[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.
Update of bug #22392 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?22392 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22434] civ2civ3: Hoover Dam in city should make Solar Plant redundant
Update of bug #22434 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22434 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22438] civ2civ3: Triremes in coastal river cities miss out on Lighthouse move bonus
Update of bug #22438 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #4: (Committed to S2_5 as r25834 http://svn.gna.org/viewcvs/freeciv?revision=25834view=revision.) ___ Reply to this item at: http://gna.org/bugs/?22438 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5018] Rewrite description of action enablers in doc/README.actions
Update of patch #5018 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?5018 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.
Follow-up Comment #2, bug #22392 (project freeciv): Noticed that with many cycles of attaching/detaching, the cache was allocated many times (but not free). Do you mean there's that kind of separate bug? unit_classes_free() - game_ruleset_free() not being called when client detaches? ___ Reply to this item at: http://gna.org/bugs/?22392 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.
Follow-up Comment #4, bug #22392 (project freeciv): Do you mean there's that kind of separate bug? unit_classes_free() - game_ruleset_free() not being called when client detaches? This is not a separate bug. game_ruleset_free() is called only when the client disconnect, not when the client state changes (see game_reset()). ___ Reply to this item at: http://gna.org/bugs/?22392 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.
Follow-up Comment #5, bug #22392 (project freeciv): This is not a separate bug. game_ruleset_free() is called only when the client disconnect, not when the client state changes (see game_reset()). That's how it should be, but why it was not called when your client detached, and how the change to cache *allocation* (your patch) fixes this? ___ Reply to this item at: http://gna.org/bugs/?22392 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss
Update of bug #21932 (project freeciv): Operating System:None = Any ___ Follow-up Comment #9: This bug is no longer present in version 2.5. I don't think it's fixed. The behaviour you describe sounds like what happens in a turn _after_ the turn you lose the tech, where the unit starts out with 0 move points. The attached save files allow you to lose Rocketry by giving it to another civ with whom you have contact (techlost_donor=100%), and then try moving the existing Nuclear unit in the same turn (which should work). Behaviour: * S2_4 r25827 (+ civ2civ3 2.4-6 10-Apr-2014) and S2_5 r25834 ** arrow keys: move unit (OK) ** goto: forbidden cursor, Didn't find a route to the destination! (bad) ** explode: explodes without moving first (very bad) * trunk r25834 ** arrow keys: move unit (OK) ** goto: lets you set a route and hover text claims it will move this turn, but when you click, it doesn't follow it this turn (unit stays put with G icon, apparently waiting to move next turn) (bad) ** explode: unit moves and explodes at destination (OK) On all branches, the behaviour the turn after losing the tech (where the unit has 0 MP) is OK: * arrow keys: do nothing (OK) * goto: forbidden cursor, Didn't find a route to the destination! (OK) * explode: Too far for this unit. (OK) There have been various changes in pathfinding recently which I guess might affect this. It does seem to be bugs in pathfinding assuming inability to move, rather than actual inability to move. (I also see Tileset amplio2 doesn't support long goto paths, such as -1. Path not displayed as expected. in the client console when I'm playing with this.) (file #21667, file #21668) ___ Additional Item Attachment: File name: 24c3_nuke.sav.bz2 Size:14 KB File name: 25c3_nuke.sav.bz2 Size:19 KB ___ Reply to this item at: http://gna.org/bugs/?21932 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5023] Extra build_time
URL: http://gna.org/patch/?5023 Summary: Extra build_time Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Aug 2014 03:13:52 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Make build_time property of all extras, not just bases and roads. As a result irrigation and mining extra building activities get the same flexibility as roads and bases already had. For example it would be possible to give Farmland building constant time while Irrigation building has terrain specific time (like Road/Railroad already works) If the same extra can be built with multiple activities (it has multiple activity causes) all the activities use the same build_time, but if it's zero, activity specific terrain time will be used. ___ File Attachments: --- Date: Wed 06 Aug 2014 03:13:52 AM EEST Name: ExtraBuildTime.patch.bz2 Size: 8kB By: cazfi http://gna.org/patch/download.php?file_id=21669 ___ Reply to this item at: http://gna.org/patch/?5023 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22444] clean_pollution|fallout_time not documented
URL: http://gna.org/bugs/?22444 Summary: clean_pollution|fallout_time not documented Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Aug 2014 03:41:31 AM EEST Category: docs Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0, 2.4.3 ___ Details: Supplied terrain.rulesets do not have documenting comments about clean_pollution_time and clean_fallout_time. Targeting stable brances only, as in TRUNK extras work will take care of this. ___ Reply to this item at: http://gna.org/bugs/?22444 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5024] Extra removal time
URL: http://gna.org/patch/?5024 Summary: Extra removal time Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Aug 2014 03:59:34 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Add extra property removal_time, features consistent with build_time but affecting extra removal activities CleanPollution and CleanFallout. Pillaging time is still hardcoded to 1 turn, but ruleset changes in this patch are already made like pillaging would be affected. ___ File Attachments: --- Date: Wed 06 Aug 2014 03:59:34 AM EEST Name: ExtraRemovalTime.patch.bz2 Size: 4kB By: cazfi http://gna.org/patch/download.php?file_id=21670 ___ Reply to this item at: http://gna.org/patch/?5024 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Upcoming release: 2.4.3
As mentioned previously, I plan to make a 2.4.3 release soon; possibly as soon as the evening of 12 August (UK time). This is because (a) it's about time, (b) we're trying to get it into the next Debian/Ubuntu releases. Draft release notes are here: http://www.freeciv.org/wiki/NEWS-2.4.3 So, S2_4 is now in string freeze for this release. Files at http://www.cazfi.net/freeciv/translations/S2_4/ are fresh. Current stats: ca: 99.9%: 7200 translated, 1 fuzzy. fr: 99.9%: 7200 translated, 1 fuzzy. en_GB: 99.9%: 7200 translated, 1 fuzzy. pl: 99.9%: 7194 translated, 3 fuzzy, 4 untranslated. es: 99.6%: 7171 translated, 16 fuzzy, 14 untranslated. ru: 98.1%: 7061 translated, 108 fuzzy, 32 untranslated. fi: 97.3%: 7005 translated, 3 fuzzy, 193 untranslated. de: 95%: 6814 translated, 19 fuzzy, 368 untranslated. gd: 94%: 6770 translated, 253 fuzzy, 178 untranslated. ja: 83%: 5958 translated, 796 fuzzy, 447 untranslated. da: 78%: 5650 translated, 988 fuzzy, 563 untranslated. uk: 68%: 4876 translated, 1258 fuzzy, 1067 untranslated. nl: 67%: 4793 translated, 1441 fuzzy, 967 untranslated. it: 61%: 4386 translated, 1833 fuzzy, 982 untranslated. pt_BR: 58%: 4151 translated, 2069 fuzzy, 981 untranslated. ga: 54%: 3862 translated, 66 fuzzy, 3273 untranslated. id: 51%: 3659 translated, 184 fuzzy, 3358 untranslated. sv: 50%: 3566 translated, 2067 fuzzy, 1568 untranslated. tr: 40%: 2856 translated, 2551 fuzzy, 1794 untranslated. et: 39%: 2831 translated, 2672 fuzzy, 1698 untranslated. zh_TW: 39%: 2813 translated, 92 fuzzy, 4296 untranslated. cs: 39%: 2805 translated, 2765 fuzzy, 1631 untranslated. eo: 38%: 2731 translated, 2097 fuzzy, 2373 untranslated. lt: 37%: 2639 translated, 2248 fuzzy, 2314 untranslated. ro: 34%: 2457 translated, 2815 fuzzy, 1929 untranslated. zh_CN: 34%: 2423 translated, 2929 fuzzy, 1849 untranslated. ar: 33%: 2374 translated, 3186 fuzzy, 1641 untranslated. no: 33%: 2366 translated, 3063 fuzzy, 1772 untranslated. nb: 33%: 2366 translated, 3063 fuzzy, 1772 untranslated. ko: 28%: 2052 translated, 1976 fuzzy, 3173 untranslated. sr: 28%: 2042 translated, 1549 fuzzy, 3610 untranslated. el: 28%: 1999 translated, 2416 fuzzy, 2786 untranslated. bg: 27%: 1921 translated, 340 fuzzy, 4940 untranslated. hu: 26%: 1840 translated, 3285 fuzzy, 2076 untranslated. pt: 23%: 1674 translated, 3309 fuzzy, 2218 untranslated. fa: 23%: 1639 translated, 2185 fuzzy, 3377 untranslated. he: 23%: 1633 translated, 1958 fuzzy, 3610 untranslated. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22445] Pillaging fortress may avoid incident
URL: http://gna.org/bugs/?22445 Summary: Pillaging fortress may avoid incident Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Aug 2014 04:10:08 AM EEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Not confirmed, but noticed in source code: ACTIVITY_PILLAGE removes the pillage target first, then handles diplomatic incident with the tile owner. But if the extra pillaged was the claim_territory base that was the only reason the other player owned the tile, there's no tile owner any more - nobody to cause incident against. ___ Reply to this item at: http://gna.org/bugs/?22445 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5025] Extra/Terrain pillage_time
URL: http://gna.org/patch/?5025 Summary: Extra/Terrain pillage_time Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Aug 2014 04:32:05 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Make pillage activity to take ruleset configured time, consistent with other extra removal activities, instead of being constant 1 turn. ___ File Attachments: --- Date: Wed 06 Aug 2014 04:32:05 AM EEST Name: PillageTime.patch.bz2 Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=21671 ___ Reply to this item at: http://gna.org/patch/?5025 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5026] Disallow activities based on terrain activity time settings
URL: http://gna.org/patch/?5026 Summary: Disallow activities based on terrain activity time settings Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Aug 2014 04:40:44 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: For consistency with how ACTIVITY_GEN_ROAD is disallowed on terrains with road_time = 0 and ACTIVITY_BASE on terrains with base_time = 0, disallow all activities when the matching terrain activity time is 0. Affects: - ACTIVITY_IRRIGATE - ACTIVITY_MINE - ACTIVITY_POLLUTION - ACTIVITY_FALLOUT - ACTIVITY_PILLAGE ___ File Attachments: --- Date: Wed 06 Aug 2014 04:40:44 AM EEST Name: TerrainTimeDisable.patch Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=21672 ___ Reply to this item at: http://gna.org/patch/?5026 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22446] civ2civ3 illegal happyborders value
URL: http://gna.org/bugs/?22446 Summary: civ2civ3 illegal happyborders value Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Aug 2014 04:49:12 AM EEST Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: civ2civ3 ruleset still sets server setting to value DISABLED. Current equivalent value is DISABLE Quick fix attached (and meant to be committed), but in general having enum setting value named DISABLE is likely to cause confusion when boolean settings can take value DISABLED - might be a good idea to rename this one. ___ File Attachments: --- Date: Wed 06 Aug 2014 04:49:12 AM EEST Name: Civ2civ3HappybordersDisable.patch Size: 520B By: cazfi http://gna.org/bugs/download.php?file_id=21673 ___ Reply to this item at: http://gna.org/bugs/?22446 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22445] Pillaging fortress may avoid incident
Update of bug #22445 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #1: Fix (file #21674, file #21675, file #21676) ___ Additional Item Attachment: File name: PillageFortressIncident.patch Size:0 KB File name: PillageFortressIncident-S2_5.patch Size:0 KB File name: PillageFortressIncident-S2_4.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?22445 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev