Re: [Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2008-12-28 Thread Christian Knoke

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 

Madeline Book wrote on Dec 27, 20:24 (-0800):
  [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]:
  
  default.serv has a hack in it which sets startunits to cccwwx.  This
  does not match the server's hardwired default value when starting a
  game of Freeciv from scratch.  The hack is supposed to change the
  startunits back to correct values, but at this moment in Freeciv
  development history, it's an incorrect value.
  
  Reproducer:
  1) using any GTK client, select Start New Game
  2) /show startunits.  The value will be ccwwx

So why is this? The server freshly started by the GTK client should have
read default.serv at first.

  3) using the gui, select Ruleset Version civ1.  startunits will be
  changed.
  4) using the gui, select Ruleset Version default.  startunits will
  be changed again.
  5) /show startunits.  It now has value cccwwx, one extra settler.

He does at this point, too late.

  Solution: change line in default.serv to ccwwx
 
 Ok.

Christian

-- 
Christian Knoke* * *http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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Re: [Freeciv-Dev] (PR#40608) AutoReply: Screen doesn't refresh if maximized in 2.1.8 on windows XP

2008-12-28 Thread x

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40608 

I've found a cure for this:

- start free civ
- load the savegame
- put the game in windowed-mode (NOT maximized)
- select REPORTS/NATIONS
(- the window resizes itself, exeeding the 1024x768 of the screen - 
another bug)
- maximize the WIndow or go to fullscreen with  ALT+ENTER

voila - for me it`s ok, then



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[Freeciv-Dev] (PR#40613) [client feature] Controling map manager.

2008-12-28 Thread slawek

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40613 

Hi.

Already behaviour of map view is the same. Player can modify it uses
modifier key. But who remember all keys? There's one other reason to do
it. Some players like Civ 3 map report state, where all information are
displaying on main map. I touch on myself that better intuitional are
dialogs gui. We can rather show more information on main map if player
select some event from messagewin or switch to other view.

What is a view? It's a set of display option. Player can select show
unit, cities, borders but don't display output and terrain and save it
as view. That's(creating new view and restoring them from client option
file) not implement yet. There also predefined views(controller).

What is a map controller? It's a connected pair of view settings and
mouse behaviour. It must be fixed, but client would change some
settings(view options). We don't remember it between session. Do what we
can use it? Simple way is show additional information in infobar and
change selection type(can select unit, can select cities, selection
rectangle turned on/off, etc. ). Map controller will be changed
automatically when map was centred on some objects(for example city).
Player can also manually switch them by clicking on object that class
match to some map controller.

Already my code defines three map controller. Generic(normal view), City
management, Unit management(tactical).

City management state supports rearrange of workers by drag output
title. We shouldn't give units orders on this state(there are some bug,
but i will remove it since it will be added to stable version). It also
automatically update infobar showing information about a city bellowing
cursor.

Unit controller already don't making anything extra. It only show/hide
some information.

I have planed to add working controller. It will be usable if we had to
making future plan to improves our territory. 

It will be great if we had title layer and title controller. Somebody
suggest on forum possibility to leave some messages on map in
multiplayer game.

Some views will allow user to add bookmarks or favourite places. It will
be displaying under infobar. On generic view we display unit list on it.

Why use it? We can group some information into larger, more complex
view. We can show more graphics, but only on specific view/controller.
It will display city bar on city controller/manager if city are
starving. Maybe better icon near city center? It will also displaying
information about which cities try built unavinable object(example
wonder) under infobar. It can display some additional information on
minimap(It can be very good idea).
On strategic controller we can display some information on
minimap(battle groups position).

To far think I described. I only will show you first tech demo. It only
display how it can work together. At now there some bugs which i
discovered some hour ago. It also contains bugs what I know, but I
unlike removed it(it's very hard).

I send you patch and wait to hear what you think about it. Maybe uses
some action bar(like in editor) in some controller? Maybe infobar should
allow us to change production of selected city or change cma? Which
information should be displayed in minimap and main map in which
controller? I have some plans hows to done it, but I'm confusing.



freeciv-ui.diff.gz
Description: GNU Zip compressed data
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[Freeciv-Dev] (PR#40608) Screen doesn't refresh if maximized in 2.1.8 on windows XP

2008-12-28 Thread Madeline Book

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40608 

 [fin...@gmx.net - Sun Dec 28 21:56:40 2008]:
 
 (- the window resizes itself, exeeding the 1024x768 of the screen - 
 another bug)

I remember from warclient that this automatic resizing was
a bug in the win32 gtk libraries on windows. It should be
fixed in newer versions (possible the development version,
not stable).


---
欲しいだけ大きくなるよ。

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[Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2008-12-28 Thread Kevin Benton

URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 

 [s1kevin - Thu Jun 22 06:44:55 2006]:
 
 If you'd like to reach me more rapidly, you're welcome to try me at the
 following obfuscated place:
 
 HELLOkevin.bentonWORLD at my work domain HELLOamd.comWORLD
 
 I think you'll figure out easily how to change that into a proper mailto
 location.
 
 

All - my work domain has changed to beatport.com, however, the rest of
the email address remains the same.

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[Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2008-12-28 Thread Kevin Benton

URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 

 
 All - my work domain has changed to beatport.com, however, the rest of
 the email address remains the same.
 

This bug has been open since May of '06.  Is anyone taking my offer to
assist moving from RT to Bugzilla seriously?  If not, please close this
issue.

I believe this is the best way I can contribute now to the development
of Freeciv - by providing what I feel is a far superior issue tracking
system with much better search capabilities and more transparency to
help encourage developer participation (even new developers).  If you
use Eclipse as your development environment, it has support for task
management (via Mylyn) directly in Bugzilla.

I might be willing to assist in Freeciv code development, but at this
point, I'd want to use an issue tracking system that supports me as both
a user and a developer.  From my perspective, RT is not designed for
software development projects.  Bugzilla is.


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[Freeciv-Dev] (PR#40614) Regression + RFE: What happened to being able to look at trade?

2008-12-28 Thread Kevin Benton

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40614 

In 2.1.7, I am not able to look at where trade is coming from any
longer.  The same is true in 2.1.8.  There are times when I want to see
what cities are trading with a particular city so I know whether or not
I would like to make new trade routes.

The best way I can tell how effective a particular city's trade is
working is to see 1) what cities are trading with this city, what is the
distance to that city, and 3) what's the value of trade coming from each
of those cities.  So, if three of the four allocated trade cities (yuck
on the limit, but I can live with it) are producing lots of trade, but
one is barely producing or not producing at all, I want to make sure I'm
aware of it so I can change my trade accordingly.

What would be most helpful is to be able to produce a report like this:

Home City   Trading With   Dist   Gold v
+ Washington (11)   --- 2 Cities ---73 11
- New Orleans (8)   --- 3 Cities ---47  9
Paris (5)   27  6
Washington (11) 12  3
Boston (3)   8  0
+ Atlanta (2)   --- 1 City ---   5  0
+ Boston (3)--- 1 City ---   8  0


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