Re: [Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 Madeline Book wrote on Dec 27, 20:24 (-0800): [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]: default.serv has a hack in it which sets startunits to cccwwx. This does not match the server's hardwired default value when starting a game of Freeciv from scratch. The hack is supposed to change the startunits back to correct values, but at this moment in Freeciv development history, it's an incorrect value. Reproducer: 1) using any GTK client, select Start New Game 2) /show startunits. The value will be ccwwx So why is this? The server freshly started by the GTK client should have read default.serv at first. 3) using the gui, select Ruleset Version civ1. startunits will be changed. 4) using the gui, select Ruleset Version default. startunits will be changed again. 5) /show startunits. It now has value cccwwx, one extra settler. He does at this point, too late. Solution: change line in default.serv to ccwwx Ok. Christian -- Christian Knoke* * *http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40608) AutoReply: Screen doesn't refresh if maximized in 2.1.8 on windows XP
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40608 I've found a cure for this: - start free civ - load the savegame - put the game in windowed-mode (NOT maximized) - select REPORTS/NATIONS (- the window resizes itself, exeeding the 1024x768 of the screen - another bug) - maximize the WIndow or go to fullscreen with ALT+ENTER voila - for me it`s ok, then ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40613) [client feature] Controling map manager.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40613 Hi. Already behaviour of map view is the same. Player can modify it uses modifier key. But who remember all keys? There's one other reason to do it. Some players like Civ 3 map report state, where all information are displaying on main map. I touch on myself that better intuitional are dialogs gui. We can rather show more information on main map if player select some event from messagewin or switch to other view. What is a view? It's a set of display option. Player can select show unit, cities, borders but don't display output and terrain and save it as view. That's(creating new view and restoring them from client option file) not implement yet. There also predefined views(controller). What is a map controller? It's a connected pair of view settings and mouse behaviour. It must be fixed, but client would change some settings(view options). We don't remember it between session. Do what we can use it? Simple way is show additional information in infobar and change selection type(can select unit, can select cities, selection rectangle turned on/off, etc. ). Map controller will be changed automatically when map was centred on some objects(for example city). Player can also manually switch them by clicking on object that class match to some map controller. Already my code defines three map controller. Generic(normal view), City management, Unit management(tactical). City management state supports rearrange of workers by drag output title. We shouldn't give units orders on this state(there are some bug, but i will remove it since it will be added to stable version). It also automatically update infobar showing information about a city bellowing cursor. Unit controller already don't making anything extra. It only show/hide some information. I have planed to add working controller. It will be usable if we had to making future plan to improves our territory. It will be great if we had title layer and title controller. Somebody suggest on forum possibility to leave some messages on map in multiplayer game. Some views will allow user to add bookmarks or favourite places. It will be displaying under infobar. On generic view we display unit list on it. Why use it? We can group some information into larger, more complex view. We can show more graphics, but only on specific view/controller. It will display city bar on city controller/manager if city are starving. Maybe better icon near city center? It will also displaying information about which cities try built unavinable object(example wonder) under infobar. It can display some additional information on minimap(It can be very good idea). On strategic controller we can display some information on minimap(battle groups position). To far think I described. I only will show you first tech demo. It only display how it can work together. At now there some bugs which i discovered some hour ago. It also contains bugs what I know, but I unlike removed it(it's very hard). I send you patch and wait to hear what you think about it. Maybe uses some action bar(like in editor) in some controller? Maybe infobar should allow us to change production of selected city or change cma? Which information should be displayed in minimap and main map in which controller? I have some plans hows to done it, but I'm confusing. freeciv-ui.diff.gz Description: GNU Zip compressed data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40608) Screen doesn't refresh if maximized in 2.1.8 on windows XP
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40608 [fin...@gmx.net - Sun Dec 28 21:56:40 2008]: (- the window resizes itself, exeeding the 1024x768 of the screen - another bug) I remember from warclient that this automatic resizing was a bug in the win32 gtk libraries on windows. It should be fixed in newer versions (possible the development version, not stable). --- 欲しいだけ大きくなるよ。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 [s1kevin - Thu Jun 22 06:44:55 2006]: If you'd like to reach me more rapidly, you're welcome to try me at the following obfuscated place: HELLOkevin.bentonWORLD at my work domain HELLOamd.comWORLD I think you'll figure out easily how to change that into a proper mailto location. All - my work domain has changed to beatport.com, however, the rest of the email address remains the same. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 All - my work domain has changed to beatport.com, however, the rest of the email address remains the same. This bug has been open since May of '06. Is anyone taking my offer to assist moving from RT to Bugzilla seriously? If not, please close this issue. I believe this is the best way I can contribute now to the development of Freeciv - by providing what I feel is a far superior issue tracking system with much better search capabilities and more transparency to help encourage developer participation (even new developers). If you use Eclipse as your development environment, it has support for task management (via Mylyn) directly in Bugzilla. I might be willing to assist in Freeciv code development, but at this point, I'd want to use an issue tracking system that supports me as both a user and a developer. From my perspective, RT is not designed for software development projects. Bugzilla is. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40614) Regression + RFE: What happened to being able to look at trade?
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40614 In 2.1.7, I am not able to look at where trade is coming from any longer. The same is true in 2.1.8. There are times when I want to see what cities are trading with a particular city so I know whether or not I would like to make new trade routes. The best way I can tell how effective a particular city's trade is working is to see 1) what cities are trading with this city, what is the distance to that city, and 3) what's the value of trade coming from each of those cities. So, if three of the four allocated trade cities (yuck on the limit, but I can live with it) are producing lots of trade, but one is barely producing or not producing at all, I want to make sure I'm aware of it so I can change my trade accordingly. What would be most helpful is to be able to produce a report like this: Home City Trading With Dist Gold v + Washington (11) --- 2 Cities ---73 11 - New Orleans (8) --- 3 Cities ---47 9 Paris (5) 27 6 Washington (11) 12 3 Boston (3) 8 0 + Atlanta (2) --- 1 City --- 5 0 + Boston (3)--- 1 City --- 8 0 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev