Re: [Flightgear-users] Re: CVS simgear : error during compilation

2005-12-18 Thread Gerard ROBIN
Le dimanche 18 décembre 2005 à 17:30 +0100, Georg Vollnhals a écrit :
 Hi Gerard,
 please don't tell the author my secret .. I have the Crusader hidden and 
 do fly it only with care that the public don't notice :-)
 Thank you for this nice aircraft, I hope for all the other users that it 
 will be available for all within the next time!
 Georg EDDW
 
 
 That is exactly what i did when i removed my Crusader from CVS because i
 could not offer to the community a full functional naval AC.
 
 
 Cheers
   
The author is glad to know your secret.
Here snapshots about Panel (it is close to the US upgraded version F8-K,
waiting for the french one)
fully functional with navigation aid and 3D instruments.
http://ghours.club.fr/Crusader-Panel-bynight.jpg
http://ghours.club.fr/Crusader-Panel-byday.jpg

Cheers
-- 
Gerard


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Re: [Flightgear-users] Re: CVS simgear : error during compilation

2005-12-18 Thread Gerard ROBIN
Le dimanche 18 décembre 2005 à 18:13 +0100, Christian Mayer a écrit :
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Gerard ROBIN schrieb:
  
  The author is glad to know your secret.
  Here snapshots about Panel (it is close to the US upgraded version F8-K,
  waiting for the french one)
  fully functional with navigation aid and 3D instruments.
  http://ghours.club.fr/Crusader-Panel-bynight.jpg
  http://ghours.club.fr/Crusader-Panel-byday.jpg
 
 That looks awesome!
 
 BTW: do the mirrors work?
 
 CU,
 Christian
 
 
Funny, :=)

That could be an other non useful   add on into FG, 
like some which are done in the running time.

Cheers
-- 
Gerard


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Re: [Flightgear-users] Re: CVS simgear : error during compilation

2005-12-18 Thread Gerard ROBIN
Le dimanche 18 décembre 2005 à 18:54 +0100, Christian Mayer a écrit :
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Gerard ROBIN schrieb:
  
  That could be an other non useful   add on into FG, 
  like some which are done in the running time.
 
 All we need is the possibility to render the main screen to a texture.
 
 This could give us mirrors, cameras in missles, etc. pp. Doesn't even
 the A380 have a camera in its vertical tail wing?
 
 The drawback is a reduced frame rate... (but this can easily be done
 optional)
 
 CU,
 Christian
 
I remember, when i worked on graphics devel with Amiga system, 
we talked about picture in picture, it is a good process.
Let us wait for betters days.  :=)

Cheers
-- 
Gerard


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RE: [Flightgear-users] Re: CVS simgear : error during compilation

2005-12-18 Thread Gerard ROBIN
Le dimanche 18 décembre 2005 à 19:38 +, Vivian Meazza a écrit :
 Georg Vollnhals
 
  
  
  for this general severe problem after my opinion.
  Then we could think about an official new version release.
  
  And to be honest, when I am thinking of a 1.0.0 version release from
  user side, it should have some really missing features as Melchior,
  cmetzler, Paul and others have already suggested.
  
  But it seems that the train can't be stopped before the broken bridge ..
  
  Regards
  Georg
  
  
  Gerard ROBIN schrieb:
  
  Le dimanche 18 décembre 2005 à 03:14 +0100, Melchior FRANZ a écrit :
  
  
  Thanks Melchior for your answer.
  
  
  That is the opportunity to say:
  I wonder about these addons to FG,
  are these new functionalies useful ?
  more than a good review and correction of errors and disfunctions within
  FG.
  How many users are still using 0.98 because they cannot use  0.99
  Wasn't it forecast  to deliver a GOOD 0.99  FLIGHTGEAR ?,
  our existing one is not accurate.
  May be the development team don't remember the big discussions we had
  (USER) after getting the 0.99 FG buggy.
  
  Some of them where shocking to see how many people did not try one of
  the
  prereleases.
  
  I am shocking to see they don't listen to the USERS
  
  Cheers
  
  
 
 0.9.9 windows installed here, and worked right out of the box, as did fgrun.
 Fgrun needed a little updating to make it work a bit better with MP; Fred
 did that, and it's fine now. I don't see any bug reports here or on the
 devel list. 
 
 It also compiled and ran right out of the box under Cygwin. If it hadn't
 everyone would have certainly heard about it from me.
 
 What's your beef?
 
 Perhaps we could help if you told us the problem.
 
 
 Vivian 
Sorry Vivian, i know you are not involvedabout:

0.99 is not right= only one example   i have described error about
weather scenario and 3d clouds, is  it solved? 
NO it is not.

Nobody can say 0.99 is right.
Instead of it we get new addons  with compilation errors.
Where is the forecast quality ?

-- 
Gerard


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Re: [Flightgear-users] Complaints about v0.9.9 (was: CVS simgear : error during compilation)

2005-12-18 Thread Gerard ROBIN
Le dimanche 18 décembre 2005 à 16:39 -0600, Curtis L. Olson a écrit :
 Gerard ROBIN wrote:
 
 Sorry Vivian, i know you are not involvedabout:
 
 0.99 is not right= only one example   i have described error about
 weather scenario and 3d clouds, is  it solved? 
 NO it is not.
 
 Nobody can say 0.99 is right.
 Instead of it we get new addons  with compilation errors.
 Where is the forecast quality ?
   
 
 
 This is pretty disrespectful to the person who put in a lot of work to 
 advance 3d clouds to the point that they are.  Yes, there is more work 
 to be done with 3d clouds, but open-source development is not an all or 
 nothing thing.  The fact that you cite this as your first (best?) 
 example of the problems with v0.9.9 leads me to believe you have a 
 fundamental misunderstanding of the nature of open-source development 
 and the history of 3d clouds in flightgear.  There is a reason that 3d 
 clouds are not yet the default ... that is implicite recognition that 
 they aren't finished yet.  But, they are interesting enough to include 
 so people can play around with them and enjoy them.  So you pointed out 
 that the clouds are still unfinished.  We all know that.  The 3d cloud 
 author will do more work on them when he has a chance I'm sure.
 
 Why don't we move on to more useful and constructive discussions?  
 Perhaps you wish to help make the 3d clouds better and have some 
 questions about getting started?  That would be a productive discussion.
 
 Since you seem to have a misunderstanding of the open-source culture, 
 let me say this again.  It is the people who make positive contributions 
 to the project who get to make all the decisions and who get to 'lead' 
 the project in whatever direction they take it.  People who do nothing 

Sure i do nothing, and i will do nothing,  BYE

 but complain, well they do nothing but complain, and that gets old after 
 a while.
 
 Regards,
 
 Curt.
 
-- 
Gerard


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[Flightgear-users] CVS simgear : error during compilation

2005-12-17 Thread Gerard ROBIN
For the first time,  i get an error during compilation of Simgear 

if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..
-I/home/devel/usr/include -I/usr/X11R6/include  -g -O2 -D_REENTRANT -MT
logstream.o -MD -MP -MF .deps/logstream.Tpo -c -o logstream.o
logstream.cxx; \
then mv -f .deps/logstream.Tpo .deps/logstream.Po; else rm -f
.deps/logstream.Tpo; exit 1; fi
rm -f libsgdebug.a
ar cru libsgdebug.a logstream.o
ranlib libsgdebug.a
make[3]: Leaving directory
`/home/devel/devel-prog-fgCVS/1217/SIMGEARCVS/source/simgear/debug'
Making all in misc
make[3]: Entering directory
`/home/devel/devel-prog-fgCVS/1217/SIMGEARCVS/source/simgear/misc'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..
-I/home/devel/usr/include -I/usr/X11R6/include  -g -O2 -D_REENTRANT -MT
sg_path.o -MD -MP -MF .deps/sg_path.Tpo -c -o sg_path.o sg_path.cxx; \
then mv -f .deps/sg_path.Tpo .deps/sg_path.Po; else rm -f
.deps/sg_path.Tpo; exit 1; fi
sg_path.cxx: In member function ‘void SGPath::create_dir(mode_t)’:
sg_path.cxx:203: erreur: ‘subdir’ was not declared in this scope
make[3]: *** [sg_path.o] Erreur 1





-- 
Gerard


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[Fwd: Re: [Flightgear-users] CVS simgear : error during compilation]

2005-12-17 Thread Gerard ROBIN
 Message transféré 
De: [EMAIL PROTECTED]
À: Gerard ROBIN [EMAIL PROTECTED]
Sujet: Re: [Flightgear-users] CVS simgear : error during compilation
Date: Sat, 17 Dec 2005 21:18:19 +0100

I've just tried to compile CVS simgear under slackware x86_64. Exactly the 
same error. It was o.k. yesterday(my last compilation).
.
.
make[2]: Entering directory `/tmp/simgear-20051217/simgear/misc'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..  -I/usr/local/include 
-I/usr/X11R6/include  -Os -fPIC -mtune=athlon64 -msse2 -D_REENTRANT -MT 
sg_path.o -MD -MP -MF .deps/sg_path.Tpo -c -o sg_path.o sg_path.cxx; \
then mv -f .deps/sg_path.Tpo .deps/sg_path.Po; else rm -f 
.deps/sg_path.Tpo; exit 1; fi
sg_path.cxx: In member function `void SGPath::create_dir(mode_t)':
sg_path.cxx:203: error: `subdir' undeclared (first use this function)
sg_path.cxx:203: error: (Each undeclared identifier is reported only once for 
each function it appears in.)
make[2]: *** [sg_path.o] Error 1

Regards
Jacek.

Dnia sobota, 17 grudnia 2005 20:31, napisałeś:
 For the first time,  i get an error during compilation of Simgear

 if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..
 -I/home/devel/usr/include -I/usr/X11R6/include  -g -O2 -D_REENTRANT -MT
 logstream.o -MD -MP -MF .deps/logstream.Tpo -c -o logstream.o
 logstream.cxx; \
 then mv -f .deps/logstream.Tpo .deps/logstream.Po; else rm -f
 .deps/logstream.Tpo; exit 1; fi
 rm -f libsgdebug.a
 ar cru libsgdebug.a logstream.o
 ranlib libsgdebug.a
 make[3]: Leaving directory
 `/home/devel/devel-prog-fgCVS/1217/SIMGEARCVS/source/simgear/debug'
 Making all in misc
 make[3]: Entering directory
 `/home/devel/devel-prog-fgCVS/1217/SIMGEARCVS/source/simgear/misc'
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..
 -I/home/devel/usr/include -I/usr/X11R6/include  -g -O2 -D_REENTRANT -MT
 sg_path.o -MD -MP -MF .deps/sg_path.Tpo -c -o sg_path.o sg_path.cxx; \
 then mv -f .deps/sg_path.Tpo .deps/sg_path.Po; else rm -f
 .deps/sg_path.Tpo; exit 1; fi
 sg_path.cxx: In member function ‘void SGPath::create_dir(mode_t)’:
 sg_path.cxx:203: erreur: ‘subdir’ was not declared in this scope
 make[3]: *** [sg_path.o] Erreur 1
-- 
Gerard


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Re: [Flightgear-users] Helicopter Controls

2005-12-15 Thread Gerard ROBIN
Le mercredi 14 décembre 2005 à 13:32 +0100, MPCEE French Bureau a
écrit :
 Hello Josh:
 Using the keyboard, which keys are for what controls? To give some
 examples:
 Initial hover at 2-3 metres on from lift off
 Acceleration and deceleration
 Coming to hover from say 130kts
 Autorotation
 Moving sideways on the horizontal.
 All these manoeuvres are straight forward, but I believe that I am
 missing something of which keys control which aspect of the operation.
 I have manipulated every key on the board to try to figure out the
 possible scenarios. Maybe it is because I am using a French keyboard!
 Thank you,
 Martin
 
Hello Martin,
I can answer about French Keyboard, nothing specific coming from it, but
the usual difficulties we have against every AC.
About Helicopters main functions are:
start the engine with   }(right bracket, on french keyboard it is
aerobatic to get it)  and you will notice after some seconds the rotor
rotates to get the right RPM.  
stop the engine with {  (left bracket, on french keyboard it is
aerobatic to get it)
 power  ( collective) is  like AC throttle but reversed down = UP   up =
DOWN
Nothing else different.
Cheers
 
-- 
Gerard


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RE: [Flightgear-users] 0.9.9 Runtime error on Ubuntu Amd64 version

2005-12-14 Thread Gerard ROBIN
Le mercredi 14 décembre 2005 à 13:54 +0100, MPCEE French Bureau a
écrit :
 Hello Gerard:
 
 For your understanding and mine.
 You can use experienced (experience) for experimented. The noun experience 
 has two meanings: I am an experienced pilot or I experienced some good times 
 in France! Vous êtes un pilot très expérimenté (you are a very experienced 
 pilot).
 
 Martin
Thanks Martin,
 i forgot my English learned at school.
In spite of these errors i am understood.
Cheers
-- 
Gerard


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Re: [Flightgear-users] Official FG Snapshot

2005-12-13 Thread Gerard ROBIN
Le lundi 12 décembre 2005 à 17:50 -0600, Dave Culp a écrit :

 Ah yes, forgot about that one.  Here are two more screenshots with shadows 
 and 
 more spherical contrail elements as Gerard suggested.   I think it looks 
 better without the contrails.  
 
 Anyway these are posted for amusement only.  I don't expect to get the 
 contrails looking nice any time soon.  (They do look nice from a suitable 
 distance and angle :)   I'll try the billboard idea next.
 
   http://home.comcast.net/~davidculp2/refuel-f16-004.jpg
   http://home.comcast.net/~davidculp2/refuel-f16-005.jpg
 
 Some longer-range shots:
 
   http://home.comcast.net/~davidculp2/refuel-f16-006.jpg  
   http://home.comcast.net/~davidculp2/refuel-f16-007.jpg  
   http://home.comcast.net/~davidculp2/refuel-f16-008.jpg  
 
 
 BTW, with 5 contrails going at once there are about 635 AI objects in the 
 contrails.
 
 
 
 Dave
 

Sure contrail with distance and angle are nice.
About model within shadow, it is not easy to get a got effect, the
shadow is not smooth ( that is the process).

-- 
Gerard


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Re: [Flightgear-users] 0.9.9 Runtime error on Ubuntu Amd64 version

2005-12-13 Thread Gerard ROBIN
Le mardi 13 décembre 2005 à 13:29 +, [EMAIL PROTECTED] a
écrit :
 
  I downloaded 0.9.9 source code and compiled on this
  AMD64 3000+ computer, with Ubunut for Amd64 version.
  
  The compilation is fine. But the application quit
  after loading scenary objects. The error is: *** glibc
  detected *** double free or corruption (!prev):
  0x09f8ce70 ***
  
  I have the latest CVS backpackage, FG and SG.
 
 Hi.  If you're confident you built things OK and are still getting
 this error, then I suggest you post it to the developers' list, where
 the developers are more likely to see it and respond to it.
 
 I'm about to switch to an AMD64-based machine, and FG is supposed
 to run on AMD64 just fine; so I'm curious to see if you can get
 this fixed.
 
 -c

Why developers  don't read user-mail!
You just teach something new.

-- 
Gerard


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Re: [Flightgear-users] Official FG Snapshot

2005-12-12 Thread Gerard ROBIN
Le lundi 12 décembre 2005 à 10:58 -0600, Dave Culp a écrit :
 On Monday 12 December 2005 08:37 am, Gerard ROBIN wrote:
  Hello Dave 
  http://flightgear.org/Gallery-v0.9.9/Link/A6_F8refuel.html
  If i had been informed about your wish, i could have tried to do a
  better one. :=)
 
 Don't know how you can top that one.  I've been experimenting with your 
 method 
 to make some screenshots of the KC-135 (Innis' version with some added things 
 by me) and Erik's F-16:
 
  http://home.comcast.net/~davidculp2/refuel-f16-001.jpg
  http://home.comcast.net/~davidculp2/refuel-f16-002.jpg
 
 I wish my modeling skills were better, especially when it comes to texturing. 
  
 I'm getting better all the time, though :)
 
 
 Dave
 
Yes i love, the second one is very impressive.

-- 
Gerard


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Re: [Flightgear-users] Official FG Snapshot

2005-12-12 Thread Gerard ROBIN
Le lundi 12 décembre 2005 à 10:58 -0600, Dave Culp a écrit :
 On Monday 12 December 2005 08:37 am, Gerard ROBIN wrote:
  Hello Dave 
  http://flightgear.org/Gallery-v0.9.9/Link/A6_F8refuel.html
  If i had been informed about your wish, i could have tried to do a
  better one. :=)
 
 Don't know how you can top that one.  I've been experimenting with your 
 method 
 to make some screenshots of the KC-135 (Innis' version with some added things 
 by me) and Erik's F-16:
 
  http://home.comcast.net/~davidculp2/refuel-f16-001.jpg
  http://home.comcast.net/~davidculp2/refuel-f16-002.jpg
 
 I wish my modeling skills were better, especially when it comes to texturing. 
  
 I'm getting better all the time, though :)
 
 
 Dave
 
Again,

Just an idea, and a question.
Does multi players could offer that kind of scenario ?

-- 
Gerard


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Re: [Flightgear-users] Official FG Snapshot

2005-12-12 Thread Gerard ROBIN
Le lundi 12 décembre 2005 à 12:29 -0600, Dave Culp a écrit :
 On Monday 12 December 2005 11:40 am, Gerard ROBIN wrote:
http://home.comcast.net/~davidculp2/refuel-f16-001.jpg
http://home.comcast.net/~davidculp2/refuel-f16-002.jpg
 
  Yes i love, the second one is very impressive.
 
 
 Thanks.  That one is nicely lit.  Here's one more with contrails:
 
   http://home.comcast.net/~davidculp2/refuel-f16-003.jpg
 
 
 The lighting isn't as good.  I tried it with shadows enabled, but the 
 contrails don't look good with shadows.  Maybe I need to make them emissive.
 
 
 Dave
 
Yes good too,
about contrail i am not sure that cylinder shape is the best...
may be very low poly sphere elliptical and asymetric  without ends.
(like egg  laid, front and end cut  )
Cheers
-- 
Gerard


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Re: [Flightgear-users] Re: Re: Clouds 2D better than Clouds 3D

2005-12-11 Thread Gerard ROBIN
Le dimanche 11 décembre 2005 à 13:57 +1000, Chris Wilkinson a écrit :
 Hi there,
 

 
 I just tried to fly from LFMO and I looked at the metar info from
 there.
 
 Here is my local Brisbane (YBBN) metar info...
 
 YBBN 110300Z 07010KT  SCT032 29/20 Q1011 NOSIG
 
 Here is the metar for Orange Caritat (LFMO)...
 
 LMFO 082200Z 30007KT CAVOK 04/02 Q1021
 
 As you can see the YBBN metar includes SCT032, indicating scattered
 clouds at FL032, which is what I see when I fly at YBBN (infact I see
 some cumulus when I look outside!). When I try LFMO I see ocean, as
 I haven't downloaded the local scenery yet!, but more importantly fgfs
 shows me what the metar tells it to show, ie. no clouds, since there
 are none reported in the LFMO metar info...swapping to 2D clouds I
 see the same 2D clouds as you do, at any airport.
 
 I sometimes lose 3D clouds when I change scenarios often, so that may
 be a bug to fix, but I still think its a good first attempt at a new
 feature...
 
 If you get cloudy conditions outside perhaps see what metar tells you.
 If you see stuff like BKN035, SCT032CB, OVC175, and similar then metar
 is telling you about clouds, otherwise it is not...
 
 Kind regards,
 
 Chris Wilkinson, Brisbane, Australia.
 
Hello, Chris,

Thanks for the answer,

and the explanation, with METAR,  i am familar with it,
i use it permanently with two connection one through Metar FG the other
through Meteo-France which is a private one (easy to get a comparison)

Glad to hear  you where taking off from LFMO (without scenery , if you
want you could download it, the landscape on the airport East side is
wonderful) which is a military airport.

The error (which is now 4 months old) about FG has not been solved (the
bug relationship between menu error and the missing 3Dclouds is close
to)
I guess we will continue longer with it probably not solved.
For my personnal use, I am making some patchs which will activate METAR
permanently with 3DClouds.  :=)

NB:The beach close to YBBN seems to be wonderful, is it ?

Cheers
-- 
Gerard


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Re: [Flightgear-users] Update MB339 PAN

2005-12-11 Thread Gerard ROBIN
Le dimanche 11 décembre 2005 à 15:11 +0100, Georg Vollnhals a écrit :
 Hi,
 just for your information, there is an actual update (cockpit ..) of the 
 MB339 PAN aircraft of the University of Udine, Italy
 Now version 1.1
 
 http://frecce3d.uniud.it/
 
 Regards
 Georg
 
Thanks for the Info, that AC is one of my favorite

-- 
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Re: [Flightgear-users] Some FG videos...

2005-12-11 Thread Gerard ROBIN
Le dimanche 11 décembre 2005 à 23:10 +1100, Pigeon a écrit :
 Hi all,
 
 Cooked up some FG videos for everyone's pleasure...
 
 http://pigeond.net/photos/flightgear/videos/
 
 Perhaps in the future we could make some short video clips for
 little parts of various FG flying tutorials too.
 
 
 Pigeon.
 
 
Nice, thanks,
How did you get it ? (hardware, software, external connection)
I am wondering, to record carrier landing with focus  on landing gear
reactions.

Cheers
-- 
Gerard


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Re: [Flightgear-users] Some FG videos...

2005-12-11 Thread Gerard ROBIN
Le lundi 12 décembre 2005 à 01:31 +1030, George Patterson a écrit :
 On Sun, 2005-12-11 at 15:35 +0100, Gerard ROBIN wrote:
  Le dimanche 11 décembre 2005 à 23:10 +1100, Pigeon a écrit :
   Hi all,
   Cooked up some FG videos for everyone's pleasure... 
   http://pigeond.net/photos/flightgear/videos/ 
   Perhaps in the future we could make some short video clips for
   little parts of various FG flying tutorials too. 
  Nice, thanks,
  How did you get it ? (hardware, software, external connection)
  I am wondering, to record carrier landing with focus  on landing gear
  reactions.
 Hello,
 I was talking to Pigeon when he was recording those. The software that
 he used is Xvidcap. Apparently it will record the audio as well as
 capture the opengl images.
 George
Ok, I will try again,
I have had difficulties with it, that was with an older Config
Thanks.
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Re: [Flightgear-users] Some FG videos...

2005-12-11 Thread Gerard ROBIN
Le dimanche 11 décembre 2005 à 17:30 +0100, Georg Vollnhals a écrit :
 Pigeon schrieb:Hi all,
 
 Cooked up some FG videos for everyone's pleasure...
 Hi,
 the Nimitz... takeoff video is great to demonstrate what FG is capable now!
 This one (and other of this quality) should be on FlightGears site - 
 only argument against this could be the size of videos.
 Regards
 Georg EDDW
   ^^
Hello, Georg

Not so bad to give your Favorite Airport   :=) 
which gives us some ideas.

-- 
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Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit :
 Hi there,
 
 Gerard ROBIN wrote:
   Again an other example which demonstrate the bad results with 3D
   Clouds. If we want to suit to reality, 2D is the only one solution.
  
   http://ghours.club.fr/Clouds-2D-3D.jpg
 
 Your screenshot is taken from below at a fairly tight FOV.
 That is not a good screenshot to compare clouds with since
 your camera looks almost straight up (with scattered clouds
 you are less likely to see a cloud looking straight up).
 
 Try this one...
 
 http://users.tpg.com.au/blobster/fgfs-clouds.jpg
 
 Each shot uses the exact same view and weather scenario,
 but with 3D clouds on and then off. Thats a more sensible
 external view to use in my opinion, because it allows you
 to see the aircraft, ground, sky, and clouds, all together
 in perspective. The 3D clouds are not perfect (I'd love for
 them to cast shadows on the ground and my aircraft!), but
 its a good start for so early on...
 
 Kind regards,
 
 Chris Wilkinson, Brisbane, Australia.
 
OK The result is not bad for every situations.

With my specific example Elevation ft 5697 scattered  thickness 600 we
must have some clouds.

I did use that FOV mainly to show we had nothing, and you can believe me
i had nothing, not any cloud ( from the side and from below)

You did not say which values you had, when taking your snapshot, this
very important for a good comparison.

I worry to conclude 3D clouds are beautiful but no yet realistic.

Cheers
 
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Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit :
 Hi there,
 
 Gerard ROBIN wrote:
   Again an other example which demonstrate the bad results with 3D
   Clouds. If we want to suit to reality, 2D is the only one solution.
  
   http://ghours.club.fr/Clouds-2D-3D.jpg
 
 Your screenshot is taken from below at a fairly tight FOV.
 That is not a good screenshot to compare clouds with since
 your camera looks almost straight up (with scattered clouds
 you are less likely to see a cloud looking straight up).
 
 Try this one...
 
 http://users.tpg.com.au/blobster/fgfs-clouds.jpg
 
 Each shot uses the exact same view and weather scenario,
 but with 3D clouds on and then off. Thats a more sensible
 external view to use in my opinion, because it allows you
 to see the aircraft, ground, sky, and clouds, all together
 in perspective. The 3D clouds are not perfect (I'd love for
 them to cast shadows on the ground and my aircraft!), but
 its a good start for so early on...
 
 Kind regards,
 
 Chris Wilkinson, Brisbane, Australia.
 
 

-- 
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Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit :
 Hi there,
 
 Gerard ROBIN wrote:
   Again an other example which demonstrate the bad results with 3D
   Clouds. If we want to suit to reality, 2D is the only one solution.
  
   http://ghours.club.fr/Clouds-2D-3D.jpg
 
 Your screenshot is taken from below at a fairly tight FOV.
 That is not a good screenshot to compare clouds with since
 your camera looks almost straight up (with scattered clouds
 you are less likely to see a cloud looking straight up).
 
 Try this one...
 
 http://users.tpg.com.au/blobster/fgfs-clouds.jpg
 
 Each shot uses the exact same view and weather scenario,
 but with 3D clouds on and then off. Thats a more sensible
 external view to use in my opinion, because it allows you
 to see the aircraft, ground, sky, and clouds, all together
 in perspective. The 3D clouds are not perfect (I'd love for
 them to cast shadows on the ground and my aircraft!), but
 its a good start for so early on...
 
 Kind regards,
 
 Chris Wilkinson, Brisbane, Australia.
 
 

Again, i just get a new example   with some snapshots which should
answer to your request, Chris
Just an indication , these are coming from Metar ( i do use it
everytime )  may be a BUG Somewhere.

2DClouds is OK
http://ghours.club.fr/2DClouds.jpg

3DClouds is wrong
http://ghours.club.fr/3DClouds.jpg

Are you convinced ?
Cheers

-- 
Gerard


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Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit :
 Hi there,
 
 Gerard ROBIN wrote:
   Again an other example which demonstrate the bad results with 3D
   Clouds. If we want to suit to reality, 2D is the only one solution.
  
   http://ghours.club.fr/Clouds-2D-3D.jpg
 
 Your screenshot is taken from below at a fairly tight FOV.

Oh sorry to come back again on the topic i did not take care of your
remark
about fairly tight FOV . 
Do you  mean that between 90 and 100 is a tight FOV ? (the snapshot was
95)

For a normal use i have 50 

That snapshot covered a very large area 


SNIP
 
 Kind regards,
 
 Chris Wilkinson, Brisbane, Australia.
 
 
Cheers

-- 
Gerard


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Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 11:54 +0100, Christian Mayer a écrit :
 -
SNIP
 I think the 3D clouds are a great start. One has to remember that they
 are only looking like cumulus clouds. There they are doing a great job.

Cumulus should be there when necessary, and only a full blue sky.
A great Job which must be improved according to the Metar reality, 2D
Clouds do it perfectly.

That question is not new it is now 4 months old.

 For other types of clouds there the 2D clouds could be better suited.
 E.g. at least around here it's very seldom that we've got Cumulus clouds
 and rain.
 
 CU,
 Christian
 
Cheers
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Re: [Flightgear-users] full screen mode taked forever to update

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 23:41 +, David Luff a écrit 
 
 I've seen that before with FG compiled against glut/freeglut on Linux - going 
 to fullscreen mode breaks the hardware acceleration (binary nvidia drivers).  
 I'm compiling against sdl now, and that works fine fullscreen.  It's also 
 possible to get an unadorned fullscreen window without using 
 --enable-fullscreen by using kstart under kde.
 
 Cheers - Dave 
 
Probably not fully true,
With Linux and NVIDIA GPU , 
FG compiled against glut, gives me good results with
--enable-fullscreen 
-- 
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Re: [Flightgear-users] Carrier Elevators

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 17:50 +0100, MPCEE French Bureau a
écrit :
 Hello Gerard:
 Usual question, can I get them to operate on Windows?
 Thank You
 Martin
 
Hello Martin,
Sorry for that coming late answer,
User-Mailing seemed to have some rest during 24 hours.

Well the answer is:
I was talking about the last CVS update, which need to be compiled.
I guess you have not any tool to do it.

As far as any other official release will not be delivered, you will not
be  able to get profit from these updates.

Cheers
 
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Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le samedi 10 décembre 2005 à 12:00 -0500, Ampere K. Hardraade a écrit :
 On December 9, 2005 09:35 am, Gerard ROBIN wrote:
  Again, i just get a new example   with some snapshots which should
  answer to your request, Chris
  Just an indication , these are coming from Metar ( i do use it
  everytime )  may be a BUG Somewhere.
 
  2DClouds is OK
  http://ghours.club.fr/2DClouds.jpg
 
  3DClouds is wrong
  http://ghours.club.fr/3DClouds.jpg
 
  Are you convinced ?
  Cheers
 
  --
  Gerard
 I think your graphic card is not compatible with 3D Clouds.  I get that on my 
 ATI 9200SE as well: when I enable 3D Clouds, the sky becomes clear.
 
 Ampere

Probably a question of friends relationship between 3DClouds and my
Nvidia 6600 GT (not the last of the lasts, but not so old), 
according to their feeling sometime the graphics card host 3DClouds and
sometime angry against the weather, does not. , ouha we are far away
from any technical explaination.
Thank for the answer.

That problem is not new, 
every time i use  Metar, i am living in a country where the weather is
often fair , 
only some scattered cumulus. 
only one layered clouds 
an airport is close to (LFMO) and Metar data are coming from it.

These condition are the best to check the quality of our FG 3Dclouds vs
2Dclouds.

I said, in august on the devel-mail, that bug, i never got a right
answer, so i continue using 2Dclouds.

I do use 3DClouds only when it is necessary to have a beautiful Snapshot
--only for (your) the eyes--(Bond, my name is Bond)   :=}

Cheers

-- 
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Re: [Flightgear-users] Helicopter Controls

2005-12-10 Thread Gerard ROBIN
Le dimanche 11 décembre 2005 à 11:24 +1300, dene maxwell a écrit :
 I'm going to give a helicopter a try. I understand the physics of a 
 helicopter, the rotor provides downward thrust and the speed and pitch of 
 the rotor control the amount of thrust and because of the torque of the main 
 rotor a tail rotor is needed. this gives the impresion there are alot of 
 this to control.
 Iintuatively I'd say the joystick is used for direction control, the 
 throttle is for engine speed.
 
 What controls pitch and tail rotor?
 
 A url to some basic flight instructions would be appreciated and/or keyboard 
 mappings for the other important controls.
 
 Any recommendations on a nice forgiving model to try first time? :-)
 
 Dene
 
The best example , is the existing BO 105 (from Melchior) you may learn
many from it.
If you schedule to do one it is many light Helos which could be
developped.
FDM Yasim seem to be enable to answer correctly for heavy or medium
helo.
I have in my box two helicopteres which are waiting for a better FDM
(As330 PUMA, an CH53 SeaStallion).
Cheers
-- 
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Re: [Flightgear-users] Helicopter Controls

2005-12-10 Thread Gerard ROBIN
Le dimanche 11 décembre 2005 à 12:06 +1300, dene maxwell a écrit :
 
 Le dimanche 11 décembre 2005   11:24 +1300, dene maxwell a écrit :
   I'm going to give a helicopter a try. I understand the physics of a
   helicopter, the rotor provides downward thrust and the speed and pitch 
 of
   the rotor control the amount of thrust and because of the torque of the 
 main
   rotor a tail rotor is needed. this gives the impresion there are alot of
   this to control.
   Iintuatively I'd say the joystick is used for direction control, the
   throttle is for engine speed.
  
   What controls pitch and tail rotor?
  
   A url to some basic flight instructions would be appreciated and/or 
 keyboard
   mappings for the other important controls.
  
 Hi,
 Thanks for the recommendation, downloading now :-)
 
 What controls pitch and tail rotor?
 
 A url to some basic flight instructions would be appreciated and/or keyboard
 mappings for the other important controls.
 
 regards,
 Dene
 
I am not an expert,  
if you look at, in detail the bo105.xml file 
you will understand better than i can explain

The commands are

For Tail Rotor
/controls/flight/rudder
/controls/engines/engine[1]/throttle

For Main Rotor
/controls/flight/aileron
/controls/flight/elevator
/controls/engines/engine[1]/throttle

-- 
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Re: [Flightgear-users] Re: Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le dimanche 11 décembre 2005 à 09:45 +1000, Chris Wilkinson a écrit :
 Hi there,
 
 [EMAIL PROTECTED] wrote:
  
  Today's Topics:
 3. Re: Re: Clouds 2D better than Clouds 3D (Gerard   ROBIN)
(Gerard ROBIN)
 
 Hi Gerard. The 2D shot is better in that instance because there
 *are* some clouds. I wonder if the metar data in your location
 is broken? I unplug DSL here due to frequent storms when not using
 the PC, and if I forget to plug it back in before starting fgfs I
 get the same with 3D clouds...
 
 
Thanks for the answer,

No problem about DSL connection, i can check it in real time because of
an other permanent connection on Metar (which makes me to insist on the
better results of 2DClouds).

It is a problem into FG itself, and because i do not hope any answer
which will solve the Bug, i am making some patch in my FG  to solve it
on my side , up to the developer to solve the error on their side. If
they want.

Cheers

-- 
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[Flightgear-users] Clouds 2D better than Clouds 3D Info to devel-team

2005-12-10 Thread Gerard ROBIN
I Just want to give an information which can help to solve that error:

Step 1/ start FG with --enable-real-weather-fetch and 3DClouds
activated, if you are lucky you will get some 3DClouds.
Step 2/ look at the menu weather scenario, you will get :  weather
source = none

Step 3/ modify it and select METAR, 3DClouds vanish (if you had some)
and you will get 2DClouds.
Here it is impossible to get back to 3DClouds

OR AN ALTERNATIVE

Step3 /
select fair weather , you get 3D Clouds, 
Step4 / get back to none or METAR
Here it is impossible to get back back to 3DClouds


Cheers
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RE: [Flightgear-users] Carrier Elevators

2005-12-08 Thread Gerard ROBIN
Le jeudi 08 décembre 2005 à 08:38 +, Vivian Meazza a écrit :
 Gerard
 
 
  
 
 Glad to hear that the elevator property works for you, Gerard.
 
 I'm with Josh on this one. Because we are running short of keys, and this is
 not a flight related function, I'm not planning to assign a key to the
 elevator function. I'm planning this to be a menu feature along with
 existing turn into wind menu item. This policy at least has the merit of
 consistency. There are more potential menu items - set base course and speed
 etc. If you want to assign a key locally, or on a per ac basis, go right
 ahead.
 
 Atm there is only 1 raise/lower function, so all the lifts move together, or
 not at all. Here, for the Nimitz, I have 2 lifts operated by the property,
 and 2 are static. Specifying lifts by number would be a possible
 enhancement. Right now I'm tracking down a bug in the launchbar code so it's
 not going to be soon, if at all.
 
 Vivian 
 
 
Hello Vivian
Yes working perfectly, 
i have configured every elevators working, and declared every related
components onto the carrier solid, so it is possible to get into the
hangar without any difficulties.
No problem about global action on every elevators dedicated to a
carrier, the property do that perfectly.
I consider that new function very useful regarding the taxiing faclities
on Airports, now we have it on (and into) carrier.
The next step, would be to have the JBD raised (may be when Launched Bar
engaged).
Thanks
Cheers

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Re: [Flightgear-users] Clouds 2D better than Clouds 3D

2005-12-08 Thread Gerard ROBIN
Le dimanche 04 décembre 2005 à 19:32 -0200, Rodrigo Flores a écrit :
 In my opinion..rain without 3D clouds is more realistic.
 
 -

Hello,
You remember my previous messages about clouds 2D versus 3D
When it was raining 
  http://ghours.club.fr/Rain-Vs-Clouds.jpg
 

Again an other example which demonstrate the bad results with 3D Clouds.
If we want to suit to reality, 2D is the only one solution.

http://ghours.club.fr/Clouds-2D-3D.jpg

Cheers

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Re: [Flightgear-users] Spitfire Sim

2005-12-08 Thread Gerard ROBIN
Le jeudi 08 décembre 2005 à 22:29 +, AJ MacLeod a écrit :
 On Thursday 08 December 2005 22:04, Paul Duncan wrote:
  Was just doing a little web surfing and found this.
  Unfortunately its not gonna be for Flightgear, but its
  interesting nonetheless.
  http://www.aeroplaneheaven.com/HFL_SPITC.htm
 
 It is interesting, but the Spit and Seafire we already have are already 
 pretty 
 impressive both to look at and fly and have been for quite some time now...  
 Fully detailed Merlin under the bonnet is all very well, but not really 
 something that affects flying the model - so long as it sounds right, I'm 
 happy :-)
 
 AJ
 
Sure  details are mainly for the pleasure to do it and for the eye, not
for the flight sim
I have some FS 2004 AC converted to FG  which show engine details when
the bonnet is open.
We are able to do it (should be animation selected only when
necessary)

Vivian model is nice,
may be, in the future an extension of it, with that trainer model (hello
Vivian)

Do we know how many real Spit  trainers  where built ?

Cheers
-- 
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Re: [Flightgear-users] Spitfire Sim

2005-12-08 Thread Gerard ROBIN
Le jeudi 08 décembre 2005 à 15:38 -0800, Paul Duncan a écrit :
 
 --- Gerard ROBIN [EMAIL PROTECTED] wrote:
 
  Vivian model is nice,
  may be, in the future an extension of it, with that
  trainer model (hello
  Vivian)
  
  Do we know how many real Spit  trainers  where built
  ?
 
 Not sure, but one is still flying and I believe
 another is being restored.
 
 Is there a C-130 for Flightgear, and if so, has anyone
 landed and taken off from the Nimitz using it?
 
 Paul
 ~
No
It is not any C-130 flyable for FlightGear
Cheers

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Re: [Flightgear-users] AI Aircraft

2005-12-08 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 02:30 +0100, Robicd a écrit :
  FWIW, FlightGear cvs, now has support for realistic taxiway following, and 
  I've also started building a ground network for KSFO. In addition, I'm 
  working on a traffic pattern editor, so hopefully the traffic situation at 
  KSFO will improve drastically in the next few months.
 
 In case you like the idea of AI moving cars around the airport, you can 
 get a couple of 3d car models at http://www.geocities.com/robitabu/
 
 I am playing around with some 3d low-poly (not very low :-) cars; I 
 release them as GPL, just because I like FGFS and that's a requirement 
 for large distributon.
 I will add some more in the next future, a few trucks, some simple 
 buses, maybe a train too, I already started thinking about populating a 
 train station and the idea of a train moving on a railway that passes 
 near airport areas using some kind of AI is intriguing me; but I don't 
 know anything at all about AI, I can help building up the 3d models, 
 that's all, and that's what I like doing by now :-)
 
 Ok, it's not strictly FlightSimulator related but I am getting the idea 
 that FGFS could become more then that; it's potentials let me think it 
 can be a World Simulator, putting together various aspects of reality 
 simulations; having various software development fields combining into 
 big and complementary projects is the spirit of nowadays OpenSource 
 software, right?. Just an idea :-)
 
 Roberto
 
Thanks for these nice little cars
-- 
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[Flightgear-users] Carrier Elevators

2005-12-07 Thread Gerard ROBIN
Hello Vivian,
Carrier elevators are  working perfectly (CVS update).
We only need to define a Key Binding 
for toggle  property 
 property/ai/models/controls/elevators/property
which key could be used ? 
NB: on my side, i have defined a temporary one = $ 36 

thanks
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Re: [Flightgear-users] Carrier Elevators

2005-12-07 Thread Gerard ROBIN
Le mercredi 07 décembre 2005 à 19:27 -0500, Ampere K. Hardraade a
écrit :
 On December 7, 2005 06:17 pm, AJ MacLeod wrote:
  On Wednesday 07 December 2005 22:56, Gerard ROBIN wrote:
   Carrier elevators are  working perfectly (CVS update).
   We only need to define a Key Binding
   for toggle  property
property/ai/models/controls/elevators/property
   which key could be used ?
 
  I think a menu might be an appropriate way to control that sort of thing. 
  I actually have a menu entry ready for it, but haven't actually got round
  to using it yet :-)
 
  No reason not to have both, of course.
 
  Cheers,
 
  AJ
 
 I think the control should be a hot spot beside the elevator.
 
 Ampere
 
OK, which elevator would be involved ? 
on Nimitz we have 4 on others may be less may be more.
I did not think when asking about key that could be a big problem.
We have a property, we have a function, which open possibilities on
every carriers and others ship to handle and carry AC. I do not ask
more.
Within my  naval aircrafts development i will include a specific key
which bind with that property (elevators) if one do not like it he could
fly with an other AC :=)

Cheers.


-- 
Gerard


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Re: [Flightgear-users] Second asking about very slow full screen

2005-12-07 Thread Gerard ROBIN
Le mercredi 07 décembre 2005 à 19:08 -0600, Curtis L. Olson a écrit :

 your video card capacity already, there might not be a big enough chunk 
 available for the newer larger window (since most of your cards memory 
 is already allocated.)  But if you start out full screen you often can 
 find big enough chunks.
 
  Im pretty sure --enable-fullscreen is for 3dfx cards. Try 
  --enable-game-mode
 
 
 Actually --enable-fullscreen is for use with an SDL based FlightGear, 
 --enable-game-mode is for a Glut based FlightGear.
 
 Regards,
 
 Curt.
 
Today I can use --enable-fullscreen  with GLUT without any
difficulties, 
I have had difficulties with an older configuration (Linux and graphics
card) only with AI activated (carrier + tanker).
Probably depends on the graphic card.
Cheers 


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Re: [Flightgear-users] full screen mode taked forever to update

2005-12-05 Thread Gerard ROBIN
Le lundi 05 décembre 2005 à 18:39 -0500, tj a écrit :
 I am new to flight-gear and I have a question concerning full screen mode.
 I am running Linux witht eh latest nVidia drives  for GeForce 4 MX 
 integrated. My X screen size is 1280x1024. When I start flight gear 
 normally and get a wndow everything works fine. But, when I start 
 --enable-fullscreen it brings up the splash screen, fokker triplane, 
 piper cub, etc in a window and gives its loading messages. Then it goes 
 full screen with loading scenery objects and then takes a couple of 
 minutes to put the cockpit, etc on the screen.
 But, then screen updates take over 30 seconds to appear on the screen 
 form input movement. Plus it seems to be jumping, skipping a number of 
 frames.
 
 Any idea as to what is wrong with full screen mode.
 
 tj
 
 
Not sure the answer is right for you,
I have had that problem, in the past, when i activated AI scenario.
As far i remember  it was with FG 0.9.8 nVidia 5200 and Linux FC2.
Full screen did not work, and the same window size geometry worked.
Cheers
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Re: [Flightgear-users] Adding roads to scenery

2005-12-04 Thread Gerard ROBIN
Le samedi 03 décembre 2005 à 11:04 +1300, dene maxwell a écrit :
   Thanks for that.
   I have looked around for the FGSD win32 executable, I found the source 

 
 Thank you Fred,
 The download numbers were interesting, would suggest win32 is a more popular 
 platform than I was led to believe ;-
 

Yes sometime win32 is very popular, depend on the know how of the
developer
about FGSD only Windows release is working.
On the Linux side it is crazy :=(

 Once I've modified the scenery I'd like to be able to offer it back for 
 everyone to enjoy..do you know or can suggest the best way to do this?
 
 Dene
 

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[Flightgear-users] 3D Clouds or Not 3D Clouds (When it is rainning)

2005-12-04 Thread Gerard ROBIN
Hello,

Here a double snapshot which makes me to ask that question:
which is the most realistic one? 
I guess it is that one without 3D clouds.
If yes, is it possible to get a better result with 3D Clouds ? (density
was default 100%)
http://ghours.club.fr/Rain-Vs-Clouds.jpg

Cheers
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Re: [Flightgear-users] Nimitz at Night

2005-11-29 Thread Gerard ROBIN
Le mardi 29 novembre 2005 à 19:10 +0100, MPCEE French Bureau a écrit :
 Hello and an Open Question to All:
 
 Flying at night offers a little reality when you cannot see beneath you or
 the horizon. Flying by instruments alone etc. What is nice about this, at
 night, are the approach and runway lights and the sense of achievement
 having had a smooth landing. Can some one add navigation lights to the
 Nimitz and the deck lights as well? This would make a big difference in when
 off the mirror lights.
 
 Thanks in advance
 
You are right Martin that is missing, 
May be it is on the Vivian to do list
I have tried to land at night, that was ever catastrophic.
Cheers
 
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RE: [Flightgear-users] Re: carriers

2005-11-28 Thread Gerard ROBIN
Le lundi 28 novembre 2005 à 10:49 +0100, MPCEE French Bureau a écrit :
 Hello you two!
 
 Can you let me in on this? On Windows, can I add another carrier and set up 
 the TACAN as you describe?
 
 Regards
 
 Martin
 
 
Hello Martin,
My personal configuration is not fair to be used in a generic way
(because i have made many modifications and done addons).
I may try to build something which suit to your wishes , let me see
before what will be offered in a next cvs release.
Cheers

 
 
 
 
 

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RE: [Flightgear-users] Carrier Deck (v098a)

2005-11-28 Thread Gerard ROBIN
Le lundi 28 novembre 2005 à 08:09 +, Vivian Meazza a écrit :
 dene maxwell
 
  
  Hi guys,
  
  I placed Nimitz (v098a) in my local harbour (Wellington, New Zealand) at
  -41.246433 LAT, 174.886783 LONG, heading 198. The took off from NZWN on
  runway 34.
  
  Very enjoyable flight except the deck of the Nimitz under FGv098a doesn't
  seem solid. Was only using the Cessna 172P does this make a difference?
  
  encourage you to try this scenario... see a bit of New Zealand too...LOL.
  
  Cheers
  Dene
  
  
Yes with 00.9.8   you do not get a solid material onto Nimitz, it is
only working with the generic static 3D model which are randomly
situated in the scenery (not easy to find).
It was necessary  for FG 0.9.8 to use a specific patch, and to rebuild
FG, it is an other story for you.
Or to include Nimitz as static Model into the scenery
(FlightGear/data/Scenery/Objects) that was working right for me.
 
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RE: [Flightgear-users] Re: carriers

2005-11-28 Thread Gerard ROBIN
Le lundi 28 novembre 2005 à 13:53 +0100, Gerard ROBIN a écrit :
 Le lundi 28 novembre 2005 à 10:49 +0100, MPCEE French Bureau a écrit :
  Hello you two!
  
  Can you let me in on this? On Windows, can I add another carrier and set up 
  the TACAN as you describe?
  
  Regards
  
  Martin
  
  
 Hello Martin,
 My personal configuration is not fair to be used in a generic way
 (because i have made many modifications and done addons).
 I may try to build something which suit to your wishes , let me see
 before what will be offered in a next cvs release.
 Cheers
CONTINUED 

Hello Martin,
About TacAN with  FG  0.9.9 you can use only one Code  attached to
Nimitz (predefined 29Y).
With Vivian i was talking about the last CVS Update.
Sorry
Cheers
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Re: [Flightgear-users] RE:Segmentation fault, version 0.9.9

2005-11-28 Thread Gerard ROBIN
Le lundi 28 novembre 2005 à 21:05 +0100, olaf a écrit :
 Hi again
 
 I used the version, which was released on 17. november.
 Is this the final version ?
 
 Thanks for helping
 
 bye
 olaf
 
Mine is 2005-20-11 dated
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[Flightgear-users] Scenery 0.9.9 Airport LFPO (Paris Orly) is wrong

2005-11-28 Thread Gerard ROBIN
Hello to French people and others.
Scenery 0.9.9 Airport LFPO is wrong:
The runway axis is beside the Aircraft axis.
And the AC Standby on the grass (not very good for B747)
Some time ago i did say that error with 0.9.8.
Nobody seems to be interested.
I did rebuild that scenery and everything is right for me.
NB: i offered my new rebuild, i never got any answer.

Cheers

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Re: [Flightgear-users] Scenery 0.9.9 Airport LFPO (Paris Orly) is wrong

2005-11-28 Thread Gerard ROBIN
Le lundi 28 novembre 2005 à 22:45 +0100, Valérie et Vincent a écrit :
 Bravo ;-))

 It seems that europe is not very well represented. I did never flew 
 above our capital, but I can tell that not (so) far away from my home, 
 in Pisa neither la torre pendente nor Piazza dei Miracoli and not 
 even the superb duomo, or at least the batistero are present.
 
 I do not even think that Firenze, Siena or San Giminiano are there.
 
 But may be, one day when I have the time I will do as you did.
 
 So, thanks Gérard !
 
Vincent.
 Gerard ROBIN a écrit :
 
 Hello to French people and others.
 Scenery 0.9.9 Airport LFPO is wrong:
 The runway axis is beside the Aircraft axis.
 And the AC Standby on the grass (not very good for B747)
 Some time ago i did say that error with 0.9.8.
 Nobody seems to be interested.
 I did rebuild that scenery and everything is right for me.
 NB: i offered my new rebuild, i never got any answer.
 
 Cheers
 
Thanks for the answer and the funny remarks.

I am a bit disappointed because  Airports representation are full in the
main FG Topics

Mains  Airports LFPO and others must be correctly represented in the
scenery.
I do not understand why  that error continue to be there, i gave the
information in June, i rebuilt  that scenery, i offered it.
Nothing is done with the 0.9.9 Scenery.

Cheers
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Re: [Flightgear-users] error in airport data

2005-11-28 Thread Gerard ROBIN
Le lundi 28 novembre 2005 à 14:00 -0800, Andy Ross a écrit :
 Carsten Hoefer wrote:
  Yes it's this airport. I do live next to it and any plane starting on 36
  would fly directly over my flat.
  The official airport site states, that runway 18 is only allowed in this
  direction.
 
 The key words being in this direction.  Runway 36 is still
 presumably allowed (maybe even preferred) for landings, which would
 pass over the wooded area to the south of the city.  I'm willing to
 bet that if you were to look at the south end of the runway, you would
 find a bit 36 painted on it.
 
 Basically, it sounds like you are asking the FlightGear/X-Plane
 airport database to understand that takeoffs are not allowed on runway
 36 and therefore place the aircraft on some other runway at startup,
 which is something is just isn't prepared to do.  Airport policy is
 a political issue, not a simulation thing.  The runway
 definitely exists, even if takeoffs are disallowed.
 
 Andy
 
What can be said when the AC is out of the Runway ?
See the other thread :


Scenery 0.9.9 Airport LFPO (Paris
Orly) is wrong




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Re: [Flightgear-users] Scenery 0.9.9 Airport LFPO (Paris Orly) is wrong

2005-11-28 Thread Gerard ROBIN
Le lundi 28 novembre 2005 à 22:57 +, Jon Stockill a écrit :
 Gerard ROBIN wrote:
 
  I do not understand why  that error continue to be there, i gave the
  information in June, i rebuilt  that scenery, i offered it.
  Nothing is done with the 0.9.9 Scenery.
 
 Airport updates need to be sent to Robin Peel. That way they are fixed 
 at source, and everyone benefits from them. Curts scenery builds use the 
 latest version of Robins database.
 
 Jon
 
Sorry we are not talking the same error.

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Re: [Flightgear-users] error in airport data

2005-11-28 Thread Gerard ROBIN
Le mardi 29 novembre 2005 à 00:32 +, David Luff a écrit :
 Gerard ROBIN writes:
 
   
  What can be said when the AC is out of the Runway ?
  See the other thread :
  
  
  Scenery 0.9.9 Airport LFPO (Paris
  Orly) is wrong
  
 
 This looks at first glance like a mismatch between the generated scenery and 
 the apt.dat.gz file in the data package.
 
 Cheers - Dave
 
Yes, When i discovered that error (with 0.9.8) it was  concluded =
 the 0.9.8 Scenery don't use the the last Robins database.
So  i rebuilt it and i got a good Airport  (completed, the previous
version was not)
We have , i have the last database,
 I conclude that scenery (0.9.9) has not been built with the last
database, we continue to live with that error.
I think apt.dat.gz is right , the airport is right.
Chhers
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RE: [Flightgear-users] Re: carriers

2005-11-27 Thread Gerard ROBIN
Le dimanche 27 novembre 2005 à 17:54 +, Vivian Meazza a écrit :
 Vivian Meazza wrote
 
  
 
  
  I don't have cvs access, so I can't do better,
  
  Sorry
  
  Vivian
 
 Gerard, the patch is in cvs. I would like hear how you get on. 
 
 Vivian
As soon as i can i will test it  ( may be late in the night, many things
to do before i am installing FC4 on an other computer ) at least you
will get the answer to morrow morning.
Thanks 
Cheers

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RE: [Flightgear-users] Re: carriers

2005-11-27 Thread Gerard ROBIN
Le dimanche 27 novembre 2005 à 17:54 +, Vivian Meazza a écrit :
 Vivian Meazza wrote
 
  
  Gerard
  
  
   Le samedi 26 novembre 2005 à 15:58 +, Vivian Meazza a écrit :
Gerard
   
  
   
 
 Gerard, the patch is in cvs. I would like hear how you get on. 
 
 Vivian
 
 
Sooner than i thought, 
A first answer
 each Ship find and use his own TACAN code, not any mixing.
 Nimitz = 29Y  (KSFO)  CdG = 26X  (LFMN)   
Seems all right.
I will later on test it with an other Ship in different places, and
mainly try to get by AC from one ship to the other  ( no i will not go
from KSFO to LFMN, i will ask  the Pacha of CdG to go to KSFO)
Cheers

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Re: [Flightgear-users] Graphics Cards for FG

2005-11-26 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 06:49 +0100, Arnt Karlsen a écrit :
 On Sat, 26 Nov 2005 03:40:10 +0100, Gerard wrote in message 
 [EMAIL PROTECTED]:
   
  In addition
  I should have 256k Video Mem
 
 ..you mean 256M.  And, word is 128M cards will perform better unless you
 go for the very top end 256M cards, less in-card overhead or somesuch.

Sure , M and not k, you understood what i wanted to say (it was 3 am
when i wrote that mail) 
 
 ..seriously, this wee log snippet tells you what you need and not.
 (II) RADEON(0): CP in BM mode
 (II) RADEON(0): Using 8 MB GART aperture
 (II) RADEON(0): Using 1 MB for the ring buffer
 (II) RADEON(0): Using 2 MB for vertex/indirect buffers
 (II) RADEON(0): Using 5 MB for GART textures
 (II) RADEON(0): Memory manager initialized to (0,0) (2048,8191)
 (II) RADEON(0): Reserved area from (0,1536) to (2048,1538)
 (II) RADEON(0): Largest offscreen area available: 2048 x 6653
 (II) RADEON(0): Will use back buffer at offset 0x240
 (II) RADEON(0): Will use depth buffer at offset 0x300
 (II) RADEON(0): Will use 69632 kb for textures at offset 0x3c0
 (II) RADEON(0): Render acceleration enabled
 (II) RADEON(0): Using XFree86 Acceleration Architecture (XAA)
 

You are right, i did not say that very often 
mainly during AC Model devel i have in //
 Gimp, Blender,   AC and FG running.
I think the internal Graphics memory is out with only 128 M  

 ..if you run 1600x1200x24bpp, you get 85MB's for textures.
 
 ..ok, 2048x1536x24bpp is heavy for a K6-2 450MHz box.  ;o)
 [EMAIL PROTECTED]:/usr/local/src/brlcad-7.6.4 $ glxgears
 184 frames in 5.0 seconds = 36.800 FPS
 184 frames in 5.0 seconds = 36.800 FPS
 184 frames in 5.0 seconds = 36.800 FPS
 184 frames in 5.0 seconds = 36.800 FPS
 184 frames in 5.0 seconds = 36.800 FPS
 [EMAIL PROTECTED]:/usr/local/src/brlcad-7.6.4 $   

You are right with glxgears the graphic card fly (more than 3500 fps), 
glxgears is not a good test   not representative of the performances
 
  That card is AGPX8
  That card needs more electric power, you must buy a minimum of 500
  watts supply.
 
 ..and 1x for this old box, my other agp box is a PII 300.  ;o)
 
Cheers
-- 
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Re: [Flightgear-users] Graphics Cards for FG

2005-11-26 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 15:51 +0100, Gerard ROBIN a écrit :
snip
  (II) RADEON(0): Will use back buffer at offset 0x240
  (II) RADEON(0): Will use depth buffer at offset 0x300
  (II) RADEON(0): Will use 69632 kb for textures at offset 0x3c0
  (II) RADEON(0): Render acceleration enabled
  (II) RADEON(0): Using XFree86 Acceleration Architecture (XAA)
  
 
 You are right, i did not say that very often 
 mainly during AC Model devel i have in //
  Gimp, Blender,   AC and FG running.
   ^
I meanAC3d
 I think the internal Graphics memory is out with only 128 M  
 
  ..if you run 1600x1200x24bpp, you get 85MB's for textures.
  
  .
snip
  
 Cheers


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Re: [Flightgear-users] Flight Deck taxiing and launch

2005-11-26 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 08:57 +0100, Mathias Fröhlich a écrit :
 On Freitag 25 November 2005 22:14, MPCEE French Bureau wrote:
  Yep! It was the launch bar not attached. It is difficult to note when it is
  attached. As I am landing with the 'wires, I taxi to a catapult, but it is
  very much trial and error to know you are in a catchment area.
 
 There is a little trick with mounting the launchbar.
 It is *required* to have very few relative movement of the gear relative to 
 the surface to establish that connection.
 That is if you want to press L make sure that you are exactly above the 
 catapult, apply the brakes to make sure you dont move anymore and then press 
 L. You will notice that the aircraft is pulled slightly into its nosegears 
 spring.
And we could add,: When the launchbar is activated , you may depress the
break, and operate full throttle,
the AC being stopped by the launcbar 
f
 That compressed gearspring helps to keep the aircraft on the deck as long as 
 the gear is attached to the cat. That produces a negative angle of attack. 
 When the launchbar is released, that compressed spring pushes the nose into 
 the wind and helps getting a sufficient angle of attach suficiently fast.

It is very realistic
I have not found the way, on how to record a movie file (without any
external recorder), to show these characteristics

 That is how the launchbar systems on /modern/ aircraft (F14,F18,A4...) 
 typicaly work. The real life Seahawk has a slightly different mounting 
 scheme.
 Looking forward to more models with the modelled modern scheme ...
 :)
 
 Well, my F-18 and the Crusader (I hope so, it is a great thing!) will 
 hopefully arrive at some time in flightgear ..
Your F-18 Hornet must come now, i did notice that someone else is
planning to make a F-18. Will it be two F-18 into the FG Hangar ?.
About Crusader no problem as soon as we will have a FG cvs release able
to process carrier landing (jsb fdm), Crusader will come.
Greetings
 
  Mathias
 
Cheers
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RE: [Flightgear-users] Re: carriers

2005-11-26 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 15:58 +, Vivian Meazza a écrit :
 Gerard
 

  I'm investigating. Thanks for the feedback. Meanwhile could you run
  log-level=debug, and see if you can see what is going on?
  
 
 I think I've found the bug, and an update to cvs has been forwarded. I
 haven't tested it as well as I would like, because we seem to have a bug in
 cvs under Cygwin, which I'm now investigating.
 
 Vivian 
 
 
No, problem , i had not yet tested with debug the previous one.
I'lltry that new one, and will give you a feed back.
Thanks
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Re: [Flightgear-users] Concorde Update Error (v.2.1.)

2005-11-26 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 21:21 +1300, T J a écrit :
 The newly updated Concorde (v.2.1.) has an error with the nose. On my 
 computer, clicking on [ and ] does not move the nose up or down. Version 2.0 
 did not have this problem. Please can the developer fix this problem in a 
 later release. Many Thanks
 
You are right T.J. seems to be a Nasal error,
I hope the Unknown author will solve it, because that AC becomes
better and better, the FDM is wonderful.
Cheers
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Re: [Flightgear-users] Concorde Update Error (v.2.1.)

2005-11-26 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 13:16 -0500, Ampere K. Hardraade a écrit :
 On November 26, 2005 12:46 pm, Gerard ROBIN wrote:
  Le samedi 26 novembre 2005 à 21:21 +1300, T J a écrit :
   The newly updated Concorde (v.2.1.) has an error with the nose. On my
   computer, clicking on [ and ] does not move the nose up or down. Version
   2.0 did not have this problem. Please can the developer fix this problem
   in a later release. Many Thanks
 
  You are right T.J. seems to be a Nasal error,
  I hope the Unknown author will solve it, because that AC becomes
  better and better, the FDM is wonderful.
  Cheers
 Possible missing semi-colon in Concode-keyboard.xml, line 742 and line 752.
 
 TJ, adds a semicolon behind controls.stepFlaps(-1) and 
 controls.stepFlaps(1) and see if that helps.
 
 Ampere
 
Sorry Ampere, 
the error is more accurate, that nasal command is missing
Cheers
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Re: [Flightgear-users] Re: Concorde Update Error (v.2.1.)

2005-11-26 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 19:36 +0100, Melchior FRANZ a écrit :
 * T J -- Saturday 26 November 2005 09:21:
  The newly updated Concorde (v.2.1.) has an error with the nose. On my 
  computer, clicking on [ and ] does not move the nose up or down. Version 
  2.0 
  did not have this problem. Please can the developer fix this problem in a 
  later release. Many Thanks
 
 Apply this change to $FG_ROOT/Aircraft/Concorde/Nasal/Concorde-keyboard.xml
 (or update from cvs):

 
 m.
 
Well the answer is coming from heaven, from an expert.
That is the opportunity to notice the arrival of a new AC (we could see
it into an old jsbsim news letter)
That ACLockheed1049   (i guess it is Super G Constellation) seems
coming from the same Author =Unknown 
That AC will be an other FDM reference.
Cheers
-- 
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Re: [Flightgear-users] Flight Deck taxiing and launch

2005-11-26 Thread Gerard ROBIN
Le vendredi 25 novembre 2005 à 18:39 +0100, MPCEE French Bureau a
écrit :
 Hello All:
 
 On the flight deck with some power I find it difficult to turn with breaks
 etc, what with the carrier's perpetual motion. Also, when launching from
 catapult, full power, breaks off, presses 'C' and the Seahawk is thrusted at
 full power - backwards!!! Any comments as to the catapult settings and what
 to look for to rectify this?
 
 Thanks in Advance
 
 Martin
 
Hello Martin,
In spite of some remarks about the opportunity to taxis on the flight
decks :=)
With seahawk i have found a way, probably you did find it before me, 
keeping pressed the break (left or right according to the wish) 
to push the throttle to a hight value (probably more than it should be
in reality) 
and the AC will begin to turn on the gear.

Cheers
-- 
Gerard


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Re: [Flightgear-users] Re: Concorde Update Error (v.2.1.)

2005-11-26 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 16:04 -0600, Dave Culp a écrit :
 On Saturday 26 November 2005 12:56 pm, Gerard ROBIN wrote:
 
  That ACLockheed1049   (i guess it is Super G Constellation) seems
  coming from the same Author =Unknown
 
 The mysterious author is Thierry Jacqmain.   I don't know why he doesn't 
 write 
 to the lists.  Maybe he got too much spam?
 
 Dave 
 
Congratulation to him, may be is the author of an other of my favorite 
Seaplane Boeing314 
These 3  airplanes are documented and structured on the same scheme
format.
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Re: [Flightgear-users] Graphics Cards for FG

2005-11-26 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 23:27 +0100, Arnt Karlsen a écrit :
 On Sat, 26 Nov 2005 05:16:26 +, [EMAIL PROTECTED] wrote in
 message  [EMAIL PROTECTED]:
  
  
 
 ..I still use an old ISA 256kB video card on my firewall, it can do 256
 color VGA!!!  ;o)
Not a surprise, if we want to compete with oldies, i have a full
operational PC 386, with a 16 kb graphics card, that pc is still in use
to control measurement instrument (oscilloscope and sound analysis)
 
-- 
Gerard


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RE: [Flightgear-users] Re: carriers

2005-11-26 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 15:58 +, Vivian Meazza a écrit :
 Gerard
 

  
 
 I think I've found the bug, and an update to cvs has been forwarded. I
 haven't tested it as well as I would like, because we seem to have a bug in
 cvs under Cygwin, which I'm now investigating.
 
 Vivian 
 
 
Hello Vivian 
May be i am wrong , i have not found any new update in cvs.
the last one is 
tacan.cxx   25 Nov 2005 19:07:24 -  1.6

Thanks
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Re: [Flightgear-users] Re: carriers

2005-11-25 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 21:36 -0500, Josh Babcock a écrit :
 Ampere K. Hardraade wrote:
  On November 24, 2005 12:46 pm, MPCEE French Bureau wrote:
  
 Hello Gerard:
 
 You know, the favourite for all the historians is the Fairy Swordfish, or
 commonly known as the Stringbag, carrying a Torpedo. As an afterthought,
 maybe the torpedo could be interactive, and then I could attack the Charles
 De Gaulle!
  
  This is exactly the reason why there should be no weapon in FlightGear.
  
  Ampere

 Yeah, really. I mean, attacking a US carrier seems sporting enough, but
 attacking those poor defenseless French sailors is just inhumane.
 
 Josh
 
Hello Josh,

I am getting surprised to know that attacking a US carrier seems
sporting,
virtual or real are sometime the same.
FG is not a war game that is for virtual. 
In reality when the terrorists kill weeks after weeks US soldiers in
Iraqi , you think it is sporting.
I don't think so, i dislike to see these young men killed. 
Sorry i don't share your point of view.
And thanks for the compliments, because we have some sailors very
popular, woman and man who demonstrate courage when competing on their
sail boat  around the world. Sure they are defenseless against the
tempest. Sure the sea is often inhumane (some of them are missing).

Cheers


-- 
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Re: [Flightgear-users] 0.9.9 FPS drop, just reporting

2005-11-25 Thread Gerard ROBIN
Le vendredi 25 novembre 2005 à 21:38 +0800, Innis Cunningham a écrit :
 Hi All
 I wunder if people could try the exercise of departing on 28R
 at KSFO hanging a right turn over the city then another right
 turn over KOAK and see if you get a sim freeze shortly after takeoff
 and then as you pass overhead KOAK.I seem to be getting a freeze
 sometime after takeoff doing a right turn and then again over KOAK.
 It seems after doing the circuit once it does not happen the secound
 time you fly the circuit.Same thing happened on takingoff at YSSY
 Sydney.Just seems to happen just after you have booted the sim.
 
 Cheers
 Innis
 
I get that freeze mainly during Metar update (i guess).
If it is any others cause it seems to be random event.
In the past i got it more frequently (before some improvement made for
scenery  loading).
Cheers
-- 
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Re: [Flightgear-users] Re: carriers

2005-11-25 Thread Gerard ROBIN
Le vendredi 25 novembre 2005 à 10:40 -0500, Josh Babcock a écrit :

  sail boat  around the world. Sure they are defenseless against the
  tempest. Sure the sea is often inhumane (some of them are missing).
  
  Cheers
  
  
 
 Sporting means fair, as in it's sporting fight someone while they are
 standing, but it is not sporting to kick them when they are down. It's
 just an obligatory French military joke. We are obliged by law to make
 them here.
 
 Actually, I think that the French military is pretty competant. They
 just get a bad rap from typically getting into wars with slightly more
 competant armies (England, Germany, NVA). And then there was that Grand
 Armie thing that Napolean did. People always remember it when you start
 a land war in Asia in winter.
 
 Josh
 
Don't you think , Everything is said?
Don't try to grip yourself on some emergency  rope.
You are  out of FG subject.
For any others conversations, please use the private Mail
-- 
Gerard


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RE: [Flightgear-users] Re: carriers

2005-11-25 Thread Gerard ROBIN
Le vendredi 25 novembre 2005 à 16:47 +, Vivian Meazza a écrit :
 Gerard,
 
 Back on topic, I've just submitted some code for upload to cvs which allows
 TACAN to be fitted to 0, 1, or more carriers. So escorts carrying helos and
 TACAN will have to be designated carriers. (Might consider changing that if
 it causes major difficulties.)
 
 I've tested it here, and, of course it works. Any feedback would be much
 appreciated.
 
 Vivian
 
All right, Vivian,
thanks, 
No problem about Escort which is designated carriers i did it before (we
can define a parkpos), i have in mind  old  First Class Cruiser she had
Catapult and seaplane   (Walrus).
May be, the main overload is to have to include every ships in only one
scenarionimitz_demo.xml/scenario
A Nimitz near KSFO, and  CdG near LFMN, and why not some other (HMS) in
the Channel
Different specifics scenarios reduce the number loaded.
When we decide to start from KSFO  we choose to load Nimitz only.
When we decide to start from South of France we choose to load CdG only
If we decide to start from England .and so on.

 Cheers
-- 
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RE: [Flightgear-users] Re: carriers

2005-11-25 Thread Gerard ROBIN
Le vendredi 25 novembre 2005 à 17:29 +, Vivian Meazza a écrit :

  Different specifics scenarios reduce the number loaded.
  When we decide to start from KSFO  we choose to load Nimitz only.
  When we decide to start from South of France we choose to load CdG only
  If we decide to start from England .and so on.
  
 
 I think that's the way to go. I tested it with 2 near KSFO - no problem
 here. We should perhaps think of something in the Far East, if anyone feels
 so inclined.
 
 V.
 
Oh, everywhere in the world, could be available  :=) 
And about helos some sea platforms.

-- 
Gerard


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Re: [Flightgear-users] Re: carriers

2005-11-25 Thread Gerard ROBIN
Le vendredi 25 novembre 2005 à 17:53 +, Jon Stockill a écrit :
 Gerard ROBIN wrote:
 
  Oh, everywhere in the world, could be available  :=) 
  And about helos some sea platforms.
 
 I've already tried that - I have positions for a whole bunch of north 
 sea oil platforms - unfortunately the scenery code doesn't place models 
 in tiles where there's no terrain - so they never show up.
 
May be the best is to include it in the scenario, defined to be a
carrier with parkpos and specific name .

-- 
Gerard


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Re: [Flightgear-users] Flight Deck taxiing and launch

2005-11-25 Thread Gerard ROBIN
Le vendredi 25 novembre 2005 à 18:39 +0100, MPCEE French Bureau a
écrit :
 Hello All:
 
 On the flight deck with some power I find it difficult to turn with breaks
 etc, what with the carrier's perpetual motion. Also, when launching from
 catapult, full power, breaks off, presses 'C' and the Seahawk is thrusted at
 full power - backwards!!! Any comments as to the catapult settings and what
 to look for to rectify this?
 
 Thanks in Advance
 
 Martin
 
Hello Martin,
I hope you didn't forget to activate the LaunchBar   upper case L
before 'C'   
Sure it is not easy to taxi , and sometime the ground reaction is not
right (probably to be fixed, in the source code).

Cheers
-- 
Gerard


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Re: [Flightgear-users] Re: carriers

2005-11-25 Thread Gerard ROBIN
Le vendredi 25 novembre 2005 à 18:52 +, Jon Stockill a écrit :
 Melchior FRANZ wrote:
  * Jon Stockill -- Friday 25 November 2005 18:53:
  
 unfortunately the scenery code doesn't place models 
 in tiles where there's no terrain - so they never show up.
  
  
  What about delivering those with a tiny *.btg.gz that places
  a tiny island under the object, below sea level?
 
 I'm not sure you can - if you include a btg file then you won't get the 
 default sea area at all. I *suspect* that the scenery loader just 
 bails out on loading if it finds nothing in the terrain tree, rather 
 than checking the objects tree too.
 
I don't know if Melchior is right, 
My proposal gives the advantage to start from a specific platform.
It can be easily  defined in different AI scenario other than
nimitz_scenario (we don't need TACAN)platform_demo.xml   
I have done it for a  start point on the top of a Mountain (little
area).

Cheers

-- 
Gerard


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RE: [Flightgear-users] Flight Deck taxiing and launch

2005-11-25 Thread Gerard ROBIN
Le vendredi 25 novembre 2005 à 22:14 +0100, MPCEE French Bureau a
écrit :
 Hello Gerard:
 
 Yep! It was the launch bar not attached. It is difficult to note when it is 
 attached. As I am landing with the 'wires, I taxi to a catapult, but it is 
 very much trial and error to know you are in a catchment area.
 
 Seahawk: When applying flaps, in flight, the aircraft eventually dips down 
 steeply, after anticipating her nose lifting as is normal. It's strange when 
 you are approaching and the stress is always there, to see you dip violently 
 with not much altitude to rectify the drop! Any ideas?
 
 Thank you
 
 Martin
 
 
Martin,
The area available to get the launch Bar attached is the axis of the
catapult on the beginning of it (front gear and partly main gear on it,
about the 1/3 front part of the AC). 
When action on L you should notice a little movement of the AC.
About the flight characteristics of the AC only Vivian can answer.
Each AC model has his own default and quality, and only the author can
say.
Cheers
-- 
Gerard


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Re: [Flightgear-users] Flight Deck taxiing and launch

2005-11-25 Thread Gerard ROBIN
Le vendredi 25 novembre 2005 à 17:49 -0500, Josh Babcock a écrit :
 Gerard ROBIN wrote:
  
  Hello Martin,
  I hope you didn't forget to activate the LaunchBar   upper case L
  before 'C'   
  Sure it is not easy to taxi , and sometime the ground reaction is not
  right (probably to be fixed, in the source code).
  
  Cheers
 
 I don't think you are ever supposed to taxi on a carrier deck, except
 possible to get out of the landing area. They hag GSVs for that.
 
 Josh
 
Hey, cow boy

Where do you find GSV operational onto our FG Nimitz.
-- 
Gerard


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RE: [Flightgear-users] Re: carriers

2005-11-25 Thread Gerard ROBIN
Le vendredi 25 novembre 2005 à 16:47 +, Vivian Meazza a écrit :
 Gerard,
 
 Back on topic, I've just submitted some code for upload to cvs which allows
 TACAN to be fitted to 0, 1, or more carriers. So escorts carrying helos and
 TACAN will have to be designated carriers. (Might consider changing that if
 it causes major difficulties.)
 
 I've tested it here, and, of course it works. Any feedback would be much
 appreciated.
 
 Vivian
 
Hello Vivian

I am getting difficulties:

First i try my configuration = CdG on Mediterranean sea and Nimitz on
Pacific
 1/ start FG on CdG with TACAN 26X   TACAN working   
and with TACAN 29Y TACAN working !?
  2/  i start on Nimitz with TACAN 29Y TACAN not working  
and with TACAN 26X not working

Second modify my configuration   = CdG on Mediterranean sea and Nimitz
beside
1/ start FG on CdG with TACAN 26X or 29Y TACAN working
2/ start FG on Nimitz with TACAN 29Y or 26X TACAN working

Cheers

-- 
Gerard


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Re: [Flightgear-users] Graphics Cards for FG

2005-11-25 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 14:42 +1300, dene maxwell a écrit :
 Thanks for the input...I'll pose this question...on the same platform but 
 with a 6000 series card what improvement in frame rate would you anticipate?
 
 Dene
 
 
Hello,
Only an information
I do have A 6600GT AGP with 128K mem GPU 500 MHZ MEM 900MHZ 
Running FG 1400X1050 and Atlas 
I get from 30 to 100 fps.
I cannot use full anti aliasing only x2 (more the FPS decrease)
To be comfortable with others applications  mem 256K would have been
better.

Cheers
-- 
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Re: [Flightgear-users] Graphics Cards for FG

2005-11-25 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 15:10 +1300, dene maxwell a écrit :
 Thanks Gerard,
Just so I understand;
 6600GT AGP video card with 128k vram
 FG resolution 1400x1050 (with atlas)
 resulting frame rate is 30 to 100 fps

 but you'd like 256k main or video memory?

 what m/b chipset and OS are you running?

 Dene
 
 Dene
 
OS Linux,
 CPU Athlon  3200 about  memory i am not sure it is significant above 1
Gb i do have 3 Gb
I had before  a graphic card Nvidia 5200 the performances are multiplied
by X 2.5 
Cheers
 

-- 
Gerard


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Re: [Flightgear-users] Graphics Cards for FG

2005-11-25 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 03:26 +0100, Gerard ROBIN a écrit :
 Le samedi 26 novembre 2005 à 15:10 +1300, dene maxwell a écrit :
  Thanks Gerard,
 Just so I understand;
  6600GT AGP video card with 128k vram
  FG resolution 1400x1050 (with atlas)
  resulting frame rate is 30 to 100 fps
 
  but you'd like 256k main or video memory?
 
  what m/b chipset and OS are you running?
 
  Dene
  
  Dene
  
 OS Linux,
  CPU Athlon  3200 about  memory i am not sure it is significant above 1
 Gb i do have 3 Gb
 I had before  a graphic card Nvidia 5200 the performances are multiplied
 by X 2.5 
 Cheers
  
 
In addition
I should have 256k Video Mem
That card is AGPX8
That card needs more electric power, you must buy a minimum of 500 watts
supply.
-- 
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Re: [Flightgear-users] Graphics Cards for FG

2005-11-25 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 15:39 +1300, dene maxwell a écrit :
 Thanks Gerard,
 I will be running win 98se but your input about the improvement from 5000 
 series to 6000 series is interesting.
 
 What interface was the 5200, AGP,PCI-E or PCI?
 
 Dene
 
 
Hello Dene
PCI-E is new and very costly. And we cannot upgrade an existing
computer.
5200 is AGP and as far i remember it was X8 
with 128k video mem , i don't remember  frequencies (i only remember i
did overclocked it)
With 98se you are limited with main memory , it is working up to 1Gb not
more.
 Cheers

-- 
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Re: [Flightgear-users] Graphics Cards for FG

2005-11-25 Thread Gerard ROBIN
Le samedi 26 novembre 2005 à 15:54 +1300, dene maxwell a écrit :
 This gets more interesting all the time!..:-)
 
 500W PSU minimum
 
 nvidia 6000 series video with 256k vram
 
 AGP x8
 
 that's your recommendation?
 
 Dene
Probably a good choice, 
more (serie 7000) becomes very expensive.
The difficulty with that serie (6000), 
is the big differences about frequencies  for GPU and Memory, 
it is existing several cards which use the same GPU not the same
frequencies 
and you must look at closely that detail, before buying.
Cheers
-- 
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Re: [Flightgear-users] Couple of questions

2005-11-24 Thread Gerard ROBIN
Le mercredi 23 novembre 2005 à 20:28 -0600, Larry a écrit :

 
 QUESTION #2
  
   Why won't the autopilot work? I setup the Autoheading and the auto 
   altitude
   and they both show on the left top of the screen when the HUD is on but 
   the
   plane doesn't actually go to the heading nor does the altitude stay where 
   I
   set it.  I have clicked all the pertinant buttons in the AP setup as well
   as having added the waypoints. CTRL/H Doesn't do anything except remove 
   and
   replace the heading at the top left of the HUD. Same with CTRL/A.
   
  
   Thanks

 
 What about QUESTION #2 up there??   :)
 
 Thanks
Sorry i never use it, and cannot answer, i only use the specific AC
autopilot on the panel when it is existing (like in reality)

Cheers
-- 
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RE: [Flightgear-users] Re: carriers

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 09:03 +, Vivian Meazza a écrit :
 
 Here's the fuller reply I promised earlier.
 
 The code makes 2 assumptions:
 
 a. there is only one carrier in the environment (which I will change to
 allow more in the future).
 
 b. In the carrier_nav.dat file each carrier is assigned a unique frequency
 which corresponds to a TACAN channel. This will not change
 
 The code takes the channel # and searches for the corresponding frequency,
 then uses this frequency to search carrier_nav.dat. Using the first match it
 comes to (assumption b. above) it searches the property tree to find the
 name of the carrier (assumption a. above). If the name of the carrier found
 is a substring of the entry in carrier_nav.dat, then it has found a valid
 entry, and will measure range and brg.
 
 Some points to note:
 
 If the entry in carrier_nav.dat is:
 
 12  999999   100 11160   0.000 CDG  FNS Charles de Gaule
 TACAN
 
 then
 
 nameCharles de Gaule/name
 namede Gaulle/name
 
 or even
 
 namede/name
 
 all produce a valid entry. The entry is NOT enclosed in quotes.
 
 No 
 
 en-name= entry_node-getStringValue(name, Nimitz);
 
 is not a mistake. If name/name is not specified, then it defaults to
 Nimitz. If name/name is specified then it uses that instead.
 
 As I said, it works here. If you set log-level=debug you might be able to
 see all this happening, as there are several debug points set within this
 code. Make sure you have a well-formed carrier_nav.dat, that it is gzipped,
 and name/name is correct.
 
 HTH. Let me know how you get on
 
 Vivian
 
Vivian,

OK working with CdeGaulle, only if:
12  999999   100 11160   0.000 CDG  RFN CdeGaulle
TACAN
12  999999   100 11160   0.000 NMZ  USS Nimitz TACAN

CdeGaulle on the first line, in that case Nimitz doesn't work TACAN is
not activated

If y do 
12  999999   100 11160   0.000 NMZ  USS Nimitz TACAN
12  999999   100 11160   0.000 CDG  RFN CdeGaulle
TACAN

Nimitz working with TACAN CdeGaulle do not

The AI name is not a problem
typecarrier/type
nameCdeGaulle/name
pennant-numberR91/pennant-number

NB:previously i did put the new one behind Nimitz, if we want TACAN
working we can have only one carrier. 

Thanks

Cheers

-- 
Gerard


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Re: [Flightgear-users] Concorde Over Nimitz

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 15:37 +0100, MPCEE French Bureau a écrit :
 Hello All:
 
 The first over pass! When it is possible to have the instant replay, keeping
 Nimitz within the replay, I will take some more shots of a virtual landing
 for the FG Album.
 
 http://www.mpcee.com/concordeovernimitz.htm
 
 Enjoy!
 
 Martin
 
Oh sorry, i get nothing, but a blank page
Cheers
-- 
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RE: [Flightgear-users] Carrier

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 15:53 +0100, MPCEE French Bureau a écrit :
 Hello:
 
 Where can you write the command lines in Windows, for example when in the
 wizard, to place an aircraft on the cat' or, anywhere on the flight deck to
 do free take offs?
 
 Thank You
 
 Martin
 
 
I can give an answer with command line usage:
We have several start point defined:
--parkpos=cat-1
--parkpos=cat2
--parkpos=park-1

I run fg with the following parameters --aircraft=seahawk --
carrier=Nimitz --parkpos=park-1  
And we must taxi on the deck
 Cheers
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RE: [Flightgear-users] Carrier]

2005-11-24 Thread Gerard ROBIN

Date: Thu, 24 Nov 2005 16:42:59 +0100
Le jeudi 24 novembre 2005 à 15:53 +0100, MPCEE French Bureau a écrit :
 Hello:
 
 Where can you write the command lines in Windows, for example when in the
 wizard, to place an aircraft on the cat' or, anywhere on the flight deck to
 do free take offs?
 
 Thank You
 
 Martin
 
 
Again because of a mistake.

I can give an answer with command line usage:
We have several start point defined:
--parkpos=cat-1
--parkpos=cat2  (NO) IT IS   cat-2
--parkpos=park-1

I run fg with the following parameters --aircraft=seahawk --
carrier=Nimitz --parkpos=park-1  
And we must taxi on the deck
 Cheers
-- 
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RE: [Flightgear-users] Re: carriers

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 15:06 +0100, Gerard ROBIN a écrit :

  
 Vivian,
 
 OK working with CdeGaulle, only if:
 12  999999   100 11160   0.000 CDG  RFN CdeGaulle
 TACAN
 12  999999   100 11160   0.000 NMZ  USS Nimitz TACAN
 
 CdeGaulle on the first line, in that case Nimitz doesn't work TACAN is
 not activated
 
 If y do 
 12  999999   100 11160   0.000 NMZ  USS Nimitz TACAN
 12  999999   100 11160   0.000 CDG  RFN CdeGaulle
 TACAN
 
 Nimitz working with TACAN CdeGaulle do not
 
 The AI name is not a problem
 typecarrier/type
 nameCdeGaulle/name
 pennant-numberR91/pennant-number
 
 NB:previously i did put the new one behind Nimitz, if we want TACAN
 working we can have only one carrier. 
 
 Thanks
 
 Cheers
 

Vivian,
Well, going on further, i get something i cannot explain

What i have said before, is right, ONLY, if we keep for it
 the AI filename nimitz_demo.xml
I have tried to rename it cdg_demo.xml
and 
instead of preferences (into AI  parameters)
scenarionimitz_demo/scenario
i have modified to
scenariocdg_demo/scenario

Result TACAN again does not work.
I don't understand

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Re: [Flightgear-users] Carrier]

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 16:58 +0100, MPCEE French Bureau a écrit :
 Hello Gerard:
 
 The command lines I understand, but where do I write them in Windows? For
 example, where in the wizard advance screen?
 
 The photo of Concorde and Nimitz is there, it is a htm extension.
 
 Regards,
 
 Martin
 
Because i never use Windows   : (being an happy man) ,
 sorry i cannot give any help about  FG wizard

Yes i understand it is an htm extension, i do not get the picture which
should be linked into it, only a blank screen :=(

Cheers
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Re: [Flightgear-users] Carrier]

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 17:15 +0100, Gerard ROBIN a écrit :
 Le jeudi 24 novembre 2005 à 16:58 +0100, MPCEE French Bureau a écrit :
snip
 
 Yes i understand it is an htm extension, i do not get the picture which
 should be linked into it, only a blank screen :=(
 
 Cheers
Continued 
when i look at your html souce the picture is not included in it
only the link to your home directory.
So we get a blank page.
Cheers


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Re: [Flightgear-users] Carrier]

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 16:27 +, Jon Stockill a écrit :
 Gerard ROBIN wrote:
 
  Yes i understand it is an htm extension, i do not get the picture which
  should be linked into it, only a blank screen :=(
 
  From the start of the file served by that address:
 
 html xmlns:v=urn:schemas-microsoft-com:vml
 xmlns:o=urn:schemas-microsoft-com:office:office
 xmlns:w=urn:schemas-microsoft-com:office:word
 xmlns=http://www.w3.org/TR/REC-html40;
 
 The rest of the page isn't exactly standard either.
 
Not a surprise it is coming from Microsoft.
-- 
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RE: [Flightgear-users] Re: carriers

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 16:46 +, Vivian Meazza a écrit :

 
 OK Gerard, from your reports everything is working as it should. As I
 explained, it is assumed that each carrier has a unique TACAN frequency.
 Thus the code uses the first match it comes to. We've added a new
 carrier_nav.dat file to cvs:
 
 add 'FNS Charles de Gaulle' to the database with TACAN channel 026X 
 
 You ought to be able to switch between the 2 using the channel selector in
 the drop down menu. Check it out and let me know if it doesn't work for you.
 
 You can only use nimitz-demo.xml because that’s hard coded - the software
 can't guess which random file name contains carrier info. It used to be
 called carrier-demo, and perhaps that's a better name for it. If you want 2
 carriers (I've tried it and it works, sort of) add another entry/entry
 with all the data. Note: you will need to use wirewire-1a/wire etc,
 otherwise the code gets confused and marks no wires :-). I've asked Mathias
 to add it to his TODO list. I'd like any feedback you have on this one too. 
 
 Vivian
 
OK, I 'll start to build it, in fact i will have 3 ships both carriers
and a destroyer which carry an helicopter (bo105), so i will try to
implement 3 TACAN.

Thanks

Gerard


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RE: [Flightgear-users] Re: carriers

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 17:20 +, Vivian Meazza a écrit :
 Gerard ROBIN
 
  
  
 
 Sounds good, I'll get on with allowing more than one ship in the TACAN code.
 I was about to start on HMS Victorious - looks like next year now.
 
 Vivian
 
 
That will be Trafalgar battle :=)
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RE: [Flightgear-users] Re: carriers

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 18:46 +0100, MPCEE French Bureau a écrit :
 Hello Gerard:
 
 You know, the favourite for all the historians is the Fairy Swordfish, or 
 commonly known as the Stringbag, carrying a Torpedo.

  As an afterthought, maybe the torpedo could be interactive, and then I could 
 attack the Charles De Gaulle!

I did not know, it is funny   :=)
We could worry if it was reality, because the royal french navy has had
many difficulties with that only one carrier, during making and after
making.  :=(
Cheers
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RE: [Flightgear-users] Re: carriers

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 18:41 +0100, MPCEE French Bureau a écrit :
 Hello:
 
 Can you make it ARK ROYAL, the version from 1965, after a major refit? It
 was then I was with Gannets on her. Oh the dreams continue!
 
 Thank you
 
 Martin
 
 
I have looked at the Gannets photos and specifications, it is not an
easy to draw AC, very interesting. 
To do it it could take many time.
Cheers

 --
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Re: [Flightgear-users] install problem on SUSE 10

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 09:56 -0800, Dan Martin a écrit :
 Hello,
 
 Can anyone help me with a SuSe 10 install?  Since I'm using a full
 install of all SuSe 10 packages, I only needed to download/install
 
 simgear package
 base package 0.99
 source 0.99
 
 Everything compiled fine and the first few loading splash screens
 come up fine, but then I get a freeglut error:
 ---
 fgfs
 opening file: /usr/local/share/FlightGear/data/Navaids/carrier_nav.dat
 /usr/local/share/FlightGear/data/Navaids/TACAN_freq.dat
 Initialising callsign using 'Aircraft/c172p/Models/c172p.xml'
 freeglut (fgfs): Failed to create cursor
 freeglut  ERROR:  Function glutSetCursor called without first
 calling 'glutInit'.
 
 
 Thanks,
 
 Dan
 
Look at your freeglut version, you need version 2.2.
-- 
Gerard


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RE: [Flightgear-users] Re: carriers

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 20:15 +, Vivian Meazza a écrit :
 Gerard
  
  Le jeudi 24 novembre 2005 à 18:46 +0100, MPCEE French Bureau a écrit :
   Hello Gerard:
  
   You know, the favourite for all the historians is the Fairy Swordfish,
  or commonly known as the Stringbag, carrying a Torpedo.
  
As an afterthought, maybe the torpedo could be interactive, and then I
  could attack the Charles De Gaulle!
  
  I did not know, it is funny   :=)
  We could worry if it was reality, because the royal french navy has had
 ^
  many difficulties with that only one carrier, during making and after
  making.  :=(
 
 Robespierre would be disappointed :-)
 
 Vivian  
 
Yes the French Navy continue to be named la royale.  :=) 
-- 
Gerard


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Re: [Flightgear-users] Re: carriers

2005-11-24 Thread Gerard ROBIN
Le jeudi 24 novembre 2005 à 18:44 -0500, Josh Babcock a écrit :
 We could worry if it was reality, because the royal french navy has had
^
 Robespierre would be disappointed :-)
 Vivian  
  
  Yes the French Navy continue to be named la royale.  :=) 
 
 Does that come with cheese?
 
Old Europe, old history,
With cheese don't know, but sure Not with coca cola.
-- 
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Re: [Flightgear-users] Re: carriers

2005-11-23 Thread Gerard ROBIN
Le mercredi 23 novembre 2005 à 08:32 +0100, Melchior FRANZ a écrit :
 * Larry -- Wednesday 23 November 2005 08:12:
  Where do I find the carriers? I tried doing fgfs --carrier=nimitz but
  it told me it couldn't find nimitz.  :)
 
   
 http://www.seedwiki.com/wiki/flight_gear/aircraft_carrier_howto.cfm?wpid=209315
   http://members.aon.at/mfranz/nimitz.jpg  [22 kB]
 
 m.
 
 ___
To get a full operational  aircraft carrier you need the FG CVS tree
source and data (within some aircrafts , a4, hunter, seafire, may be i
forget some others) 
The short keys are
 O/o hook down/up 
C catapult.

With it you can start from the Nimitz with the following comand
fgfs --aircraft=hunter --carrier=CVN-68 --parkpos=cat-1
Previously you must uncomment scenario nimitz_demo  AI in preference.xml
file
Nimitz is situated not far from San Fransisco  on Pacific.
.
ai
   enabled type=booltrue/enabled
   scenarionimitz_demo/scenario 
   !-- scenarioaircraft_demo/scenario --
  /ai
-- 
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Re: [Flightgear-users] Re: carriers

2005-11-23 Thread Gerard ROBIN
Le mercredi 23 novembre 2005 à 13:55 +0100, Gerard ROBIN a écrit :
 Le mercredi 23 novembre 2005 à 08:32 +0100, Melchior FRANZ a écrit :
  * Larry -- Wednesday 23 November 2005 08:12:
   Where do I find the carriers? I tried doing fgfs --carrier=nimitz but
   it told me it couldn't find nimitz.  :)
  

  http://www.seedwiki.com/wiki/flight_gear/aircraft_carrier_howto.cfm?wpid=209315
http://members.aon.at/mfranz/nimitz.jpg  [22 kB]
  
  m.
  
  ___
 To get a full operational  aircraft carrier you need the FG CVS tree
 source and data (within some aircrafts , a4, hunter, seafire, may be i
 forget some others) 
 The short keys are
  O/o hook down/up 
 C catapult.
 
 With it you can start from the Nimitz with the following comand
 fgfs --aircraft=hunter --carrier=CVN-68 --parkpos=cat-1
 Previously you must uncomment scenario nimitz_demo  AI in preference.xml
 file
 Nimitz is situated not far from San Fransisco  on Pacific.
 .
 ai
enabled type=booltrue/enabled
scenarionimitz_demo/scenario 
!-- scenarioaircraft_demo/scenario --
   /ai

Oh sorry i copied an old Mail
 And Now you can do it is no CVS you can do it with FG 0.9.9 
-- 
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Re: [Flightgear-users] Re: carriers

2005-11-23 Thread Gerard ROBIN
Le mercredi 23 novembre 2005 à 14:10 +0100, Melchior FRANZ a écrit :
 * Gerard ROBIN -- Wednesday 23 November 2005 13:55:
  To get a full operational  aircraft carrier you need the FG CVS tree
  source and data 
 
 You must have missed the 0.9.9 release!? Of course, you don't need
 FG CVS for full carrier operations. 0.9.9 is enough.
 
 
 
  fgfs --aircraft=hunter --carrier=CVN-68 --parkpos=cat-1
 
 I prefer --carrier=Nimitz.
 
 m.
 
That is only when we want to choose the place onto Nimitz park-1, cat-2
and others we can define into demo.xml (i have every catapults, and 2
extra parks)
BTW: i have tried Hangar level not working. 

Cheers
-- 
Gerard


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