[Freeciv-Dev] [bug #16855] [tech08] root_req'd techs not visible in tech tree

2011-01-24 Thread Matthias Pfafferodt

Follow-up Comment #10, bug #16855 (project freeciv):

Awake again some comments:

 At the time of my original submission I was experimenting with a
 possibility to force tech-traders to aquire all requirements
 before they can get the one they are after.

Could a similar lua script as mentioned in comment #7 help? You would need a
self-rooted tech and a lua signal if a tech is reserached. The script would
need to check all requirements (the techs of this erea) to give the player the
(free) 'next erea' tech. I'm not sure if this is possible at the moment as you
would need to check if the player has researched specific techs. Perhaps an
additional lua function is needed.

Thus, no change to the interface is required - you can do it by using only
ruleset code (techs as well as lua script).

 Raised as bug #17555, thanks. (Initially assigned to me but
 feel free to steal it.)

You can commit it. But do remember the time frame for 2.3.0 ... ;-)

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[Freeciv-Dev] [bug #17557] Max_Rates effect with tech requirement causes assert failure

2011-01-24 Thread Marko Lindqvist

Follow-up Comment #2, bug #17557 (project freeciv):

 does the attached patch fixes the problem?

Yes, assert failure has gone.

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[Freeciv-Dev] [patch #2404] update debugging of upkeep calculation

2011-01-24 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2404

 Summary: update debugging of upkeep calculation
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 24 Jan 2011 11:36:25 CET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

* print reachability of techs (now/ever)
* fix it for rooted techs

to see the information you have to do the following in the code
(techtools.c):

-#undef TECH_UPKEEP_DEBUGGING
+#define TECH_UPKEEP_DEBUGGING



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File Attachments:


---
Date: Mo 24 Jan 2011 11:36:25 CET  Name:
20110124-update-debugging-of-upkeep-calculation.patch  Size: 3kB   By: syntron

http://gna.org/patch/download.php?file_id=12069

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[Freeciv-Dev] [patch #2404] update debugging of upkeep calculation

2011-01-24 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #2404 (project freeciv):

exemplary output for the experimental ruleset (tech cost style 1) with the
follwoing command:

# ./ser -d 4:techtools.c
[...]
(freeciv) rulesetdir experimmental
(freeciv) set minp 0
(freeciv) set aifill 1


4: [player 0] None  (ID:   0) cost:  0 - reachable:
yes (now) / yes (ever)
4: [player 0] Advanced Flight   (ID:   1) cost:   4303 - reachable:
no  (now) / yes (ever)
4: [player 0] Alphabet  (ID:   2) cost: 28 - reachable:
yes (now) / yes (ever)
4: [player 0] Amphibious Warfare(ID:   3) cost:   2342 - reachable:
no  (now) / yes (ever)
4: [player 0] Astronomy (ID:   4) cost:185 - reachable:
no  (now) / yes (ever)
4: [player 0] Atomic Theory (ID:   5) cost:828 - reachable:
no  (now) / yes (ever)
4: [player 0] Automobile(ID:   6) cost:   3119 - reachable:
no  (now) / yes (ever)
4: [player 0] Banking   (ID:   7) cost:316 - reachable:
no  (now) / yes (ever)
4: [player 0] Bridge Building   (ID:   8) cost:226 - reachable:
no  (now) / yes (ever)
4: [player 0] Bronze Working(ID:   9) cost: 28 - reachable:
yes (now) / yes (ever)
4: [player 0] Ceremonial Burial (ID:  10) cost: 28 - reachable:
yes (now) / yes (ever)
4: [player 0] Chemistry (ID:  11) cost:640 - reachable:
no  (now) / yes (ever)
4: [player 0] Chivalry  (ID:  12) cost:270 - reachable:
no  (now) / yes (ever)
4: [player 0] Code of Laws  (ID:  13) cost: 51 - reachable:
no  (now) / yes (ever)
4: [player 0] Combined Arms (ID:  14) cost:   4647 - reachable:
no  (now) / yes (ever)
4: [player 0] Combustion(ID:  15) cost:   2625 - reachable:
no  (now) / yes (ever)
4: [player 0] Communism (ID:  16) cost:   1895 - reachable:
no  (now) / yes (ever)
4: [player 0] Computers (ID:  17) cost:   4417 - reachable:
no  (now) / yes (ever)
4: [player 0] Conscription  (ID:  18) cost:   1402 - reachable:
no  (now) / yes (ever)
4: [player 0] Construction  (ID:  19) cost:111 - reachable:
no  (now) / yes (ever)
4: [player 0] Currency  (ID:  20) cost: 51 - reachable:
no  (now) / yes (ever)
4: [player 0] Democracy (ID:  21) cost:700 - reachable:
no  (now) / yes (ever)
4: [player 0] Economics (ID:  22) cost:700 - reachable:
no  (now) / yes (ever)
4: [player 0] Electricity   (ID:  23) cost:   1643 - reachable:
no  (now) / yes (ever)
4: [player 0] Electronics   (ID:  24) cost:   2529 - reachable:
no  (now) / yes (ever)
4: [player 0] Engineering   (ID:  25) cost:226 - reachable:
no  (now) / yes (ever)
4: [player 0] Environmentalism  (ID:  26) cost:   5361 - reachable:
no  (now) / yes (ever)
4: [player 0] Espionage (ID:  27) cost:   2070 - reachable:
no  (now) / yes (ever)
4: [player 0] Explosives(ID:  28) cost:   1250 - reachable:
no  (now) / yes (ever)
4: [player 0] Feudalism (ID:  29) cost:185 - reachable:
no  (now) / yes (ever)
4: [player 0] Flight(ID:  30) cost:   2819 - reachable:
no  (now) / yes (ever)
4: [player 0] Fusion Power  (ID:  31) cost:   4078 - reachable:
no  (now) / yes (ever)
4: [player 0] Genetic Engineering   (ID:  32) cost:   2250 - reachable:
no  (now) / yes (ever)
4: [player 0] Guerilla Warfare  (ID:  33) cost:   2918 - reachable:
no  (now) / yes (ever)
4: [player 0] Gunpowder (ID:  34) cost:640 - reachable:
no  (now) / yes (ever)
4: [player 0] Horseback Riding  (ID:  35) cost: 28 - reachable:
yes (now) / yes (ever)
4: [player 0] Industrialization (ID:  36) cost:   1726 - reachable:
no  (now) / yes (ever)
4: [player 0] Invention (ID:  37) cost:468 - reachable:
no  (now) / yes (ever)
4: [player 0] Iron Working  (ID:  38) cost: 80 - reachable:
no  (now) / yes (ever)
4: [player 0] Labor Union   (ID:  39) cost:   4303 - reachable:
no  (now) / yes (ever)
4: [player 0] Laser (ID:  40) cost:   3858 - reachable:
no  (now) / yes (ever)
4: [player 0] Leadership(ID:  41) cost:962 - reachable:
no  (now) / yes (ever)
4: [player 0] Literacy  (ID:  42) cost:111 - reachable:
no  (now) / yes (ever)
4: [player 0] Machine Tools (ID:  43) cost:   3119 - reachable:
no  (now) / yes (ever)
4: [player 0] Magnetism (ID:  44) cost:828 - reachable:
no  (now) / yes (ever)
4: [player 0] Map Making(ID:  45) cost: 51 - reachable:
no  (now) / yes (ever)
4: [player 0] Masonry   (ID:  46) cost: 28 - reachable:
yes (now) / yes (ever)
4: [player 0] Mass Production   (ID:  47) cost:   3222 - reachable:
no  

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-24 Thread Matthias Pfafferodt

Follow-up Comment #33, patch #2061 (project freeciv):

I would like to commit this patch set - but it breaks the xaw client. How
should I proceed?

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[Freeciv-Dev] [patch #2393] man page for Qt-client

2011-01-24 Thread Marko Lindqvist

Update of patch #2393 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2402] Retry map generation with different seed if one fails

2011-01-24 Thread Marko Lindqvist

Follow-up Comment #2, patch #2402 (project freeciv):

Has the problem of not being able to create starting positions on some mpas
been fixed in S2_3/TRUNK? Status of related bug reports do not indicate that,
but I'm unable to reproduce problem in current S2_3 or TRUNK.
With alien ruleset and default map size, start position creation usually
fails in S2_2 for 5 player game. In TRUNK I tested several times with aifill
80, and map generation still succeeded.

It seems this patch is not needed for S2_3/TRUNK.

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[Freeciv-Dev] [bug #16922] Freeciv manpage lists old email address

2011-01-24 Thread Marko Lindqvist

Update of bug #16922 (project freeciv):

  Status:   Need Info = In Progress
 Assigned to:None = cazfi  
 Planned Release: = 2.2.5, 2.3.0, 2.4.0


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[Freeciv-Dev] [bug #17522] Fortifying a unit on a disputed square does not gain the production of that square

2011-01-24 Thread Marko Lindqvist

Update of bug #17522 (project freeciv):

  Status:None = Need Info  


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[Freeciv-Dev] [bug #17378] Citizens can work even if tile occupied by hostile explorer

2011-01-24 Thread Marko Lindqvist

Update of bug #17378 (project freeciv):

 Planned Release: = 2.3.0, 2.4.0   


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[Freeciv-Dev] [bug #17461] Ruleset directory ancients/data not found

2011-01-24 Thread Marko Lindqvist

Follow-up Comment #4, bug #17461 (project freeciv):

I *think* running freeciv-server directly and running it with ./ser script
has currently disturbingly different semantics

If FREECIV_PATH is set, but FREECIV_DATA_PATH not:

- freeciv-server uses FREECIV_PATH as default FREECIV_DATA_PATH
- ./ser sets hardcoded default for FREECIV_DATA_PATH

As the ./ser script always sets FREECIV_DATA_PATH, freeciv-server never
applies its default for FRECIV_DATA_PATH when run via ./ser

First we have to decide if this is just documentation bug, or should (and
can) we change the way this works?
I think that proper fix requires behavior to change, but I'm not really sure
how. Documenting current behavior is certainly much easier solution, and maybe
we leave it to that for 2.3 at least.

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[Freeciv-Dev] [bug #17563] Nation ruleset warnings when making update-po

2011-01-24 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?17563

 Summary: Nation ruleset warnings when making update-po
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 24 Jan 2011 05:53:02 PM EET
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0

___

Details:

When running 'make update-po' in current TRUNK, one gets these warnings about
nations rulesets:

data/nation/epirote.ruleset:8: warning: unterminated string literal
data/nation/han.ruleset:41: warning: unterminated character constant
data/nation/shan.ruleset:44: warning: unterminated character constant





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[Freeciv-Dev] [bug #17522] Fortifying a unit on a disputed square does not gain the production of that square

2011-01-24 Thread anonymous

Follow-up Comment #2, bug #17522 (project freeciv):

Even denying the owner of the square the resources would be good.

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[Freeciv-Dev] [patch #2324] Move enemies_at() from ai code to advisors as name adv_danger_at()

2011-01-24 Thread Marko Lindqvist

Update of patch #2324 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17564] Negative endturn

2011-01-24 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?17564

 Summary: Negative endturn
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 24 Jan 2011 07:58:11 PM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

In the options with non-default values listing I noticed that minimal value
for endturn option is said to be -32768. Negative endturn simply makes no
sense, as game starts at turn 0 and it can never decrease.




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[Freeciv-Dev] [bug #17564] Negative endturn

2011-01-24 Thread Lavrentij P Berija

Follow-up Comment #1, bug #17564 (project freeciv):

It's not a bug, it's a feature. (C)
Negative endturn means neverending game, I guess.

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[Freeciv-Dev] [patch #2337] Salishan nation

2011-01-24 Thread J.M. Maalderink

Follow-up Comment #3, patch #2337 (project freeciv):

Hey, there must be some language geeks amongst Freeciv players. So this would
be a nation just for them.

Anyway, here's my attempt. I removed some entries for which I didn't find a
Salishan ortography and added some other entities for which I did find a
Salishan ortography. I tried to be as consistant as reasonably possible, and
rid the names of diacritics that appear to be too Byzantine (barred lambda
with accent grave?), superscripts, underscores and things that don't seem to
be used consistently anyway. It still leaves such names as Skwxwú7meš,
Nexwsƛayem and Xwemelch'stn.

Now, what about a Kwakwaka'wakw nation? ;)

(file #12071)
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Additional Item Attachment:

File name: salishan.ruleset   Size:3 KB


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[Freeciv-Dev] [patch #2375] Fetch modpack list and modpack control files with curl

2011-01-24 Thread Marko Lindqvist

Update of patch #2375 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16368] Configure Not Finding sdl-mixer

2011-01-24 Thread Marko Lindqvist

Update of bug #16368 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2388] Sprite implementation for Qt-client

2011-01-24 Thread Marko Lindqvist

Follow-up Comment #1, patch #2388 (project freeciv):

- Added FIXME comment about missing mask handling

(file #12072)
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[Freeciv-Dev] [bug #17564] Negative endturn

2011-01-24 Thread Marko Lindqvist

Follow-up Comment #2, bug #17564 (project freeciv):

 It's not a bug, it's a feature. (C)

Just in case you are not joking, I answer in serious manner.

Negative endturn would mean immediately ending game. We don't need 32770
different ways to say so (values (-32768) - (1) ). Allowing game to go beyond
current max endturn is a bad idea. Max endturn exist for a reason; freeciv
cannot handle turn numbers beyond it. Game would most likely crash in turn
32769 (max endturn + 1).
In addition to all that, my testing showed that there is callback check that
in fact prevents anybody from really setting negative endturn. Attempt to do
so resulted in error message Cannot set endturn earlier than current turn.

This negative enturn stuff was probably oversight when old endyear (which
could be negative) setting was replaced by endturn.

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[Freeciv-Dev] [patch #2337] Salishan nation

2011-01-24 Thread Daniel Markstedt

Follow-up Comment #4, patch #2337 (project freeciv):

I have to admit: This is one awesome set of names! No wonder Chinookan was
chosen for the local pidgin rather than this consonant soup. :]

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[Freeciv-Dev] [bug #17564] Negative endturn

2011-01-24 Thread Marko Lindqvist

Update of bug #17564 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.2.5, 2.3.0, 2.4.0

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Follow-up Comment #3:

Fix attached

(file #12074)
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File name: MinEndTurn0_17564.diff Size:0 KB


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[Freeciv-Dev] [patch #2381] [tech02] add tech root requirements to the experimental ruleset

2011-01-24 Thread Matthias Pfafferodt

Update of patch #2381 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-24 Thread Matthias Pfafferodt

Update of bug #17495 (project freeciv):

 Assigned to:None = syntron
 Planned Release: = 2.4.0  


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[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2011-01-24 Thread Matthias Pfafferodt

Follow-up Comment #17, bug #16639 (project freeciv):

is this still valid? I found an old patch which does fix some memory leakage.
I do not know if this could be related to the bug ...

(file #12075)
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Size:3 KB


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[Freeciv-Dev] [bug #17534] Wrong translation in Russian localization

2011-01-24 Thread Jacob Nevins

Update of bug #17534 (project freeciv):

 Summary:  wrong localization = Wrong translation in
Russian localization


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[Freeciv-Dev] [patch #2402] Retry map generation with different seed if one fails

2011-01-24 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #2402 (project freeciv):

here are exemplary server settings to reproduce the bug

(file #12076)
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File name: test009.serv   Size:0 KB


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[Freeciv-Dev] [bug #17564] Negative endturn

2011-01-24 Thread David Lowe

Follow-up Comment #4, bug #17564 (project freeciv):

So theoretically this could be declared as unsigned, though it's unlikely
we'll ever need that many turns.

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[Freeciv-Dev] [bug #17556] Palatinate nation has Monarchy as init_government

2011-01-24 Thread Jacob Nevins

Update of bug #17556 (project freeciv):

Priority:  5 - Normal = 7 - High   
  Status:None = Ready For Test 
 Assigned to:None = jtn
 Planned Release:   2.3.0 = 2.3.0-beta2

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Follow-up Comment #1:

Awesome, can I play as them? :)

I assume we probably want to fix this for beta2. Patch attached. (Jos, feel
free to steal this ticket.)

(file #12077, file #12078)
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Additional Item Attachment:

File name: trunk-palatinate-despotism.diff Size:1 KB
File name: S2_3-palatinate-despotism.diff Size:0 KB


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[Freeciv-Dev] [bug #17563] Nation ruleset warnings when making update-po

2011-01-24 Thread Jacob Nevins

Update of bug #17563 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = jtn

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Follow-up Comment #1:

Fix attached (using C-style comments to hide apostrophes from gettext to
quell the unterminated character constant warnings). Doesn't affect S2_3.

(file #12079)
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Additional Item Attachment:

File name: trunk-nations-pot-warnings.diff Size:1 KB


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[Freeciv-Dev] [bug #17556] Palatinate nation has Monarchy as init_government

2011-01-24 Thread Jacob Nevins

Update of bug #17556 (project freeciv):

 Release: = 2.3.0-beta1


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[Freeciv-Dev] [bug #17510] Invalid lightning bolt expression in the help system

2011-01-24 Thread Jacob Nevins

Additional Item Attachment, bug #17510 (project freeciv):

File name: S2_2-lightning-bolt.diff   Size:1 KB


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[Freeciv-Dev] [patch #2405] First Qt-Client layout

2011-01-24 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2405

 Summary: First Qt-Client layout
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 25 Jan 2011 01:39:46 AM EET
Category: client-qt
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

So far we have lived with just one widget, output window, visible. We need
more widgets in order to continue Qt-client development. Attached patch adds
central_wdg in between main window and output window in widget hierarchy. It
also adds new widgets for mapview and chat input as siblings of output
window.
Everything in this very first layout is hard-coded.




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File Attachments:


---
Date: Tue 25 Jan 2011 01:39:46 AM EET  Name: QtLayout1.diff  Size: 2kB   By:
cazfi

http://gna.org/patch/download.php?file_id=12081

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[Freeciv-Dev] [patch #2405] First Qt-Client layout

2011-01-24 Thread Marko Lindqvist

Update of patch #2405 (project freeciv):

  Depends on: = patch #2397


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[Freeciv-Dev] [patch #2406] Chatline to Qt-client

2011-01-24 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2406

 Summary: Chatline to Qt-client
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 25 Jan 2011 02:03:55 AM EET
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

This patch makes it possible to write chat-messages from Qt-client.



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File Attachments:


---
Date: Tue 25 Jan 2011 02:03:55 AM EET  Name: QtChat.diff  Size: 2kB   By:
cazfi

http://gna.org/patch/download.php?file_id=12082

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[Freeciv-Dev] [patch #2387] Qt-client: Listen server input

2011-01-24 Thread Marko Lindqvist

Update of patch #2387 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17570] SDL-client segfaults immediately when launched on color_free()

2011-01-24 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?17570

 Summary: SDL-client segfaults immediately when launched on
color_free()
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 25 Jan 2011 02:24:18 AM EET
Category: client-sdl
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0

___

Details:

This might have something to do with tileset saved to preferences not being
available or tileset not being compatible when going through available ones.

Program received signal SIGSEGV, Segmentation fault.
color_free (pcolor=0x0) at
../../../../src.patched/client/gui-sdl/colors.c:82
82free(pcolor-color);
(gdb) bt full
#0  color_free (pcolor=0x0) at
../../../../src.patched/client/gui-sdl/colors.c:82
No locals.
#1  0x00553fc7 in rgbcolor_destroy (prgbcolor=0xa3d4a0)
at ../../../src.patched/common/rgbcolor.c:64
No locals.
#2  0x0041185a in color_system_free (colors=0xaa1080)
at ../../../src.patched/client/colors_common.c:174
i = value optimized out
stdcolor = COLOR_MAPVIEW_CITYTEXT
#3  0x004486e5 in tileset_free_toplevel (t=0xa2d9d0)
at ../../../src.patched/client/tilespec.c:902
i = 2
j = 2
#4  0x00448c21 in tileset_free (t=0xa2d9d0) at
../../../src.patched/client/tilespec.c:913
No locals.
#5  0x0044b1af in get_tileset_list () at
../../../src.patched/client/tilespec.c:784
t = 0xa2d9d0
_id = 0
file = 0x9db6f0 amplio
list = 0x9db5f0
tilesets = 0x9ebc40
#6  0x00439e6d in options_init () at
../../../src.patched/client/options.c:4879
values = 0x9db570
client_poption = 0x7f96b8
__FUNCTION__ = options_init
#7  0x0040c415 in client_main (argc=value optimized out,
argv=0x7fffe2b8)
at ../../../src.patched/client/client_main.c:467
i = 1
loglevel = LOG_NORMAL
ui_options = value optimized out
ui_separator = 176
option = value optimized out
user_tileset = false
fatal_assertions = -1
__FUNCTION__ = client_main
#8  0x7544bc4d in __libc_start_main (main=value optimized out,
argc=value optimized out, 
ubp_av=value optimized out, init=value optimized out, fini=value
optimized out, 
rtld_fini=value optimized out, stack_end=0x7fffe2a8) at
libc-start.c:228
result = value optimized out
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {0, 1063416374378564995,
4212800, 140737488347824, 0, 
0, -1063416374041571965, -1063437718245405309},
mask_was_saved = 0}}, priv = {pad = {
  0x0, 0x0, 0x5815b0, 0x7fffe2b8}, data = {prev = 0x0,
cleanup = 0x0, 
  canceltype = 5772720}}}
not_first_call = value optimized out
#9  0x00404869 in _start ()





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[Freeciv-Dev] [patch #2407] Welcome message to Qt-client

2011-01-24 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2407

 Summary: Welcome message to Qt-client
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 25 Jan 2011 02:34:32 AM EET
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

This patch makes Qt-client to output welcome message on start.



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File Attachments:


---
Date: Tue 25 Jan 2011 02:34:32 AM EET  Name: QtWelcome.diff  Size: 694B   By:
cazfi

http://gna.org/patch/download.php?file_id=12083

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[Freeciv-Dev] [patch #2407] Welcome message to Qt-client

2011-01-24 Thread Marko Lindqvist

Update of patch #2407 (project freeciv):

  Depends on: = patch #2406


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[Freeciv-Dev] [patch #2408] Tile labels

2011-01-24 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2408

 Summary: Tile labels
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 25 Jan 2011 03:53:27 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

This patch allows naming tiles in scenario.

This patch adds no editor support for the feature. Manual savegame editing is
required. In the future also more tileset specific configurability should be
added (y offset for these tile labels, used font and font color)



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File Attachments:


---
Date: Tue 25 Jan 2011 03:53:27 AM EET  Name: TileLabels.diff  Size: 14kB  
By: cazfi

http://gna.org/patch/download.php?file_id=12084

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[Freeciv-Dev] [patch #2409] Editor support for tile labels

2011-01-24 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2409

 Summary: Editor support for tile labels
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 25 Jan 2011 04:37:05 AM EET
Category: editor
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

This patch adds functionality to edit tile labels to editor.



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File Attachments:


---
Date: Tue 25 Jan 2011 04:37:05 AM EET  Name: TileLabelEditing.diff  Size: 5kB
  By: cazfi

http://gna.org/patch/download.php?file_id=12085

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[Freeciv-Dev] [patch #2409] Editor support for tile labels

2011-01-24 Thread Marko Lindqvist

Update of patch #2409 (project freeciv):

  Depends on: = patch #2408


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[Freeciv-Dev] [patch #2410] Tile label offset

2011-01-24 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2410

 Summary: Tile label offset
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 25 Jan 2011 05:00:53 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

This patch adds Y offset for tile label placement in tilesets.



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File Attachments:


---
Date: Tue 25 Jan 2011 05:00:53 AM EET  Name: TileLabelOffset.diff  Size: 7kB 
 By: cazfi

http://gna.org/patch/download.php?file_id=12086

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[Freeciv-Dev] [patch #2410] Tile label offset

2011-01-24 Thread Marko Lindqvist

Update of patch #2410 (project freeciv):

  Depends on: = patch #2409


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[Freeciv-Dev] [patch #2411] Display number of human players on client

2011-01-24 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2411

 Summary: Display number of human players on client
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 25 Jan 2011 05:49:36 AM EET
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

This patch makes client end to receive human player count from metaserver or
directly from server with LAN scan. Gtk-client also displays that
information.

This changes LAN scan network compatibility, so this patch cannot go to S2_3.
I'll see if I can make version for S2_3 where human player count is received
only in case of metaserver.



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File Attachments:


---
Date: Tue 25 Jan 2011 05:49:36 AM EET  Name: HumanCountClient.diff  Size: 7kB
  By: cazfi

http://gna.org/patch/download.php?file_id=12087

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[Freeciv-Dev] [bug #16345] [metaticket] AI shouldn't count as 'players' in metaserver

2011-01-24 Thread Marko Lindqvist

Update of bug #16345 (project freeciv):

  Depends on: = patch #2411


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[Freeciv-Dev] [patch #2411] Display number of human players on client

2011-01-24 Thread Marko Lindqvist

Update of patch #2411 (project freeciv):

 Planned Release:   2.4.0 = 2.3.0, 2.4.0   

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Follow-up Comment #1:

S2_3 version. Cannot be committed during string freeze.

It seems that number of humans returned by metaserver remains 0 as long as
game is in pregame. I'll leave that to another ticket.

(file #12088)
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Additional Item Attachment:

File name: HumanCountClient-S2_3_2411.diff Size:5 KB


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