[Freeciv-Dev] [bug #17281] Segmentation fault in get_total_defense_power
Update of bug #17281 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?17281 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17284] Memory leak in process_attacker_want with experimental ruleset
Update of bug #17284 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?17284 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17284] Memory leak in process_attacker_want with experimental ruleset
Update of bug #17284 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?17284 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17272] Assertion failed! messagewin_common.c line 59
Follow-up Comment #1, bug #17272 (project freeciv): Were your Spy movements such that you'd expect messages to be generated in the Messages window? (Not that I can think what would cause that, offhand.) Don't suppose you happen to have a savegame, do you? I mocked up the obvious toy scenario in the editor given your description (attached) and didn't immediately reproduce the problem. Alternatively, if you can reproduce this, can you get a backtrace as described at http://freeciv.wikia.com/wiki/Bug_Reporting? (file #11531) ___ Additional Item Attachment: File name: loadsaspies.sav.bz2Size:13 KB ___ Reply to this item at: http://gna.org/bugs/?17272 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17193] in unquote_block() [savegame2.c::990]: assertion '1 == parsed' failed
Update of bug #17193 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17193 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17285] flag ignore when paradrop
Update of bug #17285 (project freeciv): Assigned to:None = jtn ___ Reply to this item at: http://gna.org/bugs/?17285 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17289] Fixed-width tables look bad with wide characters
Additional Item Attachment, bug #17289 (project freeciv): File name: S2_3-ja_JP-alignment.png Size:245 KB ___ Reply to this item at: http://gna.org/bugs/?17289 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17281] Segmentation fault in get_total_defense_power
Update of bug #17281 (project freeciv): Category:None = general Status: Confirmed = Ready For Test Planned Release: = 2.3.0 ___ Follow-up Comment #2: Fix attached. I do not see why it couldn't occur in S2_2 neither, but I couldn't reproduce any problem there. (file #11533) ___ Additional Item Attachment: File name: trunk_S2_3_unit_survive_autoattack.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?17281 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17285] NonMil flag ignored for paradrops
Update of bug #17285 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.5,2.3.0 Summary: flag ignore when paradrop = NonMil flag ignored for paradrops ___ Follow-up Comment #1: This was introduced by me when I fixed bug #15569. Quick fix attached. I think there are still holes in the paradrop logic -- you still can't fully implement paradropping Freight, for example, and I think there are some other mismatches with unit_move_to_tile_test() in the area of native terrain, and so on. (Out of interest, what are your civilian paratroopers?) (file #11534) ___ Additional Item Attachment: File name: trunk-S2_3-S2_2-peaceful-para.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17285 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17280] The list of buildings to sabotage is often not complete.
Follow-up Comment #1, bug #17280 (project freeciv): Which client are you using? ___ Reply to this item at: http://gna.org/bugs/?17280 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle
URL: http://gna.org/bugs/?17290 Summary: issue with pregame popup dialog when continuing game from middle Project: Freeciv Submitted by: infyquest Submitted on: Fri 10 Dec 2010 11:15:39 PM GMT Category: client-xaw Severity: 3 - Normal Priority: 5 - Normal Status: Confirmed Assigned to: infyquest Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: The pregame pop up will show when you try to join a game which started earlier. It should not show up and allow u to change ur nations in an already running game. Also the pregame popup des not show up when loading save games on the server. ___ File Attachments: --- Date: Fri 10 Dec 2010 11:15:39 PM GMT Name: trunk_fix_pregame_popup.diff Size: 470B By: infyquest http://gna.org/bugs/download.php?file_id=11535 ___ Reply to this item at: http://gna.org/bugs/?17290 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #13, bug #15805 (project freeciv): I got some fixes for it save game loading please review see bug# 17290 ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2253] Add take player feature to xaw client
URL: http://gna.org/patch/?2253 Summary: Add take player feature to xaw client Project: Freeciv Submitted by: infyquest Submitted on: Fri 10 Dec 2010 11:22:49 PM GMT Category: client-xaw Priority: 5 - Normal Status: None Privacy: Public Assigned to: infyquest Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: add take player to xaw client to enable loading of save games. This depends on fix for bug# 17290 attaching a prelim version of fix, please test and send comments ___ File Attachments: --- Date: Fri 10 Dec 2010 11:22:49 PM GMT Name: trunk_fix_pregame_popup.diff Size: 470B By: infyquest http://gna.org/patch/download.php?file_id=11536 ___ Reply to this item at: http://gna.org/patch/?2253 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #14, bug #15805 (project freeciv): also check patch# 2223 for take player functionality. ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2229] update internal lua with latest fixes
Update of patch #2229 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17280] The list of buildings to sabotage is often not complete.
Update of bug #17280 (project freeciv): Category:None = client Severity: 2 - Minor = 3 - Normal Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.2.5,2.3.0 ___ Follow-up Comment #2: Never mind, I think I've found it, and it applies to all clients. The attached savegame (for trunk) demonstrates it. Use the Dominican Spy to sabotage Monaco-Ville; if she has investigated the city first, Barracks will be one of the options, otherwise it won't. When you click Industrial Sabotage in the Spy orders list, the client sends a PACKET_UNIT_DIPLOMAT_QUERY to the server, which responds with a PACKET_CITY_SABOTAGE_LIST containing an up-to-date list of improvements in the city (a little like a free Investigate City). It is the reception of this packet that triggers the list of buildings to sabotage on the client. In client/packhand.c:handle_city_sabotage_list(): improvement_iterate(pimprove) { if (!BV_ISSET(improvements, improvement_index(pimprove))) { update_improvement_from_packet(pcity, pimprove, FALSE); } } improvement_iterate_end; popup_sabotage_dialog(pcity); That seems odd -- it will only ever remove buildings from a client's idea of a city's contents, never add them. I think it could cause the symptom described; either you've previously investigated a city (in which case you'll already have a more or less accurate building list), or you haven't (in which case you'll only see the public buildings like City Walls or Palace). The code's been like this since r13297 http://svn.gna.org/viewcvs/freeciv?view=revrevision=13297, PR#39553 http://bugs.freeciv.org/Ticket/Display.html?id=39553 (between 2.1.x and 2.2.x); before that it did essentially a straight copy. There's no indication in the PR that this was an intentional change, so I think it was an accident. Patch attached, which fixes the issue with my savegame. (file #11537, file #11538) ___ Additional Item Attachment: File name: trunk-S2_3-S2_2-sabotage-dialog.diff Size:0 KB File name: spy_sabotage.sav.bz2 Size:21 KB ___ Reply to this item at: http://gna.org/bugs/?17280 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2229] update internal lua with latest fixes
Update of patch #2229 (project freeciv): Assigned to: dmarks = infyquest ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2229] update internal lua with latest fixes
Update of patch #2229 (project freeciv): Planned Release: 2.2.4, 2.3.0, 2.4.0 = 2.2.5, 2.3.0, 2.4.0 ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)
Additional Item Attachment, patch #2252 (project freeciv): File name: pl.pox.zip Size:304 KB ___ Reply to this item at: http://gna.org/patch/?2252 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)
Follow-up Comment #2, patch #2252 (project freeciv): The translation is still far from perfect, so I'll be updating it once in a while. The file attached is the most recent work in progress. Due to some technical problems, I wasn't able to create a .gmo file, so I'd be grateful for testing the file and letting me know about any errors. I'll be happy to fix them. Please, always have a look at the most recent file, since it's usually far more complete than the previous one. (file #11540) ___ Additional Item Attachment: File name: pl.pox-0.3.zip Size:304 KB ___ Reply to this item at: http://gna.org/patch/?2252 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17249] game_remove_unit() home invalid
Follow-up Comment #4, bug #17249 (project freeciv): I tried to reproduce this from the attached savegame, with 2.2.4 built with --enable-debug=yes. (I couldn't easily make it a game with only AI players, as minplayers=1; instead I started the game controlling the Peruvians and did /aitoggle agust before the first timeout, but I suspect that's not perfect.) I didn't get exactly the errors Daniel did, but I'm not that surprised given the above and that we haven't had deterministic autogames for some time. However, I did get some, from the client: 1: game_remove_unit() at (48,32) unit 1350, Peruvian Riflemen home 1316 invalid 1: game_remove_unit() at (48,32) unit 1359, Peruvian Transport home 1582 invalid 1: game_remove_unit() at (48,32) unit 4307, Peruvian Alpine Troops home 1094 invalid 1: game_remove_unit() at (48,32) unit 1740, Peruvian Riflemen home 1582 invalid 1: game_remove_unit() at (48,32) unit 4300, Peruvian Alpine Troops home 1053 invalid 1: game_remove_unit() at (51,20) unit 5588, Peruvian Cruise Missile home 1200 invalid 1: game_remove_unit() at (30,30) unit 3672, Peruvian Engineers home 1269 invalid These were not accompanied by any diagnostics from the server (which I didn't run with any -d option). (Daniel, were your messages also from the client? I guess so since they were on the terminal.) This occurred at about turn 549, 2102AD (I don't know exactly), the Peruvians and the Mexicans having declared war around 2075AD, and the game ending in 2148AD. I saved games every turn, but replaying from around that time, I couldn't reproduce it. I guess this error comes from common/game.c:game_remove_unit(), indicating that the homecity of a dying unit on the client had somehow ended up invalid. My client was failing to keep up with the server, so I had some 1: connection (jtn from localhost (player Agustín Gamarra)) [hack-level] ping timeout ignored. Could the client get out of sync? ___ Reply to this item at: http://gna.org/bugs/?17249 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)
Update of patch #2252 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #3: You don't need to contribute a .gmo file! What we need is a .po file. Please just rename pl.pox as pl.po when you contribute it. I ran your last version through msgfmt: Only 6 fatal errors this time. Getting closer. :) msgfmt -c --statistics -o $file pl.po pl.po:16776: duplicate message definition... pl.po:15169: ...this is the location of the first definition pl.po:2:79: syntax error pl.po:25959:79: syntax error pl.po:26062:79: syntax error pl.po:31074: keyword T unknown pl.po:31074:5: syntax error /usr/bin/msgfmt: found 6 fatal errors make: *** [pl.gmo] Error 1 BTW, which Freeciv branch do you work against at the moment? ___ Reply to this item at: http://gna.org/patch/?2252 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev