[Freeciv-Dev] [bug #21050] Save game loading broken
Follow-up Comment #3, bug #21050 (project freeciv): Seems we have to quit and then restart FreeCiv to get the savegame page to show up. When it first failed, had you been playing freeciv, left the game, and then tried to load the savegame? I vaguely wonder if the reports about problems on windows in shutting down the server and these savegame loading problems on windows are related. Maybe there's previous server left running, and client connects to that... ___ Reply to this item at: http://gna.org/bugs/?21050 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4103] Extra native_to
URL: http://gna.org/patch/?4103 Summary: Extra native_to Project: Freeciv Submitted by: cazfi Submitted on: Fri 23 Aug 2013 12:32:02 PM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Make native_to property of all extras, not just bases and roads. Also replace base/road NativeTile flag with extra one. So now it's possible that irrigation etc make tile native for a unit. ___ File Attachments: --- Date: Fri 23 Aug 2013 12:32:03 PM EEST Name: NativeExtras.patch.bz2 Size: 8kB By: cazfi http://gna.org/patch/download.php?file_id=18737 ___ Reply to this item at: http://gna.org/patch/?4103 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4103] Extra native_to
Follow-up Comment #1, patch #4103 (project freeciv): Had a look. In extras.h' extra_flag_id: Tile with this road is considered native road - extra So now it's possible that irrigation etc make tile native for a unit. Being able to do this for pollution opens some interesting possibilities. Thank you. ___ Reply to this item at: http://gna.org/patch/?4103 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21055] Error in country selecction.
URL: http://gna.org/bugs/?21055 Summary: Error in country selecction. Project: Freeciv Submitted by: None Submitted on: vie 23 ago 2013 11:38:12 UTC Category: general Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: juanjomal...@gmail.com Open/Closed: Open Release: 2.3.4 Discussion Lock: Any Operating System: Any Planned Release: ___ Details: In country selection, in modern age, the country named Catalán or Catalonia is not a real country. Catalán is a part of Spain who has a group of people who want be independent of Spain. But at present day, still being a part of Spain. http://en.wikipedia.org/wiki/File:Ccaa-spain.png This should be moved to imaginary countries to be avaiable in the game, but not in real countries. Thanks. Great GAME!!! ___ Reply to this item at: http://gna.org/bugs/?21055 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4100] Move the war requirement for spy actions to rule set
Follow-up Comment #2, patch #4100 (project freeciv): * Added support for the qt client, the sdl client and (untested) support for the sdl2 client. * Change capability string since new data is put in the value field on DIPLOMAT_MOVE. (Wondering if I in stead should add a new field) (file #18744) ___ Additional Item Attachment: File name: spy_actions_diplrel.patch Size:33 KB ___ Reply to this item at: http://gna.org/patch/?4100 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4104] Don't hard code pollution/fallout specials for global warming/cooling
URL: http://gna.org/patch/?4104 Summary: Don't hard code pollution/fallout specials for global warming/cooling Project: Freeciv Submitted by: sveinung Submitted on: Fri 23 Aug 2013 03:18:14 PM GMT Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: In stead of counting each special directly sum the effects. This may not be the best way to do it. Something like disasters, only global, would be better. Letting rule set authors specify an amount now would makes it harder to implement global disaster in the future (if regressions are to be avoided). If this is an issue I can change it to increase by 1 if the effect is above 0. My primary motivation for this patch is to speed up the extras work. If it gets in the way (say the problem is solved in a private branch) feel free to ignore it. ___ File Attachments: --- Date: Fri 23 Aug 2013 03:18:14 PM GMT Name: globalWarmingCooling.patch Size: 7kB By: sveinung http://gna.org/patch/download.php?file_id=18745 ___ Reply to this item at: http://gna.org/patch/?4104 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21044] Client segmentation fault when another player's Settlers move out of sight
Update of bug #21044 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21044 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21053] 240 RC1 Not raedy for stable release
Follow-up Comment #3, bug #21053 (project freeciv): Access violation reading location 0x0160. It's not completely implausible that this is another instance of bug #21044. That would cause a read of (struct terrain)-bv_terrain_flags (first char, I think) through a NULL pointer, and while I don't know the Windows 32-bit ABI for sure, totting up the length of structure members using some plausible assumptions (int=data-pointer=4 locations) gets an offset in the right ball park (I get 349 vs 352 reported). To the original reporter (if they're reading): could it be caused by the issue in bug #21044? If no further information emerges, I'll close this as inconclusive, as there's not much else we can do with it. ___ Reply to this item at: http://gna.org/bugs/?21053 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev