[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-29 Thread anonymous

Follow-up Comment #13, bug #13498 (project freeciv):

Hi
I have now had crash 6 from this bug.
Again in LTXIV. This time a new variant. 

I was online when a city of mine was captured.
A size 4 city with one of my units inside was attacked and captured.(no
palace). I crashed with the same abort error. My opponent (Maho) did not
crash.

I should have lost vision with this crash. I had lost two other cities in the
minutes preceding this crash. Both captured intact. The other captured cities
that lost vision show me the size of the city as it was before the capture.
After rejoining the game this city showed me the correct city size.

Kevin551



Kevin551

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Re: [Freeciv-Dev] [bug #13582] [patch] extend the gold upkeep system (was PR#40760)

2009-05-29 Thread Matthias Pfafferodt
Perhaps the comments in the ruleset civ1 and civ2 should also be updated? See 
attached patch. I will also update the following patches ...

Am Friday 29 May 2009 04:11:08 schrieb Madeline Book:
 Update of bug #13582 (project freeciv):

  Assigned to:None = mbook

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 Follow-up Comment #1:

 Patch is fine except for the use of 'true' and 'false'
 which should be 'TRUE' and 'FALSE'. I will fix that
 and commit it.


 
 本当の誠は何なのだ。

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-- 
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de
diff -ur '--exclude=*svn*' freeciv-2.1.99svn15687//data/civ1/game.ruleset freeciv-2.1.99svn15687.gold2.1//data/civ1/game.ruleset
--- freeciv-2.1.99svn15687//data/civ1/game.ruleset	2009-05-26 16:23:47.505473635 +0200
+++ freeciv-2.1.99svn15687.gold2.1//data/civ1/game.ruleset	2009-05-29 12:07:54.406185781 +0200
@@ -62,7 +62,13 @@
 ; is negative, random buildings in the city are sold off. If the gold
 ; is still negative, then supported units with gold upkeep are
 ; disbanded.
-; 1 - Gold upkeep for all buildings and units is paid in a lump sum after
+; 1 - In the first step, the player's total gold must be non-negative after
+; paying upkeep for all buildings within a city. If for any city the
+; player's gold is negative, random buildings in the city are sold off.
+; In the second step, gold upkeep for all units is paid in a lump sum.
+; If the player does not have enough gold, random units with gold upkeep
+; are disbanded.
+; 2 - Gold upkeep for all buildings and units is paid in a lump sum after
 ; all cities have been processed. If the player does not have enough
 ; gold, random buildings from random cities are sold. If still more
 ; gold is needed, then random units with gold upkeep are disbanded.
diff -ur '--exclude=*svn*' freeciv-2.1.99svn15687//data/civ2/game.ruleset freeciv-2.1.99svn15687.gold2.1//data/civ2/game.ruleset
--- freeciv-2.1.99svn15687//data/civ2/game.ruleset	2009-05-26 16:23:47.593475294 +0200
+++ freeciv-2.1.99svn15687.gold2.1//data/civ2/game.ruleset	2009-05-29 12:07:41.250549946 +0200
@@ -56,7 +56,13 @@
 ; is negative, random buildings in the city are sold off. If the gold
 ; is still negative, then supported units with gold upkeep are
 ; disbanded.
-; 1 - Gold upkeep for all buildings and units is paid in a lump sum after
+; 1 - In the first step, the player's total gold must be non-negative after
+; paying upkeep for all buildings within a city. If for any city the
+; player's gold is negative, random buildings in the city are sold off.
+; In the second step, gold upkeep for all units is paid in a lump sum.
+; If the player does not have enough gold, random units with gold upkeep
+; are disbanded.
+; 2 - Gold upkeep for all buildings and units is paid in a lump sum after
 ; all cities have been processed. If the player does not have enough
 ; gold, random buildings from random cities are sold. If still more
 ; gold is needed, then random units with gold upkeep are disbanded.
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[Freeciv-Dev] [bug #13582] [patch] extend the gold upkeep system (was PR#40760)

2009-05-29 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #13582 (project freeciv):

Perhaps the comments in the rulesets civ1 and civ2 should also be updated?
See attached patch.

(file #5835)
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Additional Item Attachment:

File name: gold2.1.patch.diff Size:2 KB


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[Freeciv-Dev] [bug #13583] [patch] shield2gold_basics (was PR#40761)

2009-05-29 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #13583 (project freeciv):

Thanks for looking at the patch!

changes in version2:

- fix all the basic stuff
- remove ruleset changes
- add documentation

(file #5836)
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File name: version2-gold3.patch.diff  Size:3 KB


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[Freeciv-Dev] [bug #13585] [patch] shield2gold_units (was PR#40762)

2009-05-29 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #13585 (project freeciv):

changes in version 2:

- remove ruleset changes

(file #5837)
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File name: version2-gold4.patch.diff  Size:2 KB


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[Freeciv-Dev] [bug #13586] [patch] economic report (was PR#40763) - help needed

2009-05-29 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #13586 (project freeciv):

Ok, after some (a lot of!) searching I found my error. The
upkeep information has to be processed two times in packhand.c
- in unpackage_unit() and handle_unit_packet_common()!

changes in version 2:

- it's working!
- move city_units_upkeep() to citytools.c
- upkeep information are only send for own units (a flag
  upkeep_info is used)
- upkeep information are only send if there are changes
- reduce the number of places there this function is called
  (not on every loop!; but within city_refresh())

(file #5843)
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File name: version2-gold5.patch.diff  Size:37 KB


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[Freeciv-Dev] [bug #13586] [patch] economic report (was PR#40763) - help needed

2009-05-29 Thread Matthias Pfafferodt

Follow-up Comment #3, bug #13586 (project freeciv):

one remark:

if the editor is used the changes are visible in the next
turn. I'm not sure, how to force an update.

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[Freeciv-Dev] [bug #13587] [patch] add upkeep information to units in city dialog

2009-05-29 Thread Matthias Pfafferodt

Follow-up Comment #3, bug #13587 (project freeciv):

changes in version 2:

- use astring
- upkeep information are only visible for own units
- also update unit_activity_text()

(file #5844)
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File name: version2-gold6.patch.diff  Size:6 KB


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[Freeciv-Dev] [bug #13595] [patch] remove unigold struct

2009-05-29 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?13595

 Summary: [patch] remove unigold struct
 Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 29.05.2009 um 22:58
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

replace the unitgold struct introduced in PR#40619
by a unit_list



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File Attachments:


---
Date: Freitag 29.05.2009 um 22:58  Name: gold7.patch.diff  Size: 5kB   By:
syntron

http://gna.org/bugs/download.php?file_id=5845

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[Freeciv-Dev] [bug #13596] [patch] use city_refresh queue

2009-05-29 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?13596

 Summary: [patch] use city_refresh queue
 Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 29.05.2009 um 23:05
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

___

Details:

use city_refresh_queue_add() and city_refresh_queue_processing() in
sell_random_buildings()



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File Attachments:


---
Date: Freitag 29.05.2009 um 23:05  Name: gold8.patch.diff  Size: 802B   By:
syntron

http://gna.org/bugs/download.php?file_id=5846

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[Freeciv-Dev] [bug #13595] [patch] remove unigold struct

2009-05-29 Thread Marko Lindqvist

Update of bug #13595 (project freeciv):

 Assigned to:None = cazfi  


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[Freeciv-Dev] [bug #13586] [patch] economic report (was PR#40763) - help needed

2009-05-29 Thread Madeline Book

Update of bug #13586 (project freeciv):

 Assigned to:None = mbook  


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[Freeciv-Dev] [bug #13587] [patch] add upkeep information to units in city dialog

2009-05-29 Thread Madeline Book

Update of bug #13587 (project freeciv):

 Assigned to:None = mbook  


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