[Freeciv-Dev] [patch #5363] Client: Receive background updates to action selection dialogs.
Update of patch #5363 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5363 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5366] Gtk clients: support background updates to the action selection dialog.
Update of patch #5366 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5366 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22787] Changing the theme does not work
Follow-up Comment #10, bug #22787 (project freeciv): You still fail to read what I say. Outside the pecularities of the Windows packaging ... When you say that this is not true, you are claiming that 1) You are not using Windows 2) You still have /etc/gtk-3.0/settings.ini as part of freeciv, not gtk. The thing about Freeciv Windows Installer packaging is that in addition to freeciv itself, it contains entire system of third party libraries and stuff that freeciv depends on. That's like a miniature filesystem hierarchy from linux contained in one Windows folder. Crosser based installation would give you better picture of what is freeciv, and what are the third party components. Crosser installation, that can be used with multiple installations of freeciv, contains the third party system parts, freeciv builds are just freeciv. gtk is part of crosser, and so is /etc/gtk-3.0/settings.ini in the upcoming release. Previous one didn't have one. (Hint about it being gtk3 configuration and not freeciv one: It's not /etc/freeciv/settings.ini but /etc/gtk-3.0/settings.ini) The file settings.ini in the freeciv folder is not system-wide. All the programs using gtk you have in that directory hierarchy, use that settings.ini, not just freeciv. It's not system-wide on your Windows, but it represents entire system on its own, and in any other OS equivalent hierarchy is the root-hierarchy (there's no dozens of copies of gtk installed for each gnome program to use its own) ___ Reply to this item at: http://gna.org/bugs/?22787 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5373] Add a way to format a requirement for printing.
URL: http://gna.org/patch/?5373 Summary: Add a way to format a requirement for printing. Project: Freeciv Submitted by: sveinung Submitted on: Tue 14 Oct 2014 04:42:35 PM UTC Category: None Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Add the new function req_to_fstring(). It takes the requirement and returns a printable string. ___ File Attachments: --- Date: Tue 14 Oct 2014 04:42:35 PM UTC Name: 0004-Add-a-way-to-format-a-requirement-for-printing.patch Size: 2kB By: sveinung http://gna.org/patch/download.php?file_id=22635 ___ Reply to this item at: http://gna.org/patch/?5373 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5334] Land Ahoy achievement to experimental ruleset
Update of patch #5334 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5334 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does
URL: http://gna.org/bugs/?22803 Summary: Plague should reduce foodbox like starvation does Project: Freeciv Submitted by: jtn Submitted on: Tue 14 Oct 2014 22:32:28 BST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: ___ Details: Something that's been annoying me for a while: In rulesets with illness, when a city loses population due to plague, quite often it will grow back the same turn, as there is no loss of foodbox and the reduced city size likely has reduced growth requirements. Quite often I see a pair of messages in a single turn (for a city that started at size 4): Menheniot has been struck by a plague! Population lost! Menheniot grows to size 4. That is, the plague has had little net effect, beyond possible loss of a few food points. To avoid this, I think plague should more or less empty the food box, the same way starvation does: drops to 0 without a granary or similar building, or some food is saved if such a building is present. My only doubt is in which version to introduce this rule and whether it needs to be optional. I think it's too disruptive for a stable branch, but I'm inclined to do it unconditionally in 2.5, unless someone objects. ___ Reply to this item at: http://gna.org/bugs/?22803 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5374] rulesets: Document script.lua by adding comments.
URL: http://gna.org/patch/?5374 Summary: rulesets: Document script.lua by adding comments. Project: Freeciv Submitted by: sveinung Submitted on: Tue 14 Oct 2014 09:33:42 PM UTC Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 2.5.0 ___ Details: ___ File Attachments: --- Date: Tue 14 Oct 2014 09:33:42 PM UTC Name: 0001-rulesets-Document-script.lua-by-adding-comments.patch Size: 6kB By: sveinung http://gna.org/patch/download.php?file_id=22636 ___ Reply to this item at: http://gna.org/patch/?5374 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.6 Status
On 10/3/14, Marko Lindqvist cazf...@gmail.com wrote: On 20 August 2014 15:28, Sveinung Kvilhaugsvik sveinun...@users.sourceforge.net wrote: Generalized action enablers Current status: All spy actions are controlled by generalized action enablers. Most requirements to enable the spy actions live in the ruleset. Some rough edges remain. The question I have about action enablers is that should we limit their scope in 2.6 to diplomat caravan actions, or are we going to throw in other kind of actions too? Diplomat+Caravan would at least be clear cutting point so we don't end to adding just one more action type when S2_6 should be stabilizing. Good question. Another alternative is to limit 2.6 to unit vs city (not cities) and unit vs unit (not units). The question arises as I have some action enablers in my TODO (to either do myself, or to at least raise a ticket) and I'm not sure if I should postpone to after S2_6 branching. I'm glad to hear this. Generalized actions Not started. Will probably wait until after 2.6. May in stead add some new hard coded actions that ruleset authors can play with. This is not an dependency (even soft one) for any other features going to 2.6? Correct. If an action needs configuration it can be done as regular options. This sounds like something that takes us forever to get AI to handle - better to leave to beginning of 3.0 cycle than to make 2.6 wait it to get ready and stable. Agreed. -- Sincerely, Sveinung ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22804] civ2civ3: Sewer System doesn't need Aqueduct, but help says it does
URL: http://gna.org/bugs/?22804 Summary: civ2civ3: Sewer System doesn't need Aqueduct, but help says it does Project: Freeciv Submitted by: jtn Submitted on: Tue 14 Oct 2014 23:58:14 BST Category: rulesets Severity: 2 - Minor Priority: 5 - Normal Status: Need Info Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: On S2_5 and trunk, the help for the civ2civ3 Sewer System says Pre-requirement is an Aqueduct for a city to grow larger than size 8. However, unlike the classic ruleset, the Sewer System's effects don't depend on the ongoing presence of an Aqueduct. While you must have an Aqueduct when the Sewer System is built (to meet the size 9 requirement), I think that after that you can sell your Aqueduct (potentially saving you gold per turn) and yet your city can still grow. You lose the health benefit of the Aqueduct but keep that of the Sewer System. Is this behaviour intentional? ___ Reply to this item at: http://gna.org/bugs/?22804 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22804] civ2civ3: Sewer System doesn't need Aqueduct, but help implies it does
Update of bug #22804 (project freeciv): Summary: civ2civ3: Sewer System doesn't need Aqueduct, but help says it does = civ2civ3: Sewer System doesn't need Aqueduct, but help implies it does ___ Reply to this item at: http://gna.org/bugs/?22804 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5263] Client API: Forward the reply to background question about enabled actions.
Update of patch #5263 (project freeciv): Status: In Progress = Wont Do Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5263 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5266] SDL clients: Improve accuracy of enabling the action vs own tile button.
Update of patch #5266 (project freeciv): Status: In Progress = Wont Do Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5266 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5265] Qt client: Improve accuracy of enabling the action vs own tile menu item.
Update of patch #5265 (project freeciv): Status: In Progress = Wont Do Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5265 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5264] Gtk clients: Improve accuracy of enabling the action vs own tile menu item.
Update of patch #5264 (project freeciv): Status: In Progress = Wont Do Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5264 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22807] civ2civ3: Temple of Zeus / King Richard's Crusade half effect under Democracy
URL: http://gna.org/bugs/?22807 Summary: civ2civ3: Temple of Zeus / King Richard's Crusade half effect under Democracy Project: Freeciv Submitted by: jtn Submitted on: Wed 15 Oct 2014 01:08:00 BST Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: ___ Details: The help for each of these wonders says It neutralises the unhappiness caused by one military unit per city. However, there's no effect to counteract the double Unhappy_Factor under Democracy, so I think it has half the described effect under those governments. King Richard at least becomes obsolete late enough that this might matter. What is the intention? ___ Reply to this item at: http://gna.org/bugs/?22807 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22805] civ2civ3: should more Apollo Program effects survive its destruction?
Update of bug #22805 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?22805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22807] civ2civ3: Temple of Zeus / King Richard's Crusade half effect under Democracy
Update of bug #22807 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?22807 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22808] 2.6.amplio2.icons.spec
URL: http://gna.org/bugs/?22808 Summary: 2.6.amplio2.icons.spec Project: Freeciv Submitted by: dunnoob Submitted on: Wed 15 Oct 2014 04:54:17 UTC Category: art Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: ___ Details: trunk/data/amplio2.tilespec uses misc/icons.spec (as in 2.5) trunk/data/amplio2/icons.spec is not used trunk/data/amplio2/icons.spec needs amplio2/cityicon trunk/data/amplio2/cityicon.png does not exist trunk/data/misc/cityicon.png exists (as in 2.5) ___ Reply to this item at: http://gna.org/bugs/?22808 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22809] 2.6.amplio2.tilespec
URL: http://gna.org/bugs/?22809 Summary: 2.6.amplio2.tilespec Project: Freeciv Submitted by: dunnoob Submitted on: Wed 15 Oct 2014 04:56:31 UTC Category: art Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: ___ Details: AWOL under [extras]: road.maglev, RoadAllSeparate ___ Reply to this item at: http://gna.org/bugs/?22809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22809] 2.6.amplio2.tilespec
Update of bug #22809 (project freeciv): Status:None = Ready For Test Planned Release: = 2.5.0-beta2, 2.6.0 ___ Follow-up Comment #1: Fix (file #22637, file #22638) ___ Additional Item Attachment: File name: MaglevStyle.patch Size:0 KB File name: MaglevStyle-S2_5.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?22809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22810] Threaded AI hangs
URL: http://gna.org/bugs/?22810 Summary: Threaded AI hangs Project: Freeciv Submitted by: cazfi Submitted on: Wed 15 Oct 2014 08:50:26 AM EEST Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: In current TRUNK threaded AI games are not working at all, often even /start does nothing. Server main thread remains responsive (command prompt works) ___ Reply to this item at: http://gna.org/bugs/?22810 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev