[Freeciv-Dev] [patch #5741] Free listen socks list on exit
Update of patch #5741 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5741 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5755] /scensave available in non-debug builds
URL: http://gna.org/patch/?5755 Summary: /scensave available in non-debug builds Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Jan 2015 12:12:02 PM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: As new functionality enables more use-cases for /scensave command, make it available also in non-debug builds. ___ File Attachments: --- Date: Sun 25 Jan 2015 12:12:02 PM EET Name: ReleaseScensave.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=23618 ___ Reply to this item at: http://gna.org/patch/?5755 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5751] Improve unitwaittime short description
Follow-up Comment #1, patch #5751 (project freeciv): Would Mininum time between unit actions over turn change be clearer? ___ Reply to this item at: http://gna.org/patch/?5751 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5742] Do not save settings that should take load-time default value to scenarios
Update of patch #5742 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5742 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5756] Make Amplio2 maglevs more distinct
Follow-up Comment #1, patch #5756 (project freeciv): Thoughts: * Could become confused with water, especially if tilesets get straight Canals in future (eg for variant2 ruleset) * Bit hard to see through fog of war * Bit speckly (high/low contrast), might need some hand touching up after the Python script (file #23621, file #23622) ___ Additional Item Attachment: File name: screenshot-nofog-old.png Size:489 KB File name: screenshot-fog-old.png Size:438 KB ___ Reply to this item at: http://gna.org/patch/?5756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5756] Make Amplio2 maglevs more distinct
Additional Item Attachment, patch #5756 (project freeciv): File name: screenshot-nofog-new.png Size:497 KB File name: screenshot-fog-new.png Size:423 KB ___ Reply to this item at: http://gna.org/patch/?5756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23124] Ruledit does not save ruleset specific settings
Update of bug #23124 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Majority of the fix attached. The corner-case where setting does not get saved even though it should is when the value is same as engine default (this matters if engine default changes between versions). I'm about to leave that corner-case to another ticket, and proceed with this as it is. (file #23625) ___ Additional Item Attachment: File name: RulesaveSettings.patch Size:8 KB ___ Reply to this item at: http://gna.org/bugs/?23124 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5751] Improve unitwaittime short description
Follow-up Comment #2, patch #5751 (project freeciv): Mininum time between unit actions over turn change Yes, that's what I thought myself (and already made my proposed Finnish translation to be like that) ___ Reply to this item at: http://gna.org/patch/?5751 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5756] Make Amplio2 maglevs more distinct
URL: http://gna.org/patch/?5756 Summary: Make Amplio2 maglevs more distinct Project: Freeciv Submitted by: jtn Submitted on: Sun 25 Jan 2015 11:03:04 UTC Category: art Priority: 5 - Normal Status: Need Info Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: The Amplio2 maglevs and railroads can be a bit hard to tell apart (pale blue vs grey). Suggestion by aloril_ on IRC: 11:12 aloril_ changed locally maglev tiles using python script (edits maglev.png in place): http://pastebin.com/qNmnMK4C 11:13 aloril_ easier to see than what is in beta2 11:22 jtn aloril_: which tileset is that aimed at? (makes grey pixels bluer AFAICT) 12:12 aloril_ jtn: yeah, makes light blue, amplio2/maglev.png 12:13 aloril_ it has already very light blue at middle, does not change that, but that alone is a bit hard to see compared to railroad Copy of Python script and results attached to gather opinions. ___ File Attachments: --- Date: Sun 25 Jan 2015 11:03:04 UTC Name: bluify.py Size: 290B By: jtn aloril's script and result with S2_5 r27837 http://gna.org/patch/download.php?file_id=23619 --- Date: Sun 25 Jan 2015 11:03:04 UTC Name: maglev.png Size: 4kB By: jtn aloril's script and result with S2_5 r27837 http://gna.org/patch/download.php?file_id=23620 ___ Reply to this item at: http://gna.org/patch/?5756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5752] Use mapview center tile if unit selection dialog opened without focus unit
URL: http://gna.org/patch/?5752 Summary: Use mapview center tile if unit selection dialog opened without focus unit Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Jan 2015 10:09:31 AM EET Category: client-gtk-3.0 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0, 3.0.0 ___ Details: Split from bug #20681 If unit selection dialog is being opened without focus units, it crashes due to not having the reference tile usually set to be the one focus unit (or head unit of multiple selected) stands on. Avoid that crash by setting reference tile to be current mapview center tile in that case. Currently it's not possible to open the dialog without focus unit, so this is not fixing an crash that would be already happening in curent code base. ___ File Attachments: --- Date: Sun 25 Jan 2015 10:09:31 AM EET Name: CenterTileUnitlessDialog.patch Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=23615 ___ Reply to this item at: http://gna.org/patch/?5752 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20681] Select menu disabled when no units selected, but Unit selection dialog could be used
Update of bug #20681 (project freeciv): Depends on: = patch #5752 ___ Reply to this item at: http://gna.org/bugs/?20681 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19584] Left panel and the docks in it cannot be resized
Follow-up Comment #2, bug #19584 (project freeciv): I don't think this is possible in the gtk2 client either? No, and I don't see any reason why one would want to do that. The content there takes constant space (within the particular game tileset). Making the area bigger would just add empty space, and they are already in minimum size. WontFix? ___ Reply to this item at: http://gna.org/bugs/?19584 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23214] Fundamentalism food upkeep 3
URL: http://gna.org/bugs/?23214 Summary: Fundamentalism food upkeep 3 Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Jan 2015 10:49:05 AM EET Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Bug #21519: In the civ2 ruleset, Settlers' food upkeep for various governments is ... Fundamentalism, Communism: 3 ... upkeep=3 govs might have been accidental (in earlier Freeciv they were 2) ... (The only other ruleset we ship having 3 upkeep anywhere is multiplayer, where Fundamentalism has 3 upkeep. This one may have been deliberate.) The ticket then fixed the civ2 ruleset. While I have no evidence either way, and cannot be sure about this, I'm quite sure that multiplayer rule is not deliberate but is simply a result of copying Fundamentalism effects from civ2 ruleset (the only ruleset where it existed), so that also the bug got copied. It's possible that one who copied the effects noticed this, and deliberately left it in to multiplayer ruleset, but in that case (s)he should have fixed the civ2 ruleset - lack of that hints that the thing went unnoticed. So, I would make the food upkeep 2x under Fundamentalism in multiplayer ruleset too. ___ Reply to this item at: http://gna.org/bugs/?23214 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5753] /show telling if value follows default
URL: http://gna.org/patch/?5753 Summary: /show telling if value follows default Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Jan 2015 12:02:41 PM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: Make /show command to differentiate between setting just being in the same value as default, and being 'default'. ___ File Attachments: --- Date: Sun 25 Jan 2015 12:02:41 PM EET Name: ShowDefaultness.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=23616 ___ Reply to this item at: http://gna.org/patch/?5753 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5754] Readline completion for /default
URL: http://gna.org/patch/?5754 Summary: Readline completion for /default Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Jan 2015 12:07:08 PM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: Add readline completion support for /default command option. ___ File Attachments: --- Date: Sun 25 Jan 2015 12:07:08 PM EET Name: DefaultCompletion.patch Size: 334B By: cazfi http://gna.org/patch/download.php?file_id=23617 ___ Reply to this item at: http://gna.org/patch/?5754 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5747] [Qt client][Manual] Share code to make creating new help pages easier
Update of patch #5747 (project freeciv): Status:None = Ready For Test Assigned to:None = mir3x Planned Release: = 2.5,2.6, trunk ___ Reply to this item at: http://gna.org/patch/?5747 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5748] [Qt client][Manual] Add terrain page
Update of patch #5748 (project freeciv): Status:None = Ready For Test Assigned to:None = mir3x Planned Release: = 2.5,2.6, trunk ___ Reply to this item at: http://gna.org/patch/?5748 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5745] Make radar graphics optional
Follow-up Comment #1, patch #5745 (project freeciv): This is first tilespec format chaneg since S2_6 branching, so idea is to bump their capstr too. ___ Reply to this item at: http://gna.org/patch/?5745 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5486] u.refugee for trident suggested by The Square Cow
Follow-up Comment #5, patch #5486 (project freeciv): Almost two months ago you asked: Is there some reason you rearrange units.png completely? Yes, my script to extract, merge, and create PNG + tilespec files sorts everything as it comes, unless a hardwired sort order arranges it otherwise (for map2oil, for everything else it just creates clones of the input tileset sorted by size, filtering dupes, and cleaning the RGB info in fully transparent pixels.) ___ Reply to this item at: http://gna.org/patch/?5486 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23213] Fallback icons needed for Qt client
Follow-up Comment #3, bug #23213 (project freeciv): Added rosa icons (GPLv2, http://www.rosalab.ru) and some created by me fork -- A gun ? From what I remember, it's used on the Start game button. We can use dialog-ok for that. network-disconnect -- Looks like edit-cut. Maybe something like dialog-cancel would fit better (esp. if we use dialog-ok instead of fork). preferences-other -- Leninism ? We need GPLv2 *or any later version* (didn't find Rosa icons' license, but looks like you did) and we must keep unmodified any copyright notice (I'm thinking about AUTHORS file or such). Also, I don't understand why we should not use icons from theme. There is no problem as long as we don't need them to have an usable UI. If they don't match our use, we can use other names. ___ Reply to this item at: http://gna.org/bugs/?23213 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5757] Stop seeing untargeted steal tech as a subset of targeted steal tech.
URL: http://gna.org/patch/?5757 Summary: Stop seeing untargeted steal tech as a subset of targeted steal tech. Project: Freeciv Submitted by: sveinung Submitted on: Sun 25 Jan 2015 11:14:33 PM UTC Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0, 2.6.0 ___ Details: ___ File Attachments: --- Date: Sun 25 Jan 2015 11:14:33 PM UTC Name: 0002-Stop-seeing-untargeted-steal-tech-as-a-subset-of-tar.patch Size: 25kB By: sveinung http://gna.org/patch/download.php?file_id=23628 ___ Reply to this item at: http://gna.org/patch/?5757 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5540] Spy actions: Resolve targeted vs untargeted steal tech and sabotage
Update of patch #5540 (project freeciv): Depends on: = patch #5757 ___ Reply to this item at: http://gna.org/patch/?5540 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5740] Free future tech name strings on exit
Update of patch #5740 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5740 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5744] Update ruleset directory list in README.rulesets
Update of patch #5744 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5744 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23214] Fundamentalism food upkeep 3
Update of bug #23214 (project freeciv): Status:None = Wont Fix Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #1: Well, at least current multiplayer rule has been documented for some time: Revision 18788 - (view) (download) (annotate) - [select for diffs] Modified Sat Dec 18 16:37:10 2010 CET (4 years, 1 month ago) by jtn bug #17336 While this does not prove that the rule was deliberate from the beginning (I assume above patch just documented existing rule without questioning it), it should now be considered a known rule nobody has complained about. Deliberate or not, it seems to be rule people are happy with, and changing it without proof that it would improve things would possibly break the existing balance. ___ Reply to this item at: http://gna.org/bugs/?23214 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5681] Client goto turn number art
Update of patch #5681 (project freeciv): Planned Release: 3.0.0 = 2.6.0, 3.0.0 ___ Reply to this item at: http://gna.org/patch/?5681 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23213] Fallback icons needed for Qt client
Update of bug #23213 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: Added rosa icons (GPLv2, www.rosalab.ru) and some created by me (file #23626, file #23627) ___ Additional Item Attachment: File name: icons.tar Size:26 KB File name: qt-icons.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?23213 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4690] [Metaticket] Art required for 2.6
Update of patch #4690 (project freeciv): Depends on: = patch #5681 ___ Reply to this item at: http://gna.org/patch/?4690 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23211] Clauses of the treaties not saved correctly, corrupt savegame format
Update of bug #23211 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23211 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5743] AI Incite Cost Effects
Update of patch #5743 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5743 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev