[Freeciv-Dev] [bug #14594] game.info.killcitizen broken

2009-10-25 Thread Marko Lindqvist

Follow-up Comment #1, bug #14594 (project freeciv):

IMHO helptext should use word both instead of air. Both is already used
as move type in units.ruleset and it includes amphibious units.

In the future killcitizen should be defined separately for each unit class,
and not by move type. Problem is that then it cannot no longer be server
setting but must be moved to rulesets. But let's leave that change to 2.3
anyway.

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[Freeciv-Dev] [patch #1280] add offline events

2009-10-25 Thread pepeto

Follow-up Comment #23, patch #1280 (project freeciv):

Updated patch against current svn.  Also send public message on new
connection and *only player messages* when issuing /take or /observe.


(file #7098)
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Additional Item Attachment:

File name: trunk_S2_2_event_cache3.diff.bz2 Size:5 KB


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[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-25 Thread anonymous

URL:
  http://gna.org/bugs/?14603

 Summary: Error autosaving on trunk revision 16210 over
Ubuntu 9.04
 Project: Freeciv
Submitted by: None
Submitted on: Sunday 10/25/2009 at 14:35 CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: alvar...@gmail.com
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

___

Details:

Error autosaving files on server.

I updated today the svn and i don't know what was my previous revision but it
was working before.

When server tries to save a file:

 save

Failed saving game as civgame-T026-Y2700BCm.sav.gz

Is only working for absoluth paths without . in the path:

I tried to debug a little but i'm a little bit lost:

* The srvarg.saves_pathname is empty, and i don't know ho to fill it.
* I'm not able to find make_dir function. 
* The search of the dot seems not to be very efficient.

With autosave is not working at all.

Regards.






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[Freeciv-Dev] [bug #14594] game.info.killcitizen broken

2009-10-25 Thread pepeto

Follow-up Comment #2, bug #14594 (project freeciv):

Both is included only for helicopters and air units in current default
ruleset.  I agree that air is not exact compared with what we want to do. 
But in my mind, both is a bit confusing.  The help would look:
1 = land
2 = sea
4 = both

I would understand that setting this value to 'both' will include the two
previous cases.

The new version of the patch I am attaching changes the setting help text
to:
1 = land moving units
2 = sea moving units
4 = units able to move both on land and sea


(file #7099)
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Additional Item Attachment:

File name: trunk_S2_2_killcitizen2.diff   Size:29 KB


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[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-25 Thread Marko Lindqvist

Follow-up Comment #1, bug #14603 (project freeciv):

You are running server separately and not forked it from client, right?

 # The srvarg.saves_pathname is empty, and i don't know ho to
 fill it.

It comes from command line. This is mainly used by client that forks its own
server, and in that case value would be HOME/.freeciv/saves

 # I'm not able to find make_dir function.

utility/shared.c


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[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-25 Thread pepeto

Update of bug #14603 (project freeciv):

  Status:None = Confirmed  

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Follow-up Comment #2:

I have the same problem.  It isn't  HOME/.freeciv/saves by default if the
server is forked from the client neither the server is launched separately.


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[Freeciv-Dev] [bug #14584] Bribing city and CMA

2009-10-25 Thread pepeto

Follow-up Comment #2, bug #14584 (project freeciv):

I found what was wrong.  But I am not sure I will be able to fix that
easily.

The problem is that transfering a city sends a packet_city_remove and
packet_city_info to create a new city.  The client removes the city first,
and call game_remove_city() which set to NULL all worked tiles.  But the
delta stuff assumes the client didn't change illegally any worked info, so
don't send the new information.

I am unsure about how to resolve this.  It's a very big bug in S2_2.  Maybe
the client should able to handle the city owner change from the
packet_city_info?


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[Freeciv-Dev] [bug #14584] Bribing city and CMA

2009-10-25 Thread pepeto

Follow-up Comment #3, bug #14584 (project freeciv):

 The problem is that transfering a city sends a
 packet_city_remove and packet_city_info to create a new city.

Ok, I was wrong it doesn't anymore.

 Maybe the client should able to handle the city owner change
 from the packet_city_info?

It already does that.  So I will find an easy way to fix the bug.


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[Freeciv-Dev] [bug #14584] Bribing city and CMA

2009-10-25 Thread pepeto

Update of bug #14584 (project freeciv):

  Status:   Confirmed = Ready For Test 
 Assigned to:None = pepeto 

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Follow-up Comment #4:

Fix attached.


(file #7100)
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Additional Item Attachment:

File name: trunk_S2_2_client_transfer_city.diff Size:4 KB


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[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-25 Thread pepeto

Follow-up Comment #4, bug #13607 (project freeciv):

Do you remember if it occurred after you conquered, liberated, bribed or
exchanged that city?


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[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-25 Thread anonymous

Follow-up Comment #5, bug #13607 (project freeciv):

Occurred after city was liberated from Barbarians (city founded by me,
captured by Barbs, liberated, and then the condition was observed.

Thanks and Regards,
VJS

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[Freeciv-Dev] [bug #14583] Bribe and city popup

2009-10-25 Thread pepeto

Follow-up Comment #1, bug #14583 (project freeciv):

I fail to reproduce with bribing, but it is not right when investigating a
city.


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[Freeciv-Dev] [bug #14584] Bribing city and CMA

2009-10-25 Thread pepeto

Follow-up Comment #5, bug #14584 (project freeciv):

Same as bug #13607.


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[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-25 Thread pepeto

Update of bug #13607 (project freeciv):

  Status:   Need Info = Duplicate  
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #6:

Thank you for your fast answer.  Then the problem is exactly the same as bug
#14584.  So I will close this because it duplicates this one.


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[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2009-10-25 Thread pepeto

Update of bug #14515 (project freeciv):

  Status:None = Ready For Test 

___

Follow-up Comment #3:

Your patch looks to fix all the issues. However, I'm uncertain about the
effect_recycling_center_1 and effect_recycling_center_2.  Their value looks
tricky.  But I tried to find a better way, without success.  I will keep this
version.


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[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-25 Thread pepeto

Follow-up Comment #3, bug #14603 (project freeciv):

The problem looks like to be something linked with patch #1289.  It doesn't
find the data path saves/ when loading the game because it assumes that
only ~/.freeciv/2.3/ is a data path.

So would we need to add ~/.freeciv/ in the possible data pathes or pass to
the server --saves ~/.freeciv/2.3/saves --scenarios
~/.freeciv/2.3/scenarios?


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Re: [Freeciv-Dev] Migration and Pyramids: Was: Freeciv patch #1235: [Metaticket] variable city radii

2009-10-25 Thread Matthias Pfafferodt
Am Thursday 22 October 2009 09:06:43 schrieb Goswin von Brederlow:
 Matthias Pfafferodt matthias.pfaffer...@mapfa.de writes:
  Goswin von Brederlow goswin-...@web.de writes:
 
  I actualy went and fixed the ruleset so that solarfarm still reduces
  pollution to 0 even with Hover Dam and Recycling Center. That really
  helps. Biggest city now 125.
 
  I have to say that the Pyramids combined with a Granary are made even
  more powerfull by migration now. Initially with Pyramids and Granary
  in a size 2 city one can buy a settler every turn and the city just
  pops back up to size 2. This allows for a rapid expansion of ones
  empire giving one a huge headstart.
 
  Now, with migration same thing happens. A citizen migrates and the
  city just pops back to size 2, thus giving a steady stream of migrants
  to grow a city. So even when expansion stops you still get a huge
  grows benefit throughout the rest of the game.
 
  I also believe the migration is done every 5 turns with a 50% change
  for the source city (default). That means surrounding a large city by
  10 small cities will (on average) grow the large city by 1 each turn.
  Maybe there should be at most one migration to the same city per
  5 turns. I.e. people can only migrate to a city that didn't already
  recieve migrants in the last 5 turns. Currently migration is more
  powerfull than rapture.
 
  The difference between migration and rapture is that rapture _adds_ one
  citizen to your nation while migration only _moves_ this citizen between
  the cities of your nation. In your examples you have to be carefull to
  check/grow the small cities or they will vanish from the map due to
  migration (and all buildings are lost!). Using both rapture and migration
  you can really fast grow one city (with wonders for the migration score)
  ...

 But that is where the Pyramids come in. A size 2 city with Granaries
 gets reduced to 1 by migration. If it has enough food stored it pops
 back to size 2 WITHOUD FOOD LOSS. And if the city has naturally grown
 to size 2 and isn't starving it will always have enough food.

 Maybe migrants should take some food with them, e.g. half the foood
 box on migration. That would prevent the umlimited stream of migrants.

This is something to think about. If I get some free time I could try this but 
at the moment my free time is limited. I'm happy if I have enough time to 
follow the list ...

Matthias


  Furthermore, if the check for enough food is disabled citizens will
  migrate into a city even if there is no food available - meaning they
  will starve!
 
  Matthias

 MfG
 Goswin

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-- 
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de

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[Freeciv-Dev] [bug #14605] Civserver crashes on S2_2

2009-10-25 Thread Jordi Negrevernis i Font

URL:
  http://gna.org/bugs/?14605

 Summary: Civserver crashes on S2_2
 Project: Freeciv
Submitted by: jorneg
Submitted on: Sunday 10/25/09 at 18:27
Category: None
Severity: 5 - Blocker
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

___

Details:

Hit turn done on that save game.

(gdb) bt full
#0  city_tile (pcity=0x82d52f8) at city.c:656
No locals.
#1  0x08080cc1 in ai_manage_unit (pplayer=0x82d52f8, punit=0x501)
at aiunit.c:1894
bodyguard = (struct unit *) 0x0
is_ferry = value optimized out
#2  0x08081316 in ai_manage_units (pplayer=0x82d52f8) at aiunit.c:2381
punit = value optimized out
punit_index = 7
punit_size = 475
#3  0x080d26b2 in ai_do_first_activities (pplayer=0x82d52f8) at aihand.c:436
No locals.
#4  0x08050700 in srv_main () at srv_main.c:649
No locals.
#5  0x0804b1e4 in main (argc=1, argv=0xbfc84d34) at civserver.c:296
inx = 1
showhelp = 28
showvers = 8
option = value optimized out
(gdb)




___

File Attachments:


---
Date: Sunday 10/25/09 at 18:27  Name: cat10civ8.sav.gz  Size: 387kB   By:
jorneg

http://gna.org/bugs/download.php?file_id=7102

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[Freeciv-Dev] [bug #14606] Caravan ask for popup when they are transported by another unit

2009-10-25 Thread pepeto

URL:
  http://gna.org/bugs/?14606

 Summary: Caravan ask for popup when they are transported by
another unit
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 25.10.2009 à 18:44
Category: client
Severity: 2 - Minor
Priority: 3 - Low
  Status: Ready For Test
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.1.10

___

Details:

It doesn't look like normal when the transporter didn't reach its
destination.  Fix attached.




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File Attachments:


---
Date: dimanche 25.10.2009 à 18:44  Name:
trunk_S2_2_transported_caravan_arrival.diff  Size: 2 ko   By: pepeto

http://gna.org/bugs/download.php?file_id=7103
---
Date: dimanche 25.10.2009 à 18:44  Name:
S2_1_transported_caravan_arrival.diff  Size: 2 ko   By: pepeto

http://gna.org/bugs/download.php?file_id=7104

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[Freeciv-Dev] [bug #14592] Crash entering market place

2009-10-25 Thread pepeto

Follow-up Comment #1, bug #14592 (project freeciv):

See also bug #14605.


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[Freeciv-Dev] [bug #14605] Civserver crashes on S2_2

2009-10-25 Thread pepeto

Update of bug #14605 (project freeciv):

  Status:None = Duplicate  
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

Closing this ticket because it duplicates bug #14592.  Fix attached there.


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[Freeciv-Dev] [bug #14607] Server crash when leaving

2009-10-25 Thread pepeto

URL:
  http://gna.org/bugs/?14607

 Summary: Server crash when leaving
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 25.10.2009 à 18:51
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

___

Details:


Program received signal SIGPIPE, Broken pipe.
[Switching to Thread 0x7fbff16cf6f0 (LWP 20344)]
0x7fbff0ecce20 in __write_nocancel () from /lib/libpthread.so.0
(gdb) q
The program is running.  Exit anyway? (y or n) n
Not confirmed.
(gdb) bt
#0  0x7fbff0ecce20 in __write_nocancel () from /lib/libpthread.so.0
#1  0x0050af79 in fc_writesocket (sock=7, buf=0x1d8dd10, size=9)
at netintf.c:159
#2  0x004a2a73 in write_socket_data (pc=0x837c60, buf=0xb21770, 
limit=0) at connection.c:242
#3  0x004a2c53 in flush_connection_send_buffer_all (pc=0x837c60)
at connection.c:279
#4  0x004b001b in send_packet_data (pc=0x837c60, 
data=0x7fff6acaf090 , len=9) at packets.c:147
#5  0x004f626c in send_packet_tile_info_100 (pc=0x837c60, 
force_send=false, packet=0x7fff6acb00f0) at packets_gen.c:3321
#6  0x004577b1 in send_tile_info (dest=0xafcc90, ptile=0x294b380, 
send_unknown=false, force=value optimized out) at maphand.c:439
#7  0x0043c49e in city_map_update_worker (pcity=0x24bf630, 
ptile=0x294b380, city_x=value optimized out, 
city_y=value optimized out) at citytools.c:2286
#8  0x00442c1e in apply_cmresult_to_city (pcity=0x24bf630, 
cmr=0x7fff6acb0210) at cityturn.c:240
#9  0x0044306a in auto_arrange_workers (pcity=0x24bf630)
at cityturn.c:349
#10 0x0043f003 in city_map_update_tile_direct (ptile=0x294e4a0, 
queued=false) at citytools.c:2313
#11 0x00417981 in unit_move_consequences (punit=value optimized
out, 
---Type return to continue, or q return to quit---
src_tile=0x2951680, dst_tile=0x294e4a0, passenger=value optimized out)
at unittools.c:2703
#12 0x0041c1e7 in move_unit (punit=0x2348640, pdesttile=0x294e4a0, 
move_cost=3) at unittools.c:2806
#13 0x0048bfef in unit_move_handling (punit=0x2348640, 
pdesttile=0x294e4a0, igzoc=false, move_diplomat_city=true)
at unithand.c:1404
#14 0x0042a593 in ai_unit_move (punit=0x2348640, ptile=0x294e4a0)
at aitools.c:1074
#15 0x0042a92b in ai_unit_execute_path (punit=0x2348640, 
path=0x23e4290) at aitools.c:223
#16 0x0042b5eb in ai_follow_path (punit=0x2348640, path=0x23e4290, 
ptile=value optimized out) at aitools.c:436
#17 0x0042531d in ai_amphibious_goto_constrained (ferry=0x2348640, 
passenger=0x2344a20, ptile=0x2948140, parameter=value optimized out)
at aiferry.c:550
#18 0x00425543 in aiferry_goto_amphibious (ferry=0x2348640, 
passenger=0x2344a20, ptile=0x2948140) at aiferry.c:619
#19 0x00425f07 in aiferry_gobyboat (pplayer=0x8e1e70,
punit=0x2344a20, 
dest_tile=0x2948140) at aiferry.c:744
#20 0x0042be8b in ai_gothere (pplayer=0x8e1e70, punit=0x2344a20, 
dest_tile=0x2948140) at aitools.c:335
#21 0x004305f5 in ai_military_attack (pplayer=0x8e1e70, 
---Type return to continue, or q return to quit---
punit=0x2344a20) at aiunit.c:1769
#22 0x00430e8f in ai_manage_military (pplayer=0x8e1e70, 
punit=0x2344a20) at aiunit.c:2092
#23 0x004320d0 in ai_manage_unit (pplayer=0x8e1e70, punit=0x2344a20)
at aiunit.c:2275
#24 0x004247d9 in ai_manage_ferryboat (pplayer=0x8e1e70, 
punit=0x2348640) at aiferry.c:1018
#25 0x00431f47 in ai_manage_unit (pplayer=0x8e1e70, punit=0x2348640)
at aiunit.c:2256
#26 0x004330f7 in ai_manage_units (pplayer=0x8e1e70) at
aiunit.c:2381
#27 0x004234e9 in ai_do_first_activities (pplayer=0x8e1e70)
at aihand.c:436
#28 0x0040b095 in srv_main () at srv_main.c:649
#29 0x00404286 in main (argc=3, argv=0x7fff6acb11b8) at
civserver.c:296
(gdb) bt full
#0  0x7fbff0ecce20 in __write_nocancel () from /lib/libpthread.so.0
No symbol table info available.
#1  0x0050af79 in fc_writesocket (sock=7, buf=0x1d8dd10, size=9)
at netintf.c:159
No locals.
#2  0x004a2a73 in write_socket_data (pc=0x837c60, buf=0xb21770, 
limit=0) at connection.c:242
writefs = {fds_bits = {128, 0 repeats 15 times}}
exceptfs = {fds_bits = {0 repeats 16 times}}
tv = {tv_sec = 0, tv_usec = 0}
start = 30989584
nput = value optimized out
nblock = 9
#3  0x004a2c53 in flush_connection_send_buffer_all (pc=0x837c60)
at connection.c:279
No locals.
#4  

Re: [Freeciv-Dev] A new Freeciv Web client update

2009-10-25 Thread Daniel Markstedt
Exciting stuff - thanks for sharing Andreas. :)

Do you by any chance have a live server somewhere?

Daniel

On Sat, Oct 24, 2009 at 2:13 AM, Andreas Røsdal andre...@pvv.ntnu.no wrote:
 Hello everyone!

 I have now posted an update on the Freeciv Web client here:
 http://code.google.com/p/freeciv-forever/

 There you'll find the source code of a new version of the Freeciv
 web client in SVN. It is a rewrite of the previous version,
 this time with some new ideas, such as using JSON to communicate
 between the AJAX client and civserver, a new Python proxy
 for communicating with the civserver, a new way of rendering
 tilesets using HTML5 canvas and lots more.

 The Freeciv developers are hereby invited to contribute patches
 to the web client!

 On a related note, check out civnetwork here:
 http://www.facebook.com/civnetwork

  - Andreas

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[Freeciv-Dev] [bug #14605] Civserver crashes on S2_2

2009-10-25 Thread Jordi Negrevernis i Font

Follow-up Comment #2, bug #14605 (project freeciv):

Thanks for the fast response :-)


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Re: [Freeciv-Dev] A new Freeciv Web client update

2009-10-25 Thread Andreas Røsdal


I don't have a live server at the moment. If you download
the source code, it should be possible to run it on
your own computer. If anyone want to give that a try,
I'd be happy to help out.

 - Andreas



On Sun, 25 Oct 2009, Daniel Markstedt wrote:


Exciting stuff - thanks for sharing Andreas. :)

Do you by any chance have a live server somewhere?

Daniel

On Sat, Oct 24, 2009 at 2:13 AM, Andreas Røsdal andre...@pvv.ntnu.no wrote:

Hello everyone!

I have now posted an update on the Freeciv Web client here:
http://code.google.com/p/freeciv-forever/

There you'll find the source code of a new version of the Freeciv
web client in SVN. It is a rewrite of the previous version,
this time with some new ideas, such as using JSON to communicate
between the AJAX client and civserver, a new Python proxy
for communicating with the civserver, a new way of rendering
tilesets using HTML5 canvas and lots more.

The Freeciv developers are hereby invited to contribute patches
to the web client!

On a related note, check out civnetwork here:
http://www.facebook.com/civnetwork

 - Andreas

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[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-25 Thread Alvaro Rodriguez

Follow-up Comment #4, bug #14603 (project freeciv):

Yes, i was running server separately.

The other problems is how the save_game look for the dot. I wasn't able to
save the gane in /home/user/.freeciv/saves.



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[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements

2009-10-25 Thread pepeto

Follow-up Comment #11, bug #14452 (project freeciv):

Attached new patch: the help text take in account what is the range of the
requirement.  For example, instead of having Requires Oceanic terrain
class. for harbour, the help text says Requires Oceanic terrain class near
the tile..

All currently supported requirement/range have their help text.


(file #7105)
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File name: trunk_S2_2_help_improvement_requirements.diff Size:0 KB


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[Freeciv-Dev] [bug #14608] Requirement cleanup

2009-10-25 Thread pepeto

URL:
  http://gna.org/bugs/?14608

 Summary: Requirement cleanup
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 25.10.2009 à 21:55
Category: general
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

Remove the default cases in the switch().  Remove the assertions, replace
them by error messages.




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File Attachments:


---
Date: dimanche 25.10.2009 à 21:55  Name: trunk_S2_2_requirement.diff  Size:
8 ko   By: pepeto

http://gna.org/bugs/download.php?file_id=7106

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