[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of
Update of bug #14448 (project freeciv): Status: Confirmed = Ready For Test ___ Additional Item Attachment: File name: trunk_S2_2_embassy_clause2.diff Size:9 KB File name: S2_1_embassy_clause2.diff Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?14448 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of
Follow-up Comment #8, bug #14448 (project freeciv): Added that the client also don't try to take in account the embassy effect (in gtk2 and sdl clients). ___ Reply to this item at: http://gna.org/bugs/?14448 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of
Follow-up Comment #9, bug #14448 (project freeciv): Don't include bug #14490 fix in the patch for S2_2 and trunk... (file #6963) ___ Additional Item Attachment: File name: trunk_S2_2_embassy_clause3.diff Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?14448 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not
Update of bug #14151 (project freeciv): Status: Confirmed = Ready For Test ___ Follow-up Comment #7: Attached patches do: * in trunk: if you cancel alliance this turn, it will print a message like I would like to see you keep your distance from A for some time like you suggested. * in S2_1: to don't add strings to translate, just always agree the treaty if the player has no more allied with enemy players. (file #6964, file #6965) ___ Additional Item Attachment: File name: S2_1_AI_allied_with_enemy.diff Size:1 KB File name: trunk_S2_2_AI_allied_with_enemy.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?14151 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1326] Use client.conn as client connection to the server
Update of patch #1326 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?1326 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1331] Move the call to init_our_capability()
URL: http://gna.org/patch/?1331 Summary: Move the call to init_our_capability() Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 11:06 Category: general Priority: 3 - Low Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: In server side, moved in main(). It is already in client_main() in client side. ___ File Attachments: --- Date: dimanche 11.10.2009 à 11:06 Name: trunk_S2_2_init_our_capability.diff Size: 2 ko By: pepeto http://gna.org/patch/download.php?file_id=6966 ___ Reply to this item at: http://gna.org/patch/?1331 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1236] experimental ruleset
Follow-up Comment #2, patch #1236 (project freeciv): (more Information about this experimental ruleset; from ./doc/README.ruleset.experimental:) 1. New rules - - Plagues are activated. An Aqueduct or a Sewer System reduce the possibility of an illness in the city. It is further reduced by an Hospital or a Genetic Laboratory. Building the wonder Cure for Cancer' further reduces the possibility of an illness. (available in freeciv) - The Genetic Laboratory increases the food output by 25% if the city size exceeds 20. (available in freeciv) - Migration is activated and locked. Add migration effects of the different governments. (available in freeciv; settings in the ruleset and locking of settings needs patch #1301) - After The Corporation is researched the upkeep for most modern military units change from shield to gold. (available in freeciv) - An new unit class Big Land is introduced. Units of this type can not move into mountains, ... (available in freeciv) - Units of class trireme can move on rivers. (available in freeciv) - Activate variable city radii: radius 1: start radius 2: city size 3 radius 3: city size 10 + Railroad radius 4: city size 30 + Railroad + Mass Transit + Super Highway The vision range of the city is adapted accordingly. (patch #1235) - Increase the number of build slots for units at radius 3 and 4. (needs patch #1234) - (Add and) Activate tech upkeep. (needs patch #1264 and patch #1265) - Activate foggedborders; borders are not updated if they are not seen. (available in freeciv) I don't know if these changes are ready for the default ruleset; I see this experimental ruleset as a possibility to add new rules / features and to test them. This way they are not forgotten. ___ Reply to this item at: http://gna.org/patch/?1236 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1332] anonymous posting test
Update of patch #1332 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1332 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [patch #1280] add offline events
Anonymous posting to the patch tracker should be working now. Thanks for the heads-up. Daniel On Tue, Oct 6, 2009 at 12:18 PM, Marko Lindqvist cazf...@gmail.com wrote: 2009/9/6 Marko Lindqvist: Update of patch #1280 (project freeciv): Assigned to: None = cazfi Planned Release: None = 2.2.0 Pepeto: Since this is one of the most important things to go in before 2.2.0-beta1, feel free to commit this if it seems ok to you. Daniel: Patch tracker, unlike bug tracker, does not allow comments from anonymous. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after
Update of bug #14100 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: In addition of previous patch, add the game page is maximized by default. This would be especially needed for 2.2 since there can be the featured chat toolbar + votebar shown at same time and will probably become too big for small displays. (file #6967) ___ Additional Item Attachment: File name: trunk_S2_2_S2_1_small_screens.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?14100 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1264] add tech upkeep
Follow-up Comment #2, patch #1264 (project freeciv): rebased version of the patch (file #6968) ___ Additional Item Attachment: File name: version3-0001-add-tech-upkeep.diff Size:12 KB ___ Reply to this item at: http://gna.org/patch/?1264 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Release Dates
Hi Jordi, The short answer is: when it's ready. ;) The long answer is: I'll start QAing the code next week to try and weed out any showstoppers together with the other maintainers. There will be a notification on the freeciv-i18n list as soon as it's release quality and the code is frozen so that translators can finalize the translations. Best regards, Daniel On Mon, Sep 28, 2009 at 1:54 AM, Jordi Negrevernis i Font jnegrever...@jnfprogramari.com wrote: Hi all, Does anyway knows where we are going to release the 2.1.10, and the first beta of the 2.2 series? I'm updating the spanish translation for 2.1 and 2.2 and trunk and i don't what to miss the chance... Thanks ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu
Follow-up Comment #2, bug #14488 (project freeciv): This patch does indeed fix both the problems I reported (and I realise my diagnosis was a bit off), but there's a remaining problem: it's now not possible to tell settler-type units (which can both clean pollution and pillage, in the default ruleset) to pillage from the keyboard (although you can do so from the menu). ___ Reply to this item at: http://gna.org/bugs/?14488 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu
Follow-up Comment #3, bug #14488 (project freeciv): This is another bug, the normal short cut for pillage is shift+p. Fix attached. (file #6970) ___ Additional Item Attachment: File name: trunk_S2_2_pillage_shortcut.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14488 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14490] Loading game broken
Update of bug #14490 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: Commited in: * trunk: revision 16095 * S2_2: revision 16096 ___ Reply to this item at: http://gna.org/bugs/?14490 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14489] Vision sharing bug
Update of bug #14489 (project freeciv): Category:None = general Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #6: Commited in: * trunk: revision #16097 * S2_2: revision #16096 * S2_1: revision #16095 ___ Reply to this item at: http://gna.org/bugs/?14489 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu
Follow-up Comment #6, bug #14488 (project freeciv): I keep this ticket open until the second bug is fixed... ___ Reply to this item at: http://gna.org/bugs/?14488 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14476] Private chat to player is considered as featured sequence
Update of bug #14476 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14476 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14475] Featured text bug
Update of bug #14475 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14475 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1328] Client does not change ownership of transfered units in a city exchange
Update of patch #1328 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1328 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14498] Taking over a connected player has random issues
URL: http://gna.org/bugs/?14498 Summary: Taking over a connected player has random issues Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 22:30 Category: general Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.1.10 ___ Details: Occurs in S2_2 and trunk only. ___ Reply to this item at: http://gna.org/bugs/?14498 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14498] Taking over a connected player has random issues
Update of bug #14498 (project freeciv): Priority: 1 - Later = 5 - Normal ___ Reply to this item at: http://gna.org/bugs/?14498 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14499] Don't send attribute block to observers
URL: http://gna.org/bugs/?14499 Summary: Don't send attribute block to observers Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 22:35 Category: general Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.1.10 ___ Details: The attribute block is player-only datas as far as know (I think used for client agents) so shouldn't be sent to the observers at all. Anyway, nothing proves that observers and players have the same CMA presets. Am I right? ___ Reply to this item at: http://gna.org/bugs/?14499 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14500] detach_command should overwrite the player username
URL: http://gna.org/bugs/?14500 Summary: detach_command should overwrite the player username Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 23:38 Category: general Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: ___ Reply to this item at: http://gna.org/bugs/?14500 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14501] Remove old global observer concept in is_allowed_to_take
URL: http://gna.org/bugs/?14501 Summary: Remove old global observer concept in is_allowed_to_take Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 23:42 Category: general Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.1.10 ___ Details: ___ Reply to this item at: http://gna.org/bugs/?14501 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu
Follow-up Comment #7, bug #14488 (project freeciv): Your patch works for me. ___ Reply to this item at: http://gna.org/bugs/?14488 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14470] When detaching, the player list is not known
Update of bug #14470 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14470 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14502] Remove useless server notifications
URL: http://gna.org/bugs/?14502 Summary: Remove useless server notifications Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 23:47 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: especially in /take, /detach, /observe, establish_new_connection() and send_all_info(). ___ Reply to this item at: http://gna.org/bugs/?14502 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev