[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto

Update of bug #14448 (project freeciv):

  Status:   Confirmed = Ready For Test 

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Additional Item Attachment:

File name: trunk_S2_2_embassy_clause2.diff Size:9 KB
File name: S2_1_embassy_clause2.diff  Size:7 KB


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[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto

Follow-up Comment #8, bug #14448 (project freeciv):

Added that the client also don't try to take in account the embassy effect
(in gtk2 and sdl clients).


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[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto

Follow-up Comment #9, bug #14448 (project freeciv):

Don't include bug #14490 fix in the patch for S2_2 and trunk...


(file #6963)
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[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-11 Thread pepeto

Update of bug #14151 (project freeciv):

  Status:   Confirmed = Ready For Test 

___

Follow-up Comment #7:

Attached patches do:
* in trunk: if you cancel alliance this turn, it will print a message like I
would like to see you keep your distance from A for some time like you
suggested.

* in S2_1: to don't add strings to translate, just always agree the treaty if
the player has no more allied with enemy players.


(file #6964, file #6965)
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Additional Item Attachment:

File name: S2_1_AI_allied_with_enemy.diff Size:1 KB
File name: trunk_S2_2_AI_allied_with_enemy.diff Size:2 KB


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[Freeciv-Dev] [patch #1326] Use client.conn as client connection to the server

2009-10-11 Thread pepeto

Update of patch #1326 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 


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[Freeciv-Dev] [patch #1331] Move the call to init_our_capability()

2009-10-11 Thread pepeto

URL:
  http://gna.org/patch/?1331

 Summary: Move the call to init_our_capability()
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 11:06
Category: general
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

___

Details:

In server side, moved in main().  It is already in client_main() in client
side.




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File Attachments:


---
Date: dimanche 11.10.2009 à 11:06  Name: trunk_S2_2_init_our_capability.diff
 Size: 2 ko   By: pepeto

http://gna.org/patch/download.php?file_id=6966

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[Freeciv-Dev] [patch #1236] experimental ruleset

2009-10-11 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #1236 (project freeciv):

(more Information about this experimental ruleset; from
./doc/README.ruleset.experimental:)

1. New rules
   -

- Plagues are activated. An Aqueduct or a Sewer System reduce the possibility
of an illness in the city. It is further reduced by an Hospital or a Genetic
Laboratory. Building the wonder Cure for Cancer' further reduces the
possibility of an illness.  (available in freeciv)

- The Genetic Laboratory increases the food output by 25% if the city size
exceeds 20. (available in freeciv)

- Migration is activated and locked. Add migration effects of the different
governments. (available in freeciv; settings in the ruleset and locking of
settings needs patch #1301)

- After The Corporation is researched the upkeep for most modern military
units change from shield to gold. (available in freeciv)

- An new unit class Big Land is introduced. Units of this type can not move
into mountains, ...  (available in freeciv)

- Units of class trireme can move on rivers. (available in freeciv)

- Activate variable city radii:
radius 1: start
radius 2: city size 3
radius 3: city size 10 + Railroad
radius 4: city size 30 + Railroad + Mass Transit + Super Highway
  The vision range of the city is adapted accordingly. (patch #1235)

- Increase the number of build slots for units at radius 3 and 4. (needs
patch #1234)

- (Add and) Activate tech upkeep. (needs patch #1264 and patch #1265)

- Activate foggedborders; borders are not updated if they are not seen.
(available in freeciv)

I don't know if these changes are ready for the default ruleset; I see this
experimental ruleset as a possibility to add new rules / features and to test
them. This way they are not forgotten.


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[Freeciv-Dev] [patch #1332] anonymous posting test

2009-10-11 Thread Daniel Markstedt

Update of patch #1332 (project freeciv):

  Status:None = Invalid
 Open/Closed:Open = Closed 


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Re: [Freeciv-Dev] [patch #1280] add offline events

2009-10-11 Thread Daniel Markstedt
Anonymous posting to the patch tracker should be working now. Thanks
for the heads-up.

Daniel

On Tue, Oct 6, 2009 at 12:18 PM, Marko Lindqvist cazf...@gmail.com wrote:
 2009/9/6 Marko Lindqvist:

 Update of patch #1280 (project freeciv):

             Assigned to:                    None = cazfi
         Planned Release:                    None = 2.2.0

 Pepeto: Since this is one of the most important things to go in before
 2.2.0-beta1, feel free to commit this if it seems ok to you.

 Daniel: Patch tracker, unlike bug tracker, does not allow comments
 from anonymous.


 - ML


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[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after

2009-10-11 Thread pepeto

Update of bug #14100 (project freeciv):

  Status:None = Ready For Test 

___

Follow-up Comment #3:

In addition of previous patch, add the game page is maximized by default. 
This would be especially needed for 2.2 since there can be the featured chat
toolbar + votebar shown at same time and will probably become too big for
small displays.


(file #6967)
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File name: trunk_S2_2_S2_1_small_screens.diff Size:2 KB


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[Freeciv-Dev] [patch #1264] add tech upkeep

2009-10-11 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #1264 (project freeciv):

rebased version of the patch

(file #6968)
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Re: [Freeciv-Dev] Release Dates

2009-10-11 Thread Daniel Markstedt
Hi Jordi,

The short answer is: when it's ready. ;)

The long answer is: I'll start QAing the code next week to try and
weed out any showstoppers together with the other maintainers. There
will be a notification on the freeciv-i18n list as soon as it's
release quality and the code is frozen so that translators can
finalize the translations.

Best regards,

Daniel

On Mon, Sep 28, 2009 at 1:54 AM, Jordi Negrevernis i Font
jnegrever...@jnfprogramari.com wrote:

    Hi all,

    Does anyway knows where we are going to release the 2.1.10, and the
 first beta of the 2.2 series?

    I'm updating the spanish translation for 2.1 and 2.2 and trunk and i
 don't what to miss the chance...

    Thanks


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[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread Jacob Nevins

Follow-up Comment #2, bug #14488 (project freeciv):

This patch does indeed fix both the problems I reported (and I realise my
diagnosis was a bit off), but there's a remaining problem: it's now not
possible to tell settler-type units (which can both clean pollution and
pillage, in the default ruleset) to pillage from the keyboard (although you
can do so from the menu).

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[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread pepeto

Follow-up Comment #3, bug #14488 (project freeciv):

This is another bug, the normal short cut for pillage is shift+p.  Fix
attached.


(file #6970)
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[Freeciv-Dev] [bug #14490] Loading game broken

2009-10-11 Thread pepeto

Update of bug #14490 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

Commited in:
* trunk: revision 16095
* S2_2: revision 16096


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[Freeciv-Dev] [bug #14489] Vision sharing bug

2009-10-11 Thread pepeto

Update of bug #14489 (project freeciv):

Category:None = general
  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 

___

Follow-up Comment #6:

Commited in:
* trunk: revision #16097
* S2_2: revision #16096
* S2_1: revision #16095


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[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread pepeto

Follow-up Comment #6, bug #14488 (project freeciv):

I keep this ticket open until the second bug is fixed...

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[Freeciv-Dev] [bug #14476] Private chat to player is considered as featured sequence

2009-10-11 Thread pepeto

Update of bug #14476 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14475] Featured text bug

2009-10-11 Thread pepeto

Update of bug #14475 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1328] Client does not change ownership of transfered units in a city exchange

2009-10-11 Thread pepeto

Update of patch #1328 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14498] Taking over a connected player has random issues

2009-10-11 Thread pepeto

URL:
  http://gna.org/bugs/?14498

 Summary: Taking over a connected player has random issues
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 22:30
Category: general
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.1.10

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Details:

Occurs in S2_2 and trunk only.





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[Freeciv-Dev] [bug #14498] Taking over a connected player has random issues

2009-10-11 Thread pepeto

Update of bug #14498 (project freeciv):

Priority:   1 - Later = 5 - Normal 


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[Freeciv-Dev] [bug #14499] Don't send attribute block to observers

2009-10-11 Thread pepeto

URL:
  http://gna.org/bugs/?14499

 Summary: Don't send attribute block to observers
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 22:35
Category: general
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.1.10

___

Details:

The attribute block is player-only datas as far as know (I think used for
client agents) so shouldn't be sent to the observers at all.  Anyway, nothing
proves that observers and players have the same CMA presets.  Am I right?





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[Freeciv-Dev] [bug #14500] detach_command should overwrite the player username

2009-10-11 Thread pepeto

URL:
  http://gna.org/bugs/?14500

 Summary: detach_command should overwrite the player username
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 23:38
Category: general
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

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Details:






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[Freeciv-Dev] [bug #14501] Remove old global observer concept in is_allowed_to_take

2009-10-11 Thread pepeto

URL:
  http://gna.org/bugs/?14501

 Summary: Remove old global observer concept in
is_allowed_to_take
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 23:42
Category: general
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.1.10

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Details:






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[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread Jacob Nevins

Follow-up Comment #7, bug #14488 (project freeciv):

Your patch works for me.

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[Freeciv-Dev] [bug #14470] When detaching, the player list is not known

2009-10-11 Thread pepeto

Update of bug #14470 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14502] Remove useless server notifications

2009-10-11 Thread pepeto

URL:
  http://gna.org/bugs/?14502

 Summary: Remove useless server notifications
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 23:47
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

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Details:

especially in /take, /detach, /observe, establish_new_connection() and
send_all_info().





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