[Freeciv-Dev] [bug #16499] Space wasted on Messages tab in small widgets layout
Follow-up Comment #2, bug #16499 (project freeciv): Very good! ___ Reply to this item at: http://gna.org/bugs/?16499 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16500] Merge message/map notebook and Split bottom notebook area don't interact well
Follow-up Comment #1, bug #16500 (project freeciv): Maybe should we merge all those options in one only option? ___ Reply to this item at: http://gna.org/bugs/?16500 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16440] Voteinfo bar is too long at the right of the screen
Follow-up Comment #6, bug #16440 (project freeciv): Is this the right condition? I'd have thought you wanted to split the bar if Arrange widgets for small displays is set but Merge isn't set (because the chat window ends up taller and narrower) -- from your recent changes I'm guessing this is the configuration you're optimising for -- but not if Arrange widgets for small displays isn't set (that just wastes vertical space). Oops, you are right. I probably made a mistake there. Anyway, I can't get the voteinfo bar to display at all whenever I have Merge the message notebook and the map notebook set (with or without this change). Am I missing something, or is that a(nother) bug? It seems it's not created at all after a check. It's another bug. ___ Reply to this item at: http://gna.org/bugs/?16440 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16500] Merge message/map notebook and Split bottom notebook area don't interact well
Update of bug #16500 (project freeciv): Planned Release: = 2.2.3 ___ Follow-up Comment #2: Well, we really should rework all this stuff before the 2.2.3 release. Dunno if it was appropriate to make a such change in a *stable* branch. ___ Reply to this item at: http://gna.org/bugs/?16500 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed
Update of bug #16485 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16485 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16501] Gtk client doesn't find any empty team
URL: http://gna.org/bugs/?16501 Summary: Gtk client doesn't find any empty team Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 08:16 Category: client-gtk-2.0 Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: Again related to the new code of the team slots. ___ Reply to this item at: http://gna.org/bugs/?16501 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16486] Global observers cannot access the demographic report
Update of bug #16486 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16486 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16488] Top five city always show the players with lower index
Update of bug #16488 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16488 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1869] Detach the player_research structure from the team structure
Follow-up Comment #1, patch #1869 (project freeciv): New patch attached: * Updated against current trunk. * Ensure the research array is enough big for the maximum number of teams. * Fix a typo (using MAX_NUM_PLAYER_SLOTS instead of ARRAY_SIZE(research_array)). (file #9953) ___ Additional Item Attachment: File name: trunk_independent_research2.diff Size:70 KB ___ Reply to this item at: http://gna.org/patch/?1869 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500
Follow-up Comment #13, bug #16469 (project freeciv): my client is SDL. maybe i should try another client. how can i change it? ___ Reply to this item at: http://gna.org/bugs/?16469 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500
Update of bug #16469 (project freeciv): Category: client = client-sdl ___ Reply to this item at: http://gna.org/bugs/?16469 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1875] Make the endgame report more flexible
URL: http://gna.org/patch/?1875 Summary: Make the endgame report more flexible Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 10:47 Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: Removes the most of hard-coded references. It now send the category names to the client. ___ File Attachments: --- Date: samedi 21.08.2010 à 10:47 Name: trunk_endgame_report.diff Size: 32 ko By: pepeto http://gna.org/patch/download.php?file_id=9954 ___ Reply to this item at: http://gna.org/patch/?1875 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1870] Add unit statistics
Update of patch #1870 (project freeciv): Status: Ready For Test = In Progress Depends on: = patch #1875 ___ Follow-up Comment #3: I changed my mind, unit losses shouldn't gain points. I will make a general review of this patch. Also, I will apply patch #1875 first. ___ Reply to this item at: http://gna.org/patch/?1870 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16501] Rework team slots
Update of bug #16501 (project freeciv): Severity: 2 - Minor = 3 - Normal Priority: 3 - Low = 5 - Normal Status:None = Ready For Test Assigned to:None = pepeto Summary: Gtk client doesn't find any empty team = Rework team slots ___ Follow-up Comment #1: Trying to fix the bug initially reported, I have met several related bugs. Already, there were some other related bugs corrected in bug #16485. I am attaching a patch which fix several issues, but I cannot really split it. Bug fixes: * The name loaded from rulesets were never sent to the server for empty teams (quite random). * The name loaded from rulesets were mixed with default ones, so the number of defined names were variable. * The translation of the team names were inconsistent: it was using _() on some strings created by a format (random results). * The translation of the team names were not removed a potential qualifier. * The empty team was not found by the gtk client. * team_by_number() would crash instead of returning NULL when handling wrong numbers. Features: * Added a team_slot object. * Harmonize team and team slot name accessor functions with the other structure in freeciv (*_rule_name and *_name_translation couples). * Enforce the OOP style. There are other related bugs, that I will raise in different items. (file #9955) ___ Additional Item Attachment: File name: trunk_team_slot.diff Size:40 KB ___ Reply to this item at: http://gna.org/bugs/?16501 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16501] Rework team slots
Follow-up Comment #2, bug #16501 (project freeciv): I forgot to mention that I removed the default team names from the rulesets. Missing names are replaced automatically with Team %d and _(Team %d) for the translation. Only the multiplayer which has colour names has keep the team name definition. ___ Reply to this item at: http://gna.org/bugs/?16501 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16503] Gtk client doesn't update the team names
URL: http://gna.org/bugs/?16503 Summary: Gtk client doesn't update the team names Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 13:42 Category: client-gtk-2.0 Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: ___ Details: When new team names are received from the server (ruleset), they are not updated. It probably occurs in S2_2 too (not tested). ___ Reply to this item at: http://gna.org/bugs/?16503 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16504] Inconsistent team handling when loading a savegame
URL: http://gna.org/bugs/?16504 Summary: Inconsistent team handling when loading a savegame Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 13:44 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: ___ Details: When loading a savegame, when the team of a player is not defined, it sets the player to the first empty team. If a player with greater number has this team, then they are set both in the same team. ___ Reply to this item at: http://gna.org/bugs/?16504 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC
URL: http://gna.org/bugs/?16506 Summary: Non-military units belonging to a class without the ZOC class flag have a ZOC Project: Freeciv Submitted by: None Submitted on: Saturday 08/21/10 at 17:12 CEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.2 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: No ZOC flag... [unitclass_land] name = _(Land) move_type = Land min_speed = 1 hp_loss_pct = 0 flags = TerrainSpeed, DamageSlows, BuildAnywhere, CanFortify, TerrainDefense This unit, with 0 attack and the NonMil and IgZOC flags, still has a zone of control: [unit_explorer] name = _(Explorer) class = Land tech_req = Seafaring obsolete_by = Partisan graphic = u.explorer graphic_alt = - sound_move= m_explorer sound_move_alt = m_generic sound_fight = f_explorer sound_fight_alt = f_generic build_cost= 30 pop_cost = 0 attack= 0 defense = 10 hitpoints = 10 firepower = 1 move_rate = 1 vision_radius_sq = 2 transport_cap = 0 fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 0 uk_gold = 0 flags = Shield2Gold, IgTer, IgZOC, NonMil roles = Explorer helptext = _(\ Explorers are brave individuals that are very useful for\ mapping unknown territory.\ ) ___ Reply to this item at: http://gna.org/bugs/?16506 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #16480] Usability of Help button on research window
On 20 Aug, 2010, at 8:33 AM, David Lowe wrote: Being able to see help immediately for the item i'm looking at is more helpful. BTW, is there something similar to this help for city production? Right clicking on an item in the production dropdown menu not only gives no help, but it immediately changes what will be produced. Treating a right click as if it were a left click seems like fundamentally bad behavior. Is there any reason i shouldn't file a Wish for this? Sent from my MacBookPro Power corrupts. Absolute power is kind of neat. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500
Follow-up Comment #14, bug #16469 (project freeciv): Even with SDL client I cannot reproduce. Could you attach your client option file? ___ Reply to this item at: http://gna.org/bugs/?16469 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC
Follow-up Comment #1, bug #16506 (project freeciv): I copied your unit class and type definition on the default, it works perfectly with me. Do you have a savegame with instructions step by step to reproduce? ___ Reply to this item at: http://gna.org/bugs/?16506 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'
Follow-up Comment #3, bug #16380 (project freeciv): I beg to differ: if i look at the file titled 'INSTALL' that comes with every GNU package i've unpacked, i see the following beginning at line 62: To also remove the files that `configure' created (so you can compile the package for a different kind of computer), type `make distclean'. There is also a `make maintainer-clean' target, but that is intended mainly for the package's developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution. As i read it, no ordinary user should ever have to type `make maintainer-clean'. That is reinforced by the fact special tools would be needed to repair the damage. Thus, it seems likely that 'make distclean' should delete client/packhand_gen.c and any similar files. Is python truly needed for this? It seems a simple shell script could rm *_gen* in the build directories. Elsewise, i think python would still be needed to carry out the task for the `make maintainer-clean' target... Since GNU seems to be at odds with itself [and we aren't officially a GNU project, anyway], maybe we should look past the letter of the law at the intent. I submit that when somebody types 'make distclean' they intend to restore the project back the way it was before they initially typed './configure'. It would be best if we could find a [preferably low impact] way to make something like happen. ___ Reply to this item at: http://gna.org/bugs/?16380 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'
Follow-up Comment #4, bug #16380 (project freeciv): Is python truly needed for this? Not for deleting, but for generating... ___ Reply to this item at: http://gna.org/bugs/?16380 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16503] Gtk client doesn't update the team names
Update of bug #16503 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.3, 2.3.0 ___ Follow-up Comment #1: Fixes attached. (file #9957, file #9958) ___ Additional Item Attachment: File name: trunk_uq_conn_list_dialog.diff Size:5 KB File name: S2_2_update_team_names.diffSize:0 KB ___ Reply to this item at: http://gna.org/bugs/?16503 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16332] possible assert in ai_diplomacy_new()
Follow-up Comment #1, bug #16332 (project freeciv): This is probably not the right patch. ___ Reply to this item at: http://gna.org/bugs/?16332 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16334] fix calls to send_player_* functions
Follow-up Comment #1, bug #16334 (project freeciv): Using the flag is-game-info is probably wrong here. I will test. ___ Reply to this item at: http://gna.org/bugs/?16334 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16334] fix calls to send_player_* functions
Update of bug #16334 (project freeciv): Status:None = Ready For Test Assigned to: syntron = pepeto ___ Follow-up Comment #2: Just reverting the changes of packets.def. It looks right. (file #9959) ___ Additional Item Attachment: File name: trunk_send_player_info_diplstates.diff Size:24 KB ___ Reply to this item at: http://gna.org/bugs/?16334 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500
Follow-up Comment #15, bug #16469 (project freeciv): @Anonymous: This project has not yet offered an SDL build for Mac. Did you get it from somebody else, or did you build this yourself? In a normal build you would have both SDL and Gtk2 clients, assuming that configure was satisfied that you have the prerequisites for each. In any case, the Gtk2 client is seen by many users to be more feature-rich. I personally recommend it. If you want to build GTK, you can check out my [not yet complete] walkthrough at http://forum.freeciv.org/viewtopic.php?t=6248postdays=0postorder=ascstart=15 and the useful stuff starts at the beginning of July. ___ Reply to this item at: http://gna.org/bugs/?16469 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16334] fix calls to send_player_* functions
Follow-up Comment #3, bug #16334 (project freeciv): Also reverting the change about the delta state reset. The server and the client were not synchronized about it anymore. This may have caused problem receiving our connection infos. (file #9960) ___ Additional Item Attachment: File name: trunk_send_player_info_diplstates2.diff Size:24 KB ___ Reply to this item at: http://gna.org/bugs/?16334 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC
Follow-up Comment #4, bug #16506 (project freeciv): Changelog line # 32770 [r12583] and units.ruleset line #80. Now that i'm looking at it closer, i see that i had it wrong: Added unit class flag ZOC for units that are subject to Zone Of Control rules. So yeah, any unit that doesn't specify that flag should theoretically already ignore zones of control? But now i see that we don't have a way to flag a unit to not emit a ZOC. Perhaps that should be the subject of this bug? ___ Reply to this item at: http://gna.org/bugs/?16506 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC
Follow-up Comment #5, bug #16506 (project freeciv): Oh, I didn't understand this like this. But it sounds like you are right. So this wouldn't be a bug, but a missing feature. ___ Reply to this item at: http://gna.org/bugs/?16506 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC
Follow-up Comment #6, bug #16506 (project freeciv): The default units.ruleset explains ZOC unit class flag: ; ZOC = Unit is subject to ZOC rules. Unit type flag IgZOC can ; override this And IgZOC unit flag: ; IgZOC = ignore Zones of Control (ZOC) even if unit class has ZOC flag ChangeLog has: Added unit class flag ZOC for units that are subject to Zone Of Control rules. Previously this was hardcoded to LAND_MOVING. Unit type flag IgZOC may override this. Yet i can clearly recall times when an enemy Explorer has blocked movement of my Warriors. This is correct. Explorers have ZOC and IgZOC under the default ruleset. Explorers can impose zones of control, but Explorers ignore zones of control imposed by other units. Under the custom ruleset by Anonymous, Explorers should not impose zones of control. It turns out that NonMil merely means a unit doesn't acquire veteranship the normal way. NonMil units will not impose martial law and will not cause unhappiness. NonMil units can acquire veteranship by the normal way (veteran_raise_chance, veteran_work_raise_chance and Veteran_Build). ___ Reply to this item at: http://gna.org/bugs/?16506 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC
Follow-up Comment #7, bug #16506 (project freeciv): Under the custom ruleset by Anonymous, Explorers should not impose zones of control. I don't think so. Unit is subject to ZOC rules means that the unit should respect the ZOC, not it imposes a ZOC, imho. It turns out that NonMil merely means a unit doesn't acquire veteranship the normal way. NonMil units will not impose martial law and will not cause unhappiness. NonMil units can acquire veteranship by the normal way (veteran_raise_chance, veteran_work_raise_chance and Veteran_Build). They also can move to peaceful territories, but the documentation is lacking. ___ Reply to this item at: http://gna.org/bugs/?16506 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16509] Blank hostname
URL: http://gna.org/bugs/?16509 Summary: Blank hostname Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 22:17 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.2 Discussion Lock: Any Operating System: None Planned Release: ___ Details: I have noticed that the hostname could be blank. I don't know the reason, but it makes lines like: M.Koray Ak has connected from . /list: M.Koray Ak from (player M.Koray Ak) command access level basic /list: M.Koray Ak (user M.Koray Ak, Human, Team 2, not ready) 1 connection: /list: M.Koray Ak from (command access level basic), bufsize=63kb ___ Reply to this item at: http://gna.org/bugs/?16509 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC
Follow-up Comment #8, bug #16506 (project freeciv): I also expected that a unit class without ZOC flag would not impose zone of control, that is why I confirmed the bug. It seems it is not a bug, we just missunderstood the purpose of the flag. ___ Reply to this item at: http://gna.org/bugs/?16506 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2
URL: http://gna.org/bugs/?16510 Summary: Only Online-Game work on gtk2 Project: Freeciv Submitted by: None Submitted on: Sonntag 22.08.2010 um 00:27 CEST Category: client-gtk-2.0 Severity: 5 - Blocker Priority: 5 - Normal Status: None Assigned to: None Originator Email: peterdur...@arcor.de Open/Closed: Open Release: 2.2.1 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Hi! My English is not so good but: I have Installed the Version 2.2.1 for OpenSUSE 11.2. The Problem is: I can only play a Online-Game. If I try to Start a other Game (scenario or normal Local game) the GUI was frozen and I must kill the Window. ___ Reply to this item at: http://gna.org/bugs/?16510 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2
Follow-up Comment #1, bug #16510 (project freeciv): Looks similar to bug #15559. ___ Reply to this item at: http://gna.org/bugs/?16510 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1468] Misc. nation fixes
Update of patch #1468 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1468 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1572] Rarámuri (Tarah umara) nation
Update of patch #1572 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1572 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1622] Karelian nation
Update of patch #1622 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1622 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)
Follow-up Comment #10, patch #1255 (project freeciv): Perhaps it'd be better to use a simpler one without the wood texture? ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1250] Republic of Malta
Follow-up Comment #3, patch #1250 (project freeciv): I added some cities and ruler titles and also St. Paul as a leader. Perhaps the best idea would be just to throw out Justinian, Leo and Said until somebody can give their Maltese names? (file #9968) ___ Additional Item Attachment: File name: maltese.rulesetSize:2 KB ___ Reply to this item at: http://gna.org/patch/?1250 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1878] Montenegrin and Yugoslav nations
URL: http://gna.org/patch/?1878 Summary: Montenegrin and Yugoslav nations Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 08/22/2010 at 02:55 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Montenegrins, which means that Europe is now complete, save for tiny and not universally recognized nations. Also a Yugoslav nation; cities are based on the nations of its member republics. ___ File Attachments: --- Date: Sunday 08/22/2010 at 02:55 Name: montenegrin.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=9970 --- Date: Sunday 08/22/2010 at 02:55 Name: yugoslav.ruleset Size: 992B By: mixcoatl http://gna.org/patch/download.php?file_id=9971 ___ Reply to this item at: http://gna.org/patch/?1878 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1880] Palestinian nation
URL: http://gna.org/patch/?1880 Summary: Palestinian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 08/22/2010 at 03:27 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Palestinians ___ File Attachments: --- Date: Sunday 08/22/2010 at 03:27 Name: palestinian.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=9973 ___ Reply to this item at: http://gna.org/patch/?1880 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev