Re: [Flightgear-users] Instrument Panel development tools?

2004-12-21 Thread Innis Cunningham
Hi Bill
Take a look at the 737 panel and the 747 panel.
The 737 panel is 2D which is a texture only panel.
This panel is a complete pilots panel with both pilots
and copilots instruments.To see the whole panel use
ctrl-f5  f6 to move up and down and ctrl f7  f8 to
move side to side.You can try clicking on the auto pilot
panel to see hot spots working although a lot of them
no longer work due to changes to FG code since the
panel was built.
The 747 panel is a 3D panel in this case the instruments are
3D objects with textures applied.The 747 as far as I know has
no hotspots but that is because they have not been done not
because they can't be done.
If you want to check for hotspots on a panel in an aircraft press
ctrl-C(I think it is) and yellow squares will appear on the panel were
the hotspots are.
Both types of panel have there pro's  con's but most people here
favour 3D so I will just go along with the crowd.
Once you have had a look at the panels you can check out there
XML files to see how each type is constructed.
HTH
Cheers
Innis

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Re: [Flightgear-users] Instrument Panel development tools?

2004-12-21 Thread Thomas Förster
Am Dienstag 21 Dezember 2004 01:47 schrieb Curtis L. Olson:
 ...
 For visualization while you work try hitting F3 (or is it
 shift-F3?)  One of those reloads the panel, and the other takes a screen
 shot, I always forget which is which.  But that let's you work on your
 panel and see the results immediately in a live running copy of FG.

Aahhh. Now the 'Debug' menu makes sense to me :-) Thanks.

Thomas

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Re: [Flightgear-users] Instrument Panel development tools?

2004-12-21 Thread Roy Vegard Ovesen
On Tuesday 21 December 2004 01:47, Curtis L. Olson wrote:
 For visualization while you work try hitting F3 (or is it
 shift-F3?)  One of those reloads the panel, and the other takes a screen
 shot, I always forget which is which.  But that let's you work on your
 panel and see the results immediately in a live running copy of FG.


This only works for 2d panels. And it does not work for a 2d panel included in 
the 3d model, like the default C172.

-- 
Roy Vegard Ovesen

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Re: [Flightgear-users] Instrument Panel development tools?

2004-12-21 Thread Erik Hofman
Does anybody know what happened to this project:
http://www.chez.com/tipunch/fgpanel/
Erik
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[Flightgear-users] Instrument Panel development tools?

2004-12-20 Thread Bill Galbraith
I'm looking to develop an instrument panel or more, and was wondering about
tools for doing that. Ideally, what I'd like is:

o Windows or Cygwin. Worst case, RedHat Linux
o Free would be good.
o XML support (or course)
o Free (my favorite price)
o A tool that allowed you to edit the code in one window of the screen, and
show the rendering in another part of the screen. Being able to drive
needles etc would be good too, to allow me to set up the interpolations.
o Wizards or other assistance for setting up instruments would be nice too.

Can anyone point me in the right direction?

Thanks,
Bill Galbraith


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Re: [Flightgear-users] Instrument Panel development tools?

2004-12-20 Thread Dave Martin
Hmm, when you say you'd like to make an instrument panel - do you mean a 3d 
'virtual' one such as we have in the c172p, pa28-161, 310-3d etc or a 2d 
panel?

Incidentally - for much of the 3d modelling in FlightGear, AC3D is easiest 
while Blender with its .ac export filter is most powerful.

As for visualisation 'while you work', I generally use trial (careful thought) 
and much error but its possible that there are other methods available which 
I haven't found yet.

On Monday 20 Dec 2004 23:47, Bill Galbraith wrote:
 I'm looking to develop an instrument panel or more, and was wondering about
 tools for doing that. Ideally, what I'd like is:

 o Windows or Cygwin. Worst case, RedHat Linux
 o Free would be good.
 o XML support (or course)
 o Free (my favorite price)
 o A tool that allowed you to edit the code in one window of the screen, and
 show the rendering in another part of the screen. Being able to drive
 needles etc would be good too, to allow me to set up the interpolations.
 o Wizards or other assistance for setting up instruments would be nice too.

 Can anyone point me in the right direction?

 Thanks,
 Bill Galbraith


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RE: [Flightgear-users] Instrument Panel development tools?

2004-12-20 Thread Bill Galbraith
I'm not sure about the benefits of a 3-d panel over a 2-d panel, since I'm
new to this stuff, but I believe that it would be 3-D panels.

 
 Hmm, when you say you'd like to make an instrument panel - do 
 you mean a 3d 
 'virtual' one such as we have in the c172p, pa28-161, 310-3d 
 etc or a 2d 
 panel?
 
 Incidentally - for much of the 3d modelling in FlightGear, 
 AC3D is easiest 
 while Blender with its .ac export filter is most powerful.
 
 As for visualisation 'while you work', I generally use trial 
 (careful thought) 
 and much error but its possible that there are other methods 
 available which 
 I haven't found yet.
 
 On Monday 20 Dec 2004 23:47, Bill Galbraith wrote:
  I'm looking to develop an instrument panel or more, and was 
 wondering 
  about tools for doing that. Ideally, what I'd like is:
 
  o Windows or Cygwin. Worst case, RedHat Linux
  o Free would be good.
  o XML support (or course)
  o Free (my favorite price)
  o A tool that allowed you to edit the code in one window of the 
  screen, and show the rendering in another part of the screen. Being 
  able to drive needles etc would be good too, to allow me to 
 set up the 
  interpolations. o Wizards or other assistance for setting up 
  instruments would be nice too.
 
  Can anyone point me in the right direction?
 
  Thanks,
  Bill Galbraith
 
 
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Re: [Flightgear-users] Instrument Panel development tools?

2004-12-20 Thread Curtis L. Olson
Bill Galbraith wrote:
I'm not sure about the benefits of a 3-d panel over a 2-d panel, since I'm
new to this stuff, but I believe that it would be 3-D panels.
 

If you are building a general FlightGear aircraft, you probably want a 
3d panel.  However, if you want to build a cockpit and have the 
instrument panel run on a separate display, then a 2d panel is much 
easier to deal with.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Instrument Panel development tools?

2004-12-20 Thread Curtis L. Olson
Dave Martin wrote:
Hmm, when you say you'd like to make an instrument panel - do you mean a 3d 
'virtual' one such as we have in the c172p, pa28-161, 310-3d etc or a 2d 
panel?

Incidentally - for much of the 3d modelling in FlightGear, AC3D is easiest 
while Blender with its .ac export filter is most powerful.

As for visualisation 'while you work', I generally use trial (careful thought) 
and much error but its possible that there are other methods available which 
I haven't found yet.
 

For visualization while you work try hitting F3 (or is it 
shift-F3?)  One of those reloads the panel, and the other takes a screen 
shot, I always forget which is which.  But that let's you work on your 
panel and see the results immediately in a live running copy of FG.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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RE: [Flightgear-users] Instrument Panel development tools?

2004-12-20 Thread Bill Galbraith


 I'm not sure about the benefits of a 3-d panel over a 2-d 
 panel, since 
 I'm new to this stuff, but I believe that it would be 3-D panels.
   
 
 
 If you are building a general FlightGear aircraft, you 
 probably want a 
 3d panel.  However, if you want to build a cockpit and have the 
 instrument panel run on a separate display, then a 2d panel is much 
 easier to deal with.


I thought that it wasn't possible to split the IP off to another display, or
were your referring to separate computers?

I was thinking that one possibility would be a Flight Instrument Trainer, so
the instrument panel would take up the entire screen, with no out-the-window
display. Of course, for that case, I guess I could turn off the update of
the visual scene completely.

3-D panels allow you to define 'hot-spots' too, right, whereas you can't do
that on 2-D panels, correct?  ('Hot-spots' being areas on the screen where
you can click and get an action out of it).

Bill


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Re: [Flightgear-users] Instrument Panel development tools?

2004-12-20 Thread Dave Martin
On Tuesday 21 Dec 2004 00:47, Curtis L. Olson wrote:
 For visualization while you work try hitting F3 (or is it
 shift-F3?)  One of those reloads the panel, and the other takes a screen
 shot, I always forget which is which.  But that let's you work on your
 panel and see the results immediately in a live running copy of FG.

 Regards,

 Curt.

I learn a new thing every day - Thanks! :-)

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