Re: [Flightgear-devel] Some More Detailed Scenery

2012-08-31 Thread HB-GRAL
Am 30.08.12 16:59, schrieb Martin Spott:
 Tom P wrote:

 Instead of creating a new server for high-end / more detailed sceneries,
 would it be possible to create a branch on the current TerraSync server?

 I think that's possible, maybe even just two different directories with
 a 'base' Terrain (let's say pure VMap0) and another with the best
 detail we have.  Please remind me of this idea once we're having all
 ducks in a row to build detailed Terrain   anyhow, there probably
 won't be many users left for the base Terrain by then, and for these
 we're still having the 1.0.1 Scenery readily available.

 It could work as an overlay where a more detailed scenery tile takes the
 place of a base / standard detail tile.

 That's most likely not going to work because the tile boundaries won't
 match between base and high-level tiles.

 Cheers,
   Martin.


Hi Martin

May I ask you to move this discussion to the scenery list now ? It’s 
there to collect scenery related topics, you will find a recent post 
about some thoughts about future custom scenery creation with jenkins 
slaves. I will really welcome seeing your experience and thoughts in the 
discussion there.

But it’s your decision of course to use the other mailing list or not. I 
only fear that there is some danger that some people (not subscribed to 
both lists, or do not read the main list for other reasons) are out of 
the loop once, and scenery discussion is spreaded widely over multiple 
topics in the main list, hard to collect and see all different efforts.

Thanks, Yves

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Re: [Flightgear-devel] Some More Detailed Scenery

2012-08-31 Thread Martin Spott
Hi Yves,

HB-GRAL wrote:

 May I ask you to move this discussion to the scenery list now ?

I'm not among those who enjoy having multiple different places for
discussing the same topic (clarification upon request), therefore I'd
prefer to stick with the -devel list.

Cheers,
Martin.
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Re: [Flightgear-devel] Some More Detailed Scenery

2012-08-31 Thread HB-GRAL
Am 31.08.12 13:54, schrieb Martin Spott:
 Hi Yves,

 HB-GRAL wrote:

 May I ask you to move this discussion to the scenery list now ?

 I'm not among those who enjoy having multiple different places for
 discussing the same topic (clarification upon request), therefore I'd
 prefer to stick with the -devel list.

 Cheers,
   Martin.


Hi Martin

I was only asking if it is possible for you to help to move scenery 
discussion to one single place, that’s all. '-devel' list is far from 
being the scenery discussion central, I’m sorry to say that. Of course, 
the scenery list isn’t a central too, but when people help and 
collaborate it could become such a place over time.

Now the intention for the scenery list is to get exactly what you 
describe, not having multiple places for the same topics (forums, irc, 
private sites/personal blogs, issue tracker, main site, scenery list, 
devel list etc etc.).

Just to say again, it’s far from blaming anyone, it’s just a rustic 
request to help making scenery collaboration world better. I don’t give 
up ;-)

-Yves

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Re: [Flightgear-devel] Some More Detailed Scenery

2012-08-30 Thread Martin Spott
Tom P wrote:

 Instead of creating a new server for high-end / more detailed sceneries,
 would it be possible to create a branch on the current TerraSync server?

I think that's possible, maybe even just two different directories with
a 'base' Terrain (let's say pure VMap0) and another with the best
detail we have.  Please remind me of this idea once we're having all
ducks in a row to build detailed Terrain   anyhow, there probably
won't be many users left for the base Terrain by then, and for these
we're still having the 1.0.1 Scenery readily available.

 It could work as an overlay where a more detailed scenery tile takes the
 place of a base / standard detail tile.

That's most likely not going to work because the tile boundaries won't
match between base and high-level tiles.

Cheers,
Martin.
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--

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Re: [Flightgear-devel] Some More Detailed Scenery

2012-01-21 Thread Tom P
Hi John,

Instead of creating a new server for high-end / more detailed sceneries,
would it be possible to create a branch on the current TerraSync server?
It could work as an overlay where a more detailed scenery tile takes the
place of a base / standard detail tile.

The TerraSync client could then be configured to fetch from the base /
standard branch, or the more detailed one.
And having branches also takes care of older FG versions.

Just a thought,

  Tom


On Thu, Dec 29, 2011 at 11:09 AM, J. Holden stattosoftw...@yahoo.comwrote:

 Well, the scenery structure is dissimilar to the normal structure of
 patching git.

 A scenery like Washington, DC does not have the same frame rate hit as
 Juneau or Innsbruck does.

 And as stated there are now sceneries incompatible with older versions of
 FlightGear.

 The problem is, some new sceneries are detailed enough and different
 enough to be distinct from the base scenery.

 Even if I had git access, I would be reluctant to put these on TerraSync,
 even though Hawaii and St. Maarten are on there.

 However, Hawaii is heavily cleaned and St. Maarten is a very simple
 scenery.

 I would like to see these areas placed in the base FlightGear package,
 though.

 The only idea I've had is perhaps creating a new server for high-end
 scenery.

 There's not much of it at the moment, only Europe and selected parts of
 North America, but it does take up some bandwidth.

 But setting up a separate distribution channel is better than
 overwriting the existing scenery.

 Cheers
 John


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Re: [Flightgear-devel] Some More Detailed Scenery

2012-01-05 Thread Adrian Musceac
Hi and a Happy New Year,

On Thursday, December 29, 2011 14:29:16 ThorstenB wrote:
 
 So, rather than forking development into many little subprojects, and
 finding ways to better support these forks, we should find solutions, so
 that scenery developers keep joining forces and improve our common
 scenery world (uh, that sounds cheesy, right?).


No, of course it doesn't. One year ago I have compiled some scenery for 
eastern Europe, using Corine and OSM. At the time, I was not quite aware of 
the existing infrastructure and effort to maintain a common database (like the  
PostGis project). Besides, there was the problem of different licenses for 
various datasets. If someone would like to analyse the compatibility of 
various licenses with the Flightgear repo, I'll gladly offer the terrain 
layers for inclusion in a common repository. Also, I can't reliably host the 
terrain file myself, and other options have some drawbacks too. 
Where can I find some documentation on contributing such work?
For future reference, here is the forum link:
http://www.flightgear.org/forums/viewtopic.php?f=5t=10464

Cheers,
Adrian

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Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-29 Thread J. Holden
Curt:

I would be happy to help, though I don't know of many non-CORINE sceneries 
(Helgoland and some photoreal sceneries). I can make a list of the sceneries 
I've created and hopefully other scenery developers will come forward?

Oliver:

All the sceneries I've been creating are GPL, with the exception of the 
sceneries where I've been using OSM data (unsure about the CC license 
compatibility with GPL).

At the same time I do not support the inclusion of some sceneries I've created 
in the main FlightGear repository, as users with lower-end machines may wish to 
use the vmap0 scenery over the more detailed ones - plus there is now a marked 
difference in scenery versions between scenery compatible with 2.4 and scenery 
not compatible with 2.4. The user should be allowed to choose.

Furthermore, the data I've been creating is also generally available to 
end-users.

Cheers
John

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Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-29 Thread ThorstenB
Am 29.12.2011 06:43, schrieb J. Holden:
 At the same time I do not support the inclusion of some sceneries
 I've created in the main FlightGear repository, as users with
 lower-end machines may wish to use the vmap0 scenery over the more
 detailed ones - plus there is now a marked difference in scenery
 versions between scenery compatible with 2.4 and scenery not
 compatible with 2.4. The user should be allowed to choose.

All valid points which need to be addressed, especially the 
compatibility issue. However, the current conclusion, that we therefore 
need many separate scenery projects, and should even actively proclaim 
the use of various external sources, doesn't sound right to me. Do these 
issues really mean that our central scenery project is limited for ever?

Just in comparison: what would happen if Fred provided patches for the 
new shadow support on his private site only, Mathias did the same for 
HLA and OSG support, Torsten for the NAV radio and environment code etc. 
Then we create some central website listing all available patches, so 
people can choose (according to their hardware/performance/interests). 
And to make it easier for users: we create a large compatibility 
matrix, describing which patches fit seamlessly together, and which 
probably don't. That's a possible solution - but neither does that sound 
right to me... ;-) Results in the same nightmare that Oliver described 
for scenery. Instead we all contribute to a central Git repo and try to 
make features configurable - so you can disable 3D clouds, AI traffic, 
shaders, multiplayer, ...

So we should also discuss other solutions for scenery. It'd be possible 
to abandon the current TerraSync server and switch to a new one. So, FG 
0.1 - 2.4 users keep using existing scenery, while new developments 
(compatible with FG=2.6) are stored on a new central repository. Or we 
could extend the scenery project to provide two levels of scenery: a 
lower quality scenery for older FG versions/older machines, and a high 
quality version for new/powerful machines and recent FG versions (in a 
somehow separate directory structure). Maybe we have more options. But 
we need a _common_ solution for these issues here - and I don't think 
that the scenery compatibility issue was really discussed here yet (but 
I may be wrong).

There'll always be some external scenery projects, same as there are 
external FG core or Nasal patches. That doesn't matter much as long as 
these are small compared to the work on the common project. But it gets 
to be real trouble when almost everyone works on his separate private 
projects, and therefore progress of the common project slows down 
significantly.

So, rather than forking development into many little subprojects, and 
finding ways to better support these forks, we should find solutions, so 
that scenery developers keep joining forces and improve our common 
scenery world (uh, that sounds cheesy, right?).

cheers,
Thorsten

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Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-29 Thread J. Holden
Well, the scenery structure is dissimilar to the normal structure of patching 
git.

A scenery like Washington, DC does not have the same frame rate hit as Juneau 
or Innsbruck does.

And as stated there are now sceneries incompatible with older versions of 
FlightGear.

The problem is, some new sceneries are detailed enough and different enough to 
be distinct from the base scenery.

Even if I had git access, I would be reluctant to put these on TerraSync, even 
though Hawaii and St. Maarten are on there.

However, Hawaii is heavily cleaned and St. Maarten is a very simple scenery.

I would like to see these areas placed in the base FlightGear package, though.

The only idea I've had is perhaps creating a new server for high-end scenery.

There's not much of it at the moment, only Europe and selected parts of North 
America, but it does take up some bandwidth.

But setting up a separate distribution channel is better than overwriting the 
existing scenery.

Cheers
John

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Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-28 Thread Curtis Olson
Hi John,

Has anyone attempted to assemble a master list of enhanced scenery areas?
 It would also be nice to make note of the license/distribution
requirements of each area.  I'd be happy to have such a list on the main
download site, but I'd need some helpers to do the leg work to track down
the various areas, authors, links, and info, and then help keep the list as
up to date as possible.

Thanks,

Curt.


On Tue, Dec 27, 2011 at 12:37 AM, John Holden wrote:

 I've now uploaded sceneries for Miami and Orlando in Florida.

 I plan to start on Sacramento - right north of the default scenery area -
 tomorrow.

 Miami: http://www.stattosoftware.com/flightgear/miami.zip
 Orlando: http://www.stattosoftware.com/flightgear/orlando.zip

 This scenery works only with 2.5 or above.

 Also, when downloading 2.5, I think it would be nice to give users the
 option to download some of these more detailed scenery areas - not just the
 ones I've generated, but some of the European (and Asian?) sceneries as
 well.

 Cheers
 John


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Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-28 Thread kreuzritter2000
The worst thing with MS Flight Simulator is the requirement to manually
collect all sorts of addons, scenery files etc. all scattered over
different places, websites on the internet with different installation
guidance, setup programms, download sites and login  registration
procedures or even incompatibilities between the addons. This is a real
nightmare for the user.

That isn't necessary with flightgear, when everything is in the main
official scenery packages or git data repository of the flightgear
project.
The price for this is to require only one license, the GPL.
And there should be a motivation for the editors to put their scenery
work under the GPL, the motivation can be, that the data is available in
the main scenery repository under one place.

So in my opinion, i wouldn't support other editors and scenery projects,
that want go their own way with their own license on different websites
all scattered over the internet by placing a link to all these projects
on the main flightgear website.
It leads to a nightmare for the user, like it is the case with MS Flight
Simulator or X-Plane today.

Collecting all sort of stuff over different places is a mess and time
consuming.

Best Regards,
 Oliver C.




Am Mittwoch, den 28.12.2011, 11:16 -0600 schrieb Curtis Olson:
 Hi John,
 
 
 Has anyone attempted to assemble a master list of enhanced scenery
 areas?  It would also be nice to make note of the license/distribution
 requirements of each area.  I'd be happy to have such a list on the
 main download site, but I'd need some helpers to do the leg work to
 track down the various areas, authors, links, and info, and then help
 keep the list as up to date as possible.
 
 Thanks,
 
 Curt.
 
 
 On Tue, Dec 27, 2011 at 12:37 AM, John Holden wrote:
 I've now uploaded sceneries for Miami and Orlando in Florida.
 
 I plan to start on Sacramento - right north of the default
 scenery area - tomorrow.
 
 Miami: http://www.stattosoftware.com/flightgear/miami.zip
 Orlando: http://www.stattosoftware.com/flightgear/orlando.zip
 
 This scenery works only with 2.5 or above.
 
 Also, when downloading 2.5, I think it would be nice to give
 users the option to download some of these more detailed
 scenery areas - not just the ones I've generated, but some of
 the European (and Asian?) sceneries as well.
 
 Cheers
 John
 
 
 --
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 development. Create
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