 
been knocked down, firmly down and I will continue to stop these devious 
thoughts...

and the UPDATES are done on MY conditions when I Update the Website And 
rename Directopries and pages the way IWantThem.html

regards
on behalf of curt..
pete
// me runs and ducks behind pending penguin salvo..






 Erik Hofman wrote:
 Frederic Bouvier wrote:
   
 Hi,

 I commited changes to help users to tune their rendering quality
 according to their available hardware. As a picture is worth a thousand
 words, see :
 http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif

 I encourage effect designers to use this new
 /sim/rendering/quality-level property to allow users to have a better
 experience with new enhancements in flightgear
 

 You know, so much has happened the last few weeks that made me wonder if 
   it might be a good idea to schedule the release FlightGear 2.1 within 
 a month or two?

 Erik

 --
 Download Intel#174; Parallel Studio Eval
 Try the new software tools for yourself. Speed compiling, find bugs
 proactively, and fine-tune applications for parallel performance.
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  There are only 10 kinds of people.
  Those who understand binary, and those that don't...
 

 --
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 Try the new software tools for yourself. Speed compiling, find bugs
 proactively, and fine-tune applications for parallel performance.
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