[Freeciv-Dev] [bug #14594] game.info.killcitizen broken
Follow-up Comment #1, bug #14594 (project freeciv): IMHO helptext should use word both instead of air. Both is already used as move type in units.ruleset and it includes amphibious units. In the future killcitizen should be defined separately for each unit class, and not by move type. Problem is that then it cannot no longer be server setting but must be moved to rulesets. But let's leave that change to 2.3 anyway. ___ Reply to this item at: http://gna.org/bugs/?14594 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1280] add offline events
Follow-up Comment #23, patch #1280 (project freeciv): Updated patch against current svn. Also send public message on new connection and *only player messages* when issuing /take or /observe. (file #7098) ___ Additional Item Attachment: File name: trunk_S2_2_event_cache3.diff.bz2 Size:5 KB ___ Reply to this item at: http://gna.org/patch/?1280 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04
URL: http://gna.org/bugs/?14603 Summary: Error autosaving on trunk revision 16210 over Ubuntu 9.04 Project: Freeciv Submitted by: None Submitted on: Sunday 10/25/2009 at 14:35 CET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: alvar...@gmail.com Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Error autosaving files on server. I updated today the svn and i don't know what was my previous revision but it was working before. When server tries to save a file: save Failed saving game as civgame-T026-Y2700BCm.sav.gz Is only working for absoluth paths without . in the path: I tried to debug a little but i'm a little bit lost: * The srvarg.saves_pathname is empty, and i don't know ho to fill it. * I'm not able to find make_dir function. * The search of the dot seems not to be very efficient. With autosave is not working at all. Regards. ___ Reply to this item at: http://gna.org/bugs/?14603 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14594] game.info.killcitizen broken
Follow-up Comment #2, bug #14594 (project freeciv): Both is included only for helicopters and air units in current default ruleset. I agree that air is not exact compared with what we want to do. But in my mind, both is a bit confusing. The help would look: 1 = land 2 = sea 4 = both I would understand that setting this value to 'both' will include the two previous cases. The new version of the patch I am attaching changes the setting help text to: 1 = land moving units 2 = sea moving units 4 = units able to move both on land and sea (file #7099) ___ Additional Item Attachment: File name: trunk_S2_2_killcitizen2.diff Size:29 KB ___ Reply to this item at: http://gna.org/bugs/?14594 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04
Follow-up Comment #1, bug #14603 (project freeciv): You are running server separately and not forked it from client, right? # The srvarg.saves_pathname is empty, and i don't know ho to fill it. It comes from command line. This is mainly used by client that forks its own server, and in that case value would be HOME/.freeciv/saves # I'm not able to find make_dir function. utility/shared.c ___ Reply to this item at: http://gna.org/bugs/?14603 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04
Update of bug #14603 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #2: I have the same problem. It isn't HOME/.freeciv/saves by default if the server is forked from the client neither the server is launched separately. ___ Reply to this item at: http://gna.org/bugs/?14603 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14584] Bribing city and CMA
Follow-up Comment #2, bug #14584 (project freeciv): I found what was wrong. But I am not sure I will be able to fix that easily. The problem is that transfering a city sends a packet_city_remove and packet_city_info to create a new city. The client removes the city first, and call game_remove_city() which set to NULL all worked tiles. But the delta stuff assumes the client didn't change illegally any worked info, so don't send the new information. I am unsure about how to resolve this. It's a very big bug in S2_2. Maybe the client should able to handle the city owner change from the packet_city_info? ___ Reply to this item at: http://gna.org/bugs/?14584 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14584] Bribing city and CMA
Follow-up Comment #3, bug #14584 (project freeciv): The problem is that transfering a city sends a packet_city_remove and packet_city_info to create a new city. Ok, I was wrong it doesn't anymore. Maybe the client should able to handle the city owner change from the packet_city_info? It already does that. So I will find an easy way to fix the bug. ___ Reply to this item at: http://gna.org/bugs/?14584 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14584] Bribing city and CMA
Update of bug #14584 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #4: Fix attached. (file #7100) ___ Additional Item Attachment: File name: trunk_S2_2_client_transfer_city.diff Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?14584 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen
Follow-up Comment #4, bug #13607 (project freeciv): Do you remember if it occurred after you conquered, liberated, bribed or exchanged that city? ___ Reply to this item at: http://gna.org/bugs/?13607 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen
Follow-up Comment #5, bug #13607 (project freeciv): Occurred after city was liberated from Barbarians (city founded by me, captured by Barbs, liberated, and then the condition was observed. Thanks and Regards, VJS ___ Reply to this item at: http://gna.org/bugs/?13607 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14583] Bribe and city popup
Follow-up Comment #1, bug #14583 (project freeciv): I fail to reproduce with bribing, but it is not right when investigating a city. ___ Reply to this item at: http://gna.org/bugs/?14583 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14584] Bribing city and CMA
Follow-up Comment #5, bug #14584 (project freeciv): Same as bug #13607. ___ Reply to this item at: http://gna.org/bugs/?14584 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen
Update of bug #13607 (project freeciv): Status: Need Info = Duplicate Assigned to:None = pepeto Open/Closed:Open = Closed ___ Follow-up Comment #6: Thank you for your fast answer. Then the problem is exactly the same as bug #14584. So I will close this because it duplicates this one. ___ Reply to this item at: http://gna.org/bugs/?13607 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation
Update of bug #14515 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: Your patch looks to fix all the issues. However, I'm uncertain about the effect_recycling_center_1 and effect_recycling_center_2. Their value looks tricky. But I tried to find a better way, without success. I will keep this version. ___ Reply to this item at: http://gna.org/bugs/?14515 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04
Follow-up Comment #3, bug #14603 (project freeciv): The problem looks like to be something linked with patch #1289. It doesn't find the data path saves/ when loading the game because it assumes that only ~/.freeciv/2.3/ is a data path. So would we need to add ~/.freeciv/ in the possible data pathes or pass to the server --saves ~/.freeciv/2.3/saves --scenarios ~/.freeciv/2.3/scenarios? ___ Reply to this item at: http://gna.org/bugs/?14603 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Migration and Pyramids: Was: Freeciv patch #1235: [Metaticket] variable city radii
Am Thursday 22 October 2009 09:06:43 schrieb Goswin von Brederlow: Matthias Pfafferodt matthias.pfaffer...@mapfa.de writes: Goswin von Brederlow goswin-...@web.de writes: I actualy went and fixed the ruleset so that solarfarm still reduces pollution to 0 even with Hover Dam and Recycling Center. That really helps. Biggest city now 125. I have to say that the Pyramids combined with a Granary are made even more powerfull by migration now. Initially with Pyramids and Granary in a size 2 city one can buy a settler every turn and the city just pops back up to size 2. This allows for a rapid expansion of ones empire giving one a huge headstart. Now, with migration same thing happens. A citizen migrates and the city just pops back to size 2, thus giving a steady stream of migrants to grow a city. So even when expansion stops you still get a huge grows benefit throughout the rest of the game. I also believe the migration is done every 5 turns with a 50% change for the source city (default). That means surrounding a large city by 10 small cities will (on average) grow the large city by 1 each turn. Maybe there should be at most one migration to the same city per 5 turns. I.e. people can only migrate to a city that didn't already recieve migrants in the last 5 turns. Currently migration is more powerfull than rapture. The difference between migration and rapture is that rapture _adds_ one citizen to your nation while migration only _moves_ this citizen between the cities of your nation. In your examples you have to be carefull to check/grow the small cities or they will vanish from the map due to migration (and all buildings are lost!). Using both rapture and migration you can really fast grow one city (with wonders for the migration score) ... But that is where the Pyramids come in. A size 2 city with Granaries gets reduced to 1 by migration. If it has enough food stored it pops back to size 2 WITHOUD FOOD LOSS. And if the city has naturally grown to size 2 and isn't starving it will always have enough food. Maybe migrants should take some food with them, e.g. half the foood box on migration. That would prevent the umlimited stream of migrants. This is something to think about. If I get some free time I could try this but at the moment my free time is limited. I'm happy if I have enough time to follow the list ... Matthias Furthermore, if the check for enough food is disabled citizens will migrate into a city even if there is no food available - meaning they will starve! Matthias MfG Goswin ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14605] Civserver crashes on S2_2
URL: http://gna.org/bugs/?14605 Summary: Civserver crashes on S2_2 Project: Freeciv Submitted by: jorneg Submitted on: Sunday 10/25/09 at 18:27 Category: None Severity: 5 - Blocker Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: Hit turn done on that save game. (gdb) bt full #0 city_tile (pcity=0x82d52f8) at city.c:656 No locals. #1 0x08080cc1 in ai_manage_unit (pplayer=0x82d52f8, punit=0x501) at aiunit.c:1894 bodyguard = (struct unit *) 0x0 is_ferry = value optimized out #2 0x08081316 in ai_manage_units (pplayer=0x82d52f8) at aiunit.c:2381 punit = value optimized out punit_index = 7 punit_size = 475 #3 0x080d26b2 in ai_do_first_activities (pplayer=0x82d52f8) at aihand.c:436 No locals. #4 0x08050700 in srv_main () at srv_main.c:649 No locals. #5 0x0804b1e4 in main (argc=1, argv=0xbfc84d34) at civserver.c:296 inx = 1 showhelp = 28 showvers = 8 option = value optimized out (gdb) ___ File Attachments: --- Date: Sunday 10/25/09 at 18:27 Name: cat10civ8.sav.gz Size: 387kB By: jorneg http://gna.org/bugs/download.php?file_id=7102 ___ Reply to this item at: http://gna.org/bugs/?14605 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14606] Caravan ask for popup when they are transported by another unit
URL: http://gna.org/bugs/?14606 Summary: Caravan ask for popup when they are transported by another unit Project: Freeciv Submitted by: pepeto Submitted on: dimanche 25.10.2009 à 18:44 Category: client Severity: 2 - Minor Priority: 3 - Low Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.1.10 ___ Details: It doesn't look like normal when the transporter didn't reach its destination. Fix attached. ___ File Attachments: --- Date: dimanche 25.10.2009 à 18:44 Name: trunk_S2_2_transported_caravan_arrival.diff Size: 2 ko By: pepeto http://gna.org/bugs/download.php?file_id=7103 --- Date: dimanche 25.10.2009 à 18:44 Name: S2_1_transported_caravan_arrival.diff Size: 2 ko By: pepeto http://gna.org/bugs/download.php?file_id=7104 ___ Reply to this item at: http://gna.org/bugs/?14606 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14592] Crash entering market place
Follow-up Comment #1, bug #14592 (project freeciv): See also bug #14605. ___ Reply to this item at: http://gna.org/bugs/?14592 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14605] Civserver crashes on S2_2
Update of bug #14605 (project freeciv): Status:None = Duplicate Assigned to:None = pepeto Open/Closed:Open = Closed ___ Follow-up Comment #1: Closing this ticket because it duplicates bug #14592. Fix attached there. ___ Reply to this item at: http://gna.org/bugs/?14605 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14607] Server crash when leaving
URL: http://gna.org/bugs/?14607 Summary: Server crash when leaving Project: Freeciv Submitted by: pepeto Submitted on: dimanche 25.10.2009 à 18:51 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Program received signal SIGPIPE, Broken pipe. [Switching to Thread 0x7fbff16cf6f0 (LWP 20344)] 0x7fbff0ecce20 in __write_nocancel () from /lib/libpthread.so.0 (gdb) q The program is running. Exit anyway? (y or n) n Not confirmed. (gdb) bt #0 0x7fbff0ecce20 in __write_nocancel () from /lib/libpthread.so.0 #1 0x0050af79 in fc_writesocket (sock=7, buf=0x1d8dd10, size=9) at netintf.c:159 #2 0x004a2a73 in write_socket_data (pc=0x837c60, buf=0xb21770, limit=0) at connection.c:242 #3 0x004a2c53 in flush_connection_send_buffer_all (pc=0x837c60) at connection.c:279 #4 0x004b001b in send_packet_data (pc=0x837c60, data=0x7fff6acaf090 , len=9) at packets.c:147 #5 0x004f626c in send_packet_tile_info_100 (pc=0x837c60, force_send=false, packet=0x7fff6acb00f0) at packets_gen.c:3321 #6 0x004577b1 in send_tile_info (dest=0xafcc90, ptile=0x294b380, send_unknown=false, force=value optimized out) at maphand.c:439 #7 0x0043c49e in city_map_update_worker (pcity=0x24bf630, ptile=0x294b380, city_x=value optimized out, city_y=value optimized out) at citytools.c:2286 #8 0x00442c1e in apply_cmresult_to_city (pcity=0x24bf630, cmr=0x7fff6acb0210) at cityturn.c:240 #9 0x0044306a in auto_arrange_workers (pcity=0x24bf630) at cityturn.c:349 #10 0x0043f003 in city_map_update_tile_direct (ptile=0x294e4a0, queued=false) at citytools.c:2313 #11 0x00417981 in unit_move_consequences (punit=value optimized out, ---Type return to continue, or q return to quit--- src_tile=0x2951680, dst_tile=0x294e4a0, passenger=value optimized out) at unittools.c:2703 #12 0x0041c1e7 in move_unit (punit=0x2348640, pdesttile=0x294e4a0, move_cost=3) at unittools.c:2806 #13 0x0048bfef in unit_move_handling (punit=0x2348640, pdesttile=0x294e4a0, igzoc=false, move_diplomat_city=true) at unithand.c:1404 #14 0x0042a593 in ai_unit_move (punit=0x2348640, ptile=0x294e4a0) at aitools.c:1074 #15 0x0042a92b in ai_unit_execute_path (punit=0x2348640, path=0x23e4290) at aitools.c:223 #16 0x0042b5eb in ai_follow_path (punit=0x2348640, path=0x23e4290, ptile=value optimized out) at aitools.c:436 #17 0x0042531d in ai_amphibious_goto_constrained (ferry=0x2348640, passenger=0x2344a20, ptile=0x2948140, parameter=value optimized out) at aiferry.c:550 #18 0x00425543 in aiferry_goto_amphibious (ferry=0x2348640, passenger=0x2344a20, ptile=0x2948140) at aiferry.c:619 #19 0x00425f07 in aiferry_gobyboat (pplayer=0x8e1e70, punit=0x2344a20, dest_tile=0x2948140) at aiferry.c:744 #20 0x0042be8b in ai_gothere (pplayer=0x8e1e70, punit=0x2344a20, dest_tile=0x2948140) at aitools.c:335 #21 0x004305f5 in ai_military_attack (pplayer=0x8e1e70, ---Type return to continue, or q return to quit--- punit=0x2344a20) at aiunit.c:1769 #22 0x00430e8f in ai_manage_military (pplayer=0x8e1e70, punit=0x2344a20) at aiunit.c:2092 #23 0x004320d0 in ai_manage_unit (pplayer=0x8e1e70, punit=0x2344a20) at aiunit.c:2275 #24 0x004247d9 in ai_manage_ferryboat (pplayer=0x8e1e70, punit=0x2348640) at aiferry.c:1018 #25 0x00431f47 in ai_manage_unit (pplayer=0x8e1e70, punit=0x2348640) at aiunit.c:2256 #26 0x004330f7 in ai_manage_units (pplayer=0x8e1e70) at aiunit.c:2381 #27 0x004234e9 in ai_do_first_activities (pplayer=0x8e1e70) at aihand.c:436 #28 0x0040b095 in srv_main () at srv_main.c:649 #29 0x00404286 in main (argc=3, argv=0x7fff6acb11b8) at civserver.c:296 (gdb) bt full #0 0x7fbff0ecce20 in __write_nocancel () from /lib/libpthread.so.0 No symbol table info available. #1 0x0050af79 in fc_writesocket (sock=7, buf=0x1d8dd10, size=9) at netintf.c:159 No locals. #2 0x004a2a73 in write_socket_data (pc=0x837c60, buf=0xb21770, limit=0) at connection.c:242 writefs = {fds_bits = {128, 0 repeats 15 times}} exceptfs = {fds_bits = {0 repeats 16 times}} tv = {tv_sec = 0, tv_usec = 0} start = 30989584 nput = value optimized out nblock = 9 #3 0x004a2c53 in flush_connection_send_buffer_all (pc=0x837c60) at connection.c:279 No locals. #4
Re: [Freeciv-Dev] A new Freeciv Web client update
Exciting stuff - thanks for sharing Andreas. :) Do you by any chance have a live server somewhere? Daniel On Sat, Oct 24, 2009 at 2:13 AM, Andreas Røsdal andre...@pvv.ntnu.no wrote: Hello everyone! I have now posted an update on the Freeciv Web client here: http://code.google.com/p/freeciv-forever/ There you'll find the source code of a new version of the Freeciv web client in SVN. It is a rewrite of the previous version, this time with some new ideas, such as using JSON to communicate between the AJAX client and civserver, a new Python proxy for communicating with the civserver, a new way of rendering tilesets using HTML5 canvas and lots more. The Freeciv developers are hereby invited to contribute patches to the web client! On a related note, check out civnetwork here: http://www.facebook.com/civnetwork - Andreas ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14605] Civserver crashes on S2_2
Follow-up Comment #2, bug #14605 (project freeciv): Thanks for the fast response :-) ___ Reply to this item at: http://gna.org/bugs/?14605 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] A new Freeciv Web client update
I don't have a live server at the moment. If you download the source code, it should be possible to run it on your own computer. If anyone want to give that a try, I'd be happy to help out. - Andreas On Sun, 25 Oct 2009, Daniel Markstedt wrote: Exciting stuff - thanks for sharing Andreas. :) Do you by any chance have a live server somewhere? Daniel On Sat, Oct 24, 2009 at 2:13 AM, Andreas Røsdal andre...@pvv.ntnu.no wrote: Hello everyone! I have now posted an update on the Freeciv Web client here: http://code.google.com/p/freeciv-forever/ There you'll find the source code of a new version of the Freeciv web client in SVN. It is a rewrite of the previous version, this time with some new ideas, such as using JSON to communicate between the AJAX client and civserver, a new Python proxy for communicating with the civserver, a new way of rendering tilesets using HTML5 canvas and lots more. The Freeciv developers are hereby invited to contribute patches to the web client! On a related note, check out civnetwork here: http://www.facebook.com/civnetwork - Andreas ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04
Follow-up Comment #4, bug #14603 (project freeciv): Yes, i was running server separately. The other problems is how the save_game look for the dot. I wasn't able to save the gane in /home/user/.freeciv/saves. ___ Reply to this item at: http://gna.org/bugs/?14603 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements
Follow-up Comment #11, bug #14452 (project freeciv): Attached new patch: the help text take in account what is the range of the requirement. For example, instead of having Requires Oceanic terrain class. for harbour, the help text says Requires Oceanic terrain class near the tile.. All currently supported requirement/range have their help text. (file #7105) ___ Additional Item Attachment: File name: trunk_S2_2_help_improvement_requirements.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14452 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14608] Requirement cleanup
URL: http://gna.org/bugs/?14608 Summary: Requirement cleanup Project: Freeciv Submitted by: pepeto Submitted on: dimanche 25.10.2009 à 21:55 Category: general Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Remove the default cases in the switch(). Remove the assertions, replace them by error messages. ___ File Attachments: --- Date: dimanche 25.10.2009 à 21:55 Name: trunk_S2_2_requirement.diff Size: 8 ko By: pepeto http://gna.org/bugs/download.php?file_id=7106 ___ Reply to this item at: http://gna.org/bugs/?14608 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev