[Freeciv-Dev] [patch #4197] Move handicaps stuff under ai/
URL: http://gna.org/patch/?4197 Summary: Move handicaps stuff under ai/ Project: Freeciv Submitted by: cazfi Submitted on: Wed 18 Sep 2013 01:38:50 PM EEST Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Move handicaps stuff from common/player.[ch] to new ai/handicaps.[ch] module. ___ File Attachments: --- Date: Wed 18 Sep 2013 01:38:51 PM EEST Name: AiHandicaps.patch.bz2 Size: 11kB By: cazfi http://gna.org/patch/download.php?file_id=19040 ___ Reply to this item at: http://gna.org/patch/?4197 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4197] Move handicaps stuff under ai/
Update of patch #4197 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?4197 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4191] Make the spy action incite city use the action enabler frame work
Update of patch #4191 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4191 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4131] Oil Well
Update of patch #4131 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?4131 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4198] Clean up is_diplomat_action_available()
URL: http://gna.org/patch/?4198 Summary: Clean up is_diplomat_action_available() Project: Freeciv Submitted by: sveinung Submitted on: Wed 18 Sep 2013 01:00:37 PM GMT Category: None Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: The function is_diplomat_action_available() in common/unit.c is half way between coding styles. Make it consistent for the sake of readability. ___ File Attachments: --- Date: Wed 18 Sep 2013 01:00:37 PM GMT Name: clean_up_is_diplomat_action_available.patch Size: 3kB By: sveinung http://gna.org/patch/download.php?file_id=19041 ___ Reply to this item at: http://gna.org/patch/?4198 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4185] Mark uncertain actions in the Qt client
Follow-up Comment #1, patch #4185 (project freeciv): - Update to current SVN trunk - Add a tool tip: Starting to do this may currently be impossible. - Keep the warning icon on the button (file #19042) ___ Additional Item Attachment: File name: qt_warn_uncertain_actions.patch Size:6 KB ___ Reply to this item at: http://gna.org/patch/?4185 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4199] Make trying an illegal action cost a bit movement
URL: http://gna.org/patch/?4199 Summary: Make trying an illegal action cost a bit movement Project: Freeciv Submitted by: sveinung Submitted on: Wed 18 Sep 2013 03:01:47 PM GMT Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: This gives the extra information gained from knowing if it is enabled or not a price. See suggestions by Marko Lindqvist cazfi in bug #21105 and by Jacob Nevins jtn in patch #4156 ___ File Attachments: --- Date: Wed 18 Sep 2013 03:01:47 PM GMT Name: mistake_has_a_cost.patch Size: 582B By: sveinung http://gna.org/patch/download.php?file_id=19043 ___ Reply to this item at: http://gna.org/patch/?4199 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4200] Don't use meta knowledge in the client
URL: http://gna.org/patch/?4200 Summary: Don't use meta knowledge in the client Project: Freeciv Submitted by: sveinung Submitted on: Wed 18 Sep 2013 03:04:49 PM GMT Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: See discussion in patch #4156 ___ Reply to this item at: http://gna.org/patch/?4200 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21148] map size selection buggy
URL: http://gna.org/bugs/?21148 Summary: map size selection buggy Project: Freeciv Submitted by: None Submitted on: Wed 18 Sep 2013 04:26:47 PM UTC Category: general Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: jony.r...@gmail.com Open/Closed: Open Release: 2.4.0 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: the map selection options are weird and buggy. the selection method by tiles per player still has the same 1000 limit (126.000 tiles) as the previous release. the total numbers of tiles has a smaller upper limit (2.048.000) then x*y tiles which allows up to 32768 for each axis giving a total of 1.073.741.824 maximum (theoretical) tiles. only the x*y tiles seem to work for maps above some (seemingly arbitrary number of around 130-200 tiles, sometimes it's higher then other times) with total # of tiles; it says The server couldn't allocate starting positions. Failed to create suitable map, retrying with another mapseed The server couldn't allocate starting positions. Cannot create suitable map with given settings. Please report this message at http://gna.org/projects/freeciv/; but at some point between 500*500 (25.000.000) and 700*700 the x*y map size selection also gives the same problem. Seems like options that don't work shouldn't be given as option to begin with, otherwise users are at a loss at to what they can and can't do and leaves them having to try out things. having said this, given this problem arises at very big map games it is not much important/priority but is a problem never the less. Another problem is the isohex and hex option doesn't seem to work, it just chooses the isometric instead AFAI can tell, but something seems to be different, I didn't bother checking what that difference is. P.S. this is 1st time I report a bug, let me know if I am doing something wrong and how to do it right. P.P.S I wanted to post this as a comment in bug http://gna.org/bugs/index.php?21072 but there was no submit button (maybe I had to log in, but I have no account, and when registering firefox said the connection is not trusted, so too much hassle to post a comment) ___ Reply to this item at: http://gna.org/bugs/?21148 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4201] Add test for CasusBellig (reason to cancel) to DiplRel requirement type.
URL: http://gna.org/patch/?4201 Summary: Add test for CasusBellig (reason to cancel) to DiplRel requirement type. Project: Freeciv Submitted by: sveinung Submitted on: Wed 18 Sep 2013 05:56:34 PM GMT Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: Wed 18 Sep 2013 05:56:34 PM GMT Name: DiplRelCasusBelli.patch Size: 2kB By: sveinung http://gna.org/patch/download.php?file_id=19044 ___ Reply to this item at: http://gna.org/patch/?4201 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21148] map size selection buggy
Follow-up Comment #1, bug #21148 (project freeciv): Thank you for you bug report. I'm not familiar with the code generator but I hope I'll be able to help. (To the more experienced developers: please let us know if I said anything wrong) this is 1st time I report a bug, let me know if I am doing something wrong and how to do it right. This is the first time I try to help someone that has filed a Freeciv bug report. If I sound angry, insulting or otherwise got the tone wrong blame my English and lack of experience in answering bug reports. Here is what I was able to find: * separate issues belong in separate bug reports. It may be hard to tell what is a different issue. A rule of thumb: If you feel like saying Another problem is you are probably dealing with another issue. * step by step instructions on how to reproduce an issue is often needed. Try to remember if you have saved settings and what they are. This leaves less room for the developers to misunderstand you. Example: Set Map size definition to With and height, Map with in tiles to 700 and Map height in tiles to 700. Don't change anything else (like the number of players, the rule set etc). Press start. * Freeciv specific: If you set the game seed and map seed settings the randomness goes away. If you can reproduce an issue after having set those (and provide detailed instructions) it is a lot easier to reproduce the issue. * Freeciv specific: Look at the area where messages appear. Lines like 'set mapsize XYSIZE' is your settings as text. That is easier to understand than instructions on where to click etc. seemingly arbitrary number of around 130-200 tiles, sometimes it's higher then other times Some background: The map is generated from a setting called map seed. I assume that map seed and game seed is set to 0 in your case. If that is true a different number will be used as map seed each time. When the map is created the generator will try to find a good place for each player to start. If it can't it will try again and then fail. This is why it is arbitrary if you get the message or not. Another problem is the isohex and hex option doesn't seem to work, Do you mean that it don't change the graphics used to show it? As something seems to be different I suspect that is the case. ___ Reply to this item at: http://gna.org/bugs/?21148 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4201] Add test for Casus Belli (reason to cancel) to the DiplRel requirement type.
Update of patch #4201 (project freeciv): Summary: Add test for CasusBellig (reason to cancel) to DiplRel requirement type. = Add test for Casus Belli (reason to cancel) to the DiplRel requirement type. ___ Reply to this item at: http://gna.org/patch/?4201 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21140] Tunnel flags defined twice
Update of bug #21140 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21140 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4183] SDL2 Welcome
Update of patch #4183 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4183 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4197] Move handicaps stuff under ai/
Update of patch #4197 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Have been thinking quite hard if the handicaps module should go to ai/, or under server/ (even server/advisors/) as the main server code uses it too. In the end decided that it's ok for soemthing used by the main server to live in ai -root (but obviously not in ai-type specific subdirs). This patch resolves one of the three problems in fitting handicaps to correct place in architecture; ai-handicaps are no longer in common code. The remaining problems are that 1) while some handicaps are used by main server code, most of them are specific to default ai - those should live in default ai space, and 2) ai-type has no say in assigning handicaps (together this means that default ai has no control over when default ai specific handicaps are assigned) ___ Reply to this item at: http://gna.org/patch/?4197 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21141] Server crash when city has more trade routes than current max
Update of bug #21141 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21141 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4101] Ability for bases to hide units
Follow-up Comment #2, patch #4101 (project freeciv): I think one could try to make first version of this already, with improvements in later tickets. - Nativity is now property of extras. - Gfx tags are not property of extras, so changing the appearcanse of the extra depending if it hides units or not, cannot be yet implemented ___ Reply to this item at: http://gna.org/patch/?4101 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev